Revitalize
About Status Effects
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Recover HP each turn / Boost to charge bar if HP is full
About Revitalize
Revitalize is a heal-over-time buff that activates at the end of the turn. If the character's HP is full or the character is unable to receive healing (e.g. Strong ArmedCan't be healed
), they will receive a Charge Boost instead.
It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.
Most Revitalize effects grant 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. This number is affected by Charge Bar Gain UpCharge bar gain is boosted
and Charge Bar Gain LoweredCharge bar gain is lowered
effects.
Multiple Revitalize buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with RefreshHP is restored on every turn
, other buffs with Revitalize effects, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.
At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount. Charge boosts from Revitalize effects, if HP is full, will also be displayed as a single amount.
Example:
All Allies: + 500 HP from Kaede Takagaki Divine Breeze 450%Massive Wind damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..'s Refresh + 500 HP or 10% Charge Boost from Lennah RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain RefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
RefreshHP is restored on every turn
Duration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
Also remove 1 debuff from all allies.'s Revitalize (character side) + 150 HP from Sevastien Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).'s aura + 300 HP or 10% Charge Boost from Rose QueenRose Palace All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns.'s Revitalize (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses. Allies with full HP gain 20% Charge BoostInstantly boosts Charge Bar by 20%
Strength: 20%, before factoring charge bar speed effects.
Kaede only: + 500 HP or 10% Charge Boost from Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Stacking: Special Buff by 2 turns upon using charge attack. (Revitalize effect) = 2250 HP recovered or 30% Charge BoostInstantly boosts Charge Bar by 30%
Strength: 30% gained at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.
Filter Tables
Sources
Main Character
Class | Skill | Targets | Amount | Cap | Dur | C/D | Sub?Can be used as a subskill on other classes | Notes |
---|---|---|---|---|---|---|---|---|
Elysian | Voice UnveiledGrant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
All allies | ? | 250 HP | 5T | 8T | No | Also grants Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery Duration: 5 turns. |
Relic Buster | HypervelocityElemental damage to a foe (Damage cap: ~635,000). Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) to gain additional effects in order based on number consumed: 1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Dodge Rate UpChance to dodge DMG and debuffs Duration: 5 turns. 4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns. (Upon taking 25% or more of max HP damage: End cooldown.) |
Self | ? | 1000 HP | 5T | 10T | No | Requires 4 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . Ends cooldown upon taking 25% of max HP damage. |
Runeslayer | RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + = Energizing GustAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Duration: 3 turns. Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) : Gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2 turns.) |
All allies | 5% | 700 HP | 3T | 5T | No | |
Glorybringer | GlorybladeElemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
All allies | ? | 1000 HP | 4T | 10T | No | Randomly grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turns. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party. |
Soldier | Combat RationsAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 1000 HP or 10% charge barDuration: 3 turns, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns. |
All allies | ? | 1000 HP | 3T | 6T | No | |
Mechanic | Customized ActionEffects change based on what Action Parts are equipped. - Healing Aura Maneuver | All allies | 10% | 500 HP | 3T | 4T | No | Requires equipping a Support Frame. Costs 2 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . |
Character Skills and Charge Attacks
Character | Element | Source | Targets | Amount | Cap | Dur | C/D | Notes |
---|---|---|---|---|---|---|---|---|
Charioce XVII | Boost MoraleRestore 30% of an ally's HP (Healing cap: 2000). Grant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
One ally | 5% | 500 HP | 3T | 4T | Also directly heals (Healing cap: 2000). | |
Hekate | Twilight Proposition500% Fire damage to a foe (Damage cap: ~635,000). All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. (Additional buffs based on number of caster's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) upon cast.) |
All allies | ? | 1000 HP | 3T | 7T | All buffs are granted when Hekate has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) . | |
Sato | Tricolor Treat JutsuRemove 1 debuff from Fire allies. All Fire allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 4 turns. (Counts as a healing skill when cast.) |
Fire allies | ? | 1000 HP | 4T | 8T | Can recast once each turn it is cast when Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed) lvl is 5. | |
