Advanced Grids/Celeste

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces
These are core pieces to making an Omega Dark grid. They form the foundation of many setups.
Manual Burst / Short Content High Difficulty / Long Content
4th

Low Priority
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
2nd
2nd
These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Dark.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Celeste Grace Ater
Rank
151
Avg: 3
Max: 5

Celeste Saber Ater
Rank
151
2
  • Omega Dark's source of Tempering, useful for any setup that utilizes skill damage.
  • Due to the way Tempering scales, it is recommended to use this weapon in setups that utilize Omega aura boosts.
    • 2 copies will be enough to cap out the grid's max Skill DMG Supplemental value at 200,000 on double-sided setups, while also being reasonably close to cap in single-sided setups with additional aura boosting pieces such as Koku and Celeste Grace Ater.
  • Can be replaced with Agonize for more raw attack at the cost of less skill cap.

Exo Hamartia
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Staff main weapon due to its potent Attack awakening boosts.
  • Its passive effect and charge attack can largely be ignored as its main strength comes from the Weapon Awakening.


Katana of Renunciation
Rank
120
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Doombringer Lyre
Rank
300
-
  • Destroyer Weapons create the foundation for fully optimized setups due to the massive offensive and defensive potential they offer.
  • They are an extremely efficient grid slot, effectively fulfilling the roles of both Ultima Weapons and Draconic Weapons.
  • Anklets can be equipped to Destroyer Weapons, allowing them to adapt to the team's needs.
  • While Destroyer Weapons can be equipped at 3★, it may be better to wait until 4★ or higher before using them.

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Zechariah
Rank
120
1
  • Provides a Stamina modifier, making it a good source of raw attack for setups that can stay at high HP.
  • Also grants a small HP bonus which helps sustain a higher HP percentage for the Stamina modifier.

Spiritcleaver of Sanctity Verboten
Rank
151
3
  • A strong offensive and defensive option for high difficulty raids over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Zamalvoch's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Ritesword of Sanctity Verboten
Rank
151
1 - 2
  • A very large source of Triple Attack for any setup that needs it.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Zamalvoch's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Codex of Sanctity Verboten
Rank
151
1
  • A weapon built for late-game setups sporting both Enmity and Garrison in one weapon skill.
  • Great for normal attack setups that regularly sit at lower HP levels. Any other setup may want to just run a Spiritcleaver instead.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Zamalvoch's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.


Forbidden Agastia
Rank
200
Mk II
2 - 6

Unforged
0 - 1
  • An extremely good source of raw attack for Omega Dark, it is primarily used with Attack Awakening to further boost its offensive potential.
    • 3 copies at lvl 20 Awakening max out the Elemental ATK mod. If a 4th copy is needed, it can be left at lvl 19 Awakening.
  • 6 Attack copies are optimal for enmity setups using Party Set Extra grids and Zooey (Grand).
  • A Defense awakened copy can be used for high difficulty raids where both the raw damage and crit the weapon provides is desired.


Forsaken Agastia
Rank
200
Mk II
1 - 2
0 - 1

Unforged
1
  • A versatile weapon due to the Weapon Awakening system. It is generally only used in teams that fulfill the 280% aura requirement.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon provides a variety of different types of damage cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Seen most often in setups for high difficulty raids where the weapon's mix of strong offensive and defensive modifiers can shine.

Celeste Dagger Ater
Rank
151
1 - 2
  • Used as a defensive grid piece for high difficulty raids.
  • It can be used alongside other crit grid pieces like Celeste Saber Ater and Forbidden Agastia to reach 100% grid crit.

Abyss Spine
Rank
120
2
  • A source of Sentence for charge attack oriented teams.
  • Additionally, it provides a Majesty modifier that makes it a well balanced addition to setups for high difficulty raids.

Festering of Mournful Obsequies
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Aureole TelumaLight DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Filler & Niche Weapons

Weapons with situational or niche applications. Some may also function as fillers until stronger options can be obtained.

Weapon Rank Copies Notes

Pain of Death
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • Can be particularly useful if characters are intentionally knocked out as part of the setup to activate the weapon's first skill.

Ancient Cortana
Rank
40
1
  • Used for its boostable triple attack rate in setups where multiattack consistency is important.
  • Recommended AX Stats: Stamina +3, ATK +3.5%, TA +2% or Multiattack +4%

Fediel's Spine
Rank
120
1 - 2
  • Grants 600,000 C.A. Supplemental DMG, making it a strong choice for charge attack teams. This bonus caps at 1,000,000, meaning you won't need more than two copies.
  • Also provides an unboostable normal Stamina modifier.
  • Recommended AX Stats: Stamina +3 or ATK +3.5%

Ramsund Militis
Rank
-
1 - 2

Exo Evilenes
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Gun main weapon due to its potent Attack awakening boosts.

Agonize
Rank
120
0 - 2
  • Provides an unboostable 100,000 Supplemental Skill DMG per copy up to a max of 200,000.
  • Competes with Celeste Saber Ater. Agonize is generally a downgrade unless you are running an unboosted setup. The following are the main diffferences:
    • Agonize does not provide any skill cap
    • It provides more raw attack assuming Celeste Saber is not being used to achieve 100% grid crit.
    • Agonize is fully effective even with no aura boosts.

Stygian Claw
Rank
-
-

Limited Event Weapon

  • An offensive option for longer fights due to its weapon skill, Progression.

Abydos
Rank
120
1
  • Provides 30,000 stamina-based supplemental DMG.
  • The weapon is normally Attack awakened as it does not provide much raw damage otherwise.
  • Serves as a filler piece until Pain and Suffering is obtained.

Vynateya Militis
Rank
-
0 - 1
  • Sees niche use in normal attack focused setups that need addtional multiattack support.

Draconic Fire
Rank
151
-
  • This weapon cannot be equipped with Dark Opus Weapons.
  • A strong option when more defense is desired over offense.
  • It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
  • Aureole TelumaLight DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Special Premium Draw Weapons

Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Hades.

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Rank Copies Notes

Pain and Suffering
2
  • Abbreviated to "PnS".
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Axe weapon in the grid.
    • This boost stacks with multiple copiesUp to a combined total of 80%.
Warning!
The weapons listed in this section must be fully uncapped in order to be properly used. Players should still exercise caution whenever using Damascus Ingots or other similar uncap items.
Weapon Rank Copies Notes

Executioner
1 - 2
  • A normal attack focused weapon that adds 50,000 supplemental N.A. DMG on a different frame than Pain and Suffering's General DMG Supplemental.
  • The Athos weapon skill functions similarly to Pendulum of Extremity, but still provides boosts even if the conditions are not fully met.
  • This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.

Gold Moon Weapons

Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Ereshkigal
Very High
  • Ereshkigal is an incredibly strong main weapon that is very burst oriented. It provides a large amount of quality-of-life as it optimizes the button presses needed and can even function extremely well in 0 button setups.
  • This weapon is seen in a wide variety of setups, from Manual Burst, Full Auto to even certain High Difficulty raids.

Changelog

Changelog
2026
  • 2026-10-02
↑ Raised Forbidden Agastia, ATK qty changed from 2-4 → 2-6
  • 2026-06-02
+ Added Odious weapons to overview table
  • 2026-04-29
+ Added Building a Burst Team section
  • 2026-02-09
→ Updated All Dark grid templates
  • 2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Celeste Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Celeste Omega 6★ or Elemental ATK
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is. Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Replacements:

Zechariah
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is. Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%. Dark's MajestySmall boost to dark allies' ATK and max HP
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Purgatory's FortitudeSupplement dark allies' DMG based on how low HP is Sephira Salire Tenebris3% boost to Dark allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)
Transcendence Lvl 2
Mistfall's Majesty IVBig boost to Dark allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Purgatory's FortitudeSupplement dark allies' DMG based on how low HP is Sephira Salire Tenebris3% boost to Dark allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)
Transcendence Lvl 5
Mistfall's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Dark's Ruination40% boost to Dark allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Dark allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Dark allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Dark allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Light.
(Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Celeste Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Celeste Omega 6★ or Elemental ATK
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Purgatory's ManeuverSupplement dark allies' normal attack DMG Oblivion's ImpalementDark allies ignore a big percentage of foes' DEF / Small boost to ATK Graphite AthosBoost to dark allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of dark Omega, dark Taboo, or dark Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Purgatory's PactSupplement dark allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Transcendence Lvl 2
Mistfall's Majesty IVBig boost to Dark allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Purgatory's ManeuverSupplement dark allies' normal attack DMG Oblivion's ImpalementDark allies ignore a big percentage of foes' DEF / Small boost to ATK Graphite AthosBoost to dark allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of dark Omega, dark Taboo, or dark Optimus weapon skills have a boost of 280% or above)
Purgatory's ManeuverSupplement dark allies' normal attack DMG Oblivion's ImpalementDark allies ignore a big percentage of foes' DEF / Small boost to ATK Graphite AthosBoost to dark allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of dark Omega, dark Taboo, or dark Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Purgatory's PactSupplement dark allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Mistfall's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Dark's Honing40% boost to Dark allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Dark allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Dark allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Dark allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Light.
(Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above.)
This weapon is not fully uncapped.
Purgatory's PactSupplement dark allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped

Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.

Main Summon

Transcendence Lvl 5

Celeste Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Celeste Omega 6★ or Elemental ATK
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HP β Revelation50% boost to skill DMG cap Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%. Dark's MajestySmall boost to dark allies' ATK and max HP
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Transcendence Lvl 2
Mistfall's Majesty IVBig boost to Dark allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Transcendence Lvl 5
Mistfall's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Dark's Honing40% boost to Dark allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Replacements:

Anklet of Ascendance
Destruction's Godblade III35% boost to Dark allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Dark allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Dark allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Light.
(Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Celeste Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Celeste Omega 6★ or Elemental ATK
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
This weapon is not fully uncapped.
Purgatory's PactSupplement dark allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 2
Mistfall's Majesty IVBig boost to Dark allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
This weapon is not fully uncapped.
Purgatory's PactSupplement dark allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Mistfall's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Dark's Honing40% boost to Dark allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Replacements:

Anklet of Ascendance
Destruction's Godblade III35% boost to Dark allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Dark allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Dark allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Light.
(Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above.)
This weapon is not fully uncapped.
Purgatory's PactSupplement dark allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Celeste Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Celeste Omega 6★ or Elemental ATK
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%. Dark's MajestySmall boost to dark allies' ATK and max HP
Eclipse's StaminaMassive boost to Dark allies' ATK based on how high HP is. Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to Dark allies' ATK based on how high HP is. Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HP Δ Revelation50% boost to chain burst DMG cap Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Arcanum50% boost to C.A. DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Eclipse's StaminaMassive boost to Dark allies' ATK based on how high HP is. Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to Dark allies' ATK based on how high HP is. Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Transcendence Lvl 2
Mistfall's Majesty IVBig boost to Dark allies' ATK and max HP Δ Revelation Pallidus50% boost to chain burst DMG cap and 10% boost to Fated Chain DMG cap Mistfall's Stamina IIIBig boost to Dark allies' ATK based on how high HP is
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Destruction's Godblade III35% boost to Dark allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Dark allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Dark allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Light.
(Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above.)
Replacements:

Celeste Saber Ater
Eclipse's StaminaMassive boost to Dark allies' ATK based on how high HP is. Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Replacements:

Celeste Saber Ater
Eclipse's StaminaMassive boost to Dark allies' ATK based on how high HP is. Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Transcendence Lvl 5
Replacements:

Pendulum of Sagacity
Mistfall's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Dark's Fathoms40% boost to Dark allies' ATKMultiplier: EX and 7% boost to DMG cap.
Amplify chain burst DMG by 100%, amplify Fated Chain DMG by 100%, and amplifyStacking: Special C.A. DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)

Building a Burst Setup

Core Concepts

When constructing a normal attack burst team, the folllowing effects should be prioritized:

  • Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Sources of Supplemental DMGDMG dealt is supplemented
    and/or FlurryNormal attacks deal multi-hit DMG to random foes
  • Sources of Instant Attack and/or Double StrikeAttacks twice each turn
    Multistrike
  • Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted
    Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
  • Characters that deal skill damage after normal attacks

With these things in mind, below is a teambuilding example to help you get started!

Class / Character Selection

Classes

Synergistic Characters

Class Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this setup, we will be utilizing the Double StrikeAttacks twice each turn
gained from Katana of Renunciation's Charge Attack with Chain of Falsehood.

35

Description

Onmyoji is a class that has a unique way to reach 100% Charge bar even with Chain of Falsehood equipped. By combining  Sealing TalismanGain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
Duration: 3 turns
.
(Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.)
and  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
, the class is capable of dealing a high amount of normal attack damage while still being able to charge attack.

