Cavalier
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 7% DA / 3% TA |
---|---|
Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Vanguard Mezieres |
Unlock Requirements |
---|
Spartan Lvl 20 Nighthound Lvl 20 CP ×4,000 Dragoon Distinction ×20 Granblue DerbyClear the quest Dauntless Equestrian Rewards Crystal ×50 - Clear Chapter 102 Quest: Dauntless Equestrian. |
ID | 420301 |
---|---|
NameJP | キャバルリー |
Release Date | 2020-03-10 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
Order of the Heavy Cavalry | Spear: 25% hit to charge bar gain. Counters upon taking damage (2 hits). Raise Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) Strength: 20% DEF Up (Max: 60%) lvl by 1 upon being targeted (Max: 3).[1] |
Lvl 1 |
|
Order of the Dragoon | Gun: 15% hit to max HP. Big boost to all allies' ATK based on how high MC's HP is. Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl by 1 each turn no DMG is taken (Max: 3). |
Lvl 1 |
|
Spear Commander | Spear (When Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) Strength: 20% DEF Up (Max: 60%) lvl is 3): 1-turn cut to Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.'s cooldown upon being targeted. |
Master Lvl 20 | |
Gun Commander | Gun (When Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl is 3): 1-turn cut to Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.'s cooldown at end of turn when no damage has been taken. |
Master Lvl 20 |
Base Skills | ||||||
---|---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Horseman's Duty | All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn .[1] Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.[2] |
7T | 3T/1T | No | Lvl 1 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.[1] |
5T | - | 30 | |
Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.) |
7T | - | 35 | |
High Command | Spear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times) Strength: 30% DA Up / 20% TA UpDuration: Indefinite.[1] (Ends upon taking damage 2 times.) |
12 | - | 40 |
Ultimate Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Valorous Assault | Spear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50000Duration: 3 turns.[1] |
8T | 1T / 3T |
||
Mounted Bulwark | Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended) Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Debuff Res. UpDebuff resistance is boosted (Can't be extended) Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended) Strength: (Healing cap: 1000)Duration: 3 turns.[1] Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut) Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.) |
7T | 3T | ||
Field Commander | Gain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 5 turns. All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns. (Can only be used when a gun is equipped as main weapon.) |
9T | 5T |
Level Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
---|---|---|---|
DEF +30% ATK +1800 |
Boost to main weapon's ATK when main weapon is a spear +3% |
Master Level Bonuses Requirements to unlock Master Levels
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
---|---|---|---|
ATK +4200 DEF +10% DA +20% TA +10% |
New Support Skill: Spear Commander New Support Skill: Gun Commander Skill Upgrade: Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gameplay Notes
Order of the Dragoon
- Doesn't stack with the Stamina effects from:[1]
- Jeanne d'Arc's The Battle StandardBoost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.
- Arulumaya (Yukata)'s Summer MemoriesBig boost to all allies' ATK based on how high Arulumaya's HP is.
- Izmir (Summer)'s Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl.
(Boost to C.A. specs activates even when Izmir is a sub ally.) - Lelouch Lamperouge's Leader of the Black KnightsBig boost to all allies' ATK based on how high Lelouch's HP is.
At level 95:
When a foe uses a special attack: Activate Slash Harken5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit).
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 secondsStacking: Single... - Sakura Kinomoto's I'm Sure I'll Be All Right!Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is..
- Only the highest ATK boost takes precedence.
Cavalier's HP | Party ATK BoostStacks additively with Normal Stamina[3] |
---|---|
100% | 15% |
95% | ~12.7% |
90% | ~10.6% |
85% | ~8.8% |
80% | ~7.2% |
75% | ~5.8% |
70% | ~4.7% |
65% | ~3.7% |
60% | ~2.8% |
55% | ~2.1% |
50% | ~1.5% |
<50% | 0% |
High Command
- When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
- Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.
Field Commander
- Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
grants the following effects:[1]- At end of turn when no damage has been taken: 3-hit elemental damage to a foe (Damage cap: ~110,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds, 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds.
- At end of turn when no damage has been taken: 3-hit elemental damage to a foe (Damage cap: ~110,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
- Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
grants the following effects:[1]- 30% Elemental ATKMultiplier: Elemental Up based on caster's element
- DA Up
- TA Up
- 100% / 20% Critical Up100% chance of dealing 20% more damage.
