Flurry
About Status Effects
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Flurry is an effect that turns a character's one-foe one-hit (Normal and Counter) attacks into multi-hit attacks.
Some characters such as 
About Flurry
- While Flurry is in effect, normal attacks deal multi-hit damage to random foes, which are counted as multiple separate damage instances.
- Damage dealt by each hit is evenly split right after Soft Cap is applied, before Hard Cap and Fixed Damage Cap.
- For example, each individual hit of Flurry can deal up 900,000 DMG against
Siegfried (Raid)'s level 8
Black Dragon ScaleElemental DMG taken is capped based on lvl (Can't be removed / Max: 10)
.
- For example, each individual hit of Flurry can deal up 900,000 DMG against
- Effects such as
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
, Supplemental DMGDMG dealt is supplemented
, and KeenSupplemental DMG to critical hits
are applied to each damage instance.
- Damage dealt by each hit is evenly split right after Soft Cap is applied, before Hard Cap and Fixed Damage Cap.
- If multiple Flurry effects are active, only the highest hit value applies.
- Counter attacks also deal multi-hit damage to random foes.
Attack AllAttacks each foe
has no effect while Flurry is active. Wild FlurryHit count of normal attacks is increased by 1
effects stack additively with Flurry effects.
Sources
Main Character
| Icon | Name | Element | Source | Targets | Hit Count | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Bandit Tycoon | Roll of the DiceRaise all foes' lvl by 3-5. Gain Duration: 1 turn . |
Self | 3-hit | 1 turn | 7 turns | |||
| Fighter Origin | Rising HeartGuaranteed double attacks. 100% boost to charge bar gained from damage taken. Raise Duration: Indefinite lvl by 1 for every 100% of charge bar consumed (Max: 3). (Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF. 2: 100% / 20% boost to critical hit rate.100% chance of dealing 20% more damage. 3: Supplement damage (Damage cap: 30,000). At level 40: Max lvl increased to 5. (Gain more effects in order based on lvl: 4: Normal attacks deal 2-hit damage to random foes. 5: Counter upon taking damage [1 hit].) |
Self | 2-hit | Indefinite | - | Guaranteed double attacks. Flurry effect only activates with at level 4 or higher. | ||
| Lancer Origin | Volitional ArmamentsIf main weapon is a Spear: Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes. If main weapon is an Axe: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap. At level 40: No longer requires Spear or Axe. |
Self | 2-hit | Indefinite | - | Requires a Spear main weapon prior to lvl 40. | ||
| Manadiver | Coco and MimiSkill: 2-hit Elemental damage to all foes (Damage cap: ~170,000 per hit). MC and allies of the same element gain Strength: 5% (Max: 25%)Duration: Indefinite and Strength: 4,000 (Max: 20,000)Duration: Indefinite. (Consumes 33% of charge bar.) Support: When MC has 3 or more Crests of their element before attacking: Consume 3 Crests. MC and allies of the same element gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Self and same element allies | 2-hit | 0.5 turns | - | |||
| Robin Hood | Rapid NockingNock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
Self | 3-hit | Indefinite | - | Via . Guaranteed triple attacks. | ||
| Runeslayer | Multiplying MagicGain Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
Self | 3-hit | Indefinite | - | Requires 1 or more Magic Circles of each element. | ||
| Viking | Peerless BrawnNormal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Guaranteed double attacks. |
Characters
| Icon | Name | Element | Source | Targets | Hit Count | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Alanaan | Days of RedemptionAll Fire allies gain Duration: 1 turn and Strength: 100% chance of dealing 20% more damage.Duration: 4 turns. Activate Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turnsStacking: A. Inflict Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). (Can only be used after All Fire allies gain Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite upgraded to Strength: 100% DEF Up / 25% of damage dealt (Healing cap: 1600)Duration: Indefinite. Also activate ( Strength: 20% ATK Up / 25% DEF DownMultiplier: UniqueDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates.) |
