Revitalize

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Healing | Clear | Debuff Resistance
About | Healing Cap
Related: Refresh | Revitalize | Drain | Death's Grace | Veil


Status Revitalize.png

Recover HP each turn. Boost to charge bar if HP is full.

About Revitalize

Revitalize is a heal-over-time buff that activates at the end of the turn. If the character's HP is full or the character is unable to receive healing (e.g. Status Strong Armed.pngStrong ArmedCan't be healed
), they will receive a Charge Boost instead.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Most Revitalize effects grant Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full. This number is affected by Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
effects.

Multiple Revitalize buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with Status Heal.pngRefreshHP is restored on every turn
, other buffs with Revitalize effects, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.

At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount. Charge boosts from Revitalize effects, if HP is full, will also be displayed as a single amount.

Example:
All Allies: + 500 HP from Npc s 3040276000 01.jpg Kaede TakagakiSkill charge attack.png Divine Breeze 450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh + 500 HP or 10% Charge Boost from Npc s 3040021000 01.jpg LennahAbility Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize (character side) + 150 HP from Npc s 3030191000 01.jpg SevastienIcon Support Skill.png Grandbutler Knows Best When Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Summon s 2040281000.jpg FreyrMain Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP or 10% Charge Boost from Summon s 2040105000.jpg Rose QueenRose Palace All allies gain Status Rose Palace.pngRose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
.
's Revitalize (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses. Allies with full HP gain Status Revitalize.png20% Charge BoostInstantly boosts Charge Bar by 20%
Strength: 20%
, before factoring charge bar speed effects.
Kaede only: + 500 HP or 10% Charge Boost from Icon Support Skill.png Verdure LadyRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff
by 2 turns upon using charge attack.
(Revitalize effect) = 2250 HP recovered or Status Revitalize.png30% Charge BoostInstantly boosts Charge Bar by 30%
Strength: 30%
gained at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Filter Tables

Revitalize Sources

Main Character

Class Skill Targets Amount Cap Dur C/D Sub?Can be used as a subskill on other classes Notes
Class 180301 mc icon.pngElysian Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
All Allies ? 250 HP 5T 8T No Also grants Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
.
Class 210301 kt icon.pngRuneslayer Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell. (WindRune.png + EarthRune.png = Energizing GustAll allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
)
All Allies 5% 700 HP 3T 5T No
Class 290201 gu icon.pngMechanic Status Customized Action.png Customized ActionEffects change based on what Action Parts are equipped. - Healing Aura Maneuver square.jpg Healing Aura Maneuver All Allies 10% 500 HP 3T 4T No Requires equipping a Support Frame. Costs 2 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.

Character Skills and Charge Attacks

Character Element Source Targets Amount Cap Dur C/D Notes
Charioce XVII square.jpg Charioce XVII Label Element Fire.png Ability Heal.png Boost MoraleRestore 30% of an ally's HP (Healing cap: 2000) and grant Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of enemy's max HP (Damage cap: 30,000)Duration: 3 turns
.
One ally 5% 500 HP 3T 4T Also directly heals (Healing cap: 2000).
Npc s 3040075000 01.jpg Zahlhamelina Label Element Fire.png Ability Refresh All.png Sunlight RadiumAll Fire allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500Verification needed. )Duration: 5 turns
(Healing cap: 500Verification needed. ), Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 5 turns
, and Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
All allies ? 500 HP 5T 10T
Npc s 3040183000 01.jpg Aqours Second-Years Label Element Water.png Ability Omoiyo Hitotsuninare.png Omoiyo HitotsuninareAll allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 5 turns
and Status TripleUp.png5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 5 turns
.
At level 90:
All allies also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 5 turns
.
All allies 10% 300 HP 5T 8T Requires level 90 (5★).
Npc s 3040192000 01.jpg Aglovale Label Element Water.png Ability Rage.png SchneetreibenGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self ? 1000 HP 3T 6T Requires 2 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040104000 01.jpg Arulumaya (Holiday) Label Element Water.png Ability Veil.png Tabula RasaAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies ? 500 HP 3T 8T
Npc s 3040044000 01.jpg Societte Label Element Water.png Ability Heal.png First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns
.
One ally / All allies ? 500 HP 3T 4T Also directly heals (Healing cap: 2000). Affects all allies upon consuming Status Advent of Serenity.pngAdvent of SerenityNext First Dance: Kagura affects all allies
.
Npc s 3030061000 01.jpg Ejaeli Label Element Water.png Ability Regen.png Acqua SerenataAll allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 350 HP) or 10% charge barDuration: 4 turns
.
All allies 5% 350 HP 4T 8T
Npc s 3040164000 01.jpg Caim Label Element Earth.png Ability End of Joker.png End of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status Hype1.pngHypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
All allies ? 500 HP 3T 7T
Npc s 3040021000 01.jpg Lennah Label Element Wind.png Ability Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All allies ? 500 HP 3T 6T Requires level 95 (5★). Also directly heals (Healing cap: 2000).
Npc s 3040175000 01.jpg Selfira Label Element Wind.png Skill charge attack.png Symphonie ReveuseMassive Wind damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 400) or 10% Charge BarDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 5% 400 HP 2.5T -
Npc s 3030259000 01.jpg Yaia (Holiday) Label Element Wind.png Ability Present from Yaia.png Present from YaiaI got you something!
(Grant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One ally 5% 300 HP 3T 7T Grants 25% charge bar if HP is full.
Npc s 3040004000 01.jpg De La Fille Label Element Light.png Ability Heal.png RegenerationRestore all allies' HP (Healing cap: 1500).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

At level 90:
Also removes 1 debuff from all allies.
All allies also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
healing cap increased to 700.
/
Ability m 1202 2.png Benedictive LightRestore all allies' HP (Healing cap: 1500).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

At level 90:
Also removes 1 debuff from all allies.
All allies also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
healing cap increased to 700.
All allies ? 500 HP /
700 HP
3T 7T Also directly heals (Healing cap: 1500). Skill name changes and Revitalize's healing cap increases at level 90 (5★).
Npc s 3040034000 01.jpg Fif Label Element Light.png Ability Heal.png SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies ? 500 HP 3T 5T Requires level 95 (5★). Also directly heals (Healing cap: 4000).
Npc s 3040096000 01.jpg Juliet Label Element Light.png Ability Regen.png VangeloGrant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
and Status DefenseUp.png50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns
.
Use 1 Status Spirit Shroud 1.pngSpirit ShroudUses 1 Spirit per attack or skill
(Spirits recover every 5 turns)
:
Also grant Status Shield.pngShield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns
.
One ally ? 500 HP 3T 5T
Npc s 3040106000 01.jpg Lucio Label Element Light.png Ability Revelation.png Walls of BabylonAll allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
, and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All allies ? 500 HP 3T 6T
Npc s 3030258000 01.jpg Sevilbarra (Event) Label Element Light.png Skill charge attack.png Nocturnal DescentBig Light damage to a foe.
Gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 300 HP or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Self ? 300 HP 2.5T -
Npc s 3040209000 01.jpg Ferry (Grand) Label Element Dark.png Ability Benediction II.png Benediction IIRestore 15% of all allies' HP (Healing cap: 1500).
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns
.
All allies 5% 400 HP 3T 6T
Npc s 3040108000 01.jpg Marquiares Label Element Dark.png Ability Triangle.png Mystic MoonGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
Use 3 Status MP 1.pngMPMagic power is amplified
:
Also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 2 turns
and Status LightResUp.png50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 2 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
.
Self ? 400 HP 2T 6T

Support Skills

Character Element Source Targets Amount Cap Notes
Npc s 3040280000 01.jpg Satyr Label Element Fire.png Icon Support Skill.png Primal Pals Unite!Gain these effects in order based on number of Primal main allies upon attacking:
20% reduced Wind damage taken, charge bar fills up 100% faster from damage taken, RevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Self ? 500 HP Requires 3 Primal-race main allies.
Npc s 3040276000 01.jpg Kaede Takagaki Label Element Wind.png Icon Support Skill.png Verdure LadyRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff
by 2 turns upon using charge attack.
Self ? 500 HP
Npc s 3040153000 01.jpg Sandalphon (Event) Label Element Light.png Icon Support Skill.png DefianceChance to remove 1 debuff at the start of each turn.
At level 95:
Debuff removal chance increased to 100%.
Also recover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Self ? 500 HP Requires level 95 (5★).

Weapon Charge Attacks

Weapon + C.A. Element Type Targets Amount Cap Dur Notes
Hallowed Pilgrimage square.jpg Hallowed PilgrimageSkill charge attack.png Dharmic Doctrine Massive Dark DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Label Element Any.png Label Weapon Staff.png All allies ? 200 HP 3.5T Can only be equipped by Sage. Also directly heals (Healing cap: 840700 base + 20% boost from Sage's support skill).
Weapon s 1040211900.jpg Hollowsky SpearSkill charge attack.png Hollow Thrust Massive Fire damage to a foe. / All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Label Element Fire.png Label Weapon Spear.png All allies ? 500 HP 3.5T After 4★, also grants Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon s 1040812000.jpg KerakSkill charge attack.png Scorched Paradise Massive Fire damage to a foe.
All Fire allies gain Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All Fire allies also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Fire.png Label Weapon Harp.png Fire allies 10% 1000 HP 2.5T Requires 4★.
Weapon s 1040312800.jpg Tiny Logger's AxeSkill charge attack.png Full-Bore Blow Massive Fire damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Label Element Fire.png Label Weapon Axe.png All allies ? ? ?
Weapon s 1040111400.jpg Crystal BellflowersSkill charge attack.png Crystal Flos Massive Water damage to a foe. / All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Dagger.png All allies 10% 500 HP 2.5T
Weapon s 1040608800.jpg TlepilliSkill charge attack.png Loudness Small Water damage to a foe.
All allies gain Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Melee.png All allies ? 500 HP 2.5T
Weapon s 1040805800.jpg True Judgement LyreSkill charge attack.png Sefrou Dakhma 450%Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Healing cap increased to 2000.
Label Element Earth.png Label Weapon Harp.png All allies ? 200 HP 3.5T Also directly heals (Healing cap: 700 HP).

Weapon Skills

Weapon Element Type Source Targets Amount Cap Dur Notes
Weapon s 1040509700 note.jpg Psycho Syringe Label Element Any.png Label Weapon Gun.png Ws skill job weapon.png Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite
, Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
One ally (Green Potion)
All allies (Blue Potion)
? 500 HP 3T Requires equipping as a main weapon (Doctor only). Activates upon using a potion.
Weapon s 1040417800.jpg Auguste Commemorative Staff Label Element Light.png Label Weapon Staff.png Ws skill job weapon.png Nostalgic SummerWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Main Character ? 150 HP - Requires equipping as a main weapon. Unlocked at level 100 (3★).
Rainbow Bracelet square.jpg Rainbow Bracelet Label Element Light.png Label Weapon Melee.png Ws skill job weapon.png Rainbow-Colored LightWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Main Character ? 150 HP - Requires equipping as a main weapon.

Summon Calls

Summon + Call Element Targets Amount Cap Dur C/D Notes
Summon s 2040369000.jpg Athena (Summer)Goddess's Vacation All Fire allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Label Element Fire.png Fire allies ? ? ? 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call Requires 4★.
Summon s 2040345000.jpg MukkuMu-mu-mu-mu-mu! All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Status Energy Ball.pngEnergy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
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Label Element Fire.png All allies ? 300 HP 4T 9T Requires 4★.
Summon s 2040224000.jpg UrkinInfinite Needles Massive Fire damage to all enemies. Damage all allies10% of current health. All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 4 turns
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Label Element Fire.png All allies ? 300 HP 4T 9T Requires 3★. Call also damages all allies for 10% max HP.
Summon s 2040237000.jpg The Hanged Man (SSR)Golden Dawn 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. Label Element Earth.png Earth allies ? 500 HP 3T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call Requires 4★. Possible effect; see summon page for details.
Summon s 2040027000.jpg Yggdrasil OmegaLuminox Genesi Massive Earth damage to all foes.
All allies gain Status Heal.png10% Healing UpHeal skill's healing amount is boosted
Strength: 10%Duration: 3 turns
, Status Heal.png10% Healing Cap UpHeal skill's healing cap is boosted
Strength: 10%Duration: 3 turns
, and 1 random buff effect.
Label Element Earth.png All allies ? 330 HP300 base + Status Heal.png10% Healing Cap UpHeal skill's healing cap is boosted
Strength: 10%Duration: 3 turns
3T 9T Requires 4★. Possible effect; see summon page for details.
Summon s 2040333000.jpg Yggdrasil (Summer)Terra Merita All Earth allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 4 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
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Label Element Earth.png Earth allies ? 500 HP 4T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call
Summon s 2030080000.jpg Clay GolemGroundbreaker Massive Earth damage to all foes.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% maximum HP (Healing cap: 400 HP) or 10% charge barDuration: 3 turns
Label Element Earth.png All allies 10% 400 HP 3T 8T
Summon s 2040105000.jpg Rose QueenRose Palace All allies gain Status Rose Palace.pngRose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
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Label Element Wind.png All allies ? 300 HP
400 HP (3★)
500 HP (4★)
3T 9T
Summon s 2040056000.jpg LuciferParadise Lost Massive Light damage to all foes.
All allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
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Restore 30% of all allies' max HP (Healing cap: 3000).
Label Element Light.png All allies 5% 500 HP 4T 8T Requires 5★.

Equivalent Buffs

The following buffs have Revitalize effects. They stack with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
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Status Effect Granted By Element Source Targets Amount Cap Dur C/D Notes
Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Npc s 3040277000 01.jpg Illnott Label Element Fire.png Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
Self ? 500 HP - - Gained upon using a green-border skill, and randomly from yellow-border skills.
Status Renoncule.pngRenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed)
Npc s 3030275000 01.jpg La Coiffe (SR) Label Element Earth.png Ability Renoncule.png RenonculeAll female allies gain Status Renoncule.pngRenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed)
Strength: 30% Earth ATK Up / 50% DEF Up / (Healing cap: 300) or 10% charge barDuration: 5 turns
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Female allies ? 300 HP 5T 9T