Revitalize

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About Status Effects
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Status Revitalize.png Recover HP each turn / Boost to charge bar if HP is full

About Revitalize

Revitalize is a heal-over-time buff that activates at the end of the turn. If the character's HP is full or the character is unable to receive healing (e.g. Status Strong Armed.pngStrong ArmedCan't be healed
), they will receive a Charge Boost instead.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Most Revitalize effects grant Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full. This number is affected by Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
effects.

Multiple Revitalize buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with Status Heal.pngRefreshHP is restored on every turn
, other buffs with Revitalize effects, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.

At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount. Charge boosts from Revitalize effects, if HP is full, will also be displayed as a single amount.

Example:
All Allies: + 500 HP from Npc s 3040276000 01.jpg Kaede TakagakiSkill charge attack.png Divine Breeze 450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh + 500 HP or 10% Charge Boost from Npc s 3040021000 01.jpg LennahAbility Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize (character side) + 150 HP from Npc s 3030191000 01.jpg SevastienIcon Support Skill.png Grandbutler Knows Best When Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Summon s 2040281000.jpg Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP or 10% Charge Boost from Summon s 2040105000.jpg Rose QueenRose Palace All allies gain Status 6062.pngRose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and Status 1003.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
.
's Revitalize (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses. Allies with full HP gain Status Revitalize.png20% Charge BoostInstantly boosts Charge Bar by 20%
Strength: 20%
, before factoring charge bar speed effects.
Kaede only: + 500 HP or 10% Charge Boost from Icon Support Skill.png Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Stacking: Special Buff
by 2 turns upon using charge attack.
(Revitalize effect) = 2250 HP recovered or Status Revitalize.png30% Charge BoostInstantly boosts Charge Bar by 30%
Strength: 30%
gained at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Filter Tables

Sources

Main Character

Class Skill Targets Amount Cap Dur C/D Sub?Can be used as a subskill on other classes Notes
Icon job 180301.pngElysian Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
All allies ? 250 HP 5T 8T No Also grants Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
Duration: 5 turns
.
Icon job 450301.pngRelic Buster Ability m 2264 1.png HypervelocityElemental damage to a foe (Damage cap: ~635,000).
Consume all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: Status CriticalUp.png100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.
(Upon taking 25% or more of max HP damage:
End cooldown.)
Self ? 1000 HP 5T 10T No Requires 4 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Ends cooldown upon taking 25% of max HP damage.
Icon job 210301.pngRuneslayer Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(WindRune.png + EarthRune.png = Energizing GustAll allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
)
All allies 5% 700 HP 3T 5T No
Icon job 230301.pngGlorybringer Ability Hildebrand.png GlorybladeElemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
All allies ? 1000 HP 4T 10T No Randomly grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turns
.
All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.
Icon job 240301.pngSoldier Ability m 2079 3.png Combat RationsAll allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, Status CriticalUp.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.
All allies ? 1000 HP 3T 6T No
Icon job 290201.pngMechanic Status Customized Action.png Customized ActionEffects change based on what Action Parts are equipped. - Healing Aura Maneuver square.jpg Healing Aura Maneuver All allies 10% 500 HP 3T 4T No Requires equipping a Support Frame.
Costs 2 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.

