Cavalier

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Row 4 Class
Cavalier

Jobs 1138x1138 420301 0.png
 
Jobs 1138x1138 420301 1.png

Leader sd 420301 sp 0 01.png
 
Leader sd 420301 sp 1 01.png

Leader m 420301 01.jpgLeader sd m 420301 01.jpgLeader s 420301 01.jpgLeader s 420301 sp 0 01.jpgLeader s 420301 sp 1 01.jpgLeader raid normal 420301 sp 0 01.jpgLeader raid normal 420301 sp 1 01.jpgLeader jobm 420301 sp 0 01.jpgLeader jobm 420301 sp 1 01.jpgLeader quest 420301 sp 0 01.jpgLeader quest 420301 sp 1 01.jpgLeader t 420301 sp 0 01.pngLeader t 420301 sp 1 01.pngLeader jlon 420301 sp 0 01.pngLeader jlon 420301 sp 1 01.pngJob name 420301.png

Style Defense
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Spear Gun
CCWClass Champion Weapon Weapon s 1040214000 note.jpg Vanguard
Weapon s 1040512600 note.jpg Mezieres
Unlock Requirements
Leader s 110301 01.jpg Spartan Lvl 20
Leader s 170301 01.jpg Nighthound Lvl 20
CP square.jpg CP ×4,000
Dragoon's Distinction square.jpg Dragoon's Distinction ×20
Trophy Gold square.png Granblue DerbyClear the quest Dauntless Equestrian
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 102 Quest: Dauntless Equestrian.

ID 420301
NameJP キャバルリー
Release Date 2020-03-10
Other Sites Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

Simultaneously valiant and level-headed, this noble mounted warrior is dedicated to defensive duties.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Order of the Heavy Cavalry Spear: 25% hit to charge bar gain.
Counters upon taking damage (2 hits).
Raise Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl by 1 upon being targeted (Max: 3).[1]
Lvl 1
Icon Support Skill.png Order of the Dragoon Gun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
Lvl 1
Icon Support Skill.png Spear Commander Spear (When Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
Strength: 20% DEF Up (Max: 60%)
lvl is 3):

1-turn cut to Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown upon being targeted.
Master Lvl 20
Icon Support Skill.png Gun Commander Gun (When Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl is 3):