Fire allies | 2-hit | 1 turn | 10 turns | Requires lvl 100 (5★). Can only be used after All Fire allies gain Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite upgraded to Strength: 100% DEF Up / 25% of damage dealt (Healing cap: 1600)Duration: Indefinite. Also activate ( Strength: 20% ATK Up / 25% DEF DownMultiplier: UniqueDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates. | ||
| Azazel (Halloween) | What Do You Mean I'm Not Scary?When a foe has Petrified Local status effect at end of turn: Caster and a random ally gain Duration: 1 turn . Otherwise: Inflict Duration: 3 turnsLocal status effect on all foes. |
Self and one random ally | 2-hit | 1 turn | - | Activates when a foe has at end of turn. | ||
| Dorothy and Claudia (Summer) | VerstarkenGain Duration: 1 turn . (When Duration: Indefinite is 3: Also gain Duration: 1 turn .) |
Self | 3-hit | 1 turn | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
Requires lvl 3. | ||
| Feower (Holiday) | Double Blade FlurryDoesn't consume Assassin's Aim effect upon dealing skill damage. Fire allies with Assassin's Aim effect deal 2-hit damage to random foes upon normal attacks. |
Fire allies | 2-hit | - | - | Activates for fire allies with Assassin's Aim effect. | ||
| Mimlemel (Summer) | Midsummer HeatwaveDeal 3-hit damage to random foes on third hit of each normal attack. Supplemental damage to the third hit (Damage cap: 40,000). |
Self | 3-hit | Indefinite | - | Only applies to third hit of normal attacks. | ||
| Tweyen (Yukata) | Two-Crown's SerenityGain Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: 2 turns, and Duration: 2 turns. (Consumes 100% of charge bar.) |
Self | 3-hit | 2 turns | 7 turns | |||
| Wamdus (Holiday) | Innocence FairyGain Duration: 1 turn . |
Self | 4-hit | 1 turn | 6 turns Lvl 55: 5 turns |
is gained at battle start if Wamdus's max HP is 60,000 or above. | ||
The Azure's Holy Night35% hit to charge bar gain and normal attacks deal 2-hit damage to random foes. Upon triple attacks: Activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).. (When Wamdus's max HP is 60,000 or above: Starts battle with Duration: 1 turn .) |
Self | 2-hit | - | - | ||||
| Yuel (Grand) | Third Dance: ShienGain Duration: Indefinite. Instantly perform a normal attack without using up a turn. (While is in effect: Can recast once each turn it is cast.) |
Self | 3-hit | Indefinite (1 time) |
7 turns | Can recast once each turn it is cast while is in effect. | ||
| Anila (Yukata) | The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain Strength: 10%Duration: 1 turn . Raise Anila's Duration: Indefinite lvl by 1 (Max: 5). |
Self | 2-hit | Indefinite | - | |||
| Cupitan | Radiant AffectionEnd cooldown for other Water allies' damage skills. (Other Water allies gain buffs based on their number of damage skills in this order: Strength: 100% chance of dealing 50% more damage.Duration: 1 turn , Strength: 30%Duration: Indefinite, Duration: Indefinite.) (Can't recast.) |
Water allies | 3-hit | Indefinite (1 time) |
- | Requires lvl 100 (5★). Water ally must have 3 damage skills. | ||
| Europa | Pleiades700% Water damage to a foe (Damage cap: ~1,160,000). Gain Duration: 2 turns and Strength: 70%Duration: 2 turns. (When a foe's lvl is 10: Also gain Duration: 2 turns.) |
Self | 3-hit | 2 turns | 7 turns | Requires a foe to have lvl 10. | ||
| Ilsa (Formal) | True BlueStarts battle with 3 Duration: Indefinite (Max: 12). 35% hit to charge bar gain, guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Octavia | Clockwork Actuation: SanjoGain Duration: 3 turns. All Water allies gain Duration: Indefinite and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Can only be used when isn't already in effect.) (Consumes 10 lvls to boot up.) |
Self | 2-hit | 3 turns | 0 turns | Can only be used when isn't already in effect. Consumes 10 . | ||
| Olivier Mira Armstrong | Swordmaster's Pride3-hit, 100% Water damage to all foes (Damage cap: ~635,000 per hit). Gain Duration: 1 turn . (When below 25% HP: Also gain Strength: 50%Duration: 1 turn , Strength: 50%Duration: 1 turn , and Duration: 1 turn .) |
