Weapon Awakening
- This article is about awakening weapons. For awakening characters, see Character Extended Mastery Perks#Awakening.
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Weapon Awakening | Sword Mastery Skills
Certain weapons can be strengthened by awakening their true potential. Awakening can be performed by fulfilling certain conditions and gathering the required materials.
Contents
Weapons with Awakening
- Ennead Weapons
- Proven WeaponsNot all weapons can be awakened currently.
- Revans Weapons
- Grand WeaponsNot all weapons can be awakened currently.
- Exo Weapons
Awakening Lvl
In order to raise the awakening lvl of a particular weapon, specific materials must be consumed to give it EXP. The total amount of EXP needed to raise a weapon's awakening lvl to max is 1500.
Weapons | Materials | EXP | Total NeededFrom lvl 1 to max |
---|---|---|---|
Ennead Weapons | Ennead Omega Anima | 100 EXP | 15 |
Ennead Anima | 10 EXP | 150 | |
Proven Weapons | Elemental Maul | 100 EXP | 15 |
Elemental Hammer | 10 EXP | 150 | |
Revans Weapons | Revans Unique Item | 20 EXP | 75 |
Grand Weapons | Elemental Cages | 500 EXP | 4 |
Exo Weapons | Exo Anima | 40 EXP | 54 |
This process can be done on the Weapon Awakening screen, which can be accessed by tapping the Awaken button on the weapon's details screen.
Awakening EXP Table
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 14 | - | 14 |
2→3 | 28 | 14 | 42 |
3→4 | 42 | 14 | 84 |
4→5 | 56 | 14 | 140 |
5→6 | 70 | 14 | 210 |
6→7 | 84 | 14 | 294 |
7→8 | 98 | 14 | 392 |
8→9 | 112 | 14 | 504 |
9→10 | 126 | 14 | 630 |
10→11 | 142 | 16 | 772 |
11→12 | 158 | 16 | 930 |
12→13 | 174 | 16 | 1104 |
13→14 | 190 | 16 | 1294 |
14→15 | 206 | 16 | 1500 |
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 80 | - | 80 |
2→3 | 120 | 40 | 200 |
3→4 | 160 | 40 | 360 |
4→5 | 200 | 40 | 560 |
5→6 | 240 | 40 | 800 |
6→7 | 280 | 40 | 1080 |
7→8 | 320 | 40 | 1400 |
8→9 | 360 | 40 | 1760 |
9→10 | 400 | 40 | 2160 |
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 500 | - | 500 |
2→3 | 500 | 0 | 1000 |
3→4 | 1000 | 500 | 2000 |
Awakening Type
There are six different awakening types.
Attack
Defense
Special
C.A.
Healing
Skill DMG
The stats that are strengthened through awakening will vary depending on the type. A weapon's awakening type can be changed at any time, but its awakening lvl will be reset to 1 in doing so.
Awakening Stats
Notes
DMG Cap stacks additively with other sources up to a maximum of 20%.[1]
C.A. DMG Cap stacks additively with other sources up to a maximum of 75%.[1]
Ennead Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 100 |
|
1500 |
Total | ![]() ![]() |
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Exo Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 |
|
2160 |
Total | ![]() ![]() ![]() |
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Grand Weapons
Lvl | ![]() |
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2 | ![]() |
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3 | ![]() |
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4 | ![]() |
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Total | ![]() ![]() |
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Proven Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 200 | 1500 |
Total | ![]() ![]() |
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Revans Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 100 |
|
1500 |
Total | ![]() ![]() |
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