DMG Taken Amplified
Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Destruction Damage | Bonus Damage | Critical Damage | Supplemental Damage | DMG Taken Amplified
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap
About Status Effects
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About DMG Taken Amplified

Local status effect, formerly named Wide Open, is a debuff that provides Supplemental Damage. Unlike most other sources of supplemental damage however, the amount of extra damage provided by DMG Taken Amplified is based the amount of damage dealt by the attack instead of being a percentage of the enemy's max HP. Additionally, many sources of DMG Taken Amplified do not have a cap to the amount of extra damage they provide, which makes the debuff appear to function similar to Damage Amplification. As a trade-off for not having a damage cap, these debuffs typically only take effect for a limited amount of hits.
Due to the difference of when supplemental damage is added in the damage formula between normal attack damage and skill or charge attack damage, DMG Taken Amplified effects without a damage cap can push normal attack damage significantly beyond the Special Damage Cap.[1]
Debuff Stacking
When multiple DMG Taken Amplified debuffs from the same stacking category are inflicted on a foe, only the debuff that provides the most supplemental damage will take effect.
Fraux's
Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare TemptationAttacks are slightly limited
Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect.
(When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect: Also inflict Nightmare ScarletDMG taken is amplified
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.) and Tweyen's
Clincher300% Light damage to a foe (Damage cap: ~700,000).
(Boost to damage based on number of foe's debuffs.)
At level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
At level 130:
Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed)
Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG
Strength: 20%Duration: 180 seconds. both apply DMG Taken Amplififed debuffs that belong to the Character Debuff B category. Tweyen's debuff has a stronger modifier of 20%, but is limited to only 30,000 damage, whereas Fraux's modifier is only 10% but has no damage cap or hit limit. If the damage without either debuff is below 300,000 then Tweyen's 20% (Cap: 30,000) supplemental damage is added, and if the damage is above 300,000 then Fraux's 10% (No cap) supplemental damage is added.
If multiple debuffs are inflicted that share an icon (
Local status effect) then the most recently applied debuff will overrite the existing debuff. If the icons are unique, then even if the debuffs are from the same stacking category they will coexist, however the above rules take effect on which debuff's supplemental damage is used.
- If
Uriel's
Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. is used and then Katzelia's
Refrain of AscensionWhen a 'boost to charge bar' effect activates on a wind ally at maximum charge bar: Wind DMG to all foes / Amplify DMG taken (2 hits) (Can't be removed)
activates before all 6 hits of Uriel's debuff have been used, Katzelia's debuff will override Uriel's. Uriel's
Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. and Tormentor's
Thousand SlicesInflict
Capital Punishment (20 times)DMG taken is amplified (20 time[s] / Can't be removed / Can't be extended)
Strength: 10%Duration: 2 turns and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect on all foes. both apply debuffs that belong to to the Character Debuff C category. However, since Tormentor's Captial Punishment is a unique icon, both debuffs will coexist on the foe. The damage from Uriel's higher modifier debuff will be used until the hit limit is reached, then the modifier from Tormentor's debuff will be used if it has not reached its hit limit.
Normal Attack Damage Priority
When dealing multiple instances of damage at the "same time", there is a priority in which sources of damage are benefit from DMG Taken Amplified. This is mainly relevant for Bonus DMG and Flurry where it is not clear which effect occurs "first".
Bonus DMG Priority[2]
- Base hit
- Passive Unique
- Visible BuffsFor example:
Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
by most recent - Passive B
- Passive A
If a Flurry effect is present, the above priority is still observed however the hits from any Bonus DMG sources are affected before moving on to subsequent base hits of the Flurry effect.[2].
Effect Stacking
- Supplemental damage sources are separated into several categories that will generally stack with each other. Please refer to Supplemental Damage for further details about most sources.
