Cavalier

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Cavalier
 

 

ID 420301
NameJP キャバルリー
Release Date 2020-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Order of the Heavy Cavalry Spear: 25% hit to charge bar gain.
Counters upon taking damage (2 hits).
Raise Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl by 1 upon being targeted (Max: 3).[1]
Lvl 1
Order of the Dragoon Gun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
Lvl 1
Spear Commander Spear (When Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl is 3):

1-turn cut to  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown upon being targeted.
Master Lvl 20
Gun Commander Gun (When Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl is 3):

1-turn cut to  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown at end of turn when no damage has been taken.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Horseman's Duty All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.[1]
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.[2]
7T 3T/1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
5T - 30
Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
7T - 35
High Command Spear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.[1] (Ends upon taking damage 2 times.)
12 - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Valorous Assault Spear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1 turn
.
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Supplemental Normal Attack DMGNormal attack DMG is supplemented
Strength: 50000Duration: 3 turns
.[1]
8T 1T /
3T
Mounted Bulwark Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended)
Duration: 3 turns
, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended)
Strength: 80%Duration: 3 turns
, Debuff Res. UpDebuff resistance is boosted (Can't be extended)
Duration: 3 turns
, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended)
Strength: (Healing cap: 1000)Duration: 3 turns
.[1]
Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut)
Duration: 3 turns
.
(Can only be used when a spear is equipped as main weapon.)
7T 3T
Field Commander Gain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 5 turns
.
All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when a gun is equipped as main weapon.)
9T 5T
Level Bonuses
Lvl 1 DEF +10%
Lvl 5 ATK +900
Lvl 10 DEF +10%
Lvl 15 ATK +900
Lvl 20 DEF +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
DEF +30%
ATK +1800
Boost to main weapon's ATK when main weapon is a spear +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DA +2%
Lvl 2 DA +2% Lvl 17 ATK +600
Lvl 3 ATK +600 Lvl 18 DA +2%
Lvl 4 DEF +2% Lvl 19 ATK +600
Lvl 5 TA +2% Lvl 20 New Support Skill
Lvl 6 DA +2% Lvl 21 ATK +600
Lvl 7 ATK +600 Lvl 22 DEF +2%
Lvl 8 DA +2% Lvl 23 DA +2%
Lvl 9 ATK +600 Lvl 24 TA +2%
Lvl 10 DEF +2% Lvl 25 DA +2%
Lvl 11 TA +2% Lvl 26 DEF +2%
Lvl 12 DA +2% Lvl 27 DA +2%
Lvl 13 DEF +2% Lvl 28 TA +2%
Lvl 14 ATK +600 Lvl 29 DA +2%
Lvl 15 TA +2% Lvl 30 Upgrade Horseman's Duty
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +4200
DEF +10%
DA +20%
TA +10%
New Support Skill: Spear Commander
New Support Skill: Gun Commander
Skill Upgrade:  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Debuff Resistance +15%
Lvl 2 HP +3000 Lvl 5 Triple attack rate +7%
Lvl 3 DEF +7% Lvl 6 DMG Cap +12%

Gameplay Notes

Order of the Dragoon

Cavalier's HP Party ATK BoostStacks additively with Normal Stamina[3]
100% 15%
95% ~12.7%
90% ~10.6%
85% ~8.8%
80% ~7.2%
75% ~5.8%
70% ~4.7%
65% ~3.7%
60% ~2.8%
55% ~2.1%
50% ~1.5%
<50% 0%

High Command

  • When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
  • Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
    increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.

Field Commander

  • Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
    grants the following effects:[1]
  • Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    grants the following effects:[1]
    • 30% Elemental ATKMultiplier: Elemental Up based on caster's element
    • DA Up
    • TA Up
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • 15% DMG Cap Up

Facsimile Compatibility

Icon Skill Copyable? Notes
Horseman's Duty No
Dragphract Yes
Battering Ram Yes Copied effect does not activate twice.
High Command No
Valorous Assault No
Mounted Bulwark No
Field Commander No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Cavalier's playstyle varies depending on which main weapon is equipped, with many of its class skills providing different benefits based on the weapon type. With Gun main weapon, Cavalier provides  Order of the DragoonGun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
, which is helpful for low button One Turn Kill setups.

Even with Ultimate Mastery, Cavalier is overshadowed by other classes that fill a similar role and as a result, the class is only used in niche situations.

Skill Overview

Class Skill

Skill Priority Comments

 Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
Default
  • Most notably provides a source of Bonus DMG that stacks with all other sources in the game.
  • Has different benefits based on main weapon type.

