BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Use your greatshield to brave devastating attacks and seek the path to victory.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Oath of the Protector 護りの宣誓
Raise OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: NormalDuration: Indefinite lvl by 1 upon being targeted by a foe (Max: 5). (Based on OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal lvl: Boost to ATKMultiplier: Normal, DEF, multiattack rate, and hostility. When OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal lvl is 5: Also gain Drain effect [Healing cap: 1000], amplify normal attack damage by 30%, and deal 5-hit, 200% Elemental damage to all foes upon being targeted by a foe [Damage cap: ~200,000 per hit].)[1]
Lvl 1
Indominable Defender 不動の勇武
At end of turn if MC didn't attack: Gain Double StrikeAttacks twice each turn Duration: 1 turn . 1-turn cut to Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .'s cooldown. Restore HP (Healing cap: 1500).
Lvl 1
Shield Commander シールドコマンダー
While Guarding: MC's buffs won't be dispelled. Debuff resistance is boosted based on number of shields acquired.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Shield of Valor シールド・オブ・ヴァラー
Deploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .
8T
1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
This skill changes into an alternative version when certain conditions are met.
Assault Drive: 800% Elemental damage to a foe (Damage cap: ~930,000). Remove 1 buff. (1 Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) Duration: Indefinite to caster upon taking damage [Max: 5]. When Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) is at 5: Skill changes to Weapon Discharge.) Weapon Discharge: 3-hit, 800% Elemental damage to a foe. Remove 3 buffs. Inflict StunnedCan't attack Duration: 1-2 turnsLocal status effect. Gain 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite.[1] (Consume all Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) . Skill changes to Assault Drive.)
6T
1-2T
30
Marshaling Shout アトラクト・シャウト
Gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 1500) and remove 1 debuff.[1] (When OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal lvl is 5: Affects all allies. Healing and debuff removal effects activate twice.)
6T
3T
40
Regimented Formation レジメント・ウォール
All allies gain Regimented FormationDEF is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) Duration: 1 turn . (Can only be used while an Omen is active. At end of turn: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Caster gains Fated Chain Bar +100%Instantly boosts Fated Chain bar Strength: 100%Only takes effect in Battle System 2.0.)
12T
1T
50
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Combat Shield コンバット・シールド
End cooldown for caster's other skills. Fully restore HP and remove all debuffs. Gain Combat ShieldAdditional effect upon next Shield of Valor: Full-Force Counter effect / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: Indefinite. (Upon next use of Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .: Deploy Shield of Valor+Can't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / Counters with the max number of hits while in effect / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: 1 turn instead. Can only be used when OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) lvl is 5.)
300% Elemental damage to a foe (Damage cap: ~635,000). Gain 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite, and Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite.[1] (When OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) lvl is 5: Activates at end of turn.)
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
DEF +22% HP +2000 ATK +3000
New Support Skill: Shield Commander Skill Upgrade:Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Additional effect upon using Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .:
Additional effect upon using Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .:
Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns.
Boost to ATKMultiplier: Normal, DEF, multiattack rate, and hostility based on OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal lvl:[1]
Lvl
Status
ATK UpMultiplier: Normal
DEF Up
DA Up
TA Up
Hostility Up
1
OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal
10%
20%
20%
10%
2
OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal
20%
40%
40%
20%
3
OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal
30%
60%
60%
30%
4
OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal
40%
80%
80%
40%
5
OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal
50%
100%
100%
50%
When OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal lvl is 5, also grants the following effects:
Upon being targeted by a foe: Deal 5-hit, 200% Elemental damage to all foes (Damage cap: ~200,000 per hit).
This damage is treated as skill damage.
Shield of Valor
Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn grants the following effects:[1]
At end of turn: Deal 1100% Elemental damage to all foes (Damage cap: ~1,350,000) and inflict 30% DMG Taken Amplified (20 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect.
This damage is treated as skill damage.
When Combat ShieldAdditional effect upon next Shield of Valor: Full-Force Counter effect / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: Indefinite is in effect upon casting Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn ., upgrades to Shield of Valor+Can't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / Counters with the max number of hits while in effect / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: 1 turn which also grants the following effects:
Counters with the max number of hits
At end of turn: Elemental damage to a foe and remove 1 buff. (Number of activations increased based on number of counterattacks [Max: 6 times].)
In Battle System 2.0, the MC cannot Guard while Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn is in effect.
The cap to damage taken is applied after most other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Dark damage to all allies:
If 95% DMG CutTaking 95% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is in effect, the damage is reduced to 499,999 before being reduced to 5,000.
If ShieldNext ATK received will be ineffective for a fixed amount is in effect, the special attack first subtracts the damage absorbed by the shield before being reduced to 5,000.
If DMG MitigationDMG taken is lowered by a fixed amount is in effect, the damage is reduced to 5,000 and then reduced by the strength of the DMG Mitigation.
Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect, the substituting character takes one attack for each party member, with each attack being reduced to 5,000. In a 4-man party, this results in a total of 20,000.
Regimented Formation
Regimented FormationDEF is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) Duration: 1 turn grants the following effects:[1]
1000% DEF Up
100% Debuff Resistance Up
Buffs can't be removed or shortened
Defiance
DefianceDeals bonus elemental DMG upon normal attacks / Upon activating Indominable Defender: 3-hit Flurry effect / Triple Strike effect (Can't be removed) Duration: 5 turns grants the following effects:[1]
20% Bonus Elemental DMG effect
Upon activatingIndominable DefenderAt end of turn if MC didn't attack: Gain Double StrikeAttacks twice each turn Duration: 1 turn . 1-turn cut to Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .'s cooldown. Restore HP (Healing cap: 1500).: Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn and Triple StrikeAttacks 3 times each turn Duration: 1 turn instead of Double StrikeAttacks twice each turn Duration: 1 turn .
