Refresh

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About Status Effects
Glossary | Quick Navigation | Field Effects


Status Heal.png HP is restored on every turn

About Refresh

Refresh is a heal-over-time buff that activates at the end of the turn.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Multiple Refresh buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with other buffs with Refresh effects, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.
At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount.

Example:
All Allies: + 500 HP from Npc s 3040276000 01.jpg Kaede TakagakiSkill charge attack.png Divine Breeze 450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh (character side) + 500 HP from Npc s 3040021000 01.jpg LennahAbility Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize + 150 HP from Npc s 3030191000 01.jpg SevastienIcon Support Skill.png Grandbutler Knows Best When Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Summon s 2040281000.jpg Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP from Summon s 2040351000.jpg The Eternal DefendersEternals Assemble Inflict Status Paralyzed 1.pngParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect
, Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 60%Duration: 1 turn Local status effect
, Status Death.pngLethal HitInstant death for the victim.
Base Accuracy: 30%
, Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 90%Duration: 180 seconds
, and Status Treasure1.pngBounty lvl 1Item drop rate is boosted
on all foes.
All allies gain Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, Status 1057.png5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn
, Status Heal.pngRefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn
, and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
' Refresh (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses.
Kaede only: + 500 HP from Icon Support Skill.png Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Stacking: Special Buff
by 2 turns upon using charge attack.
= 2250 HP recovered at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Filter Tables

Sources

Main Character

Class Source Targets Amount Cap Duration Cooldown Sub?Can be used as a subskill on other classes Notes
Icon job 180101.pngBard Ability m 47 2.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
All allies 5% (Harp)
3% (Other)
300 HP (Harp)
125 HP (Other)
5 turns 8 turns Yes Boost to healing specs if a Harp is set as your main weapon.
Icon job 240301.pngSoldier Healing Bullet square.jpg Healing BulletAll allies gain Status Heal.pngRefreshHP is restored on every turn
.

(Parabellum)
All allies 1000 HP 1000 HP 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
- No Can be equipped on Gunslinger, but requires Soldier's Bullet EMPs to craft.

The Icon job 230201.pngSword Master and Icon job 230301.pngGlorybringer classes can gain Refresh by using their skills with certain main weapons. See the Sword Mastery Effects section for details.

Character Skills and Charge Attacks

Character Element Source Targets Amount Cap Duration Cooldown Notes
Npc s 3030182000 01.jpg Lyria (Event) Label Element Any.png Ability Healing Water.png Healing WaterRestore 10% of all allies' HP (Healing cap: 800).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 3 turns
.
At level 90:
Healing cap increased to 1500.
Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1000)Duration: 3 turns
healing cap increased to 1000.
Also remove 1 debuff from all allies.
All allies ? 250 HP 3 turns 7 turns Also directly heals (Healing cap: 800).
Changes element to match the Main Character's.
Npc s 3040202000 01.jpg Athena Label Element Fire.png Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
All allies 10% 400 HP
At lv90 (5★):
800 HP
3 turns 7 turns
Npc s 3030052000 01.jpg Mio Honda Label Element Fire.png Ability m 47 2.png Starlight ShowerAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 3 turns
.
At level 65:
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
healing cap increased to 300.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
healing cap further increased to 400.
If Uzuki Shimamura and/or Rin Shibuya are in the party, Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 4 turns
duration is increased by 1 turn for each character.
All allies ? 300 HP
At lv90 (5★):
400 HP
3 turns
At lv90 (5★):
3~5 turns
8 turns After level 90, if Npc s 3030040000 01.jpg Uzuki Shimamura and/or Npc s 3030041000 01.jpg Rin Shibuya are in the party, increases duration by 1 for each character.
Npc s 3020060000 01.jpg Ippatsu (Summer) Label Element Fire.png Ability m 92 3.png Bowl of the HeavensRandom effect. (Effect changes based on ramen deliciousness.) All allies ? ? HPVerification needed. 3 turns 8 turns One possible effect. See character page for details.
Npc s 3040054000 01.jpg Katalina (Grand) Label Element Water.png Ability m 53 3.png LoengardAll allies gain Status 1003.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
At level 100:
Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
now heals up to 1000 HP regardless of remaining duration.
All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
All allies 1000 HPBefore level 100 (5★), healing decreases with each turn. 1000 HPBefore level 100 (5★), healing decreases with each turn. 4 turns 8 turns
At lv100 (5★):
7 turns
Before level 100 (5★), healing cap decreases with each turn.
Npc s 3030320000 01.jpg Joel (SR) Label Element Water.png Ability m 98 3.png Run, Swim, RunSwitch out with a sub ally.
Reset Status 6956.pngRescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl.
(All allies gain Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
after switching out based on Status 6956.pngRescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl.)
All allies ? Varies 3 turns 7 turns Strength varies based on Joel's Status 6956.pngRescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl. Joel swaps with the first sub ally.
Npc s 3030005000 01.jpg Katalina Label Element Water.png Ability m 53 3.png Dispel MountAll allies gain Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
At level 90:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
All allies ? 300 HP 3 turns 7 turns Requires level 90 (5★).
Npc s 3030123000 01.jpg Lowain (Event) Label Element Water.png Skill charge attack.png Totally Rad Strat-MeetTotally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally.
(Deal no damage and produce a random effect)
All allies 5% 300 HP 3 turns - Also directly heals (Healing cap: 1500).
One possible effect. See character page for details.
Npc s 3040113000 01.jpg De La Fille (Earth) Label Element Earth.png Ability m 375 2.png Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
, Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns
, and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns
.
At level 55:
Effect enhanced.
All allies 10% 300 HP 10 turns 15 turns
Npc s 3040247000 01.jpg Magisa (Holiday) Label Element Earth.png Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
All allies 5% 500 HP 3 turns 7 turns
Npc s 3040022000 01.jpg Melleau Label Element Earth.png Ability m 35 3.png Raging FlowGain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: UniqueDuration: 3 turns
and Status 1003.pngImmuneDebuffs will be nullified
Duration: 3 turns
Lvl 100:
5 turns
.
At level 100:
Buff durations increased to 5 turns.
Buff increased to Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns
.
Also gain Status CriticalUp.png80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 5 turns
, Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 5 turns
.
Self ? 500 HP 5 turns 5 turns Requires Level 100 (5★).
Npc s 3040125000 01.jpg Yggdrasil Label Element Earth.png Ability Cerasus Gratia.png Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Up to 400 HPDuration: 3 turns
.
All allies ? 400 HP 3 turns 7 turns Also directly heals (Healing cap: 500).
Npc s 3030111000 01.jpg Yaia Label Element Earth.png Ability Porridge.png PorridgeEverybody get happy!
(All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 500)Duration: 4 turns
.)
All allies 10% 500 HP 4 turns 6 turns
Npc s 3040276000 01.jpg Kaede Takagaki Label Element Wind.png Skill charge attack.png Divine Breeze450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies 5% 500 HP 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
-
Npc s 3040299000 01.jpg Florence Label Element Wind.png Ability m 1285 3.png ArmoniaAll allies gain Status Earth Cut 40.png40% Earth CutEarth DMG is cut 40%
Duration: 1 turn Earth Damage Cut.
, Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns
, and Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Florence's Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
is 3 or more:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 400)Duration: 3 turns
.)
All allies ? 400 HP 3 turns 7 turns Requires 3 Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040021000 01.jpg Lennah Label Element Wind.png Ability Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All allies ? 250 HP 3 turns 6 turns Also directly heals (Healing cap: 1500).
After level 95 (5★), Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
and healing cap increases.
Npc s 3040229000 01.jpg μ's First-Years Label Element Wind.png Ability Maki Rin Pana.png Maki Rin PanaAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
All allies ? 300 HP 3 turns 8 turns
Npc s 3030025000 01.jpg Elta Label Element Wind.png Ability m 47 2.png YellAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3 turns
Lvl 65:
4 turns
.
At level 65:
Effect enhanced.
All allies ? 350 HP 4 turns 9 turns
Npc s 3030026000 01.jpg Selfira (Event) Label Element Wind.png Skill charge attack.png Regame FantasiaBig Wind damage to a foe.
All allies ? 350 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
- Requires 5★.
Npc s 3040034000 01.jpg Fif Label Element Light.png Ability Heal.png SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies ? 300 HP 3 turns 6 turns
At lv95 (5★):
5 turns
Also directly heals (Healing cap: 3000).
After level 95 (5★), Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
and healing amount increases.
Npc s 3040065000 01.jpg Io (Grand) Label Element Light.png Skill charge attack.png Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies 5% 500 HP
At 5★:
1000 HP
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires at least 1 Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Npc s 3040286000 01.jpg Lucio (Summer) Label Element Light.png Skill charge attack.png Paradise Lost450%Massive Water damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 1000 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
-
Npc s 3030131000 01.jpg Erica Fontaine Label Element Light.png Skill charge attack.png EvangelRestore all allies' HP (Healing cap: 1000) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 5 turns
.
All allies ? 250 HP 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
- Also directly heals (Healing cap: 1000).
Npc s 3030210000 01.jpg Ezecrain (Event) Label Element Light.png Ability Amethyst.png Way of the AmethystAll allies gain a random effect. All allies ? 300 HP 3 turns 6 turns Also directly heals (Healing cap: 500).
One possible effect; see Character Page for details.
Npc s 3030225000 01.jpg Sophia (SR) Label Element Light.png Ability Heal.png HeilungRestore 10% of an ally's HP (Healing cap: 1000) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
.
One ally /
All allies
5% 300 HP 3 turns 6 turns Also directly heals (Healing cap: 1000).
Affects all allies upon consuming Status Light of Life.pngLight of LifeNext Heilung affects all allies
.
Npc s 3040120000 01.jpg Cagliostro (Dark) Label Element Dark.png Ability m 1636 3.png NehushtanAll allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns
, Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
.
At level 75:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns
healing cap increased to 300.
Buff increased to Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns
.
All allies 10% 300 HP 7 turns 15 turns
Npc s 3040118000 01.jpg Katalina (Promo) Label Element Dark.png Ability Recoup.png RecoupAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
and remove 1 debuff.
At level 75:
Status Heal.pngRefreshHP is restored on every turn
Strength: 500 HPDuration: 3 turns
increased to 500 HP per turn.
All allies ? 500 HP 3 turns 9 turns
Npc s 3040048000 01.jpg Sarunan (Dark) Label Element Dark.png Ability Dark.png Sleepless Dream200% Dark damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 200)Duration: 3 turns
.
Sarunan self-inflicts Status SpellSacrifice.pngSpell SacrificeReceived DMG by number of Spell Sacrifices
Duration: 1 turn
debuff, dealing 1000 damage to himself for each stack of Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
buff (Max: 7000 damage).
At level 55:
Damage increased to 300%
All allies ? 200~550 HP 3 turns 7 turns Healing cap increases based on Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
stacks (Max: 7).

Support Skills

The following characters have support skills that restore HP at the end of the turn, but do not grant the status effect Status Heal.pngRefreshHP is restored on every turn
. Their in-game descriptions usually state a "Refresh effect."

Support skills that affect different targets (self vs. party-wide) will stack, but two party-wide effects will not.

Character Element Source Targets Amount Cap Notes
Npc s 3040284000 01.jpg Abby Label Element Fire.png Icon Support Skill.png Eat My Axe!When Abby has Status Strength.pngStrengthATK is greatly boosted based on how high HP is
before attacking:
30% boost to C.A. damage, 10% boost to C.A. damage cap, and Refresh effect (Healing cap: 500).
Self ? 500 HP Activates when Abby has Status Strength.pngStrengthATK is greatly boosted based on how high HP is
at the start of the attack phase.
Npc s 3030058000 01.jpg Dorothy Label Element Fire.png Icon Support Skill.png Lady Dorothy☆Main Character recovers HP each turn (Healing cap: 500). Main Character ? 500 HP Strength is affected by MC's Healing EMP nodes.
Npc s 3030271000 01.jpg Friday (Summer) Label Element Fire.png Icon Support Skill.png Casual FridayWhen Sub Ally: Refresh effect to Fire allies on Fridays (JST) (Healing cap: 250) Fire allies ? 250 HP Activates when Friday is a sub ally. Only activates on Fridays (JST).
Npc s 3040179000 01.jpg Grea (Summer) Label Element Water.png Icon Support Skill.png Crescendo WavesWhile Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
is in effect:

50% boost to C.A. damage, 30% boost to C.A. damage cap, RefreshRecover HP each turn (Healing cap: 500). effect, and 15% Uplift effect.
Activate Mana Agni upon the other ally with Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
's triple attacks.
Self + Ally with Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
5% 300 HP Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
can only be granted to one ally at a time.
Npc s 3030186000 01.jpg Lamretta (Water) Label Element Water.png Icon Support Skill.png I Feel the HappiesUgghh, I feel like my head is gonna crack open.
(If not Drunk, refreshes a small amount of HP at end of turn.)
Self ? ? HP Activates when Lamretta is not afflicted with Status Confused.pngHeadacheAllies can be targeted (Substitute and Counter are ineffective)
at the start of the attack phase.
Npc s 3040166000 01.jpg Katzelia Label Element Wind.png Icon Support Skill.png Performance of the JudgeWhen Status Refrain of Biding.pngRefrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed)
is in effect:

Refresh effect to Wind allies (Healing cap: 1000).
All Wind allies gain Status WindATKUpStack.png10% Wind ATK Up (Stackable / Max: 50%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
at turn start.
(Status Refrain of Biding.pngRefrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed)
no longer consumes allies' charge bars.)
Wind allies 5% 350 HP Activates when Katzelia is a sub ally and the ally is not debuffed.
Npc s 3040047000 01.jpg Petra (SSR) Label Element Wind.png Icon Support Skill.png Breeze of Rest20% boost to Wind ATK, 20% boost to double attack rate, and 10% boost to triple attack rate for allies with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Refresh effect to all allies (Healing cap: 150).
All allies ? 150 HP
Npc s 3040068000 01.jpg Rosetta (Grand) Label Element Wind.png Icon Support Skill.png Rose QueenWhile Status 1415.pngRose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
is deployed:

Boost to hostility, 20% Repel effect, Refresh effect (Healing cap: 500), and 30% reduced ATK.
Self ? 500 HP Activates while Status 1415.pngRose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
is active.
Npc s 3030191000 01.jpg Sevastien Label Element Wind.png Icon Support Skill.png Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). All allies 3% 150 HP Activates when Sevastien is a sub ally.
Npc s 3030067000 01.jpg Syr (Event) Label Element Wind.png Icon Support Skill.png Dream ChaserMaryAny version recovers HP each turn (Healing cap: 150). MaryAny version 150 HP 150 HP
Npc s 3040106000 01.jpg Lucio Label Element Light.png Icon Support Skill.png Wings of JusticeStatus Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
Duration: Indefinite
lvl rises by 1 upon triple attack (Max: 6).
(Boost to multiattack rate based on Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
lvl. Sharp boost to stats at lvl 6.)
Self 10% 1000 HP Requires 6 Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
.
Npc s 3040141000 01.jpg Vira (Grand) Label Element Light.png Icon Support Skill.png Impregnable BarrierWhen Status 6177.pngAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns
is active:
1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and Refresh effect (Healing cap: 999).
At level 95:
Also mitigate damage taken by 1500.
Refresh effect healing cap increased to 2000.
Self 999 HP 999 HP Activates while Status 6177.pngAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
is active.
Npc s 3040108000 01.jpg Marquiares Label Element Dark.png Icon Support Skill.png Supernal Sorcerer15% hit to max HP.
Gain 2 Status MP 1.pngMPMagic power is amplified
and restore 3% of all allies' HP each turn (Healing cap: 200).
All allies 3% 200 HP

Weapon Charge Attacks

Weapon + C.A. Element Type Targets Amount Cap Duration Notes
Five-Soul Staff Sterling (Upgraded) Label Element Any.png Label Weapon Staff.png All allies 5% 500 HP 2.5 turns Also directly heals (Healing cap: 2000).
Five-Soul Staff (Fully Upgraded) Label Element Any.png Label Weapon Staff.png All allies ? 600 HP 2.5 turns Also directly heals (Healing cap: 2000).
Weapon s 1040811900.jpg Draconic HarpSkill charge attack.png Hadron Blaze Massive Fire damage to a foe.
All allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Fire.png Label Weapon Harp.png All allies ? 1500 HP 2.5 turns Requires 5★.
Weapon s 1040802100.jpg Mobius StripSkill charge attack.png Ferdinand Blaze Massive Fire damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Label Element Fire.png Label Weapon Harp.png All allies 5% 500 HP 2.5 turns
Weapon s 1040416900.jpg Red SphereSkill charge attack.png Red Alert Massive Fire damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Fire.png Label Weapon Staff.png All allies ? 1500 HP 2.5 turns
Weapon s 1040410000.jpg Blue SphereSkill charge attack.png Bailout Massive Water damage to a foe.
Gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 4★:
Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
now affects all allies.
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Staff.png All allies ? 1500 HP 2.5 turns Requires 4★.
Weapon s 1040813000.jpg OpheliaSkill charge attack.png Aqua Marina Massive Water damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
After 4★:
Also restore 10% of all allies' HP (Healing cap: 1500).
Label Element Water.png Label Weapon Harp.png All allies ? ? HP 2.5 turns
Weapon s 1030803500.jpg Summer Beach SphereSkill charge attack.png Seaside Melody Big Water damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Harp.png Main Character 5% 300 HP 2.5 turns
Weapon s 1040801100.jpg Sandcastle Song-LumeSkill charge attack.png Sorrowful Fantasia Massive Earth damage to a foe.
Gain Status Repel.pngRepel (3 times)Reflects DMG
Duration: 9.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 9 turns remaining.
.
After 4★:
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Label Element Earth.png Label Weapon Harp.png All allies ? ? HP ? turns Requires 4★.
Weapon s 1040513500.jpg Zircon CrossbowSkill charge attack.png Not Found Not Found Label Element Wind.png Label Weapon Gun.png All Allies ? 800 HP 3.5 turns
Weapon s 1030008400.jpg JeunesseSkill charge attack.png Sans Fin Big Wind damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Wind.png Label Weapon Sabre.png Main Character ? ? HP 2.5 turns
Weapon s 1040408800.jpg Capulet's OathSkill charge attack.png Capulet's Beacon Massive Light damage to a foe. / Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% Max HP
(Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Staff.png Main Character 5% 500 HP 2.5 turns
Weapon s 1040404300.jpg GambanteinnSkill charge attack.png Io's Promise Massive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
Label Element Light.png Label Weapon Staff.png All allies ? 250 HP /
600 HP (4★)
2.5 turns Also directly heals (Healing cap: 1000, 2000 after 4★).
Weapon s 1040908200.jpg Mikazuki Munechika (Weapon)Skill charge attack.png Blade of Moonlight Massive light damage to a foe. All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300 HP)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Katana.png All allies 5% 300 HP 2.5 turns
Weapon s 1040802700.jpg Snowy Mobius StripSkill charge attack.png Ferdinand Freeze Massive light DMG to a foe / Refresh Label Element Light.png Label Weapon Harp.png Main Character ? ? HP ? turns
Weapon s 1030304400.jpg Meteoric AxeSkill charge attack.png Chondriosome Big Light damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Axe.png Main Character 5% 300 HP 2.5 turns
Weapon s 1030008000.jpg Meteoric BladeSkill charge attack.png Chondriosome Big Light damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Sabre.png Main Character 5% 300 HP 2.5 turns
Weapon s 1040811800.jpg SunyaSkill charge attack.png Sabda Chakra Massive Dark damage to a foe.
All allies gain Status 1003.pngVeilDebuffs will be nullified (1 time)
Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Dark.png Label Weapon Harp.png All allies 10% 1500 HP 2.5 turns Requires 4★.
Weapon s 1040813100.jpg ZechariahSkill charge attack.png Sounding Prophecy Massive Dark damage to a foe.
All allies gain Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Dark.png Label Weapon Harp.png All allies ? 600 HP 2.5 turns

Weapon Skills

Some weapon skills grant a Status Heal.pngRefreshHP is restored on every turn
buff, while others restore HP at the end of the turn but do not grant the buff.

Weapon Element Type Source Targets Amount Cap Dur Notes
Weapon s 1040807600 note.jpg Chanteuse Angelique Label Element Any.png Label Weapon Harp.png Ws skill job weapon.png Virtuoso's NatureAllies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300 HP)Duration: 3 turns
upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
All allies ? 300 HPBase heal amount, not including healing spec boosts gained from Concludere. 3 turns Requires equipping as a main weapon (Elysian only). Grants Refresh upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Langeleik Label Element Any.png Label Weapon Harp.png Ws skill job weapon.png Banquet of JoyAllies gain Status Heal.pngRefreshHP is restored on every turn
upon using Ability m 61 3.png OvertureHarp: All parties gain Status Heal.png25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.png20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.png10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability m 61 3.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
, or Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
All allies ? 300 HPBase heal amount, not including healing spec boosts gained from using the skill. 3 turns Requires equipping as a main weapon (Harpist class line only). Grants Refresh upon using Ability m 61 3.png OvertureHarp: All parties gain Status Heal.png25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.png20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.png10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability m 61 3.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
, or Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Ullikummi square.jpg Ullikummi Label Element Any.png Label Weapon Harp.png Ws skill self 1.png Vouge Hymn IIWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.

All allies gain 30% Bonus DMG and a random buff when using first ability.

All allies ? ? HP 3 turns Requires level 150 (4★) and equipping as a main weapon. Also directly heals (Healing cap: 1000). One possible effect that activates when MC uses their class' first skill.
Weapon s 1040908100.jpg Sinensis Label Element Wind.png Label Weapon Katana.png Ws skill job weapon.png Immortal DragonbloodWhen main weapon (MC only): Gain Refresh. Main Character ? ? HP - Requires equipping as a main weapon.
Weapon s 1040000500.jpg Caladbolg Label Element Light.png Label Weapon Sabre.png Ws skill job weapon.png Promenade of the PriestessBig boost to Light allies' ATK (Zion's Might skill-type).
Gain Refresh while main weapon.
Main CharacterVerification needed. ? ? HP - Requires level 120 (4★) and equipping as a main weapon.
Weapon s 1040111500.jpg Love Live Light Label Element Light.png Label Weapon Dagger.png Ws skill job weapon.png Make Our Dreams Come TrueWhen main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies Light allies 10% 300 HP - Requires equipping as a main weapon.
Weapon s 1040409900.jpg Black Ouroboros Label Element Dark.png Label Weapon Staff.png Ws skill job weapon.png Alchemic RegenerationWhen main weapon (MC only): Restore HP every turn (Healing cap: 200). Main Character ? 200 HP - Requires equipping as a main weapon.

Sword Mastery Effects

The Leader s 230201 01.jpg Sword Master and Leader s 230301 01.jpg Glorybringer classes can utilize Sword Release skills from their equipped main weapon. Using these skills cost Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
, which are granted upon awakening the sword. There are four types of Sword Release skills:
  • Awaken: Activated by using Ability m 149 3.png Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Sword Master) or Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, an 8-turn cooldown for Glorybringer, and a 6-turn cooldown for Glorybringer at Master Level 30.
  • Resonance: Activated by using Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill..
  • Attack: Activated with every one-foe attack while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
  • Defend: Activated every time the Main Character takes damage while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    . Can activate multiple times per turn.
Weapon Element Type Source Targets Amount Cap Dur Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Cost
Notes
Weapon s 1040007000.jpg Ancient Ecke Sachs Label Element Fire.png Label Weapon Sabre.png Defend Main Character 10% 300 HP 5.5 turns 4
Weapon s 1040007100.jpg Ecke Sachs Label Element Fire.png Label Weapon Sabre.png Defend Main Character 10% 300 HP 5.5 turns 3
Weapon s 1040911300.jpg Metal Destroyer Label Element Fire.png Label Weapon Katana.png Defend Main Character ? 300 HP 5.5 turns 2
Weapon s 1040009200.jpg Sword of Pallas Label Element Fire.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1030008700.jpg Premium Sword Label Element Fire.png Label Weapon Sabre.png Awaken All allies 10% 300 HP 5 turns -
Weapon s 1040911200.jpg Ancestral Blade Label Element Water.png Label Weapon Katana.png Defend Main Character ? 300 HP 5.5 turns 4
Weapon s 1040015800.jpg Last Sahrivar Label Element Earth.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1040015700.jpg Sahrivar Label Element Earth.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1040024500.jpg Special Fried Rice Label Element Earth.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1040008000.jpg Cosmic Sword Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1040006100.jpg Ethereal Lasher Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HPVerification needed. 5.5 turns 3
Weapon s 1040015400.jpg True Purity Sunblade Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1040003400.jpg Valentine Sword Label Element Light.png Label Weapon Sabre.png Awaken All allies ? 300 HP 5 turns -
Xeno Purity Sunblade square.jpg Xeno Purity Sunblade Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HPVerification needed. 5.5 turns 3
Weapon s 1040909200.jpg Gigante Slicer Label Element Dark.png Label Weapon Katana.png Defend Main Character ? 300 HP 5.5 turns 3

Summons Auras

Summon + Aura Element Targets Amount Cap Notes
Summon s 2040053000.jpg Satyr (Summon)Main Aura30% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 300).
Label Element Fire.png Fire allies ? 300 HP / 400 HP (3★) / 600 HP (4★)
Summon s 2040069000.jpg NeptuneMain AuraRefresh effect to all Water allies (Healing cap: 300).
30% boost to Water allies' Normal ATK.
Label Element Water.png Water allies ? 300 HP / 400 HP (3★)
Summon s 2040036000.jpg CybeleMain AuraRefresh effect to all Earth allies (Healing cap: 300).
30% boost to Earth allies' Normal ATK.
Label Element Earth.png Earth allies ? 300 HP / 400 HP (3★, 4★)
Summon s 2040281000.jpg Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
Label Element Wind.png Wind allies ? 300 HP / 400 HP (3★, 4★)
Summon s 2040096000.jpg PierreMain AuraAll allies gain 5% Refresh (Healing cap: 100). Label Element Light.png All allies ? 100 HP / 150 HP (3★)
Summon s 2040180000.jpg TyphonMain AuraRefresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. Label Element Dark.png Dark allies ? 300 HP / 400 HP (3★) / 600 HP (4★)

Summon Calls

Summon + Call Element Targets Amount Cap Duration Cooldown Notes
Summon s 2040021000.jpg Athena (Summon)Shield of the Gods: Aigis Massive Fire damage to all foes.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
Label Element Fire.png All allies ? 300 HP 3 turns 9 turns Requires 4★.
Summon s 2040369000.jpg Athena (Summer)Goddess's Vacation All Fire allies gain Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and Status Heal.pngRefreshHP is restored on every turn
.
Label Element Fire.png Fire allies ? ? ? 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. Requires 3★. At 4★, Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Summon s 2040237000.jpg The Hanged Man (SSR)Golden Dawn Not Found Label Element Earth.png Earth allies ? 500 HP 3 turns 5 turns5-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. One possible effect; see summon page for details. At 4★, Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Summon s 2030085000.jpg The Hanged Man (SR)Golden Dawn 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. Label Element Earth.png Earth allies ? 500 HP 3 turns 9 turns9-turn cooldown at start of battle. / 13 turns13-turn cooldown after call.
At 3★:
6 turns6-turn cooldown at start of battle. / 10 turns10-turn cooldown after call.
One possible effect; see summon page for details.
Summon s 2040214000.jpg Lumiel GourmetSacre Blumiel! All allies gain a random buff. Label Element Wind.png All allies 20% 800 HP 3 turns 9 turns One possible effect. See summon page for details.
Summon s 2040351000.jpg The Eternal DefendersEternals Assemble Inflict Status Paralyzed 1.pngParalyzedCan't attack
Base Accuracy: 30%Duration: 1 turn Local status effect
, Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 50%Duration: 1 turn Local status effect
, Status Death.pngLethal HitInstant death for the victim.
Base Accuracy: 20%
, Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 80%Duration: 180 seconds
, and Status Treasure1.pngBounty lvl 1Item drop rate is boosted
on all foes.
All allies gain Status Dmg Cut 10.png10% DMG CutTaking 10% less DMG
Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, Status 1057.png3% Debuff Success BoostedDebuff success rate is boosted
Strength: 3%Duration: 1 turn
, Status Heal.pngRefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn
, and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
Label Element Wind.png All allies ? 150 HP /
300 HP (3★)
1 turn 9 turns Can only be called once per battle.
Summon s 2040189000.jpg Levin Sisters (Summon)The Sky Knights Are Here to Help Random effect to all allies or all foes based on the Levin Sister that appears. Label Element Light.png All allies ? 500 HP /
800 HP (3★)
3 turns 9 turns One possible effect.

Equivalent Buffs

Equivalent buffs that have a Refresh effect and stack with regular Status Heal.pngRefreshHP is restored on every turn
.

Status Effect Granted By Element Source Targets Amount Cap Dur C/D Notes
Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
Npc s 3030145000 01.jpg Pamela Label Element Water.png Ability MusicPurple2.png LargoAll allies gain Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
Strength: 15% Water ATK Up / 100 HP
While Status ConcertoWater.pngFocusLargo effect is boosted
is active:

45% Water ATK Up / 300 HPDuration: 4 turns
.
All allies 100 HP / 400 HP 100 HP / 400 HP 4 turns 4 turns Healing amount and cap boosted while Status ConcertoWater.pngFocusLargo effect is boosted
is active.
Status Col.pngColHP is restored on every turn / DEF is boosted
Npc s 3040081000 01.jpg Korwa Label Element Wind.png Ability Viscos.png ViscosGrant an ally Status Col.pngColHP is restored on every turn / DEF is boosted
Strength: (Healing cap: 300) / 50% DEF UpDuration: 5 turnsStacking: Special Buff
.
(Consumes 3 Status 15331.pngFilMagically infused thread. It is used up by Korwa's charge attack.
)
One ally ? 300~500 HP 5 turns 1 turn Consumes 3 Status 15331.pngFilMagically infused thread. It is used up by Korwa's charge attack.
.
Strength and duration of all active Status Col.pngColHP is restored on every turn / DEF is boosted
increase upon activating Skill charge attack.png Blanche FilEnhance and extend Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
Stacking: Special Buff
, Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
Stacking: Special Buff
, and Status Col.pngColHP is restored on every turn / DEF is boosted
Stacking: Special Buff
buffs on all allies.
(Consumes all Status 15331.pngFilMagically infused thread. It is used up by Korwa's charge attack.
.)
. See character page for details.

Related Status Effects

Main article: Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.