Special Attack Damage Lowered
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About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects

About Special Attack Damage Lowered

Local status effect reduces damage dealt by a foe's special attack. It has no effect on normal attacks.
Special Attack DMG LoweredFoe's special attack DMG is lowered
Local status effect, S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Local status effect and S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable)
stack additively up to a cap of 50% damage reduction. [1] ATK DownATK is lowered
is multiplicative with Special Attack DMG LoweredFoe's special attack DMG is lowered
Local status effect and their caps are separate.
Sources
Characters
| Icon | Name | Element | Source | Targets | Strength | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Chaos Ruler | Flames of ChaosInflict various debuffs on all foes. |
All foes | 20% | 14 turns | 6 turns | Inflicts Strength: 20%Base Accuracy: 100%Duration: 6 turnsLocal status effect. | ||
| Masquerade | Spiral Turn6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit). Remove 1 buff from all foes. Inflict Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect on all foes. (Upon MC's triple attacks: 1-turn cut to this skill's cooldown. When caster's lvl is 7 or higher: Activates twice.) |
All foes | 5% ~ 20% | 6 turns | Indefinite | Activates twice when MC's lvl is 7 or higher. | ||
| Onmyoji | Shikigami: Mizuchi3-hit, 100% elemental damage to random foes (Damage cap: ~200,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff on all foes. (Consumes 3 to end cooldown.) |
All foes | 6% ~ 30% | 6 turns | 180 sec | Randomly inflicts Strength: 6% (Max: 30%)Duration: 180 seconds. Ends cooldown when 3 are consumed. Ends cooldown when 2 are consumed while using | ||
| Danua (Halloween) | Trick Reaper1200% Fire damage to a foe (Damage cap: ~1,305,000). Remove 1 buff. Inflict 3 random debuffs. Self-inflict Strength: 10% of max HPDuration: 1 turn . |
One foe | 20% | 12 turns Lvl 75: 10 turns |
5 turns | Randomly inflicts Strength: 20%Base Accuracy: 100%Duration: 5 turnsLocal status effect. | ||
| Dorothy and Claudia (Summer) | Clean Sweep3-hit, 100% Fire damage to all foes (Damage cap: ~185,000 per hit). Remove 1 buff from all foes. (When Duration: Indefinite is 3: Also inflict Strength: 10%Duration: 180 seconds and Strength: 20%Duration: 2 turnsLocal status effect on all foes.) |
All foes | 20% | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
2 turns | Requires lvl 3. | ||
| Drang | Out of the FogFill 1 charge diamond on a foe. If successful, inflict Strength: 10%Base Accuracy: 200%Duration: 180 seconds, Strength: 25%Base Accuracy: 200%Duration: 180 seconds, and Strength: 20%Base Accuracy: 200%Duration: 4 turnsLocal status effect. |
One foe | 20% | 7 turns | 4 turns | |||
| Hauhet | Al-Bala'800% Fire damage to all foes (Damage cap: ~810,000). Inflict Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, and Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect. Inflict a random debuff on all other Fire allies. (When a foe's is lvl 10: Can recast once each turn it is cast.) |
All foes | 10% ~ 30% | 5 turns | Indefinite | Can recast once each turn it is cast when a foe's lvl is 10. | ||
| Nezha (Yukata) | Sealing Spiritlash500% Fire damage to all foes (Damage cap: ~615,000). Inflict Strength: 25%Base Accuracy: 100%Duration: 180 seconds and 2 random debuffs. |
All foes | 20% | 7 turns Lvl 75: 6 turns |
4 turns | Randomly inflicts Strength: 20%Base Accuracy: 100%Duration: 4 turnsLocal status effect. | ||
| Sato | Sticky Mochi JutsuInflict Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 100%Duration: 4 turnsLocal status effect, Strength: 100%Duration: 4 turnsLocal status effect, and Strength: 20%Duration: 4 turnsLocal status effect on a foe. (Counts as a debuff skill when cast.) |
