BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Order of the Heavy Cavalry 重騎兵の勲
Spear: 25% hit to charge bar gain. Counters upon taking damage (2 hits). Raise Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) Strength: 20% DEF Up (Max: 60%) lvl by 1 upon being targeted (Max: 3).[1]
Lvl 1
Order of the Dragoon 竜騎兵の勲
Gun: 15% hit to max HP. Big boost to all allies' ATK based on how high MC's HP is. Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl by 1 each turn no DMG is taken (Max: 3).
Lvl 1
Spear Commander スピアコマンダー
Spear (When Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) Strength: 20% DEF Up (Max: 60%) lvl is 3): 1-turn cut to Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.'s cooldown upon being targeted.
Master Lvl 20
Gun Commander ガンコマンダー
Gun (When Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl is 3): 1-turn cut to Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.'s cooldown at end of turn when no damage has been taken.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Horseman's Duty ホースマンズデューティ
All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn .[1] Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.[2]
7T
3T/1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Dragphract ドラグラクト
5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.[1]
5T
-
30
Battering Ram バタリング・ラム
300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.)
7T
-
35
High Command ハイ・コマンド
Spear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times) Strength: 30% DA Up / 20% TA UpDuration: Indefinite.[1] (Ends upon taking damage 2 times.)
12
-
40
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Valorous Assault ヴァロラスリー
Spear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Supp. N.A. DMGNormal attack DMG dealt is supplemented Strength: 50000Duration: 3 turns.[1]
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended) Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Debuff Res. UpDebuff resistance is boosted (Can't be extended) Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended) Strength: (Healing cap: 1000)Duration: 3 turns.[1] Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut) Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.)
Gain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 5 turns. All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns. (Can only be used when a gun is equipped as main weapon.)
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +4200 DEF +10% DA +20% TA +10%
New Support Skill: Spear Commander New Support Skill: Gun Commander Skill Upgrade:Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Izmir (Summer)'s Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is. Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl. (Boost to C.A. specs activates even when Izmir is a sub ally.)
Lelouch Lamperouge's Leader of the Black KnightsBig boost to all allies' ATK based on how high Lelouch's HP is. At level 95: When a foe uses a special attack: Activate Slash Harken5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit). Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 100%Duration: 180 secondsStacking: Single...
Party ATK BoostStacks additively with Normal Stamina[3]
100%
15%
95%
~12.7%
90%
~10.6%
85%
~8.8%
80%
~7.2%
75%
~5.8%
70%
~4.7%
65%
~3.7%
60%
~2.8%
55%
~2.1%
50%
~1.5%
<50%
0%
High Command
When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.
Field Commander
Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) grants the following effects:[1]
At end of turn when no damage has been taken: 3-hit elemental damage to a foe (Damage cap: ~110,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds, 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds.
Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) grants the following effects:[1][2]
30% Elemental ATKMultiplier:Elemental Up based on caster's element
100% DA Up
50% TA Up
100% / 20% Critical Up100% chance of dealing 20% more damage.
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Cavalier's playstyle varies depending on which main weapon is equipped, with many of its class skills providing different benefits based on the weapon type.
Even with Ultimate Mastery, Cavalier is overshadowed by other classes that fill a similar role and as a result, the class seldom sees usage.
Skill Overview
Class Skill
Skill
Priority
Comments
Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.
Default
Most notably provides a source of Bonus DMG that stacks with all other sources in the game.
Has different benefits based on main weapon type.
Extended Mastery
Skill
Priority
Comments
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.
Low
A damage skill that provides a little sustain with a spear main weapon.
Provides poor Chain Burst buffs with a gun main weapon.
Battering Ram300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.)
Low
A mediocre utility skill in both forms.
High CommandSpear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times) Strength: 30% DA Up / 20% TA UpDuration: Indefinite. (Ends upon taking damage 2 times.)
Low
Provides disappointing buffs and also has a very long cooldown.
Ultimate Mastery
Skill
Priority
Comments
Valorous AssaultSpear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Supp. N.A. DMGNormal attack DMG dealt is supplemented Strength: 50000Duration: 3 turns.
Medium
Most notably provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns when a gun is equipped as main weapon.
Mounted BulwarkGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended) Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Debuff Res. UpDebuff resistance is boosted (Can't be extended) Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended) Strength: (Healing cap: 1000)Duration: 3 turns. Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut) Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.)
Low
A way for MC to tank enemy attacks which can be useful in activating more counterattacks.
Field CommanderGain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 5 turns. All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns. (Can only be used when a gun is equipped as main weapon.)
Medium
Provides a strong team buff to allies other than MC.
LandauMassive Elemental damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Vanguard is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Cavalier's NatureWhen main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 800)Duration: 3 turns upon using Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite..
Cavalier's ApexWhen main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl.
Mezieres is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Dragoon's NatureWhen main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% upon using Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite..
Dragoon's ApexWhen main weapon (MC only): Bonus Elemental DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl.