Weapon Awakening
- This article is about awakening weapons. For awakening characters, see Character Extended Mastery Perks#Awakening.
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Certain weapons can be strengthened by awakening their true potential. Awakening can be performed by fulfilling certain conditions and gathering the required materials.
Contents
Weapons with Awakening
- Ennead Weapons
- Proving Grounds WeaponsNot all weapons can be awakened currently.
Schrodinger,
Extinction Blade,
Fang of the Dragonslayer
Awakening Lvl
In order to raise the awakening lvl of a particular weapon, specific materials must be consumed to give it EXP. The total amount of EXP needed to raise a weapon's awakening lvl to max is 1500.
Weapons | Materials | EXP | Total Needed |
---|---|---|---|
Ennead Weapons | Ennead Omega Anima | 100 EXP | 15 |
Ennead Anima | 10 EXP | 150 | |
Proving Grounds Weapons | Elemental Maul | 100 EXP | 15 |
Elemental Hammer | 10 EXP | 150 | |
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20 EXP | 75 |
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20 EXP | 75 |
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20 EXP | 75 |
This process can be done on the Weapon Awakening screen, which can be accessed by tapping the Awaken button on the weapon's details screen.
Awakening EXP Table
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 14 | - | 14 |
2→3 | 28 | 14 | 42 |
3→4 | 42 | 14 | 84 |
4→5 | 56 | 14 | 140 |
5→6 | 70 | 14 | 210 |
6→7 | 84 | 14 | 294 |
7→8 | 98 | 14 | 392 |
8→9 | 112 | 14 | 504 |
9→10 | 126 | 14 | 630 |
10→11 | 142 | 16 | 772 |
11→12 | 158 | 16 | 930 |
12→13 | 174 | 16 | 1104 |
13→14 | 190 | 16 | 1294 |
14→15 | 206 | 16 | 1500 |
Awakening Type
There are three different awakening types.
The stats that are strengthened through awakening will vary depending on the type. A weapon's awakening type can be changed at any time, but its awakening lvl will be reset to 1 in doing so.
Awakening Stats
Ennead Weapons
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Total | ![]() ![]() ![]() |
8★ Impossible Raid Weapons
Lvl | ![]() |
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Total | ![]() ![]() |
Lvl | ![]() |
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2 | - |
3 | ![]() |
4 | ![]() ![]() |
5 | ![]() ![]() |
6 | ![]() |
7 | ![]() ![]() |
8 | ![]() ![]() |
9 | ![]() |
10 | - |
11 | ![]() ![]() |
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13 | ![]() ![]() |
14 | ![]() |
15 | - |
Total | ![]() ![]() |
Proving Grounds Weapons
Lvl | ![]() |
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2 | ![]() |
3 | ![]() |
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15 | ![]() |
Total | ![]() ![]() |
Notes
DMG Cap stacks additively with other sources up to a maximum of 20%.[1]
C.A. DMG Cap stacks additively with other sources up to a maximum of 75%.[1]