One foe | 20% | 8 turns | 4 turns | Can recast once each turn it is cast when lvl is 5. | ||
| Tien | Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise lvl by 2. At level 55: Now raises lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises lvl by 3 on all foes. Also inflict 2 random debuffs on all foes. |
All foes | 6% ~ 30% | 5 turns | Indefinite | Requires Transcendence Stage 3. Randomly inflicts Strength: 6% (Max: 30%)Base Accuracy: 200%Duration: IndefiniteLocal status effect. Ends cooldown upon charge attack. Can be cast a second time during each turn it is used at Transcendence Stage 5. | ||
| Chichiri (Water) | Sweet Garnet Fireworks4-hit, 100% Water damage to a foe (Damage cap: ~105,000 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 10% (Max: 30%)Duration: 180 seconds. (Number of hits increased upon each cast [Max: 8 hits].) |
One foe | 10% ~ 30% | 8 turns Lvl 55: 7 turns |
180 sec | Auto-activates when receiving a 'boost to charge bar' effect from another Water ally at lvl 2. | ||
| Cupitan | Aspect Trajection7-hit, 120% Water damage to a foe (Damage cap: ~70,000 per hit). Release the power of Prism Arrows. (Additional effects based on Prism Arrows.) |
One foe | 20% | 8 turns Lvl 55: 7 turns |
3 turns | Requires . Inflicts Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect. Ends cooldown upon charge attack. | ||
| Drang (Grand) | SwitcherooAll Water allies gain random buffs. Inflict random debuffs on all foes. (Number of buffs increases based on Multiplier: Perpetuity lvl. Number of debuffs increases based on lvl.) At level 95: All Water allies also gain Duration: Indefinite. Caster's Multiplier: PerpetuityDuration: Indefinite lvl and Duration: Indefinite lvl rise by 1. |
All foes | 20% | 7 turns Lvl 75: 6 turns |
5 turns | Randomly inflicts Strength: 20%Duration: 5 turnsLocal status effect. All debuffs are inflicted when lvl is 5. | ||
| Helel ben Shalem (Summer) | TrespassInflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.) |
All foes | 20% | 0 turns | 3 turns | Randomly inflicts Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect. | ||
| Shukra | Eternal FluxInflict Strength: 50%Duration: 3 turnsLocal status effect and 2 random debuffs on a foe. (When lvl is 5: Additional 2 random debuffs.) |
One foe | 6% ~ 30% | 7 turns Lvl 75: 6 turns |
Indefinite | Randomly inflicts Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect. | ||
| Societte | Closing Dance: Tokiyomi300% Water damage to a foe (Damage cap: ~420,000). Inflict Base Accuracy: 100%. At level 90: Now hits all foes. Also inflict Base Accuracy: 120%Duration: 4 turnsLocal status effect. (From 2nd cast onward: Also inflict Strength: 20%Base Accuracy: 100%Duration: 4 turnsLocal status effect.) |
All foes | 20% | 5 turns | 4 turns | Requires level 90 (5★). From 2nd cast onward. | ||
| Tefnut (Summer) | Leontopolis1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Inflict and 2 random debuffs. |
One foe | 20% | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Randomly inflicts Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. | ||
| Apollonia (Summer) | Shade's Edge2-hit, 400% Earth damage to a foe (Damage cap: ~485,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. |
One foe | 6% ~ 30% | 7 turns Lvl 55: 6 turns |
180 sec | Auto-activates upon normal attacks when Apollonia has . | ||
| Berceau | Enfermement500% Earth damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict Strength: 20%Base Accuracy: 100%Duration: 4 turnsLocal status effect. |
All foes | 20% | 7 turns | 4 turns | |||
| Cain (Grand) | Cunning PloyInflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When Cain is not a main ally: Remove Local status effect from all foes.) |
One foe | 20% | Ready in 3 turns3-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
Requires level 100 (5★). Local status effect activates when a foe uses a special attack. Inflicts Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. | ||
| Fraux (Formal) | Compounded Indominus200% Earth damage to a foe (Damage cap: ~185,000). Inflict a random debuff. (Number of activations increases upon each cast [Max: 5 times].) |
One foe | 10% ~ 30% | 6 turns | 180 sec | Randomly inflicts Strength: 10% (Max: 30%)Duration: 180 seconds. All debuffs are inflicted from 5th cast onward. Ends cooldown at end of turn when is 5. | ||
| Helel ben Shalem (Holiday) | Shadow ShroudInflict Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, and a random debuff on all foes. |
All foes | 20% | 7 turns Lvl 55: 6 turns |
4 turns | Randomly inflicts Strength: 20%Base Accuracy: 150%Duration: 4 turnsLocal status effect. Ends cooldown at end of turn when Shalem has . Activates twice when 2 are removed. | ||
| McCoy | Tools of the TradeWhen Sub Ally: Main allies receive support from McCoy. Random debuff to all foes at turn start every 3 turns. |
All foes | 20% | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Randomly inflicts Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. every 3 turns when sub ally. | ||
| Skull and Balurga | Northern Rush400% Earth damage to a foe (Damage cap: ~635,000). Inflict a random debuff. (When below 25% HP: Activates twice.) |
One foe | 20% | 6 turns Lvl 75: 5 turns |
3 turns | Randomly inflicts Strength: 20%Duration: 3 turnsLocal status effect. Activates upon charge attack and when a foe uses a special attack. | ||
| Ami | Azure TornadoInflict Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Strength: 25%Base Accuracy: 100%Duration: 180 seconds, Strength: 25%Base Accuracy: 100%Duration: 180 seconds, Strength: 50%Base Accuracy: 100%Duration: 180 seconds, Strength: 50%Base Accuracy: 100%Duration: 180 seconds, Strength: 10,000Base Accuracy: 90%Duration: 180 seconds, Strength: 10,000Base Accuracy: 90%Duration: 180 seconds, and Strength: 30%Base Accuracy: 70%Duration: 180 seconds on all foes. After clearing 6th Fate Episode at Goumang's Yupei level 10: Also inflict Strength: 30%Base Accuracy: 70%Duration: 3 turnsLocal status effect, Strength: 20%Base Accuracy: 70%Duration: 3 turnsLocal status effect. Strength: 30%Base Accuracy: 70%Duration: 3 turnsLocal status effect, and Strength: 10% / 20,000Base Accuracy: 70%Duration: 3 turnsLocal status effect. |
All foes | 20% | 12 turns | 3 turns | |||
| Azusa | Rusen4-hit, 150% Wind damage to a foe (Damage cap: ~200,000 per hit). Inflict Base Accuracy: 90%Duration: 180 seconds and Strength: 20%Base Accuracy: 100%Duration: 4 turnsLocal status effect. |
One foe | 20% | 8 turns | 4 turns | |||
| Carmelina | All Sensation400% Wind damage to all foes (Damage cap: ~400,000). Inflict Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: 180 seconds. At level 95: Now deals 4-hit, 100% Wind damage to all foes (Damage cap: ~280,000 per hit). Also inflict Strength: 5% (Max: 15%)Duration: 180 seconds. (When a foe has 5 or more debuffs: Activates twice.) |
All foes | 5% ~ 15% | 7 turns | 180 sec | Requires level 95 (5★). Ends cooldown upon charge attack. Activates twice when a foe has 5 or more debuffs. | ||
| Echidna | Loving Glow500% Wind damage to a foe (Damage cap: ~405,000). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds. (When a foe's charge diamonds are full or while an Omen is active: Auto-activates before attacking.) |
One foe | 10% ~ 30% | 7 turns Lvl 75: 6 turns |
180 sec | Activates before attacking when a foe's charge diamonds are full or while an Omen is active. | ||
| Estarriola | Realized Reverie1300%Unworldly Wind damage to a foe (Damage cap: ~2,900,000). Inflict a random debuff on all foes. All Wind allies gain Strength: 20%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Consumes to activate. Uses charge attack even when charge attacks are set to Hold.) |
All foes | 6% ~ 30% | - | Indefinite | Requires 5★ and . Randomly inflicts Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect. | ||