Alternatively,  Celestial GenesisAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
(Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
are consumed:

Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
can be used for a shorter rotations at the cost of higher Lockout.
Key Features
  •  Sealing TalismanGain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
    Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
    Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
    Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    .)
  •  Celestial GenesisAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    (Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    are consumed:

    Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
Requirements

A way to reach 100% Charge bar:

  •  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
    +  Sealing TalismanGain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
    Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
    Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
    Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    .)
    OR
  •  Celestial GenesisAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    (Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    are consumed:

    Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    OR
  •  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    OR
  • Triple Zero

Although Onmyoji has various ways to reach 100% charge bar, in this example, we will be using  Sealing TalismanGain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
Duration: 3 turns
.
(Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.)
and  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
as it is a unique feature of this class.

Classes

Synergistic Characters

Synergistic Characters
For character selection, we are looking for characters that provide effects described in the Core Concepts section above. Below is a curated list of characters to help us decide who to bring.

Character Key Features Requirements Notes

Sariel
  • Ascending ShadowAll Dark allies gain Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
  •  Harbinger of DeathSupplement Dark allies' damage against foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    (Damage cap: 30,000).
    20% reduced damage taken by Dark allies from foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    .
  •  To Be a Rainbow35% hit to charge bar gain.
    Starts battle with Harbinger's ScytheCan't use charge attack / Deal triple attacks / Attacks 3 times each turn / Scythe of Execution activates upon normal attacks (Can't be removed)
    Duration: 1 turn
    .
  • 0 ~ 1 buttons

Ilsa (Yukata)
  • War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
  •  Sergeant Clad in Glistening WhiteGuaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.
  • 0 ~ 1 buttons
Transcendence Lvl 5
  • Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Multiplier: SeraphicDuration: 3 turns
    .
    At level 95:
    Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 60%Multiplier: SeraphicDuration: 3 turns
    .
    Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 60%Duration: 3 turns
    .
  •  Counter ClawWhen a foe uses a special attack:
    6-hit, 160% Dark damage to a foe (Damage cap: ~90,000 per hit).
    At level 150:
    At end of turn when Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    lvl is 3 or above:

    1-turn cut to Six-Ruin's EnlightenmentGain Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
    Duration: 4 turns
    and Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 4 turns
    .
    (Can't recast.)
    At level 150:
    Can now be recast.
    's skill standby.
  •  Radiance Bonus AbilityStarts battle with 30% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    .
  • 0 ~ 1 buttons

If the foe performs a special attack on entry, Seox can lose Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
lvls which will lower his damage output and multiattack rate.


Cidala (Valentine)
  • 0 buttons
  • Triple attack support

Bowman
  • More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Auto-activates upon normal attacks.)
  • Mayhem2-hit, 150% Dark damage to a foe (Damage cap: ~265,000 per hit).
    Restore 30% of caster's HP (Healing cap: 3000).
    Gain Hostility DownLess likely to be attacked
    Duration: 3 turns
    .
    Grant a random ally Hostility UpMore likely to be attacked
    Strength: +50Duration: 3 turns
    .
    (Auto-activates when a foe uses a special attack.)
  •  Egotistic ShadowSkills can only be used when auto-activated.
    20% boost to ATKPerpetuity modifier, guaranteed triple attacks, and 100% counters upon taking damage (1 hit).
  • 0 buttons

Character Selection
For our example team, it would be very beneficial to have characters that provide allies with Bonus DMG. From the options above, both Sariel and Ilsa (Yukata) are capable of doing this and furthermore, their echoes will stack with each other. For this reason, they will form the foundation for our example team.

Example Grid & Summon Selection

Since the example team built so far deals a lot of normal attack and skill damage, we want our grid to ideally support both of these damage types.

Below are some templates that can help you get started but be sure to experiment and find what works for you!

Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Gain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
Pandemonium
Not Selected
Not Selected
Transcendence Lvl 1
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped. Realm-Breaker's Animus IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for melee-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is. Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Lvl 250
This is set as a Quick Summon
Rotation
Turn 1
  • Call Beelzebub
  • MC Gain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
    Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
    Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
    Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    .)
     Gain 70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
  • Sariel Ascending ShadowAll Dark allies gain Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
     S2
  • Ilsa War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
     S1
  • Any button(s) needed by missing character
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 5
Gain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
Pandemonium
Not Selected
Not Selected
Transcendence Lvl 1
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Mistfall's Tempering IIIBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Mistfall's VeritySmall boost to dark allies' critical hit rate
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Omega Exalto Caliginis20% boost to Mistfall's weapon skills Mistfall's Might IIIBig boost to dark allies' ATK Mist's VivificationBoost to ATK and DMG cap based on how many weapons with Mistfall's weapon skills are equipped
Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped. Realm-Breaker's Animus IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for melee-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is. Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
This is set as a Quick Summon
Lvl 250
Rotation
Turn 1
  • Call Zirnitra
  • MC Gain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
    Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
    Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
    Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    .)
     Gain 70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
  • Sariel Ascending ShadowAll Dark allies gain Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
     S2
  • Ilsa War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
     S1
  • Any button(s) needed by missing character

So who should I put in the missing spot and which setup is best?

I want to try create my own setups!

To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!

Class Options (Non-Exhaustive)

Class Notable Features Notes

Manadiver
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Manatura
  • An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    provides Bonus DMG support to the team.
  • The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...

Nekomancer
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  •  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
  • A strong option for low button setups.
  • MC will begin the battle with 75% Bonus DMG through  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
    .
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
    can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
    • Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn
      Multistrike.

Sumaibito
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Used specifically for  Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
  • Extra TA support on MC will be needed due to  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Synergizes well with characters that provide multiple buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Onmyoji
  •  Sealing TalismanGain Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
    Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
    Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
    Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    .)
  •  Celestial GenesisAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    (Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
    are consumed:

    Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
  • Typically used with Chain of Falsehood Dark Opus Weapon to provide Double StrikeAttacks twice each turn
    to allies.
    •  Sealing TalismanGain Triple StrikeAttacks 3 times each turn
      Duration: 1 turn
      and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
      Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
      Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
      Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
      Duration: 3 turns
      .
      (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
      .)
      can be used alongside  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 70%Duration: 3 turns
      .
      to allow MC to charge attack on the third strike.

Lancer Origin
  •  Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit).
    Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    .
    Axe: Inflict 20% Element ATK DownElement ATK is lowered
    Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Duration: 180 seconds
    on all foes.
    At level 50:
    No longer requires Spear or Axe.
  •  Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit).
    Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended)
    Duration: 5 turnsLocal status effect
    .
  •  Unbound ChargeInstantly perform a normal attack without using up a turn.
    (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5:

    Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    .)
  •  Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed)
    Duration: Indefinite
    .
    Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5.)
  •  Volitional ArmamentsIf main weapon is a Spear:
    Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes.
    If main weapon is an Axe:
    100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap.
    At level 40:
    No longer requires Spear or Axe.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
  • A class capable of dealing high normal attack and skill damage.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
    provides MC with additional benefits based on the number of equipped Spears and Axes.
  • Typically used with Ereshkigal.

Fighter Origin
  • A class used purely for its passive stats in Ereshkigal burst setups.

Character Options (Non-Exhaustive)

Criteria Examples
  • Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
    • Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
  • Any characters that provide strong offensive buffs such as:
    • Supplemental DMGDMG dealt is supplemented
    • FlurryNormal attacks deal multi-hit DMG to random foes
    • DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    • DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
  • Characters that grant Triple Attack to allies:
  • Characters that grant Double StrikeAttacks twice each turn
    Multistrike to themself:
  • Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted
    Assassin (Buff):
  • Any characters that can Triple Attack without additional buttons:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:
Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Forte is a sub ally.)
Emissary of Annihilation10% boost to Mistfall's weapon skills.
(Takes effect even when Koku is a sub ally.)
Twisted LongingAll Dark allies start battle with 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Boost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Lobelia is a sub ally.)
Skotou Arche20% boost to Dark's, Hatred's, Oblivion's, and Mistfall's weapon skills.
(Takes effect even when Sariel is a sub ally.)

Summon Options (Non-Exhaustive)

Criteria Examples
  • Summons with useful call effects:
  • Summons with useful Sub Auras:

I need more examples!

More burst setups can be found on the pages below!

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

September 2025 Unite & Fight

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Raid Battle Selector


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Nightmare Setup History

Additional Resources