Hermit

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About classes | Class list | Skill list | Extended Mastery


Hermit gran sprite.png

Hermit gran icon.jpg

Hermit gran.png

Hermit djeeta icon.jpg

Hermit djeeta.png
Hermit djeeta sprite.png
Class Data
Class line Class 130001 wa icon.pngWizardClass 130101 wa icon.pngSorcererClass 130201 wa icon.pngHermitClass 130301 wa icon.pngWarlock
Description Surprise foes with spells and poisons honed in isolation.
Style Label Type Attack.png Specialty Label Weapon Staff.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×300
Lvl 20 Sorcerer and Arcana Dueler
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png Skill DMG +4%   Total:
Icon Bonus Attack.png Skill DMG +20%
Lvl 5Icon Bonus Attack.png Skill DMG +4%
Lvl 10 Icon Bonus Attack.png Skill DMG +4%
Lvl 15Icon Bonus Attack.png Skill DMG +4%
Lvl 20Icon Bonus Attack.png Skill DMG +4%
Master Bonuses Icon Bonus Attack.png Skill DMG +7%
Class Weapon Keraunos square.jpg Keraunos
Release date ? Other sites
Support Skills
Sprite's Aura Boost to skill damage.
Magic Torrent 30% boost to Ability Focus.png Laser FocusGain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
.
Ability Focus.png Laser FocusGain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
's cooldown reduced by 1 turn.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
ATK, Skill DMG
Recommended Subskills

Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
Ability Ability.png Elemental Focus IIAll parties gain Status AttackUp.png60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
: Raid-wide boost to skill damage.
Ability Choke.png ChokeAll allies gain Status AttackUp.pngAttack AllAttacks each foe
Duration: 3 turns
.
: Additional utility against multiple foes.
Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
: Reduces frequency of foe charge attacks.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Elemental.png Aether Blast II 300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes.
5T - No 1
Ability Poison.png Venom 200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict Status Poison.pngPoisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
5T 180s Yes 5
Ability Focus.png Laser Focus Gain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.[1]
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
3T 1T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Killstreak.png Bounce Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). 7T 8
Ability Choke.png Choke All allies gain Status AttackUp.pngAttack AllAttacks each foe
Duration: 3 turns
.
7T 3T 5

Assessment

An offensive class centered around the narrowly useful but nonetheless potent ability to store area burst damage.

  • Ability Elemental.png Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
    Deals more damage when there are fewer foes.
    has respectable base damage and is nifty for quick farming, especially for players with weaker grids, but is primarily meant to pair with Ability Focus.png Laser FocusGain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
    Strength: 80%
    (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
    for greater burst.
  • Ability Poison.png Venom200%-250% elemental damage to a foe (Damage cap: ~420,000).
    Inflict Status Poison.pngPoisonedHP is lowered on every turn
    Strength: 4000Duration: 180 seconds
    .
    is a passable filler spell which can also be paired with Ability Focus.png Laser FocusGain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
    Strength: 80%
    (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
    when Ability Elemental.png Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
    Deals more damage when there are fewer foes.
    is on cooldown.
  • Ability Focus.png Laser FocusGain Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
    Strength: 80%
    (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
    is the core mechanic of the class, allowing a player to ensure (with enough stacks) that their next skill reaches its damage cap. Such burst is excellent for breaking foes out of overdrive, battles with multiple foes, or stacking/manipulating HP triggers, but loses value in higher-level content where Aether Blast's damage cap is no longer a significant amount of damage

Overall, Hermit is a unique class that will be of different value to each player. It may be worth unlocking early for newbies who feel the area burst will allow them to clear more challenging content, but could just as easily be the lowest-priority Row III class for players who need more consistent, efficient or defensive tools.

  • Ability Killstreak.png BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). is effectively Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000)., so there is no reason to buy it.
  • Ability Choke.png ChokeAll allies gain Status AttackUp.pngAttack AllAttacks each foe
    Duration: 3 turns
    .
    can be useful in battles with multiple foes when focusing one is unimportant or nonviable, or in battles where it is important not to focus on one such as Justice; buy when needed.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References