| Meg and Mari (Formal) | I'll Keep Mari Safe!6-hit Wind damage to a foe (Damage cap: ~107,500 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 2 random debuffs. Remove 1 buff. (Uses 3 power of to end cooldown.) |
One foe | 6% ~ 30% | - | Indefinite | Applies randomly. | ||
| Basara | Basara Senzan1250%Unworldly Light damage to a foe (Damage cap: ~2,900,000). Inflict Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
One foe | 20% | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Bhadra | Crimson SpellcraftBased on the number of Bhadra has: Boost to Bhadra's skill specs and amplify skill damage. 300% Light damage to a foe upon normal attacks (Damage cap: ~290,000 per hit / Max: 5 hits). (Gain these effects in order upon normal attacks: 1: Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. 2: Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. 3: Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. 4: Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. 5: Remove 1 buff.) |
One foe | 10% ~ 30% | - | Indefinite | Activates upon normal attacks when is level 3. | ||
| Horus (Summer) | Al-Rami Al-Sihri3-hit, 300% Light damage to all foes (Damage cap: ~510,000 per hit). Inflict Strength: 20%Base Accuracy: 200%Duration: 6 turns, Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect. |
All foes | 20% | 13 turns Lvl 75: 12 turns |
6 turns | |||
| Lu Woh | Radiant Spearthrow6-hit, 150% Light damage to a foe (Damage cap: ~108,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. (When Field effect Local status effect is in effect: Auto-activates upon normal attacks.) |
One foe | 6% ~ 30% | 7 turns Lvl 75: 6 turns |
Indefinite | Auto-activates upon normal attacks when Field effect Local status effect is in effect. | ||
| Rosamia (Yukata) | Fireblossom TalismanDeploy 1 random fireblossom talisman. (2nd through 5th activations each increase the number deployed [Max: 5]. From 6th activation onward: Also gain Duration: Indefinite.) |
One foe | 20% | 7 turns Lvl 55: 6 turns |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Requires . Auto-activates upon charge attack. inflicts Strength: 20%Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. upon chain burst activation. | ||
| Sophia | Siegel der Ketten3-hit, 150% Light damage to all foes (Damage cap: ~170,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. |
All foes | 6% ~ 30% | 8 turns Lvl 75: 7 turns |
180 sec | Auto-activates at end of turn when Sophia has . | ||
| Beatrix | Unification400% Dark damage to all foes (Damage cap: ~635,000). Inflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. |
All foes | 20% | 7 turns Lvl 75: 6 turns |
3 turns | |||
| Chrollo | Flames of ChaosInflict various debuffs on all foes. |
All foes | 20% | 10 turns | 6 turns | Inflicts Strength: 20%Base Accuracy: 100%Duration: 6 turnsLocal status effect. | ||
| Cupitan (Summer) | Tropiko Velos450%Massive Dark damage to a foe. Based on number of : 100% Bonus Dark damage (Max: 7 hits / Damage cap: ~54,000 per hit) and inflict random debuffs (Max: 7). (Consumes all .) |
One foe | 20% | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires . Randomly inflicts Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All debuffs are inflicted when Cupitan has 7 . | ||
| Halluel and Malluel | Amurdad4-hit, 150% Dark damage to all foes (Damage cap: ~148,000 per hit). Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect and Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. |
All foes | 6% ~ 30% | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 4 turns |
Indefinite | Ends cooldown upon charge attack. | ||
| Helel ben Shalem | Los EndosInflict Strength: 50%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and Base Accuracy: 200%Duration: 6 turnsLocal status effect on all foes. |
All foes | 20% | 12 turns | 6 turns | |||
