Supplemental Damage
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Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Destruction Damage | Bonus Damage | Critical Damage | Supplemental Damage | DMG Taken Amplified
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects
Supplemental Damage refers to damage that is added to certain damage instances. The generic status associated with supplemental damage is 
.
Supplemental damage activations follow certain rules:
- Supplemental damage, such as
Supplemental DMGDMG dealt is supplemented
and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect is applied additively to each damage instance.- Skills that hit foes for multiple times (e.g.
Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~81,000 per hit~810,000 total; Does not include Peacemaker.).
At level 95:
Also inflict Scattered StardustMultiattack rate is lowered / Skill DMG taken is supplemented (Specs boosted while in break / Can't be removed)
Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken
(While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect.
Gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.) will apply the supplemental damage per damage instance. - Every
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
instance will be treated as a separate damage instance. - Charge Attacks are treated as a single damage instance, even if the full animation shows multiple hits.
- Additional, distinct damage effects, such as bonus damage, will still be treated separately. Although depending on the charge attack, these may also count as a different damage type (such as skill damage) and will not benefit from supplemental effects that apply only to charge attack damage.
- Some characters will show multiple damage instances per normal attack. Supplemental damage is applied to each individual damage instance.
- However, there are some noted cases where a normal attack animation shows multiple hits, but is treated as a single damage instance (e.g. Ilsa, Heles (Wind)).
- Skills that hit foes for multiple times (e.g.
- Supplemental damage ignores DMG Cuts, DEF, and
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, except for 100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and is not affected by soft capping mechanics.[1] - Only for skill damage and C.A. Damage will supplemental damage be boosted by any multiplier that increases Final Damage (e.g. Seraphic multiplier).[2][3]
- Supplemental damage is applicable to the following: [4]
| Does apply | Does not apply | Only applies to Boost to DMG debuffse.g. Local status effect |
|---|---|---|
| Normal Attack Damage | Standard Plain Damage (e.g. Inflict 25% Mode Bar CutCut to foe's mode bar Strength: 25%. At level 75: Effect increased to 33% Mode Bar CutCut to foe's mode bar Strength: 33%. At level 90: Now targets all foes. Plain damage cap increased to 999,999. Also deal 300% Fire damage (Damage cap: ~420,000). Also inflict and Duration: 180 seconds. (Auto-activates when a Fire ally removes a foe's buff.)) |
Counter Damage |
| Normal Attack Bonus Damage (e.g. ) |
Fixed Plain Damage (e.g. Remove 1 buff. At level 95: Plain damage cap increased to 1,200,000. Also inflict Duration: 180 seconds.) |
|
| C.A. Damage | C.A. Bonus Plain Damage (e.g. Yodarha (SSR)) |
|
| Skill Damage | ||
| Summon Call Damage | ||
| Chain Burst Damage |
- The supplemental damage value usually has a cap, and it is dependent on the source of the effect. However, the actual damage is usually based on a formula, which can take different forms, for instance:
- Based on a percentage of the foe's maximum HP, such as Sandalphon (Event)'s
The Power of OneAll allies gain
30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 50% more damage.Duration: 3 turns and Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns.
Caster gains Light of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff
Duration: 3 turns. skill. - Based on a percentage of the initial damage instance, such as Halluel and Malluel's
EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect effect.- When two sources of this type are present and stack (e.g. Fraux's
Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: Unknown)Duration: 2 turnsLocal status effect and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect), they stack additively and not multiplicatively, i.e. the calculation is based on the damage before supplemental damage.
- When two sources of this type are present and stack (e.g. Fraux's
- Based on the number of debuffs, such as Silva (Light)'s
Weak PointDMG taken is supplemented based on number of debuffs
effect.
- Based on a percentage of the foe's maximum HP, such as Sandalphon (Event)'s
- When the supplemental damage is a non-integer, the damage is rounded up.
Effect Stacking
- Supplemental damage sources are separated into several categories that will generally stack with each other.
- Unless otherwise stated, only the highest strength applies in the case where multiple sources of the same category are present.
- Described below are the different categorizations which will stack with each other[5]:
| Category | Sub-category | Description |
|---|---|---|
| Standard | The most common category and with the greatest variety of buffs. They are divided into 4 sub-categories; none of which stack with each other | |
| Buff | This comprises of all buffs, as well as some special non-Keen buffs such as . | |
| Keen | This comprises of all buffs. | |
| Support Skill A | This comprises of some but not all Support Skills that confer supplemental damage. | |
| Aetherial Mastery Bonus (Earrings) | This comprises perks from aetherial mastery bonuses.[6] | |
| Support Skill B | This category comprises of some but not all Support Skills that confer supplemental damage but also stack with the category of Standard. | |
| Support Skill C | This category comprises of Support Skills that only target charge attack damage. | |
| Support Skill D | This category comprises of Support Skills that only target skill damage. | |
| Weapon Skill | This comprises of all supplemental damage that come from Weapon Skills Subcategories under this stack with each other. | |
| A | This category comprises of all weapons that do not fall under any of the following sub categories. Weapons under this category stack with each other. (Damage cap: 100,000.) | |
| B | The only known weapon in this category is Wasserspeier with the Emblem of Humanity. | |
| C | This category comprises of all Weapon skills that confer a stacking buff (e.g. | |
| D | This category comprises of all weapons that only target skill damage (e.g. Weapons under this category stack with each other. (Damage cap: 200,000.) | |
| E | This category comprises of all weapons that only target charge attack damage (e.g. Weapons under this category stack with each other. (Damage cap: 1,000,000.) | |
| Summon Aura | This category comprises of all Summon Auras. | |
| Character Debuff | This category comprises of debuffs applied by Characters that confer supplemental damage. Subcategories under this stack with each other. | |
| A | This category comprises most of the known character debuffs that confer supplemental damage based on enemy max HP. | |
| B | This category comprises Local status effect debuffs that do not have a hit limit. For organizational purposes please refer to the DMG Taken Amplified page for further details. | |
| C | This category comprises Local status effect debuffs that do have a hit limit. For organizational purposes please refer to the DMG Taken Amplified page for further details. | |
| Summon Debuff | Currently only Local status effect is known to be in this category. | |
| Field | This category comprises of all fields that confer supplemental damage. | |
Filters
Sources
| Name | Rarity | Element | Source | Targets | Damage Cap | Cooldown | DurationDuration of the Supplemental Damage buff. Might differ from the skill duration indicated on the character page. | Category | Notes | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Apsaras |
- | Crowning FluidityGain Duration: Indefinite. (Can't be recast.) : Raise Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
Self | 30,000 ~ 150,000 | - | Indefinite | ?Verification needed. | Resets upon taking damage. | |||||||
Bandit Tycoon |
- | Heart of ChivalryGain Duration: 5 turns. |
Self | 50,000 | 10 turns | 5 turns | ?Verification needed. | Only applies to normal attack damage. | |||||||
Bandit Tycoon |
- | Stacking the OddsSupplement damage dealt when lvl is 9 or above (Damage cap: 100,000). |
Self | 100,000 | - | Indefinite | Support Skill B | Requires Master Level 20. Against foes with lvl 9 or above. | |||||||
Berserker |
- | TrampleSupplement damage upon triple attacks (Damage cap: 100,000). |
Self | 100,000 | - | Indefinite | Support Skill B | Requires Master Level 20. Only applies to all hits of a triple attack. | |||||||
Boogeyman |
- | Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Duration: 2 turns. (When is 5: Hit number doubles. Extend 's duration by 1 turn. Gain Duration: 1 turn .) |
All foes | 30,000 | 9 turns | 1 turn | Character Debuff A | ||||||||
Boogeyman |
- | Dark MarksmanGuaranteed double attacks. Into Hiding effect. Raise Duration: Indefinite by 1 at end of turn when MC didn't take damage (Max: 5). (Gain effects in order based on : 1: 20% chance to dodge all attacks from foes. 2: 30% boost to ATKMultiplier: Perpetuity. 3: 10% boost to skill damage cap. 4: Supplement skill damage [Damage cap: 50,000]. 5: 1-turn reduction to skill cooldowns.) |
Self | 50,000 | - | Indefinite | ?Verification needed. | Requires 4 . | |||||||
Cavalier |
- | Valorous AssaultSpear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Duration: 3 turns and Strength: 50000Duration: 3 turns. |
Self | 50,000 | 8 turns | 3 turns | ?Verification needed. | Requires a gun as a main weapon. Only applies to normal attack damage. | |||||||
Chaos Ruler |
- | Flames of ChaosInflict various debuffs on all foes. |
All foes | 30,000 | 14 turns | 6 turns | Character Debuff A | Inflicts Strength: (Damage cap: 30,000)Base Accuracy: 100%Duration: 6 turnsLocal status effect. | |||||||
Elysian |
- | Diatonic HarmonyGain Duration: Indefinite. (Recast to end.) |
All allies except Elysian | 50,000 | 1 turn Recast: 0 turns |
1 turn | Standard - Buff | Randomly grants Strength: (Damage cap: 50,000)Duration: 1 turn at end of turn. All buffs are granted every 7 turns. | |||||||
Fighter Origin |
- | Dawnbreak400% Elemental damage to a foe (Damage cap: ~635,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) |
One foe | 30,000 | 7 turns | 3 turns | Character Debuff A | Auto-activates upon taking damage. Auto-activates a random damage skill upon normal attacks when MC has . | |||||||
Fighter Origin |
- | Rising HeartGuaranteed double attacks. 100% boost to charge bar gained from damage taken. Raise Duration: Indefinite lvl by 1 for every 100% of charge bar consumed (Max: 3). (Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF. 2: 100% / 20% boost to critical hit rate.100% chance of dealing 20% more damage. 3: Supplement damage (Damage cap: 30,000). At level 40: Max lvl increased to 5. (Gain more effects in order based on lvl: 4: Normal attacks deal 2-hit damage to random foes. 5: Counter upon taking damage [1 hit].) |
Self | 30,000 | - | Indefinite | Support Skill B | Requires lvl 3. | |||||||
Gladiator |
- | Chase BladeGain Strength: 100%Duration: 2 turns and Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Self | 20,000 | 7 turns | 3 turns | Standard - Buff | Requires an auxiliary weapon. | |||||||
Lancer Origin |
- | Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Duration: 5 turnsLocal status effect. |
One foe | 30,000 | 8 turns | 5 turns | Character Debuff A | ||||||||
Lancer Origin |
- | Volitional ArmamentsIf main weapon is a Spear: Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes. If main weapon is an Axe: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap. At level 40: No longer requires Spear or Axe. |
Self | 30,000 | - | Indefinite | Support Skill B | Requires a Spear main weapon before lvl 40. | |||||||
Lumberjack |
- | Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. |
Self | 50,000 | 5 turns | 3 turns | Standard - Keen | From 2nd cast onward. Strength is 1% of a foe's max HP. | |||||||
Manadiver |
- | Leviathan MinoSkill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. |
All foes | 30,000 | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Character Debuff A | Requires 1 Crest of their element and 30% charge bar. Strength is 1% of a foe's max HP. | |||||||
Manadiver |
- | Ouroboros MinoSupport: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000). |
All allies | 30,000 ~ 55,000 | - | Indefinite | ?Verification needed. | ||||||||
Manadiver |
- | ChachazeroSupport: Supplemental skill damage to all allies (Damage cap: 30,000). |
All allies | 30,000 | - | Indefinite | ?Verification needed. | ||||||||
Manadiver |
- | Qilin SimulacrumSkill: When MC has 1 or more : 5-hit Dark damage to random foes (Damage cap: ~100,000 per hit). All Dark allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. (Consumes 40% of charge bar.) |
Dark allies | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | ||||||||
Manadiver |
- | Coco and MimiSkill: 2-hit Elemental damage to all foes (Damage cap: ~170,000 per hit). MC and allies of the same element gain Strength: 5% (Max: 25%)Duration: Indefinite and Strength: 4,000 (Max: 20,000)Duration: Indefinite. (Consumes 33% of charge bar.) |
Allies of same element as MC | 4,000 ~ 20,000 | - | Indefinite | ?Verification needed. | Only applies to normal attack damage. | Only applies to skill damage. | ||||||
Masquerade |
- | Martial ChoreographyGain Multiplier: PerpetuityDuration: 3 turns. |
Self | 30,000 | 7 turns | 3 turns | ?Verification needed. | Only applies to normal attack damage. | |||||||
Monk |
- | Enlightened Fury3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Duration: 3 turns. |
Self | 50,000 | 10 turns | 3 turns | ?Verification needed. | ||||||||
Nighthound |
- | Stealth ProtocolGain At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns. |
One foe | 30,000 | 7 turns | 5 turns | Character Debuff A | Inflicts Strength: (Damage cap: 30,000)Duration: 1 turn Local status effect at end of turn if no damage has been taken. | |||||||
Nighthound |
- | Rearguard RelocationSwitch positions with a sub ally for 5 turns. When switching with an ally: Switched ally gains Duration: 5 turns. All other allies gain Duration: 5 turns. |
All allies | 50,000 | Ready in 3 turns3-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
5 turns | Standard - Keen | ||||||||
Onmyoji |
- | Sealing TalismanGain Duration: 1 turn and Upon normal attacks: Deals bonus DMG / 1 debuff to a foe / Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe / Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed) Duration: 3 turns. (Consumes 5 .) |
Self | 100,000 | 10 turns | 3 turns | ?Verification needed. | Requires 5 . | |||||||
Paladin |
- | Shield of TenetsSupplement all allies' C.A. damage (Damage cap: 100,000). |
All allies | 100,000 | - | Indefinite | Support Skill C | ||||||||
Robin Hood |
- | Emerald FogInflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
All foes | 3,000 ~ 30,000 | 7 turns | 4 turns | Character Debuff A | ||||||||
Robin Hood |
- | Rapid NockingNock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
Self | 50,000 | 7 turns | Indefinite | Standard - Keen | Strength is 1% of a foe's max HP. | |||||||
Robin Hood |
- | Rapid NockingNock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
One foe | 50,000 | 7 turns | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Character Debuff A | Inflicts Strength: 30% DEF Down / (Damage cap: 50,000)Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. upon charge attack. | |||||||
Runeslayer |
- | Multiplying MagicGain Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
Self | 50,000 | - | Indefinite | Support Skill B | Requires 1 . | |||||||
Shieldsworn |
- | Shield Hurl300% Elemental damage to a foe (Damage cap: ~635,000). Gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When lvl is 5: Activates at end of turn.) |
Self | 10,000 ~ 50,000 | 7 turns | Indefinite | ?Verification needed. | Auto-activates at end of turn when lvl is 5. | |||||||
Soldier |
- | Enhancing ShellEnhancing Shell 90 ATK Hits all: Yes ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 50,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. when attacking with Enhancing Shell. Strength is 5% of a foe's max HP. | |||||||
Soldier |
- | Expert Model: Chaos LegionExpert Model: Chaos Legion 200 ATK Hits all: No Surpasses DMG cap by 50% / ~20% chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe. |
One foe | 100,000 | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Character Debuff A | ~20% chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe when attacking with Expert Model: Chaos Legion. | |||||||
Soldier |
- | Expert Model: ApocalypseExpert Model: Apocalypse 200 ATK Hits all: Yes Deals DMG to all foes / Surpasses DMG cap by 50% / 1 random buff Duration: 2 turns Strength: 50,000Duration: 2 turns Strength: 10%Duration: 2 turns Strength: 100% chance of dealing 20% more damage.Duration: 2 turns Strength: 100%Duration: 2 turns Strength: 30%Duration: 2 turns and 1 random debuff Strength: 1000Duration: 2 turns Strength: 1000Duration: 2 turns Strength: 20%Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns to MC |
Self | 50,000 | - | 2 turns | Standard - Buff | Randomly gains Strength: (Damage cap: 50,000)Duration: 2 turns when attacking with Expert Model: Apocalypse. | |||||||
Tormentor |
- | Thousand SlicesInflict Strength: 10%Duration: 2 turns and Strength: 50%Duration: 2 turnsLocal status effect on all foes. |
All foes | No damage cap | 8 turns | 2 turns | Character Debuff C | Strength is 10% of damage dealt. Ends after 20 hits. | |||||||
Viking |
- | Dual-Axe LegendGuaranteed double attacks. Supplement normal attack damage (Damage cap: 30,000). |
Self | 30,000 | - | Indefinite | Support Skill B | Only applies to normal attack damage. | |||||||
Wizard Origin |
- | Aether Blast IV200% Elemental damage to all foes (Damage cap: 185,000 per hit). All allies gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) MC gains Strength: 50%Duration: 5 turns and Strength: 30%Duration: 5 turns. (Hit number increases for each Crest of own element [Max: 6 hits]) At level 50: MC also gains Strength: 30,000Duration: 5 turns. (Maximum hit number increased for each Crest of own element [Max: 11 hits].) |
Self | 30,000 | 6 turns | 5 turns | ?Verification needed. | Only applies to skill damage. | |||||||
Wizard Origin |
- | Aether XenoglossiaEnd cooldown for all allies' damage skills. All allies gain Duration: 1 turn . (Can only be used when MC has 10 Crests of own element. Can't recast.) |
All allies | 100,000 | - | 1 turn | Standard - Buff | Requires 10 Crests of own element. | |||||||
Aglovale (Yukata) |
Schicke Schneeflocken3-hit, 100% Fire damage to a foe (Damage cap: ~155,000 per hit). All Fire allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite and 1 Duration: Indefinite. (While is in effect: Hit number increases to 6.) |
Fire allies | 10,000 ~ 50,000 | 7 turns Lvl 55: 6 turns |
Indefinite | ?Verification needed. | Ends cooldown upon charge attack. Auto-activates after normal attacks. | ||||||||
Aglovale (Yukata) |
Erfrischender SpaziergangGain Duration: 3 turns. Instantly perform a normal attack without using up a turn. End cooldown for other skills. |
Self | 30,000 | Ready in 5 turns5-turn cooldown at start of battle. / 20 turns20-turn cooldown upon use. |
3 turns | Standard - Buff | |||||||||
Alanaan |
The Sun's BenevolenceExtend Field effect Local status effect's duration from 8 turns to 12 turns. (When Field effect Local status effect is in effect: Supplement Fire allies' critical hit damage by 50,000.) |
Fire allies | 50,000 | - | Indefinite | Support Skill B | Requires level 90 (5★). Only applies to critical hit damage. | ||||||||
Altair (Holiday) |
Battleplan: March All Fire allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 1 Duration: Indefinite. (When Altair's is 5: Skill changes to Battleplan: Maneuver.) All Fire allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 15%Duration: 3 turns. (Consumes 5 .) |
Fire allies | 50,000 | 7 turns Lvl 55: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Anthuria |
Quick StepWhen Anthuria's is 2 or above at end of turn: All Fire allies gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite. At level 90: All Fire allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. (When is 4: All Fire allies also gain Strength: 10%.) |
Fire allies | 60,000 ~ 300,000 | - | Indefinite | ?Verification needed. | Requires level 90 (5★) and lvl 2 | ||||||||
Aoidos |
Legendary WarriorsAll allies gain Duration: 2 turns and Strength: 300,000Duration: 3 turns. (When caster's is 4: All allies also gain Strength: 30%Duration: 3 turns.) |
All allies | 300,000 | 6 turns | 3 turns | ?Verification needed. | |||||||||
Asuka & Unit 02 |