1-turn cut to Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
's cooldown at end of turn when no damage has been taken.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Horseman's Duty.png Horseman's Duty All allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.[1]
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.[2]
7T 3T/1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Dragphract.png Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
5T - 30
Ability Battering Ram.png Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
7T - 35
Ability High Command.png High Command Spear: Gain Status 6813 2.pngNoble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Status 6813 2.pngNoble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.[1] (Ends upon taking damage 2 times.)
12 - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2260 1.png Valorous Assault Spear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain Status 1457.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1 turn
.
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Status 7769 1.pngSupplemental Normal Attack DMGNormal attack DMG is supplemented
Strength: 50000Duration: 3 turns
.[1]
8T 1T /
3T
Ability m 2261 3.png Mounted Bulwark Gain Status 1075.pngSubstitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended)
Duration: 3 turns
, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended)
Strength: 80%Duration: 3 turns
, Status 1003.pngDebuff Res. UpDebuff resistance is boosted (Can't be extended)
Duration: 3 turns
, and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended)
Strength: (Healing cap: 1000)Duration: 3 turns
.[1]
Self-inflict Status 1007.pngC.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut)
Duration: 3 turns
.
(Can only be used when a spear is equipped as main weapon.)
7T 3T
Ability m 2262 3.png Field Commander Gain Status 7818.pngField CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 5 turns
.
All other allies gain Status 7819.pngUnder CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when a gun is equipped as main weapon.)
9T 5T
Level Bonuses
Lvl 1Icon Bonus Defense.png DEF +10%
Lvl 5Icon Bonus Attack.png ATK +900
Lvl 10Icon Bonus Defense.png DEF +10%
Lvl 15Icon Bonus Attack.png ATK +900
Lvl 20Icon Bonus Defense.png DEF +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Defense.png DEF +30%
Icon Bonus Attack.png ATK +1800
Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a spear +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Double Attack.png DA +2%
Lvl 2 Icon Bonus Double Attack.png DA +2% Lvl 17 Icon Bonus Attack.png ATK +600
Lvl 3 Icon Bonus Attack.png ATK +600 Lvl 18 Icon Bonus Double Attack.png DA +2%
Lvl 4 Icon Bonus Defense.png DEF +2% Lvl 19 Icon Bonus Attack.png ATK +600
Lvl 5 Icon Bonus Triple Attack.png TA +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Double Attack.png DA +2% Lvl 21 Icon Bonus Attack.png ATK +600
Lvl 7 Icon Bonus Attack.png ATK +600 Lvl 22 Icon Bonus Defense.png DEF +2%
Lvl 8 Icon Bonus Double Attack.png DA +2% Lvl 23 Icon Bonus Double Attack.png DA +2%
Lvl 9 Icon Bonus Attack.png ATK +600 Lvl 24 Icon Bonus Triple Attack.png TA +2%
Lvl 10 Icon Bonus Defense.png DEF +2% Lvl 25 Icon Bonus Double Attack.png DA +2%
Lvl 11 Icon Bonus Triple Attack.png TA +2% Lvl 26 Icon Bonus Defense.png DEF +2%
Lvl 12 Icon Bonus Double Attack.png DA +2% Lvl 27 Icon Bonus Double Attack.png DA +2%
Lvl 13 Icon Bonus Defense.png DEF +2% Lvl 28 Icon Bonus Triple Attack.png TA +2%
Lvl 14 Icon Bonus Attack.png ATK +600 Lvl 29 Icon Bonus Double Attack.png DA +2%
Lvl 15 Icon Bonus Triple Attack.png TA +2% Lvl 30 Upgrade Horseman's Duty
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +4200
Icon Bonus Defense.png DEF +10%
Icon Bonus Double Attack.png DA +20%
Icon Bonus Triple Attack.png TA +10%
New Support Skill: Spear Commander
New Support Skill: Gun Commander
Skill Upgrade: Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +1500 Lvl 4 Icon Bonus Debuff Resist.png Debuff Resistance +15%
Lvl 2 Icon Bonus HP.png HP +3000 Lvl 5 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 3 Icon Bonus Defense.png DEF +7% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Gameplay Notes

Order of the Dragoon

Cavalier's HP Party ATK BoostStacks additively with Normal Stamina[3]
100% 15%
95% ~12.7%
90% ~10.6%
85% ~8.8%
80% ~7.2%
75% ~5.8%
70% ~4.7%
65% ~3.7%
60% ~2.8%
55% ~2.1%
50% ~1.5%
<50% 0%

High Command

  • When counterattacking with full force, all remaining counterattack hits are consumed at once.[4]
  • Status 6813.pngNoble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
    increases Order of the Heavy Cavalry's counter by 2 hits, up to 4 total, per turn.

Field Commander

  • Status 7818.pngField CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
    grants the following effects:[1]
  • Status 7819.pngUnder CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    grants the following effects:[1]
    • 30% Elemental ATKMultiplier: Elemental Up based on caster's element
    • DA Up
    • TA Up
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • 15% DMG Cap Up

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable? Notes
Ability Horseman's Duty.png Horseman's Duty No
Ability Dragphract.png Dragphract Yes
Ability Battering Ram.png Battering Ram Yes Copied effect does not activate twice.
Ability High Command.png High Command No
Ability m 2260 1.png Valorous Assault No
Ability m 2261 3.png Mounted Bulwark No
Ability m 2262 3.png Field Commander No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Cavalier's playstyle varies depending on which main weapon is equipped, with many of its class skills providing different benefits based on the weapon type. With Gun main weapon, Cavalier provides Icon Support Skill.png Order of the DragoonGun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).
, which is helpful for low button One Turn Kill setups.

Currently, Cavalier is overshadowed by other classes that fill a similar role and as a result, the class is only used in niche situations. Ultimate Mastery for this class has not yet been released so the class's usage may change in the future.

Skill Overview

Class Skill

Skill Priority Comments
Ability Horseman's Duty.png 
Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
Default
  • Most notably provides a source of Bonus DMG that stacks with all other sources in the game.
  • Has different benefits based on main weapon type.

