The legendary beings capable of being called during battle to provide assistance are referred to as summons. From mere bats, to primal beasts like Yggdrasil, to the supreme dragon Bahamut, there are a great number of entities to summon. Summons are an important gameplay aspect of Granblue Fantasy.
Summons possess effects known as auras, which are granted when the summon is assigned as a main summon or a support/friend summon. Aura effects can affect each elements' character stats, elemental ATK, weapon skills, and more. A summon can be uncapped up to three times to make the aura effect more powerful. Some summons can be uncapped more than three times, which will upgrade the original aura effect or acquire an additional effect, making it considerably more powerful.
Sub summons can be called during battle and provides ATK and HP to the party. Summons, compared to weapons, tend to have greater values of HP, so having strong and leveled summons will greatly affect your party's HP values.
Some summons also provide a sub aura which takes effect only if they are not equipped as the main summon. Same sub aura effects don't stack. Only the aura with the greatest effect will take effect.
Sub Aura Summon Slots
Sub aura summon slots are unlocked at rank 101. Only summons with sub auras can be equipped to these slots. They can't be called during battle, and their ATK and HP stats will not be added to the party's.
When viewing the support/friend summon list or a summon's summary page, the color of the aura's text is determined by how much it is uncapped.
- Black aura
- 0★ to 2★ uncapped
- Orange aura
- 3★ uncapped
- Purple aura
- 4★ uncapped
- Blue aura
- 5★ uncapped
Summons can also be called, dealing damage to the enemy, or inflicting debuffs, or buffing the party, or some combination of those three effects. Summoning has three requirements:
- The Main Character must be alive and active in the front line, unless Lyria in the party. If Lyria is in your party, she must be alive and active in the front line. The summoning conditions for the Main Character no longer apply.
- No other summons have been called earlier in the turn. If using Lyria, two summons can be summoned per turn.
- The summon must be ready to be summoned.
Call damage depends on the summon itself and the Main Character's stats.
- "Quantifier" damage: In-game call descriptions that use the quantifiers "Massive", "Big", and "Medium" all deal a relatively small amount of damage, but ignores the foe's DEF. This damage cannot be raised significantly even with buffs on the MC or debuffs on the foe.
- "Multiplier" damage: In-game call descriptions that use a percentage multiplier (e.g. 500%) means its damage is based on the MC's skill specs. Weapon Skills that boosts skill specs can also affect the call's damage. 1-hit buffs on the MC, such as , are consumed upon dealing this type of call damage.
Call damage does not count as skill damage even if the damage is affected by skill specs.
What affects summon cooldowns?
- Summon cooldowns at the start of battle are affected by the Main Character's main weapon rarity and element. Any summons that match your main weapon's element have their starting cooldown reduced by 1 to 3 turns depending on the rarity of the weapon.
- SSR main weapon, same element: 3-turn cut to summon cooldowns
- SR main weapon, same element: 2-turn cut to summon cooldowns
- R main weapon, same element: 1-turn cut to summon cooldowns
- Having a matching weapon element only affects a summon's cooldown at the start of battle. It does not affect the cooldown after a summon's call.
- Purple crystals dropped from monsters during battle and side-scrolling areas in quests will randomly reduce one summon's cooldown.
- Certain summons can only be called once per battle, such as .
- Some summons have a built-in cooldown reduction for their first call besides other factors, chiefly the Arcarum Summons.
- The Bellringer Angel summon has the unique property of being able to reset the cooldown for another summon (no effect on one-time summons or itself)
Main Summon Cooldown Properties
An equipped Main Summon has a bonus to its starting cooldown based on its uncap level. Each uncap from 1★ to 3★ will cut the initial cooldown by 1 turn. If the summon is 4★ or higher, the summon will be usable on turn 1. This bonus does not affect the cooldown after being called or if it is not a Main Summon.
After a summon is called in raid battles, it can be comboed by other players. This means that if another person uses a summon after you, your summon's secondary effects, specifically the effects that aren't the main instance of damage, will also apply to them. Combo Calls also increase your summon's main damage by 20%.
- Only one player can chain the effects of another call; as soon as the combo is performed, the next player's call will start a new combo.
- The effects the combo call depends on the summon and its uncap ★.
- A comboed 0★-3★ summon will always grant the 0★ effects.
- Most of the time, comboing with a 4★ summon will grant the 4★ effects. However, some exceptions exist.
- You cannot combo call with another player's Non-comboable Summons.
- The number of hits a combo call is based on your own summon regardless of the other player's summon. The combo call will show the other summon's call animation, but it does not affect the actual number of hits.
Before entering most quests, a support summon must be chosen from a list of friends and random players. This summon provides its Aura just like your main summon, but it also starts the quest fully charged, ready to be called on the first turn.
Certain quest types will not allow support summons or otherwise restrict this feature (such as disabling Aura effects and/or have premade parties without the MC, disabling the ability to call any summon).
You can use a friend's summon up to twenty consecutive times, with up to ten minutes between each use. However, if a different summon is chosen the previous friend summon will stop appearing for a period of timeMissing estimated time.. Any friend who has played within the past 30 days can appear as a friend summon with priority given to those most recently active.
Every player can assign up to fourteen different summons as support summons for other players to choose. This can be done from the Profile. Whenever a summon is chosen as a support summon, that summon's owner receives a small rupie bonus at the next day's reset (with the exception of Unite and Fight event periods). Summons set as support cannot be sold, reduced, or used for upgrades. If a support summon slot is left blank in a friend's profile, the system will automatically pull the current main summon from that friend to populate the slot instead. Because of this, it is recommended to simply fill the summon slot with the pertinent elements instead of leaving them empty.
In Coop Quests, support summons can only be chosen from among the other players in the same room, and will not award rupies. If playing quests solo, no support summon will be chosen.
- Main article: Plus Mark
Summons can be upgraded up to +99 using, which can be obtained by several methods.