Refresh
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects
HP is restored on every turn
About Refresh
Refresh is a heal-over-time buff that activates at the end of the turn.
It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.
Multiple Refresh buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with other buffs with Refresh effects, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.
At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount.
Example:
All Allies: + 500 HP from Kaede Takagaki Divine Breeze 450%Massive Wind damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..'s Refresh (character side) + 500 HP from Lennah RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain RefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
RefreshHP is restored on every turn
Duration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
Also remove 1 debuff from all allies.'s Revitalize + 150 HP from Sevastien Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Freyr (Summon)Main Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).'s aura + 300 HP from The Eternal DefendersEternals Assemble Inflict ParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect, PetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 60%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim.
Base Accuracy: 30%, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: 90%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted
on all foes.
All allies gain 20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is
Duration: 1 turn , 5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn , RefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite.' Refresh (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses.
Kaede only: + 500 HP from Verdure LadyRevitalizeRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
Extend the duration of Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Stacking: Special Buff by 2 turns upon using charge attack. = 2250 HP recovered at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.
Filter Tables
Sources
Main Character
Class | Source | Targets | Amount | Cap | Duration | Cooldown | Sub?Can be used as a subskill on other classes | Notes |
---|---|---|---|---|---|---|---|---|
Bard | Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP). |
All allies | 5% (Harp) 3% (Other) |
300 HP (Harp) 125 HP (Other) |
5 turns | 8 turns | Yes | Boost to healing specs if a Harp is set as your main weapon. |
Soldier | Healing BulletAll allies gain RefreshHP is restored on every turn . (Parabellum) |
All allies | 1000 HP | 1000 HP | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | No | Can be equipped on Gunslinger, but requires Soldier's Bullet EMPs to craft. |
The Sword Master and Glorybringer classes can gain Refresh by using their skills with certain main weapons. See the Sword Mastery Effects section for details.
Character Skills and Charge Attacks
Character | Element | Source | Targets | Amount | Cap | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|---|
Lyria (Event) | Healing WaterRestore 10% of all allies' HP (Healing cap: 800). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 250)Duration: 3 turns. At level 90: Healing cap increased to 1500. RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 3 turns healing cap increased to 1000. Also remove 1 debuff from all allies. |
All allies | ? | 250 HP | 3 turns | 7 turns | Also directly heals (Healing cap: 800). Changes element to match the Main Character's. | |
Athena | Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40% Duration: 1 turn Wind Damage Cut., Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns, and RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. At level 90: RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800. All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. |
All allies | 10% | 400 HP At lv90 (5★): 800 HP |
3 turns | 7 turns | ||
Mio Honda | Starlight ShowerAll allies gain RefreshHP is restored on every turn Strength: 250 HPDuration: 3 turns. At level 65: RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns healing cap increased to 300. At level 90: RefreshHP is restored on every turn Strength: 400 HPDuration: 3 turns healing cap further increased to 400. If Uzuki Shimamura and/or Rin Shibuya are in the party, RefreshHP is restored on every turn Strength: 400 HPDuration: 4 turns duration is increased by 1 turn for each character. |
All allies | ? | 300 HP At lv90 (5★): 400 HP |
3 turns At lv90 (5★): 3~5 turns |
8 turns | After level 90, if Uzuki Shimamura and/or Rin Shibuya are in the party, increases duration by 1 for each character. | |
Ippatsu (Summer) | Bowl of the HeavensRandom effect. (Effect changes based on ramen deliciousness.) | All allies | ? | ? HPVerification needed. | 3 turns | 8 turns | One possible effect. See character page for details. | |
Katalina (Grand) | LoengardAll allies gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and RefreshHP is restored on every turn Duration: 4 turns. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter. At level 100: RefreshHP is restored on every turn Duration: 4 turns now heals up to 1000 HP regardless of remaining duration. All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. |
All allies | 1000 HPBefore level 100 (5★), healing decreases with each turn. | 1000 HPBefore level 100 (5★), healing decreases with each turn. | 4 turns | 8 turns At lv100 (5★): 7 turns |
Before level 100 (5★), healing cap decreases with each turn. | |
Joel (SR) | Run, Swim, RunSwitch out with a sub ally. Reset RescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed) lvl. (All allies gain RefreshHP is restored on every turn Duration: 3 turns after switching out based on RescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed) lvl.) |
All allies | ? | Varies | 3 turns | 7 turns | Strength varies based on Joel's RescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed) lvl. Joel swaps with the first sub ally. | |
Katalina | Dispel MountAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". At level 90: All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns. |
All allies | ? | 300 HP | 3 turns | 7 turns | Requires level 90 (5★). | |
Lowain (Event) | Totally Rad Strat-MeetTotally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally. (Deal no damage and produce a random effect) |
All allies | 5% | 300 HP | 3 turns | - | Also directly heals (Healing cap: 1500). One possible effect. See character page for details. | |
De La Fille (Earth) | Serenity ShimmerAll allies gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 10 turns. At level 55: Effect enhanced. |
All allies | 10% | 300 HP | 10 turns | 15 turns | ||
Magisa (Holiday) | SerenadeAll Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. |
All allies | 5% | 500 HP | 3 turns | 7 turns | ||
Melleau | Raging FlowGain 30% ATK UpATK is boosted Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified Duration: 3 turns Lvl 100: 5 turns. At level 100: Buff durations increased to 5 turns. Buff increased to 50% ATK UpATK is boosted Strength: 50%Multiplier: UniqueDuration: 5 turns. Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 500)Duration: 5 turns. |
Self | ? | 500 HP | 5 turns | 5 turns | Requires Level 100 (5★). | |
Yggdrasil | Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff. All allies gain RefreshHP is restored on every turn Strength: Up to 400 HPDuration: 3 turns. |
All allies | ? | 400 HP | 3 turns | 7 turns | Also directly heals (Healing cap: 500). | |
Yaia | PorridgeEverybody get happy! (All allies gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 500)Duration: 4 turns.) |
All allies | 10% | 500 HP | 4 turns | 6 turns | ||
Kaede Takagaki | Divine Breeze450%Massive Wind damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 5% | 500 HP | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | ||
Florence | ArmoniaAll allies gain 40% Earth CutEarth DMG is cut 40% Duration: 1 turn Earth Damage Cut., Earth SwitchElemental DMG from foes turns into earth DMG Duration: 3 turns, and 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Florence's Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) is 3 or more: All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 400)Duration: 3 turns.) |
All allies | ? | 400 HP | 3 turns | 7 turns | Requires 3 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) . | |
Lennah | RenaissanceRestore all allies' HP (Healing cap: 1200). All allies gain RefreshHP is restored on every turn Strength: Healing cap: 250Duration: 3 turns. At level 75: Healing cap increased to 1500. At level 95: Healing cap further increased to 2000. RefreshHP is restored on every turn Duration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns. Also remove 1 debuff from all allies. |
All allies | ? | 250 HP | 3 turns | 6 turns | Also directly heals (Healing cap: 1500). After level 95 (5★), Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns and healing cap increases. | |
μ's First-Years | Maki Rin PanaAll allies gain RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns and 25% Charge Bar Gain UpCharge bar gain is boosted Strength: 25%Duration: 3 turns. |
All allies | ? | 300 HP | 3 turns | 8 turns | ||
Elta | YellAll allies gain RefreshHP is restored on every turn Strength: (Healing cap: 350)Duration: 3 turns Lvl 65: 4 turns. At level 65: Effect enhanced. |
All allies | ? | 350 HP | 4 turns | 9 turns | ||
Selfira (Event) | Regame FantasiaBig Wind damage to a foe. |
All allies | ? | 350 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Requires 5★. | |
Fif | SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns. At level 55: Effect enhanced. At level 95: Healing cap increased to 4000. RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns. All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
All allies | ? | 300 HP | 3 turns | 6 turns At lv95 (5★): 5 turns |
Also directly heals (Healing cap: 3000). After level 95 (5★), Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500)Duration: 3 turns and healing amount increases. | |
Io (Grand) | Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl.) All allies gain buff effects based on Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl. Consumes all Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl. |
All allies | 5% | 500 HP At 5★: 1000 HP |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Requires at least 1 Mystic VortexSkill effects and charge attack specs are boosted Can't be removed. | |
Lucio (Summer) | Paradise Lost450%Massive Water damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10% | 1000 HP | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | ||