- Described below are the different categorizations which will stack with each other[3]:
| Category | Sub-category | Description |
|---|---|---|
| Standard | The most common category and with the greatest variety of buffs. They are divided into 4 sub-categories; none of which stack with each other | |
| Buff | This comprises of all buffs, as well as some special non-Keen buffs such as . | |
| Keen | This comprises of all buffs. | |
| Support Skill A | This comprises of some but not all Support Skills that confer supplemental damage. | |
| Aetherial Mastery Bonus (Earrings) | This comprises perks from aetherial mastery bonuses.[4] | |
| Support Skill B | This category comprises of some but not all Support Skills that confer supplemental damage but also stack with the category of Standard. | |
| Support Skill C | This category comprises of Support Skills that only target charge attack damage. | |
| Support Skill D | This category comprises of Support Skills that only target skill damage. | |
| Weapon Skill | This comprises of all supplemental damage that come from Weapon Skills Subcategories under this stack with each other. | |
| A | This category comprises of all weapons that do not fall under any of the following sub categories. Weapons under this category stack with each other. (Damage cap: 100,000.) | |
| B | The only known weapon in this category is Wasserspeier with the Emblem of Humanity. | |
| C | This category comprises of all Weapon skills that confer a stacking buff (e.g. | |
| D | This category comprises of all weapons that only target skill damage (e.g. Weapons under this category stack with each other. (Damage cap: 200,000.) | |
| E | This category comprises of all weapons that only target charge attack damage (e.g. Weapons under this category stack with each other. (Damage cap: 1,000,000.) | |
| Summon Aura | This category comprises of all Summon Auras. | |
| Character Debuff | This category comprises of debuffs applied by Characters that confer supplemental damage. Subcategories under this stack with each other. | |
| A | This category comprises most of the known character debuffs that confer supplemental damage based on enemy max HP. | |
| B | This category comprises Local status effect debuffs that do not have a hit limit. | |
| C | This category comprises Local status effect debuffs that do have a hit limit. | |
| D | This category comprises Local status effect debuffs only apply to critical hits. | |
| Summon Debuff | Currently only Local status effect is known to be in this category. | |
| Field | This category comprises of all fields that confer supplemental damage. | |
Filters
Sources
Raid Specific
| Icon | Name | Available | Duration | Hit Limit / Damage Cap | Strength | CategoryRefer to Supplemental Damage#Effect Stacking | Notes |
|---|---|---|---|---|---|---|---|
| Defied | All Ennead Raids | Indefinite | - | 20%-100% | UniqueThis effect stacks with all other currently known effects. | ||
| Fated Chain | All Battle System 2.0 Raids | 1 turn | 30 hits | 20% | UniqueThis effect stacks with all other currently known effects. | Duration and hit limit can be modified by character skills/support skills such as Extend Strength: 20%Duration: 1 turn Local status effect duration to 3 turns. At level 150: Supplement Wind allies' C.A. damage (Damage cap: 100,000). Upon activating a Fated Chain: Cancel all cancelable Omens. or 100% boost to Fated Chain specs. Strength: 20%Duration: 1 turn Local status effect no longer ends after 30 hits. Upon activating a Fated Chain: Sandira gains Strength: 100% and Duration: Indefinite. (When Sandira is not a main ally: Fated Chain bar limit of 200% doesn't take effect.). |
Characters
| Icon | Name | Element | Source | Cooldown | Duration | Hit Limit / Damage Cap | Strength | CategoryRefer to Supplemental Damage#Effect Stacking | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Manadiver | Dark Rapture SimulacrumSkill: When MC has 1 or more Crests of their element: 900% Elemental damage to a foe. Inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (Consumes 30% of charge bar.) Support: 30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC. (Consumes 10% HP each turn.) |
- | 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. |
6 hits | 30% | Character Debuff C | Requires MC to have 1 or more Crests of their element. | ||
| Onmyoji | Execration 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and . Remove 1 buff. Raise foes' Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 . When a foe's Local status effect lvl is 2: Skill changes to Five-Phase Seal.) 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' Local status effect lvl. (Consumes 7 . Skill changes to Execration.) |
7 turns | 1 turn | 6 hits / 18 hits |
30% | Character Debuff C | Consumes 7 . Raises Local status effect lvl by 1. When Local status effect is lvl 2, skill changes to Five-Phase Seal and hit limit is raised to 18. | ||
| Shieldsworn | Shield of ValorDeploy At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Duration: 1 turn . |
8 turns | 1 turn | 20 hits | 30% | Character Debuff C | At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) inflicts Strength: 30%Duration: 1 turn Local status effect at end of turn. | ||
| Sumaibito | Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect. (While Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.) |
- | 1 turn | 6 hits | 30% | Character Debuff C | Activates upon normal attacks when MC has 18 or more buffs, or when is in effect. | ||
Ultimate Palm Strike700% Elemental damage to a foe (Damage cap: ~635,000). Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect. |
7 turns | 1 turn | 6 hits | 30% | Character Debuff C | ||||
Spirit SuppressionInflict Strength: 10%Duration: 180 seconds, Strength: 10%Duration: 180 seconds, , and Strength: 30%Duration: 1 turn Local status effect on a foe. (Auto-activates upon charge attacks. Can't recast.) |
- | 1 turn | 6 hits | 30% | Character Debuff C | Only available during . Auto-activates upon charge attacks. Can't recast. | |||
| Tormentor | Thousand SlicesInflict Strength: 10%Duration: 2 turns and Strength: 50%Duration: 2 turnsLocal status effect on all foes. |
8 turns | 2 turns | 20 hits | 10% | Character Debuff C | |||
| Ranger Origin | Primal Arrow3-hit, 200% Elemental damage to all foes (Damage cap: 285,000 per hit). Remove 1 buff. Gain Duration: Indefinite. At level 50: Also inflict Azure Arrowmark. |
5 turns | 3 turns | - | 20% | Character Debuff D | Azure Arrowmark only applies to critical hits. Effect ends at end of turn after 40 critical hits were dealt against the target in a single turn. | ||
| 1 turn | - | 30% | Character Debuff B | Local status effect is inflicted after allies deal 40 critical hits against a foe with Azure Arrowmark | |||||
| Asuka & Unit 02 | Progressive Knife (Unit 02 Special)800% Fire damage to a foe (Damage cap: ~800,000). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 30%Duration: 1 turn Local status effect. (When is 80% or above: Activates twice.) |
7 turns Lvl 55: 6 turns |
1 turn | 6 hits | 30% | Character Debuff C | |||
| Fraux | Crimson Nightmare400%-500% Fire damage to a foe (Damage cap: ~480,000). Inflict Strength: 30%Base Accuracy: 200%Duration: 2 turnsLocal status effect. (When is in effect: Also inflict Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff.) |
7 turns Lvl 55: 6 turns |
2 turns | - | 10% | Character Debuff B | Requires . | ||
| Katsuki Bakugo | AP Shot800% Fire damage to all foes (Damage cap: ~730,000). Gain Strength: 20%. (When lvl is at 10: Also inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect.) |
7 turns Lvl 55: 6 turns |
1 turn | 6 hits | 30% | Character Debuff C | Requires lvl 10. Auto-activates upon normal attacks. | ||
| Percival (Grand) | Lohens SchicksalWhen normal attacking a foe whose lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
- | 1 turn | 6 hits | 30% | Character Debuff C | Requires lvl 7 or higher. | ||
| Roy Mustang | Inflagration800% Fire damage to a foe (Damage cap: ~1,215,000). Inflict Strength: 30%Duration: 1 turn Local status effect. |
7 turns Lvl 75: 6 turns |
1 turn | 6 hits | 30% | Character Debuff C | |||
| Silva (Yukata) | Salve Bullet1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
- | 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. |
6 hits | 30% | Character Debuff C | |||
