Refresh

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About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects


HP is restored on every turn

About Refresh

Refresh is a heal-over-time buff that activates at the end of the turn.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Multiple Refresh buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with other buffs with Refresh effects, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.
At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount.

Example:
All Allies: + 500 HP from  Kaede Takagaki Divine Breeze 450%Massive Wind damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh (character side) + 500 HP from  Lennah RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain RefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
RefreshHP is restored on every turn
Duration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize + 150 HP from  Sevastien Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from  Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP from  The Eternal DefendersEternals Assemble Inflict ParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect
, PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 60%Duration: 1 turn Local status effect
, Lethal HitInstant death for the victim.
Base Accuracy: 30%
, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 90%Duration: 180 seconds
, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, 5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn
, RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn
, and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
' Refresh (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses.
Kaede only: + 500 HP from  Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Stacking: Special Buff
by 2 turns upon using charge attack.
= 2250 HP recovered at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Filter Tables

Sources

Main Character

Class Source Targets Amount Cap Duration Cooldown Sub?Can be used as a subskill on other classes Notes
Bard  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
All allies 5% (Harp)
3% (Other)
300 HP (Harp)
125 HP (Other)
5 turns 8 turns Yes Boost to healing specs if a Harp is set as your main weapon.
Soldier Healing BulletAll allies gain RefreshHP is restored on every turn
.

(Parabellum)
All allies 1000 HP 1000 HP 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
- No Can be equipped on Gunslinger, but requires Soldier's Bullet EMPs to craft.

The Sword Master and Glorybringer classes can gain Refresh by using their skills with certain main weapons. See the Sword Mastery Effects section for details.

