Cavalier

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Cavalier gran sprite.png

Cavalier gran icon.jpg

Cavalier gran.png

Cavalier djeeta icon.jpg

Cavalier djeeta.png
Cavalier djeeta sprite.png
Class Data
Class line Class 420301 sp icon.pngCavalier
Description Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties.
Style Label Type Defense.png Specialty Label Weapon Spear.png Label Weapon Gun.png
Prerequisites Class 110301 sw square.jpg Spartan Lvl 20
Class 170301 bw square.jpg Nighthound Lvl 20
CP square.jpg CP ×4,000
Dragoon's Distinction square.jpg Dragoon's Distinction ×20
Trophy Gold square.png Granblue DerbyClear the quest Dauntless Equestrian
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 102 Quest: Dauntless Equestrian.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +10%   Total:
Icon Bonus Defense.png DEF +30%
Icon Bonus Attack.png ATK +1800
Lvl 5Icon Bonus Attack.png ATK +900
Lvl 10 Icon Bonus Defense.png DEF +10%
Lvl 15Icon Bonus Attack.png ATK +900
Lvl 20Icon Bonus Defense.png DEF +10%
Completion Bonuses Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a spear +3%
Class Weapon Weapon s 1040214000 note.jpg Vanguard
Weapon s 1040512600 note.jpg Mezieres
Release date 2020-03-10 Other sites Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Order of the Heavy Cavalry Spear: 25% hit to charge bar gain.
Counters upon taking damage (2 hits).
Raise Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl by 1 upon being targeted (Max: 3).[1]
Order of the Dragoon Gun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
Spear Commander Unlocks at Master Level 20:
Spear (When Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl is 3):

1-turn cut to Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown upon being targeted.
Gun Commander Unlocks at Master Level 20:
Gun (When Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl is 3):

1-turn cut to Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown at end of turn when no damage has been taken.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Double Attack.png DA +2%
Lvl 2 Icon Bonus Double Attack.png DA +2% Lvl 17 Icon Bonus Attack.png ATK +600
Lvl 3 Icon Bonus Attack.png ATK +600 Lvl 18 Icon Bonus Double Attack.png DA +2%
Lvl 4 Icon Bonus Defense.png DEF +2% Lvl 19 Icon Bonus Attack.png ATK +600
Lvl 5 Icon Bonus Triple Attack.png TA +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Double Attack.png DA +2% Lvl 21 Icon Bonus Attack.png ATK +600
Lvl 7 Icon Bonus Attack.png ATK +600 Lvl 22 Icon Bonus Defense.png DEF +2%
Lvl 8 Icon Bonus Double Attack.png DA +2% Lvl 23 Icon Bonus Double Attack.png DA +2%
Lvl 9 Icon Bonus Attack.png ATK +600 Lvl 24 Icon Bonus Triple Attack.png TA +2%
Lvl 10 Icon Bonus Defense.png DEF +2% Lvl 25 Icon Bonus Double Attack.png DA +2%
Lvl 11 Icon Bonus Triple Attack.png TA +2% Lvl 26 Icon Bonus Defense.png DEF +2%
Lvl 12 Icon Bonus Double Attack.png DA +2% Lvl 27 Icon Bonus Double Attack.png DA +2%
Lvl 13 Icon Bonus Defense.png DEF +2% Lvl 28 Icon Bonus Triple Attack.png TA +2%
Lvl 14 Icon Bonus Attack.png ATK +600 Lvl 29 Icon Bonus Double Attack.png DA +2%
Lvl 15 Icon Bonus Triple Attack.png TA +2% Lvl 30 Upgrade Horseman's Duty
Total Master Level Bonuses
Icon Bonus Attack.png ATK +4200
Icon Bonus Defense.png DEF +10%
Icon Bonus Double Attack.png DA +20%
Icon Bonus Triple Attack.png TA +10%
New Support Skill: Spear Commander
New Support Skill: Gun Commander
Skill Upgrade: Horseman's Duty

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Horseman's Duty.png Horseman's Duty All allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.[1]
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.[2]
7T 3T/1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Dragphract.png Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
5T - 30
Ability Battering Ram.png Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
7T - 35
Ability High Command.png High Command Spear: Gain Status 6813 2.pngNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Status 6813 2.pngNoble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.[1]
12 - 40 Ends upon taking damage 2 times.

Gameplay Notes

Order of the Dragoon

Cavalier's HP Party ATK BoostStacks additively with Normal Stamina[3]
100% 15%
95% ~12.7%
90% ~10.6%
85% ~8.8%
80% ~7.2%
75% ~5.8%
70% ~4.7%
65% ~3.7%
60% ~2.8%
55% ~2.1%
50% ~1.5%
<50% 0%

High Command

  • When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
  • Status 6813.pngNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
    increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

With a Gun weapon, Cavalier acts as a powerful party buffer as long as it can avoid taking damage, offering Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Duration: 3 turns
, multiattack from Ability High Command.png High CommandSpear: Gain Status 6813 2.pngNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Status 6813 2.pngNoble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.
, and up to a 15% Normal Stamina attack boost at high HP. The ability to inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
twice may also have uses in high-difficulty content. It may have difficulty against foes with all-targeting attacks.

