Dark Fencer
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Ipetam |
Unlock Requirements |
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CP ×300 Lvl 20 Arcana Dueler and Sentinel |
ID | 150201 |
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NameJP | ダークフェンサー |
Release Date | ? |
Other Sites |
Slash enemy combo attacks and recover health. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Sabotage | Boost to debuff success rate. | Lvl 1 |
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Hasty Action | 1-turn cut to skill cooldowns. | Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Stall II | 200% elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . |
5T | - | No | Lvl 1 | |
Miserable Mist | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
5T | 180s | Yes | 5 | |
Gravity Wave | Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe. |
9T | 180s | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Quick Down | Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds on a foe. |
6T | 180s | 3 | |
Blood Sword | Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns.[1] |
9T | 3T | 10 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Debuff success rate +20% | Debuff resistance +7% |
Gameplay Notes
- Alternate sprite colors are unlocked at Chaos Ruler: Master Level 20
Facsimile Compatibility
Icon | Skill | Copyable? |
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Stall II | Yes | |
Miserable Mist | Yes | |
Gravity Wave | Yes | |
Quick Down | Yes | |
Blood Sword | Yes |
Assessment
Top priority for newbies to unlock and a core Tier III class for almost all players. The CP investment is justified by Miserable Mist alone, but the class is also excellent for every element and nearly every battle due to its other skills, debuff success rate, cooldown reduction, and Dagger proficiency (allowing use of the powerful Four-Sky Blade).
- Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. is one of the strongest skills in the game for both damage and survivability, single-handedly accounting for half of the 50% ATK/DEF Down cap. - Stall II200% elemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
. and Gravity WaveInflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds on a foe. drastically reduce the frequency of foe charge attacks. They can also be used to counter mechanics or triggers where foe charge diamonds fill instantly.
Overall, Dark Fencer is an insane class and a great default choice for most battles. Its only limitations arise when the ATK/DEF Down cap is already reached by other characters or players, or against foes who are outright immune to GravitySpecial attack max charge turn is extended
and/or DelayReduce a foe's filled charge diamonds by 1
.
- Neither Extended Mastery Skill is worth buying, with Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. and Chi ChannelerRestore caster's HP (Healing cap: 1500).
Gain DEF UpDEF is boosted
Duration: 3 turns. generally being superior alternatives. Before Apsaras was added into the game, Quick DownInflict DA DownDouble attack rate is lowered
Duration: 180 seconds and TA DownTriple attack rate is lowered
Duration: 180 seconds on a foe. was the method of choice to lower multiattack rate on foes.
- ↑ PowerOfTheAsian, Blood Sword. User:PowerOfTheAsian/Testing_Area#Blood Sword