Hermit

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 3 Class
Hermit

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Leader m 130201 01.jpgLeader sd m 130201 01.jpgLeader s 130201 01.jpgLeader s 130201 wa 0 01.jpgLeader s 130201 wa 1 01.jpgLeader raid normal 130201 wa 0 01.jpgLeader raid normal 130201 wa 1 01.jpgLeader jobm 130201 wa 0 01.jpgLeader jobm 130201 wa 1 01.jpgLeader quest 130201 wa 0 01.jpgLeader quest 130201 wa 1 01.jpgLeader t 130201 wa 0 01.pngLeader t 130201 wa 1 01.pngLeader jlon 130201 wa 0 01.pngLeader jlon 130201 wa 1 01.pngJob name 130201.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Staff Dagger
CCWClass Champion Weapon Weapon s 1040402900.jpg Keraunos
Unlock Requirements
CP square.jpg CP ×300
Lvl 20 Sorcerer and Arcana Dueler

ID 130201
NameJP ハーミット
Release Date ?
Other Sites

Surprise foes with spells and poisons honed in isolation.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Sprite's Aura Boost to skill damage. Lvl 1
Icon Support Skill.png Magic Torrent 30% boost to Ability m 38 3.png Laser FocusGain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
.
Ability m 38 3.png Laser FocusGain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
's cooldown reduced by 1 turn.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability m 60 1.png Aether Blast II 300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes.
5T - No Lvl 1
Ability m 7 1.png Venom 200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict Status Poison.pngPoisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
5T 180s Yes 5
Ability m 38 3.png Laser Focus Gain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.[1]
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
3T 1T Yes 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 42 1.png Bounce Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). 7T - 8
Ability m 95 3.png Choke All allies gain Status AttackUp.pngAttack AllAttacks each foe
Duration: 3 turns
.
7T 3T 5
Level Bonuses
Lvl 1Icon Bonus Skill DMG Cap.png Skill DMG +4%
Lvl 5Icon Bonus Skill DMG Cap.png Skill DMG +4%
Lvl 10Icon Bonus Skill DMG Cap.png Skill DMG +4%
Lvl 15Icon Bonus Skill DMG Cap.png Skill DMG +4%
Lvl 20Icon Bonus Skill DMG Cap.png Skill DMG +4%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Skill DMG Cap.png Skill DMG +20% Icon Bonus Skill DMG Cap.png Skill DMG +7%

Gameplay Notes

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability m 60 1.png Aether Blast II Yes
Ability m 7 1.png Venom Yes
Ability m 38 3.png Laser Focus Yes
Ability m 42 1.png Bounce Yes
Ability m 95 3.png Choke Yes

Assessment

An offensive class centered around the narrowly useful but nonetheless potent ability to store area burst damage.

  • Ability m 60 1.png Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
    Deals more damage when there are fewer foes.
    has respectable base damage and is nifty for quick farming, especially for players with weaker grids, but is primarily meant to pair with Ability m 38 3.png Laser FocusGain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
    Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
    for greater burst.
  • Ability m 7 1.png Venom200%-250% elemental damage to a foe (Damage cap: ~420,000).
    Inflict Status Poison.pngPoisoned (4000)HP is lowered on every turn
    Strength: 4000Duration: 180 seconds
    .
    is a passable filler spell which can also be paired with Ability m 38 3.png Laser FocusGain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
    Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
    when Ability m 60 1.png Aether Blast II300%-400% elemental damage to all foes (Damage cap: ~420,000).
    Deals more damage when there are fewer foes.
    is on cooldown.
  • Ability m 38 3.png Laser FocusGain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
    Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
    .
    Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%Duration: 1 turn
    .
    is the core mechanic of the class, allowing a player to ensure (with enough stacks) that their next skill reaches its damage cap. Such burst is excellent for breaking foes out of overdrive, battles with multiple foes, or stacking/manipulating HP triggers, but loses value in higher-level content where Aether Blast's damage cap is no longer a significant amount of damage

Overall, Hermit is a unique class that will be of different value to each player. It may be worth unlocking early for newbies who feel the area burst will allow them to clear more challenging content, but could just as easily be the lowest-priority Row III class for players who need more consistent, efficient or defensive tools.

  • Ability m 42 1.png BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). is effectively Ability m 42 1.png Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000).
    (+100% damage per debuff on foe.)
    , so there is no reason to buy it.
  • Ability m 95 3.png ChokeAll allies gain Status AttackUp.pngAttack AllAttacks each foe
    Duration: 3 turns
    .
    can be useful in battles with multiple foes when focusing one is unimportant or nonviable, or in battles where it is important not to focus on one such as Justice; buy when needed.

References