Robin Hood
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Sherwood Bow |
Unlock Requirements |
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Chaos Ruler Lvl 20 Nighthound Lvl 20 CP ×4,000 Longstrider Distinction ×20 Guy FoxClear the quest The Fox and the Hero Rewards Crystal ×50 - Clear Chapter 85 Quest: The Fox and the Hero. |
ID | 440301 |
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NameJP | ロビンフッド |
Release Date | 2020-09-16 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Don your mask, gather your merry foxes, and fire your arrows for the common folk. Tights not included. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Honest Outlaw | Refill 2 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed) Duration: Indefinite upon using charge attack. Starts battle with 3 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed) Duration: Indefinite (Max: 3). Based on number of foe's debuffs: 2% boost to ATKMultiplier: Unique per debuff (Max: 20%) Boost to dodge rate per debuff (Max: 20%).[1] |
Lvl 1 |
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Foxtrot | Upon using damage skills: 200% Elemental damage to a foe (Damage cap: ~280,000). Gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. (Consumes 1 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed) Duration: Indefinite.) Upon using debuff skills: 200% elemental damage to a foe (Damage cap: ~280,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.[2] (Consumes 1 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed) Duration: Indefinite.) |
Lvl 1 |
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Bandit Arrow | 5-hit elemental damage to random foes upon dodging. | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Opening Shot | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).[2] Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
5T | 3T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Acrobatic Volley | 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).[2] Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. |
6T | 35 | ||
Emerald Fog | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Green HazeDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes.[2] |
7T | 180s | 30 | |
Return of the Fox | End cooldown for caster's other skills. Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. |
9T | 40 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Thousand Arrows | 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 5 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 5 turnsLocal status effect, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 30%Duration: 5 turnsLocal status effect on all foes.[2] (Consumes 7 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed) lvls. Raise LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed) Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
15T | 5T | ||
Rebellion Shot | 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff.[2] (Activates at end of turn when a foe has 5 or more buffs.) |
6T | - | ||
When this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto. |
Rapid Nocking | Nock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
7T | - |
Nock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) Rapid Nocking When this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto. |
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Icon | Name | Effect | Cooldown | Duration | |
Sweeping Arrow | Gain Sweeping ArrowNormal attacks deal 3-hit DMG to random foes / Deals triple attacks / Charge bar gain is sharply lowered (Can't be removed) Duration: Indefinite. |
- | - | ||
Deepshot Arrow | Gain Deepshot ArrowCritical hit rate is boosted / Keen effect / Hit to multiattack rate / Deepshot effect to a foe upon using charge attack (Can't be removed) Duration: Indefinite. |
- | - | ||
Affliction Arrow | Gain Affliction ArrowHit to DEF / Hit to a foe's DEF and ATK (Stackable) after normal attacks / Toxicosis lvl rises by 1 / Lands a random debuff (Can't be removed) Duration: Indefinite. |
- | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Debuff success rate +24% DA +8% TA +8% |
ATK Boost to main weapon's ATK when main weapon is a bow +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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Skill DMG +20% Skill DMG Cap +10% DA +6% TA +6% Debuff Success Rate +4% |
New Support Skill: Bandit Arrow Skill Upgrade: Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Opening Shot
- Opening Shot randomly inflicts one of the following debuffs to all foes:
- All debuffs have a 3-turn duration.
Debuff | Casts | Chance |
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DA DownDouble attack rate is lowered Duration: 3 turnsLocal status effect TA DownTriple attack rate is lowered Duration: 3 turnsLocal status effect |
77 times | 38.5% |
BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect |
70 times | 35% |
CharmedAttacks are slightly limited Duration: 3 turnsLocal status effect |
28 times | 14% |
PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect |
18 times | 9% |
ParalyzedCan't attack Duration: 3 turnsLocal status effect |
7 times | 3.5% |
- After Mastery Level 30, inflicts two debuffs:
Debuff | Casts |
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DA DownDouble attack rate is lowered Duration: 3 turnsLocal status effect TA DownTriple attack rate is lowered Duration: 3 turnsLocal status effect |
54 times |
BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect |
61 times |
CharmedAttacks are slightly limited Duration: 3 turnsLocal status effect |
42 times |
PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect |
15 times |
ParalyzedCan't attack Duration: 3 turnsLocal status effect |
8 times |
Debuff Resistance Lowered10% Debuff Res. Down Strength: 10%Duration: 3 turns |
20 times |
Emerald Fog
- Foes afflicted with Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect take Supplemental Damage from all sources.[2]- Damage increases by 3,000 per debuff it is afflicted with, up to 30,000 when under the effect of 10 debuffs or more.
- Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect counts towards the total number of debuffs.
Foxtrot
- Consumes 1 Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite whenever either condition is triggered. - Can be triggered any number of times in any combination in a single turn as current stacks of Fleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite allow. - Skill icon borders indicate their type, with red borders triggering the first effect and blue borders the second effect. Green and yellow skills won't trigger the skill even if they damage or debuff foes.
Thousand Arrows
- Effects that cause a skill to activate twice (such as Hercules) will not grant more than 1 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
lvl.
