|Description||Slash enemy combo attacks and recover health.|
|Prerequisites||300 CP, Lvl 20 Arcana Dueler and Sentinel|
|Debuff success rate +4%, total +20%|
|Master Bonuses||Debuff resistance +7%|
|Sabotage||Boost to debuff success rate|
|Hasty Action||Reduce skill cooldown by 1 turn|
|Recommended Extended Mastery Perks|
|Attack, Debuff Success, Double Attack|
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
|Stall II||Deals 200% Elemental DMG and inflictson one foe, emptying a charge diamond||5T||-||No||1|
|Miserable Mist||Inflicts 25%and on all foes||5T||180s||Yes||5|
|Gravity Wave||Inflictson one foe, giving them an empty charge diamond||9T||180s||Yes||15||The extra charge diamond remains until the next charge attack even ifis lost|
Extended Mastery Skills
EMPCost in EMP
|Quick Down||Inflictsand on one foe||6T||180s||3|
|Blood Sword||Recovers HP on normal attacks based on damage (capped at 500 HP per turn)||9T||3T||10|
Top priority for newbies to unlock and a core Tier III class for almost all players. The CP investment is justified by Miserable Mist alone, but the class is also excellent for every element and nearly every battle due to its other skills, debuff success rate, cooldown reduction, and Dagger proficiency (allowing use of the powerful Four-Sky Blade).
- Miserable Mist is one of the strongest skills in the game for both damage and survivability, single-handedly accounting for half of the 50% ATK/DEF Down cap.
- Stall II and Gravity drastically reduce the frequency of foe charge attacks. They can also be used to counter mechanics or triggers where foe charge diamonds fill instantly.
Overall, Dark Fencer is an insane class and a great default choice for most battles. Its only limitations arise when the ATK/DEF Down cap is already reached by other characters or players, or against foes who are outright immune to Gravity and/or Delay.