Thunder Spear4-hit, 200% Fire damage to a foe (Damage cap: ~320,000 per hit). Inflict Duration: IndefiniteStacking: PermanentLocal status effect. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Thunderscarred effect specs increase upon each lvl [Max: Lvl 5].) |
One foe | 6,000 ~ 30,000 | 6 turns Lvl 55: 5 turns |
Indefinite | Character Debuff A | Ends cooldown upon charge attack. | ||||||||
Azazel (Halloween) |
Dark DominatorAll allies gain Duration: 1 turn , Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (When a foe has Petrified Local status effect: Instantly perform a normal attack without using up a turn.) |
All allies | 50,000 | 8 turns Lvl 55: 7 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Azazel (Halloween) |
Naughty Children, Run and Hide!80% Bonus Fire DMG effect and supplement damage dealt (Damage cap: 100,000) against foes with Petrified Local status effect. |
Self | 100,000 | - | Indefinite | Support Skill B | Against foes with Petrified Local status effect. | ||||||||
Charioce XVII |
Boost MoraleRestore 30% of an ally's HP (Healing cap: 2000). Grant an ally Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
One ally | 30,000 | 5 turns Lvl 55: 4 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Chichiri |
Pinpoint Burst400% Fire damage to all foes (Damage cap: ~635,000). Inflict Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect. After clearing 4th Fate Episode at Zhurong's Yupei level 7: Also gain Duration: 2 turns. |
All foes | 30,000 | 7 turns Yupei Lvl 3: 6 turns |
3 turns | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Dorothy and Claudia (Summer) |
AufwachenAll Fire allies gain Strength: 20%Duration: 2 turns. (When Duration: Indefinite is 3: All Fire allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 2 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2 turns.) |
Fire allies | 50,000 | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
2 turns | Standard - Keen | Claudia only. Strength is 1% of a foe's max HP. | ||||||||
Enyo (Summer) |
Gratzounia Kydoimos300% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. |
All foes | 30,000 | 8 turns Lvl 75: 7 turns |
3 turns | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Enyo (Summer) |
ChrysomiloGain Strength: 20,000 (Max: 60,000)Duration: Indefinite. Instantly perform a normal attack without using up a turn. |
Self | 20,000 ~ 60,000 | 6 turns | Indefinite | ?Verification needed. | Ends cooldown when a foe uses a special attack. | ||||||||
Eustace (Yukata) |
Fire It Up6-hit, 100% Fire damage to a foe (Damage cap: ~81,000 per hit). Inflict Strength: 30,000Base Accuracy: 100%Duration: 2 turnsLocal status effect. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Strength: 20%. |
One foe | 30,000 | 7 turns Lvl 55: 6 turns |
2 turns | Character Debuff A | |||||||||
Fraux |
Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000). Inflict Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect. (When is in effect: Also inflict Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.) |
One foe | No damage cap | 7 turns Lvl 55: 6 turns |
2 turns | Character Debuff B | Requires . Strength is 10% of damage dealt. | ||||||||
Fraux |
Strength UprightWhen Switching to Main Ally: Gain Duration: Indefinite. (Can't be reactivated.) At level 95: 1-turn cut to all allies' skill cooldowns. All allies also gain Strength: 30,000Duration: Indefinite. (Can't be reactivated.) |
All allies | 30,000 | - | Indefinite | ?Verification needed. | Requires level 95 (5★). | ||||||||
Icarus |
Way of the WarriorImmune to . Gain these effects in order based on number of : 1: 30% boost to ATKMultiplier: Normal. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: Supplement damage dealt (Damage cap: 10,000). 5: AmplifyMultiplier: Seraphic normal attack damage by 20%. |
Self | 10,000 | - | Indefinite | Support Skill B | Requires 4 . | ||||||||
Izmir (Yukata) |
Bathed BeautySupplement Fire allies' C.A. damage (Damage cap: 100,000). AmplifySeraphic modifier Fire allies' damage against Wind foes by 20%. |
Fire allies | 100,000 | - | Indefinite | Support Skill C | Strength is 5% of a foe's max HP. | ||||||||
Kallen Kouzuki |
Zero Squad Commander Duration: Indefinite rises every turn (Max: 5). (Supplemental damage effect and Bonus Fire DMG effect based on lvl.) |
Self | 5,000 ~ 30,000 | - | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. Damage cap rises based on lvl. | ||||||||
Kurapika |
Chains of Resolve3-hit, 200% Fire damage to a foe (Damage cap: ~290,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and 2 random debuffs. Remove 1 buff. (While is in effect: Damage increased to 300% per hit. Damage cap increased to ~580,000 per hit. Cooldown ends at end of turn. Can recast once each turn it is cast.) |
One foe | 30,000 | 7 turns Lvl 55: 6 turns |
3 turns | Character Debuff A | Randomly inflicts Strength: (Damage cap: 30,000)Duration: 3 turnsLocal status effect. Ends cooldown upon charge attack. Ends cooldown at end of turn and can recast once each turn it is cast while is in effect. | ||||||||
Lavirita |
Taglio Efficiente5-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit). Inflict Base Accuracy: 100%. Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Self | 10,000 ~ 50,000 | 6 turns Lvl 55: 5 turns |
Indefinite | ?Verification needed. | Auto-activates upon normal attacks on a turn when 5 are consumed. | ||||||||
Lavirita |
Granata dell'Oscurita300% Fire damage to all foes (Damage cap: ~295,000). Random buff to Fire allies or random debuff to all foes. (Number of activations increased based on lvl [Max: 6 times].) |
Fire allies | 30,000 | 14 turns Lvl 75: 12 turns |
4 turns | Standard - Buff | Randomly grants Strength: (Damage cap: 30,000)Duration: 4 turns. All effects are granted when lvl is 5. | ||||||||
Luffy |
The Worst GenerationNo charge bar gain upon normal attacks. Buffs can't be removed. Luffy won't be knocked out for the first 5 turns. At level 95: Luffy now won't be knocked out for the first 10 turns. Also supplement damage (Damage cap: 50,000). |
Self | 50,000 | - | Indefinite | Standard - Support Skill A | Requires level 95 (5★). | ||||||||
Mimlemel (Summer) |
Midsummer HeatwaveDeal 3-hit damage to random foes on third hit of each normal attack. Supplemental damage to the third hit (Damage cap: 40,000). |
Self | 40,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. Only applies to the third hit. | ||||||||
Mirin (Summer) |
Phoenix Cicada StanceGain Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: Indefinite. (Phoenix Cicada Stance ends upon taking damage 3 times.) |
Self | 50,000 | 8 turns | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. Ends upon taking damage 3 times. | ||||||||
Mugen |
Ballistic Big Boy1000%Unworldly Fire damage to a foe (Damage cap: ~3,000,000). Mugen gains a random buff effect. |
Self | 50,000 | - | Indefinite | Standard - Buff | Rampage mode only. Randomly gains Strength: (Damage cap: 50,000)Duration: Indefinite. Overwrites Strength: (Damage cap: 20,000)Duration: Indefinite. | ||||||||
Mugen |
Song of InnocenceAll allies gain a random buff effect and Strength: 20%. |
All allies | 20,000 | 7 turns Lvl 75: 6 turns |
Indefinite | Standard - Buff | Randomly grants Strength: (Damage cap: 20,000)Duration: Indefinite. End cooldown for Strength: 20%.. ends the skill's cooldown. | ||||||||
Nezha (Yukata) |
Lost Legacies ResurrectedGain these effects in order based on number of Primal allies in the party: 1: Ignore foes' Wind resistance. 2: 30% boost to ATKMultiplier: Perpetuity. 3: Guaranteed triple attacks. 4: 20% boost to skill damage and 10% boost to skill damage cap. 5: Supplement skill damage (Damage cap: 30,000). |
Self | 30,000 | - | Indefinite | Support Skill D | Requires 5 Primal allies. | ||||||||
Nezha (Yukata) |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Percival |
TraeumereiGain Strength: 60%-20%Duration: 3 turns. At level 100: Also gain Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of . |
Self | 50,000 | 6 turns | 3 turns | Standard - Keen | Requires level 100 (5★) and 5 . Strength is 1% of a foe's max HP. | ||||||||
Percival (Grand) |
Lohens SchicksalWhen normal attacking a foe whose lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
One foe | No damage cap | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Character Debuff C | Strength is 30% of damage dealt. Against foes with lvl 7 or above. Ends after 6 hits. | ||||||||
Ragazzo |
Fiamma di Cannone300% Fire damage to all foes (Damage cap: ~635,000). Gain Strength: 100,000Duration: 1 turn . (Consumes 1 to also gain Duration: 1 turn .) |
Self | 100,000 | 10 turns Lvl 55: 9 turns |
1 turn | Standard - Buff | |||||||||
Reinhardtzar (Grand) |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Sato |
Master NinjaAt end of turn if no damage has been taken: Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 5). Gain effects in order based on Multiplier: Perpetuity lvl: 1: 30% boost to ATKMultiplier: Perpetuity. 2: Guaranteed triple attacks. 3: 20% boost to dodge rate. 4: Supplement skill damage by 30,000. 5: Activate Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Remove 1 buff. (Forms Duration: Indefinite. When is formed: Changes to Duration: Indefinite.) at end of turn if no damage has been taken. |
Self | 30,000 | - | Indefinite | ?Verification needed. | Requires lvl 4. | ||||||||
Shinsengumi |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Silva (Yukata) |
Salve Bullet1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
One foe | No damage cap | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Character Debuff C | Strength is 30% of damage dealt. Ends after 6 hits. | ||||||||
Sturm (Grand) |
Deft BladeRaises Duration: Indefinite lvl by 1 upon using a skill (Max: 5). Doesn't consume sharp boost to ATK effects upon dealing skill damage. Upon dodging: Activate Inflict Strength: 2000Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 100%. Gain Strength: 50%Multiplier: AssassinDuration: 1 turn .. (Based on lvl: Boost to skill specs and supplement skill damage.) At level 90: At lvl 5: 20% boost to dodge rate. |
Self | 6,000 ~ 30,000 | - | Indefinite | ?Verification needed. | |||||||||
Tabina |
Iiedad300%-350% Fire damage to a foe (Damage cap: ~500,000) and remove 1 buff. Inflict Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turns. |
One foe | 3,000 ~ 30,000 | 7 turns Lvl 55: 6 turns |
4 turns | Character Debuff A | |||||||||
Tien |
Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~81,000 per hit~810,000 total; Does not include Peacemaker.). At level 95: Also inflict Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken (While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect. Gain Strength: 30%Duration: 2 turns and Duration: 2 turns. |
One foe | 10,000 ~ 50,000 | 6 turns | Indefinite | ?Verification needed. | Requires level 95 (5★). | ||||||||
Tien |
Last HopeIncrease the Bounty lvl cap to . At level 150: Raise lvl by 2. At level 55: Now raises lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises lvl by 3 on all foes. Also inflict 2 random debuffs on all foes. can be cast a second time during each turn it is used. Supplement Tien's damage dealt based on lvl (Max: 100,000). |
Self | 10,000 ~ 100,000 | - | Indefinite | Standard - Support Skill A | Requires Transcendence Stage 5 and . | ||||||||
Wamdus (Holiday) |
IvoryfallAll Fire allies gain Strength: 20%Duration: 3 turns, Strength: 30%Duration: 3 turns, Duration: 3 turns, and Strength: 100,000Duration: 2 turns. (Can only be used when lvl is 3.) |
Fire allies | 100,000 | 10 turns | 2 turns | Standard - Buff | Requires lvl 3. Strength is 1% of a foe's max HP. | ||||||||
Yuel |
MoonriseSupplement all allies' damage against foes with Local status effect (Damage cap: 30,000). |
All allies | 30,000 | - | Indefinite | Support Skill B | Against foes with Local status effect. | ||||||||
Yuel (Grand) |
Crimson Dance: Shoujou450%Massive Fire damage to a foe. Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. (While is in effect: Activates twice.) |
Self | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | |||||||||
Yuel (Grand) |
Crimson Dance: Chin Performs Duration: Indefinite. (Upon 6 combined Fire chain bursts or caster's triple attacks after use: Skill changes to Crimson Dance: Yaku. Can't recast.) Shifts to Duration: Indefinite. Gain Duration: Indefinite and Duration: 1 turn . (Upon 6 combined Fire chain bursts or caster's triple attacks after use: Skill changes to Crimson Dance: Gyou. Can't recast.) Shifts to Duration: Indefinite. Gain Duration: Indefinite and Duration: 1 turn . (Can't recast.) |
Self | 50,000 | - | Indefinite | Standard - Keen | Strength is 1% of a foe's max HP. Can't recast. | ||||||||
Aster |
Refreshing BreezeGrant an ally Strength: 50%Duration: 5 turns and Strength: (Damage cap: 20,000)Duration: 5 turns. |
One ally | 20,000 | 8 turns Lvl 45: 7 turns |
5 turns | Standard - Buff | |||||||||
Cassius (Yukata) |
Moon Between the Clouds Strength: Indefinite lvl rises by 1 upon an ally's damage skill usage (Max: 10). (Supplement damage dealt based on lvl.) |
Self | 2,000 ~ 20,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. | ||||||||
Altair |
Lexicon of CombatSupplement C.A. damage for Water allies with 5 or more buffs (Damage cap: 100,000). |
Water allies | 100,000 | - | Indefinite | Support Skill C | Requires level 95 (5★) and 5 or more buffs. | ||||||||
Andira (Summer) |
Multi-Solstice600% Water damage to all foes (Damage cap: ~900,000). Inflict Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. |
All foes | 10,000 | 6 turns Lvl 55: 5 turns |
Indefinite | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Ange (SSR) |
Petales Dansants450%Massive Water damage to a foe. Gain Strength: 100% chance of dealing 20% more damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. |
Self | 50,000 | - | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Cagliostro (Summer) |
Aqua Magna450%Massive Water damage to a foe. Cagliostro gains 1 Duration: Indefinite. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Cagliostro (Summer) |
Ars Nova All Water allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 1 Duration: Indefinite. (When Cagliostro's Duration: Indefinite is 5: Skill changes to Ars Notoria.) All Water allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 15%Duration: 3 turns. |
Water allies | 50,000 | 7 turns Lvl 55: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Cassius (Valentine) |
Lunar Decoration450%Massive Water damage to a foe. 1-turn cut to Cassius's skill cooldowns. Gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 100,000 | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Cupitan |
Light of PesciSupplement Water allies' skill damage (Damage cap: 50,000). At level 100: 1-turn cut to (Other Water allies gain buffs based on their number of damage skills in this order: Strength: 100% chance of dealing 50% more damage.Duration: 1 turn , Strength: 30%Duration: Indefinite, Duration: Indefinite.) (Can't recast.)'s skill standby for every 7 damage skills used by Water allies. |
Water allies | 50,000 | - | Indefinite | Support Skill D | Strength is 1% of a foe's max HP. | ||||||||
Darydara |
Robust PotentialGain Multiplier: PerpetuityDuration: 5 turns. |
Self | 50,000 | 9 turns Lvl 55: 8 turns |
5 turns | Standard - Keen | Strength is 1% of a foe's max HP. Extends duration by 1 turn upon being targeted by a foe. | ||||||||
Drang (Grand) |
SwitcherooAll Water allies gain random buffs. Inflict random debuffs on all foes. (Number of buffs increases based on Multiplier: Perpetuity lvl. Number of debuffs increases based on lvl.) At level 95: All Water allies also gain Duration: Indefinite. Caster's Multiplier: PerpetuityDuration: Indefinite lvl and Duration: Indefinite lvl rise by 1. |
All foes | 30,000 | 7 turns Lvl 75: 6 turns |
3 turns | Character Debuff A | Randomly inflicts Strength: (Damage cap: 30,000)Duration: 3 turnsLocal status effect. All debuffs are inflicted when lvl is 5. | ||||||||
Erika |
Ordre de Soutien1-turn cut to a Water ally's skill cooldowns. Target ally gains Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, Duration: 3 turns, and Strength: 15%Multiplier: SeraphicDuration: 3 turns. |
One Water ally | 50,000 | 9 turns Lvl 75: 8 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Fediel (Summer) |
Eclipse's GraceUpon Fediel taking turn-based DMG: Gain Strength: 10%. All Water allies gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. |
Water allies | 60,000 ~ 300,000 | - | Indefinite | ?Verification needed. | |||||||||
Feower |
Radiance Bonus AbilityUpon using skills: Gain Strength: 6% (Max: 30%)Duration: Indefinite and Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Self | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | |||||||||
Filene |
PermafrostAgainst foes with Local status effect: Reduce damage taken by 20% and supplement damage dealt (Damage cap: 50,000) for Water allies. |
Water allies | 50,000 | - | Indefinite | Support Skill B | Against foes with Local status effect. | ||||||||
Gabriel |
Judgement Sphere5-hit, 100% Water damage to all foes (Damage cap: ~215,000 per hit). Inflict Base Accuracy: 200%Duration: 5 turnsLocal status effect. |
All foes | 20,000 | 9 turns Lvl 55: 8 turns |
5 turns | Character Debuff A | |||||||||
Grea (Summer) |
DragonheartGain Duration: 2 turns. (Grants the same effect to an ally with .) |
Self and One ally | 50,000 | 6 turns | 2 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Haaselia |
The Moon ReversedWhen Sub Ally: +2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns). +4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns). At level 95: +3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns). +5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns). +1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns). |
Water allies | 1,000 ~ 10,000 | - | Indefinite | ?Verification needed. | Requires level 95 (5★). | ||||||||
Ilsa (Formal) |
Raid of Honor4-hit, 150% Water damage to random foes (Damage cap: ~148,000 per hit). Remove 1 buff from all foes. All Water allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. Caster gains 1 Duration: Indefinite. (Activates every 3 triple attacks by Gun- or Bow-specialty Water allies.) |
Water allies | 10,000 ~ 50,000 | 6 turns Lvl 55: 5 turns |
Indefinite | ?Verification needed. | Ends cooldown upon charge attack. Auto-activates every 3 triple attacks by Gun- or Bow-specialty Water allies. | ||||||||
Ilsa (Formal) |
Secret Engagement1000% Water damage to a foe (Damage cap: ~1,215,000). Inflict Strength: 20%Base Accuracy: 100%Duration: 180 seconds, Strength: 20%Base Accuracy: 100%Duration: 180 seconds, and Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds. Caster gains 1 Duration: Indefinite. (Activates at end of turn when Gun- or Bow-specialty Water allies deal damage 60 or more times to the current target in 1 turn.) |
One foe | 3,000 ~ 30,000 | 9 turns Lvl 75: 8 turns |
180 sec | ?Verification needed. | Strength is 1% of a foe's max HP. Ends cooldown upon charge attack. Auto-activates at end of turn when Gun- or Bow-specialty Water allies deal damage 60 or more times to the current target in 1 turn. | ||||||||
Ilsa (Formal) |
Celebratory SaluteGun- or Bow-specialty Water allies gain effects in order based on number present as main allies: 1: Supplement normal attack damage by 30,000. 2: 10% Bonus Superior Elemental DMG effect. 3: Normal attack hit number increases by 1. 4: 10% boost to damage cap. |
Gun- and Bow-specialty Water allies | 30,000 | - | Indefinite | ?Verification needed. | |||||||||
Izmir |
FarewellAll allies gain Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (Consumes 20% of charge bar.) At level 100: No longer consumes charge bar. All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. |
All allies | 50,000 | 5 turns | 3 turns | Standard - Keen | Requires level 100 (5★). Strength is 1% of a foe's max HP. | ||||||||
Joel (SSR) |
Azure FreestyleAll Water allies gain Duration: Indefinite and Duration: Indefinite Fully restore Water allies' HP and remove all debuffs. (Can only be used when lvl is 5. When Joel is not a main ally: Remove from all allies.) (Can't recast.) |
Water allies | 50,000 | - | Indefinite | ?Verification needed. | Requires lvl 5. Can't recast. | ||||||||
Juri (SSR) |
Duo for the AgesWhile is in effect: Juri and the ally deal triple attacks, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and supplement critical hit damage (Damage cap: 50,000). Upon the ally with 's attacks: Juri deals 200% Water damage to all foes (Damage cap: ~400,000). Inflict Duration: 2 turnsLocal status effect. |
Self and One ally | 50,000 | 8 turns Lvl 55: 7 turns |
4 turns | Support Skill B | Requires . Only applies to critical hit damage. | ||||||||
Kolulu (Summer) |
Taste the SeaSupplement Water allies' damage based on their number of . (Takes effect even when Kolulu is a sub ally.) |
Water allies | 4,000 ~ 20,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. | ||||||||
Lilele |