| Tefnut (Summer) | Tefeng Sayf5-hit, 100% Water damage to random foes (Damage cap: ~185,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. Remove 1 buff from all foes. All Water allies gain Strength: 10%. (When lvl is 5: Also inflict Strength: 30%Duration: 1 turn Local status effect on all foes.) |
8 turns Lvl 55: 7 turns |
1 turn | 6 hits | 30% | Character Debuff C | Requires lvl 5. | ||
| Vikala (Halloween) | Rat Trick5-hit, 100% Water damage to a foe (Damage cap: ~93,000 per hit). Dormouse schemes up some tricks to play. (Inflict Base Accuracy: 200%Duration: IndefiniteLocal status effect.) |
7 turns | 1 turn | 22 hits | 20% | Character Debuff C | This debuff is triggered every time 20,200,000 Water skill damage is dealt against an enemy with Local status effect. | ||
| Yatima | Degradative Spinel6-hit, 100% Water damage to a foe (Damage cap: ~135,000 per hit). Inflict Duration: IndefiniteStacking: Permanent. Remove 1 buff. Gain Strength: 30%Duration: 3 turns. ( Duration: IndefiniteStacking: Permanent effect specs increase upon each cast [Max: Lvl 5]. Hit number increases based on lvl [Max: 10 hits].) |
8 turns Lvl 55: 7 turns |
Indefinite | - | 2%-10% | Character Debuff B | Activate Inflict Duration: IndefiniteStacking: Permanent. Remove 1 buff. Gain Strength: 30%Duration: 3 turns. ( Duration: IndefiniteStacking: Permanent effect specs increase upon each cast [Max: Lvl 5]. Hit number increases based on lvl [Max: 10 hits].). (While Multiplier: Perpetuity is in effect: Changes to 1250%Unworldly damage [Damage cap: ~2,900,000].) auto-activates the skill. | ||
| Bennu (Holiday) | For the Birds and the TreesWhen Bennu attacks using a Multistrike effect: Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on a foe. (While in effect: Boost Earth critical hit damage taken by 20%. At end of turn if at least 40 hits of critical damage have been taken while in effect: Remove Local status effect. Deal 3,000,000 Plain damage to foe. Inflict Strength: 30%Duration: 1 turn Local status effect.) |
- | 2 turns | - | 20% | Character Debuff D | Local status effect only applies to critical hits. Effect ends at end of turn after 40 Earth critical hits were dealt against the target in a single turn. | ||
| 1 turn | - | 30% | Character Debuff B | Local status effect is inflicted after allies deal 40 critical hits against a foe with Local status effect | |||||
| Cidala (Super Cidala) | Luck Goes Down1200% Earth damage to a foe (Damage cap: ~1,305,000). Inflict Base Accuracy: 200%Duration: 5 turnsLocal status effect. |
5 turns | 1 turn | 22 hits | 20% | Character Debuff C | This debuff is triggered every time 20,220,000 Earth normal attack damage is dealt against an enemy with Local status effect. | ||
| Razia | Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000). At level 95: Also inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect. |
9 turns | 2 turns | 6 hits | 30% | Character Debuff C | Requires level 95 (5★). | ||
| Siegfried (Grand) | Orkan2-hit, 700% Earth damage to a foe (Damage cap: ~810,000 per hit). Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
8 turns Lvl 55: 7 turns |
1 turn | 6 hits | 30% | Character Debuff C | Auto-activates after normal attacks when 1 or higher | ||
| Silva (Summer) | Volley AssistSwitch positions with a sub ally. (When switching with an Earth ally: Provide Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: PerpetuityDuration: Indefinite to the ally.) |
12 turns | 1 turn | 6 hits | 30% | Character Debuff C | Activates after the attacks of the sub ally who switched in (CA reactivate effects do not activate it more than once). | ||
| Uriel | Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
8 turns Lvl 55: 7 turns |
1 turn | 6 hits | 30% | Character Debuff C | Auto-activates on normal attacks upon consuming 3 . | ||
| Bhaisa | Hundred-Year Lapis Brilliance12-hit, 100% Earth damage to a foe (Damage cap: ~80,000 per hit). Inflict Duration: IndefiniteStacking: Permanent, Strength: 10% (Max: 50%)Duration: 180 seconds, and Strength: 10% (Max: 50%)Duration: 180 seconds. All Earth allies gain Strength: 10%. ( effect specs increase upon each cast [Max: Lvl 5].) |
8 turns Lvl 55: 7 turns |
