Corrosion
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About Status Effects
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About Corrosion
Corrosion is a debuff that lowers enemy debuff resistance by 10% and HP by 20,000 every turn.
Sources
Characters
| Icon | Name | Element | Source | Targets | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|---|
| Robin Hood | Affliction ArrowGain . |
One foe | 7 turns | 2 turns | Selectable option from (Skill effect changes based on the arrow selected.). One of 5 random debuffs. See Robin Hood#Rapid Nocking for more info. | ||
| Ami | Azure TornadoInflict Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Strength: 25%Base Accuracy: 100%Duration: 180 seconds, Strength: 25%Base Accuracy: 100%Duration: 180 seconds, Strength: 50%Base Accuracy: 100%Duration: 180 seconds, Strength: 50%Base Accuracy: 100%Duration: 180 seconds, Strength: 10,000Base Accuracy: 90%Duration: 180 seconds, Strength: 10,000Base Accuracy: 90%Duration: 180 seconds, and Strength: 30%Base Accuracy: 70%Duration: 180 seconds on all foes. After clearing 6th Fate Episode at Goumang's Yupei level 10: Also inflict Strength: 30%Base Accuracy: 70%Duration: 3 turnsLocal status effect, Strength: 20%Base Accuracy: 70%Duration: 3 turnsLocal status effect. Strength: 30%Base Accuracy: 70%Duration: 3 turnsLocal status effect, and Strength: 10% / 20,000Base Accuracy: 70%Duration: 3 turnsLocal status effect. |
All foes | 12 turns | 3 turns | |||
| Cupitan (Summer) | Marine Drops7-hit, 100% Dark damage to a foe (Damage cap: ~54,000 per hit). Inflict Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Strength: 10% Debuff Res. Down / 20,000 turn-based DMGBase Accuracy: 100%Duration: 180 seconds. Gain 1 Duration: Indefinite. |
One foe | 6 turns Lvl 55: 5 turns |
180 sec | Chance to activate after charge attack and normal attacks. (Chance increases based on number of foes' debuffs.) | ||
| Feower | Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict 1 random debuff. At level 55: Effect enhanced. At level 85: Also inflict Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single. Now inflict 2 random debuffs. |
One foe | 5 turns | 180 sec | Feower must be 5★. One of 9 random debuffs. See Feower#Gammadion Cross for more info. | ||
| Feower (Holiday) | AvanatiInflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and 2 random debuffs on a foe. |
One foe | 5 turns | 180 sec | One of 5 random debuffs. See Feower (Holiday)#Avanati for more info. | ||
| Goblin Mage (SSR) | So Many Shinies!7-hit, 100% Light damage to random foes (Damage cap: ~90,000 per hit). Inflict 3 random debuffs on all foes. (Number of debuffs increases based on caster's lvl [Max: 6].) |
All foes | 8 turns Lvl 75: 7 turns |
5 turns | One of 10 random debuffs. See Goblin Mage (SSR)#So Many Shinies! for more info. | ||
| Helel ben Shalem (Holiday) | Shadow ShroudInflict Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect, and a random debuff on all foes. |
All foes | 7 turns Lvl 55: 6 turns |
4 turns | One of 7 random debuffs. See Helel ben Shalem (Holiday)#Shadow Shroud for more info. | ||
| Kurapika | Chains of Resolve3-hit, 200% Fire damage to a foe (Damage cap: ~290,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and 2 random debuffs. Remove 1 buff. (While is in effect: Damage increased to 300% per hit. Damage cap increased to ~580,000 per hit. Cooldown ends at end of turn. Can recast once each turn it is cast.) |
One foe | 7 turns Lvl 75: 6 turns |
180 sec | One of 6 random debuffs. See Kurapika#Chains of Resolve for more info. | ||
| Magus (Summer) | Morere Conglaciato800% Dark damage to all foes (Damage cap: ~830,000). Inflict Strength: 10,000Duration: 180 seconds and Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (When a foe has Local status effect: Damage cap increased to ~1,200,000.) |
All foes | 7 turns Lvl 75: 6 turns |
180 sec | Ends cooldown upon charge attack. | ||
| Shao (SSR) | Five-Aggregate Pain300% Dark damage to all foes (Damage cap: ~635,000). Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. Inflict 2 random debuffs. |
One foe | 7 turns Lvl 75: 6 turns |
180 sec | One of 6 random debuffs. See Shao (SSR)#Five-Aggregate Pain for more info. | ||
| Tefnut (Summer) | Leontopolis1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Inflict and 2 random debuffs. |
One foe | - | 2 turns | One of 7 random debuffs. See Tefnut (Summer)#Leontopolis for more info. | ||
| Yurius | Depleter500% Wind damage to a foe (Damage cap:~635.000). Inflict Strength: 10% Debuff Resist Down / 20,000 HPDuration: 180 seconds. Restore caster's HP (Healing cap: 2000). (When foe has 10 or more debuffs: Activates twice.) |
One foe | 7 turns | 180 sec |
Summons
| Icon | Name | Element | Source | Initial Cooldown | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|---|
| Hades | Call800% Dark damage to all foes. Inflict Duration: 180 secondsTakes 25% more damage and 2 random debuffs. All allies gain Strength: 20%Duration: 3 turns. |
9 turns At 4★: 7 turns |
3 turns | Hades must be Transcendence Stage 2. One of 5 random debuffs. See Hades#Call - Law of Daiches for more info. |


















































































































































































































