Cavalier
About classes | Class list | Skill list | Extended Mastery
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Class Data | |||||||||||||||
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Class line | ![]() |
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Description | Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Master Bonuses | ![]() |
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Class Weapon | ![]() ![]() |
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Release date | 2020-03-10 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Order of the Heavy Cavalry | Spear: Charge bar fills up 25% slower. Counters upon taking damage (2 hits). Raise ![]() Strength: 20% DEF Up (Max: 60%) lvl by 1 upon being targeted (Max: 3).[1] |
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Order of the Dragoon | Gun: 15% hit to max HP. Big boost to all allies' ATK based on how high MC's HP is. Raise ![]() lvl by 1 each turn no DMG is taken (Max: 3). |
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Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | ?% | Base TA RateIncluding Support Skills/Level Bonuses | ?% | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Recommended Subskills | |||||||||||||||
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Horseman's Duty | All allies gain ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: ?% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn .[1] Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . |
7T | 3T/1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite.[1] |
5T | - | 30 | |
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Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict ![]() . (At Equestrian Affinity lvl 3: Activates twice.) |
7T | - | 35 | |
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High Command | Spear: Gain ![]() Duration: Indefinite. Gun: Gain ![]() Strength: 30% DA Up / 20% TA UpDuration: Indefinite.[1] |
12 | - | 40 | Ends upon taking damage 2 times. |
Gameplay Notes
Order of the Dragoon
- Doesn't stack with the Stamina effects from:[1]
- Jeanne d'Arc's The Battle StandardBoost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.
- Arulumaya (Yukata)'s Summer MemoriesBig boost to all allies' ATK based on how high Arulumaya's HP is
- Izmir (Summer)'s Dreams and Midsummer NightsBoost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Izmir only: 20% reduced DEF and 15% reduced max HP. - Lelouch Lamperouge's Leader of the Black KnightsBig boost to all allies' ATK based on how high Lelouch's HP is.
- Sakura Kinomoto's I'm Sure I'll Be All Right!Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is..
- Only the highest ATK boost takes precedence.
Cavalier's HP | Party ATK BoostStacks additively with Normal Stamina[2] |
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100% | 15% |
95% | ~12.7% |
90% | ~10.6% |
85% | ~8.8% |
80% | ~7.2% |
75% | ~5.8% |
70% | ~4.7% |
65% | ~3.7% |
60% | ~2.8% |
55% | ~2.1% |
50% | ~1.5% |
<50% | 0% |
High Command
- When counterattacking with full force, all remaining counterattack hits are consumed at once.[3]
Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.
Assessment
With a Gun weapon, Cavalier acts as a powerful party buffer as long as it can avoid taking damage, offering Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Duration: 3 turns, multiattack from High CommandSpear: Gain
Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite., and up to a 15% Normal Stamina attack boost at high HP. The ability to inflict DelayReduce a foe's charge diamonds by 1
twice may also have uses in high-difficulty content. It may have difficulty against foes with all-targeting attacks.
With a Spear, the class instead acts as an off-tank, drawing attacks with increased Hostility and Defense, and counterattacking when hit. It suffers from poor multitattack rate and reduced charge bar gain, though this is somewhat balanced by the ability to counterattack. The ability to strip multiple buffs at once may prove useful in fights where the enemy "hides" a stronger buff earlier in the list behind another buff. While it doesn't offer as much protection/utility as a pure defensive class like Spartan, it does offer better offensive support.
Notable Main Weapons
- Guns
Mezieres - The Gun CCW, most notable for the party-wide charge bar boost when using
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite and15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite. and the party-wide30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on charge attack. Also has minor bonus damage in longer battles.Flamma Orbis - Most notable for the MC gaining
Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on charge attack. The party-wideMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
from charge attack, as well as the buffs fromHorseman's DutyAll allies gain
15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns.
Spear: Gain?% / 30% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 30% less damage.Duration: 3 turns andHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn .
Gun: GainUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite andHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn . will helpSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. activate every turn for significant skill damage.
- Spears
Vanguard - Useful utility weapon.
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite and15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite. now has increased healing potential, and the party-wideStrengthATK is greatly boosted based on how high HP is
on charge attack should be active on the rest of your team since the MC will be taking the majority of hits. Also has minor damage amplification in longer battles.Bident - Stacking Supplemental Damage on being hit, improved counter damage, and additional charge bar gain when hit after charge attacking. An excellent fit for Cavalier.
Advocatus Diaboli - Has a unique Emnity modifier dependent on the MC's health, which will be reliably lowered due to Spear Cavalier's increased hostility.
Hollowsky Spear - The Drain and Refresh effects from this spear can recover the HP lost from tanking hits.
Galilei's Insight -
Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. andUnchallengedNext DMG received will be ineffective
on charge attack will help reduce the pain from tanking.
Resources
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Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 GameWith, Cavalier. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/189685
- ↑ Kamigame, Jeanne d'Arc https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%AD%E3%83%A3%E3%83%A9%E3%82%AF%E3%82%BF%E3%83%BC/SSR/%E3%82%B8%E3%83%A3%E3%83%B3%E3%83%8C%E3%83%80%E3%83%AB%E3%82%AF%EF%BC%88%E5%85%89%EF%BC%89.html
- ↑ Granblue Fantasy, Battle Help Section. http://game.granbluefantasy.jp/#help_detail/6/1/178/ab13