Extended Mastery

Skill Priority Comments
Ability Dragphract.png 
Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
Low
  • A damage skill that provides a little sustain with a spear main weapon.
  • Provides poor Chain Burst buffs with a gun main weapon.
Ability Battering Ram.png 
Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
Medium
  • A good utility skill in both forms.
Ability High Command.png 
High CommandSpear: Gain Status 6813 2.pngNoble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Status 6813 2.pngNoble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
. (Ends upon taking damage 2 times.)
Low
  • Provides disappointing buffs and also has a very long cooldown.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040214000 note.jpg
Vanguard
Skill charge attack.png LandauMassive Dark damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Vanguard is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Cavalier's NatureWhen main weapon (MC only): Gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Ws skill job weapon.png Cavalier's ApexWhen main weapon (MC only): Amplify normal attack damage based on Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040511400.jpg
Summer's Mirage
Label Element Fire.png Event:
Rise of the Beasts
Skill charge attack.png 
Shimmering ResplendenceMassive Fire damage to a foe. / Gain Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.png10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
Buffs increased to Status 1457.png50% C.B. DMG UpChain burst DMG is boosted
Strength: 50%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.png20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Weapon skills provide additional benefit to charge attack based One Turn Kill setups.
Weapon m 1040213800.jpg
Bident
Label Element Water.png Event:
Proving Grounds
Skill charge attack.png 
Azure FangMassive Water damage to a foe.
All allies gain Status Counter.pngTank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Status Uplift.png5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Max: 50%).
  • Can be used to boost counterattack damage.
Weapon m 1040516300.jpg
Awakening Attack.png

Exo Antaeus
Label Element Water.png Event:
Exo Cocytus Crucible
Skill charge attack.png 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    from C.A. can yield more benefit from Supplemental DMG and Bonus DMG sources such as Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .
Weapon m 1040218500.jpg
Awakening Attack.png

Exo Kshathra
Label Element Earth.png Event:
Exo Vohu Manah Crucible
Skill charge attack.png 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict Status Accuracy Lowered 1.png50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.
Weapon m 1040513400.jpg
Galleon's Jaw
Label Element Earth.png Raid:
Galleon (Impossible)
Skill charge attack.png 
Canyon Cannon400%Massive Earth damage to a foe.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
After 4★:
Damage increased to 450%.
All allies also gain Status 1477.png15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite
and Status 1334.png3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite
.
  • Weapon skills provide additional benefit to charge attack based One Turn Kill setups.
Weapon m 1040511300.jpg
V.A.R.I.S.
Label Element Wind.png Side Story:
Code Geass: Lelouch of the Rebellion - The Blue Reckoning
Skill charge attack.png 
Impact SpitfireMassive Wind damage to a foe.
Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Status DoubleUp.png15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
  • Provides teamwide Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. that stacks with that provided by Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .
Weapon m 1040513700.jpg
Shooting of The Star
Label Element Light.png Treasure Trade:
New World Foundation Weapons
Skill charge attack.png 
Heavenly GloryMassive Light damage to a foe.
All allies under Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
gain Status Dark Cut 90.png90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Allies under Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
also gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Status Divinity.pngDivinityATK and triple attack rate boosted
    can be acquired from summoning Summon s 2040242000.jpg The Star (SSR).
  • The Bonus DMG from the weapon does not stack with Chain of Falsehood square.jpg Chain of Falsehood.
  • The Bonus DMG from the weapon does stack with that provided by Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .
Weapon m 1040511600.jpg
Flamma Orbis
Label Element Light.png Special Quest:
Xeno Corow Clash
Skill charge attack.png 
Coronae BlastMassive Light damage to a foe.
All allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Gain Status Solar Flare.pngSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Also remove 1 debuff from all allies.
  • Grants MC Status Solar Flare.pngSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A. which can be activated more easily through Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .
Weapon m 1040213300.jpg
Advocatus Diaboli
Label Element Dark.png Special Quest:
Xeno Diablo Clash
Skill charge attack.png 
Demonic DriveMassive Dark damage to a foe.
All allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Grants teamwide Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A.
  • Boosts the party's ATK based on how low MC's HP is.
  • MC's HP can be lowered more more easily through the increased hostility Cavalier gains through Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
    Strength: 20% DEF Up (Max: 60%)
    and Ability Horseman's Duty.png Horseman's DutyAll allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3 turns
    .
    Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: SharpDuration: 1 turn
    .
    At level 30:
    Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    . Also gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
    Duration: 1 turn
    .
    Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
    Strength: ~99%Duration: 1 turn
    and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .
    .

References