DMG Taken Amplified

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About Status Effects
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Status 7368.png DMG taken is amplified

About DMG Taken Amplified

DMG Taken Amplified is a debuff that lasts for a set amount of hits and functions similarly to Seraphic Weapons. They boost the final damage dealt by the team by a set percentage. As such, the debuff will also raise the Damage Cap by a corresponding amount. However, this damage will not exceed the "hard cap" (usually 6.6 or 13.1 million depending on the raid).

DMG Taken Amplified is independant from the Seraphic modifier and the two stack multiplicatively with each other. However, unlike Seraphic weapons, DMG Taken Amplified will not boost supplemental damage for skill and C.A. damage.

Sources

Icon Name Element Source Cooldown Duration Hits Strength Notes
Npc m 3040505000 01.jpg
Katsuki Bakugo Label Element Fire.png Ability m 2225 1.png
 AP Shot800% Fire damage to all foes (Damage cap: ~730,000).
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(When Status 7761 1.pngNitro SweatSkill specs are boosted based on lvl (Can't be removed)
lvl is at 10:
Also inflict Status 7368 1.pngDMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.)
7 turns
Lvl 55:
6 turns
1 turn 6 times 30% Requires Status 7761 1.pngNitro SweatSkill specs are boosted based on lvl (Can't be removed)
lvl 10.
Auto-activates upon normal attacks.
Npc m 3040425000 01.jpg
Percival (Grand) Label Element Fire.png Icon Support Skill.png 
Lohens SchicksalWhen normal attacking a foe whose Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
lvl is 7 or above:

1000% Fire damage to all foes (Damage cap: ~1,200,000).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and Status 7368 1.pngDMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.
- 1 turn 6 times 30% Requires Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
lvl 7 or higher.
Npc m 3040391000 01.jpg
Silva (Yukata) Label Element Fire.png Skill charge attack.png 
Salve Bullet1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000).
Inflict Status 7368 1.pngDMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
- 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
6 times 30%
Weapon m 1040515300.jpg
Partly Powerful Popgun Label Element Fire.png Skill charge attack.png 
Cork ShotUnworldly Fire damage to a foe (Damage cap: 2,550,000).
MC can't attack next turn.
After 4★:
Also inflict Status 7368 1.pngDMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
- 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
6 times 30%
Npc m 3040488000 01.jpg
Vikala (Halloween) Label Element Water.png Ability m 2166 1.png
 Rat Trick5-hit, 100% Water damage to a foe (Damage cap: ~93,000 per hit).
Dormouse schemes up some tricks to play.
(Inflict Status 6760.pngDorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed)
Base Accuracy: 200%Duration: IndefiniteLocal status effect
.)
7 turns 1 turn 22 times 20% This debuff is triggered every time 20,200,000 Water skill damage is dealt.
Npc m 3040109000 01.jpg
Razia Label Element Earth.png Ability Ausbruch.png
 Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
At level 95:
Also inflict Status 7368 2.pngDMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
.
9 turns 2 turn 6 times 30% Razia must be lvl 95 or higher.
Npc m 3040501000 01.jpg
Uriel Label Element Earth.png Ability m 2242 1.png
 Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
Inflict Status 7368 1.pngDMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.
8 turns
Lvl 55:
7 turns
1 turn 6 times 30% Auto-activates on normal attacks upon consuming 3 Status 77751.pngOreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
.
Npc m 3040166000 01.jpg
Katzelia Label Element Wind.png Ability m 2251 3.png
 Final Movement: AscensionGain Status 7754.pngRefrain of AscensionWhen a 'boost to charge bar' effect activates on a wind ally at maximum charge bar: Wind DMG to all foes / Amplify DMG taken (2 hits) (Can't be removed)
Duration: Indefinite
.
(Can only be used after Icon Arcarum Main Support Skill.png The Emperor UprightWhen Switching to Main Ally:
All Wind allies gain Status Recurring Anthem.pngRecurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite
.
(Can't be reactivated.)
At level 95:
All Wind allies also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
(Can't be reactivated.)
activates.
Can't be reactivated.)
- 1 turn 2 times 10% Activates when a 'boost to charge bar' effect activates on a wind ally at maximum charge bar. Requires level 100 (5★). Can only be used after Icon Arcarum Main Support Skill.png The Emperor UprightWhen Switching to Main Ally:
All Wind allies gain Status Recurring Anthem.pngRecurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite
.
(Can't be reactivated.)
At level 95:
All Wind allies also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
(Can't be reactivated.)
activates.