Self | 2-hit | 1 turn | 8 turns Lvl 55: 7 turns |
Must be used when below 25% HP. | ||
| Poseidon | Three Prongs of JudgmentGuaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Shukra | A Wish of My OwnGuaranteed double attacks and normal attacks deal 2-hit damage to random foes. (When a foe has 12 or more debuffs at end of turn: Gain Strength: 30%Duration: Indefinite.) |
Self | 2-hit | Indefinite | - | Guaranteed double attacks. | ||
Divine Cat's LegacyRaise Duration: Indefinite lvl by 1 at end of turn when Shukra didn't take damage (Max: 5). When lvl reaches 5: End cooldown for Duration: 2 turns. (When lvl is 5: Also gain Duration: 1 turn .) (Consumes 30% of charge bar.). (Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity. 2: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 3: Supplement damage (Damage cap: 10,000). 4: Normal attacks deal 3-hit damage to random foes. 5: Activate Inflict Strength: 10% (Max: 30%)Duration: 180 seconds on all foes. Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (When lvl is 5: Activates twice.) at end of turn when Shukra didn't take damage.) |
Self | 3-hit | Indefinite | - | Requires lvl 4. | |||
| Wamdus | Attractor VortexRemove all buffs from all other allies and foes. Gain Duration: 1 turn . |
Self | 4-hit | 1 turn | 7 turns Lvl 75: 6 turns |
Via | ||
| Milleore and Sahli Lao | Spray and PrayDeal 2-hit damage to random foes on second hit of each normal attack. 50% Bonus Water DMG effect to third hit. |
Self | 2-hit | Indefinite | - | Only applies to second hit of normal attacks. | ||
| Tien (Halloween) | Lilyveil Trigger100% success rate. Doesn't consume Assassin's Aim effect upon dealing skill damage. When a foe is in Break: Normal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Activates when foe is in Break. | ||
| Cidala | High of the TigerGain Duration: Indefinite. (Can only be used when both and lvl are at 3. Can't be recast.) |
Self | 2-hit | Indefinite | - | Requires lvl 100 (5★). Requires lvl 3 and lvl 3. Can't recast. | ||
| Cucouroux (Halloween) | Autoloader+10 boost to hostility, guaranteed triple attacks, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Dante (Halloween) | Shadow CatsCaster borrows the power of cats to gain Duration: 2 turns. (Additional buffs based on number of Multiplier: Perpetuity.) |
Self | 3-hit | 2 turns | 9 turns Lvl 55: 8 turns |
Requires Multiplier: Perpetuity lvl 4. | ||
| Felluca | Pi'i ke 'AinaUnleash all foes' Local status effect to deal 12-hit Earth damage (4800% total). Inflict Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear foes' charge diamonds and remove 3 buffs. Gain Duration: 3 turns. End cooldown for other skills. (Can only be used when a foe has 6 Local status effect.) |
Earth allies | 2-hit | 3 turns | 0 turns | Requires a foe to have 6 Local status effect. | ||
| Jamil (SSR) | MisdirectionGain Duration: Indefinite and Duration: 3 turns. Raise Duration: Indefinite lvl by 1. |
Self | 2-hit | 3 turns | 8 turns | |||
| Makura (Valentine) | Lepus Lass Forever450%Massive Earth damage to a foe. Gain Multiplier: PerpetuityDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: Indefinite. 1-turn cut to Makura's skill cooldowns. |
Self | 2-hit | 2.5 turns | - | |||
When Love BloomsUpon using Duration: 5 turns.: Gain Multiplier: PerpetuityDuration: 3 turns. |
Self | 2-hit | 2.5 turns | - | ||||
| Olivia | Dark Angel of the SealWhen Olivia has 12 or more buffs: Normal attacks deal 2-hit damage to random foes. Supplement normal attack damage (Damage cap: 50,000). |
Self | 2-hit | Indefinite | - | Activates when Olivia has 12 or more buffs. | ||
| Raziel (Summer) | Book of Awakening, Page 999All Earth allies gain Strength: 30%Multiplier: PerpetuityDuration: 1 turn , Strength: 100%Duration: 1 turn , Strength: 30%Duration: Indefinite, and Duration: Indefinite. All Earth allies instantly perform a normal attack without using up a turn. (Can only be used when and are at 10. Can't recast.) |
Earth allies | 3-hit | Indefinite (1 time) |
- | Requires lvl 10 and lvl 10. Can't recast. | ||
