Lethal HitInstant death for the victim. is a debuff that instantly defeats a target. Almost all bosses in the game are immune to Lethal Hit.
When inflicted by foes on allies, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff resistance can prevent its effect.
Sources
Main Character Skill / Charge Attack
Character
Summon Call
Skill
Charge Attack
Grim EvidenceLethal LacerationMassive Fire damage to a foe. Slight chance to inflict Lethal HitInstant death for the victim. . Red King CrabCrush RoyaleMassive Earth damage to a foe. Inflict Lethal HitInstant death for the victim. Base Accuracy: Slight. Queen's StingerQueen's StingMassive Earth damage to a foe. Inflict PoisonedHP is lowered on every turn Duration: 180 seconds and Lethal HitInstant death for the victim. Base Accuracy: Slight. Aluminum BatSwing for the FencesMassive Wind damage to a foe. Slight chance to hit an out-of-the-park homer. (Inflict Lethal HitInstant death for the victim. Base Accuracy: Slight.) Chivalrous BladeSquall of RetributionMassive Wind damage to a foe. Inflict Lethal HitInstant death for the victim. Base Accuracy: Slight. Gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Chivalrous SpearRighteous FlurryBig Wind damage to a foe. Slight chance of Instant Death effect. Machine SawSuper Gigantes ZambaMassive Light damage to a foe. Inflict Lethal HitInstant death for the victim. Base Accuracy: Slight. Gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. Luna's FriendPhantom HowlMassive Dark damage to a foe. Slight chance to inflict Lethal HitInstant death for the victim. . GoldieBlackjackBig Dark damage to a foe. Inflict or self-inflict Lethal HitInstant death for the victim. . Honebami Toushirou (Weapon)Blade of AscensionBig Dark damage to a foe. Slight chance to inflict Lethal HitInstant death for the victim. .
EahtaAlmighty Flurry450%Massive Earth damage to a foe. Inflict Lethal HitInstant death for the victim. Base Accuracy: 50%. Gain 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Shinobu KochoButterfly Dance: Caprice450%Massive Wind damage to a foe. (30% boost to C.A. damage and 10% boost to C.A. damage cap against foes with PoisonedHP is lowered on every turn .) Slight chance to inflict Lethal HitInstant death for the victim. . Karteira (SR)Batter Up!Big Wind damage to a foe. Slight chance to hit 'em out of the park. (Slight chance to inflict Lethal HitInstant death for the victim. .) LuciusSwordsweep ++Massive Dark damage to a foe. Inflict Burned (2000)HP is lowered on every turn Strength: 2000Duration: 180 seconds. Inflict Lethal HitInstant death for the victim. Base Accuracy: Slight.
The Eternal DefendersEternals AssembleInflict ParalyzedCan't attack Base Accuracy: 30%Duration: 1 turn Local status effect, PetrifiedCharge diamonds don't fill up Base Accuracy: 50%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim. Base Accuracy: 20%, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: 80%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted on all foes. All allies gain 10% DMG CutTaking 10% less DMG Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is Duration: 1 turn , 3% Debuff Success BoostedDebuff success rate is boosted Strength: 3%Duration: 1 turn , RefreshHP is restored on every turn Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite. Super Robo GigantesHyper Gigaton SmashVanquish Evil, Banish Darkness! (Massive Light damage to all foes. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%. Chance to inflict Lethal HitInstant death for the victim. .) (3🟊)
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect