Damage Cap

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Bonus Damage | Critical Damage | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines


This article is about the damage cap of various battle actions. For the status effects and weapon skills, see Damage Cap Up.

The damage cap is an upper limit on how much damage can be dealt in various circumstances. It is not necessarily a final limit—damage values seem to fluctuate around the soft cap rather than hitting a specific value ceiling, but they cannot significantly surpass it without effects that specifically raise the soft damage cap. Normal attack, charge attacks, and skills have various soft caps based on the source. Damage cap values can be found on this page in the sections below.

There are various ways to temporarily increase the damage cap, such as with the DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
buff or with weapon skills. Assassin buffs are notable for increasing ATK while also significantly increasing normal attack damage.

Some weapon skills and support skills (most notably Seraphic Weapons) can also raise the damage cap if conditions are met. Conversely, enemies with elemental resistances such as Xeno Showdown bosses take a lower damage cap (up to 50% less) for any element other than their weakness.

Besides the damage cap described above, there is a hard cap where damage will no longer increase even when utilizing buffs and debuffs. In general, this point is 13.1 million or 6.6 million depending on the battle, but this can be lower for certain foes (e.g., the Campaign-Exclusive Quest is known to have a cap of 30,000).

Normal Attack Damage Cap

Damage Reduction
0 - 300k 0%
300k - 400k 20%
400k - 500k 40%
500k - 600k 95%
600k - 99%
Examples
Raw Damage"Raw Damage" is the damage before the reduction thresholds are calculated Actual Damage
300k 300k
400k 380k
500k 440k
600k 445k
1m 449k

Normal Attack Damage Cap Up

  • Other boost to damage cap weapon skills stack additively with each other up to a maximum of 20%.

C.A. Damage Cap

Standard

Damage Reduction Normal
0 - 1.50m 0% 1.50m
1.50m - 1.70m 40% 1.62m
1.70m - 1.80m 70% 1.65m
1.80m - 2.50m 95% 1.685m
2.50m - 99%
  • Includes Main Character
  • Unaffected by character or mainhand rarity
  • 3m raw DMG would thus be corrected to 1.69m DMG.
  • Source: gbf-wiki.com[2]

5★ Eternals Characters

Damage Reduction Normal
0 - 1.80m 0% 1.80m
1.80m - 2.00m 40% 1.92m
2.00m - 2.20m 70% 1.98m
2.20m - 3.00m 95% 2.02m
3.00m - 99%
  • 5m raw DMG would thus be corrected to 2.04m DMG.

6★ Eternals Characters

  • Upon acquiring first stage Transcendence, the Eternal's charge attack cap is further raised to ~2.30 million.

C.A. Damage Cap Up

  • C.A. Cap Up skills can be combined across different sources. [3][4]
Skill Cap Shared Cap Total Cap
Damage Cap Up 20% 95%
Weapon Awakening Damage Cap Up
Normal Sentence / Glory 75% 75%
Omega Sentence 75%
Excelsior 75%
Ultima Gauph Key γ /
Dark Opus γ Pendulum
15%
Harbinger of the Dark Sunrise 20%
Rightway Pathfinder II 30%
Weapon Awakening C.A. Damage Cap Up 75%
  • Boosting the Special C.A. Damage Cap allows charge attacks to surpass the "hard cap" of 6.6 or 13.1 million, depending on the raid.

Chain Burst Damage Cap

2 Chain

Damage Reduction Normal
0 - 1.00m 0% 1.00m
1.00m - 1.20m 40% 1.12m
1.20m - 1.30m 70% 1.15m
1.30m - 1.50m 95% 1.16m
1.50m - 99%

3 Chain

Damage Reduction Normal
0 - 1.25m 0% 1.25m
1.25m - 1.45m 40% 1.37m
1.45m - 1.50m 70% 1.385m
1.50m - 2.00m 95% 1.41m
2.0m - 99%

4 Chain

Damage Reduction Normal
0 - 1.50m 0% 1.50m
1.50m - 1.70m 40% 1.62m
1.70m - 1.80m 70% 1.65m
1.80m - 2.50m 95% 1.685m
2.50m - 99%

Skill Damage Cap

  • Skill damage is attenuated in the same way as Normal Attack, Charge Attack and Chain Burst Damage however the threshold is specific to each skill and its level of upgrade when applicable.
  • All skills possess four thresholds which can be further boosted by Weapon Skills, character and class Extended Mastery Perks, Over Mastery Bonuses, Qilin's Aura, certain characters' Support Skills, and buffs such as Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    and Skill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    .
  • Although the first three thresholds and reductions vary per skill, all skills share a 99% reduction in outgoing damage at the fourth threshold.