Rapid Nocking
Sweeping Arrow
- Sweeping ArrowNormal attacks deal 3-hit DMG to random foes / Deals triple attacks / Charge bar gain is sharply lowered (Can't be removed)
Duration: Indefinite grants the following effects:[2]- Normal attacks deal 3-hit damage to random foes
- Guaranteed TA
- 100% Charge Bar Gain Down
Deepshot Arrow
- Deepshot ArrowCritical hit rate is boosted / Keen effect / Hit to multiattack rate / Deepshot effect to a foe upon using charge attack (Can't be removed)
Duration: Indefinite grants the following effects:[2]- 100% / 20% Critical Up100% chance of dealing 20% more damage.
- Keen effect
- Hit to multiattack rate
- Upon using charge attack: Inflict DeepshotDEF is sharply lowered / DMG taken is sharply supplemented (Can't be extended / Can't be removed)
Strength: 30% DEF Down / (Damage cap: 50,000)Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. on a foe.
Affliction Arrow
- Affliction ArrowHit to DEF / Hit to a foe's DEF and ATK (Stackable) after normal attacks / Toxicosis lvl rises by 1 / Lands a random debuff (Can't be removed)
Duration: Indefinite grants the following effects:[2]- 30% DEF Down
- Upon normal attacks: Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds, and a random debuff on a foe. Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). - Randomly inflicts one of the following debuffs:[2]
- 30% ATK DownATK is lowered
Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. - 30% DEF DownDEF is lowered
Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. - 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. - CorrosionDebuff resistance is lowered / HP is lowered on every turn
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. - ForfeitDMG dealt is lowered / DMG taken is boosted
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
- 30% ATK DownATK is lowered
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Opening Shot | Yes | |
Acrobatic Volley | Yes | |
Emerald Fog | Yes | |
Return of the Fox | No | |
Thousand Arrows | No | |
Rebellion Shot | No | |
Rapid Nocking | No |
Resources
- Reddit Class Discussion (2020-10-03)
- Reddit Class Discussion (2022-03-02) (post-Master Level Update)
- Reddit Class Discussion (2023-10-18) (post-Ultimate Mastery Update)
Trivia
- In the class' English description, "Tights not included" is likely an allusion to the 1993 movie Robin Hood: Men in Tights.
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Robin Hood is a class specializing in dealing skill damage and inflicting debuffs to enemies which is reflected through its class and Ultimate Mastery skills. It is frequently chosen for challenging content, especially in solo play or in V2 Raids where hit count and debuff omens are prevalent. Ultimate Mastery provides additional options within this particular niche and does not alter the class's core playstyle.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. |
High |
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Emerald FogInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Green HazeDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
Medium |
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Return of the FoxEnd cooldown for caster's other skills. Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. |
High |
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Ultimate Mastery
Skill | Priority | Comments |
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Thousand Arrows20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 5 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 5 turnsLocal status effect, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 30%Duration: 5 turnsLocal status effect on all foes. (Consumes 7 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed) lvls. Raise LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed) Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
Medium |
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Rebellion Shot3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff. (Activates at end of turn when a foe has 5 or more buffs.) |
Medium |
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Rapid NockingNock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Sherwood Bow |
Greenwood BanditryMassive Dark damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
Sherwood Bow can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it provides MC with a frequent source of dispel and a way to dodge enemy attacks. |
Longstrider's NatureWhen main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. | ||
Longstrider's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Compound Gadget Bow |
Side Story: Platinum Sky |
Turbo ShotMassive Earth damage to a foe. / 1-turn cooldown cut to damage skills. |
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Draconic Bow |
Treasure Trade: Draconic Weapons |
Hurtling BoulderMassive Earth damage to a foe. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: All allies also gain 15% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ished |
Raid: Bennu (Raid) |
WebenMassive Earth damage to a foe. Slight chance to remove 1 buff. After 4★: Effect increased to 100% chance to remove 1 buff. |
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Exo Australis |
Event: Exo Sagittarius Crucible |
Qaws SagittaMassive Wind damage to a foe. 1-turn cut to MC's debuff skill cooldowns. After 4★: Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ring of Wandergale |
Weapon Series: Seraphic Weapons |
Roaming GaleMassive Wind damage to a foe. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Earth DMG LoweredEarth DMG is lowered Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harsiesis |
Raid: Horus (Raid) |
Kom OmboMassive Light damage to a foe. Chance of 1-turn cut to MC's skill cooldowns. After 4★: Upgraded to 100% chance of 1-turn cut to MC's skill cooldowns. |
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Agonize |
Raid: Anima-Animus Core (Raid) |
Defiler's RayMassive Dark damage to a foe. Chance of 1-turn cut to MC's skill cooldowns. After 4★: 100% chance of 1-turn cut to MC's skill cooldowns. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Hercules |
Trade Moons: Gold Moon ×100 |
Wondrous Flames450%Massive Dark damage to a foe 1-turn cut to skill cooldown. After 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). After 5★: Damage increased to 950%Unworldly. |
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Murcielago |
Trade Moons: Gold Moon ×150 |
Disparo SonicoUnworldly Wind damage to a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. |
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