Character Skills and Charge Attacks

Character Element Source Targets Amount Cap Duration Cooldown Notes
Lyria (Event)  Healing WaterRestore 10% of all allies' HP (Healing cap: 800).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 3 turns
.
At level 90:
Healing cap increased to 1500.
RefreshHP is restored on every turn
Strength: (Healing cap: 1000)Duration: 3 turns
healing cap increased to 1000.
Also remove 1 debuff from all allies.
All allies ? 250 HP 3 turns 7 turns Also directly heals (Healing cap: 800).
Changes element to match the Main Character's.
Athena  Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
All allies 10% 400 HP
At lv90 (5★):
800 HP
3 turns 7 turns
Mio Honda  Starlight ShowerAll allies gain RefreshHP is restored on every turn
Strength: 250 HPDuration: 3 turns
.
At level 65:
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
healing cap increased to 300.
At level 90:
RefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
healing cap further increased to 400.
If Uzuki Shimamura and/or Rin Shibuya are in the party, RefreshHP is restored on every turn
Strength: 400 HPDuration: 4 turns
duration is increased by 1 turn for each character.
All allies ? 300 HP
At lv90 (5★):
400 HP
3 turns
At lv90 (5★):
3~5 turns
8 turns After level 90, if Uzuki Shimamura and/or Rin Shibuya are in the party, increases duration by 1 for each character.
Ippatsu (Summer)  Bowl of the HeavensRandom effect. (Effect changes based on ramen deliciousness.) All allies ? ? HPVerification needed. 3 turns 8 turns One possible effect. See character page for details.
Katalina (Grand)  LoengardAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and RefreshHP is restored on every turn
Duration: 4 turns
. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
At level 100:
RefreshHP is restored on every turn
Duration: 4 turns
now heals up to 1000 HP regardless of remaining duration.
All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
All allies 1000 HPBefore level 100 (5★), healing decreases with each turn. 1000 HPBefore level 100 (5★), healing decreases with each turn. 4 turns 8 turns
At lv100 (5★):
7 turns
Before level 100 (5★), healing cap decreases with each turn.
Joel (SR)  Run, Swim, RunSwitch out with a sub ally.
Reset RescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl.
(All allies gain RefreshHP is restored on every turn
Duration: 3 turns
after switching out based on RescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl.)
All allies ? Varies 3 turns 7 turns Strength varies based on Joel's RescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl. Joel swaps with the first sub ally.
Katalina  Dispel MountAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
At level 90:
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
All allies ? 300 HP 3 turns 7 turns Requires level 90 (5★).
Lowain (Event)  Totally Rad Strat-MeetTotally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally.
(Deal no damage and produce a random effect)
All allies 5% 300 HP 3 turns - Also directly heals (Healing cap: 1500).
One possible effect. See character page for details.
De La Fille (Earth)  Serenity ShimmerAll allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns
, and 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns
.
At level 55:
Effect enhanced.
All allies 10% 300 HP 10 turns 15 turns
Magisa (Holiday)  SerenadeAll Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
All allies 5% 500 HP 3 turns 7 turns
Melleau  Raging FlowGain 30% ATK UpATK is boosted
Strength: 30%Multiplier: UniqueDuration: 3 turns
and ImmuneDebuffs will be nullified
Duration: 3 turns
Lvl 100:
5 turns
.
At level 100:
Buff durations increased to 5 turns.
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns
.
Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 5 turns
, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns
, and RefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 5 turns
.
Self ? 500 HP 5 turns 5 turns Requires Level 100 (5★).
Yggdrasil  Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff.
All allies gain RefreshHP is restored on every turn
Strength: Up to 400 HPDuration: 3 turns
.
All allies ? 400 HP 3 turns 7 turns Also directly heals (Healing cap: 500).
Yaia  PorridgeEverybody get happy!
(All allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 500)Duration: 4 turns
.)
All allies 10% 500 HP 4 turns 6 turns
Kaede Takagaki  Divine Breeze450%Massive Wind damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies 5% 500 HP 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
-
Florence  ArmoniaAll allies gain 40% Earth CutEarth DMG is cut 40%
Duration: 1 turn Earth Damage Cut.
, Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns
, and 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Florence's Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
is 3 or more:
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 400)Duration: 3 turns
.)
All allies ? 400 HP 3 turns 7 turns Requires 3 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
.
Lennah  RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain RefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
RefreshHP is restored on every turn
Duration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All allies ? 250 HP 3 turns 6 turns Also directly heals (Healing cap: 1500).
After level 95 (5★), Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
and healing cap increases.
μ's First-Years  Maki Rin PanaAll allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
All allies ? 300 HP 3 turns 8 turns
Elta  YellAll allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3 turns
Lvl 65:
4 turns
.
At level 65:
Effect enhanced.
All allies ? 350 HP 4 turns 9 turns
Selfira (Event)  Regame FantasiaBig Wind damage to a foe.
All allies ? 350 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
- Requires 5★.
Fif  SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies ? 300 HP 3 turns 6 turns
At lv95 (5★):
5 turns
Also directly heals (Healing cap: 3000).
After level 95 (5★), Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
and healing amount increases.
Io (Grand)  Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies 5% 500 HP
At 5★:
1000 HP
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires at least 1 Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Lucio (Summer)  Paradise Lost450%Massive Water damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 1000 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
-
Erica Fontaine  EvangelRestore all allies' HP (Healing cap: 1000) and grant RefreshHP is restored on every turn
Strength: 250 HPDuration: 5 turns
.
All allies ? 250 HP 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
- Also directly heals (Healing cap: 1000).
Ezecrain (Event)  Way of the AmethystAll allies gain a random effect. All allies ? 300 HP 3 turns 6 turns Also directly heals (Healing cap: 500).
One possible effect; see Character Page for details.
Sophia (SR)  HeilungRestore 10% of an ally's HP (Healing cap: 1000) and grant RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
.
One ally /
All allies
5% 300 HP 3 turns 6 turns Also directly heals (Healing cap: 1000).
Affects all allies upon consuming Light of LifeNext Heilung affects all allies
.
Cagliostro (Dark)  NehushtanAll allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns
, Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, and RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
.
At level 75:
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns
healing cap increased to 300.
Buff increased to 25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns
.
All allies 10% 300 HP 7 turns 15 turns
Katalina (Promo)  RecoupAll allies gain RefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
and remove 1 debuff.
At level 75:
RefreshHP is restored on every turn
Strength: 500 HPDuration: 3 turns
increased to 500 HP per turn.
All allies ? 500 HP 3 turns 9 turns
Sarunan (Dark)  Sleepless Dream200% Dark damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 200)Duration: 3 turns
.
Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
Duration: 1 turn
debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
Duration: 3 turns
buff (Max: 7000 damage).
At level 55:
Damage increased to 300%
All allies ? 200~550 HP 3 turns 7 turns Healing cap increases based on Spell SacrificeSleepless Dream is boosted
Duration: 3 turns
stacks (Max: 7).

Support Skills

The following characters have support skills that restore HP at the end of the turn, but do not grant the status effect RefreshHP is restored on every turn
. Their in-game descriptions usually state a "Refresh effect."

Support skills that affect different targets (self vs. party-wide) will stack, but two party-wide effects will not.

Character Element Source Targets Amount Cap Notes
Abby  Eat My Axe!When Abby has StrengthATK is greatly boosted based on how high HP is
before attacking:
30% boost to C.A. damage, 10% boost to C.A. damage cap, and Refresh effect (Healing cap: 500).
Self ? 500 HP Activates when Abby has StrengthATK is greatly boosted based on how high HP is
at the start of the attack phase.
Dorothy  Lady Dorothy☆Main Character recovers HP each turn (Healing cap: 500). Main Character ? 500 HP Strength is affected by MC's Healing EMP nodes.
Friday (Summer)  Casual FridayWhen Sub Ally: Refresh effect to Fire allies on Fridays (JST) (Healing cap: 250) Fire allies ? 250 HP Activates when Friday is a sub ally. Only activates on Fridays (JST).
Grea (Summer)  Crescendo WavesWhile LinkageGains Grea's skill and support skill effects (Can't be removed)
is in effect:

50% boost to C.A. damage, 30% boost to C.A. damage cap, RefreshRecover HP each turn (Healing cap: 500). effect, and 15% Uplift effect.
Activate Mana Agni upon the other ally with LinkageGains Grea's skill and support skill effects (Can't be removed)
's triple attacks.
Self + Ally with LinkageGains Grea's skill and support skill effects (Can't be removed)
5% 300 HP LinkageGains Grea's skill and support skill effects (Can't be removed)
can only be granted to one ally at a time.
Lamretta (Water)  I Feel the HappiesUgghh, I feel like my head is gonna crack open.
(If not Drunk, refreshes a small amount of HP at end of turn.)
Self ? ? HP Activates when Lamretta is not afflicted with HeadacheAllies can be targeted (Substitute and Counter are ineffective)
at the start of the attack phase.
Katzelia  Performance of the JudgeWhen Refrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed)
is in effect:

Refresh effect to Wind allies (Healing cap: 1000).
All Wind allies gain 10% Wind ATK Up (Stackable / Max: 50%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
at turn start.
(Refrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed)
no longer consumes allies' charge bars.)
Wind allies 5% 350 HP Activates when Katzelia is a sub ally and the ally is not debuffed.
Petra (SSR)  Breeze of Rest20% boost to Wind ATK, 20% boost to double attack rate, and 10% boost to triple attack rate for allies with Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Refresh effect to all allies (Healing cap: 150).
At level 95:
10% Bonus Wind DMG effect for allies with Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Refresh effect healing cap increased to 500.
All allies ? 150 HP
Rosetta (Grand)  Rose QueenWhile Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
is deployed:

Boost to hostility, 20% Repel effect, Refresh effect (Healing cap: 500), and 30% reduced ATK.
Self ? 500 HP Activates while Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
is active.
Sevastien  Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). All allies 3% 150 HP Activates when Sevastien is a sub ally.
Syr (Event)  Dream ChaserMaryAny version recovers HP each turn (Healing cap: 150). MaryAny version 150 HP 150 HP
Lucio  Wings of JusticeWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
Duration: Indefinite
lvl rises by 1 upon triple attack (Max: 6).
(Boost to multiattack rate based on Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
lvl. Sharp boost to stats at lvl 6.)
Self 10% 1000 HP Requires 6 Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
.
Vira (Grand)  Impregnable BarrierWhen Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns
is active:
1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and Refresh effect (Healing cap: 999).
At level 95:
Also mitigate damage taken by 1500.
Refresh effect healing cap increased to 2000.
Self 999 HP 999 HP Activates while Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
is active.
Marquiares  Supernal SorcererRefresh effect (Healing cap: 200) to Dark allies.
When a Dark ally uses a charge attack:
Raise Marquiares's MPMagic power is amplified
Duration: Indefinite
by 1 (Max: 10).
(Boost to C.A. specs based on amount of MPMagic power is amplified
.)
At level 90:
Boost to special C.A. damage cap based on amount of MPMagic power is amplified
.
All allies 3% 200 HP

Weapon Charge Attacks

Weapon + C.A. Element Type Targets Amount Cap Duration Notes
Five-Soul Staff Sterling (Upgraded) All allies 5% 500 HP 2.5 turns Also directly heals (Healing cap: 2000).
Five-Soul Staff (Fully Upgraded) All allies ? 600 HP 2.5 turns Also directly heals (Healing cap: 2000).
 Draconic Harp Hadron Blaze Massive Fire damage to a foe.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies ? 1500 HP 2.5 turns Requires 5★.
 Mobius Strip Ferdinand Blaze Massive Fire damage to a foe.
Gain RefreshHP is restored on every turn
Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
All allies 5% 500 HP 2.5 turns
 Red Sphere Red Alert Massive Fire damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies ? 1500 HP 2.5 turns
 Blue Sphere Bailout Massive Water damage to a foe.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 4★:
Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
now affects all allies.
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies ? 1500 HP 2.5 turns Requires 4★.
 Ophelia Aqua Marina Massive Water damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
After 4★:
Also restore 10% of all allies' HP (Healing cap: 1500).
All allies ? ? HP 2.5 turns
 Summer Beach Sphere Seaside Melody Big Water damage to a foe.
Gain RefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 300 HP 2.5 turns
 Sandcastle Song-Lume Sorrowful Fantasia Massive Earth damage to a foe.
Gain Repel (3 times)Reflects DMG
Duration: 9.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 9 turns remaining.
.
After 4★:
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies ? ? HP ? turns Requires 4★.
 Zircon Crossbow Not Found Not Found All Allies ? 800 HP 3.5 turns
 Jeunesse Sans Fin Big Wind damage to a foe.
Gain RefreshHP is restored on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character ? ? HP 2.5 turns
 Capulet's Oath Capulet's Beacon Massive Light damage to a foe. / Gain RefreshHP is restored on every turn
Strength: 5% Max HP
(Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 500 HP 2.5 turns
 Gambanteinn Io's Promise Massive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
All allies ? 250 HP /
600 HP (4★)
2.5 turns Also directly heals (Healing cap: 1000, 2000 after 4★).
 Mikazuki Munechika (Weapon) Blade of Moonlight Massive light damage to a foe. All allies gain RefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300 HP)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 5% 300 HP 2.5 turns
 Snowy Mobius Strip Ferdinand Freeze Massive Light damage to a foe.
Gain RefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character ? ? HP ? turns
 Meteoric Axe Chondriosome Big Light damage to a foe.
Gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 300 HP 2.5 turns
 Meteoric Blade Chondriosome Big Light damage to a foe.
Gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 300 HP 2.5 turns
 Sunya Sabda Chakra Massive Dark damage to a foe.
All allies gain VeilDebuffs will be nullified (1 time)
Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
All allies also gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 1500 HP 2.5 turns Requires 4★.
 Zechariah Sounding Prophecy Massive Dark damage to a foe.
All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies ? 600 HP 2.5 turns

Weapon Skills

Some weapon skills grant a RefreshHP is restored on every turn
buff, while others restore HP at the end of the turn but do not grant the buff.

Weapon Element Type Source Targets Amount Cap Dur Notes
Chanteuse Angelique Virtuoso's NatureAllies gain RefreshHP is restored on every turn
Strength: (Healing cap: 300 HP)Duration: 3 turns
upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
All allies ? 300 HPBase heal amount, not including healing spec boosts gained from Concludere. 3 turns Requires equipping as a main weapon (Elysian only). Grants Refresh upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Langeleik Banquet of JoyAllies gain RefreshHP is restored on every turn
upon using  OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
, or  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
All allies ? 300 HPBase heal amount, not including healing spec boosts gained from using the skill. 3 turns Requires equipping as a main weapon (Harpist class line only). Grants Refresh upon using  OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
, or  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Ullikummi Vouge Hymn IIWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.

All allies gain 30% Bonus DMG and a random buff when using first ability.

All allies ? ? HP 3 turns Requires level 150 (4★) and equipping as a main weapon. Also directly heals (Healing cap: 1000). One possible effect that activates when MC uses their class' first skill.
Sinensis Immortal DragonbloodWhen main weapon (MC only): Gain Refresh. Main Character ? ? HP - Requires equipping as a main weapon.
Caladbolg Promenade of the PriestessBig boost to Light allies' ATK (Zion's Might skill-type).
Gain Refresh while main weapon.
Main CharacterVerification needed. ? ? HP - Requires level 120 (4★) and equipping as a main weapon.
Love Live Light Make Our Dreams Come TrueWhen main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies Light allies 10% 300 HP - Requires equipping as a main weapon.
Black Ouroboros Alchemic RegenerationWhen main weapon (MC only): Restore HP every turn (Healing cap: 200). Main Character ? 200 HP - Requires equipping as a main weapon.

Sword Mastery Effects

The Sword Master and Glorybringer classes can utilize Sword Release skills from their equipped main weapon. Using these skills cost EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
, which are granted upon awakening the sword. There are four types of Sword Release skills:
  • Awaken: Activated by using  Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Sword Master) or  Glory ArtsCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, an 8-turn cooldown for Glorybringer, and a 6-turn cooldown for Glorybringer at Master Level 30.
  • Resonance: Activated by using  Resonating BladeCasts mainhand's Resonance skill..
  • Attack: Activated with every one-foe attack while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
  • Defend: Activated every time the Main Character takes damage while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    . Can activate multiple times per turn.
Weapon Element Type Source Targets Amount Cap Dur EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Cost
Notes
Ancient Ecke Sachs Defend Main Character 10% 300 HP 5.5 turns 4
Ecke Sachs Defend Main Character 10% 300 HP 5.5 turns 3
Metal Destroyer Defend Main Character ? 300 HP 5.5 turns 2
Sword of Pallas Defend Main Character ? 300 HP 5.5 turns 3
Premium Sword Awaken All allies 10% 300 HP 5 turns -
Ancestral Blade Defend Main Character ? 300 HP 5.5 turns 4
Last Sahrivar Defend Main Character ? 300 HP 5.5 turns 3
Sahrivar Defend Main Character ? 300 HP 5.5 turns 3
Special Fried Rice Defend Main Character ? 300 HP 5.5 turns 3
Cosmic Sword Defend Main Character ? 300 HP 5.5 turns 3
Ethereal Lasher Defend Main Character ? 300 HPVerification needed. 5.5 turns 3
True Purity Sunblade Defend Main Character ? 300 HP 5.5 turns 3
Valentine Sword Awaken All allies ? 300 HP 5 turns -
Xeno Purity Sunblade Defend Main Character ? 300 HPVerification needed. 5.5 turns 3
Gigante Slicer Defend Main Character ? 300 HP 5.5 turns 3

Summons Auras

Summon + Aura Element Targets Amount Cap Notes
 Satyr (Summon)Main Aura30% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 300).
Fire allies ? 300 HP / 400 HP (3★) / 600 HP (4★)
 NeptuneMain AuraRefresh effect to all Water allies (Healing cap: 300).
30% boost to Water allies' Normal ATK.
Water allies ? 300 HP / 400 HP (3★)
 CybeleMain AuraRefresh effect to all Earth allies (Healing cap: 300).
30% boost to Earth allies' Normal ATK.
Earth allies ? 300 HP / 400 HP (3★, 4★)
 Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
Wind allies ? 300 HP / 400 HP (3★, 4★)
 PierreMain AuraAll allies gain 5% Refresh (Healing cap: 100). All allies ? 100 HP / 150 HP (3★)
 TyphonMain AuraRefresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. Dark allies ? 300 HP / 400 HP (3★) / 600 HP (4★)

