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Can be uncapped to 4★
Level 1 26 469 ??
Level 100 175 2711 ??
Level 150 212 3272 ??
Character UnlockObtaining this weapon unlocks a character.
Drawing additional copies beyond the first will instead earn a Gold Moon.
Azusa (Summer)
ID 1040515900
JP Name 紫梓想憧
Release Date 2023-03-16
4★ Date 2024-03-10
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
An umbrella equipped with a firing mechanism, it was originally sold under the concept of piercing the heart of a loved one. Bullets can be shot with the press of a single button, whether the umbrella is open or closed. Its lightweight and elegant design, along with its reputation as a tool for self-protection, has gained it much popularity in the blink of an eye, making it a commodity that is often sold out nowadays.
Charge Attack
Violet Bloomlight Unworldly Dark damage to a foe.
MC can't attack next turn.
Additional effect at 4★:
Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Weapon Skills
Oblivion's Might Big boost to dark allies' ATK
Graphite Arts Boost to dark allies' skill DMG cap
▶ 120 Unlocks at level 120: Unlocks at level 120:
Purgatory's Quenching Supplement dark allies' C.A. DMG based on how high their HP is
4★ Uncap
Rupies ×10,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.

Gameplay Notes

Violet Broomlight

  • There's no associated status to the unable to attack effect.
  • In Battle System 2.0, MC can not use Guard while unable to attack but can still cast skills.

Graphite Arts

Skill Level Skill DMG Cap Up
1 5.5%
10 10%
15 15%
20 20%
  • Boosts skill damage cap of Dark allies' skills.
    • Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.
    • Stacks additively with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted

Purgatory's Quenching

  • Supplemental damage for Dark allies' charge attacks.[1]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × (Current HP / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.