Zahlhamelina | Sunlight RadiumAll Fire allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 5 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 5 turns, and Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
Fire allies | ? | 500 HP | 5T | 10T | ||
Aglovale | SchneetreibenGain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) .) |
Self | ? | 1000 HP | 3T | 6T | Requires 2 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) . | |
Aqours Second-Years | Omoiyo HitotsuninareAll allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 5 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 5 turns. At level 90: All allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 5 turns. |
All allies | 10% | 300 HP | 5T | 8T | Requires level 90 (5★). | |
Arulumaya (Holiday) | Tabula RasaAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns. |
All allies | ? | 500 HP | 3T | 8T | ||
Izmir | FarewellAll allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (Consumes 20% of charge bar.) At level 100: No longer consumes charge bar. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. |
All allies | ? | 500 HP | 3T | 5T | Requires Level 100 (5★). | |
Societte | First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed) to auto-activate.) |
All allies | ? | 500 HP | 3T | 4T | Also directly heals (Healing cap: 2000). Auto-activates upon consuming Advent of SerenityNext First Dance: Kagura affects all allies . | |
Ejaeli | Acqua SerenataAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% max HP (Healing cap: 350 HP) or 10% charge barDuration: 4 turns. |
All allies | 5% | 350 HP | 4T | 8T | ||
Amelia | Fervid Swing5-hit, 100% Earth damage to random foes (Damage cap: ~93,000 per hit). All Earth allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns and remove 1 debuff. (When Amelia has 12 or more buffs: Hit number doubles. All Earth allies also gain 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns.) |
Earth allies | ? | 500 HP | 3T | 7T | Auto-activates when a foe uses a special attack. | |
Caim | End of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.) |
Earth allies | ? | 500 HP | 3T | 7T | ||
Catura | Cowlick LiftCaster and MC gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account). (From 2nd cast onward: Also remove all debuffs from caster and MC. From 3rd cast onward: Caster and MC also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.) At level 90: Now grants all effects on 1st cast. When HP is full after casting: Caster and MC also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns. |
Self and MC | ? | 1000 HP | 3T | 12T | Requires level 90 (5★). | |
Ewiyar (Grand) | The Emerald's WindfallGain The Emerald's WindfallATK, DEF, and multiattack rate are boosted / Bonus Wind DMG effect / Random buff to other wind allies at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) |
Wind allies except Ewiyar | ? | 1000 HP | 3T | - | Randomly grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns upon initial cast and at end of turn. | |
Jeanne d'Arc (Summer) | Banner of the BraveAll allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 400 HP or 10% charge barDuration: 3 turns. Restore 10% of all allies' HP (Healing cap: 1500). |
All allies | ? | 400 HP | 3T | 6T | Grants 10% charge bar if HP is full. Also directly heals (Healing cap: 1500). | |
Lennah | RenaissanceRestore all allies' HP (Healing cap: 1200). All allies gain RefreshHP is restored on every turn Strength: Healing cap: 250Duration: 3 turns. At level 75: Healing cap increased to 1500. At level 95: Healing cap further increased to 2000. RefreshHP is restored on every turn Duration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns. Also remove 1 debuff from all allies. |
All allies | ? | 500 HP | 3T | 6T | Requires level 95 (5★). Also directly heals (Healing cap: 2000). Activates upon charge attack. | |
Yaia (Holiday) | Present from YaiaI got you something! (Grant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) |
One ally | 5% | 300 HP | 3T | 7T | Grants 25% charge bar if HP is full. | |
Aglovale (Valentine) | Gestober500% Light damage to a foe (Damage cap: ~635,000). All allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) upon cast.) |
All allies | ? | 1000 HP | 3T | 7T | All buffs are granted when Aglovale has 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) . | |
De La Fille | RegenerationRestore all allies' HP (Healing cap: 1500). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns At level 90: Also removes 1 debuff from all allies. All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns healing cap increased to 700. / Benedictive LightRestore all allies' HP (Healing cap: 1500). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns At level 90: Also removes 1 debuff from all allies. All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns healing cap increased to 700. |
All allies | ? | 500 HP / 700 HP |
3T | 7T | Also directly heals (Healing cap: 1500). Revitalize's healing cap increases at level 90 (5★). | |
Fif | SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns. At level 55: Effect enhanced. At level 95: Healing cap increased to 4000. RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns. All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