Light-Up Stage Gain Duration: Indefinite. All Water allies gain Strength: 100%. (Can only be used when is 4. At end of turn after all allies' Hype was 4 for 2 turns in a row: Skill changes to Colorful Shine Stage. Can't recast.) Duration: Indefinite changes to Duration: Indefinite. All Water allies gain Strength: 100%. (At end of turn after all allies' Hype was 4 for 2 turns in a row: Skill changes to Sparkle Shower Stage. Can't recast.) Duration: Indefinite changes to Duration: Indefinite. All Water allies gain Strength: 100%, Duration: 1 turn , and Duration: Indefinite. (Can't recast.) |
Water allies | 100,000 ~ 500,000 | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
?Verification needed. | Requires level 100 (5★) and lvl 4. Grants Strength: 100,000 / 300,000 / 500,000Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. upon charge attack. Can't recast. | ||||||||
Milleore and Sahli Lao |
Rainfall300% Water damage to a foe (Damage cap: ~350,000). Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. (Number of activations increased based on number of Bow- and Gun-specialty allies in party [Max: 6 times].) |
Self | 10,000 ~ 50,000 | 12 turns | Indefinite | ?Verification needed. | |||||||||
Milleore and Sahli Lao |
Precision BurstSupplement damage dealt by first and third hits of each normal attack (Damage cap: 40,000). |
Self | 40,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. Only applies to the first and third hit. | ||||||||
Octavia |
Clockwork Actuation: SanjoGain Duration: 3 turns. All Water allies gain Duration: Indefinite and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Can only be used when isn't already in effect.) (Consumes 10 lvls to boot up.) |
Self | 50,000 | 0 turns | 3 turns | Standard - Buff | Requires lvl 10. | ||||||||
Rei & Unit 00 |
440mm Gatling Gun450%Massive Water damage to a foe. Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Restore Rei's HP (Healing cap: 2000). (When is 100%: Boost to HP restored [Healing cap: 4000].) |
One foe | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Character Debuff A | |||||||||
Rei & Unit 00 |
ESV ShieldGain Duration: 1 turn and Duration: Indefinite. |
Self and Water ally in next position | 500,000 | 10 turns Lvl 55: 9 turns |
Indefinite | ?Verification needed. | Grants Supplemental C.A. DMG (1 time) at end of turn. | ||||||||
Rosetta (Halloween) |
Funeral FlowerInflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe. Set a Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (When a foe uses a special attack: Local status effect blooms. [Inflict Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes and remove 1 buff. Restore 20% of all allies' HP [Healing cap: 3000].]) |
All foes | 30,000 | 8 turns Lvl 75: 7 turns |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Character Debuff A | |||||||||
Shukra |
Eternal FluxInflict Strength: 50%Duration: 3 turnsLocal status effect and 2 random debuffs on a foe. (When lvl is 5: Additional 2 random debuffs.) |
One foe | 30,000 | 7 turns Lvl 75: 6 turns |
3 turns | Character Debuff A | Randomly inflicts Strength: (Damage cap: 30,000)Duration: 3 turnsLocal status effect. | ||||||||
Shukra |
Divine Cat's LegacyRaise Duration: Indefinite lvl by 1 at end of turn when Shukra didn't take damage (Max: 5). When lvl reaches 5: End cooldown for Duration: 2 turns. (When lvl is 5: Also gain Duration: 1 turn .) (Consumes 30% of charge bar.). (Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity. 2: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 3: Supplement damage (Damage cap: 10,000). 4: Normal attacks deal 3-hit damage to random foes. 5: Activate Inflict Strength: 10% (Max: 30%)Duration: 180 seconds on all foes. Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (When lvl is 5: Activates twice.) at end of turn when Shukra didn't take damage.) |
Self | 10,000 | - | Indefinite | Support Skill B | Requires lvl 3. | ||||||||
Sturm |
Silver TongueGrant a foe Strength: 100%Duration: 3 turnsLocal status effect and Strength: 50%Duration: 3 turnsLocal status effect. Gain Strength: 50%Duration: 3 turns, Strength: 100% chance of dealing 50% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | 50,000 | 6 turns Lvl 75: 5 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Sylvia |
Deliverer of PunishmentAfter a chain burst activation of more than 4 chains: Raise Duration: Indefinite lvl by 1 (Max: 5). 1-turn cut to Strength: 200%, Duration: Indefinite, and Duration: 2 turns. (When lvl is at 5: End cooldown for other skills. Also gain Duration: 1 turn .)'s cooldown. (Based on lvl: Boost to Water allies' ATKMultiplier: Perpetuity, DEF, C.A. specs, special C.A. damage cap, and supplemental C.A. damage.) |
Water allies | 100,000 ~ 500,000 | - | Indefinite | ?Verification needed. | |||||||||
Tanjiro, Nezuko, Zenitsu, and Inosuke |
Hinokami KaguraSupplemental DMG and boost to attack specs based on lvl. Raise Duration: Indefinite lvl by 2 upon using skills. Starts battle with Also called "Lethal Attack Dodged". |
Self | 4,000 ~ 20,000 | - | Indefinite | Support Skill B | |||||||||
Tefnut (Summer) |
Tusbih ala KhayrAt end of turn when no damage is taken: Other Water allies gain Duration: Indefinite, Strength: 10%Duration: 1 turn , and Strength: 50,000Duration: 1 turn . Raise Tefnut's Duration: Indefinite lvl by 1 (Max: 5). (Based on lvl: Boost to other Water allies' ATKMultiplier: Perpetuity, multiattack rate, dodge rate, and charge bar gain.) |
Water allies except Tefnut | 50,000 | - | 1 turn | Standard - Buff | |||||||||
Tien (Halloween) |
Twinkledust100% Water damage to a foe (Damage cap: ~63,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect and Duration: 3 turnsLocal status effect. Gain Strength: 280%Multiplier: AssassinDuration: 1 turn . (Number of hits increased based on lvl [Max: 10 hits].) |
One foe | 30,000 | 7 turns Lvl 75: 6 turns |
3 turns | Character Debuff A | |||||||||
Troue |
Conte de la Memoire450%Massive Water damage to a foe. All allies gain Strength: (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Troue |
Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage.. Supplement Water allies' critical hit damage (Damage cap: 3000). |
Water allies | 3,000 | - | Indefinite | Support Skill B | Only applies to critical hit damage. | ||||||||
Troue |
Extended Mastery Support SkillGain Duration: Indefinite upon using skills. |
Self | 10,000 ~ 30,000 | - | Indefinite | ?Verification needed. | At 3★: Strength is 10,000 per stack, capped at 30,000. | ||||||||
Vikala (Halloween) |
Rat Trick5-hit, 100% Water damage to a foe (Damage cap: ~93,000 per hit). Dormouse schemes up some tricks to play. (Inflict Base Accuracy: 200%Duration: IndefiniteLocal status effect.) |
One foe | 50,000 | 7 turns | Indefinite | ?Verification needed. | |||||||||
Vikala (Halloween) |
The Night's Only Just Begun!When the field effect Field effect Local status effect is active: Supplement Water allies' skill damage (Damage cap: 50,000). All Water allies gain Strength: 10%Duration: Indefinite at the start of the turn's attack. |
Water allies | 50,000 | - | Indefinite | Support Skill D | Requires Field effect Local status effect. | ||||||||
Yatima |
Degradative Spinel6-hit, 100% Water damage to a foe (Damage cap: ~135,000 per hit). Inflict Duration: IndefiniteStacking: Permanent. Remove 1 buff. Gain Strength: 30%Duration: 3 turns. ( Duration: IndefiniteStacking: Permanent effect specs increase upon each cast [Max: Lvl 5]. Hit number increases based on lvl [Max: 10 hits].) |
One foe | No damage cap | 8 turns Lvl 55: 7 turns |
Indefinite | ?Verification needed. | Strength is 2% of damage dealt per lvl. Activates upon charge attack. | ||||||||
Yatima |
Advanced KinesisGain Strength: 100,000Duration: 2 turns. Instantly perform a normal attack without using up a turn. (While Multiplier: Perpetuity is in effect: Affects Water allies.) |
Self Condition: Water allies |
100,000 | 10 turns | 2 turns | Standard - Buff | Affects Water allies when Yatima has . | ||||||||
Amelia |
Valiant WillAll Earth allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (When Amelia has 12 or more buffs: All Earth allies also gain Duration: 1 turn Water Damage Cut..) |
Earth allies | 50,000 | 7 turns Lvl 75: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Amelia |
Extended Mastery Support SkillGain Duration: Indefinite upon using skills. |
Self | 10,000 ~ 30,000 | - | Indefinite | ?Verification needed. | At 3★: Strength is 10,000 per stack, capped at 30,000. | ||||||||
Apollonia (Summer) |
Protector's Obsidian SwordGain Multiplier: PerpetuityDuration: 5 turns. |
Self | 50,000 | 10 turns | 5 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Bhaisa |
Purger of Sickness and PainAll Earth allies gain Strength: 20% (Max: 100%)Duration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 60,000 (Max: 300,000)Duration: Indefinite. Restore 10% of Earth allies' HP (Healing cap: 1000). |
Earth allies | 60,000 ~ 300,000 | 8 turns Lvl 75: 7 turns |
Indefinite | ?Verification needed. | Activates upon charge attack. | ||||||||
Cagliostro |
PhantasmagoriaAll allies gain Duration: 3 turnsStacking: Special Buff and 1 Duration: Indefinite. At level 75: Effect enhanced. At level 100: All allies also gain Strength: 50% chance of dealing 30% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
All allies | 50,000 | 7 turns | 3 turns | Standard - Keen | Requires level 100 (5★). Strength is 1% of a foe's max HP. | ||||||||
Caim |
The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) |
Earth allies | 20,000 | - | Indefinite | Support Skill B | Requires level 95 (5★). | ||||||||
Cidala |
Queen of Tigers+20 boost to hostility, 20% hit to debuff resistance, 30% boost to ATKMultiplier: Perpetuity, and guaranteed double attacks. Raise foe's Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect lvl by 1 upon triple attacks (Max: 5). (Based on Local status effect lvl: Hit to foe's ATK and DEF.) At level 90: Also raise foe's Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect lvl by 1 upon charge attacks. (Based on Local status effect lvl: Also supplement damage taken by foe.) |
One foe | 6,000 ~ 30,000 | - | Indefinite | Character Debuff A | Requires level 90 (5★). | ||||||||
Cidala (Super Cidala) |
Luck Goes Down1200% Earth damage to a foe (Damage cap: ~1,305,000). Inflict Base Accuracy: 200%Duration: 5 turnsLocal status effect. |
One foe | 30,000 | 5 turns | 5 turns | Character Debuff A | |||||||||
Eugen (Grand) |
Intercept IIGain Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: +50Duration: 3 turns. (Consumes 30% of charge bar.) At level 90: Charge bar cost removed. Counter buff upgraded to Strength: 400%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Also gain Strength: 100% chance of dealing 50% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | 50,000 | 6 turns | 3 turns | Standard - Keen | Requires level 90 (5★). Strength is 1% of a foe's max HP. | ||||||||
Eustace (Halloween) |
Wasted EarthAll Earth allies gain Strength: 30% chance of dealing 30% more damage.Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 15%Duration: 3 turns. Use 2 : All Earth allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Earth allies | 50,000 | 7 turns | 3 turns | Standard - Keen | Requires lvl 2. Strength is 1% of a foe's max HP. | ||||||||
Hallessena |
Everyone's Safety BlanketSupplemental DMG to the third hit of triple attacks (Damage cap: 50,000). |
Self | 50,000 | - | Indefinite | Support Skill B | Requires level 95 (5★). Strength is 1% of a foe's max HP. Only applies to the third hit of triple attacks. | ||||||||
Helel ben Shalem (Holiday) |
Shadow ShroudInflict Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, and a random debuff on all foes. |
All foes | 30,000 | 7 turns Lvl 55: 6 turns |
4 turns | Character Debuff A | Randomly inflicts Strength: (Damage cap: 30,000)Base Accuracy: 150%Duration: 4 turnsLocal status effect. Ends cooldown at end of turn when Shalem has . Activates twice when 2 are removed. | ||||||||
Herja (SSR) |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Illnott (Summer) |
FluorescenceInflict Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. (Can't recast.) |
All foes | 30,000 | - | 5 turns | Character Debuff A | Strength is 1% of a foe's max HP. Can't recast. | ||||||||
Ilsa |
Gun of ArbitrationSupplement damage dealt when there are (Damage cap: 30,000). Reload instead of attacking when out of . |
Self | 30,000 | - | Indefinite | Standard - Support Skill A | Requires . Strength is 1% of a foe's max HP. | ||||||||
Io (SSR) |
Elemental RefinementIgnore foes' Fire, Water, Light, and Dark resistance. Deal superior elemental damage regardless of foe element. At end of turn: Consume 25% of charge bar to randomly activate one of the following spells and raise lvl by 1 (Max: 10). (Reactivates until charge bar is insufficient [Max: 4 times].) Fire: 300% Fire damage to a foe (Damage cap: ~400,000). Inflict Strength: 25%Duration: 3 turnsLocal status effect. Freeze: 300% Water damage to a foe (Damage cap: ~400,000). Inflict Strength: 25%Duration: 3 turnsLocal status effect. Lightning: 300% Light damage to a foe (Damage cap: ~400,000). Inflict Strength: 50%Duration: 3 turnsLocal status effect and Strength: 50%Duration: 3 turnsLocal status effect. Gravity Well: 300% Dark damage to a foe (Damage cap: ~400,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. |
One foe | 30,000 | - | 3 turns | Character Debuff AVerification needed. | 1/4 possible effects. Consumes 25% charge bar. All effects activate upon consuming 100% charge bar. | ||||||||
Jamil (SSR) |
Lost Hit800% Earth damage to a foe (Damage cap: ~800,000). Inflict Strength: 30,000Base Accuracy: 100%Duration: 2 turnsLocal status effect and Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect. |
One foe | 30,000 | 7 turns Lvl 75: 6 turns |
2 turns | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Jamil (SSR) |
Urzhuwan ArtsAt end of turn if Jamil didn't take damage: Activate Inflict a random debuff. (Upon each activation: Number of debuffs increases [Max: 3].). Raise Duration: Indefinite lvl by 1 (Max: 5 / Lvl resets upon taking damage). (Based on Duration: Indefinite lvl: Bonus Earth DMG effect and supplement damage dealt. At end of turn if Duration: Indefinite lvl is 3 or above: Gain Strength: 30%Multiplier: AssassinDuration: Indefinite.) |
Self | 20,000 ~ 100,000 | - | Indefinite | Support Skill B | Resets upon taking damage. | ||||||||
Jessica (Yukata) |
FeuerwerkAll allies gain DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3 turnsStacking: Special Buff, Strength: 10%Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. (When lvl is 2: Consumes all lvls. All allies also gain Strength: 50%Duration: 3 turns.) |
All allies | 30,000 | 7 turns Lvl 75: 6 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Kolulu (Earth) |
My Own FancyAll Earth allies gain Multiplier: NormalDuration: 5 turns and 1 Duration: Indefinite. |
Earth allies | 50,000 | 8 turns Lvl 55: 7 turns |
5 turns | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Kolulu (Earth) |
A Little ProudSupplement Earth allies' skill damage based on their number of . (Takes effect even when Kolulu is a sub ally.) |
Earth allies | 4,000 ~ 20,000 | - | Indefinite | ?Verification needed. | Requires . | ||||||||
Lennah (Earth) |
Spirit Blossom MemoriesDrain effect (Healing cap: 500) and Supplemental DMG effect (Damage cap: 30,000) to Earth allies against foes with Local status effect. |
Earth allies | 30,000 | - | Indefinite | Support Skill B | Against foes with Local status effect. | ||||||||
Leona (Grand) |
Lion's Maw450%Massive Earth damage to a foe. 100% Bonus Earth damage to a foe based on lvl (Damage cap: ~130,000 per hit / Max: 5 hits). All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Lobelia |
Partition d'Air200% Earth damage to a foe (Damage cap: ~200,000 per hit). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. (Can only be used after Lobelia gains 10 Duration: Indefinite. (Can't be reactivated.) At level 95: Lobelia also gains Strength: 10%Multiplier: SeraphicDuration: 5 turns. (Can't be reactivated.) activates. Hit number increases based on number of [Max: 11 hits].) |
One foe | 30,000 | 5 turns | 3 turns | ?Verification needed. | Requires level 100 (5★). | ||||||||
Lobelia |
The Tower ReversedWhen Sub Ally: Earth allies gain Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. |
Earth allies | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | Requires level 95 (5★). | ||||||||
Mahira |
Just Like FlyingSupplement all allies' damage based on their number of (Damage cap: 20,000). Debuff immunity for allies with max . (Consumes Drum Beats upon activation of debuff immunity.) |
All allies | 2,000 ~ 20,000 | - | Indefinite | Support Skill B | |||||||||
Makura (Valentine) |
Snuggle BunnyAll Earth allies gain Duration: 5 turns. |
Earth allies | 50,000 | 13 turns Lvl 75: 12 turns |
5 turns | ?Verification needed. | Only applies to normal attack damage. | ||||||||
Manamel (Halloween) |
Pugnale CamerieraAll Earth allies gain 1 Duration: Indefinite and Strength: 30,000Duration: 3 turns. Caster gains Duration: Indefinite. |
Earth allies | 30,000 | 12 turns | 3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
McCoy |
Totenmimikry1000% Earth damage to a foe (Damage cap: ~1,300,000). Caster fakes his death and switches out with an Earth sub ally. (Can only be used if all sub allies are Earth. Switched Earth ally receives Duration: Indefinite. When McCoy is a main ally: Remove . Earth allies receive Duration: Indefinite.) (Can't recast.) |
One Earth ally Condition: Earth allies |
50,000 | Ready in 2 turns2-turn cooldown at start of battle. |
Indefinite | Standard - Keen | Strength is 1% of a foe's max HP. Can only be used if all sub allies are Earth. Can't recast. | ||||||||
Medusa (Grand) |
Impaling Fangs900% Earth damage to a foe (Damage cap: ~1,120,000). Inflict Duration: IndefiniteLocal status effect. (Boost to Local status effect effect specs upon each cast [Max: 3].) |
One foe | 10,000 ~ 30,000 | 6 turns Lvl 75: 5 turns |
Indefinite | Character Debuff A | Ends cooldown when a foe uses a special attack and there are 4 Primal allies in party. Can recast once each turn it is cast when there are 5 Primal allies in party. | ||||||||
Medusa (Grand) |
Pride of a PrimalGain effects in order based on number of Primal allies in party: 1: 30% boost to ATKMultiplier: Perpetuity. 2: 10% boost to skill damage cap. 3: Supplement skill damage (Damage cap: 50,000). 4: End cooldown for damage skills when a foe uses a special attack. 5: Can recast damage skills once each turn they are cast. |
Self | 50,000 | - | Indefinite | ?Verification needed. | Requires 3 Primal allies. | ||||||||
Melleau |
Raging FlowGain Strength: 30%Multiplier: UniqueDuration: 3 turns and Duration: 3 turns Lvl 100: 5 turns. At level 100: Buff durations increased to 5 turns. Buff increased to Strength: 50%Multiplier: UniqueDuration: 5 turns. Also gain Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and Strength: (Healing cap: 500)Duration: 5 turns. |
Self | 50,000 | 5 turns | 5 turns | Standard - Keen | Requires level 100 (5★). Strength is 1% of a foe's max HP. | ||||||||
Metera (Summer) |
Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). |
Earth allies | 50,000 | - | Indefinite | Support Skill D | Strength is 1% of a foe's max HP. | ||||||||
Mireille and Risette |
Alchemist of CreationSupplement Earth allies' damage dealt based on their number of . (Takes effect even when Mireille and Risette are sub allies.) |
Earth allies | 4,000 ~ 20,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. | ||||||||
Olivia |
Dark Angel of the SealWhen Olivia has 12 or more buffs: Normal attacks deal 2-hit damage to random foes. Supplement normal attack damage (Damage cap: 50,000). |
Self | 50,000 | - | Indefinite | ?Verification needed. | Requires 12 or more buffs. Only applies to normal attack damage. | ||||||||
Orchid |
Extended Mastery Support SkillAll Earth allies start battle with Duration: 1 turn . |
Earth allies | 30,000 | - | 1 turn | Standard - Buff | 30,000 supplemental damage at 3★. | ||||||||
Paris |
Parata ProtettivaGain (Excludes all-foe all-ally attacks) Duration: 1 turn , Strength: 200%Duration: 4 turnsCounter attacks grant 5% charge bar per hit., and Strength: 20,000Duration: 4 turns. (Consumes 30% of charge bar. Boost to number of counterattacks based on lvl [Max: 7 times].) |
Self | 20,000 | 7 turns Lvl 55: 6 turns |
4 turns | Standard - Buff | |||||||||
Raziel (Summer) |
Book of Beating Heat, Page 784-hit, 100% Earth damage to random foes (Damage cap: ~148,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds on all foes. Remove 1 buff from all foes. (When is at 10: Auto-activates upon normal attacks.) |
All foes | 3,000 ~ 30,000 | 7 turns Lvl 55: 6 turns |
180 sec | ?Verification needed. | Auto-activates upon normal attacks when is at 10. | ||||||||
Raziel (Summer) |
Book of Sunlight, Page 19All Earth allies gain Duration: 5 turns. (When is at 10: All Earth allies also gain Strength: 100,000Duration: 1 turn .) |
Earth allies | 100,000 | 14 turns Lvl 75: 12 turns |
1 turn | Standard - Buff | Requires 10 . | ||||||||
Shushuku |
Tectonic Slash4-hit, 150% Earth damage to all foes (Damage cap: ~148,000 per hit). Gain Strength: 10%Duration: 5 turns. After clearing 5th Fate Episode at Rushou's Yupei level 9: (When HP is 50% or above: Also gain Strength: 300,000Duration: 1 turn .) (When HP is below 50%: Also gain Strength: 30%-90%Duration: 3 turns.) |