Character Skills and Charge Attacks

Character Element Source Targets Amount Cap Dur C/D Notes
Charioce XVII square.jpg Charioce XVII Label Element Fire.png Ability Heal.png Boost MoraleRestore 30% of an ally's HP (Healing cap: 2000) and grant Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of enemy's max HP (Damage cap: 30,000)Duration: 3 turns
.
One ally 5% 500 HP 3T 4T Also directly heals (Healing cap: 2000).
Npc s 3040450000 01.jpg Hekate Label Element Fire.png Ability m 1962 1.png Twilight Proposition500% Fire damage to a foe (Damage cap: ~635,000).
All allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies ? 1000 HP 3T 7T All buffs are granted when Hekate has 5 Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040075000 01.jpg Zahlhamelina Label Element Fire.png Ability m 375 2.png Sunlight RadiumAll Fire allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 5 turns
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 5 turns
, and Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Fire allies ? 500 HP 5T 10T
Npc s 3040192000 01.jpg Aglovale Label Element Water.png Ability m 14 3.png SchneetreibenGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and Status 1383.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self ? 1000 HP 3T 6T Requires 2 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040183000 01.jpg Aqours Second-Years Label Element Water.png Ability Omoiyo Hitotsuninare.png Omoiyo HitotsuninareAll allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 5 turns
and Status TripleUp.png5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 5 turns
.
At level 90:
All allies also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 5 turns
.
All allies 10% 300 HP 5T 8T Requires level 90 (5★).
Npc s 3040104000 01.jpg Arulumaya (Holiday) Label Element Water.png Ability m 53 3.png Tabula RasaAll allies gain Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies ? 500 HP 3T 8T
Npc s 3040100000 01.jpg Izmir Label Element Water.png Ability m 90 3.png FarewellAll allies gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
(Consumes 20% of charge bar.)
At level 100:
No longer consumes charge bar.
All allies also gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
.
All allies ? 500 HP 3T 5T Requires Level 100 (5★).
Npc s 3040044000 01.jpg Societte Label Element Water.png Ability Heal.png First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
and Status 1383.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns
.
(When a foe uses a special attack:
Consumes Status 4013.pngYonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
to auto-activate.)
All allies ? 500 HP 3T 4T Also directly heals (Healing cap: 2000). Auto-activates upon consuming Status Advent of Serenity.pngAdvent of SerenityNext First Dance: Kagura affects all allies
.
Npc s 3030061000 01.jpg Ejaeli Label Element Water.png Ability m 47 2.png Acqua SerenataAll allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 350 HP) or 10% charge barDuration: 4 turns
.
All allies 5% 350 HP 4T 8T
Npc s 3040444000 01.jpg Amelia Label Element Earth.png Ability m 1928 1.png Fervid Swing5-hit, 100% Earth damage to random foes (Damage cap: ~93,000 per hit).
All Earth allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
and remove 1 debuff.
(When Amelia has 12 or more buffs:
Hit number doubles.
All Earth allies also gain Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.)
Earth allies ? 500 HP 3T 7T Auto-activates when a foe uses a special attack.
Npc s 3040164000 01.jpg Caim Label Element Earth.png Ability End of Joker.png End of JokerBeginning of Joker:
Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker:
All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status 1502.pngHypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
Earth allies ? 500 HP 3T 7T
Npc s 3040313000 01.jpg Catura Label Element Wind.png Ability m 1364 3.png Cowlick LiftCaster and MC gain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account).
(From 2nd cast onward:
Also remove all debuffs from caster and MC.
From 3rd cast onward:
Caster and MC also gain Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
At level 90:
Now grants all effects on 1st cast.
When HP is full after casting:
Caster and MC also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns
.
Self and MC ? 1000 HP 3T 12T Requires level 90 (5★).
Npc s 3040452000 01.jpg Ewiyar (Grand) Label Element Wind.png Ability m 1970 3.png The Emerald's WindfallGain Status 7543.pngThe Emerald's WindfallATK, DEF, and multiattack rate are boosted / Bonus Wind DMG effect / Random buff to other wind allies at end of turn (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
All other Wind allies gain a random buff.
(Can't be recast.)
Wind allies except Ewiyar ? 1000 HP 3T - Randomly grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns
upon initial cast and at end of turn.
Npc s 3040154000 01.jpg Jeanne d'Arc (Summer) Label Element Wind.png Ability Banner of the Brave.png Banner of the BraveAll allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 3 turns
.
Restore 10% of all allies' HP (Healing cap: 1500).
All allies ? 400 HP 3T 6T Grants 10% charge bar if HP is full.
Also directly heals (Healing cap: 1500).
Npc s 3040021000 01.jpg Lennah Label Element Wind.png Ability Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All allies ? 500 HP 3T 6T Requires level 95 (5★).
Also directly heals (Healing cap: 2000).
Activates upon charge attack.
Npc s 3030259000 01.jpg Yaia (Holiday) Label Element Wind.png Ability Present from Yaia.png Present from YaiaI got you something!
(Grant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One ally 5% 300 HP 3T 7T Grants 25% charge bar if HP is full.
Npc s 3040322000 01.jpg Aglovale (Valentine) Label Element Light.png Ability m 1387 1.png Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies ? 1000 HP 3T 7T All buffs are granted when Aglovale has 5 Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040004000 01.jpg De La Fille Label Element Light.png Ability Heal.png RegenerationRestore all allies' HP (Healing cap: 1500).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