All allies | ? | 500 HP | 3T | 5T | Requires level 95 (5★). Also directly heals (Healing cap: 4000). | |
Juliet | VangeloGrant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns, and 2 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) is consumed: Also grant Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite.) |
One ally | ? | 500 HP | 3T | 5T | ||
Lucio | Walls of BabylonAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. At level 95: All allies also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. |
All allies | ? | 500 HP | 3T | 6T | ||
Mishra (SSR) | Rune Sylphate450%Massive Light damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 700) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10% | 700 HP | 2.5T | - | ||
Sandalphon | Paradise Lost450%Massive Light damage to a foe. (While Lucent RefugeDMG taken is reduced / Buffs can't be removed or shortened (Can't be removed) is in effect: Changes to 1250%Unworldly damage [Damage cap: ~2,900,000].) All Light allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Extend all allies' Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) duration by 2 turns. |
Light allies | ? | 1000 HP | 2.5T | - | ||
Seruel (Summer) | Royal ProminenceAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 3 turns, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. |
All allies | ? | 500 HP | 3T | 8T | ||
Sevilbarra (Event) | Nocturnal DescentBig Light damage to a foe. Gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 300 HP or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | ? | 300 HP | 2.5T | - | ||
Ferry (Grand) | Benediction IIRestore 15% of all allies' HP (Healing cap: 1500). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns. |
All allies | 5% | 400 HP | 3T | 6T | ||
Magisa (Summer) | Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000). All allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. (Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) upon cast.) |
All allies | ? | 1000 HP | 3T | 7T | All buffs are granted when Magisa has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . | |
Marquiares | Reign of TerrorRestore Dark allies' HP (Healing cap: 2000). All Dark allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. (When MPMagic power is amplified is 7 or above: All Dark allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns and 50% Light DMG LoweredLight DMG is lowered Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts..) At level 90: All Dark allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. |
Dark allies | ? | 1000 HP | 3T | 6T | Requires 7 MPMagic power is amplified . |
Support Skills
Stacks with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Character | Element | Source | Targets | Amount | Cap | Notes |
---|---|---|---|---|---|---|
Chat Noir | Don't Trust Your EyesRaise RiddleGains effects based on lvl: ATK and DEF are boosted / Deals triple attacks / C.A. specs are boosted / Revitalize effect / Deals 6-hit water DMG to random foes upon dodging (Gains effects based on lvl / Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 upon dodging (Max: 5). (Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF. 2: Guaranteed triple attacks. 3: 50% boost to C.A. damage and 30% boost to C.A. damage cap. 4: Revitalize effect [Healing cap: 500]. 5: 6-hit, 100% Water damage to random foes upon dodging [Damage cap: ~148,000 per hit].) |
Self | ? | 500 HP | Requires RiddleGains effects based on lvl: ATK and DEF are boosted / Deals triple attacks / C.A. specs are boosted / Revitalize effect / Deals 6-hit water DMG to random foes upon dodging (Gains effects based on lvl / Max: 5 / Can't be removed) lvl 4. | |
Pholia | Potentate's PilgrimageRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. Extend Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed) 's duration by 2 turns upon using charge attack. |
Self | ? | 500 HP | While White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0) is in effect. | |
Golden Knight | Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. Buffs can't be removed. |
Self | 5% | 500 HP | ||
Pholia (Yukata) | A Healthy Helping of LeisureRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. Chance to remove 1 debuff from Pholia at turn start. |
Self | ? | 500 HP | ||
Kaede Takagaki | Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Stacking: Special Buff by 2 turns upon using charge attack. |
Self | ? | 500 HP | ||
Katzelia | Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. |
Wind allies | ? | 1000 HP | Requires level 95 (5★). | |
Lily (Wind) | Springtime SmileWind allies gain these effects in order based on their number of White GiftGains buffs from the support skill Springtime Smile based on number of White Gifts (Can't be removed / Max: 3) : 1: RevitalizeRecover HP each turn (Healing cap: 300). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. 2: 20% boost to charge bar gain. 3: 30% boost to C.A. damage and 10% boost to C.A. damage cap. |
Wind allies | ? | 300 HP | Requires 1 White GiftGains buffs from the support skill Springtime Smile based on number of White Gifts (Can't be removed / Max: 3) . | |
Sandalphon (Valentine) | Barista by Day, Primarch by NightNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. |
Self | ? | 1000 HP | ||