| Kou | Ebon Dance: Kage-Zakura450%Massive Dark damage to a foe. Inflict Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Gain Duration: Indefinite. (Next Gain Strength: 20%. At level 90: Also gain Strength: (Healing cap: 1000)Duration: 2 turns. affects all allies.) |
One foe | 20% | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Meg and Mari | Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit). Inflict 2 random debuffs. |
All foes | 6% ~ 30% | 7 turns | Indefinite | Randomly inflicts Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect. Ends cooldown upon charge attack. Activates twice when any foe has 5 or more debuffs. | ||
| Zehek (SSR) | Demonsbane300% Dark damage to a foe (Damage cap: ~635,000). Remove 2 buffs. Inflict Strength: 5% (Max: 20%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. |
One foe | 5% ~ 20% | 5 turns Lvl 75: 4 turns |
Indefinite |
Weapons
| Icon | Name | Element | Type | Source | Targets | Strength | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Onmyoji's Reito | Five-Phase ConvergenceMassive Elemental damage to a foe. Inflict Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: All elemental allies also gain Strength: 10%. MC gains 1 Duration: Indefinite. |
One foe | 20% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Murcielago | Robar TiempoWhen main weapon (MC only): For every 4 times Wind allies drain a foe's HP: 6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect and Duration: IndefiniteLocal status effect. |
One foe | ?Verification needed. ~ 30% | Indefinite | Randomly inflicts Strength: ? (Max: 30%)Duration: IndefiniteLocal status effect. |
Summons
| Icon | Name | Element | Source | Targets | Strength | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Nihuyvintae | VendarumVendarumMassive Water damage to all foes. Inflict Strength: 20%Duration: 180 seconds and 2 random debuffs on a foe. |
One foe | 10% ~ 30% | 9 turns | 180 sec | Requires 4★. Randomly inflicts Duration: 180 seconds. | ||
| Freyr (Yukata) | SvartalfheimSvartalfheimInflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. |
All foes | 20% | 3 turns | 6 turns | Can only be summoned once per battle. | ||
| Lu Woh (Summon) | Flashpoint TrajectoryFlashpoint Trajectory900% Light damage to all foes. Inflict Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
All foes | 6% ~ 30% | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | Indefinite | Requires 4★. | ||
| Shizuka, Gian, and Suneo | Three Cheers!Three Cheers!Shizuka, Gian, or Suneo is on the way to save the day! Shizuka: All allies gain Duration: 3 turns, Strength: 10%Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Gian: 1000% Light damage to all foes (Damage cap: ~830,000). Inflict Strength: 25%Duration: 3 turnsLocal status effect, Strength: 50-60%Duration: 3 turnsLocal status effect, Strength: 50-60%Duration: 3 turnsLocal status effect, and Strength: 20%Duration: 3 turnsLocal status effect. Suneo: 300% Light damage to all foes (Damage cap: ~280,000). All allies gain Duration: 3 turns and Duration: 1 turn . |
All foes | 20% | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | 3 turns | Randomly inflicts Strength: 20%Duration: 3 turnsLocal status effect. | ||
| Hades | Law of DaichesLaw of Daiches800% Dark damage to all foes. Inflict Duration: 180 secondsTakes 25% more damage and 2 random debuffs. All allies gain Strength: 20%Duration: 3 turns. |
All foes | ?Verification needed. | 7 turns | 3 turns | Requires Transcendence Stage 2. Randomly inflicts Duration: 3 turnsLocal status effect. |
References
- ↑ User:Wyvernn, Enemy Damage Formula, https://gbf.wiki/User:Wyvernn/EnemyDamageFormula#Special_Attacks



























































































































































































































































































































