Weapon Awakening
- This article is about awakening weapons. For awakening characters, see Character Extended Mastery Perks#Awakening.
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Certain weapons can be strengthened by awakening their true potential. Awakening can be performed by fulfilling certain conditions and gathering the required materials.
Weapons with Awakening
- Ennead Weapons
- Proven Weapons
- Revans Weapons
- Grand WeaponsNot all weapons can be awakened currently.
- Exo Weapons
- World Weapons
- Row V Class Champion Weapons
- Celestial Weapons
Awakening Lvl
In order to raise the awakening lvl of a particular weapon, specific materials must be consumed to give it EXP.
| Weapons | Materials | EXP | Total NeededFrom lvl 1 to max |
|---|---|---|---|
| Ennead Weapons | Ennead Omega Anima | 100 EXP | 15 |
| Ennead Anima | 10 EXP | 150 | |
| Proven Weapons | Elemental Maul | 100 EXP | 15 |
| Elemental Hammer | 10 EXP | 150 | |
| Revans Weapons | Revans Unique Item | 20 EXP | 75 |
| Revans Weapons Mk II | 525 | ||
| Grand Weapons | Elemental Cages | 500 EXP | 4 |
| Exo Weapons | True Exo Anima | 40 EXP | 54 |
| World Weapons | 50 EXP | 108 | |
| Row V Class Champion Weapons | 10 EXP | 150 | |
| 100 EXP | 15 | ||
| 30 EXP | 50 | ||
| Celestial Weapons | 10 EXP | 170 |
This process can be done on the Weapon Awakening screen, which can be accessed by tapping the Awaken button on the weapon's details screen.
Awakening EXP Table
| Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
|---|---|---|---|
| 1→2 | 14 | - | 14 |
| 2→3 | 28 | 14 | 42 |
| 3→4 | 42 | 14 | 84 |
| 4→5 | 56 | 14 | 140 |
| 5→6 | 70 | 14 | 210 |
| 6→7 | 84 | 14 | 294 |
| 7→8 | 98 | 14 | 392 |
| 8→9 | 112 | 14 | 504 |
| 9→10 | 126 | 14 | 630 |
| 10→11 | 142 | 16 | 772 |
| 11→12 | 158 | 16 | 930 |
| 12→13 | 174 | 16 | 1104 |
| 13→14 | 190 | 16 | 1294 |
| 14→15 | 206 | 16 | 1500 |
| 15→16 | 1000 | 794 | 2500 |
| 16→17 | 1400 | 400 | 3900 |
| 17→18 | 1800 | 400 | 5700 |
| 18→19 | 2200 | 400 | 7900 |
| 19→20 | 2600 | 400 | 10500 |
| Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
|---|---|---|---|
| 1→2 | 80 | - | 80 |
| 2→3 | 120 | 40 | 200 |
| 3→4 | 160 | 40 | 360 |
| 4→5 | 200 | 40 | 560 |
| 5→6 | 240 | 40 | 800 |
| 6→7 | 280 | 40 | 1080 |
| 7→8 | 320 | 40 | 1400 |
| 8→9 | 360 | 40 | 1760 |
| 9→10 | 400 | 40 | 2160 |
| Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
|---|---|---|---|
| 1→2 | 280 | - | 280 |
| 2→3 | 360 | 80 | 640 |
| 3→4 | 440 | 80 | 1080 |
| 4→5 | 520 | 80 | 1600 |
| 5→6 | 600 | 80 | 2200 |
| 6→7 | 680 | 80 | 2880 |
| 7→8 | 760 | 80 | 3640 |
| 8→9 | 840 | 80 | 4480 |
| 9→10 | 920 | 80 | 5400 |
| Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
|---|---|---|---|
| 1→2 | 200 | - | 200 |
| 2→3 | 300 | 100 | 500 |
| 3→4 | 500 | 200 | 1000 |
| 4→5 | 700 | 200 | 1700 |
| Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
|---|---|---|---|
| 1→2 | 500 | - | 500 |
| 2→3 | 500 | 0 | 1000 |
| 3→4 | 1000 | 500 | 2000 |
Awakening Type
There are seven different awakening types.
- Attack
- Defense
- Special
- C.A.
- Healing
- Skill DMG
- Multiattack
The stats that are strengthened through awakening will vary depending on the type. A weapon's awakening type can be changed at any time, but its awakening lvl will be reset to 1 in doing so.