Yuisis | Ditoria Style: StarslayerWhen in Starslayer mode: 50% boost to DEF, boost to hostility, and RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. (Boost to charge bar gain and healing specs based on ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode / Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Can't be removed lvl [Max: 5].) |
Self | ? | 500 HP | Requires Starslayer mode. | |
Sandalphon (Event) | DefianceChance to remove 1 debuff at the start of each turn. At level 95: Debuff removal chance increased to 100%. RevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. |
Self | ? | 500 HP | Requires level 95 (5★). | |
Orchid (Grand) | Automata LloydWhile Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed) is in effect: 100% boost to ATKNormal modifier, 50% boost to DEF, 50% / 50% boost to critical hit rate50% chance of dealing 50% more damage., 100% boost to double attack rate, and 50% boost to triple attack rate. At level 95: Additional Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed) effects: 20% boost to damage cap, caps incoming Light damage at 3500 per hit, and RevitalizeRecover HP each turn (Healing cap: 800). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. |
Self | ? | 800 HP | While Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed) is in effect. |
Weapon Charge Attacks
Weapon + C.A. | Element | Type | Targets | Amount | Cap | Dur | Notes |
---|---|---|---|---|---|---|---|
Hallowed Pilgrimage Dharmic Doctrine Massive Dark DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies | ? | 200 HP | 3.5T | Can only be equipped by Sage. Also directly heals (Healing cap: 840700 base + 20% boost from Sage's support skill). | ||
Hollowsky Spear Hollow Thrust Massive Fire damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ? | 500 HP | 3.5T | After 4★, also grants DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | ||
Kerak Scorched Paradise Massive Fire damage to a foe. All Fire allies gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All Fire allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Fire allies | 10% | 1000 HP | 2.5T | Requires 4★. | ||
Tiny Logger's Axe Full-Bore Blow Massive Fire damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . After 4★: Also restore all allies' HP. |
All allies | ? | ? | ? | |||
Crystal Bellflowers Crystal Flos Massive Water damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10% | 500 HP | 2.5T | |||
Tlepilli Loudness Small Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ? | 500 HP | 2.5T | |||
Saintly Fountain Sweet Present Massive Earth damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
All allies | ? | ? | ? | |||
Tribunal Lyre Militis Sefrou Dakhma Repetere Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |
All allies | ? | 200 HP | 3.5T | Also directly heals (Healing cap: 700 HP). | ||
True Judgement Lyre Sefrou Dakhma 450%Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Healing cap increased to 2000. |
All allies | ? | 200 HP | 3.5T | Also directly heals (Healing cap: 700 HP). | ||
Petit Bouquet de Fleurs Feuilles Brillantes Massive Wind damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ? | 1000 HP | 3.5T | |||
Bitternote Sun Sunflower Sparks Massive Light damage to a foe. All allies gain Light ATK UpLight ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10% | 500 HP | 2.5T | |||
Codex of Mysteria Radiant Explosion Massive Light damage to a foe. All allies gain DEF Up (Stackable)DEF is boosted while active (Stackable) and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . After 4★: All allies also gain ATK Up (Stackable)ATK is boosted while active (Stackable) . |
All allies | ? | ? | ? | |||
Firefly's Light Dazzling Bioluminescence Massive Light damage to a foe. All Light allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
Light allies | ? | ? | ? | |||
Lancet Bloodstained Massive Light damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain 20% Healing UpHealing skill's healing amount is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies | ? | ? | ? | |||
Maiden's Dragonblade Flaming Effulgence Massive Light damage to a foe. All allies gain 15% DEF Up (Stackable / Max: 40%)DEF is boosted while active (Stackable) Strength: 15% (Max: 40%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ATK Up (Stackable)ATK is boosted while active (Stackable) . |
All allies | 10% | 500 HP | 2.5T | |||
Herb Basket Happy Perfume Massive Dark damage to a foe. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
All allies | ? | ? | ? | Requires 4★. |
Weapon Skills
Weapon | Element | Type | Source | Targets | Amount | Cap | Dur | Notes |
---|---|---|---|---|---|---|---|---|
Psycho Syringe | Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite, DEF Up (Stackable)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. |
One ally (Green Potion) All allies (Blue Potion) |
? | 500 HP | 3T | Requires equipping as a main weapon (Doctor only). Activates upon using a potion. | ||
Auguste Commemorative Staff | Nostalgic SummerWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. |
Main Character | ? | 150 HP | - | Unlocked at level 100 (3★). Requires equipping as a main weapon. | ||
Rainbow Bracelet | Rainbow-Colored LightWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. |
Main Character | ? | 150 HP | - | Requires equipping as a main weapon. |
