Dark Fencer

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Dark Fencer gran sprite.png Dark Fencer gran icon.jpg Dark Fencer djeeta icon.jpg Dark Fencer djeeta sprite.png
Class Data
Class line EnhancerArcana DuelerDark FencerChaos Ruler
Description Slash enemy combo attacks and recover health.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×300
Lvl 20 Arcana Dueler and Sentinel
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +4%   Total:
Icon Bonus Debuff Success.png Debuff success rate +20%
Lvl 5Icon Bonus Debuff Success.png Debuff success rate +4%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +4%
Lvl 15Icon Bonus Debuff Success.png Debuff success rate +4%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +4%
Master Bonuses Icon Bonus Debuff Resist.png Debuff resistance +7%
Support Skills
Sabotage Boost to debuff success rate.
Hasty Action 1-turn cut to skill cooldowns
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses
Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Debuff Success, Double Attack
Recommended Subskills
Ability ArmorBreak.png 
Defense BreachElemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Single-sided
.
: Nearly reaches DEF Down cap with Miserable Mist (45/50%).
Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
: Fully reaches ATK Down cap with Miserable Mist.
Ability Blind.png 
BlindInflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on a foe.
: Higher risk/reward defensive alternative to Rain of Arrows III.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Slow.png Stall II 200% Elemental DMG to one enemy and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
5T - No 1
Ability Miserable.png Miserable Mist Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
5T 180s Yes 5
Ability Gravity.png Gravity Wave Inflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
9T 180s Yes 15 The extra charge diamond remains until the next charge attack even if
Status Gravity.pngGravitySpecial attack max charge turn is extended
is lost.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability QuickDown.png Quick Down Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
and
Status TripleDown.pngTA DownTriple attack rate is lowered

Duration: 180 seconds
on one enemy.
6T 180s 3
Ability Snatch.png Blood Sword Gain
Status Drain.pngDrainDamage dealt is partially absorbed to HP

Duration: 3 turns
(capped at 500 HP per turn).
9T 3T 10

Assessment

Top priority for newbies to unlock and a core Tier III class for almost all players. The CP investment is justified by Miserable Mist alone, but the class is also excellent for every element and nearly every battle due to its other skills, debuff success rate, cooldown reduction, and Dagger proficiency (allowing use of the powerful Four-Sky Blade).

  • Ability Miserable.png 
    Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    on all enemies.
    is one of the strongest skills in the game for both damage and survivability, single-handedly accounting for half of the 50% ATK/DEF Down cap.
  • Ability Slow.png 
    Stall II200% Elemental DMG to one enemy and inflict
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    .
    and Ability Gravity.png 
    Gravity WaveInflict
    Status Gravity.pngGravitySpecial attack max charge turn is extended
    on one enemy.
    drastically reduce the frequency of foe charge attacks. They can also be used to counter mechanics or triggers where foe charge diamonds fill instantly.
Overall, Dark Fencer is an insane class and a great default choice for most battles. Its only limitations arise when the ATK/DEF Down cap is already reached by other characters or players, or against foes who are outright immune to
Status Gravity.pngGravitySpecial attack max charge turn is extended
and/or
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
  • Neither Extended Mastery Skill is worth buying, with Ability Arrow.png 
    Rain of Arrows III300% Elemental DMG to all enemies and inflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    Stacking: Single
    .
    and Ability Selfheal.png 
    Chi ChannelerRestore HP and gain
    Status DefenseUp.pngDEF UpDEF is boosted

    Duration: 3 turns
    .
    generally being superior alternatives. Before Apsaras was added into the game, Ability QuickDown.png 
    Quick DownInflict
    Status DoubleDown.pngDA DownDouble attack rate is lowered

    Duration: 180 seconds
    and
    Status TripleDown.pngTA DownTriple attack rate is lowered

    Duration: 180 seconds
    on one enemy.
    was the method of choice to lower multiattack rate on enemies.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
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EX II RuneslayerKengoGlorybringerNekomancer