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Shieldsworn is a versatile class that can be used for Full Auto setups but also has applications for some burst teams as well. The class is able to deal a large amount of skill damage while providing defensive cover for the team.
Ultimate Mastery provides more offensive options but the class still functions well without it.
Skill Overview
Class Skill
Skill
Priority
Comments
Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .
Default
Provides defensive team utility.
Activates Indominable DefenderAt end of turn if MC didn't attack: Gain Double StrikeAttacks twice each turn Duration: 1 turn . 1-turn cut to Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .'s cooldown. Restore HP (Healing cap: 1500)..
Extended Mastery
Skill
Priority
Comments
Assault DriveAssault Drive: 800% Elemental damage to a foe (Damage cap: ~930,000). Remove 1 buff. (1 Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) Duration: Indefinite to caster upon taking damage [Max: 5]. When Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) is at 5: Skill changes to Weapon Discharge.) Weapon Discharge: 3-hit, 800% Elemental damage to a foe. Remove 3 buffs. Inflict StunnedCan't attack Duration: 1-2 turnsLocal status effect. Gain 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. (Consume all Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) . Skill changes to Assault Drive.)
Marshaling ShoutGain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 1500) and remove 1 debuff. (When OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Multiplier: Normal lvl is 5: Affects all allies. Healing and debuff removal effects activate twice.)
Medium
A strong sustain skill that also provides debuff removal.
Regimented FormationAll allies gain Regimented FormationDEF is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) Duration: 1 turn . (Can only be used while an Omen is active. At end of turn: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Caster gains Fated Chain Bar +100%Instantly boosts Fated Chain bar Strength: 100%Only takes effect in Battle System 2.0.)
Medium
A situationally powerful skill that is useful in V2 Raids.
Ultimate Mastery
Skill
Priority
Comments
Combat ShieldEnd cooldown for caster's other skills. Fully restore HP and remove all debuffs. Gain Combat ShieldAdditional effect upon next Shield of Valor: Full-Force Counter effect / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: Indefinite. (Upon next use of Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .: Deploy Shield of Valor+Can't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / Counters with the max number of hits while in effect / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: 1 turn instead. Can only be used when OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) lvl is 5.)
High
Provides a very strong skill nuke.
Resets cooldowns for MC's other skills which can be used to activate Assault DriveAssault Drive: 800% Elemental damage to a foe (Damage cap: ~930,000). Remove 1 buff. (1 Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) Duration: Indefinite to caster upon taking damage [Max: 5]. When Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) is at 5: Skill changes to Weapon Discharge.) Weapon Discharge: 3-hit, 800% Elemental damage to a foe. Remove 3 buffs. Inflict StunnedCan't attack Duration: 1-2 turnsLocal status effect. Gain 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. (Consume all Weapon ChargeWeapon is charged with energy / At 5 Charges: Assault Drive changes to Weapon Discharge (Max: 5 / Can't be removed) . Skill changes to Assault Drive.) and DefianceGain DefianceDeals bonus elemental DMG upon normal attacks / Upon activating Indominable Defender: 3-hit Flurry effect / Triple Strike effect (Can't be removed) Duration: 5 turns. more frequently.
DefianceGain DefianceDeals bonus elemental DMG upon normal attacks / Upon activating Indominable Defender: 3-hit Flurry effect / Triple Strike effect (Can't be removed) Duration: 5 turns.
Medium
Provides a strong normal attack buff for MC whenever Indominable DefenderAt end of turn if MC didn't attack: Gain Double StrikeAttacks twice each turn Duration: 1 turn . 1-turn cut to Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .'s cooldown. Restore HP (Healing cap: 1500). is activated. This can be achieved by:
Using Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .
Having a high Triple Attack rate is recommended when using this skill. This can be done through Eth Ldog Ldeysh.
Shield Hurl300% Elemental damage to a foe (Damage cap: ~635,000). Gain 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite, and Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) lvl is 5: Activates at end of turn.)
Medium
Provides consistent skill damage at the end of turn when OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) is lvl 5.
Bolide CrushMassive Elemental damage to a foe. (Bonus elemental damage based on OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) lvl [Max: 5 hits].) Gain TA Up (1 time)Triple attack rate is boosted (1 time) Duration: Indefinite.
Fight Suppressor can be a competitive option for Shieldsworn. It allows the class to tank more damage. It also helps with reaching OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) lvl 5 faster, a breakpoint for many of Shieldsworn's skills.
Bulwark's NatureWhen main weapon (MC only): Starts battle with Bulwark's Nature (1 time)At end of turn in which MC is almost knocked out: Fully restores HP / Removes all debuffs / (Can't be removed) Duration: Indefinite. When MC is below 25% HP at end of turn: Fully restore HP and remove all debuffs. (Consumes Bulwark's NatureAt end of turn in which MC is almost knocked out: Fully restores HP / Removes all debuffs / (Can't be removed) .)
Bulkwark's ApexWhen main weapon (MC only): When a foe uses a special attack: Raise OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1. 1-turn cut to Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .'s cooldown.