Self | 300,000 | 6 turns | 1 turn | ?Verification needed. | |||||||||
Soriz (SSR) |
Reactive Muscles Duration: Indefinite lvl rises by 1 upon taking damage (Max: Lvl 10). (Supplement damage dealt based on Duration: Indefinite lvl.) At level 90: Duration: Indefinite lvl also rises by 1 upon using damage skills. Duration: Indefinite also boosts ATK UpMultiplier: Perpetuity, DEF, and damage cap. |
Self | 5,000 ~ 50,000 | - | Indefinite | Support Skill B[7] | Strength is 1% of a foe's max HP. | ||||||||
Threo |
SupernaturalStarts battle with Duration: Indefinite. At level 90: Also supplement damage dealt by third hit of triple attacks (Damage cap: 300,000). Upon triple attacks: 400% Earth damage to a foe (Damage cap: ~635,000). Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 25%Duration: 2 turnsLocal status effect. |
Self | 300,000 | - | Indefinite | Support Skill B | Requires level 90 (5★). Only applies to the third hit of triple attacks. | ||||||||
Beatrix (SR) |
Exaltation1-turn cut to an Earth ally's skill cooldown. Target ally gains Strength: ?% of foe's max HP (Damage cap: 30,000)Duration: 3 turns, Duration: 3 turns, and Strength: 30%. |
One ally | 30,000 | 7 turns | 3 turns | Standard - Buff | |||||||||
Albert (Summer) |
Devotion ImpulseGain Strength: 100% chance of dealing 50% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (When lvl is 5 or above: Affects all allies.) |
Self Condition: All allies |
50,000 | 7 turns Lvl 75: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. Affects all allies when lvl is 5. | ||||||||
Albert (Summer) |
Thunderswift Lord's TorchingDeal 2-hit damage to random foes from the second hit of each normal attack. Supplemental damage from third hit (Damage cap: 50,000). 50% Bonus Wind DMG effect to fourth hit. |
Self | 50,000 | - | Indefinite | Support Skill B | Only applies to the third and fourth hit. | ||||||||
Cagliostro and Clarisse |
Alchemic Nebula All Wind allies gain Strength: 100% chance of dealing 30% more damage.Duration: 5 turns, Strength: 50%Duration: 5 turns, and Strength: 100% chance of taking 20% less damage.Duration: 5 turns. (Skill changes to Phantasmal Legacy upon casting.) All Wind allies gain Duration: Indefinite, Duration: Indefinite, and Duration: Indefinite. (Can't recast.) |
Wind allies | 50,000 | 12 turns | Indefinite | Standard - Keen | Strength is 1% of a foe's max HP. Can't recast. | ||||||||
Cagliostro and Clarisse |
Quintessence of AlchemyWhen a Wind ally removes a foe's buff: Plain damage to a foe based on its current HP (Damage cap: 3,000,000). Raise foe's Duration: IndefiniteLocal status effect lvl by 1 (Max: 10). 1-turn cut to third-slot skill's cooldown. (Based on Local status effect lvl: Hit to foe's multiattack rate and supplement skill damage taken.) |
One foe | 10,000 ~ 100,000 | - | Indefinite | ?Verification needed. | |||||||||
Cassius (Summer) |
Lucent Breach3-hit, 100% Wind damage to a foe (Damage cap: ~185,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 30%Duration: 1 turn . (From 2nd cast onward: Also gain Duration: 1 turn . From 3rd cast onward: Also gain Strength: 50,000Duration: 1 turn .) |
Self | 50,000 | 6 turns Lvl 55: 5 turns |
1 turn | Standard - Buff | |||||||||
Catherine (Wind) |
Anchor Attack2-hit, 250% Wind damage to a foe (Damage cap: ~330,000 per hit). Inflict Strength: 50%Duration: 3 turnsLocal status effect, Strength: 50%Duration: 3 turnsLocal status effect, and Strength: 30,000Duration: 3 turnsLocal status effect. Switch positions with a sub ally. (When switching with a Wind ally: Ally gains Multiplier: PerpetuityDuration: Indefinite.) |
One foe | 30,000 | - | 3 turns | Character Debuff A | Can't recast. | ||||||||
Catura |
Blamboo Shots12-hit, 100% Wind damage to random foes (Damage cap: ~80,000 per hit). Inflict Strength: 1% of foe's max HPBase Accuracy: 120%Duration: 4 turns on all foes. (Number of hits and effect specs increased upon each cast [Max: 5 times].) |
All foes | 8,000 ~ 40,000 | 8 turns Lvl 75: 7 turns |
4 turns | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Catura |
Blissful MoomentCaster and MC gain Duration: 3 turns. All other Wind allies besides caster and MC gain Duration: 3 turns. (Can only be used when MC is a main ally.) |
Wind allies | 100,000 ~ 400,000 | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
?Verification needed. | Requires level 100 (5★). | ||||||||
Catura |
Queen of Oxen20% boost to Catura's and MC's healing specs and 10% boost to their charge bar gain. At level 90: Also supplement Catura's and MC's C.A. damage (Damage cap: 300,000). |
Self and MC | 300,000 | - | Indefinite | Support Skill C | Requires level 90 (5★). | ||||||||
Catura |
Milky Roll-OutWhen in : Guaranteed triple attacks, supplement damage (Damage cap: 50,000), 50% Bonus Wind DMG effect, and 30% hit to DEF. At level 95: No longer lowers DEF. 2-hit Flurry effect when in . |
Self | 50,000 | - | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. Requires 60% charge bar per turn to maintain . | ||||||||
Christina |
Ruler of the CasinoSupplement damage dealt and boost to hostility based on number of Duration: Indefinite. Gain 1 Duration: Indefinite upon using damage skills or charge attack (Max: 3). |
Self | 10,000 ~ 30,000 | - | Indefinite | Support Skill B | Requires level 90 (5★). | ||||||||
Elea |
Chivalrous BladeWhen first or third ally: Supplement Wind allies' C.A. damage (Damage cap: 100,000). AmplifySeraphic modifier Wind allies' damage against Earth foes by 20%. |
Wind allies | 100,000 | - | Indefinite | Support Skill C | Strength is 5% of a foe's max HP. | ||||||||
Enyo |
Extended Mastery Support SkillSupplement skill damage.
|
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Estarriola |
Open EyesGain Duration: Indefinite. All Wind allies gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 50,000)Duration: Indefinite. (After activating Estarriola gains Duration: Indefinite. (Can't be reactivated.) At level 95: Also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't be reactivated.): Auto-activates when charge bar is 100% at the start of a turn.) |
Wind allies | 10,000 ~ 50,000 | 6 turns | Indefinite | ?Verification needed. | Requires level 100 (5★). Auto-activates when charge bar is 100% at the start of a turn. | ||||||||
Ewiyar (Grand) |
The Emerald's WindfallGain Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) |
Wind allies except Ewiyar | 100,000 | - | 3 turns | Standard - Buff | Randomly grants Strength: (Damage cap: 100,000)Duration: 3 turns upon initial cast and at end of turn. | ||||||||
Galleon (Summer) |
Bedrock Blast3-hit, 150% Wind damage to all foes (Damage cap: ~185,000 per hit). Inflict Strength: 25%Base Accuracy: 100%Duration: 3 turnsLocal status effect and Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect. |
All foes | 30,000 | 7 turns Lvl 75: 6 turns |
3 turns | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Grimnir (Valentine) |
Grace of the RadiantAll allies gain Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All Wind allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Grimnir's lvl by 2. |
Wind allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Grimnir (Valentine) |
Holy Rays of PurgationWhen the binds on my right arm are undone... The heavens will tremble! The earth will quake! Myriad evils shall be brought to righteous end! ( Duration: IndefiniteField effect Local status effect to the field.) (Consumes 10 lvls.) |
All allies | 30,000 | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 1 turn |
Indefinite | Field | Requires lvl 10. | ||||||||
Joy (Event SSR) |
Purity of PrincipleAt end of turn when allies deal damage 36 or more times to the current target in 1 turn: Raise Duration: Indefinite lvl by 1 (Max: 3). Gain Strength: 20%Duration: Indefinite. (Gain effects in order based on Duration: Indefinite lvl: 1: 30% boost to ATKMultiplier: Perpetuity and 100% boost to DEF. 2: Guaranteed double attacks. 3: Supplement damage by 10,000.) |
Self | 10,000 | - | Indefinite | ?Verification needed. | Requires lvl 3. | ||||||||
Kaguya |
Heavenly WindsGrant another Wind ally Duration: Indefinite. (Can't recast.) |
One Wind ally except Kaguya | 50,000 | - | Indefinite | Standard - Keen | Strength is 1% of a foe's max HP. Can't recast. | ||||||||
Kaguya |
Lightning Rebuke3-hit, 400% Wind damage to all foes (Damage cap: ~700,000 per hit). Inflict Base Accuracy: 150%Duration: IndefiniteStacking: PermanentLocal status effect. (Boost to Stacking: PermanentLocal status effect effect specs upon each cast [Max: Lvl 3].) |
All foes | 10,000 ~ 30,000 | 5 turns | Indefinite | Character Debuff A | |||||||||
Killua |
Tiny AdjustmentGain Duration: 1 turn , Strength: 30%Duration: 1 turn , Strength: 100% chance of dealing 50% more damage.Duration: 1 turn , and Strength: 100,000Duration: 1 turn . |
Self | 100,000 | 7 turns Lvl 55: 6 turns |
1 turn | Standard - Buff | Strength is 1% of a foe's max HP. Ends cooldown at end of turn if no damage was taken. | ||||||||
Kokkoro |
Speed UpAll allies gain Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Strength: 25%. |
All allies | 30,000 | 8 turns Lvl 55: 7 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Lamorak |
SmaragdnebelGain Multiplier: PerpetuityDuration: Indefinite. (At 0 or upon recast: Effect ends.) |
Wind allies | 50,000 | 3 turns Lvl 75: 2 turns |
Indefinite | Support Skill B | Consumes 1 at end of turn. Effect ends at 0 . | ||||||||
Lulou Holou |
I'll Do the Investing!You handle the fighting! (Gain Duration: 3 turns All other Wind allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and Duration: Indefinite. Can only be cast when there are other Wind allies.) |
Wind allies except Lulou Holou | 50,000 | 8 turns Lvl 55: 7 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Lulou Holou |
But I'm Insured!Eep, look out! A tornado! (7-hit, 100% Wind damage to random foes [Damage cap: ~100,000 per hit]. Inflict Strength: 25%Base Accuracy: 150%Duration: 3 turnsLocal status effect, Strength: 30,000Base Accuracy: 150%Duration: 3 turnsLocal status effect, and Strength: 25%Base Accuracy: 150%Duration: 3 turnsLocal status effect on all foes.) |
All foes | 30,000 | 8 turns Lvl 75: 7 turns |
3 turns | Character Debuff A | Auto-activates when targeted by a foe while Lulou Holou has | ||||||||
Mahira (Summer) |
Rooster's Crow4-hit, 100% Wind damage to a foe (Damage cap: ~63,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. (For every 3 uses: Also inflict Strength: 30,000Duration: 3 turnsLocal status effect.) |
One foe | 30,000 | 7 turns Lvl 75: 6 turns |
3 turns | Character Debuff A | Applies every 3 uses. Auto-activates when an ally with normal attacks. | ||||||||
Melissabelle |
Moisturize and ConditionGain (Includes all-ally attacks) Duration: 1 turn , Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | 50,000 | 7 turns | 3 turns | Standard - Buff | Requires level 100 (5★). Strength is 1% of a foe's max HP. | ||||||||
Metera (Grand) |
Aetherial ArcanumConsume 10 to deal 10-hit Wind damage to a foe (2400% total). Gain Duration: 3 turns. |
Self | 50,000 | 9 turns Lvl 55: 8 turns |
3 turns | ?Verification needed. | Requires 10 . | ||||||||
Mirin (SSR) |
Humble in Victory, Gracious in Defeat!After a chain burst activation of more than 4 chains: Raise Duration: Indefinite lvl by 1 (Max: 3). Boost to Wind allies' C.A. specs and supplement C.A. damage based on lvl. |
Wind allies | 100,000 ~ 300,000 | - | Indefinite | ?Verification needed. | Requires . | ||||||||
Monika (Grand) |
Winds of White WingsAll Wind allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: All Wind allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: All Wind allies also gain Strength: 10%Duration: 3 turns. |
Wind allies | 50,000 | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
3 turns | Standard - Keen | From 2nd cast onward. Strength is 1% of a foe's max HP. | ||||||||
Narmaya (Grand) |
Dance of Pink PetalsGain Strength: 50%Multiplier: AssassinDuration: 1 turn , Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | 50,000 | 6 turns | 3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Niyon |
DefenduRaise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Wind allies gain Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All Wind allies also gain Strength: 2000Duration: 3 turns. At level 130: Buff increased to Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Strength: 3000Duration: 3 turns. All Wind allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and Strength: 10%Multiplier: SeraphicDuration: 3 turns. |
Wind allies | 50,000 | 5 turns | 3 turns | Standard - Keen | Requires Transcendence Stage 3. Strength is 1% of a foe's max HP. | ||||||||
Niyon |
Radiance Bonus AbilitySupplement Wind allies' damage against foes with (Damage cap: 30,000). |
Wind allies | 30,000 | - | Indefinite | Support Skill B | Against foes with . | ||||||||
Noire |
Abyssal SurgeSacrifice 40% of caster's current HP to gain Strength: 30%-90%Duration: 3 turns, Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 30%Duration: 3 turns, and Duration: 2 turns. |
Self | 50,000 | 6 turns | 3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Notus |
Wanderer's Path2-hit, 300% Wind damage to a foe (Damage cap: ~300,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When Duration: Indefinite lvl is 5: Activates upon normal attacks. When Duration: Indefinite lvl is 5: Hit number doubles.) |
Self | 50,000 | 6 turns Lvl 55: 5 turns |
Indefinite | ?Verification needed. | |||||||||
Notus |
Waft of HopeGain Duration: 2 turns. (After 2 turns: Cut to Wind allies' skill cooldowns based on Duration: Indefinite lvl [Max: 3 turns]. Gain effects in order based on Duration: Indefinite lvl: 1: Strength: 50%Duration: 3 turns. 2: Strength: 10%Duration: 3 turns 3: Strength: 10%Duration: 3 turns 4: Strength: 100% chance of dealing 20% more damage.Duration: 3 turns 5: Duration: 3 turns)
|
Self | 50,000 | - | 3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Petra (SSR) |
Elemental BreathAll allies gain Strength: 50%Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. At level 90: All allies also gain Strength: 10%Duration: 3 turns. |
All allies | 50,000 | 7 turns | 3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Randall (SSR) |
Coup de Joye6-hit, 150% Wind damage to a foe (Damage cap: ~165,000 per hit). Gain Duration: 1 turn and Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. (When lvl is 5: Also gain Strength: 30,000Duration: 3 turns.) |
Self | 30,000 | 9 turns Lvl 75: 8 turns |
3 turns | ?Verification needed. | |||||||||
Richard (SSR) |
Just Gotta Roll the DiceBased on Richard's number of : Boost to Wind allies' multiattack rate, Bonus Wind DMG effect, and supplement damage. (When Richard has 10 : 2-hit Flurry effect to Wind allies.) |
Wind allies | 5,000 ~ 50,000 | - | 2 turns | Support Skill B | |||||||||
Rosetta (Grand) |
Iron Maiden150%-200% Wind damage to all foes (Damage cap: ~450,000). All allies gain Strength: 1% of foe's max HP (Damage cap: 5,000)Duration: 3 turns. At level 90: Damage increased to 500% and damage cap increased to ~730,000. All allies no longer gain Duration: 3 turns. All allies gain Strength: 30% ATK Up / 1% of foe's max HP (Damage cap: 20,000)Multiplier: PerpetuityDuration: 3 turns instead. |
All allies | 5,000 At level 90: 20,000 |
7 turns Lvl 90: 6 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP | ||||||||
Rosetta (Grand) |
Timeless Reign8-hit, 75% Wind damage to random foes (Damage cap: ~75,000 per hit). Inflict Strength: 1% of foe's max HP (Damage cap: 10,000) / 999,999 plain DMGBase Accuracy: 200%Duration: Indefinite on all foes. |
All foes | 10,000 | 6 turns | Indefinite | Character Debuff A | Requires level 95 (5★). Strength is 1% of a foe's max HP. | ||||||||
Seofon |
Miriade di Illusioni100% boost to Fated Chain damage cap. Extend Strength: 20%Duration: 1 turn Local status effect duration to 3 turns. At level 150: Supplement Wind allies' C.A. damage (Damage cap: 100,000). Upon activating a Fated Chain: Cancel all cancelable Omens. |
Wind allies | 100,000 | - | Indefinite | Support Skill C | Requires Transcendence Stage 5. Strength is 5% of a foe's max HP. | ||||||||
Setsuna Sakurazaki |
Hyakuretsu Oukazan5-hit, 100% Wind damage to random foes (Damage cap: ~135,000 per hit). Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Self | 10,000 ~ 50,000 | 7 turns Lvl 55: 6 turns |
Indefinite | ?Verification needed. | Auto-activates when targeted by a foe. | ||||||||
Setsuna Sakurazaki |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Spinnah (SSR) |
Momentum UpGain Strength: 50,000Duration: 3 turns and Duration: 1 turn . (Requires lvl 10. Resets lvl.) |
Self | 50,000 | 7 turns | 3 turns | ?Verification needed. | Requires lvl 10. | ||||||||
Stan and Aliza |
Boots & Blades Duration: Indefinite lvl rises by 1 upon triple attacks. (Supplemental damage effect based on lvl [Max: 5].) |
Self | 10,000 ~ 50,000 | - | Indefinite | Support Skill B | |||||||||
Sutera (SSR) |
Comet DriveUp to 1800% Wind damage to a foe based on caster's charge bar. Inflict Strength: 30,000Duration: 1-6 turnsLocal status effect based on caster's charge bar. 1-turn cut to Wind allies' skill cooldowns. (Consumes all of charge bar.) |
One foe | 30,000 | 7 turns Lvl 75: 6 turns |
1-6 turns | ?Verification needed. | |||||||||
Sutera (SSR) |
Refreshing BreezeSupplement Wind allies' skill damage (Damage cap: 50,000). |
Wind allies | 50,000 | - | Indefinite | Support Skill D | Strength is 1% of a foe's max HP. | ||||||||
Ultimate Friday |
Invoke HolidaySupplement Wind allies' C.A. damage (Damage cap: 100,000). When a foe uses a special attack: Activate Inflict Strength: 10% (Max: 30%)Duration: 180 seconds on all foes. (On Fridays [JST]: Hit number doubles. Also remove 2 buffs from all foes.). |
Wind allies | 100,000 | - | Indefinite | Support Skill C | |||||||||
Uruki (Wind) |
Toboggan Blitz450%Massive Wind damage to a foe. All Wind allies gain Strength: 2000Duration: Indefinite and Strength: 30,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. |
Wind allies | 30,000 | - | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
?Verification needed. | |||||||||
Walfrid |
Breaking Dawn2-hit, 700% Wind damage to a foe (Damage cap: ~800,000 per hit). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Remove 1 buff. (While is in effect: Hit number doubles.) |
One foe | 30,000 | 8 turns Lvl 55: 7 turns |
3 turns | Character Debuff A | Ends cooldown at end of turn when Walfrid has . | ||||||||
Walfrid |
General of GlorySupplement Sabre-specialty Wind allies' normal attack damage by 30,000. 20% Bonus Wind DMG effect to Sabre-specialty Wind allies' triple attacks. |
Sabre-specialty Wind allies | 30,000 | - | Indefinite | ?Verification needed. | |||||||||
Yuel (Summer) |
ZuigetsuSupplement all allies' damage against foes with Local status effect (Damage cap: 30,000). 30% boost to Yuel's dodge rate against foes with Local status effect. Activate Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 20% (Max: 100%)Duration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite. (Activates twice against foes with Local status effect.) at end of turn when Yuel didn't take damage. |
All allies | 30,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. Against foes with Local status effect. | ||||||||
Yurius |
Truth Seeker Duration: Indefinite lvl rises upon using skills. (Boost to C.A. specs based on lvl [Max: 10].) At level 95: Boost to C.A. specs enhanced. Also supplement damage dealt based on lvl. |
Self | 2,000 ~ 20,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. | ||||||||
Krugne (SR) |
Enhancement Dice IIRoll a dice. Buff to all allies based on the number rolled. (Consumes 10% of charge bar.) |
All allies | 20,000 | 1 turn Lvl 45: 0 turns |
3 turns | Standard - Buff | Randomly grants Strength: (Damage cap: 20,000)Duration: 3 turns. | ||||||||
Mirin |
Dripping Water Hollows Stone Duration: Indefinite lvl rises with every attack, charge attack, and skill use. (Max: 10. Ends upon taking damage.) |
Self | 1,000 ~ 25,000 | - | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. Damage cap rises based on lvl. Ends upon taking damage. | ||||||||
Spinnah (Holiday) |
Spin Blade MasterRaise Duration: Indefinite lvl by 1 upon triple attacks. (Hit to Spinnah's DEF and supplement damage based on lvl.) |
Self | 3,000 ~ 30,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. | ||||||||
Thelonim |
Thelonim's MagicMighty hero magic! (Random effect.) |
All allies | 1,000 | 10 turns Lvl 45: 9 turns |
3 turns | Standard - Buff | Randomly grants Strength: 1% of foe's max HP (Damage cap: 1,000)Duration: 3 turns. | ||||||||
Aglovale (Valentine) |
King's StrikeGain these effects in order based on number of : 1: 30% boost to ATKMultiplier: Normal. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: Supplement damage dealt (Damage cap: 10,000). 5: 30% boost to skill damage cap. |
Self | 10,000 | - | Indefinite | Support Skill B | Requires 4 . | ||||||||
Amaterasu |
Radiance of SplendorAll Light allies gain Duration: Indefinite and Duration: Indefinite. (Can only be used when lvl is 7. Can't recast.) |
Light allies | 50,000 | - | Indefinite | ?Verification needed. | Requires lvl 7. Can't recast.
| ||||||||
Anthuria (Summer) |
Sandkissed FlowerCaster and Light MC gain Duration: 1 turn (When lvl is 3: All Light allies also gain Strength: 30%Duration: 3 turns and Strength: 50,000Duration: 3 turns. When lvl reaches lvl 3: End cooldown.) |
Light allies | 50,000 | 8 turns Lvl 55: 7 turns |
3 turns | ?Verification needed. | Requires lvl 3.
| ||||||||
Arriet (Light) |
Con Forza6-hit, 100% Light damage to a foe (Damage cap: ~80,000 per hit). Gain Strength: 30%Duration: 3 turns and Duration: 2 turns. (From 2nd cast onward: Also gain Strength: 50,000Duration: 3 turns. From 3rd cast onward: Also gain Duration: 1 turn .) |
Self | 50,000 | 6 turns | 3 turns | ?Verification needed. | From 2nd cast onward. | ||||||||
Arthur |
Crowning BladeBased on how high HP is: Supplement C.A. damage (Damage cap: 300,000), boost to C.A. damage (Max: 60%), and boost to C.A. damage cap (Max: 30%). (When HP is 75% or above at end of turn: 1-turn cut to Arthur's damage skill cooldowns.) |
Self | 300,000 | - | Indefinite | Support Skill C | Damage cap rises based on current HP. | ||||||||
Caesar |
White Knight's CommandAll Light allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. Restore Light allies' HP (Healing cap: 2000) and remove 1 debuff. Caster gains Strength: 20%. |
Light allies | 10,000 ~ 50,000 | 9 turns Lvl 75: 8 turns |
Indefinite | ?Verification needed. | Auto-activates when a foe uses a special attack. | ||||||||
Caesar |
Sword of LoyaltySubstitute for the ally with the lowest HP. At end of turn based on the number of other allies that didn't take damage: Caesar gains 1 Duration: Indefinite (Max: 6). (Before normal attacks: Consume 3 for a 100% / 50% boost to critical hit rate100% chance of dealing 50% more damage., Keen effect [Damage cap: 50,000], 3-hit Flurry effect, and 50% Bonus Light DMG effect for that attack.) |
Self | 50,000 | - | - | Standard - Keen | Requires 3 . Strength is 1% of a foe's max HP. | ||||||||
Cherine |
Masquerade's Comeuppance5-hit, 150% Light damage to random foes (Damage cap: ~100,000 per hit). Inflict Strength: 30,000Duration: 1 turn Local status effect on all foes. Raise caster's Duration: Indefinite lvl by 1. (When lvl is 5 or above: Hit number doubles.) |
All foes | 30,000 | 1 turn | 1 turn | Character Debuff A | |||||||||
Cherine |
Mystic Crystal's Impulse15% hit to max HP. Boost to Cherine's ATKMultiplier: Unique based on how low HP is (Max: 45%). Supplement damage dealt by third hit of triple attacks (Damage cap: 100,000). |
Self | 100,000 | - | Indefinite | Support Skill B | Only applies to the third hit of triple attacks. | ||||||||
Conan Edogawa |
Only One Truth Prevails50% boost to C.A. DMG and boost to DMG dealt (Damage cap: 20,000) against foes with Local status effect effect. |
Self | 20,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. Against foes with Local status effect. | ||||||||
Cucouroux (Summer) |
Splash Bullet6-hit, 100% Light damage to random foes (Damage cap: ~68,000 per hit). All Light allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns and Strength: 30000Duration: 3 turns. |
Light allies | 30,000 | 8 turns Lvl 55: 7 turns |
3 turns | ?Verification needed. | |||||||||
Cucouroux (Summer) |
Ammo-Pierced4-hit, 200% Light damage to a foe (Damage cap: ~108,000 per hit). Inflict Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect and Base Accuracy: 200%Duration: 2 turns. |
One foe | 10,000 ~ 30,000 | 7 turns Lvl 75: 6 turns |
2 turns | ?Verification needed. | |||||||||
Dorothy and Claudia |
WachterGain Strength: 1% of foe's max HP (Damage cap: 40,000)Duration: 3 turns and Strength: 50%Duration: 3 turns. At level 75: Effect enhanced. |
Self | 40,000 | 5 turns | 3 turns | Standard - Buff | Claudia only. Strength is 1% of a foe's max HP. | ||||||||
Drusilla (SSR) |
Only the Finest!Inflict Duration: 4 turnsLocal status effect on all foes. |
All foes | 30,000 | 14 turns Lvl 75: 12 turns |
4 turns | Character Debuff A | |||||||||
Feena (Light) |
Flight (With a Bang)600% Light damage to a foe (Damage cap: ~820,000). Gain Duration: Indefinite and Strength: 30,000Duration: 3 turns. |
Self | 30,000 | 8 turns Lvl 55: 7 turns |
3 turns | ?Verification needed. | |||||||||
Europa (Formal) |
Ball at the Ice CastleAt end of turn when allies deal damage 50 or more times to the current target in 1 turn: Raise Europa's Duration: Indefinite lvl by 1 (Max: 5). When lvl reaches 5: Reset lvl. Build Duration: 3 turnsField effect Local status effect on the field. End cooldown for Europa's skills. (When in Field effect Local status effect: lvl doesn't rise. After 3 turns: Field effect Local status effect melts.) |
Light allies | 50,000 | - | Indefinite | Support Skill A | While field is under the effect of Field effect Local status effect. | ||||||||
Goblin Mage (SSR) |
So Many Shinies!7-hit, 100% Light damage to random foes (Damage cap: ~90,000 per hit). Inflict 3 random debuffs on all foes. (Number of debuffs increases based on caster's lvl [Max: 6].) |
All foes | 30,000 | 8 turns Lvl 75: 7 turns |
3 turns | ?Verification needed. | Randomly inflicts Strength: (Damage cap: 30,000)Duration: 3 turnsLocal status effect. | ||||||||
Hallessena (Halloween) |
Party NightmareAll foes gain Strength: 50%Duration: 2 turnsLocal status effect, Strength: 100%Duration: 2 turnsLocal status effect, and Strength: 100%Duration: 2 turnsLocal status effect. All Light allies gain Triple attack rate is boosted (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns. (Requires lvl 3 or higher.) |
Light allies | 100,000 | 10 turns | 2 turns | Standard - Buff | Requires lvl 3 or higher. Strength is 1% of a foe's max HP. | ||||||||
Halluel and Malluel (Summer) |
Adventurous TwinsSupplement Light allies' damage dealt based on their number of . (Takes effect even when Halluel and Malluel is a sub ally.) |
Light allies | 4,000 ~ 20,000 | - | Indefinite | Support Skill B | Strength is 1% of a foe's max HP. | ||||||||
Heles (Summer) |
Scarlet Ribboned LanceAgainst foes in Overdrive: 40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000). |
Self | 200,000 | - | Indefinite | Support Skill C | Against foes in Overdrive. | ||||||||
Illnott (Holiday) |
Sweets Slinger4-hit, 100% Light damage to a foe (Damage cap: ~80,000 per hit). Inflict Duration: IndefiniteStacking: PermanentLocal status effect. (Mystic Ink effect specs increase upon each cast [Max: Lvl 3]. When at 7 Multiplier: Perpetuity: All allies also gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".) |
One foe | 10,000 ~ 30,000 | 7 turns Lvl 55: 6 turns |
Indefinite | ?Verification needed. | Ends cooldown upon charge attack. | ||||||||
Jeanne d'Arc (Grand) |
Sacred ReversalInflict Strength: 25%Base Accuracy: 120%Duration: 4 turnsLocal status effect, Strength: 25%Base Accuracy: 120%Duration: 4 turnsLocal status effect, and Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: 90%Duration: 4 turnsLocal status effect on all foes. |
All foes | 30,000 | 9 turns Lvl 55: 8 turns |
4 turns | Character Debuff A | Strength is 1% of a foe's max HP. | ||||||||
Kaworu & Mark.06 |
Promise to FulfillAll Light allies gain Strength: 13,000Duration: Indefinite and Duration: Indefinite. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Moonlit Determination ends upon taking damage 3 times.) |
Light allies | 50,000 | 12 turns | Indefinite | ?Verification needed. | Only applies to normal attack damage. Ends upon taking damage 3 times. | ||||||||
Kou (Light) |
Lost Royal BondFor Light allies against foes with Local status effect: Supplement C.A. damage (Damage cap: 200,000) and reduce damage taken by 10%. |
Light allies | 200,000 | - | Indefinite | ?Verification needed. | Against foes with Local status effect. | ||||||||
Kumbhira |
Bamboo Splitter400% Light damage to all foes (Damage cap: ~480,000). Inflict Strength: 20%Base Accuracy: 90%Duration: 180 seconds. Gain Duration: 3 turns. At level 95: Damage increased to 500%. Damage cap increased to ~700,000. Debuff increased to Strength: 25%Base Accuracy: 100%Duration: 180 seconds. Debuff accuracy increased to 100%. All Light allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Duration: 3 turns upgraded to Duration: 3 turns. |
Light allies | 50,000 | 6 turns | 3 turns | Standard - Keen | Requires level 95 (5★). Strength is 1% of a foe's max HP. | ||||||||
Lu Woh |
Prayer of Imminent LightLight allies with at least 40% HP gain Multiplier: NormalDuration: Indefinite. (Ends when HP drops below 40%.) |
Light allies | 50,000 | 18 turns Lvl 55: 16 turns |
Indefinite | Standard - Keen | Strength is 1% of a foe's max HP. Ends when HP drops below 40%. | ||||||||
Makura |
NitotsuisouGain Duration: Indefinite. (Ends upon taking damage 2 times.) At level 90: Duration: Indefinite upgraded to Duration: Indefinite. (Ends upon taking damage 3 times.) |
Self | 30,000 | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns |
Indefinite | ?Verification needed. | Requires level 90 (5★). Ends upon taking damage 3 times. Auto-activates when is consumed. | ||||||||
Makura |
HanaorimitoGain Duration: Indefinite. (Ends upon taking damage 2 times.) At level 95: Duration: Indefinite upgraded to Duration: Indefinite. (Ends upon taking damage 3 times.) |
Self | 30,000 | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns |
Indefinite | ?Verification needed. | Requires level 95 (5★). Ends upon taking damage 3 times. Auto-activates when is consumed. | ||||||||
Makura |
Bunny Blitz Gain Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. 4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit). All Light allies gain Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. |
Self Condition: Light allies |
50,000 | 12 turns | Indefinite | Standard - Keen | Requires level 100 (5★). Strength is 1% of a foe's max HP. Ends upon taking damage 3 times. Affects Light allies when is consumed. | ||||||||
Mars |
Blazeglow Charge450%Massive Light damage to a foe. All Light allies gain Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 2-turn cut to Multiplier: PerpetuityDuration: 5 turns. (From 2nd cast: Caster and Light ally in the next position also instantly perform a normal attack without using up a turn.)'s cooldown. (When lvl is 10: Activate Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 2% (Max: 10%)Duration: Indefinite..) |
Light allies | 50,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Mars |
Burnout Lunge400% Light damage to all foes (Damage cap: ~635,000). Inflict Strength: 30,000Duration: 2 turnsLocal status effect. (While Multiplier: Perpetuity is in effect: Hit number doubles. When lvl is 10: Auto-activates upon normal attacks.) |
All foes | 30,000 | 7 turns Lvl 55: 6 turns |
2 turns | ?Verification needed. | Auto-activates upon normal attacks when lvl is 10. | ||||||||
Mars |
Ardens SacrumUpon Light allies' critical hits on normal attacks: Raise Mars's Duration: Indefinite lvl by 1 (Max: 10). (Based on lvl: Bonus Light DMG effect and supplemental damage effect. When lvl is 10 at end of turn: All Light allies gain Strength: 2,000 (Max: 20,000)Duration: Indefinite.) |
Self | 5,000 ~ 50,000 | - | Indefinite | Support Skill B | |||||||||
Mars |
Ardens SacrumUpon Light allies' critical hits on normal attacks: Raise Mars's Duration: Indefinite lvl by 1 (Max: 10). (Based on lvl: Bonus Light DMG effect and supplemental damage effect. When lvl is 10 at end of turn: All Light allies gain Strength: 2,000 (Max: 20,000)Duration: Indefinite.) |
Light allies | 2,000 ~ 20,000 | - | Indefinite | ?Verification needed. | Requires lvl 10. Only applies to normal attack damage. | ||||||||
Nehan |
EnlightenmentAll other Light allies gain Multiplier: PerpetuityDuration: 3 turns. |
Light allies except Nehan | 50,000 | 12 turns Lvl 55: 10 turns |
3 turns | Standard - Buff | |||||||||
Ragazzo (Summer) |
Fiamma di Battaglia2-hit, 200% Light damage to a foe (Damage cap: ~185,000 per hit). Gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 10,000 (Max: 50,000)Duration: Indefinite. Raise Duration: Indefinite lvl by 1. |
Self | 10,000 ~ 50,000 | 6 turns Lvl 55: 5 turns |
Indefinite | ?Verification needed. | Auto-activates upon normal attacks. | ||||||||
Robertina |
Tuba God's ProtectionSupplement Light allies' skill damage based on foe's lvl. (Takes effect even when Robertina is a sub ally.) |
Light allies | 5,000 ~ 50,000 | - | Indefinite | ?Verification needed. | |||||||||
Rosamia (SSR) |
Groundhold TalismanGain Duration: 5 turns, Strength: 30,000Duration: 5 turns, and Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. |
Self | 30,000 | 10 turns | 5 turns | ?Verification needed. | Only applies to normal attack damage. | ||||||||
Sandalphon (Event) |
The Power of OneAll allies gain Strength: 30% chance of dealing 50% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns. Caster gains Duration: 3 turns. |
All allies | 10,000 | 7 turns | 3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Silva (Light) |
InsightInflict Strength: 30%Duration: 3 turnsLocal status effect, Strength: 30%Duration: 3 turnsLocal status effect, and Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns on a foe. |
One foe | 3,000 ~ 30,000 | 6 turns Lvl 75: 5 turns |
3 turns | Character Debuff A | |||||||||
Sturm (Summer) |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Sui |
Scarlet RopeCaster and Light ally in the next position gain Duration: 5 turns. (When used from 10th turn onward: Extend Duration: 10 turns's duration to 10 turns. Caster and Light ally in the next position also gain Strength: 50%Multiplier: AssassinDuration: 1 turn and Strength: 50%Duration: 1 turn .) |
Self and Light ally in next position | 300,000 | 10 turns | 5-10 turns | ?Verification needed. | |||||||||
Tweyen |
Stellar Termination550%Massive Light damage to a foe (Damage cap: ~2,305,000). Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Next use of (Boost to damage based on number of foe's debuffs.) At level 95: Now hits all foes. Damage cap increased to ~1,200,000. At level 130: Also inflict Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and Strength: 20%Duration: 180 seconds. inflicts Base Accuracy: 55%Duration: 60 seconds and deals damage twice.) All Light allies gain Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. End cooldown for (Boost to damage based on number of foe's debuffs.) At level 95: Now hits all foes. Damage cap increased to ~1,200,000. At level 130: Also inflict Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and Strength: 20%Duration: 180 seconds.. |
Light allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Requires Transcendence Stage 1. Strength is 1% of a foe's max HP. | ||||||||
Tweyen |
Clincher300% Light damage to a foe (Damage cap: ~700,000). (Boost to damage based on number of foe's debuffs.) At level 95: Now hits all foes. Damage cap increased to ~1,200,000. At level 130: Also inflict Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and Strength: 20%Duration: 180 seconds. |
All foes | 30,000 | 7 turns | Indefinite | Character Debuff B | Requires Transcendence Stage 3. Strength is 20% of damage dealt. | ||||||||
Tweyen |
Transcendence Extended Mastery Support SkillSupplement damage based on number of foe's debuffs. |
Self | 3,000 ~ 30,000 | - | Indefinite | Support Skill B | Requires Transcendence Stage 3. At 3★: Strength is 3,000 per debuff, capped at 30,000. | ||||||||
Vajra (Halloween) |
Candy ShowerAll Light allies gain Duration: 1 turn Stacks with Multistrike effects, Strength: 50,000Duration: 5 turns, and Strength: 50%Duration: 5 turns. End caster's cooldown for other skills. (Can only be used with 5 .) |
Light allies | 50,000 | 15 turns | 5 turns | Standard - Buff | Requires 5 . Strength is 1% of a foe's max HP. | ||||||||
Vajra (Halloween) |
Scritches and TreatsFor every 3 triple attacks by Light allies: 1200% Light damage to a foe (Damage cap: ~1,300,000). Vajra gains 1 Duration: Indefinite (Max: 5). (Gain effects in order based on number of : 1: 30% boost to ATKMultiplier: Perpetuity. 2: 100% boost to DEF. 3: Supplement normal attack damage [Damage cap: 50,000]. 4: Debuff immunity. 5: Buffs can't be removed.) |
Self | 50,000 | - | Indefinite | ?Verification needed. | Requires 3 . | ||||||||
Vikala (Yukata) |
Spinning Sparklers10-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit). Dorrie enjoys the festivities. (Inflict Base Accuracy: 100%Duration: IndefiniteLocal status effect on all foes.) (When Vikala is not a main ally: Dorrie leaves with Vikala. [Remove Local status effect from all foes.]) |
All foes | 30,000 | 7 turns Lvl 55: 6 turns |
Indefinite | Character Debuff B | Strength is 10% of damage dealt. Ends cooldown upon charge attack. | ||||||||
Vikala (Yukata) |
A Festival Handshake to Remember!At end of turn when allies deal skill damage 15 or more times to the current target in 1 turn: Activate Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Remove 1 buff. (When Multiplier: Perpetuity lvl is 3: Hit number doubles.) Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 3). (Based on Multiplier: Perpetuity lvl: Boost to Light allies' ATKMultiplier: Perpetuity, DEF, triple attack rate, and dodge rate. When Multiplier: Perpetuity lvl is 3: Supplement Light allies' skill damage [Damage cap: 50,000].) |
Light allies | 50,000 | - | Indefinite | ?Verification needed. | Requires lvl 3. | ||||||||
Wilnas (Halloween) |
Trick Claw800% Light damage to a foe (Damage cap: ~730,000). Inflict Strength: 3000 (Max: 30,000)Duration: 180 seconds. Gain Strength: 10%. (When all main allies are Light: Also gain Strength: 10%Only takes effect in Battle System 2.0.) |
One foe | 3,000 ~ 30,000 | 9 turns Lvl 75: 8 turns |
180 sec | ?Verification needed. | Strength is 1% of a foe's max HP. Auto-activates upon normal attacks. | ||||||||
Zahlhamelina (Yukata) |
Vivid SunshineSupplement Light allies' critical hit damage (Damage cap: 3000). |
Light allies | 3,000 | - | Indefinite | Support Skill B | Only applies to critical hit damage. | ||||||||
Zooey (Holiday) |
Hidden WishGain Duration: 10 turns. (From 2nd cast: Affects Light allies.) |
Self Condition: Light allies |
300,000 | 20 turns | 10 turns | ?Verification needed. | Affects Light allies from 2nd cast onward. | ||||||||
Zooey (Holiday) |
Tidings of Balance and JoyAt end of turn when difference in main allies' remaining HP percentages is 30% or below: All Light allies gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 10,000 (Max: 50,000)Duration: Indefinite, and Strength: 20%. |
Light allies | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | |||||||||
Mirin (Light) |
Flawless DrawBoost to damage dealt based on how high charge bar is. |
Self | 5,000 ~ 40,000 | - | Indefinite | Standard - Support Skill A | Damage cap rises with higher charge bar up until 40,000. | ||||||||
Aletheia (Dark) |
Unfathomable Mastery2-hit, 1000% Dark damage to a foe (Damage cap: ~1,160,000 per hit). Gain Duration: 3 turns. End cooldown for other skills. (When a Dark ally uses a damage skill: 1-turn cut to this skill's standby and cooldown.) |
Self | 50,000 | Ready in 5 turns5-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
3 turns | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Beatrix |
Embrasque Sword1000% Dark damage to a foe (Damage cap: ~1,160,000). Gain Strength: 100% chance of dealing 20% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (Consumes 40% of current HP.) At level 90: Also gain Strength: 50%Multiplier: AssassinDuration: 1 turn . |
Self | 50,000 | 7 turns Lvl 55: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. Ends cooldown upon charge attack at 5★. | ||||||||
Cassius (Event SSR) |
Lunar EclipseMassive Dark damage to a foe. Gain Strength: 1% of foe's max HP (Damage cap: 70,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 70,000 | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Chrollo |
Flames of ChaosInflict various debuffs on all foes. |
All foes | 30,000 | 10 turns | 6 turns | Character Debuff A | Inflicts Strength: (Damage cap: 30,000)Base Accuracy: 100%Duration: 6 turnsLocal status effect. | ||||||||
Cidala (Valentine) |
Mission Chocolate2-hit, 400% Dark damage to all foes (Damage cap: ~580,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Strength: 3,000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. |
All foes | 3,000 ~ 30,000 | 7 turns | 180 sec | ?Verification needed. | Strength is 1% of a foe's max HP. Auto-activates upon normal attacks when Cidala has . | ||||||||
Cidala (Valentine) |
Twofold TreatsGuaranteed double attacks. Duration: 3 turns at battle start. (While is in effect: Supplement normal attack damage (Damage cap: 50,000), normal attacks deal 2-hit damage to random foes, and Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Strength: 3,000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. activates after normal attacks.) |
Self | 50,000 | - | 3 turns | ?Verification needed. | Only applies to normal attack damage. | ||||||||
Cidala (Valentine) |
Moe, Tiger, Kyun!Upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains.: Cidala gains Duration: Indefinite. (Consumed upon next linked skill use to activate both linked skills, additional effects activate, and Cidala gains Duration: 3 turns.) |
Self | 50,000 | - | 3 turns | ?Verification needed. | Only applies to normal attack damage. | ||||||||
Constance |
Elveskud450%Massive Dark damage to a foe. Remove 1 buff. Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Activate Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Dark allies' HP (Healing cap: 1000). (Increase number of hits based on lvl [Max: 10 hits].). |
One foe | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Character Debuff A | Can't attack when not in . | ||||||||
Cupitan (Summer) |
Alexander's BandInflict Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. (Can't recast.) |
All foes | 30,000 | - | 5 turns | Character Debuff A | Strength is 1% of a foe's max HP. Can't recast. | ||||||||
Danua (SSR) |
HerzensfadenGain Strength: 50%Duration: 3 turns, Strength: 50,000Duration: 3 turns, and Duration: 1 turn . (When lvl is 5: Affects Dark allies.) |
Self Condition: Dark allies |
50,000 | 7 turns | 3 turns | Standard - Buff | Affects Dark allies when lvl is 5. Ends cooldown when lvl reaches 5. | ||||||||
Diablo (Collab) |
Great Rimuru's Devoted ButlerUpon being targeted by Rimuru Tempest's buff or healing skills: Diablo self-inflicts Duration: 3 turns. (When is in effect: Guaranteed triple attacks, supplement damage (Damage cap: 50,000), normal attacks deal 2-hit damage to random foes, and activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Strength: 20%. after Rimuru Tempest's normal attacks. Attacks aren't restricted by .) |
Self | 50,000 | - | Indefinite | Support Skill B | Requires . | ||||||||
Eustace (Dark) |
Shed Your BloodAll Dark allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Duration: 3 turns, and Strength: 10%Duration: 3 turns. (When charge bar is 80% or higher: Caster also gains Duration: Indefinite.) |
Dark allies | 50,000 | 5 turns | 3 turns | Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Florence (Dark) |
Vestire StellatoAll Dark allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and 1 Duration: Indefinite. Caster gains Duration: 5 turns. |
Self | 50,000 | 10 turns | 5 turns | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Halluel and Malluel |
Stella Repentina8-hit Plain damage to a foe based on 10% of foe's current HP (Damage cap: 222,222 per hit). Remove buffs based on number of foe's debuffs (Max: 5). Inflict Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
One foe | 30,000 | 10 turns | Indefinite | Summon Debuff | Strength is 20% of damage dealt. Auto-activates at end of turn when a foe has 5 or more buffs. | ||||||||
Hekate (Summer) |
Ta Thiria Mou6-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. All Dark allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When lvl is 5: Activates when 1 or more are granted by MC.) |
Dark allies | 10,000 ~ 50,000 | 8 turns Lvl 55: 7 turns |
Indefinite | ?Verification needed. | Auto-activates when lvl is 5 and 1 or more are granted by MC. | ||||||||
Indala |
Yato-no-KamiWhen a Dark ally uses a skill that raises foe's lvl: Raise foe's Duration: IndefiniteStacking: Permanent lvl by 1 (Max: 10). (Based on Stacking: Permanent lvl when Indala is a main ally: Hit to foe's ATK, DEF, and supplement skill damage taken. When Duration: IndefiniteStacking: Permanent lvl is 10: 5-turn cut to removable buffs gained by foe.) |
One foe | 10,000 ~ 100,000 | - | Indefinite | ?Verification needed. | |||||||||
Kolulu |
Fated Spear Duration: Indefinite lvl rises by 1 upon being targeted by a foe (Max: 5). Supplemental damage based on Fated Spear lvl (Damage cap: 50,000). |
Self | 10,000 ~ 50,000 | - | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. | ||||||||
Lady Grey |
BaneDark damage to a foe. Inflict Strength: 50,000Base Accuracy: 100%Duration: 180 seconds. At level 90: Now hits all foes. Damage increased to 400%. Damage cap increased to ~615,000. Also inflict Base Accuracy: 90%Duration: 1-2 turnsLocal status effect and Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 100%Duration: 3 turnsLocal status effect. |
All foes | 3,000 ~ 30,000 | 5 turns | 3 turns | Character Debuff A | Requires level 90 (5★). | ||||||||
Lobelia (Valentine) |
Without EndAll Dark allies gain Duration: Indefinite. 3-turn cut to Dark allies' skill cooldowns. (Consumes 7 . Can't be recast.) |
Dark allies | 50,000 | - | Indefinite | ?Verification needed. | Requires 7 . Can't recast. | ||||||||
Lowain (SSR) |
Let the Macho FlowRizz Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns up a random other Dark ally. (Restore 10% of another random Dark ally's HP [Healing cap: 1500] and grant them Rizzed Up Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns. Rizz Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns varies depending on ally's style. Won't rizz an already rizzed ally.) |
One Dark ally except Lowain | 20,000 | 5 turns Lvl 55: 4 turns |
5 turns | ?Verification needed. | |||||||||
Lowain (SSR) |
Bring On the DrinksThe Tosh Club champeri tower is poppin' off! (Gain Duration: Indefinite. All Dark allies gain Duration: 3 turns and Strength: 100%. Can only be used when lvl is 10. Can't recast.) |
Dark allies | 300,000 | - | Indefinite | Support Skill C | Requires lvl 10. Can't recast. | ||||||||
Lucius (SSR) |
Uncompromising EfficiencyGain Duration: 3 turns. Dark ally in next position gains Strength: 50%Duration: 3 turns, Strength: 30%Duration: 3 turns, Strength: 60%Duration: 3 turns, and Strength: 30%Duration: 3 turns. |
Self | 50,000 | 12 turns | 3 turns | ?Verification needed. | Requires level 100 (5★). | ||||||||
Magus (Summer) |
Spellcasting DominanceWhen a foe has Local status effect: 30% boost to Dark allies' ATKMultiplier: Normal, 10% boost to skill success rate, and supplement skill damage (Damage cap: 50,000). |
Dark allies | 50,000 | 6 turns | 6 turns | ?Verification needed. | Requires Local status effect. | ||||||||
Manamel |
Piccola Rabbia450%Massive Dark damage to a foe. Gain 1 Duration: Indefinite and Strength: (Damage cap: 100,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 100,000 | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Standard - Buff | |||||||||
Manamel |
My Sister-Boo's All I NeedGain these effects in order based on number of : 1: 25% boost to ATKMultiplier: Unique. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: Supplement damage dealt (Damage cap: 10,000). 5: 30% boost to skill damage cap. |
Self | 10,000 | - | Indefinite | Support Skill B | Requires 4 . | ||||||||
Manu Ponumau |
Popping Blasting4-hit, 150% Dark damage to a foe (Damage cap: ~148,000). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When caster has : Activates upon normal attacks.) |
Self | 50,000 | 6 turns Lvl 55: 5 turns |
Indefinite | ?Verification needed. | |||||||||
Meg (Summer) |
Sharklone Assault4-hit, 100% Dark damage to a foe (Damage cap: ~147,500 per hit~590,000 total). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. |
One foe | 30,000 | 7 turns Lvl 55: 6 turns |
4 turns | Character Debuff A | Strength is 1% of a foe's max HP. Auto-activates upon normal attacks when the number of summer/yukata version allies in the party is 4 or more. | ||||||||
Meg (Summer) |
Shark in Open WaterGain Strength: 70% chance of dealing 20% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and Strength: 10%Multiplier: SeraphicDuration: 3 turns. |
Self Condition: All allies |
50,000 | 7 turns Lvl 75: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP. Affects all allies when Meg has . | ||||||||
Mordred |
Clarents Gabe400% Dark damage to all foes (Damage cap: ~630,000). Gain Strength: 26.6%-80%Duration: 3 turns, Strength: 5000Duration: Indefinite, and Strength: 50,000Duration: 1 turn . |
Self | 50,000 | 9 turns Lvl 55: 8 turns |
1 | ?Verification needed. | Only applies to skill damage. | ||||||||
μ's Third-Years |
Nico-Nico-Ni!All allies gain Strength: 25%Duration: 2 turns and Strength: 25%Duration: 2 turns. At level 90: All allies also gain Strength: 1% of foe's max HP (Damage cap: 25252)Duration: 2 turns. |
All allies | 25,252 | 6 turns | 2 turns | Standard - Buff | Requires level 90 (5★). Strength is 1% of a foe's max HP. | ||||||||
Rei |
Clairvoyant BlissRemove 1 buff from a foe. Inflict Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, Strength: 15%Base Accuracy: 120%Duration: 180 seconds, Strength: 30%Base Accuracy: 120%Duration: 180 seconds, Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and Strength: 30%Base Accuracy: 120%Duration: 180 seconds. |
One foe | 30,000 | - | Indefinite | Character Debuff B | Strength is 10% of damage dealt. | ||||||||
Sariel |
Harbinger of DeathSupplement Dark allies' damage against foes with Local status effect (Damage cap: 30,000). 20% reduced damage taken by Dark allies from foes with Local status effect. |
Dark allies | 30,000 | - | Indefinite | Support Skill B | Against foes with Local status effect. | ||||||||
Sevastien (SSR) |
Rapiecage8-hit, 200% Dark damage to a foe (Damage cap: ~68,000 per hit). Gain Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 40%)Duration: Indefinite, and Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Self | 10,000 ~ 50,000 | 8 turns Lvl 75: 7 turns |
Indefinite | ?Verification needed. | Ends cooldown at end of turn when Sevastien has . | ||||||||
Shao (SSR) |
Absolute Paroxysm4-hit, 200% Dark damage to a foe (Damage cap: ~147,500 per hit). Inflict Strength: 4,000 per debuff (Damage cap: 40,000)Duration: 5 turnsLocal status effect. (When a foe's lvl is 7 or above: Hit count doubles.) |
One foe | 4,000 ~ 40,000 | 7 turns Lvl 55: 6 turns |
1 turn | ?Verification needed. | Supplemental damage increases by 4,000 per debuff, up to 40,000 when under the effect of 10 debuffs or more. Foes take 1 hit of 444,444 Plain damage per debuff, up to 10 hits when under the effect of 10 debuffs or more. | ||||||||
Shion (Collab) |
Master Chef999,999 Plain damage to a foe. Inflict Strength: 50%Base Accuracy: 200%Duration: 1 turn Local status effect and Strength: 30,000Base Accuracy: 200%Duration: 1 turn Local status effect. |
One foe | 30,000 | 8 turns Lvl 55: 7 turns |
1 turn | Character Debuff A | |||||||||
Tabina (Summer) |
Hubu Al-RaqsAll Dark allies gain Duration: Indefinite. (Ends upon taking damage 2 times.) |
Dark allies | 50,000 | 8 turns | Indefinite | Standard - Buff | Strength is 1% of a foe's max HP. Ends upon taking damage 2 times. | ||||||||
Tikoh (Halloween) |
Strana DolceSacrifice 40% of Dark allies' current HP to gain Duration: Indefinite, Strength: 30%Multiplier: PerpetuityDuration: 1 turn , and Strength: 50%Duration: 1 turn . (At end of turn if more than 1 use remains: Consume 1 use and 20% of current HP to gain buffs. If only 1 use remains: Consume 1 use and restore HP instead [Healing cap: 20,000].) |
Dark allies | 50,000 | 12 turns | 1 turn | Standard - Buff | grants Strength: 50,000Duration: 1 turn when 2 uses remain. | ||||||||
Tsukuyomi |
Moonlight BlessingAll Dark allies gain Duration: Indefinite and Duration: Indefinite. (Can only be used when lvl is 7. Can't recast.) |
Dark allies | 300,000 | - | Indefinite | ?Verification needed. | Requires lvl 7. Can't recast. | ||||||||
Tyra |
Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit). Gain 2 random buffs. |
Self | 20,000 | 8 turns Lvl 75: 7 turns |
3 turns | Standard - Buff | Randomly gains Strength: (Damage cap: 20,000)Duration: 3 turns. All buffs are granted when Tyra has . | ||||||||
Wulf and Renie |
Herz aus EisenGain Strength: 100%Duration: 4 turnsCounter attacks grant 4% charge bar per hit (includes Kampfer)., Strength: 50,000Duration: 4 turns, and Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Instantly perform a normal attack without using up a turn. At level 90: While is in effect: Before instantly performing a normal attack, also gain Strength: 100%Multiplier: AssassinDuration: 1 turn . |
Self | 20,000 | 7 turns Lvl 55: 6 turns |
4 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Yuni (Holiday) |
Puella VolansGain Duration: Indefinite. (Uses 10 .) |
Dark allies | 300,000 | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 1 turn |
Indefinite | Support Skill C | Requires 10 . | ||||||||
Zehek (SSR) |
Extended Mastery Support SkillSupplement skill damage. |
Self | 30,000 | - | Indefinite | ?Verification needed. | 30,000 skill supplemental damage at 3★. | ||||||||
Zoro and Sanji |
Diable JambeGain Strength: 50%Multiplier: AssassinDuration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 30,000Duration: 3 turns. Self-inflict Strength: 5% of max HPDuration: 3 turns. |
Self | 30,000 | 7 turns Lvl 55: 6 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Cassius (Event) |
Strange ArtsLess likely to be targeted. Supplemental DMG effect when HP is full. |
Self | 20,000 | - | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. Only applies when Cassius's HP is full. | ||||||||
Anklet of Ascendance (4★) |
Strife's Godflair I50% boost to [Element] MC's skill damage cap, supplement skill damage (Damage cap: 30,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from superior element. (Activates when an elemental weapon skill enhancement has a boost of 280% or above.) |
Self Lvl 200: Allies of same element as the weapon |
30,000 | - | Indefinite | ?Verification needed. | |||||||||
Anklet of Maximality (4★) |
Strife's Godheart I50% boost to [Element] MC's C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from superior element. (Activates when an elemental weapon skill enhancement has a boost of 280% or above.) |
Self Lvl 200: Allies of same element as the weapon |
300,000 | - | Indefinite | ?Verification needed. | |||||||||
Anklet of Oblivion (4★) |
Strife's Godstrike I10% boost to [Element] MC's normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from superior element. (Activates when an elemental weapon skill enhancement has a boost of 280% or above.) |
Self Lvl 200: Allies of same element as the weapon |
20,000 | - | Indefinite | ?Verification needed. | |||||||||
Chain of Temperament (5★) |
Dark Opus WeaponsCharge Attack Additional Effect: All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 50,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Cometa Sica |
Magiae MareMassive Elemental damage to a foe. All elemental allies gain 1 Elemental Crest and Strength: 100,000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. Additional effect at 5★: Also deal multi-hit, 100% Bonus elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on MC's number of Elemental Crest. |
Allies of same element as the weapon | 100,000 | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Standard - Buff | |||||||||
Diadem Moulinet |
King's NatureWhen main weapon (MC only / Requires an auxiliary weapon): Boost to Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2.'s specs. (Based on foe's lvl: Extend 's duration. Further boost 's attack specs and supplement skill damage.) |
All allies | 10,000 ~ 100,000 | - | 8-13 turns | ?Verification needed. | Must be used as a main weapon. Requires . | ||||||||
Diadem Moulinet |
King's ProwessWhen main weapon upon activating Send goons to deal 2-hit, 150% superior elemental damage to random foes. Inflict Strength: 15% (Max: 40%)Duration: 180 seconds, Strength: 15% (Max: 40%)Duration: 180 seconds, and Duration: 180 seconds on all foes. (MC only / Requires an auxiliary weapon): 8-hit superior Elemental damage to random foes (Damage cap: ~50,000 per hit). Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all foes. |
All foes | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Character Debuff A | Must be used as a main weapon. Activates every 3 turns. | ||||||||
Excalibur |
Rightway PathfinderWhen main weapon (MC only): Based on how high HP is: Boost to C.A. DMG / Supplement C.A. DMG. |
Self | 1,000,000 | - | Indefinite | Weapon Skill E | Must be used as a main weapon. | ||||||||
Freikugel (4★) |
Golden Advent IIWhen main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. |
Self | 100,000 | - | Indefinite | Weapon Skill A | Must be used as a main weapon. Strength is 2% of a foe's max HP. Against foes in Break. | ||||||||
Gae Bulg |
Burst SpearMassive Elemental damage to a foe. Gain . Additional effect at 4★: now affects all allies. |
Self After 4★: All allies |
50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Sky Piercer |
Lunar FangMassive Elemental damage to a foe. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
Self | 10,000 After 4★: 40,000 |
- | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||||||||
Wasserspeier |
Dual Blade's HumanityWhen main weapon (MC only): 50% boost to skill damage and 20% boost to skill damage cap. Supplemental Damage based on 5% of foe's max HP (Damage cap: 50,000). |
Self | 50,000 | - | Indefinite | Weapon Skill B | Must be used as a main weapon with Emblem of Humanity. Strength is 5% of a foe's max HP. | ||||||||
Al-Abad |
Blaze's CruxSupplement fire allies' C.A. DMG. |
Fire allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Arson Blaze (4★) |
Scarlet CraftSupplement fire allies' critical hit DMG. |
Fire allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Auriculata Bow |
Scarlet CraftSupplement fire allies' critical hit DMG. |
Fire allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Benbenet |
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP is. |
Fire allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Colossus Bomber Ira |
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG |
Fire allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Crimson Scale |
Blaze's PactSupplement fire allies' DMG. |
Fire allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. | ||||||||
Deathcannon of Prosperity Verboten |
Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG |
Fire allies | 126,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Erichthonius Militis |
Blaze's InitiationSupplement fire allies' C.A. DMG based on how low their HP is. |
Fire allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Exo Krodha |
Searing Enlightener's JurisdictionWhen main weapon (MC only): For every 20 hits dealt to a foe: All Fire allies gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Fire allies | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | Must be used as a main weapon. | ||||||||
Exo Maitrah Karuna |
Searing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain Strength: 10% (Max: 30%)Duration: Indefinite and Strength: 10,000 (Max: 30,000)Duration: Indefinite. |
Fire allies | 10,000 ~ 30,000 | - | Indefinite | ?Verification needed. | Must be used as a main weapon. | ||||||||
Extinction Blade (4★) |
Scarlet CraftSupplement fire allies' critical hit DMG. |
Fire allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Firestorm Scythe |
Inferno's CruxBig supplemental boost to fire allies' C.A. DMG. |
Fire allies | 105,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Firework Galvanizer |
Blaze's CruxSupplement fire allies' C.A. DMG |
Fire allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Fist of Destruction |
Blazing ApocalypseMassive Fire damage to a foe. Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Additional effect at 4★: Also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Frostbloom Fan |
Snowdrift SquallMassive Fire damage to a foe. All Fire allies gain 1 Duration: Indefinite. (When MC has 5 : All Fire allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
Fire allies | ?Verification needed. | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | Requires 5 . | ||||||||
Higurashi |
Blazing ChainWhen main weapon: 30% boost to Fire allies' charge bar gain and supplement C.A. damage (Damage cap: 400,000). |
Fire allies | 400,000 | - | Indefinite | Weapon Skill E | Must be used as a main weapon. Strength is 5% of a foe's max HP. | ||||||||
Hollowsky Spear (4★) |
Impervious CovenantSupplemental damage to spear- and katana-specialty allies' attacks when HP is above 80% (Damage cap: 30,000). |
Spear- and Katana-specialty allies | 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies when HP is above 80%. | ||||||||
Kiss of The Devil |
Strength-Devil's SeductionWhen main weapon: Supplement DMG to Fire allies against foes with (Damage cap: 50,000). |
Fire allies | 50,000 | - | Indefinite | Weapon Skill A | Against foes with . Loses main weapon requirement at level 150. | ||||||||
La Sylphide (4★) |
Blaze's InitiationSupplement fire allies' C.A. DMG based on how low their HP is. |
Fire allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Logic Breaker |
Scarlet CraftSupplement fire allies' critical hit DMG |
Fire allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Magma Rush (4★) |
Hellfire's TemperingMedium boost to fire allies' skill DMG cap / Medium supplemental boost to skill DMG. |
Fire allies | 18,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Marquesas |
Hunting TattooMassive Fire damage to a foe. All allies gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 50,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Partly Powerful Popgun |
Cork ShotUnworldly Fire damage to a foe (Damage cap: 2,527,500). MC can't attack next turn. Additional effect at 4★: Also inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
One foe | No damage cap | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Character Debuff C | Requires 4★. Strength is 30% of damage dealt. Ends after 6 hits. | ||||||||
Sennen Goji |
Blaze's SpectacleSupplement fire allies' skill DMG |