Indefinite | - | 2%-10% | Character Debuff B | Raise Bhaisa's Duration: Indefinite lvl by 1. For every 6 charge attacks by Earth allies: Activate Inflict Duration: IndefiniteStacking: Permanent, Strength: 10% (Max: 50%)Duration: 180 seconds, and Strength: 10% (Max: 50%)Duration: 180 seconds. All Earth allies gain Strength: 10%. ( effect specs increase upon each cast [Max: Lvl 5].). Raise Bhaisa's Duration: Indefinite lvl by 1 (Max: 5). Reset Duration: Indefinite lvl. (Based on lvl: Boost to Bhaisa's skill specs and special C.A. damage cap.) auto-activates this skill. | ||
| Katzelia | Final Movement: AscensionGain Duration: Indefinite. (Can only be used after All Wind allies gain Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite. (Can't be reactivated.) At level 95: All Wind allies also gain Strength: 50%. (Can't be reactivated.) activates. Can't be reactivated.) |
- | 1 turn | 2 hits | 10% | Character Debuff C | Requires level 100 (5★) Activates when a 'boost to charge bar' effect activates on a wind ally who is at maximum charge bar. Can only be used after All Wind allies gain Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite. (Can't be reactivated.) At level 95: All Wind allies also gain Strength: 50%. (Can't be reactivated.) activates. Can't be recast. | ||
| Veldora Tempest | Tetsuzanko800% Wind damage to a foe (Damage cap: ~800,000). Inflict Duration: 1-2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect. (When Multiplier: Perpetuity lvl is 5: Damage increased to 1200%. Damage cap increased to ~1,305,000.) |
8 turns Lvl 55: 7 turns |
1 turn | 6 hits | 30% | Character Debuff C | Has a 50% chance to be auto-activated every 3 turns when Veldora is at lvl 5. | ||
| Lucio | Out of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000). Raise Duration: Indefinite lvl by 1. At level 95: Damage increased to 1600%. Damage cap increased to ~1,400,000. Also inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. |
6 turns Lvl 55: 5 turns |
1 turn | 6 hits | 30% | Character Debuff C | Requires level 95 (5★). Duration: 1 turn , Duration: Indefinite, and Duration: Indefinite. (Can only be used when lvl is 6. Can't recast.) auto-activates the skill upon normal attacks. | ||
| Tweyen | Clincher300% Light damage to a foe (Damage cap: ~700,000). (Boost to damage based on number of foe's debuffs.) At level 95: Now hits all foes. Damage cap increased to ~1,200,000. At level 130: Also inflict Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and Strength: 20%Duration: 180 seconds. |
7 turns | Indefinite | Damage Cap: 30,000 | 20% | Character Debuff B | Requires Transcendence Stage 3. | ||
| Vikala (Yukata) | Spinning Sparklers10-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit). Dorrie enjoys the festivities. (Inflict Base Accuracy: 100%Duration: IndefiniteLocal status effect on all foes.) (When Vikala is not a main ally: Dorrie leaves with Vikala. [Remove Local status effect from all foes.]) |
7 turns Lvl 55: 6 turns |
Indefinite | Damage Cap: 30,000 | 10% | Character Debuff B | |||
| 1 turn | 22 hits | 20% | Character Debuff C | This debuff is triggered every time 60 hits of damage is dealt to a foe with Local status effect. | |||||
| Wilnas (Halloween) | Pumpkin Smash1000% Light damage to all foes (Damage cap: ~1,160,000). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. Gain Strength: 30%Duration: 1 turn . |
14 turns Lvl 55: 12 turns |
1 turn | 6 hits | 30% | Character Debuff C | Auto-activates upon activating a Light Fated Chain. | ||
| Halluel and Malluel | Stella Repentina8-hit Plain damage to a foe based on 10% of foe's current HP (Damage cap: 222,222 per hit). Remove buffs based on number of foe's debuffs (Max: 5). Inflict Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
10 turns | Indefinite | Damage Cap: 30,000 | 20% | Summon Debuff | Auto-activates at the end of turn when a foe has 5 or more buffs. | ||
| Rei | Clairvoyant BlissRemove 1 buff from a foe. Inflict Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, Strength: 15%Base Accuracy: 120%Duration: 180 seconds, Strength: 30%Base Accuracy: 120%Duration: 180 seconds, Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and Strength: 30%Base Accuracy: 120%Duration: 180 seconds. |