Awakening Stats
Notes
DMG Cap stacks additively with other sources up to a maximum of 20%.[1]
C.A. DMG Cap stacks additively with other sources up to a maximum of 75%.[1]
Celestial Weapons
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 200 |
|
1700 |
| Total | Might +10% EX Might +10% Triple Attack Rate +5% N.A. DMG Cap +5% |
Might +10% EX Might +10% C.A. DMG Cap +10% C.A. DMG Special Cap +5% |
Might +10% EX Might +10% Skill DMG Cap +10% Skill Supp. +20000 |
|---|
Ennead Weapons
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 100 | 1500 |
Exo Weapons
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 | 2160 |
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 | 2160 |
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 | 2160 |
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 | 2160 |
Grand Weapons
Proven Weapons
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 200 | 1500 |
Revans Weapons
Weapon Awakening in this series only affect allies of the same element as the weapon.
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 100 | 1500 |
| Total | Might +35%Multiplier: Normal ATK +500 |
DEF +15% HP +55% |
C.A. DMG Cap +7% DMG Cap +5% HP +50 ATK +200 |
|---|
Mk II
Once upgraded to Mk II, Revans weapons can access an additional 5 Awakening levels.
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 | 10500 |
| Total | Might +35%Multiplier: Normal EX Might +10% Elemental ATK +15% ATK +500 |
DEF +15% HP +55% Debuff Resistance +5% Healing Cap +5% Elemental Reduc. +5% |
C.A. DMG Cap +10% Skill DMG Cap +5% Normal Attack DMG Cap +4% DMG Cap +5% HP +50 ATK +200 |
|---|
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 200 |
|
1500 |
World Weapons
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 |
|
5400 |
| Lvl | |
|---|---|
| 2 | N.A. DMG Cap +2% |
| 3 | EX Might +5% |
| 4 | HP +5% |
| 5 | N.A. DMG Cap +2% |
| 6 | EX Might +5% |
| 7 | HP +5% |
| 8 | N.A. DMG Cap +2% |
| 9 | N.A. DMG Cap +2% |
| 10 | N.A. DMG Cap +2% |
| Total | N.A. DMG Cap +10% EX Might +10% HP +10% |
|---|
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 |
|
5400 |
| Lvl | Skill DMG |
|---|---|
| 2 | Skill DMG Cap +4% |
| 3 | EX Might +5% |
| 4 | HP +5% |
| 5 | Skill DMG Cap +4% |
| 6 | EX Might +5% |
| 7 | HP +5% |
| 8 | Skill DMG Cap +4% |
| 9 | Skill DMG Cap +4% |
| 10 | Skill DMG Cap +4% |
| Total | Skill DMG Cap +20% EX Might +10% HP +10% |
|---|
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 |
|
5400 |
| Lvl | Skill DMG |
|---|---|
| 2 | Skill DMG Cap +4% |
| 3 | EX Might +5% |
| 4 | HP +5% |
| 5 | Skill DMG Cap +4% |
| 6 | EX Might +5% |
| 7 | HP +5% |
| 8 | Skill DMG Cap +4% |
| 9 | Skill DMG Cap +4% |
| 10 | Skill DMG Cap +4% |
| Total | Skill DMG Cap +20% EX Might +10% HP +10% |
|---|
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 |
|
5400 |
| Lvl | |
|---|---|
| 2 | N.A. DMG Cap +2% |
| 3 | EX Might +5% |
| 4 | HP +5% |
| 5 | N.A. DMG Cap +2% |
| 6 | EX Might +5% |
| 7 | HP +5% |
| 8 | N.A. DMG Cap +2% |
| 9 | N.A. DMG Cap +2% |
| 10 | N.A. DMG Cap +2% |
| Total | N.A. DMG Cap +10% EX Might +10% HP +10% |
|---|
| Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
|---|---|---|---|
| Raise to lvl 150 |
|
5400 |
| Lvl | C.A. |
|---|---|
| 2 | C.A. DMG Cap +4% |
| 3 | EX Might +5% |
| 4 | HP +5% |
| 5 | C.A. DMG Cap +4% |
| 6 | EX Might +5% |
| 7 | HP +5% |
| 8 | C.A. DMG Cap +4% |
| 9 | C.A. DMG Cap +4% |
| 10 | C.A. DMG Cap +4% |
| Total | C.A. DMG Cap +20% EX Might +10% HP +10% |
|---|







































































