Cavalier

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Cavalier
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
CCWClass Champion Weapon Vanguard
Mezieres
Unlock Requirements
Spartan Lvl 20
Nighthound Lvl 20
CP ×4,000
Dragoon Distinction ×20
Granblue DerbyClear the quest Dauntless Equestrian
Rewards
Crystal ×50
- Clear Chapter 102 Quest: Dauntless Equestrian.
ID 420301
NameJP キャバルリー
Release Date 2020-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Order of the Heavy Cavalry
重騎兵の勲
Spear: 25% hit to charge bar gain.
Counters upon taking damage (2 hits).
Raise Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl by 1 upon being targeted (Max: 3).[1]
Lvl 1
Order of the Dragoon
竜騎兵の勲
Gun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
Lvl 1
Spear Commander
スピアコマンダー
Spear (When Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl is 3):

1-turn cut to  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown upon being targeted.
Master Lvl 20
Gun Commander
ガンコマンダー
Gun (When Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl is 3):

1-turn cut to  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown at end of turn when no damage has been taken.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Horseman's Duty
ホースマンズデューティ
All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.[1]
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.[2]
7T 3T/1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Dragphract
ドラグラクト
5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
5T - 30
Battering Ram
バタリング・ラム
300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
7T - 35
High Command
ハイ・コマンド
Spear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.[1] (Ends upon taking damage 2 times.)
12 - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Valorous Assault
ヴァロラスリー
Spear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1 turn
.
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50000Duration: 3 turns
.[1]
8T 1T /
3T
Mounted Bulwark
アトラクト・エンミティ
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended)
Duration: 3 turns
, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended)
Strength: 80%Duration: 3 turns
, Debuff Res. UpDebuff resistance is boosted (Can't be extended)
Duration: 3 turns
, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended)
Strength: (Healing cap: 1000)Duration: 3 turns
.[1]
Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut)
Duration: 3 turns
.
(Can only be used when a spear is equipped as main weapon.)
7T 3T
Field Commander
フィールドコマンダー
Gain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 5 turns
.
All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when a gun is equipped as main weapon.)
9T 5T
Level Bonuses
Lvl 1 DEF +10%
Lvl 5 ATK +900
Lvl 10 DEF +10%
Lvl 15 ATK +900
Lvl 20 DEF +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
DEF +30%
ATK +1800
Boost to main weapon's ATK when main weapon is a spear +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DA +2%
Lvl 2 DA +2% Lvl 17 ATK +600
Lvl 3 ATK +600 Lvl 18 DA +2%
Lvl 4 DEF +2% Lvl 19 ATK +600
Lvl 5 TA +2% Lvl 20 New Support Skill
Lvl 6 DA +2% Lvl 21 ATK +600
Lvl 7 ATK +600 Lvl 22 DEF +2%
Lvl 8 DA +2% Lvl 23 DA +2%
Lvl 9 ATK +600 Lvl 24 TA +2%
Lvl 10 DEF +2% Lvl 25 DA +2%
Lvl 11 TA +2% Lvl 26 DEF +2%
Lvl 12 DA +2% Lvl 27 DA +2%
Lvl 13 DEF +2% Lvl 28 TA +2%
Lvl 14 ATK +600 Lvl 29 DA +2%
Lvl 15 TA +2% Lvl 30 Upgrade Horseman's Duty
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +4200
DEF +10%
DA +20%
TA +10%
New Support Skill: Spear Commander
New Support Skill: Gun Commander
Skill Upgrade:  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Debuff Resistance +15%
Lvl 2 HP +3000 Lvl 5 Triple attack rate +7%
Lvl 3 DEF +7% Lvl 6 DMG Cap +12%

Grid Suggestions

Gameplay Notes

Order of the Dragoon

Cavalier's HP Party ATK BoostStacks additively with Normal Stamina[3]
100% 15%
95% ~12.7%
90% ~10.6%
85% ~8.8%
80% ~7.2%
75% ~5.8%
70% ~4.7%
65% ~3.7%
60% ~2.8%
55% ~2.1%
50% ~1.5%
<50% 0%

High Command

  • When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
  • Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
    increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.

Field Commander

  • Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
    grants the following effects:[1]
  • Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    grants the following effects:[1][2]
    • 30% Elemental ATKMultiplier: Elemental Up based on caster's element
    • 100% DA Up
    • 50% TA Up
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • 15% DMG Cap Up

Facsimile Compatibility

Icon Skill Copyable? Notes
Horseman's Duty No
Dragphract Yes
Battering Ram Yes Copied effect does not activate twice.
High Command No
Valorous Assault No
Mounted Bulwark No
Field Commander No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Cavalier's playstyle varies depending on which main weapon is equipped, with many of its class skills providing different benefits based on the weapon type.

Even with Ultimate Mastery, Cavalier is overshadowed by other classes that fill a similar role and as a result, the class seldom sees usage.

Skill Overview

Class Skill

Skill Priority Comments

 Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
Default
  • Most notably provides a source of Bonus DMG that stacks with all other sources in the game.
  • Has different benefits based on main weapon type.

Extended Mastery

Skill Priority Comments

 Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
Low
  • A damage skill that provides a little sustain with a spear main weapon.
  • Provides poor Chain Burst buffs with a gun main weapon.

 Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
Low
  • A mediocre utility skill in both forms.

 High CommandSpear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
. (Ends upon taking damage 2 times.)
Low
  • Provides disappointing buffs and also has a very long cooldown.

Ultimate Mastery

Skill Priority Comments

 Valorous AssaultSpear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1 turn
.
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50000Duration: 3 turns
.
Medium
  • Most notably provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    when a gun is equipped as main weapon.

 Mounted BulwarkGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended)
Duration: 3 turns
, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended)
Strength: 80%Duration: 3 turns
, Debuff Res. UpDebuff resistance is boosted (Can't be extended)
Duration: 3 turns
, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended)
Strength: (Healing cap: 1000)Duration: 3 turns
.
Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut)
Duration: 3 turns
.
(Can only be used when a spear is equipped as main weapon.)
Low
  • A way for MC to tank enemy attacks which can be useful in activating more counterattacks.

 Field CommanderGain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 5 turns
.
All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when a gun is equipped as main weapon.)
Medium
  • Provides a strong team buff to allies other than MC.

Class Champion Weapon Overview

Weapon Info Comments

Vanguard
 LandauMassive Elemental damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Vanguard is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Cavalier's NatureWhen main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's ApexWhen main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Weapon Info Comments

Mezieres
 LandauMassive Elemental damage to a foe.
All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Mezieres is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Dragoon's NatureWhen main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's ApexWhen main weapon (MC only): Bonus Elemental DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.

Resources

References