Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.)
Death ReversedDark MC starts battle with Death Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Duration: Indefinite. When Sub Ally: Dark MC can withstand a lethal hit without being knocked out when HP is above 25% before attacking (Leaves 1 HP / Consumes 1 Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) ). At level 95: Dark MC's buffs can't be removed. At level 110: Upon Dark MC consuming Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) to withstand a lethal hit: Dark MC gains Death's InversionDMG dealt is amplified (Can't be removed) / DEF is boosted (Can't be removed) / ATK is boosted (Can't be removed) Duration: 3-15 Turns.
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon BreakNot Selected
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
This weapon is not fully uncapped.
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG cap
Mistfall's Might IIIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Luctor UltioBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Fediel The Black's EncroachmentThe field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3 Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Six Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 60%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 2
Call BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC All allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )
Transcendence Lvl 5
Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.)
Death ReversedDark MC starts battle with Death Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Duration: Indefinite. When Sub Ally: Dark MC can withstand a lethal hit without being knocked out when HP is above 25% before attacking (Leaves 1 HP / Consumes 1 Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) ). At level 95: Dark MC's buffs can't be removed. At level 110: Upon Dark MC consuming Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) to withstand a lethal hit: Dark MC gains Death's InversionDMG dealt is amplified (Can't be removed) / DEF is boosted (Can't be removed) / ATK is boosted (Can't be removed) Duration: 3-15 Turns.
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritNot SelectedNot Selected
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Purgatory's FortitudeSupplement dark allies' DMG based on how low HP isSephira Salire Tenebris3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.)
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Purgatory's FortitudeSupplement dark allies' DMG based on how low HP isSephira Salire Tenebris3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.)
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor UltioBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Fediel Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Call ZirnitraCzarny Ryk900% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain 35% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 35%Duration: 1 turn , 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn , and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1 turn .
Six Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 60%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 2
Call BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC All allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )
Nightmare Lvl 150
April 2023
Transcendence Lvl 5
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon BreakInflict GravityMax charge diamonds are increased Duration: 180 seconds on a foe. Gravity Wave
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Purgatory's FortitudeSupplement dark allies' DMG based on how low HP isSephira Salire Tenebris3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.)
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's Restraint IIMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Purgatory's FortitudeSupplement dark allies' DMG based on how low HP isSephira Salire Tenebris3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.)
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor UltioBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Orchid Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. S3 Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 2 turns and 70% Light CutLight DMG is cut 70% Duration: 2 turnsLight Damage Cut.. At level 100: All allies also gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". S2
Lich CorruptionInflict 25% Light ATK DownLight ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Light ATK DownLight ATK is lowered (Can't be removed / Duration can't be cut) Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG (Can't be removed / Duration can't be cut) Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut) Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut) Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. S2
Fediel Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1 The Black's EncroachmentThe field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3
Six Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 60%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
MC Inflict GravityMax charge diamonds are increased Duration: 180 seconds on a foe.All allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )
Lich CorruptionInflict 25% Light ATK DownLight ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Light ATK DownLight ATK is lowered (Can't be removed / Duration can't be cut) Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG (Can't be removed / Duration can't be cut) Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut) Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut) Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. S2
Fediel Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Six Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 60%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC All allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )