DMG Taken Amplified
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DMG taken is amplified
About DMG Taken Amplified
DMG Taken Amplified is a debuff that lasts for a set amount of hits and functions similarly to Seraphic Weapons. They boost the final damage dealt by the team by a set percentage. As such, the debuff will also raise the Damage Cap by a corresponding amount. This damage will not exceed the "hard cap" (usually 6.6 or 13.1 million depending on the raid) for skill and C.A. damage but can for Normal Attack damage. [1]
DMG Taken Amplified is independant from the Seraphic modifier and the two stack multiplicatively with each other. However, unlike Seraphic weapons, DMG Taken Amplified will not boost supplemental damage for skill and C.A. damage.
Sources
Icon | Name | Element | Source | Cooldown | Duration | Hits | Strength | Notes |
---|---|---|---|---|---|---|---|---|
Manadiver | Dark Rapture SimulacrumSkill: When MC has 1 or more Crests of their element: 900% Elemental damage to a foe. Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (Consumes 30% of charge bar.) Support: 30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC. (Consumes 10% HP each turn.) |
- | 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. |
6 times | 30% | Requires MC to have 1 or more Crests of their element. | ||
Onmyoji | ExecrationExecration: 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and DelayReduce a foe's filled charge diamonds by 1 . Remove 1 buff. Raise foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) . When a foe's SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Local status effect lvl is 2: Skill changes to Five-Phase Seal.) Five-Phase Seal: 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict 30% DMG Taken Amplified (18 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Five-Phase SealCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Local status effect lvl. (Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) . Skill changes to Execration.) |
7 turns | 1 turn | 6 times / 18 times | 30% | Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) . Inflicts SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Local status effect. When SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Local status effect is at 2, skill changes to Five-Phase Seal and amplified hit count is raised to 18. | ||
Shieldsworn | Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn . |
8 turns | 1 turn | 20 times | 30% | Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) inflicts 30% DMG Taken Amplified (20 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect at end of turn. | ||
Sumaibito | Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.) |
- | 1 turn | 6 times | 30% | Activates upon normal attacks when MC has 18 or more buffs, or when ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) is in effect. | ||
Ultimate Palm Strike700% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. |
7 turns | 1 turn | 6 times | 30% | ||||
Spirit SuppressionInflict 10% ATK Down (Stackable)ATK is lowered (Stackable) Strength: 10%Duration: 180 seconds, 10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10%Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on a foe. (Auto-activates upon charge attacks. Can't recast.) |
- | 1 turn | 6 times | 30% | Only available during BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) . Auto-activates upon charge attacks. Can't recast. | |||
Katsuki Bakugo | AP Shot800% Fire damage to all foes (Damage cap: ~730,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When Nitro SweatSkill specs are boosted based on lvl (Can't be removed) lvl is at 10: Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect.) |
7 turns Lvl 55: 6 turns |
1 turn | 6 times | 30% | Requires Nitro SweatSkill specs are boosted based on lvl (Can't be removed) lvl 10. Auto-activates upon normal attacks. | ||
Percival (Grand) | Lohens SchicksalWhen normal attacking a foe whose SingedHP is lowered on every turn based on Singed lvl (Can't be removed) lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
- | 1 turn | 6 times | 30% | Requires SingedHP is lowered on every turn based on Singed lvl (Can't be removed) lvl 7 or higher. | ||
Silva (Yukata) | Salve Bullet1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
- | 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. |
6 times | 30% | |||
Partly Powerful Popgun | Cork ShotUnworldly Fire damage to a foe (Damage cap: 2,550,000). MC can't attack next turn. After 4★: Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
- | 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. |
6 times | 30% | |||
Tefnut (Summer) | Tefeng Sayf5-hit, 100% Water damage to random foes (Damage cap: ~185,000 per hit). Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. Remove 1 buff from all foes. All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) lvl is 5: Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on all foes.) |
8 turns Lvl 55: 7 turns |
1 turn | 6 times | 30% | Requires SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) lvl 5. | ||
Vikala (Halloween) | Rat Trick5-hit, 100% Water damage to a foe (Damage cap: ~93,000 per hit). Dormouse schemes up some tricks to play. (Inflict Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed) Base Accuracy: 200%Duration: IndefiniteLocal status effect.) |
7 turns | 1 turn | 22 times | 20% | This debuff is triggered every time 20,200,000 Water skill damage is dealt. | ||
Razia | Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000). At level 95: Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect. |
9 turns | 2 turns | 6 times | 30% | Requires level 95 (5★). | ||
Silva (Summer) | Volley AssistSwitch positions with a sub ally. (When switching with an Earth ally: Provide Backup FireReceiving backup fire from Silva (ATK and C.A. specs are boosted / DEF is lowered / Upon attacks: Deals bonus earth DMG / DMG Taken Amplified to a foe [6 hits]) (Can't be removed) Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite to the ally.) |
12 turns | 1 turn | 6 times | 30% | Activates from the normal attacks of the sub ally who switched in. | ||
Uriel | Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
8 turns Lvl 55: 7 turns |
1 turn | 6 times | 30% | Auto-activates on normal attacks upon consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed) . | ||
Katzelia | Final Movement: AscensionGain Refrain of AscensionWhen a 'boost to charge bar' effect activates on a wind ally at maximum charge bar: Wind DMG to all foes / Amplify DMG taken (2 hits) (Can't be removed) Duration: Indefinite. (Can only be used after The Emperor UprightWhen Switching to Main Ally: All Wind allies gain Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed) Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite. (Can't be reactivated.) At level 95: All Wind allies also gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. (Can't be reactivated.) activates. Can't be reactivated.) |
- | 1 turn | 2 times | 10% | Activates when a 'boost to charge bar' effect activates on a wind ally at maximum charge bar. Requires level 100 (5★). Can only be used after The Emperor UprightWhen Switching to Main Ally: All Wind allies gain Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed) Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite. (Can't be reactivated.) At level 95: All Wind allies also gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. (Can't be reactivated.) activates. | ||
Veldora Tempest | Tetsuzanko800% Wind damage to a foe (Damage cap: ~800,000). Inflict StunnedCan't attack Duration: 1-2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (When StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed) Multiplier: Perpetuity lvl is 5: Damage increased to 1200%. Damage cap increased to ~1,305,000.) |
8 turns Lvl 55: 7 turns |
1 turn | 6 times | 30% | Has a 50% chance to be auto-activated every 3 turns when Veldora is at StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed) lvl 5. | ||
Lucio | Out of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000). Raise Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) Duration: Indefinite lvl by 1. At level 95: Damage increased to 1600%. Damage cap increased to ~1,400,000. Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
6 turns Lvl 55: 5 turns |
1 turn | 6 times | 30% | Requires level 95 (5★). Light Up the NightGain Double StrikeAttacks twice each turn Duration: 1 turn , Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Speaker's RadianceDebuff resistance is boosted / Buffs can't be removed or shortened / Out of the Ashes activates upon normal attacks / 5-hit light DMG to a foe at end of turn (Can't be removed) Duration: Indefinite. (Can only be used when Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) lvl is 6. Can't recast.) auto-activates the skill upon normal attacks. | ||
Wilnas (Halloween) | Pumpkin Smash1000% Light damage to all foes (Damage cap: ~1,160,000). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. Gain 30% Sharp ATK UpATK is sharply boosted Strength: 30%Duration: 1 turn . |
14 turns Lvl 55: 12 turns |
1 turn | 6 times | 30% | Auto-activates upon activating a Light Fated Chain. | ||
Shishisosho | Violet BloomlightUnworldly Dark damage to a foe. MC can't attack next turn. After 4★: Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
- | 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. |
6 times | 30% |
References
- ↑ Umikin dy/dk, https://x.com/Lysts_Sin/status/1829832116059980074