Fire allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Shati Hariq (4★) |
Blaze's CruxSupplement fire allies' C.A. DMG |
Fire allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Shimmering Bloom |
Blaze's QuenchingSupplement Fire allies' C.A. DMG based on how high their HP is |
Fire allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Solomon's Accelerator |
Electrifying ShoutMassive Fire damage to a foe. Gain Strength: 30,000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. now affects all allies. |
Self | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | |||||||||
Twelfth Vertex of the Passel |
Inferno's TemperingBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG. |
Fire allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Twinpain-Wolf Gun |
Papillon FlamboyantMassive Fire damage to a foe. All allies gain Duration: Indefinite and Duration: Indefinite. Additional effect at 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: All allies also gain Duration: Indefinite. |
All allies | ?Verification needed. | - | ?Verification needed. | ?Verification needed. | Requires 5★. | ||||||||
War Fan of Secret Teachings (4★) |
Scarlet CraftSupplement fire allies' critical hit DMG. |
Fire allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Wilnas's Finger (4★) |
Vermillion CovenantSupplement Fire allies' damage based on how low HP is. |
Fire allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Wrathfire Longblade |
Hidden Edge ImmolationMassive Fire damage to a foe. All allies gain Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: All allies also gain Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 30,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Requires 5★. | ||||||||
Bident (4★) |
Abyssal AvengerBoost to Water allies' counter damage. Water allies gain Duration: Indefinite (Stackable / Max: 2) upon countering. |
Water allies | 10,000 ~ 20,000 | - | Indefinite | Weapon Skill C | |||||||||
Bridekeeper (4★) |
Snowfall's ManeuverSupplement water allies' normal attack DMG |
Water allies | 50,000 | - | Indefinite | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Clockwork Blade: Kumogakure |
Clockwork Draw: MatsukazeMassive Water damage to a foe. All Water allies gain Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All Water allies also gain Strength: 30,000Duration: 2.5 turnsStacking: BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Water allies | ?Verification needed. | - | ?Verification needed. | Standard - Buff | Requires 4★. | ||||||||
Colomba |
Snowfall's CruxSupplement water allies' C.A. DMG. |
Water allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Cyclestaff of Mortality Verboten |
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG |
Water allies | 21,600 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Dardur |
Hoarfrost's CruxBig supplemental boost to water allies' C.A. DMG |
Water allies | 80,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Dracosius |
Cobalt CraftSupplement water allies' critical hit DMG |
Water allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Eighth Shear of the Flock |
Cobalt CraftSupplement water allies' critical hit DMG. |
Water allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Esna |
Snowfall's FortitudeSupplement water allies' DMG based on how low HP is. |
Water allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Exo Antaeus |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 5★: MC and a random ally also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Self and One random ally | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | Requires 5★. | ||||||||
Exo Ephialtes |
Tre ArtigliMassive Water damage to a foe. All Water allies gain Strength: 10%. Additional effect at 4★: Also inflict Strength: 10% (Max: 30%)Duration: 180 seconds on a foe. Additional effect at 5★: All Water allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. |
Water allies | 60,000 ~ 300,000 | - | Indefinite | ?Verification needed. | Requires 5★. | ||||||||
Felinovus |
Shoot for the MewnMassive Water damage to a foe. Inflict Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. Additional effect at 4★: Also gain Strength: 1% of foe's max HP (Damage cap: 50,000). |
Self | 50,000 | - | ?Verification needed. | Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Frostbite |
Blade of IceMassive Water damage to a foe. Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 5,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||||||||
Gospel of Water and Sky |
Snowfall's PactSupplement water allies' DMG |
Water allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. | ||||||||
Hollowsky Staff (4★) |
Victorious CovenantSupplemental damage to staff- and harp-specialty allies' attacks based on character's number of buffs (Damage cap: 30,000). |
Staff- and Harp-specialty allies | 3,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% per buff (Max: 10%) of a foe's max HP. | ||||||||
Hraesvelgr (4★) |
Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. |
Water allies | 100,000 | - | Indefinite | Weapon Skill A | Must be used as a main weapon. | ||||||||
Judgment of Torrential Tides |
Maelstrom Sphere ++Massive Water damage to a foe. Gain Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Knight of Ice |
Hoarfrost's TemperingBig boost to water allies' skill DMG cap / Big supplemental boost to skill DMG. |
Water allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Nagelring (4★) |
Cobalt CraftSupplement water allies' critical hit DMG. |
Water allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Pistolet Fleuri |
Tsunami's TemperingMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG |
Water allies | 15,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Reveiller (4★) |
Cobalt CraftSupplement water allies' critical hit DMG. |
Water allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Schrodinger |
Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is. |
Water allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Spirit of Mana |
EuripusMassive Water damage to a foe. All allies gain Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Twinfall-Sky Blade |
Ultima ForsanMassive Water damage to a foe. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also inflict Duration: 180 seconds on a foe. Additional effect at 5★: All allies also gain Verification needed. . |
All allies | ?Verification needed. | - | ?Verification needed. | Standard - Buff | Requires 5★. | ||||||||
Wamdus's Cnidocyte (4★) |
Azure CovenantSupplement Water allies' critical hit damage. |
Water allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Wilhelm Militis |
Snowfall's MarvelSupplement water allies' skill DMG based on how low their HP is. |
Water allies | 50,000 ~ 150,000 | - | Indefinite | Weapon Skill D | Damage cap varies based on ally's current HP percentage. | ||||||||
Ancient Bandages |
Sand BashMassive Earth damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (When below 25% HP: Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. affect all allies.) |
Self Below 25% HP: All allies |
50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Requires 4★. | ||||||||
Bounty of Gracious Earth |
Hurtling Crag ++Massive Earth damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 30,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||||||||
Cerastes |
Aureate FangMassive Earth damage to a foe. Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Additional effect at 4★: All allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Demonedge of Desire Verboten |
GaspathirigMassive Earth damage to a foe. All Earth allies gain Strength: 10% and Strength: 30,000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Earth allies | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | |||||||||
Dreadlance (4★) |
Amber CraftSupplement earth allies' critical hit DMG. |
Earth allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Exo Ashavan |
Spand ZamMassive Earth damage to a foe. All Earth allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: All Earth allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. |
Earth allies | 60,000 ~ 300,000 | - | Indefinite | ?Verification needed. | Requires 5★. | ||||||||
Faceless |
Ridge's FortitudeSupplement earth allies' DMG based on how low HP is. |
Earth allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Galleon's Jaw (4★) |
Gold CovenantSupplement Earth allies' C.A. DMG. |
Earth allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Heartstrings of Desire Verboten |
EinsforotzenitzMassive Earth damage to a foe. Remove 1 debuff from Earth allies. All Earth allies gain Strength: 30,000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Earth allies | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | |||||||||
Heartstrings of Desire Verboten |
Taboo Famishgold's Tempering IIMedium boost to earth allies' skill DMG cap / Medium supplemental boost to skill DMG |
Earth allies | 21,600 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Hollowsky Axe |
Hollow ImpactMassive Earth damage to a foe. / All allies gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Hollowsky Axe (4★) |
Contentious CovenantSupplemental damage to axe- and melee-specialty allies' triple attacks on third hit (Damage cap: 100,000). |
Axe- and Melee-specialty allies | 100,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to the third hit of triple attacks. | ||||||||
Ished |
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is. |
Earth allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Last Sahrivar (4★) |
Adjudicator's RevelationWhen main weapon (MC only): Gain (Stackable) upon taking damage. |
Self | 8,000 ~ 40,000 | - | Indefinite | Weapon Skill C | Must be used as a main weapon. | ||||||||
Lusterbow of Desire Verboten |
RalenjarachMassive Earth damage to a foe. All Earth allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 30,000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Earth allies | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | |||||||||
Oration-Life Katana |
Dance of the Lion's EgoMassive Earth damage to a foe. Gain Strength: 30%. Additional effect at 4★: All allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. Additional effect at 5★: All allies also gain Duration: IndefiniteVerification needed. . |
All allies | 60,000 ~ 300,000 | - | Indefinite | ?Verification needed. | Requires 4★. | ||||||||
Pillardriver |
Ridge's PactSupplement earth allies' DMG |
Earth allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. | ||||||||
Red King Crab (3★) |
Deathly PincersWhen main weapon (MC only): Supplemental damage effect upon taking damage (Stackable / Max: 3 times) |
Self | 5,000 ~ 15,000 | - | Indefinite | Weapon Skill C | Must be used as a main weapon. | ||||||||
Scheherazade |
Mountain's TemperingMedium boost to earth allies' skill DMG cap / Medium supplemental boost to skill DMG |
Earth allies | 15,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Solomon's Axe |
Goa RoarMassive Earth damage to a foe. Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 5,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||||||||
Solomon's Axe Militis |
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is. |
Earth allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Soshu Masamune |
Reaving ShearsMassive Earth damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Spymur's Vision Militis |
Visionary Shot RepetereMassive Earth damage to a foe. All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 50,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Sweet Surprise (4★) |
Ridge's SpectacleSupplement earth allies' skill DMG |
Earth allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Tatjenen |
Ridge's FortitudeSupplement earth allies' DMG based on how low HP is. |
Earth allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Tigrisius |
Virtue of the TigerMassive Earth damage to a foe. All allies gain Strength: 10%. Additional effect at 4★: All allies also gain . |
All allies | 50,000 | - | ?Verification needed. | Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Tigrisius (4★) |
Amber CraftSupplement earth allies' critical hit DMG. |
Earth allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
World Ender |
Terra's TemperingBig boost to earth allies' skill DMG cap / Big supplemental boost to skill DMG. |
Earth allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Abu Simbel |
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is. |
Wind allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Aetherial Maverick |
Tranquility's SpectacleSupplement wind allies' skill DMG |
Wind allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Black Cat in a Hat |
Tranquility's SpectacleSupplement wind allies' skill DMG |
Wind allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Creepy Claws (4★) |
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is. |
Wind allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Demondagger of Liberation Verboten |
Taboo Dreadwind's Crux IIIBig supplemental boost to wind allies' C.A. DMG |
Wind allies | 126,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Dojigiri Yasutsuna (4★) |
Jade CraftSupplement wind allies' critical hit DMG. |
Wind allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Eighth Point of the Flock (4★) |
Fortuitous Wind CovenantSupplement damage dealt by second, third, and fourth hits of Wind allies' normal attacks. |
Wind allies | 20,000 / 50,000 / 100,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap is 20,000 for the second hit, 50,000 for the third hit, and 100,000 for the fourth hit. | ||||||||
Evanescence (4★) |
Jade CraftSupplement wind allies' critical hit DMG. |
Wind allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Evening Floral Shower (4★) |
Tranquility's SpectacleSupplement wind allies' skill DMG |
Wind allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Ewiyar's Beak (4★) |
Emerald CovenantSupplement Wind allies' skill damage. |
Wind allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Exo Pelion |
Elysian Windrider's JurisdictionWhen main weapon (MC only): Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. |
Self | 30,000 | - | Indefinite | Support Skill B | Must be used as a main weapon. Requires 3 sabres equipped. | ||||||||
Galgalim of Gales (4★) |
Through Tempest and TorrentWhen main weapon (MC only): After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. |
Wind allies | 10,000 ~ 30,000 | - | Indefinite | ?Verification needed. | Must be used as a main weapon. | ||||||||
Galleon Float (4★) |
Ventosus's TemperingBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG |
Wind allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Indra's Edge Militis |
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is. |
Wind allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Mandjet |
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is. |
Wind allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Moon Shotel (4★) |
Tranquility's CruxSupplement wind allies' C.A. DMG |
Wind allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Murcielago |
Sangre CalienteWhen main weapon: When a Wind ally drains a foe's HP: Wind ally gains Strength: 4% (Max: 20%)Duration: Indefinite and Strength: 10,000 (Max: 60,000)Duration: Indefinite. |
Wind allies | 60,000 ~ 300,000 | - | Indefinite | ?Verification needed. | Must be used as a main weapon. | ||||||||
Orderbringer |
Bluefall TempestMassive Wind damage to a foe. All Wind allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All Wind allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Wind allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Orderbringer |
Tranquility's ManeuverSupplement wind allies' normal attack DMG |
Wind allies | 50,000 | - | Indefinite | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Piercing Galewing |
Tranquility's PactSupplement wind allies' DMG. |
Wind allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. | ||||||||
Raijodo (4★) |
Jade CraftSupplement wind allies' critical hit DMG |
Wind allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Rhomphaia |
Thunderous EdgeUnworldly Wind damage to a foe (Damage cap: 2,527,500). All Wind allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Wind allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Raise MC's Duration: Indefinite lvl by 1 (Max: 2). |
Wind allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Shunran Shin'uchi (4★) |
Tranquility's QuenchingSupplement wind allies' C.A. DMG based on how high their HP is |
Wind allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Surviving Lightning |
Ancient BlitzMassive Wind damage to a foe. Supplemental DMG effect to all allies. |
All allies | ?Verification needed. | - | ?Verification needed. | Standard - Buff | |||||||||
Tiamat Edge Aura |
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG |
Wind allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Toothache and Suffering (4★) |
Tranquility's QuenchingSupplement Wind allies' C.A. DMG based on how high their HP is. |
Wind allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Assault Rifle (Man-Portable) (4★) |
EM Hypervelocity RoundSupplement light allies' critical hit DMG |
Light allies | 10,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Blockbuster |
Thunder's TemperingMedium boost to light allies' skill DMG cap / Medium supplemental boost to skill DMG |
Light allies | 15,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Canifortis |
Glimmer's ManeuverSupplement light allies' normal attack DMG |
Light allies | 50,000 | - | Indefinite | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Claidheamh Soluis (4★) |
Golden CraftSupplement light allies' critical hit DMG. |
Light allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Codex of Mysteria (4★) |
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP is |
Light allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Equilibrium Tannenwand (4★) |
Glimmer's CruxSupplement light allies' C.A. DMG |
Light allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Exo Aristarchus |
Resplendent Ruler's SanctityWhen main weapon upon MC using a damage skill (MC only): All Light allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Light allies | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | Must be used as a main weapon. | ||||||||
First Fling of the Mischief |
Blooming Swarm: Virtue of the RatMassive Light damage to a foe. All Light allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Light allies also gain . |
Light allies | ?Verification needed. | - | ?Verification needed. | ?Verification needed. | Requires 4★. | ||||||||
Futsunomitama |
Thunder God's AuthorityWhen main weapon (MC only): Upon using first-slot skill: 4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). All Light allies gain Strength: 30,000Duration: 3 turns. |
Light allies | 30,000 | - | 3 turns | ?Verification needed. | |||||||||
Gusisnautar (4★) |
Golden FrailtySupplement damage to Light allies against foes with 5 or more debuffs. |
Light allies | 20,000 | - | Indefinite | Weapon Skill A | |||||||||
Harakhte |
Glimmer's CruxSupplement light allies' C.A. DMG. |
Light allies | 400,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Harmonia |
Glimmer's PactSupplement light allies' DMG. |
Light allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. | ||||||||
Harsiesis |
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP is. |
Light allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Heliogabalus Militis |
Glimmer's QuenchingSupplement light allies' C.A. DMG based on how high their HP is. |
Light allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Hollowsky Bow (4★) |
Deleterious CovenantSupplemental damage to bow- and gun-specialty allies' critical hits (Damage cap: 30,000). |
Bow- and Gun-specialty allies | 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Indigo Flame Stinger (4★) |
Glimmer's QuenchingSupplement light allies' C.A. DMG based on how high their HP is. |
Light allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Indutiae (4★) |
Golden CraftSupplement light allies' critical hit DMG. |
Light allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Koukouvagia Militis |
Glimmer's FortitudeSupplement light allies' DMG based on how low HP is. |
Light allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Levin Shooter (4★) |
Three-Sister RuleWhen main weapon (MC only): Gain Strength: 10,000Duration: Indefinite upon dealing a triple attack (Stackable / Max: 3 times). |
Self | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill C | Must be used as a main weapon. | ||||||||
Lu Woh's Horn (4★) |
White CovenantSupplement damage dealt by second, third, and fourth hits of Light allies' normal attacks. |
Light allies | 30,000 / 60,000 / 100,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap is 30,000 for the second hit, 60,000 for the third hit, and 100,000 for the fourth hit. | ||||||||
Ouroboros Prime |
Zion's CruxBig supplemental boost to light allies' C.A. DMG. |
Light allies | 105,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. | ||||||||
Phantom Fangs |