Extended Mastery

Skill Priority Comments

 Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
Very Low
  • A damage skill that provides a little sustain with a spear main weapon.
  • Provides poor Chain Burst buffs with a gun main weapon.

 Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
Low
  • A mediocre utility skill in both forms.

 High CommandSpear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
. (Ends upon taking damage 2 times.)
Very Low
  • Provides disappointing buffs and also has a very long cooldown.

Ultimate Mastery

Skill Priority Comments

 Valorous AssaultSpear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1 turn
.
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Supplemental Normal Attack DMGNormal attack DMG is supplemented
Strength: 50000Duration: 3 turns
.
High
  • Most notably provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    when a gun is equipped as main weapon.

 Mounted BulwarkGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended)
Duration: 3 turns
, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended)
Strength: 80%Duration: 3 turns
, Debuff Res. UpDebuff resistance is boosted (Can't be extended)
Duration: 3 turns
, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended)
Strength: (Healing cap: 1000)Duration: 3 turns
.
Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut)
Duration: 3 turns
.
(Can only be used when a spear is equipped as main weapon.)
Medium
  • A way for MC to tank enemy attacks which can be useful in activating more counterattacks.

 Field CommanderGain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 5 turns
.
All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when a gun is equipped as main weapon.)
High
  • Provides a strong team buff to allies other than MC.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Vanguard
 LandauMassive Dark damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Vanguard is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Cavalier's NatureWhen main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's ApexWhen main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.

Farmable Options

Weapon Element Source Charge Attack Comments

Summer's Mirage
Event:
Rise of the Beasts
 
Shimmering ResplendenceMassive Fire damage to a foe. / Gain 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
Buffs increased to 50% C.B. DMG UpChain burst DMG is boosted
Strength: 50%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Weapon skills provide additional benefit to charge attack based One Turn Kill setups.

Bident
Event:
Proving Grounds
 
Azure FangMassive Water damage to a foe.
All allies gain Tank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Max: 50%).
  • Can be used to boost counterattack damage.

Exo Antaeus
Event:
Exo Cocytus Crucible
 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    from C.A. can yield more benefit from Supplemental DMG and Bonus DMG sources such as  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Hostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Debuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Hostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .

Exo Kshathra
Event:
Exo Vohu Manah Crucible
 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.

Galleon's Jaw
Raid:
Galleon (Impossible)
 
Canyon Cannon400%Massive Earth damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
After 4★:
Damage increased to 450%.
All allies also gain 15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite
and 3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite
.
  • Weapon skills provide additional benefit to charge attack based One Turn Kill setups.

V.A.R.I.S.
Side Story:
Code Geass: Lelouch of the Rebellion - The Blue Reckoning
 
Impact SpitfireMassive Wind damage to a foe.
Gain DA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
  • Provides teamwide 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. that stacks with that provided by  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Hostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Debuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Hostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .

Shooting of The Star
Treasure Trade:
New World Foundation Weapons
 
Heavenly GloryMassive Light damage to a foe.
All allies under DivinityTriple attack rate is boosted / DMG taken is boosted
gain 90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Allies under DivinityTriple attack rate is boosted / DMG taken is boosted
also gain Supplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • DivinityATK and triple attack rate boosted
    can be acquired from summoning The Star (SSR).
  • The Bonus DMG from the weapon does not stack with Chain of Falsehood.
  • The Bonus DMG from the weapon does stack with that provided by  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Hostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Debuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Hostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .

Flamma Orbis
Special Quest:
Xeno Corow Clash
 
Coronae BlastMassive Light damage to a foe.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Gain Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Also remove 1 debuff from all allies.
  • Grants MC Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A. which can be activated more easily through  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Hostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Debuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Hostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .

Advocatus Diaboli
Special Quest:
Xeno Diablo Clash
 
Demonic DriveMassive Dark damage to a foe.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Grants teamwide Supplemental DMGDMG dealt is supplemented
    Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A.
  • Boosts the party's ATK based on how low MC's HP is.
  • MC's HP can be lowered more more easily through the increased hostility Cavalier gains through Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
    Strength: 20% DEF Up (Max: 60%)
    and  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Hostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Debuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Hostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Hraesvelgr
Trade Moons:
Gold Moon ×150
 
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
After 4★:
Gain 25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Commonly used for Full Auto setups.
  •  Valorous AssaultSpear:
    800% Elemental damage to all foes (Damage cap: ~830,000).
    Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Duration: 1 turn
    .
    Gun:
    6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    and Supplemental Normal Attack DMGNormal attack DMG is supplemented
    Strength: 50000Duration: 3 turns
    .
    'bypasses' Hraesvelgr's innate hit to multiattack rate.
  •  Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Hostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Debuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Hostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    provides 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    which this weapon is able to utilize extremely well.


References