Font of KnowledgeAt battle start: Duration: Indefinite to Raziel based on main allies' number of buff skills (Max: 10). For every 3 buff skills used by Earth allies: Raziel gains 1 Duration: Indefinite. 1-turn cut to Duration: 5 turns. (When is at 10: All Earth allies also gain Strength: 100,000Duration: 1 turn .)'s cooldown. (Boost to triple attack rate based on number of . When is at 10: Normal attacks deal 3-hit damage to random foes.) |
Self | 3-hit | Indefinite | - | Requires lvl 10. | |||
| Albert (Summer) | Thunderswift Lord's TorchingDeal 2-hit damage to random foes from the second hit of each normal attack. Supplemental damage from third hit (Damage cap: 50,000). 50% Bonus Wind DMG effect to fourth hit. |
Self | 2-hit | Indefinite | - | Only applies from the second hit of normal attack onwards. | ||
| Cassius (Summer) | Lucent Breach3-hit, 100% Wind damage to a foe (Damage cap: ~185,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 30%Duration: 1 turn . (From 2nd cast onward: Also gain Duration: 1 turn . From 3rd cast onward: Also gain Strength: 50,000Duration: 1 turn .) |
Self | 2-hit | 1 turn | 6 turns Lvl 55: 5 turns |
From 2nd cast onward. | ||
| Catura | Milky Roll-OutWhen in : Guaranteed triple attacks, supplement damage (Damage cap: 50,000), 50% Bonus Wind DMG effect, and 30% hit to DEF. At level 95: No longer lowers DEF. 2-hit Flurry effect when in . |
Self | 2-hit | Indefinite | - | Requires lvl 95 (5★). Requires 60% charge bar per turn to maintain . | ||
| Grimnir (Valentine) | Nah, I'm Not Really into Valentine's35% hit to charge bar gain, guaranteed triple attacks, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Kaguya | Heavenly WindsGrant another Wind ally Duration: Indefinite. (Can't recast.) |
Another Wind ally | 2-hit | Indefinite | - | Can't recast. | ||
| Killua | That's Gotta Hurt!Starts battle with 3 Duration: Indefinite (Max: 3). Against foes with : 20% Bonus Wind DMG effect and deal 2-hit damage to random foes from the second hit of normal attacks. |
Self | 2-hit | Indefinite | - | Requires a foe to have Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Only applies from the second hit of normal attack onwards. | ||
| Lamorak | RueckenwindWind allies in the previous and next positions gain Strength: 20%Duration: 1 turn , Duration: 1 turn , and they instantly perform a normal attack without using up a turn. |
Wind allies in previous and next position | 3-hit | 1 turn | Ready in 5 turns5-turn cooldown at start of battle. / 10 turns | |||
| Mahira (Summer) | Waterfowl Play450%Massive Wind damage to a foe. 3-turn cut to Duration: 5 turns and Duration: Indefinite. (When is already granted: Wind ally also gains Strength: 50%Multiplier: AssassinDuration: 1 turn .' cooldown. Allies with gain Duration: Indefinite. |
Wind allies | 2-hit | Indefinite (1 time) |
- | Requires ally to have . | ||
| Noire | Maddened EyesWhen a foe's HP is at 50% or lower: Guaranteed triple attacks, 50% Bonus Wind DMG effect, from second hit of each normal attack: Deal 2-hit damage to random foes, from third hit of each normal attack: Deal 3-hit damage to random foes, and buffs can't be removed. (Active regardless of the foe's HP when is in effect.) |
Self | 2-hit 3-hit |
Indefinite | - | Guaranteed triple attacks. Requires a foe to have 50% HP or lower. | ||
| Richard (SSR) | Just Gotta Roll the DiceBased on Richard's number of : Boost to Wind allies' multiattack rate, Bonus Wind DMG effect, and supplement damage. (When Richard has 10 : 2-hit Flurry effect to Wind allies.) |
Wind allies | 2-hit | Indefinite | - | Requires 10 . | ||
| Spinnah (Holiday) | Holiday SpinstheticDeal 3-hit damage to random foes on third hit of each normal attack. 70% reduced ATK. |
Self | 3-hit | Indefinite | - | Only applies to third hit of normal attacks. 70% reduced ATK. | ||
| Spinnah (SSR) | Momentum UpGain Strength: 50,000Duration: 3 turns and Duration: 1 turn . (Requires lvl 10. Resets lvl.) |
Self | 3-hit | 1 turn | 7 turns | Requires lvl 10. Resets lvl. | ||
| Setsuna Sakurazaki | Sica ShishikushiroGain Duration: 1 turn . |
Self | 3-hit | 1 turn | 8 turns | |||
| Anthuria (Summer) | Sweltering SensationUpon activating a Light Fated Chain: 1-turn cut to Anthuria's skill cooldowns. All Light allies gain Duration: 3 turns. (When rhythm lvls total 5 or more upon activating a Light Fated Chain: Anthuria and Light MC gain Duration: 1 turn .) |
Self and Light MC | 3-hit | 1 turn | - | Rhythm lvl total must be 5 or higher. | ||
| Basara | Divine IntensityGain Duration: 5 turns. End cooldown for other skills. (2-turn cut to this skill's standby when a foe uses a special attack.) |
Self | 2-hit | 5 turns | Ready in 5 turns5-turn cooldown at start of battle. / 15 turns |
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| Cherine | Compulsive ChargeGain Strength: 100%Duration: 1 turn , Strength: 50%Duration: 1 turn , and Duration: 1 turn . Raise caster's Duration: Indefinite lvl by 1. (Consumes 20% of caster's max HP.) |
Self | 3-hit | 1 turn | 1 turn | |||
| Cucouroux (Summer) | WildloaderGain Duration: 1 turn . Instantly perform a normal attack without using up a turn. (When a foe has : Also gain Duration: Indefinite.) |
Self | 3-hit | Indefinite (1 time) |
6 turns | Requires a foe to have . | ||
| Europa (Formal) | Saltare ElegansLight MC gains Duration: 1 turn . Light MC instantly performs a normal attack without using up a turn. (When in Field effect Local status effect: End cooldown at end of turn.) |
Self | 3-hit | Indefinite (1 time) |
7 turns Lvl 75: 6 turns |
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| Korwa (Yukata) | Un Tissu RoseConsume 10 . Light ally in the next position gains Strength: 100%Duration: 2 turns, Strength: 50%Duration: 2 turns, and Duration: 2 turns. (From 2nd cast onward: Light ally in the next position also gains Strength: 50%Multiplier: AssassinDuration: 1 turn . From 3rd cast onward: Light ally in the next position instantly performs a normal attack without using up a turn.) |
Light ally in next position | 3-hit | 2 turns | 2 turns Lvl 75: 1 turn |
Requires 10 . | ||
| Makura | Queen of RabbitsGuaranteed double attacks. Normal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Guaranteed double attacks. | ||
| Sandalphon | Promise's Twelve WingsWhile is in effect: Guaranteed triple attacks. While both and are in effect: Normal attacks deal 4-hit damage to random foes. |
Self | 4-hit | Indefinite | - | Requires and to be in effect. | ||
| Tweyen | MerculightGain Duration: Indefinite and Duration: 3 turns. At level 55: Buff increased to Strength: 50%Multiplier: PerpetuityDuration: 3 turns. At level 85: Also gain Strength: 30%Duration: 3 turns, Strength: 20%Duration: 2 turns, and Duration: 2 turns. |
Self | 3-hit | 2 turns | 5 turns | Requires lvl 85 (5★). | ||
| Utsusemi | Consort's ProcessionGain Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Duration: 1 turn From 3rd cast: Also gain Duration: 1 turn .) |
Self | 3-hit | 1 turn | 7 turns Lvl 75: 6 turns |
From 3rd cast onwards. | ||
| Vajra (Halloween) | Happy Howl-oween!No charge bar gain upon normal attacks, guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Aletheia (Dark) | Flowing Moment4-hit, 100% Dark damage to a foe (Damage cap: ~70,000 per hit). Gain Duration: 1 turn . (While is in effect: Hit number doubles.) |
Self | 2-hit | 1 turn | 7 turns Lvl 75: 6 turns | |||
| Cerberus | Trinity Disaster500%Massive Dark damage to a foe. Gain Strength: 50% TA UpDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 3-turn cut to a random skill cooldown. |
Self | 3-hit | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Requires 5★. | ||
| Cidala (Valentine) | Twofold TreatsGuaranteed double attacks. Duration: 3 turns at battle start. (While is in effect: Supplement normal attack damage (Damage cap: 50,000), normal attacks deal 2-hit damage to random foes, and Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Strength: 3,000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. activates after normal attacks.) |
Self | 2-hit | 3 turns | - | is gained at battle start and upon consuming . | ||
| Danua (SSR) | HerzensfadenGain Strength: 50%Duration: 3 turns, Strength: 50,000Duration: 3 turns, and Duration: 1 turn . (When lvl is 5: Affects Dark allies.) |
Self | 2-hit | 1 turn | 7 turns | Affects dark allies when Fearless lvl is 5. | ||