Dual MirageMassive Light damage to a foe. All allies gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
All allies | 10,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Porculius |
Virtue of the BoarMassive Light damage to a foe. Gain Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 20,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||||||||
Radiant Rinne |
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG. |
Light allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Seyfert (4★) |
Golden CraftSupplement light allies' critical hit DMG. |
Light allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Shooting of The Star |
Heavenly GloryMassive Light damage to a foe. All allies under gain Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Additional effect at 4★: Allies under also gain Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Allies with |
10,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | Requires 4★. | ||||||||
Spear of Cassius (Man-Portable) (4★) |
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP is |
Light allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Sunwheel Chime |
Thunder's TemperingMedium boost to light allies' skill DMG cap / Medium supplemental boost to skill DMG |
Light allies | 15,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Symmetria (4★) |
Light's TemperingSmall boost to light allies' skill DMG cap / Small supplemental boost to skill DMG. |
Light allies | 12,500 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Vacation Toolbox |
Midsummer MerrimentMassive Light damage to a foe. Inflict . Additional effect at 4★: All Light allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000). |
Light allies | 50,000 | - | ?Verification needed. | Standard - Keen | Requires 4★. Strength is 1% of a foe's max HP. | ||||||||
Vacation Toolbox |
Golden CraftSupplement light allies' critical hit DMG |
Light allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
White Sword of Splendor |
Glimmer's SpectacleSupplement light allies' skill DMG |
Light allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Abydos |
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is. |
Dark allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Advocatus |
Diabolic DriveMassive Dark damage to a foe. All allies gain Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 30,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 5% of a foe's max HP. | ||||||||
Advocatus Diaboli |
Demonic DriveMassive Dark damage to a foe. All allies gain Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Buff increased to Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 30,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 5% of a foe's max HP. | ||||||||
Advocatus Diaboli Militis |
Demonic Drive RepetereMassive Dark damage to a foe. All allies gain Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Charge attack activates twice in Arcarum.) |
All allies | 30,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||||||||
Agonize (4★) |
Purgatory's SpectacleSupplement dark allies' skill DMG. |
Dark allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Bab-el-Mandeb |
Gu'edenaMassive Dark damage to a foe. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 50,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP. | ||||||||
Bigeh and Edfu |
Purgatory's InitiationSupplement Dark allies' C.A. DMG based on how low their HP is. |
Dark allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Celeste Saber Ater |
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG |
Dark allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Clapotis Douleur (4★) |
Purgatory's FortitudeSupplement dark allies' DMG based on how low HP is |
Dark allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Daodao Fu (4★) |
Purgatory's SpectacleSupplement dark allies' skill DMG |
Dark allies | 100,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Executioner |
Fatal CleaveMassive Dark damage to a foe. Inflict Duration: 180 seconds. Additional effect at 4★: Also inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
One foe | 30,000 | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Character Debuff A | Requires 4★. | ||||||||
Executioner |
Purgatory's ManeuverSupplement dark allies' normal attack DMG |
Dark allies | 50,000 | - | Indefinite | ?Verification needed. | Strength is 1% of a foe's max HP. | ||||||||
Exo Evilenes |
Baneful Hellbringer's JurisdictionWhen main weapon (MC only): At end of turn when MC didn't take damage: All Dark allies gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Dark allies | 10,000 ~ 50,000 | - | Indefinite | ?Verification needed. | Must be used as a main weapon. | ||||||||
Fediel's Spine (4★) |
Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.. |
Dark allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Frosty Eve Spear |
Purgatory's QuenchingSupplement dark allies' C.A. DMG based on how high their HP is |
Dark allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Hollowsky Blade (4★) |
Calamitous CovenantSupplemental damage to sabre- and dagger-specialty allies' attacks based on number of foe's debuffs (Damage cap: 30,000).. |
Sabre- and Dagger-specialty allies | 3,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% per debuff (Max: 10%) of a foe's max HP, capped at 3,000 per debuff (Max: 30,000). | ||||||||
Pain and Suffering |
Purgatory's PactSupplement dark allies' DMG. |
Dark allies | 50,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. | ||||||||
Plumeria Scepter (4★) |
Purgatory's MarvelSupplement dark allies' skill DMG based on how low their HP is. |
Dark allies | 50,000 ~ 150,000 | - | Indefinite | Weapon Skill D | Damage cap varies based on ally's current HP percentage. | ||||||||
Predator Claw (4★) |
Purgatory's FortitudeSupplement dark allies' DMG based on how low HP is. |
Dark allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Ramsund Militis |
Purgatory's FortitudeSupplement dark allies' DMG based on how low HP is. |
Dark allies | 10,000 ~ 60,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Ruling Pen (4★) |
Graphite CraftSupplement dark allies' critical hit DMG. |
Dark allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Serpentius (4★) |
Graphite CraftSupplement dark allies' critical hit DMG |
Dark allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Shishisosho (4★) |
Purgatory's QuenchingSupplement dark allies' C.A. DMG based on how high their HP is |
Dark allies | 100,000 ~ 600,000 | - | Indefinite | Weapon Skill E | Strength is 5% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Skeletal Eclipse |
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG. |
Dark allies | 25,000 | - | Indefinite | Weapon Skill D | Strength is 1% of a foe's max HP. | ||||||||
Third Stripe of the Streak (4★) |
Purgatory's PersistenceSupplement dark allies' DMG based on how high their HP is |
Dark allies | 10,000 ~ 30,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Damage cap varies based on ally's current HP percentage. | ||||||||
Ursula Glove |
Graphite CraftSupplement dark allies' critical hit DMG. |
Dark allies | 20,000 | - | Indefinite | Weapon Skill A | Strength is 1% of a foe's max HP. Only applies to critical hit damage. | ||||||||
Vagabond |
Errant ThunderMassive Dark damage to a foe. Strength: 30%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining. to all allies. Additional effect at 4★: Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect to MC. |
Self | 20,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Requires 4★. | ||||||||
Zwei Schaedel |
SeltsamMassive Dark damage to a foe. Gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
Self After 4★: All allies |
10,000 | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Soul Invoker (pre-3★) |
Sub AuraSub AuraSupplement Fire allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) |
Fire allies | 25,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Soul Invoker (3★) |
Sub AuraSub AuraSupplement Fire allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
Fire allies | 50,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Wilnas (Summon) (pre-3★) |
Hadron SphereHadron Sphere15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . |
Fire allies | 75,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Wilnas (Summon) (3★) |
Hadron SphereHadron Sphere15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
Fire allies | 100,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Hisoka (3★) |
Bungee GumBungee Gum13-hit Water damage to random foes. Inflict Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 35,000Duration: 1 turn . Hidden Effect: Gon gains Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | 35,000 | 9 turns | 1 turn | Standard - Buff | |||||||||
Hisoka (4★) |
Bungee GumBungee Gum13-hit, 150% Water damage to random foes (Damage cap: ~90,000 per hit). Inflict Strength: 25%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 50,000Duration: 1 turn . Hidden Effect: Gon gains Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | 50,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | |||||||||
Tetragod (pre-3★) |
Sub AuraSub AuraSupplement Water allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) |
Water allies | 25,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Tetragod (3★) |
Sub AuraSub AuraSupplement Water allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
Water allies | 50,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Trigger of Awakening: Shinji and Rei (4★) |
Unit 01's AwakeningUnit 01's Awakening2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds, Strength: 30%Duration: 3 turnsLocal status effect, and Strength: 30,000Duration: 3 turnsLocal status effect. |
All foes | 30,000 | 3 turns | 3 turns | ?Verification needed. | Can only be summoned once per battle. | ||||||||
Tyrannosaurus (Summer) (4★) |
Lake-Stirring RoarLake-Stirring RoarMassive Water damage to all foes. All Water allies gain Strength: 30%Multiplier: NormalDuration: 3 turns, Strength: 10%Duration: 3 turns, and Strength: 1,000,000Duration: Indefinite. |
Water allies | 1,000,000 | 3 turnsInitial cooldown at battle start. / 6 turnsCooldown on call. | Indefinite | ?Verification needed. | |||||||||
Wamdus (Summon) (pre-3★) |
Vortex CoreVortex Core9-hit Water damage to random foes. All Water allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . |
Water allies | 75,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Wamdus (Summon) (3★) |
Vortex CoreVortex Core9-hit Water damage to random foes. All Water allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
Water allies | 100,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Commander of Destruction |
Doom Bringer CrossDoom Bringer Cross900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. |
All foes | 30,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | ?Verification needed. | |||||||||
Commander of Destruction (pre-3★) |
Sub AuraSub AuraSupplement Earth allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) |
Earth allies | 25,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Commander of Destruction (3★) |
Sub AuraSub AuraSupplement Earth allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
Earth allies | 50,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Galleon (Summon) (pre-3★) |
Island HurlIsland Hurl900% Earth damage to all foes. All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . |
Earth allies | 75,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Galleon (Summon) (3★) |
Island HurlIsland Hurl900% Earth damage to all foes. All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
Earth allies | 100,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Titan (6★) |
TitanomachyTitanomachy800% Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged", Duration: 3 turns, and Strength: 30000Duration: 3 turns. |
All allies | 30,000 | 7 turns | 3 turns | Standard - Buff | Requires Transcendence Stage 2. | ||||||||
Cassiopeia |
Starry OceanStarry Ocean900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. |
All foes | ?Verification needed. | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | ?Verification needed. | |||||||||
Cassiopeia (pre-3★) |
Sub AuraSub AuraSupplement Wind allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) |
Wind allies | 25,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Cassiopeia (3★) |
Sub AuraSub AuraSupplement Wind allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
Wind allies | 50,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Ewiyar (Summon) (pre-3★) |
Dragon's NestDragon's Nest4-hit Wind damage to random foes. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . |
Wind allies | 75,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Ewiyar (Summon) (3★) |
Dragon's NestDragon's Nest4-hit Wind damage to random foes. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
Wind allies | 100,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Grimnir (Summon) (4★) |
Holy Ray of PurificationHoly Ray of Purification500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Strength: 10,000Duration: 3 turns. |
All allies | 5,000 ~ 30,000 | 3 turnsInitial cooldown at battle start. | Indefinite | ?Verification needed. | Can only be summoned once per battle. | ||||||||
Macutanmacar (4★) |
NosorgoideaNosorgoideaMassive Wind damage to all foes. Inflict Duration: 180 seconds, Duration: 180 seconds, and Strength: 30,000Duration: 3 turnsLocal status effect. |
All foes | 30,000 | 9 turns | 3 turns | Character Debuff A | |||||||||
Rose Queen (Summer) (pre-3★) |
Rose-Tinted VacationRose-Tinted VacationAll Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 10,000) and Strength: 20%Multiplier: Unique.. |
Wind allies | 10,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 2 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Rose Queen (Summer) (3★) |
Rose-Tinted VacationRose-Tinted VacationAll Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique.. |
Wind allies | 20,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 2 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Wedges of the Sky |
Flight of the DragonsFlight of the Dragons400% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn . |
All allies | 50,000 | 7 turnsCooldown on call. After 4★: 3 turnsInitial cooldown at battle start. / 7 turnsCooldown on call. |
1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Fairy Princess (pre-3★) |
Sub AuraSub AuraSupplement Light allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) |
Light allies | 25,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Fairy Princess (3★) |
Sub AuraSub AuraSupplement Light allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
Light allies | 50,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Halluel and Malluel (Summon) (pre-4★) |
Pain EternalPain EternalMassive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. |
All foes | 10,000 | 3 turnsInitial cooldown at battle start. | Indefinite | Summon Debuff | Strength is 20% of damage dealt. Can only be summoned once per battle. | ||||||||
Halluel and Malluel (Summon) (4★) |
Pain EternalPain EternalMassive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
All foes | 30,000 | 3 turnsInitial cooldown at battle start. | Indefinite | Summon Debuff | Strength is 20% of damage dealt. Can only be summoned once per battle. | ||||||||
Lu Woh (Summon) (pre-3★) |
Flashpoint TrajectoryFlashpoint Trajectory900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . |
Light allies | 75,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Lu Woh (Summon) (3★) |
Flashpoint TrajectoryFlashpoint Trajectory900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
Light allies | 100,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Mars (Summer) |
A Battlefield Fit for SummerA Battlefield Fit for SummerMassive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. |
Light allies | 50,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | ?Verification needed. | |||||||||
Beelzebub (4★) |
Chaos LegionChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
All foes | 100,000 | 3 turnsInitial cooldown at battle start. / 12 turnsCooldown on call. | 1 turn | Character Debuff A | Requires lvl 3. | ||||||||
Belial (pre-3★) |
Sub AuraSupplement DMG based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. |
All allies | 15,000 | - | Indefinite | Summon Aura | Strength is 1% of a foe's max HP. 30% hit to max HP. | ||||||||
Belial (3★) |
Sub AuraSupplement DMG based on 1% of the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. |
All allies | 20,000 | - | Indefinite | Summon Aura | Strength is 1% of a foe's max HP. 30% hit to max HP. | ||||||||
Belial (4★) |
Sub AuraSupplement DMG based on 1% of the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
All allies | 30,000 | - | Indefinite | Summon Aura | Strength is 1% of a foe's max HP. 30% hit to max HP. | ||||||||
Dark Flame Scion (pre-3★) |
Terrifying RoarTerrifying RoarMassive dark damage to all foes. All allies gain Strength: (Damage cap: 3000)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
All allies | 3,000 | 9 turns | 3 turns | Standard - Buff | |||||||||
Dark Flame Scion (3★) |
Terrifying RoarTerrifying RoarMassive dark damage to all foes. All allies gain Strength: (Damage cap: 3500)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
All allies | 3,500 | 9 turns | 3 turns | Standard - Buff | |||||||||
Fediel (Summon) (pre-3★) |
Calamitous RainCalamitous Rain8-hit Dark damage to random foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . |
Dark allies | 75,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Fediel (Summon) (3★) |
Calamitous RainCalamitous Rain8-hit Dark damage to random foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
Dark allies | 100,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 1 turn | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Nobunaga, Feitan, Machi, and Uvogin |
We're Taking EverythingWe're Taking EverythingNobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 999,999). Raise lvl by 1 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 1 on all foes. Machi: All Dark allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 1000Duration: Indefinite. Raise lvl by 1 on all foes. Uvogin: 1000% Dark damage to all foes. Inflict Duration: 1 turn Local status effect. Raise lvl by 1 on all foes. |
All foes | 30,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | Character Debuff A | Randomly inflicts Strength: {Damage cap: 30,000)Duration: 3 turnsLocal status effect. | ||||||||
Nobunaga, Feitan, Machi, and Uvogin (4★) |
We're Taking EverythingWe're Taking EverythingNobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 1,200,000). Raise lvl by 3 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit., Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 3 on all foes. All Dark allies gain Strength: 30%-90%Duration: 3 turns. Machi: All Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 3000Duration: Indefinite, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Raise lvl by 3 on all foes. Uvogin: 2000% Dark damage to all foes (Damage cap: ~2,500,000). Inflict Strength: 50%Duration: 1 turn Local status effect and Strength: 30%Duration: 1 turn Local status effect. Raise lvl by 3 on all foes. |
Dark allies | 50,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | Standard - Keen | Randomly grants Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. | ||||||||
Orologia (Summon) |
Roar of Mending CausalityRoar of Mending Causality15-hit, 100% Elemental damage to random foes. All allies gain Strength: 100,000Duration: 1 turn . |
All allies | 100,000 | 9 turns | 1 turn | ?Verification needed. | Can only be summoned once per battle. | ||||||||
Sariel (Summon) (4★) |
Executioner's ScytheExecutioner's Scythe400% Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30% and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
All allies | 30,000 | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | Standard - Buff | Strength is 1% of a foe's max HP. | ||||||||
Vepar (pre-3★) |
Sub AuraSub AuraSupplement Dark allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) |
Dark allies | 25,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. | ||||||||
Vepar (3★) |
Sub AuraSub AuraSupplement Dark allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
Dark allies | 50,000 | - | Indefinite | Summon Aura | Only active for allies at or above 80% HP. |
References
- ↑ zekasyuz DMG Boosted 1 https://twitter.com/zekasyuz/status/963408361164218368
- ↑ https://twitter.com/ViridisPatria/status/1208052903044272129
- ↑ zekasyuz DMG Boosted 2 https://twitter.com/zekasyuz/status/1081200173840162817
- ↑ zekasyuz DMG Boosted 3 https://twitter.com/zekasyuz/status/969385756601892864
- ↑ jpokiehl, Supplemental https://docs.google.com/spreadsheets/d/1kea2IL6wLNbw4RNUcrrxMTpoIdlXU13pYOzBXjgoBbs/edit#gid=552620833
- ↑ asai_ Keen and earrings stacking https://twitter.com/asai_/status/1288163499751796737
- ↑ Soriz testing https://docs.google.com/document/d/1jP3rU-zetfEeAOrCnlVFTGQyXnRLiCMCdT9Ar9PMSV8/edit?usp=sharing




































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































