Dark Fencer

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Dark Fencer gran icon.jpgDark Fencer djeeta icon.jpg
Class Data
Description Slash enemy combo attacks and recover health.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites 300 CP, Lvl 20 Arcana Dueler and Sentinel
Level Bonuses Debuff success rate +4%, total +20%
Master Bonuses Debuff resistance +7%
Support Skills
Sabotage Boost to debuff success rate
Hasty Action Reduce skill cooldown by 1 turn
Recommended Extended Mastery Perks
Attack, Debuff Success, Double Attack
Recommended Subskills
  • Defense Breach: Nearly reaches DEF Down cap with Miserable Mist (45/50%)
  • Rain of Arrows III: Fully reaches ATK Down cap with Miserable Mist
  • Blind: Higher risk/reward defensive alternative to Rain of Arrows III

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Slow.png Stall II Deals 200% Elemental DMG and inflicts
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
on one foe, emptying a charge diamond
5T - No 1
Ability Miserable.png Miserable Mist Inflicts 25%
Status AttackDown.pngATK DownATK is lowered
and
Status DefenseDown.pngDEF DownDEF is lowered
on all foes
5T 180s Yes 5
Ability Gravity.png Gravity Wave Inflicts
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one foe, giving them an empty charge diamond
9T 180s Yes 15 The extra charge diamond remains until the next charge attack even if
Status Gravity.pngGravitySpecial attack max charge turn is extended
is lost

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability QuickDown.png Quick Down Inflicts
Status DoubleDown.pngDA DownDouble attack rate is lowered
and
Status TripleDown.pngTA DownTriple attack rate is lowered
on one foe
6T 180s 3
Ability Snatch.png Blood Sword Recovers HP on normal attacks based on damage (capped at 500 HP per turn) 9T 3T 10

Assessment

Top priority for newbies to unlock and a core Tier III class for almost all players. The CP investment is justified by Miserable Mist alone, but the class is also excellent for every element and nearly every battle due to its other skills, debuff success rate, cooldown reduction, and Dagger proficiency (allowing use of the powerful Four-Sky Blade).

  • Miserable Mist is one of the strongest skills in the game for both damage and survivability, single-handedly accounting for half of the 50% ATK/DEF Down cap.
  • Stall II and Gravity drastically reduce the frequency of foe charge attacks. They can also be used to counter mechanics or triggers where foe charge diamonds fill instantly.

Overall, Dark Fencer is an insane class and a great default choice for most battles. Its only limitations arise when the ATK/DEF Down cap is already reached by other characters or players, or against foes who are outright immune to Gravity and/or Delay.

  • Neither Extended Mastery Skill is worth buying, with Rain of Arrows III and Chi Channeler generally being superior alternatives. Before Apsaras was added into the game, Quick Down was the method of choice to lower multiattack rate on enemies.