- | Indefinite | Damage Cap: 30,000 | 10% | Character Debuff B |
Weapons
| Icon | Name | Element | Source | Duration | Hit Limit / Damage Cap | Strength | CategoryRefer to Supplemental Damage#Effect Stacking | Notes |
|---|---|---|---|---|---|---|---|---|
| Partly Powerful Popgun | Cork ShotUnworldly Fire damage to a foe (Damage cap: 2,527,500). MC can't attack next turn. Additional effect at 4★: Also inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | 6 hits | 30% | Character Debuff C | Requires 4★. | ||
| Demolition-Tiger Axe | Binary ImpactMassive Earth damage to a foe. Inflict Strength: 30%Duration: 180 seconds. Additional effect at 4★: Also inflict Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. Additional effect at 5★: Also inflict Strength: 20%Duration: 180 seconds. |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | 3 hits | 30% | Character Debuff C | Requires 4★. | ||
| Sealhammer of Liberation Verboten | SkevanamisMassive Wind damage to a foe. Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | 3 hits | 30% | Character Debuff C | |||
| Shishisosho | Violet BloomlightUnworldly Dark damage to a foe (Damage cap: 2,527,500). MC can't attack next turn. Additional effect at 4★: Also inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | 6 hits | 30% | Character Debuff C | Requires 4★. |
Summons
| Icon | Name | Element | Source | Cooldown | Duration | Hit Limit / Damage Cap | Strength | CategoryRefer to Supplemental Damage#Effect Stacking | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Versusia | YomotsuYomotsu10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. MC gains Duration: Indefinite. |
12 turns | 1 turn | - | 20% | UniqueThis effect stacks with all other currently known effects. | This debuff is triggered by consuming after the MC attacks. | ||
Main AuraMain Aura200% boost to all Elemental ATK. At the end of a turn after 5 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. |
- | ||||||||
Sub AuraSub AuraAt end of a turn after 8 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. |
- | ||||||||
| Alphonse Elric | Rock Pillar ShacklesRock Pillar Shackles300% Earth damage to all foes. Inflict , , and Strength: 30%Local status effect. |
Ready in 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown upon use. |
1 turn | 1 hit | 30% | Character Debuff C | |||
| Halluel and Malluel (Summon) | Pain EternalPain EternalMassive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
Ready in 3 turns3-turn cooldown at start of battle. |
Indefinite | Damage Cap: 30,000 | 20% | Summon Debuff | Can only be summoned once per battle. | ||
| Nobunaga, Feitan, Machi, and Uvogin | We're Taking EverythingWe're Taking EverythingNobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 1,200,000). Raise lvl by 3 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit., Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 3 on all foes. All Dark allies gain Strength: 30%-90%Duration: 3 turns. Machi: All Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 3000Duration: Indefinite, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Raise lvl by 3 on all foes. Uvogin: 2000% Dark damage to all foes (Damage cap: ~2,500,000). Inflict Strength: 50%Duration: 1 turn Local status effect and Strength: 30%Duration: 1 turn Local status effect. Raise lvl by 3 on all foes. |
Ready in 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown upon use. |
1 turn | 6 hits | 30% | ?Verification needed. | Requires 4★. 1/4 possible call effects. |
References
- ↑ Umikin dy/dk, https://x.com/Lysts_Sin/status/1829832116059980074
- ↑ 2.0 2.1 dy/dk, https://youtu.be/UVlYyRWcVNc
- ↑ jpokiehl, Supplemental https://docs.google.com/spreadsheets/d/1kea2IL6wLNbw4RNUcrrxMTpoIdlXU13pYOzBXjgoBbs/edit#gid=552620833
- ↑ asai_ Keen and earrings stacking https://twitter.com/asai_/status/1288163499751796737






















































































































































































































































































































