Hermit
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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Keraunos |
Unlock Requirements |
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CP ×300 Lvl 20 Sorcerer and Arcana Dueler |
ID | 130201 |
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NameJP | ハーミット |
Release Date | ? |
Other Sites |
Surprise foes with spells and poisons honed in isolation. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Sprite's Aura | Boost to skill damage. | Lvl 1 |
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Magic Torrent | 30% boost to Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn .. Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn .'s cooldown reduced by 1 turn. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Aether Blast II | 300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
5T | - | No | Lvl 1 | |
Venom | 200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict Poisoned (4000)HP is lowered on every turn Strength: 4000Duration: 180 seconds. |
5T | 180s | Yes | 5 | |
Laser Focus | Gain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.[1] Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn . |
3T | 1T | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Bounce | Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). | 7T | - | 8 | |
Choke | All allies gain Attack AllAttacks each foe Duration: 3 turns. |
7T | 3T | 5 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Skill DMG +20% | Skill DMG +7% |
Gameplay Notes
- Alternate sprite colors are unlocked at Warlock: Master Level 20
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Aether Blast II | Yes | |
Venom | Yes | |
Laser Focus | Yes | |
Bounce | Yes | |
Choke | Yes |
Assessment
An offensive class centered around the narrowly useful but nonetheless potent ability to store area burst damage.
- Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes. has respectable base damage and is nifty for quick farming, especially for players with weaker grids, but is primarily meant to pair with Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn . for greater burst. - Venom200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds. is a passable filler spell which can also be paired with Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn . when Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes. is on cooldown. - Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn . is the core mechanic of the class, allowing a player to ensure (with enough stacks) that their next skill reaches its damage cap. Such burst is excellent for breaking foes out of overdrive, battles with multiple foes, or stacking/manipulating HP triggers, but loses value in higher-level content where Aether Blast's damage cap is no longer a significant amount of damage
Overall, Hermit is a unique class that will be of different value to each player. It may be worth unlocking early for newbies who feel the area burst will allow them to clear more challenging content, but could just as easily be the lowest-priority Row III class for players who need more consistent, efficient or defensive tools.
- BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). is effectively Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000).
(+100% damage per debuff on foe.), so there is no reason to buy it. - ChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns. can be useful in battles with multiple foes when focusing one is unimportant or nonviable, or in battles where it is important not to focus on one such as Justice; buy when needed.
References
- ↑ zekasyuz, hermit. https://twitter.com/zekasyuz/status/946586899719659521