Leviathan Malice (Raid)

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This article is about the Malice raid. For the regular raid, see Leviathan (Raid). For the Omega Rebirth raid, see Leviathan Mare Omega (Raid).

Raid Grids

Raid Battles

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Leviathan Malice (Impossible)
Cost to Host: 80 AP,
Indicus Centrum ×5 or Rubeus Centrum ×5
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 77 Story: Holed Away
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 78: Silverwind Stretch, North Vast - Grim BasinStart (Indicus Centrums), Start (Rubeus Centrums)Network Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 150 Leviathan Malice Lv150 リヴァイアサン・マリス
Phase Name Lvl HP Charge Mode
Phase 1 Leviathan Malice 150 420,000,000 ◇◇ Yes
16,000 ATKEstimated damage taken from a 16,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage1,200900600
10Neutral1,6001,200800
10Disadvantage2,4001,8001,200
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Bermuda Beam N TR 85%
10-hit, 300% Water damage to random allies.
Grants an ally Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
  • Scale Shot TR 70%
2500% Water damage to all allies.
Gains Debuff Res. UpDebuff resistance is boosted
Duration: 5 turnsLocal status effect
and Water BarrierTaking 50% less DMG
Duration: 5 turnsLocal status effect
.
  • Anaklasis Flash OD
2500% Water damage to all allies.
Inflicts BlindedAttacks have a slight chance to miss
Duration: 3 turns
.
  • Aphotic Tidefall TR Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn)
    Local status effect
5-hit, 2000% Water and 5-hit, 2000% Dark damage to random allies.
DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Damage ignores "All-element DMG Cut".
Inflicts 200% Charge CutInstantly reduces Charge Bar by 200%
Strength: 200%
on all allies.
Removes all buffs.
Removes Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn)
Local status effect
from Leviathan Malice.
  • Triggers do not clear charge diamonds.
  • Debuffs are only inflicted to allies that take damage.
  • Normal attacks hit 6 random allies.
  • Each hit inflicts SubmergedDMG taken is supplemented
    Strength: 500 per stack (Max: 5000)
    . Ignores Debuff Res. UpDebuff resistance is boosted
    .
  • Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn)
    Local status effect
    • Rises by 1 upon chain burst.
    • Lowers by 1 upon dealing 25 or more hits in one turn.
    • When Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn)
      Local status effect
      lvl is 3
  • Casts Aphotic Tidefall TR Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn)
    Local status effect
    .

  • 85% Trigger
Casts Bermuda Beam.
  • 70% Trigger
Casts Scale Shot.
Phase 2 Leviathan Malice 150 210,000,000 (50%) ◇ Yes
20,000 ATKEstimated damage taken from a 20,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage1,5001,125750
10Neutral2,0001,5001,000
10Disadvantage3,0002,2501,500
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
Special Attacks Triggers and Notes
  • Perilous Tidefall OD TR 50%
2-hit, 4000% Water damage to random allies.
Inflicts DeathKnocked out after 1 turn
Duration: 1 turn
on one ally. Removes all buffs.
  • Bermuda Beam N
10-hit, 300% Water damage to random allies.
Grants an ally Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
  • Scale Shot OD
2500% Water damage to all allies.
Gains Debuff Res. UpDebuff resistance is boosted
Duration: 5 turnsLocal status effect
and Water BarrierTaking 50% less DMG
Duration: 5 turnsLocal status effect
.
  • 50% Trigger
Casts Perilous Tidefall.
Phase 3 Leviathan Malice 150 105,000,000 (25%) ◇ Yes
24,000 ATKEstimated damage taken from a 24,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage1,8001,350900
10Neutral2,4001,8001,200
10Disadvantage3,6002,7001,800
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All earth damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
Special Attacks Triggers and Notes
  • Anaklasis Flash TR 25%
2500% Water damage to all allies.
Inflicts BlindedAttacks have a slight chance to miss
Duration: 3 turns
.
  • Perilous Tidefall N OD
2-hit, 4000% Water damage to random allies.
Inflicts DeathKnocked out after 1 turn
Duration: 1 turn
on one ally. Removes all buffs.
  • Scale Shot OD
2500% Water damage to all allies.
Gains Debuff Res. UpDebuff resistance is boosted
Duration: 5 turnsLocal status effect
and Water BarrierTaking 50% less DMG
Duration: 5 turnsLocal status effect
.
  • Aphotic Tidefall TR 10%
5-hit, 2000% Water and 5-hit, 2000% Dark damage to random allies.
DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Damage ignores "All-element DMG Cut".
Inflicts 200% Charge CutInstantly reduces Charge Bar by 200%
Strength: 200%
on all allies.
Removes all buffs.
  • 25% Trigger
Casts Anaklasis Flash.
  • 10% Trigger
Casts Aphotic Tidefall.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
60% 100% 100% 100%
Chest 5 Chest 6 Host MVP
100% 100% --
  • 39.139.09% ±1.57% chance to be selected when chest drops.
    Based on 1016 drops from 2599 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 60.960.91% ±1.57% chance to be selected when chest drops.
    Based on 1583 drops from 2599 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Leviathan Malice Anima
  • Eternity Sand
  •  5.55.49% ±1.24% chance to be selected when chest drops.
    Based on 50 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.92.85% ±0.91% chance to be selected when chest drops.
    Based on 26 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 48.448.41% ±2.72% chance to be selected when chest drops.
    Based on 441 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 16.816.79% ±2.04% chance to be selected when chest drops.
    Based on 153 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Quartz
  • 20.520.53% ±2.20% chance to be selected when chest drops.
    Based on 187 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Leviathan Malice Anima
  •  5.85.82% ±1.28% chance to be selected when chest drops.
    Based on 53 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Weapons
  • 30.830.80% ±2.07% chance to be selected when chest drops.
    Based on 414 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  • 10.010.04% ±1.35% chance to be selected when chest drops.
    Based on 135 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 15.115.10% ±1.61% chance to be selected when chest drops.
    Based on 203 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 20.520.54% ±1.81% chance to be selected when chest drops.
    Based on 276 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 11.311.31% ±1.42% chance to be selected when chest drops.
    Based on 152 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Quartz
  • 10.010.04% ±1.35% chance to be selected when chest drops.
    Based on 135 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Leviathan Malice Anima
  •  2.12.08% ±0.64% chance to be selected when chest drops.
    Based on 28 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Weapons
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-12-26, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

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