Hermit
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Surprise foes with spells and poisons honed in isolation. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() Lvl 20 Sorcerer and Arcana Dueler | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | ? | Other sites | |||||||||||||
Support Skills | |||||||||||||||
Sprite's Aura | Boost to skill damage. | ||||||||||||||
Magic Torrent | 30% boost to ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .. ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .'s cooldown reduced by 1 turn. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Aether Blast II | 300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
5T | - | No | 1 | |
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Venom | 200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict ![]() Strength: 4000Duration: 180 seconds. |
5T | 180s | Yes | 5 | |
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Laser Focus | Gain ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.[1] Self-inflict ![]() Strength: 10%Duration: 1 turn . |
3T | 1T | Yes | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Bounce | Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). | 7T | 8 | ||
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Choke | All allies gain ![]() Duration: 3 turns. |
7T | 3T | 5 |
Assessment
An offensive class centered around the narrowly useful but nonetheless potent ability to store area burst damage.
Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes. has respectable base damage and is nifty for quick farming, especially for players with weaker grids, but is primarily meant to pair withLaser FocusGain
80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.
Self-inflict10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn . for greater burst.Venom200%-250% elemental damage to a foe (Damage cap: ~420,000).
InflictPoisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds. is a passable filler spell which can also be paired withLaser FocusGain
80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.
Self-inflict10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn . whenAether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes. is on cooldown.Laser FocusGain
80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier.
Self-inflict10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn . is the core mechanic of the class, allowing a player to ensure (with enough stacks) that their next skill reaches its damage cap. Such burst is excellent for breaking foes out of overdrive, battles with multiple foes, or stacking/manipulating HP triggers, but loses value in higher-level content where Aether Blast's damage cap is no longer a significant amount of damage
Overall, Hermit is a unique class that will be of different value to each player. It may be worth unlocking early for newbies who feel the area burst will allow them to clear more challenging content, but could just as easily be the lowest-priority Row III class for players who need more consistent, efficient or defensive tools.
BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). is effectively
Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000)., so there is no reason to buy it.
ChokeAll allies gain
Attack AllAttacks each foe
Duration: 3 turns. can be useful in battles with multiple foes when focusing one is unimportant or nonviable, or in battles where it is important not to focus on one such as Justice; buy when needed.
Alternate Colors
Obtained from Warlock: Master Level 20
References
- ↑ zekasyuz, hermit. https://twitter.com/zekasyuz/status/946586899719659521