Hermit

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Hermit gran sprite.png Hermit gran icon.jpg Hermit djeeta icon.jpg Hermit djeeta sprite.png
Class Data
Class line WizardSorcererHermitWarlock
Description Surprise foes with spells and poisons honed in isolation.
Style Label Type Attack.png Specialty Label Weapon Staff.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×300, Lvl 20 Sorcerer and Arcana Dueler
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Skill DMG +4%, total +20%
Master Bonuses Skill DMG +7%
Support Skills
Sprite's Aura Increases the damage of abilities.
Magic Torrent Increases the effectiveness of Laser Focus and reduces its cooldown by 1 turn.
Recommended Extended Mastery Perks
Attack, Ability Damage
Recommended Subskills
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Massive increase to effective damage and survivability.
Ability Ability.png 
Elemental Focus IIAll parties gain
Status AttackUp.png60% Skill DMG UpSkill DMG is boosted

Strength: 60%
Duration: 3 turns
.
: Raid-wide boost to skill damage.
Ability Choke.png 
ChokeAll allies gain
Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
One-target attacks now hit all foes
.
: Additional utility against multiple enemies.
Ability Gravity.png 
Gravity WaveInflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
: Reduces frequency of enemy charge attacks.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Elemental.png Aether Blast II 300%-400% Elemental DMG to all enemies (Damage cap: ~420,000). 5T - No 1 Deals more damage when there are fewer enemies.
Keraunos square.jpg Keraunos increases multiplier to 400-500%.
Ability Poison.png Venom 200%-250% Elemental DMG to one enemy (Damage cap: ~420,000) and inflict
Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
5T 180s Yes 5 The damage cap is around 420,000.
Ability Focus.png Laser Focus Gain
Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted

Strength: 80%/110%/120% (Max: 300%)
Duration: Until DMG skill is used
Multiplicative modifier
and
Status DefenseDown.png10% DEF DownDEF is lowered

Strength: 10%
Duration: 1 turns
.
3T 1T Yes 15 Increase is 110% per stack for Hermits and 80% per stack for other jobs.
Keraunos square.jpg Keraunos brings increase to 120% and removes the DEF Down effect.
Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
multiplicatively increases base damage and caps at 300%.[1]

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Killstreak.png Bounce Great Elemental DMG to one enemy based on the number of buffs/debuffs the enemy has (Damage cap: ~580,000). 7T 8
Ability Choke.png Choke All allies gain
Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
One-target attacks now hit all foes
.
7T 3T 5

Assessment

An offensive class centered around the narrowly useful but nonetheless potent ability to store area burst damage.

  • Ability Elemental.png 
    Aether Blast II300%-400% Elemental DMG to all enemies (Damage cap: ~420,000).
    has respectable base damage and is nifty for quick farming, especially for players with weaker grids, but is primarily meant to pair with Ability Focus.png 
    Laser FocusGain
    Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted

    Strength: 80%/110%/120% (Max: 300%)
    Duration: Until DMG skill is used
    Multiplicative modifier
    and
    Status DefenseDown.png10% DEF DownDEF is lowered

    Strength: 10%
    Duration: 1 turns
    .
    for greater burst.
  • Ability Poison.png 
    Venom200%-250% Elemental DMG to one enemy (Damage cap: ~420,000) and inflict
    Status Poison.pngPoisonedHP is lowered on every turn

    Strength: 4000
    Duration: 180 seconds
    .
    is a passable filler spell which can also be paired with Ability Focus.png 
    Laser FocusGain
    Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted

    Strength: 80%/110%/120% (Max: 300%)
    Duration: Until DMG skill is used
    Multiplicative modifier
    and
    Status DefenseDown.png10% DEF DownDEF is lowered

    Strength: 10%
    Duration: 1 turns
    .
    when Ability Elemental.png 
    Aether Blast II300%-400% Elemental DMG to all enemies (Damage cap: ~420,000).
    is on cooldown.
  • Ability Focus.png 
    Laser FocusGain
    Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted

    Strength: 80%/110%/120% (Max: 300%)
    Duration: Until DMG skill is used
    Multiplicative modifier
    and
    Status DefenseDown.png10% DEF DownDEF is lowered

    Strength: 10%
    Duration: 1 turns
    .
    is the core mechanic of the class, allowing a player to ensure (with enough stacks) that their next skill reaches its damage cap. Such burst is excellent for breaking foes out of overdrive, battles with multiple foes, or stacking/manipulating HP triggers, but loses value in higher-level content where Aether Blast's damage cap is no longer a significant amount of damage

Overall, Hermit is a unique class that will be of different value to each player. It may be worth unlocking early for newbies who feel the area burst will allow them to clear more challenging content, but could just as easily be the lowest-priority Row III class for players who need more consistent, efficient or defensive tools.

  • Ability Killstreak.png 
    BounceGreat Elemental DMG to one enemy based on the number of buffs/debuffs the enemy has (Damage cap: ~580,000).
    is effectively Ability Killstreak.png 
    Bullseye RunElemental DMG to one enemy based on the number of debuffs the enemy has.
    , so there is no reason to buy it.
  • Ability Choke.png 
    ChokeAll allies gain
    Status AttackUp.pngAttack AllAttacks each foe

    Duration: 3 turns
    One-target attacks now hit all foes
    .
    can be useful in battles with multiple foes when focusing one is unimportant or nonviable, or in battles where it is important not to focus on one such as Justice; buy when needed.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic

References[edit]

  1. zekasyuz https://twitter.com/zekasyuz/status/946586899719659521