At level 90:
Also removes 1 debuff from all allies.
All allies also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
healing cap increased to 700.
/
Ability m 1202 2.png Benedictive LightRestore all allies' HP (Healing cap: 1500).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

At level 90:
Also removes 1 debuff from all allies.
All allies also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
healing cap increased to 700.
All allies ? 500 HP /
700 HP
3T 7T Also directly heals (Healing cap: 1500).
Revitalize's healing cap increases at level 90 (5★).
Npc s 3040034000 01.jpg Fif Label Element Light.png Ability Heal.png SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies ? 500 HP 3T 5T Requires level 95 (5★).
Also directly heals (Healing cap: 4000).
Npc s 3040096000 01.jpg Juliet Label Element Light.png Ability m 1701 2.png VangeloGrant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
, Status DefenseUp.png50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns
, and 2 Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When 1 Status Spirit Shroud 1.pngSpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed:

Also grant Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
.)
One ally ? 500 HP 3T 5T
Npc s 3040106000 01.jpg Lucio Label Element Light.png Ability Revelation.png Walls of BabylonAll allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
, and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
All allies ? 500 HP 3T 6T
Npc s 3040317000 01.jpg Mishra (SSR) Label Element Light.png Skill charge attack.png Rune Sylphate450%Massive Light damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 700) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 700 HP 2.5T -
Npc s 3040480000 01.jpg Seruel (Summer) Label Element Light.png Ability m 2116 3.png Royal ProminenceAll allies gain Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 3 turns
, and Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
All allies ? 500 HP 3T 8T
Npc s 3030258000 01.jpg Sevilbarra (Event) Label Element Light.png Skill charge attack.png Nocturnal DescentBig Light damage to a foe.
Gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 300 HP or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Self ? 300 HP 2.5T -
Npc s 3040209000 01.jpg Ferry (Grand) Label Element Dark.png Ability Benediction II.png Benediction IIRestore 15% of all allies' HP (Healing cap: 1500).
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns
.
All allies 5% 400 HP 3T 6T
Npc s 3040412000 01.jpg Magisa (Summer) Label Element Dark.png Ability m 1801 1.png Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
All allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies ? 1000 HP 3T 7T All buffs are granted when Magisa has 5 Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040108000 01.jpg Marquiares Label Element Dark.png Ability Triangle.png Mystic MoonGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
Use 3 Status MP 1.pngMPMagic power is amplified
:
Also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 2 turns
and Status LightResUp.png50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 2 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
.
Self ? 400 HP 2T 6T

Support Skills

Stacks with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.

Character Element Source Targets Amount Cap Notes
Npc s 3040093000 01.jpg Chat Noir Label Element Water.png Icon Support Skill.png Don't Trust Your EyesRaise Status Riddle.pngRiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: Indefinite
lvl by 1 upon dodging (Max: 5).
(Gain effects in order based on lvl:
30% boost to ATKPerpetuity modifier,
deal multiattacks,
50% boost to C.A. damage and 30% boost to C.A. damage cap,
Revitalize effect [Healing cap: 500],
4-hit 100% Water damage upon dodging [Damage cap: ~148,000 per hit].)
Self ? 500 HP Requires Status Riddle.pngRiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
lvl 4.
Npc s 3040181000 01.jpg Pholia Label Element Water.png Icon Support Skill.png Potentate's PilgrimageRevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Extend Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
's duration by 2 turns upon using charge attack.
Self ? 500 HP While Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
is in effect.
Npc s 3040297000 01.jpg Golden Knight Label Element Earth.png Icon Support Skill.png Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Buffs can't be removed.
Self 5% 500 HP
Npc s 3040469000 01.jpg Pholia (Yukata) Label Element Earth.png Icon Support Skill.png A Healthy Helping of LeisureRevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Chance to remove 1 debuff from Pholia at turn start.
Self ? 500 HP
Npc s 3040276000 01.jpg Kaede Takagaki Label Element Wind.png Icon Support Skill.png Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Stacking: Special Buff
by 2 turns upon using charge attack.
Self ? 500 HP
Npc s 3040166000 01.jpg Katzelia Label Element Wind.png Icon Arcarum Sub Support Skill.png Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.
Wind allies ? 1000 HP Requires level 95 (5★).
Npc s 3040463000 01.jpg Lily (Wind) Label Element Wind.png Icon Support Skill.png Springtime SmileWind allies gain these effects in order based on their number of Status 75791.pngWhite GiftGains buffs from the support skill Springtime Smile based on number of White Gifts (Can't be removed / Max: 3)
:

RevitalizeRecover HP each turn (Healing cap: 300). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect,
20% boost to charge bar gain,
30% boost to C.A. damage and 10% boost to C.A. damage cap.
Wind allies ? 300 HP Requires 1 Status 75791.pngWhite GiftGains buffs from the support skill Springtime Smile based on number of White Gifts (Can't be removed / Max: 3)
.
Npc s 3040447000 01.jpg Sandalphon (Valentine) Label Element Wind.png Icon Support Skill.png Barista by Day, Primarch by NightNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Self ? 1000 HP
Npc s 3040105000 01.jpg Yuisis Label Element Wind.png Icon Support Skill.png Ditoria Style: StarslayerWhen in Starslayer mode:
50% boost to DEF, boost to hostility, and RevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
(Boost to charge bar gain and healing specs based on Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed
lvl [Max: 5].)
Self ? 500 HP Requires Starslayer mode.
Npc s 3040153000 01.jpg Sandalphon (Event) Label Element Light.png Icon Support Skill.png DefianceChance to remove 1 debuff at the start of each turn.
At level 95:
Debuff removal chance increased to 100%.
RevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Self ? 500 HP Requires level 95 (5★).
Npc s 3040111000 01.jpg Orchid (Grand) Label Element Dark.png Icon Support Skill.png Automata LloydWhile Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
is in effect:

100% boost to ATKNormal modifier, 50% boost to DEF, 50% / 50% boost to critical hit rate50% chance of dealing 50% more damage., 100% boost to double attack rate, and 50% boost to triple attack rate.
At level 95:
Additional Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
effects:

20% boost to damage cap, caps incoming Light damage at 3500 per hit, and RevitalizeRecover HP each turn (Healing cap: 800). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Self ? 800 HP While Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
is in effect.

Weapon Charge Attacks

Weapon + C.A. Element Type Targets Amount Cap Dur Notes
Weapon s 1040411600 note.jpg Hallowed PilgrimageSkill charge attack.png Dharmic Doctrine Massive Dark DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Label Element Any.png Label Weapon Staff.png All allies ? 200 HP 3.5T Can only be equipped by Sage. Also directly heals (Healing cap: 840700 base + 20% boost from Sage's support skill).
Weapon s 1040211900.jpg Hollowsky SpearSkill charge attack.png Hollow Thrust Massive Fire damage to a foe. / All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies gain Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 500 HPDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Label Element Fire.png Label Weapon Spear.png All allies ? 500 HP 3.5T After 4★, also grants Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon s 1040812000.jpg KerakSkill charge attack.png Scorched Paradise Massive Fire damage to a foe.
All Fire allies gain Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All Fire allies also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Fire.png Label Weapon Harp.png Fire allies 10% 1000 HP 2.5T Requires 4★.
Weapon s 1040312800.jpg Tiny Logger's AxeSkill charge attack.png Full-Bore Blow Massive Fire damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
After 4★:
Also restore all allies' HP.
Label Element Fire.png Label Weapon Axe.png All allies ? ? ?
Weapon s 1040111400.jpg Crystal BellflowersSkill charge attack.png Crystal Flos Massive Water damage to a foe. / All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Dagger.png All allies 10% 500 HP 2.5T
Weapon s 1040608800.jpg TlepilliSkill charge attack.png Loudness Small Water damage to a foe.
All allies gain Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Melee.png All allies ? 500 HP 2.5T
Weapon s 1040421100.jpg Saintly FountainSkill charge attack.png Sweet Present Massive Earth damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Label Element Earth.png Label Weapon Staff.png All allies ? ? ?
Weapon s 1040814900.jpg Tribunal Lyre MilitisSkill charge attack.png Sefrou Dakhma Repetere Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
. (Activates twice in Arcarum.)
Label Element Earth.png Label Weapon Harp.png All allies ? 200 HP 3.5T Also directly heals (Healing cap: 700 HP).
Weapon s 1040805800.jpg True Judgement LyreSkill charge attack.png Sefrou Dakhma 450%Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Healing cap increased to 2000.
Label Element Earth.png Label Weapon Harp.png All allies ? 200 HP 3.5T Also directly heals (Healing cap: 700 HP).
Weapon s 1040419800.jpg Petit Bouquet de FleursSkill charge attack.png Feuilles Brillantes Massive Wind damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Label Element Wind.png Label Weapon Staff.png All allies ? 1000 HP 3.5T
Weapon s 1040813800.jpg Bitternote SunSkill charge attack.png Sunflower Sparks Massive Light damage to a foe.
All allies gain Status LightAtkUp.pngLight ATK UpLight ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Harp.png All allies 10% 500 HP 2.5T
Weapon s 1040114900.jpg LancetSkill charge attack.png Bloodstained Massive Light damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Heal.png20% Healing UpHealing skill's healing amount is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Heal.png15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Label Element Light.png Label Weapon Dagger.png All allies ? ? ?
Weapon s 1040913000.jpg Maiden's DragonbladeSkill charge attack.png Flaming Effulgence Massive Light damage to a foe.
All allies gain Status DefenseUpStack.png15% DEF Up (Stackable / Max: 40%)DEF is boosted while active (Stackable)
Strength: 15% (Max: 40%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
.
Label Element Light.png Label Weapon Katana.png All allies 10% 500 HP 2.5T
Weapon s 1040316200.jpg Herb BasketSkill charge attack.png Happy Perfume Massive Dark damage to a foe.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Label Element Dark.png Label Weapon Axe.png All allies ? ? ? Requires 4★.