The following are two examples:

Wilnas's thresholds for  Hadron Smash1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff.:

Threshold Reduction Effective DamageThe amount of damage (after reduction has been applied) that can be dealt within the threshold Total Effective DamageThe total amount of damage dealt before reaching the next threshold.
0 - 1,100,000 0% 1,100,000 1,100,000
1,100,001 - 1,300,000 60% 80,000 1,180,000
1,300,001 - 1,700,000 70% 120,000 1,300,000
1,700,001 - 1,800,000 95% 5,000 1,305,000
1,800,001 and above 99% N/A N/A

Olivia's thresholds for  Darker than Dusk500% Earth damage to all foes (Damage cap: ~820,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, and Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.
:

Threshold Reduction Effective DamageThe amount of damage (after reduction has been applied) that can be dealt within the threshold Total Effective DamageThe total amount of damage dealt before reaching the next threshold.
0 - 700,000 0% 700,000 700,000
700,001 - 800,000 30% 70,000 770,000
800,001 - 900,000 60% 60,000 830,000
900,000 - 1,000,000 90% 10,000 840,000
1,000,001 and above 99% N/A N/A

Skill Damage Additional Attenuation

  • Unlike Normal Attack, Charge Attack and Chain Burst Damage, Skill Damage is subject to another attenuation if the damage, after the reductions listed above, meets a certain threshold.[5][6] This value is dependent on the damage multiplier of the skill itself. However, buffs such as Skill DMG UpSkill DMG is boosted
    which change the damage multiplier will not change the threshold. Skills with multipliers of 601% or higher are exempt from this additional attenuation.
  • If the damage exceeds Threshold 1, any damage between Threshold 1 and 2 will be reduced by 80%.
  • If the damage exceeds Threshold 2, any damage past Threshold 2 will be reduced by 99.9%.
Skill DMG Multiplier Threshold 1 Threshold 2 Practical Hard CapThe observed damage when reaching Threshold 2.
Final damage will not exceed this value significantly.
100% and below 3,000,000 4,500,000 3,300,000
101 - 200% 5,000,000 7,500,000 5,500,000
201 - 300% 6,000,000 9,000,000 6,600,000
301 - 400% 7,000,000 10,500,000 7,700,000
401 - 500% 8,000,000 12,000,000 8,800,000
501 - 600% 12,000,000 15,000,000 12,600,000
601% and above N/A N/A N/A

Boosts From Weapon Skills

Skill Cap Boost Maximum Cap Boost
Tempering Inferno's Tempering
Hoarfrost's Tempering
Terra's Tempering
Whirlwinds' Tempering
Zion's Tempering
Oblivion's Tempering
Small SL15 3.5%8.75% with one 5★ Optimus Series Summon aura.
14% with two 5★ Optimus Series Summons auras.
15.4% with two 5★ Optimus Series Summons auras and 4★ Six Dragons Series Summon's sub aura.
100%
Medium SL15 4.5%11.25% with one 5★ Optimus Series Summon aura.
18% with two 5★ Optimus Series Summons auras.
19.8% with two 5★ Optimus Series Summons auras and 4★ Six Dragons Series Summon's sub aura.
Big SL15 5.5%13.75% with one 5★ Optimus Series Summon aura.
22% with two 5★ Optimus Series Summons auras.
24.2% with two 5★ Optimus Series Summons auras and 4★ Six Dragons Series Summon's sub aura.
Proximo's Two-Sword Tech 10%
V.A.R.I.S.'s Yes, My Lord! 10%
Elemental Arts Scarlet Arts
Cobalt Arts
Amber Arts
Jade Arts
Golden Arts
Graphite Arts
(Up to) 20%
Qilin Lyre's Harbinger of the Dusk of Nightfall 20%
Wasserspeier's Dual Blade's Humanity 20%
Maverick's Shadowhound's Humanity 20%
Demonic Longstaff's Arcanist's Humanity 20%
Hercules' Slayer of Immortals II 20%
Flamma Orbis's Sunveil's Crown 30%
Rebuilt Revan Weapon's Special Awakening 5%
Exo Aristarchus's Attack Awakening 15%
Ultima Weapons' Scandere Facultas (Up to) 50%
Dark Opus Weapons' β Revelation
Yggdrasil's Bough's Astral Arts II
Rhongomyniad's Astral Pierce II

References