- 15% DMG Cap Up
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
---|---|---|---|
Horseman's Duty | No | ||
Dragphract | Yes | ||
Battering Ram | Yes | Copied effect does not activate twice. | |
High Command | No | ||
Valorous Assault | No | ||
Mounted Bulwark | No | ||
Field Commander | No |
Resources
- Reddit Class Discussion (2020-04-25)
- Reddit Class Discussion (2022-04-27) (post-Master Level Update)
- Reddit Class Discussion (2024-02-14) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Cavalier's playstyle varies depending on which main weapon is equipped, with many of its class skills providing different benefits based on the weapon type. With Gun main weapon, Cavalier provides Order of the DragoonGun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3)., which is helpful for low button One Turn Kill setups.
Even with Ultimate Mastery, Cavalier is overshadowed by other classes that fill a similar role and as a result, the class is only used in niche situations.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite. |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. |
Very Low |
|
Battering Ram300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.) |
Low |
|
High CommandSpear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times) Strength: 30% DA Up / 20% TA UpDuration: Indefinite. (Ends upon taking damage 2 times.) |
Very Low |
|
Ultimate Mastery
Skill | Priority | Comments |
---|---|---|
Valorous AssaultSpear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50000Duration: 3 turns. |
High |
|
Mounted BulwarkGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended) Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Debuff Res. UpDebuff resistance is boosted (Can't be extended) Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended) Strength: (Healing cap: 1000)Duration: 3 turns. Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut) Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.) |
Medium |
|
Field CommanderGain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 5 turns. All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns. (Can only be used when a gun is equipped as main weapon.) |
High |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
---|---|---|
Vanguard |
LandauMassive Dark damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Vanguard is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Cavalier's NatureWhen main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 800)Duration: 3 turns upon using Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.. | ||
Cavalier's ApexWhen main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl. |
Weapon | Info | Comments |
---|---|---|
Mezieres |
LandauMassive Dark damage to a foe. All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Mezieres is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Dragoon's NatureWhen main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% upon using Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.. | ||
Dragoon's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed) lvl. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Summer's Mirage |
Event: Rise of the Beasts |
Shimmering ResplendenceMassive Fire damage to a foe. / Gain 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: Buffs increased to 50% C.B. DMG UpChain burst DMG is boosted Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
| |
Bident |
Event: Proving Grounds |
Azure FangMassive Water damage to a foe. All allies gain Tank-and-Counter (1 time)Counters upon taking DMG Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Max: 50%). |
| |
Exo Antaeus |
Event: Exo Cocytus Crucible |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| |
Exo Kshathra |
Event: Exo Vohu Manah Crucible |
Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| |
Galleon's Jaw |
Raid: Galleon (Impossible) |
Canyon CannonMassive Earth damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. After 4★: All allies also gain 15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite and 3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable) Strength: 3% (Max: 12%)Duration: Indefinite. |
| |
V.A.R.I.S. |
Side Story: Code Geass: Lelouch of the Rebellion - The Blue Reckoning |
Impact SpitfireMassive Wind damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
| |
Shooting of The Star |
Treasure Trade: New World Foundation Weapons |
Heavenly GloryMassive Light damage to a foe. All allies under DivinityTriple attack rate is boosted / DMG taken is boosted gain 90% Dark CutDark DMG is cut 90% Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Allies under DivinityTriple attack rate is boosted / DMG taken is boosted also gain Supplemental DMGDMG dealt is supplemented Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
| |
Flamma Orbis |
Special Quest: Xeno Corow Clash |
Coronae BlastMassive Light damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. MC gains Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Also remove 1 debuff from all allies. |
| |
Advocatus Diaboli |
Special Quest: Xeno Diablo Clash |
Demonic DriveMassive Dark damage to a foe. All allies gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Buff increased to 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Hraesvelgr |
Trade Moons: Gold Moon ×150 |
VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. After 4★: Gain 25% UpliftedCharge bar is boosted on every turn Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
|
|
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 GameWith, Cavalier. https://グランブルーファンタジー.gamewith.jp/article/show/189685
- ↑ Kamigame, Cavalier. https://kamigame.jp/グラブル/ジョブ/キャバルリー.html
- ↑ Kamigame, Jeanne d'Arc. https://kamigame.jp/グラブル/キャラクター/SSR/ジャンヌダルク(光).html
- ↑ Granblue Fantasy, Battle Help Section. http://game.granbluefantasy.jp/#help_detail/6/1/178/ab13