Xeno Weapons

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Xeno Weapons Banner top.png

Xeno Weapons are Fabled Weapons, and provide a rare massive elemental ATK boost weapon skill.

Xeno Weapons can be upgraded to 4★ through two different methods: uncapping or forging. Forging is the only way to upgrade a Xeno Weapon into its True form.

Obtain a Xeno Weapon[edit]

Xeno Weapons are only obtainable from Xeno Clash Events by trading event treasure in the event shop or dropped by the Clash boss itself.
All Xeno Clash bosses and raids can drop Xeno Weapons.

The following materials are used to trade for a Xeno Weapon in the event shop:

The amount materials needed increases with every trade, similar to the other items in the shop.

Trade Amount Showdown Item
Scorching Peak square.jpgLuminous Judgment square.jpgSagittarius Rune square.jpg
Showdown Anima
Ifrit Omega Anima square.jpgVohu Manah Omega Anima square.jpgSagittarius Omega Anima square.jpg
Xeno Anima
True Xeno Ifrit Anima square.jpgTrue Xeno Vohu Manah Anima square.jpgTrue Xeno Sagittarius Anima square.jpg
Xeno Item
Infernal Vajra square.jpgSacrosanct Sutra square.jpgZodiac Arc square.jpg
1 1 30 20 3 10
2 1 60 30 5 15
3 1 100 40 10 20
4 1 150 70 20 35
5 1 300 150 50 70
Total: 640 310 88 150

Uncapping to 4★[edit]

The required materials for the final uncapping depend on the weapon's element, class and event. Note that uncapping a Xeno Weapon through this method does not provide an additional effect to its Charge Attack or add a new weapon skill.

Forging to 4★[edit]

WARNING: Xeno Weapons are only forgeable at 3★. If they are already uncapped to 4★, they cannot be forged.

Xeno Weapons can be forged into True versions, which upgrades their Charge Attack and adds a new weapon skill that unlocks at Lvl 120.

In order for a Xeno Weapons to be forged, it must be upgraded to lvl 100 and with its weapon skill at lvl 10. Forging a weapon must be done within the shop and requires the following materials:

Forging a Xeno Weapon into a True Weapon also uncaps it to 4★, increasing its level cap to 150 and skill level cap to 15.

Xeno and True Weapons[edit]

Clash Xeno Weapon Skill Charge Attack True Weapon Second Skill (at level 120) New Charge Attack
Xeno Ifrit Thumb.jpg Xeno Infernal Flamescythe icon.jpg Ws skill atk a 1 4.png Dreadflame's Supremacy:
Massive9 - 23% (based on skill level)
boost to fire allies' attack
Soulfire Immolation:
Massive fire damage to a foe / Boost to allies' multiattack rate
True Infernal Flamescythe icon.jpg Dreadflame's Claws:
When main weapon, bonus DMG for your attacks against
Status Burned.pngBurnedHP is lowered on every turn
foes
True Soulfire Immolation:
+ Slight chance of
Status Burned.pngBurnedHP is lowered on every turn
BattleRaid Xeno Vohu Manah Thumb.jpg Xeno Judgement Lyre icon.jpg Weapon Skills Adjudicator's Supremacy:
Massive9 - 23% (based on skill level)
boost to earth allies' attack
Dakhma:
Massive earth damage to a foe / Restore all allies' HP up to 700 HP
True Judgement Lyre icon.jpg Adjudicator's Doctrine:
When main weapon, boost to your multiattack rate when
High Voltage
Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: X%
Duration: 3 turns
and
Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: X%
Duration: 3 turns
.
Strength is based on the number of participating players.
is in effect
Sefrou Dakhma:
+
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 200 HP or 10% charge bar
Duration: 4 turns
BattleRaid Xeno Sagittarius Thumb.png Xeno Conviction Flashspear icon.jpg Ws skill atk a 4 4.png Horseman's Supremacy:
Massive9 - 23% (based on skill level)
boost to wind allies' attack
Astra Horizon:
Massive wind damage
to a foe / Remove 1 buff
True Conviction Flashspear icon.jpg Conviction Arc:
When main weapon (MC only): Boost to multiattack rate every turn (Stackable / Resets upon taking DMG)
Astra Horizon II:
+ Absorb enemy mode bar