Erica Fontaine | EvangelRestore all allies' HP (Healing cap: 1000) and grant RefreshHP is restored on every turn Strength: 250 HPDuration: 5 turns. |
All allies | ? | 250 HP | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
- | Also directly heals (Healing cap: 1000). | |
Ezecrain (Event) | Way of the AmethystAll allies gain a random effect. | All allies | ? | 300 HP | 3 turns | 6 turns | Also directly heals (Healing cap: 500). One possible effect; see Character Page for details. | |
Sophia (SR) | HeilungRestore 10% of an ally's HP (Healing cap: 1000) and grant RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns. |
One ally / All allies |
5% | 300 HP | 3 turns | 6 turns | Also directly heals (Healing cap: 1000). Affects all allies upon consuming Light of LifeNext Heilung affects all allies . | |
Cagliostro (Dark) | NehushtanAll allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 7 turns, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns. At level 75: RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns healing cap increased to 300. Buff increased to 25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 7 turns. |
All allies | 10% | 300 HP | 7 turns | 15 turns | ||
Katalina (Promo) | RecoupAll allies gain RefreshHP is restored on every turn Strength: 400 HPDuration: 3 turns and remove 1 debuff. At level 75: RefreshHP is restored on every turn Strength: 500 HPDuration: 3 turns increased to 500 HP per turn. |
All allies | ? | 500 HP | 3 turns | 9 turns | ||
Sarunan (Dark) | Sleepless Dream200% Dark damage to a foe. All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 200)Duration: 3 turns. Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices Duration: 1 turn debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted Duration: 3 turns buff (Max: 7000 damage). At level 55: Damage increased to 300% |
All allies | ? | 200~550 HP | 3 turns | 7 turns | Healing cap increases based on Spell SacrificeSleepless Dream is boosted Duration: 3 turns stacks (Max: 7). |
Support Skills
The following characters have support skills that restore HP at the end of the turn, but do not grant the status effect RefreshHP is restored on every turn
. Their in-game descriptions usually state a "Refresh effect."
Support skills that affect different targets (self vs. party-wide) will stack, but two party-wide effects will not.
Character | Element | Source | Targets | Amount | Cap | Notes |
---|---|---|---|---|---|---|
Abby | Eat My Axe!When Abby has StrengthATK is greatly boosted based on how high HP is before attacking: 30% boost to C.A. damage, 10% boost to C.A. damage cap, and Refresh effect (Healing cap: 500). |
Self | ? | 500 HP | Activates when Abby has StrengthATK is greatly boosted based on how high HP is at the start of the attack phase. | |
Dorothy | Lady Dorothy☆Main Character recovers HP each turn (Healing cap: 500). | Main Character | ? | 500 HP | Strength is affected by MC's Healing EMP nodes. | |
Friday (Summer) | Casual FridayWhen Sub Ally: Refresh effect to Fire allies on Fridays (JST) (Healing cap: 250) | Fire allies | ? | 250 HP | Activates when Friday is a sub ally. Only activates on Fridays (JST). | |
Grea (Summer) | Crescendo WavesWhile LinkageGains Grea's skill and support skill effects (Can't be removed) is in effect: 50% boost to C.A. damage, 30% boost to C.A. damage cap, RefreshRecover HP each turn (Healing cap: 500). effect, and 15% Uplift effect. Activate Mana Agni upon the other ally with LinkageGains Grea's skill and support skill effects (Can't be removed) 's triple attacks. |
Self + Ally with LinkageGains Grea's skill and support skill effects (Can't be removed) |
5% | 300 HP | LinkageGains Grea's skill and support skill effects (Can't be removed) can only be granted to one ally at a time. | |
Lamretta (Water) | I Feel the HappiesUgghh, I feel like my head is gonna crack open. (If not Drunk, refreshes a small amount of HP at end of turn.) |
Self | ? | ? HP | Activates when Lamretta is not afflicted with HeadacheAllies can be targeted (Substitute and Counter are ineffective) at the start of the attack phase. | |
Katzelia | Performance of the JudgeWhen Refrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed) is in effect: Refresh effect to Wind allies (Healing cap: 1000). All Wind allies gain 10% Wind ATK Up (Stackable / Max: 50%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite at turn start. (Refrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed) no longer consumes allies' charge bars.) |
Wind allies | 5% | 350 HP | Activates when Katzelia is a sub ally and the ally is not debuffed. | |
Petra (SSR) | Breeze of Rest20% boost to Wind ATK, 20% boost to double attack rate, and 10% boost to triple attack rate for allies with Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . Refresh effect to all allies (Healing cap: 150). At level 95: 10% Bonus Wind DMG effect for allies with Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . Refresh effect healing cap increased to 500. |
All allies | ? | 150 HP | ||
Rosetta (Grand) | Rose QueenWhile Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed) is deployed: Boost to hostility, 20% Repel effect, Refresh effect (Healing cap: 500), and 30% reduced ATK. |
Self | ? | 500 HP | Activates while Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed) is active. | |
Sevastien | Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). | All allies | 3% | 150 HP | Activates when Sevastien is a sub ally. | |
Syr (Event) | Dream ChaserMaryAny version recovers HP each turn (Healing cap: 150). | MaryAny version | 150 HP | 150 HP | ||
Lucio | Wings of JusticeWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) Duration: Indefinite lvl rises by 1 upon triple attack (Max: 6). (Boost to multiattack rate based on Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) lvl. Sharp boost to stats at lvl 6.) |
Self | 10% | 1000 HP | Requires 6 Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) . | |
Vira (Grand) | Impregnable BarrierWhen Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended) Duration: Up to 3 turns is active: 1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and Refresh effect (Healing cap: 999). At level 95: Also mitigate damage taken by 1500. Refresh effect healing cap increased to 2000. |
Self | 999 HP | 999 HP | Activates while Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended) is active. | |
Marquiares | Supernal SorcererRefresh effect (Healing cap: 200) to Dark allies. When a Dark ally uses a charge attack: Raise Marquiares's MPMagic power is amplified Duration: Indefinite by 1 (Max: 10). (Boost to C.A. specs based on amount of MPMagic power is amplified .) At level 90: Boost to special C.A. damage cap based on amount of MPMagic power is amplified . |
All allies | 3% | 200 HP |
Weapon Charge Attacks
Weapon + C.A. | Element | Type | Targets | Amount | Cap | Duration | Notes |
---|---|---|---|---|---|---|---|
Five-Soul Staff Sterling (Upgraded) | All allies | 5% | 500 HP | 2.5 turns | Also directly heals (Healing cap: 2000). | ||
Five-Soul Staff (Fully Upgraded) | All allies | ? | 600 HP | 2.5 turns | Also directly heals (Healing cap: 2000). | ||
Draconic Harp Hadron Blaze Massive Fire damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. After 5★: All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ? | 1500 HP | 2.5 turns | Requires 5★. | ||
Mobius Strip Ferdinand Blaze Massive Fire damage to a foe. Gain RefreshHP is restored on every turn Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
All allies | 5% | 500 HP | 2.5 turns | |||
Red Sphere Red Alert Massive Fire damage to a foe. All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ? | 1500 HP | 2.5 turns | |||
Blue Sphere Bailout Massive Water damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. After 4★: Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite now affects all allies. All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ? | 1500 HP | 2.5 turns | Requires 4★. | ||
Ophelia Aqua Marina Massive Water damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. After 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
All allies | ? | ? HP | 2.5 turns | |||
Summer Beach Sphere Seaside Melody Big Water damage to a foe. Gain RefreshHP is restored on every turn Strength: 5% HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 5% | 300 HP | 2.5 turns | |||
Sandcastle Song-Lume Sorrowful Fantasia Massive Earth damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 9.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 9 turns remaining.. After 4★: All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 350)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ? | ? HP | ? turns | Requires 4★. | ||
Zircon Crossbow Not Found Not Found | All Allies | ? | 800 HP | 3.5 turns | |||
Jeunesse Sans Fin Big Wind damage to a foe. Gain RefreshHP is restored on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | ? | ? HP | 2.5 turns | |||
Capulet's Oath Capulet's Beacon Massive Light damage to a foe. / Gain RefreshHP is restored on every turn Strength: 5% Max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 5% | 500 HP | 2.5 turns | |||
Gambanteinn Io's Promise Massive Light damage to a foe. Restore allies' HP (Healing cap: 1000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Now restores 15% of all allies' HP (Healing cap: 2000). RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
All allies | ? | 250 HP / 600 HP (4★) |
2.5 turns | Also directly heals (Healing cap: 1000, 2000 after 4★). | ||
Mikazuki Munechika (Weapon) Blade of Moonlight Massive light damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 5% HP (Healing cap: 300 HP)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 5% | 300 HP | 2.5 turns | |||
Snowy Mobius Strip Ferdinand Freeze Massive Light damage to a foe. Gain RefreshHP is restored on every turn Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | ? | ? HP | ? turns | |||
Meteoric Axe Chondriosome Big Light damage to a foe. Gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 5% | 300 HP | 2.5 turns | |||
Meteoric Blade Chondriosome Big Light damage to a foe. Gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 5% | 300 HP | 2.5 turns | |||
Sunya Sabda Chakra Massive Dark damage to a foe. All allies gain VeilDebuffs will be nullified (1 time) Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: All allies also gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10% | 1500 HP | 2.5 turns | Requires 4★. | ||
Zechariah Sounding Prophecy Massive Dark damage to a foe. All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ? | 600 HP | 2.5 turns |
Weapon Skills
Some weapon skills grant a RefreshHP is restored on every turn
buff, while others restore HP at the end of the turn but do not grant the buff.
Weapon | Element | Type | Source | Targets | Amount | Cap | Dur | Notes |
---|---|---|---|---|---|---|---|---|
Chanteuse Angelique | Virtuoso's NatureAllies gain RefreshHP is restored on every turn Strength: (Healing cap: 300 HP)Duration: 3 turns upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. |
All allies | ? | 300 HPBase heal amount, not including healing spec boosts gained from Concludere. | 3 turns | Requires equipping as a main weapon (Elysian only). Grants Refresh upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. | ||
Langeleik | Banquet of JoyAllies gain RefreshHP is restored on every turn upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns., or ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. |
All allies | ? | 300 HPBase heal amount, not including healing spec boosts gained from using the skill. | 3 turns | Requires equipping as a main weapon (Harpist class line only). Grants Refresh upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns., or ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. | ||
Ullikummi | Vouge Hymn IIWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMG and a random buff when using first ability. |
All allies | ? | ? HP | 3 turns | Requires level 150 (4★) and equipping as a main weapon. Also directly heals (Healing cap: 1000). One possible effect that activates when MC uses their class' first skill. | ||
Sinensis | Immortal DragonbloodWhen main weapon (MC only): Gain Refresh. | Main Character | ? | ? HP | - | Requires equipping as a main weapon. | ||
Caladbolg | Promenade of the PriestessBig boost to Light allies' ATK (Zion's Might skill-type). Gain Refresh while main weapon. |
Main CharacterVerification needed. | ? | ? HP | - | Requires level 120 (4★) and equipping as a main weapon. | ||
Love Live Light | Make Our Dreams Come TrueWhen main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies | Light allies | 10% | 300 HP | - | Requires equipping as a main weapon. | ||
Black Ouroboros | Alchemic RegenerationWhen main weapon (MC only): Restore HP every turn (Healing cap: 200). | Main Character | ? | 200 HP | - | Requires equipping as a main weapon. |
Sword Mastery Effects
, which are granted upon awakening the sword. There are four types of Sword Release skills:
- Awaken: Activated by using Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Sword Master) or Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, an 8-turn cooldown for Glorybringer, and a 6-turn cooldown for Glorybringer at Master Level 30. - Resonance: Activated by using Resonating BladeCasts mainhand's Resonance skill..
- Attack: Activated with every one-foe attack while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. - Defend: Activated every time the Main Character takes damage while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. Can activate multiple times per turn.
Weapon | Element | Type | Source | Targets | Amount | Cap | Dur | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Cost |
Notes |
---|---|---|---|---|---|---|---|---|---|
Ancient Ecke Sachs | Defend | Main Character | 10% | 300 HP | 5.5 turns | 4 | |||
Ecke Sachs | Defend | Main Character | 10% | 300 HP | 5.5 turns | 3 | |||
Metal Destroyer | Defend | Main Character | ? | 300 HP | 5.5 turns | 2 | |||
Sword of Pallas | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 | |||
Premium Sword | Awaken | All allies | 10% | 300 HP | 5 turns | - | |||
Ancestral Blade | Defend | Main Character | ? | 300 HP | 5.5 turns | 4 | |||
Last Sahrivar | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 | |||
Sahrivar | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 | |||
Special Fried Rice | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 | |||
Cosmic Sword | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 | |||
Ethereal Lasher | Defend | Main Character | ? | 300 HPVerification needed. | 5.5 turns | 3 | |||
True Purity Sunblade | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 | |||
Valentine Sword | Awaken | All allies | ? | 300 HP | 5 turns | - | |||
Xeno Purity Sunblade | Defend | Main Character | ? | 300 HPVerification needed. | 5.5 turns | 3 | |||
Gigante Slicer | Defend | Main Character | ? | 300 HP | 5.5 turns | 3 |
Summons Auras
Summon + Aura | Element | Targets | Amount | Cap | Notes |
---|---|---|---|---|---|
Satyr (Summon)Main Aura30% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 300). |
Fire allies | ? | 300 HP / 400 HP (3★) / 600 HP (4★) | ||
NeptuneMain AuraRefresh effect to all Water allies (Healing cap: 300). 30% boost to Water allies' Normal ATK. |
Water allies | ? | 300 HP / 400 HP (3★) | ||
CybeleMain AuraRefresh effect to all Earth allies (Healing cap: 300). 30% boost to Earth allies' Normal ATK. |
Earth allies | ? | 300 HP / 400 HP (3★, 4★) | ||
Freyr (Summon)Main Aura40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). |
Wind allies | ? | 300 HP / 400 HP (3★, 4★) | ||
PierreMain AuraAll allies gain 5% Refresh (Healing cap: 100). | All allies | ? | 100 HP / 150 HP (3★) | ||
TyphonMain AuraRefresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. | Dark allies | ? | 300 HP / 400 HP (3★) / 600 HP (4★) |
Summon Calls
Summon + Call | Element | Targets | Amount | Cap | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|
Athena (Summon)Shield of the Gods: Aigis Massive Fire damage to all foes. All allies gain 30% DMG CutTaking 30% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns. |
All allies | ? | 300 HP | 3 turns | 9 turns | Requires 4★. | |
Athena (Summer)Goddess's Vacation All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and RefreshHP is restored on every turn . |
Fire allies | ? | ? | ? | 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. | Requires 3★. At 4★, Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . | |
The Hanged Man (SSR)Golden Dawn Not Found | Earth allies | ? | 500 HP | 3 turns | 5 turns5-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. | One possible effect; see summon page for details. At 4★, Refresh changes to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. | |
The Hanged Man (SR)Golden Dawn 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | Earth allies | ? | 500 HP | 3 turns | 9 turns9-turn cooldown at start of battle. / 13 turns13-turn cooldown after call. At 3★: 6 turns6-turn cooldown at start of battle. / 10 turns10-turn cooldown after call. |
One possible effect; see summon page for details. | |
Lumiel GourmetSacre Blumiel! All allies gain a random buff. | All allies | 20% | 800 HP | 3 turns | 9 turns | One possible effect. See summon page for details. | |
The Eternal DefendersEternals Assemble Inflict ParalyzedCan't attack Base Accuracy: 30%Duration: 1 turn Local status effect, PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 50%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim. Base Accuracy: 20%, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: 80%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted on all foes. All allies gain 10% DMG CutTaking 10% less DMG Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is Duration: 1 turn , 3% Debuff Success BoostedDebuff success rate is boosted Strength: 3%Duration: 1 turn , RefreshHP is restored on every turn Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite. |
All allies | ? | 150 HP / 300 HP (3★) |
1 turn | 9 turns | Can only be called once per battle. | |
Levin Sisters (Summon)The Sky Knights Are Here to Help Random effect to all allies or all foes based on the Levin Sister that appears. | All allies | ? | 500 HP / 800 HP (3★) |
3 turns | 9 turns | One possible effect. |
Equivalent Buffs
Equivalent buffs that have a Refresh effect and stack with regular RefreshHP is restored on every turn
.
Status Effect | Granted By | Element | Source | Targets | Amount | Cap | Dur | C/D | Notes |
---|---|---|---|---|---|---|---|---|---|
LargoWater ATK is boosted / Recovers HP each turn |
Pamela (Promo) | LargoPerform a concerto. (All allies gain LargoWater ATK is boosted / Recovers HP each turn Strength: 15% Water ATK Up / 100 HP While FocusLargo effect is boosted is active: 45% Water ATK Up / 300 HPDuration: 4 turns.) |
All allies | 100 HP / 400 HP | 100 HP / 400 HP | 4 turns | 4 turns | Healing amount and cap boosted while FocusLargo effect is boosted is active. | |
ColHP is restored on every turn / DEF is boosted |
Korwa | ViscosGrant an ally ColHP is restored on every turn / DEF is boosted Strength: (Healing cap: 300) / 50% DEF UpDuration: 5 turnsStacking: Special Buff. (Consumes 3 FilMagically infused thread. It is used up by Korwa's charge attack. ) |
One ally | ? | 300~500 HP | 5 turns | 1 turn | Consumes 3 FilMagically infused thread. It is used up by Korwa's charge attack. . Strength and duration of all active ColHP is restored on every turn / DEF is boosted increase upon activating Blanche FilEnhance and extend EspritATK is boosted / Debuff effect success rate is boosted Stacking: Special Buff, AstuceDouble attack rate is boosted / Triple attack rate is boosted Stacking: Special Buff, and ColHP is restored on every turn / DEF is boosted Stacking: Special Buff buffs on all allies. (Consumes all FilMagically infused thread. It is used up by Korwa's charge attack. .). See character page for details. |
Related Status Effects
- Main article: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.