Weapon Skills

Weapon Element Type Source Targets Amount Cap Dur Notes
Weapon s 1040509700 note.jpg Psycho Syringe Label Element Any.png Label Weapon Gun.png Ws skill job weapon.png Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite
, Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, Status 1003.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
One ally (Green Potion)
All allies (Blue Potion)
? 500 HP 3T Requires equipping as a main weapon (Doctor only). Activates upon using a potion.
Weapon s 1040417800.jpg Auguste Commemorative Staff Label Element Light.png Label Weapon Staff.png Ws skill job weapon.png Nostalgic SummerWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Main Character ? 150 HP - Unlocked at level 100 (3★).
Requires equipping as a main weapon.
Rainbow Bracelet square.jpg Rainbow Bracelet Label Element Light.png Label Weapon Melee.png Ws skill job weapon.png Rainbow-Colored LightWhen main weapon (MC only): Recover HP each turn (Healing cap: 150). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Main Character ? 150 HP - Requires equipping as a main weapon.

Summon Calls

Summon + Call Element Targets Amount Cap Dur C/D Notes
Summon s 2040369000.jpg Athena (Summer)Goddess's Vacation All Fire allies gain Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Label Element Fire.png Fire allies ? ? ? 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call Requires 4★.
Summon s 2040345000.jpg MukkuMu-mu-mu-mu-mu! All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Status Energy Ball.pngEnergy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
.
Label Element Fire.png All allies ? 300 HP 4T 9T Requires 4★.
Summon s 2040419000.jpg Sanrio CharactersMe and My Friends Are Here for You! All friends gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
, Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
.
Restore all friends' HP (Healing cap: 2000).
Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
when they are main allies.
Label Element Fire.png All allies ? 500 HP 3T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call
Summon s 2040224000.jpg UrkinInfinite Needles Massive Fire damage to all enemies.
Plain damage to all allies equal to 10% of current health.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Label Element Fire.png All allies ? 300 HP 4T 9T Requires 3★. Call also damages all allies for 10% max HP.
Summon s 2040237000.jpg The Hanged Man (SSR)Golden Dawn 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. Label Element Earth.png Earth allies ? 500 HP 3T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call Requires 4★. Possible effect; see summon page for details.
Summon s 2040027000.jpg Yggdrasil OmegaLuminox Genesi Massive Earth damage to all foes.
All allies gain Status Heal.png10% Healing UpHealing skill's healing amount is boosted
Strength: 10%Duration: 3 turns
, Status Heal.png10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns
, and 1 random buff effect.
Label Element Earth.png All allies ? 4★: 330 HP300 base + Status Heal.png10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns

5★: 550 HP500 base + Status Heal.png10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns
3T 9T Requires 4★. Possible effect; see summon page for details.
Summon s 2040333000.jpg Yggdrasil (Summer)Terra Merita All Earth allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 4 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Label Element Earth.png Earth allies ? 500 HP 4T 3T3-turn cooldown at battle start / 9T9-turn cooldown upon call
Summon s 2030080000.jpg Clay GolemGroundbreaker Massive Earth damage to all foes.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% maximum HP (Healing cap: 400 HP) or 10% charge barDuration: 3 turns
Label Element Earth.png All allies 10% 400 HP 3T 8T
Summon s 2040105000.jpg Rose QueenRose Palace All allies gain Status 6062.pngRose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns
, and Status 1003.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns
.
Label Element Wind.png All allies ? 300 HP
3★: 400 HP
4★: 500 HP
3T 9T
Summon s 2040056000.jpg LuciferParadise Lost Massive Light damage to all foes.
All allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 4 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns
.
Restore 30% of all allies' HP (Healing cap: 3000).
Label Element Light.png All allies 5% 500 HP 4T 8T Requires 5★.

Summon Auras

Summon + Aura Element Targets Amount Cap Dur Notes
Summon s 2040422000.jpg Aoi TodoSub AuraYuji Itadori and Megumi Fushiguro start battle with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
Label Element Light.png Yuji Itadori and Megumi Fushiguro ? 300 HP 3 turns

Equivalent Buffs

The following buffs have Revitalize effects. They stack with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.

Status Effect Granted By Element Source Targets Amount Cap Dur C/D Notes
Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Npc s 3040277000 01.jpg Illnott Label Element Fire.png Icon Support Skill.png King of the NightGain DopeOne of the following:
Status 6861.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6863.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite

Status 6862.pngDopeGains a buff based on Dope type (Can't be removed)
Duration: Indefinite
based on skills used by main allies.
(Gain buffs based on Dope type.)
Self ? 500 HP - - Gained upon using a green-border skill, and randomly from yellow-border skills.
Status Renoncule.pngRenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed)
Npc s 3030275000 01.jpg La Coiffe (SR) Label Element Earth.png Ability Renoncule.png RenonculeAll female allies gain Status Renoncule.pngRenonculeEarth ATK is boosted / DEF is boosted / Recover HP each turn. Boost to charge bar if HP is full (Can't be removed)
Strength: 30% Earth ATK Up / 50% DEF Up / (Healing cap: 300) or 10% charge barDuration: 5 turns
.
Female allies ? 300 HP 5T 9T
Status 3184.pngPrayer of Imminent LightBoost to ATK and critical hit rate / Revitalize effect / Keen effect (Can't be removed / Ends when HP drops below 40%)
Npc s 3040449000 01.jpg Lu Woh Label Element Light.png Ability m 1958 3.png Prayer of Imminent LightLight allies with at least 40% HP gain Status 3184.pngPrayer of Imminent LightBoost to ATK and critical hit rate / Revitalize effect / Keen effect (Can't be removed / Ends when HP drops below 40%)
Multiplier: NormalDuration: Indefinite
. (Ends when HP drops below 40%.)
Light allies ? 1000 HP Indefinite 16T Ends when HP drops below 40%.
Status 7548.pngWings of Pure WhiteATK is boosted / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
Summon s 2040056000.jpg Lucifer Label Element Light.png Paradise Lost1000% Elemental damage to all foes (Damage cap: ~1,000,000).
All allies gain Status 7548.pngWings of Pure WhiteATK is boosted / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
Duration: 4 turns
.
Restore 30% of all allies' HP (Healing cap: 4000).
All allies ? 1500 HP 4T 6T Requires Transcendence Stage 1.
After level 230, grants Status 7548.pngWings of Pure WhiteATK is boosted / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
when a foe uses a special attack.

Related Status Effects

Main article: Status Heal.pngRefreshHP is restored on every turn