Cavalier
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() |
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Description | Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() ![]() |
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Release date | 2020-03-10 | Other sites | ![]() ![]() |
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Support Skills | |||||||||||||||
Order of the Heavy Cavalry | Spear: 25% hit to charge bar gain. Counters upon taking damage (2 hits). Raise ![]() Strength: 20% DEF Up (Max: 60%) lvl by 1 upon being targeted (Max: 3).[1] |
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Order of the Dragoon | Gun: 15% hit to max HP. Big boost to all allies' ATK based on how high MC's HP is. Raise ![]() lvl by 1 each turn no DMG is taken (Max: 3). |
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Spear Commander | Unlocks at Master Level 20: Spear (When ![]() Strength: 20% DEF Up (Max: 60%) lvl is 3): 1-turn cut to ![]() ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn . Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: ~99%Duration: 1 turn and ![]() Duration: Indefinite.'s cooldown upon being targeted. |
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Gun Commander | Unlocks at Master Level 20: Gun (When ![]() lvl is 3): 1-turn cut to ![]() ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn . Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: ~99%Duration: 1 turn and ![]() Duration: Indefinite.'s cooldown at end of turn when no damage has been taken. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Spear Commander New Support Skill: Gun Commander Skill Upgrade: Horseman's Duty |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Horseman's Duty | All allies gain ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn .[1] Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: ~99%Duration: 1 turn and ![]() Duration: Indefinite.[2] |
7T | 3T/1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite.[1] |
5T | - | 30 | |
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Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict ![]() . (At Equestrian Affinity lvl 3: Activates twice.) |
7T | - | 35 | |
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High Command | Spear: Gain ![]() Duration: Indefinite. Gun: Gain ![]() Strength: 30% DA Up / 20% TA UpDuration: Indefinite.[1] |
12 | - | 40 | Ends upon taking damage 2 times. |
Gameplay Notes
Order of the Dragoon
- Doesn't stack with the Stamina effects from:[1]
- Jeanne d'Arc's The Battle StandardBoost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.
- Arulumaya (Yukata)'s Summer MemoriesBig boost to all allies' ATK based on how high Arulumaya's HP is
- Izmir (Summer)'s Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Boost to Water allies' C.A. specs based on foe'sGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl.
(Boost to C.A. specs activates even when Izmir is a sub ally.) - Lelouch Lamperouge's Leader of the Black KnightsBig boost to all allies' ATK based on how high Lelouch's HP is.
At level 95:
When a foe uses a special attack: Activate Slash Harken.. - Sakura Kinomoto's I'm Sure I'll Be All Right!Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is..
- Only the highest ATK boost takes precedence.
Cavalier's HP | Party ATK BoostStacks additively with Normal Stamina[3] |
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100% | 15% |
95% | ~12.7% |
90% | ~10.6% |
85% | ~8.8% |
80% | ~7.2% |
75% | ~5.8% |
70% | ~4.7% |
65% | ~3.7% |
60% | ~2.8% |
55% | ~2.1% |
50% | ~1.5% |
<50% | 0% |
High Command
- When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
With a Gun weapon, Cavalier acts as a powerful party buffer as long as it can avoid taking damage, offering Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Duration: 3 turns, multiattack from High CommandSpear: Gain
Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite., and up to a 15% Normal Stamina attack boost at high HP. The ability to inflict DelayReduce a foe's filled charge diamonds by 1
twice may also have uses in high-difficulty content. It may have difficulty against foes with all-targeting attacks.
With a Spear, the class instead acts as an off-tank, drawing attacks with increased Hostility and Defense, and counterattacking when hit. It suffers from poor multitattack rate and reduced charge bar gain, though this is somewhat balanced by the ability to counterattack. The ability to strip multiple buffs at once may prove useful in fights where the enemy "hides" a stronger buff earlier in the list behind another buff. While it doesn't offer as much protection/utility as a pure defensive class like Spartan, it does offer better offensive support.
Notable Main Weapons
- Guns
Mezieres - The Gun CCW, most notable for the party-wide charge bar boost when using
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite and15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite. and the party-wide30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on charge attack. Also has minor Bonus DMG effect in longer battles.Flamma Orbis - Most notable for the MC gaining
Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on charge attack. The party-wideMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
from charge attack, as well as the buffs fromHorseman's DutyAll allies gain
15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns.
Spear: Gain100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns andHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn .
Gun: GainUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite andHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn .
At level 30:
Spear: Effect increased toFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gainDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn .
Gun: Effect increased toHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn andUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite. will helpSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. activate every turn for significant skill damage.Clarion - An alternative to
Mezieres for Water teams. Does not provide the charge bar gain of the CCW, but does improve skill damage and provides damage on dodge to the team.
Commander's Sidearm ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Cavalier's hostility-lowering effects means that the fragile Bonus DMG effect from this weapon's charge attack will last longer.
Bismarck - Strong Bonus DMG effect and guaranteed triple attack for MC after a charge attack for 1.5 turns, but does improve skill damage to the team.
V.A.R.I.S. - Boosts Wind allies' skill damage and skill damage cap when wielded as a main weapon.
- Spears
Vanguard - Useful utility weapon.
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite and15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite. now has increased healing potential, and the party-wideStrengthATK is greatly boosted based on how high HP is
on charge attack should be active on the rest of your team since the MC will be taking the majority of hits. Also has minor damage amplification in longer battles.Bident - Stacking Supplemental Damage on being hit, improved counter damage, and additional charge bar gain when hit after charge attacking. An excellent fit for
Cavalier.
Advocatus Diaboli - Has a teamwide unique Emnity modifier dependent on the MC's health, which will be reliably lowered due to Spear Cavalier's increased hostility.
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite and15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite. also works well withDemonic DriveMassive Dark damage to a foe.
All allies gainSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 5★:
Damage increased to 550%.
Buff increased to15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining...Edem - Has a teamwide unique Emnity modifier dependent on the MC's health, which will be reliably lowered due to Spear Cavalier's increased hostility.
Qinglong Spear Pontus - Has a Bonus DMG effect once MC's health is under 50%, which will be easier to activate due to Spear Cavalier's increased hostility.
Hollowsky Spear - The Drain and Refresh effects from this spear can recover the HP lost from tanking hits.
Galilei's Insight ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. andUnchallengedNext DMG received will be ineffective
on charge attack will help reduce the pain from tanking.Last Storm Lance -
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
helps sustain, while the team-wide DATA buffs from both charge attacks and weapon skill help compensate one of the main weaknesses of the class. Generally more useful for longer battles.Shock-a-Lot - The end of turn damage-on-hit skill will be triggered more often than other classes due to Spear Cavalier's increased hostility.
Blazing Mistral🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Grants healing to the team and 2-hit damage to the enemy on buff removal. Great combo with
Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: InflictDelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
Resources
- Reddit Class Discussion (2020-04-25)
- Reddit Class Discussion (2022-04-27) (post-Master Level Update)
References
- ↑ 1.0 1.1 1.2 1.3 1.4 GameWith, Cavalier. https://グランブルーファンタジー.gamewith.jp/article/show/189685
- ↑ Kamigame, Cavalier. https://kamigame.jp/グラブル/ジョブ/キャバルリー.html
- ↑ Kamigame, Jeanne d'Arc. https://kamigame.jp/グラブル/キャラクター/SSR/ジャンヌダルク(光).html
- ↑ Granblue Fantasy, Battle Help Section. http://game.granbluefantasy.jp/#help_detail/6/1/178/ab13