Summon Calls

Summon + Call Element Targets Amount Cap Duration Cooldown Notes
 Athena (Summon)Shield of the Gods: Aigis Massive Fire damage to all foes.
All allies gain 30% DMG CutTaking 30% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and RefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
All allies ? 300 HP 3 turns 9 turns Requires 4★.
 Athena (Summer)Goddess's Vacation All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
, and RefreshHP is restored on every turn
.
Fire allies ? ? ? 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. Requires 3★. At 4★, Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
 The Hanged Man (SSR)Golden Dawn Not Found Earth allies ? 500 HP 3 turns 5 turns5-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. One possible effect; see summon page for details. At 4★, Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
 The Hanged Man (SR)Golden Dawn 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. Earth allies ? 500 HP 3 turns 9 turns9-turn cooldown at start of battle. / 13 turns13-turn cooldown after call.
At 3★:
6 turns6-turn cooldown at start of battle. / 10 turns10-turn cooldown after call.
One possible effect; see summon page for details.
 Lumiel GourmetSacre Blumiel! All allies gain a random buff. All allies 20% 800 HP 3 turns 9 turns One possible effect. See summon page for details.
 The Eternal DefendersEternals Assemble Inflict ParalyzedCan't attack
Base Accuracy: 30%Duration: 1 turn Local status effect
, PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 50%Duration: 1 turn Local status effect
, Lethal HitInstant death for the victim.
Base Accuracy: 20%
, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 80%Duration: 180 seconds
, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 10% DMG CutTaking 10% less DMG
Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, 3% Debuff Success BoostedDebuff success rate is boosted
Strength: 3%Duration: 1 turn
, RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn
, and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
All allies ? 150 HP /
300 HP (3★)
1 turn 9 turns Can only be called once per battle.
 Levin Sisters (Summon)The Sky Knights Are Here to Help Random effect to all allies or all foes based on the Levin Sister that appears. All allies ? 500 HP /
800 HP (3★)
3 turns 9 turns One possible effect.

Equivalent Buffs

Equivalent buffs that have a Refresh effect and stack with regular RefreshHP is restored on every turn
.

Status Effect Granted By Element Source Targets Amount Cap Dur C/D Notes
LargoWater ATK is boosted / Recovers HP each turn
Pamela (Promo)  LargoPerform a concerto.
(All allies gain LargoWater ATK is boosted / Recovers HP each turn
Strength: 15% Water ATK Up / 100 HP
While FocusLargo effect is boosted
is active:

45% Water ATK Up / 300 HPDuration: 4 turns
.)
All allies 100 HP / 400 HP 100 HP / 400 HP 4 turns 4 turns Healing amount and cap boosted while FocusLargo effect is boosted
is active.
ColHP is restored on every turn / DEF is boosted
Korwa  ViscosGrant an ally ColHP is restored on every turn / DEF is boosted
Strength: (Healing cap: 300) / 50% DEF UpDuration: 5 turnsStacking: Special Buff
.
(Consumes 3 FilMagically infused thread. It is used up by Korwa's charge attack.
)
One ally ? 300~500 HP 5 turns 1 turn Consumes 3 FilMagically infused thread. It is used up by Korwa's charge attack.
.
Strength and duration of all active ColHP is restored on every turn / DEF is boosted
increase upon activating  Blanche FilEnhance and extend EspritATK is boosted / Debuff effect success rate is boosted
Stacking: Special Buff
, AstuceDouble attack rate is boosted / Triple attack rate is boosted
Stacking: Special Buff
, and ColHP is restored on every turn / DEF is boosted
Stacking: Special Buff
buffs on all allies.
(Consumes all FilMagically infused thread. It is used up by Korwa's charge attack.
.)
. See character page for details.

Related Status Effects

Main article: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.