Summon Calls
Summon + Call | Element | Targets | Amount | Cap | Dur | C/D | Notes |
---|---|---|---|---|---|---|---|
Athena (Summer)Goddess's Vacation All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
Fire allies | ? | ? | ? | 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call | Requires 4★. | |
MukkuMu-mu-mu-mu-mu! All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 300)Duration: 4 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Gachapin also gains 7 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed) . |
All allies | ? | 300 HP | 4T | 9T | Requires 4★. | |
Sanrio CharactersMe and My Friends Are Here for You! All friends gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. Restore all friends' HP (Healing cap: 2000). Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. when they are both main allies. |
All allies | ? | 500 HP | 3T | 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call | ||
UrkinInfinite Needles Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. |
All allies | ? | 300 HP | 4T | 9T | Requires 3★. Call also damages all allies for 10% max HP. | |
The Hanged Man (SSR)Golden Dawn 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | Earth allies | ? | 500 HP | 3T | 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call | Requires 4★. Possible effect; see summon page for details. | |
Yggdrasil OmegaLuminox Genesi Massive Earth damage to all foes. All allies gain 10% Healing UpHealing skill's healing amount is boosted Strength: 10%Duration: 3 turns, 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns, and 1 random buff. |
All allies | ? | 4★: 330 HP300 base + 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns 5★: 550 HP500 base + 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns |
3T | 9T 6★: 6T |
Requires 4★. Possible effect; see summon page for details. | |
Yggdrasil (Summer)Terra Merita All Earth allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. |
Earth allies | ? | 500 HP | 4T | 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call | ||
Clay GolemGroundbreaker Massive Earth damage to all foes. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% maximum HP (Healing cap: 400 HP) or 10% charge barDuration: 3 turns |
All allies | 10% | 400 HP | 3T | 8T | ||
Rose QueenRose Palace All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Duration: 3 turns. |
All allies | ? | 300 HP 3★: 400 HP 4★: 500 HP |
3T | 9T | ||
LuciferParadise Lost Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
All allies | 5% | 500 HP | 4T | 8T | Requires 5★. |
Summon Auras
Summon + Aura | Element | Targets | Amount | Cap | Dur | Notes |
---|---|---|---|---|---|---|
Aoi TodoSub AuraYuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. |
Yuji Itadori and Megumi Fushiguro | ? | 300 HP | 3 turns |
Equivalent Buffs
The following buffs have Revitalize effects. They stack with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Status Effect | Granted By | Element | Source | Targets | Amount | Cap | Dur | C/D | Notes |
---|---|---|---|---|---|---|---|---|---|
DopeGains a buff based on Dope type (Can't be removed) |
Illnott | King of the NightGain DopeOne of the following: DopeGains a buff based on Dope type (Can't be removed) Duration: Indefinite DopeGains a buff based on Dope type (Can't be removed) Duration: Indefinite DopeGains a buff based on Dope type (Can't be removed) Duration: Indefinite based on skills used by main allies. (Gain buffs based on Dope type.) |
Self | ? | 500 HP | - | - | Gained upon using a green-border skill, and randomly from yellow-border skills. | |
RenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed) |
La Coiffe (SR) | RenonculeAll female allies gain RenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed) Strength: 30% Earth ATK Up / 50% DEF Up / (Healing cap: 300) or 10% charge barDuration: 5 turns. |
Female allies | ? | 300 HP | 5T | 9T | ||
Prayer of Imminent LightBoost to ATK and critical hit rate / Revitalize effect / Keen effect (Can't be removed / Ends when HP drops below 40%) |
Lu Woh | Prayer of Imminent LightLight allies with at least 40% HP gain Prayer of Imminent LightBoost to ATK and critical hit rate / Revitalize effect / Keen effect (Can't be removed / Ends when HP drops below 40%) Multiplier: NormalDuration: Indefinite. (Ends when HP drops below 40%.) |
Light allies | ? | 1000 HP | Indefinite | 16T | Ends when HP drops below 40%. | |
Wings of Pure WhiteATK is boosted / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed) |
Lucifer | Paradise Lost1000% Elemental damage to all foes (Damage cap: ~1,000,000). All allies gain Wings of Pure WhiteATK is boosted / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed) Duration: 4 turns. Restore 30% of all allies' HP (Healing cap: 4000). |
All allies | ? | 1500 HP | 4T | 6T | Requires Transcendence Stage 1. After level 230, grants Wings of Pure WhiteATK is boosted / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed) when a foe uses a special attack. | |
Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed) |
De La Fille (Yukata) | Jeweled ProtectionAll Dark allies gain Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed) Duration: 5 turns. |
Dark allies | ? | 1000 HP | 5T | 12T |
Related Status Effects
- Main article: RefreshHP is restored on every turn