With a Spear, the class instead acts as an off-tank, drawing attacks with increased Hostility and Defense, and counterattacking when hit. It suffers from poor multitattack rate and reduced charge bar gain, though this is somewhat balanced by the ability to counterattack. The ability to strip multiple buffs at once may prove useful in fights where the enemy "hides" a stronger buff earlier in the list behind another buff. While it doesn't offer as much protection/utility as a pure defensive class like Spartan, it does offer better offensive support.

Notable Main Weapons

  • Guns
    • Weapon s 1040512600 note.jpg Mezieres - The Gun CCW, most notable for the party-wide charge bar boost when using Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
      Spear: Restore 20% of MC's HP (Healing cap: 3000).
      Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
      Strength: 40% (Max: 120%)Duration: Indefinite
      and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
      Strength: 15% (Max: 45%)Duration: Indefinite
      .
      and the party-wide Status Dodge.png30% Dodge Rate UpChance to dodge DMG and debuffs
      Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      on charge attack. Also has minor Bonus DMG effect in longer battles.
    • Weapon s 1040511600.jpg Flamma Orbis - Most notable for the MC gaining Status Solar Flare.pngSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
      Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      on charge attack. The party-wide Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      from charge attack, as well as the buffs from Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 15%Duration: 3 turns
      .
      Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
      Strength: 100% chance of taking 30% less damage.Duration: 3 turns
      and Status AggroUpArrow.pngHostility UpMore likely to be attacked
      Strength: SharpDuration: 1 turn
      .
      Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
      Duration: Indefinite
      and Status AggroDownArrow.pngHostility DownLess likely to be attacked
      Strength: SharpDuration: 1 turn
      .
      At level 30:
      Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
      Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
      . Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
      Duration: 1 turn
      .
      Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
      Strength: ~99%Duration: 1 turn
      and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
      Duration: Indefinite
      .
      will help Status Solar Flare.pngSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
      Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      activate every turn for significant skill damage.
    • Weapon s 1040511200.jpg Clarion - An alternative to Weapon s 1040512600 note.jpg Mezieres for Water teams. Does not provide the charge bar gain of the CCW, but does improve skill damage and provides damage on dodge to the team.
    • Weapon s 1040512200.jpg Commander's Sidearm ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Cavalier's hostility-lowering effects means that the fragile Bonus DMG effect from this weapon's charge attack will last longer.
    • Weapon s 1040514500.jpg Bismarck - Strong Bonus DMG effect and guaranteed triple attack for MC after a charge attack for 1.5 turns, but does improve skill damage to the team.
    • Weapon s 1040511300.jpg V.A.R.I.S. - Boosts Wind allies' skill damage and skill damage cap when wielded as a main weapon.
  • Spears
    • Weapon s 1040214000 note.jpg Vanguard - Useful utility weapon. Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
      Spear: Restore 20% of MC's HP (Healing cap: 3000).
      Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
      Strength: 40% (Max: 120%)Duration: Indefinite
      and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
      Strength: 15% (Max: 45%)Duration: Indefinite
      .
      now has increased healing potential, and the party-wide Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      on charge attack should be active on the rest of your team since the MC will be taking the majority of hits. Also has minor damage amplification in longer battles.
    • Weapon s 1040213800.jpg Bident - Stacking Supplemental Damage on being hit, improved counter damage, and additional charge bar gain when hit after charge attacking. An excellent fit for Class 420301 sp square.jpg Cavalier.
    • Weapon s 1040213300.jpg Advocatus Diaboli - Has a teamwide unique Emnity modifier dependent on the MC's health, which will be reliably lowered due to Spear Cavalier's increased hostility. Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
      Spear: Restore 20% of MC's HP (Healing cap: 3000).
      Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
      Strength: 40% (Max: 120%)Duration: Indefinite
      and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
      Strength: 15% (Max: 45%)Duration: Indefinite
      .
      also works well with Skill charge attack.png Demonic DriveMassive Dark damage to a foe.
      All allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
      Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      .
      After 5★:
      Damage increased to 550%.
      Buff increased to Status Uplift.png15% UpliftedCharge bar is boosted on every turn
      Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      .
      .
    • Weapon s 1040217200.jpg Edem - Has a teamwide unique Emnity modifier dependent on the MC's health, which will be reliably lowered due to Spear Cavalier's increased hostility.
    • Weapon s 1040207700.jpg Qinglong Spear Pontus - Has a Bonus DMG effect once MC's health is under 50%, which will be easier to activate due to Spear Cavalier's increased hostility.
    • Weapon s 1040211900.jpg Hollowsky Spear - The Drain and Refresh effects from this spear can recover the HP lost from tanking hits.
    • Weapon s 1040211600.jpg Galilei's Insight ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
      Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      and Status Repel.pngUnchallengedNext DMG received will be ineffective
      on charge attack will help reduce the pain from tanking.
    • Last Storm Lance square.jpg Last Storm Lance - Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      helps sustain, while the team-wide DATA buffs from both charge attacks and weapon skill help compensate one of the main weaknesses of the class. Generally more useful for longer battles.
    • Shock-a-Lot square.jpg Shock-a-Lot - The end of turn damage-on-hit skill will be triggered more often than other classes due to Spear Cavalier's increased hostility.
    • Weapon s 1040217300.jpg Blazing Mistral🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Grants healing to the team and 2-hit damage to the enemy on buff removal. Great combo with Ability Battering Ram.png Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
      Spear: Remove 1 buff.
      Gun: Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
      .
      (At Equestrian Affinity lvl 3: Activates twice.)

Resources

References