Robin Hood
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() |
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Description | Don your mask, gather your merry foxes, and fire your arrows for the common folk. Tights not included. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2020-09-16 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Honest Outlaw | Boost to attack specs and dodge rate based on number of foe's debuffs: • 2% ATKUnique modifier Up per debuff (Max: 20%) • Dodge Rate Up per debuff (Max: 20%).[1] Refill 2 ![]() Duration: Indefinite upon using charge attack. Starts battle with 3 ![]() Duration: Indefinite (Max: 3). |
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Foxtrot | Upon using damage skills: 200% elemental damage to a foe (Damage cap: ~280,000). Gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. (Consumes 1 ![]() Duration: Indefinite.) Upon using debuff skills: 200% elemental damage to a foe (Damage cap: ~280,000). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds.[2] (Consumes 1 ![]() Duration: Indefinite.) |
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Bandit Arrow | Unlocks at Master Level 20: 5-hit elemental damage to random foes upon dodging. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Bandit Arrow Skill Upgrade: Opening Shot |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Opening Shot | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).[2] Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
5T | 3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Acrobatic Volley | 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).[2] Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 20%Unaffected by charge bar gain effects. |
6T | 35 | ||
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Emerald Fog | Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and ![]() Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes.[2] |
7T | 180s | 30 | |
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Return of the Fox | End cooldown for caster's other skills. Gain ![]() Strength: 50%. |
9T | 40 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Thousand Arrows | 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict ![]() Strength: 100%Duration: 5 turnsLocal status effect, ![]() Strength: 100%Duration: 5 turnsLocal status effect, and ![]() Strength: 30%Duration: 5 turnsLocal status effect on all foes.[2] (Consumes 7 ![]() lvls. Raise ![]() Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
15T | 5T | ||
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Rebellion Shot | 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff.[2] (Activates at end of turn when a foe has 5 or more buffs.) |
6T | - | ||
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Rapid Nocking | Nock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
7T | - |
Gameplay Notes
Opening Shot
- Opening Shot randomly inflicts one of the following debuffs to all foes:
- All debuffs have a 3-turn duration.
Debuff | Casts | Chance |
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![]() Duration: 3 turnsLocal status effect ![]() Duration: 3 turnsLocal status effect |
77 times | 38.5% |
![]() Duration: 3 turnsLocal status effect |
70 times | 35% |
![]() Duration: 3 turnsLocal status effect |
28 times | 14% |
![]() Duration: 3 turnsLocal status effect |
18 times | 9% |
![]() Duration: 3 turnsLocal status effect |
7 times | 3.5% |
- After Mastery Level 30, inflicts two debuffs:
Debuff | Casts |
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![]() Duration: 3 turnsLocal status effect ![]() Duration: 3 turnsLocal status effect |
54 times |
![]() Duration: 3 turnsLocal status effect |
61 times |
![]() Duration: 3 turnsLocal status effect |
42 times |
![]() Duration: 3 turnsLocal status effect |
15 times |
![]() Duration: 3 turnsLocal status effect |
8 times |
![]() Strength: 10%Duration: 3 turns |
20 times |
Emerald Fog
- Foes afflicted with
Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect take Supplemental Damage from all sources.[2]- Damage increases by 3,000 per debuff it is afflicted with, up to 30,000 when under the effect of 10 debuffs or more.
Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect counts towards the total number of debuffs.
Foxtrot
- Consumes 1
Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite whenever either condition is triggered. - Can be triggered any number of times in any combination in a single turn as current stacks of
Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite allow. - Skill icon borders indicate their type, with red borders triggering the first effect and blue borders the second effect. Green and yellow skills won't trigger the skill even if they damage or debuff foes.
Thousand Arrows
- Effects that cause a skill to activate twice (such as
Hercules) will not grant more than 1
LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
lvl.
Rapid Nocking
Rapid Nocking | Icon | Effect | Duration |
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Sweeping Arrow | ![]() |
Gain ![]() Duration: Indefinite.
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Deepshot Arrow | ![]() |
Gain ![]() Duration: Indefinite.[2]
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Affliction Arrow | ![]() |
Gain ![]() Duration: Indefinite.[2]
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Resources
- Reddit Class Discussion (2020-10-03)
- Reddit Class Discussion (2022-03-02) (post-Master Level Update)
- Reddit Class Discussion (2023-10-18) (post-Ultimate Mastery Update)
Trivia
- In the class' English description, "Tights not included" is likely an allusion to the 1993 movie Robin Hood: Men in Tights.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Robin Hood is a class specializing in dealing skill damage and inflicting debuffs to enemies which is reflected through its class and Ultimate Mastery skills. It is frequently chosen for challenging content, especially in solo play or in V2 Raids where hit count and debuff omens are prevalent.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 20%Unaffected by charge bar gain effects. |
High |
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![]() Emerald FogInflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and ![]() Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
Medium |
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![]() Return of the FoxEnd cooldown for caster's other skills. Gain ![]() Strength: 50%. |
High |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Thousand Arrows20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict ![]() Strength: 100%Duration: 5 turnsLocal status effect, ![]() Strength: 100%Duration: 5 turnsLocal status effect, and ![]() Strength: 30%Duration: 5 turnsLocal status effect on all foes. (Consumes 7 ![]() lvls. Raise ![]() Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
Medium |
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![]() Rebellion Shot3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff. (Activates at end of turn when a foe has 5 or more buffs.) |
Medium |
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![]() Rapid NockingNock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Sherwood Bow |
![]() Remove 1 buff. Inflict ![]() Duration: 180 seconds. |
Sherwood Bow can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it provides MC with a frequent source of dispel and a way to dodge enemy attacks. |
![]() ![]() upon using ![]() Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. | ||
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Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Compound Gadget Bow |
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![]() Platinum Sky |
![]() Turbo ShotMassive Earth damage to a foe. / 1-turn cooldown cut to damage skills. |
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![]() Draconic Bow |
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![]() Draconic Weapons |
![]() Hurtling BoulderMassive Earth damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Ished |
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![]() Bennu (Raid) |
![]() WebenMassive Earth damage to a foe. Slight chance to remove 1 buff. After 4★: Effect increased to 100% chance to remove 1 buff. |
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Exo Australis |
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![]() Exo Sagittarius Crucible |
![]() Qaws SagittaMassive Wind damage to a foe. 1-turn cut to MC's debuff skill cooldowns. After 4★: Also gain ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Ring of Wandergale |
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![]() Seraphic Weapons |
![]() Roaming GaleMassive Wind damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Harsiesis |
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![]() Horus (Raid) |
![]() Kom OmboMassive Light damage to a foe. Chance of 1-turn cut to MC's skill cooldowns. After 4★: Upgraded to 100% chance of 1-turn cut to MC's skill cooldowns. |
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![]() Agonize |
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![]() Anima-Animus Core (Raid) |
![]() Defiler's RayMassive Dark damage to a foe. Chance of 1-turn cut to MC's skill cooldowns. After 4★: 100% chance of 1-turn cut to MC's skill cooldowns. |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Hercules |
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![]() Wondrous Flames450%Massive Dark damage to a foe 1-turn cut to skill cooldown. After 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). After 5★: Damage increased to 950%Unworldly. |
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![]() Murcielago |
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![]() Disparo SonicoUnworldly Wind damage to a foe. All Wind allies gain ![]() Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. |
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