| Diablo (Collab) | Great Rimuru's Devoted ButlerUpon being targeted by Rimuru Tempest's buff or healing skills: Diablo self-inflicts Duration: 3 turns. (When is in effect: Guaranteed triple attacks, supplement damage (Damage cap: 50,000), normal attacks deal 2-hit damage to random foes, and activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Strength: 20%. after Rimuru Tempest's normal attacks. Attacks aren't restricted by .) |
Self | 2-hit | Indefinite | - | |||
| Greed and Ling Yao | Ultimate Punch700% Dark damage to a foe (Damage cap: ~800,000). Gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 100%Duration: 1 turn . (When lvl is 5: Also gain Duration: 1 turn and Duration: 1 turn .) (Consumes 50% of charge bar.) |
Self | 3-hit | 1 turn | 7 turns Lvl 75: 6 turns |
Requires lvl 5. | ||
| Ilsa (Yukata) | Sergeant Clad in Glistening WhiteGuaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Tanya (SSR) | Eyes Ahead, EveryoneNormal attacks deal 2-hit damage to random foes. Boost to multiattack rate based on foes lvl. At level 90: Normal attacks deal 2-hit damage to random foes. Boost to multiattack rate and supplemental damage based on foes lvl. |
Self | 2-hit | Indefinite | - | |||
| Tyra | The EvolutionGain Duration: Indefinite. (Ends upon taking damage 3 times.) |
Self | 2-hit | Indefinite | 12 turns | Ends upon taking DMG 3 times. |
Weapons
| Icon | Name | Element | Source | Targets | Hit Count | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Diadem Moulinet | King's UpheavalWhen main weapon (MC only / Requires an auxiliary weapon): Boost to success rate. When a foe's lvl is 5 or above: Normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Requires Awakening lvl 15. Foe must have 5 or above. | ||
| Norden Labrys | Legend's NatureWhen main weapon (MC only): Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) |
Self | 3-hit | 1 turn | 6 turns | |||
| Overrider | Crimson GlintMassive Fire damage to a foe. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
| Trick Serpent | Trick or TrickWhen main weapon (MC only): Deal 2-hit DMG to random foes for every normal attack. |
Self | 2-hit | Indefinite | - | Requires level 120 (4★). | ||
| Bridekeeper | White BarrageMassive Water damage to a foe. All Water allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
| Exo Antaeus | Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 5★: MC and a random ally also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
| Hraesvelgr | Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. |
Self | 4-hit | Indefinite | - | At level 150: 100% hit to Water allies' multiattack. At level 240: No longer has a penalty to multiattack. | ||
| Fugaku Vista Bow | Limitless ArrowstormMassive Earth damage to a foe. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. MC gains Strength: 30%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: When MC's HP is below 50%: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
| Galgalim of Gales | Valiant WhirlwindMassive Wind damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
| Rhomphaia | Cyclonic StrikeWhen main weapon (MC only): Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
| Marriage Sharkbell | Blessing PetalsWhen main weapon (MC only): Upon using first-slot skill: MC gains Duration: 1 turn and Duration: Indefinite. |
Self | 3-hit | Indefinite | - | |||
| Desolation-Crown Bow | Stellar DemiseMassive Light damage to a foe. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 5★: All allies also gain Verification needed. . |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
| Aertire | Litus MysticumWhen main weapon (MC only): For normal attacks: Deal 2-hit damage to random foes from the second hit. Deal 3-hit damage to random foes from the third hit. |
Self | 1-hit, then 2-hit, then 3-hit | Indefinite | - | Requires level 120 (4★). |
Sword Master Skills
Certain swords or katanas can provide Flurry effects when wielded by a 

| Icon | Name | Element | Hit Count | Sword Ability | Cost | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Exo Pelion | 2-hit | Attack | Indefinite | - |
Wild Flurry

Wild Flurry is an effect that turns a character's attacks into multi-hit attacks. On it's own Wild Flurry functions identically to 
, the main difference being 
effects stack additively with each other and with other 
effects.
Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
+ Wild FlurryHit count of normal attacks is increased by 1
will be functionally the same as Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
. Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
+ Wild FlurryHit count of normal attacks is increased by 1
+ Boundless SpearHit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed)
will result in 5-hit normal attacks.
Sources
| Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
| Lancer Origin | Infinite TroubleSpear: All allies gain Duration: Indefinite. Axe: All allies gain Duration: Indefinite. (Can only be used when lvl is 5.) |
All allies | 1 time | 12 turns | Can only be used when lvl is 5. Requires a Spear mainhand, or having or . | ||
| Ilsa (Formal) | Celebratory SaluteGun- or Bow-specialty Water allies gain effects in order based on number present as main allies: 1: Supplement normal attack damage by 30,000. 2: 10% Bonus Superior Elemental DMG effect. 3: Normal attack hit number increases by 1. 4: 10% boost to damage cap. |
Gun and Bow specialty Water allies | Indefinite | - | Requires two other Gun or Bow specialty Water allies as main allies. | ||
| Versusia | YomotsuYomotsu10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. MC gains Duration: Indefinite. |
All allies | 1 time | 12 turns | Requires 3★. | ||
| Rhomphaia | Heavenrend Spearpoint IIWhen main weapon: From a Wind ally's 2nd attack of a Double Strike or higher effect: Supplement normal attack damage by 50,000. Increase hit count of normal attacks by 1 |
Wind allies | Indefinite | - | Must be used as a main weapon. Requires lvl 250. From a Wind ally's 2nd attack of a Double Strike or higher effect: |
Cosmetic Flurry
The following characters have each hit of their normal attacks visually split into separate instances, but this effect is purely cosmetic. Their normal attacks still only count as 1-hit.
- Two Instances:
Gladiator
Chrysaor
- Albert
Albert
Albert (Dark)
- Note that
Albert (Summer) has a real, non-cosmetic flurry effect from the second hit onwards of a normal attack.
Heles (Wind)
Zeta and Vaseraga (Halloween)
- Three Instances:
Spinnah.
- Note that
Spinnah (Holiday) has a real, non-cosmetic flurry effect on the third hit of triple attacks.
Spinnah (SSR) can gain a true flurry buff from the skill
Momentum UpGain
Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 1 turn .
(Requires SpinConsumed upon using Spinnah's skills (Max: 10 / Can't be removed)
lvl 10. Resets lvl.).
- Note that
- Ilsa
Ilsa
Ilsa (Light)
Ilsa (Summer)
- Note that
Ilsa (Yukata) and
Ilsa (Formal) have real, non-cosmetic flurry on normal attacks.
If these characters acquire actual Flurry effects, the visual split multiplies. For example:
Chrysaor with
Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
will deal 2-hits, but appear as four instances. Spinnah with
Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
will deal 2-hits, but appear as six instances.




























































































































































































































































































































































































