New World Foundation Weapons
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Weapon Awakening | Sword Mastery Skills
Ancestral | Astral | Bahamut | Class Champion | Cosmos | Dark Opus | Draconic | New World Foundation | Revenant | Rose | Seraphic | Ultima | Xeno
New World Foundation Weapons are a set of weapons obtainable by trading materials obtained from Replicard Sandbox and Arcarum: The World Beyond in the Shop. They provide a massive EX ATK weapon skill when equipped as a main weapon. When equipped in Replicard Sandbox / Arcarum: The World Beyond, they provide a damage cap increase. Each weapon also provides charge attack and weapon skill effects that integrate with their corresponding Arcarum Evokers and Arcarum Summons.
Each uncap of a New World Foundation weapon up to 3★ unlocks a new stage of the corresponding Evoker's special Domain mastery bonus. Once uncapped 4 times, the weapon loses its mainhand requirement, and after being uncapped 5 times, the weapon additionally grants a small boost to damage cap even outside of Arcarum. Most (but not all) 4★ and 5★ uncaps also boost the weapon's charge attack effect. The 5★ uncap also ties into the 5★ uncap of their respective Evoker.
All New World Foundation Weapons are obtained at 0★ and can be uncapped up to 5★. Only one of each New World Foundation weapon can ever be acquired, and they cannot be sold, reduced, or otherwise destroyed.
Contents
List of New World Foundation Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Binds of The Hanged Man | ![]() |
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3021 | 341 | ![]() ![]() ![]() ![]() ![]() |
Fool-Hanged Man's Perseverance: Massive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap. Earth's Majesty: Small boost to Earth allies' ATK and max HP ![]() (240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].) |
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Collapse of The Tower | ![]() |
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3462 | 253 | ![]() ![]() ![]() ![]() ![]() |
Magician-Tower's Calamity: Massive boost to Earth allies' ATKModifier: EX. MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap. Earth's Majesty: Small boost to Earth allies' ATK and max HP ![]() 300% Bonus Earth damage to all foes (Damage cap: ~400,000). MC gains ![]() Strength: 50%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 4★: Bonus Earth damage cap increased to ~700,000. |
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Heat of The Sun | ![]() |
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3524 | 244 | ![]() ![]() ![]() ![]() ![]() |
Hierophant-Sun's Blessing: Massive boost to Fire allies' ATKModifier: EX. Drain effect to Fire allies with multistrike ![]() ![]() ![]() effects. Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap. Fire's Majesty: Small boost to Fire allies' ATK and max HP ![]() 50% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies. 5★: Upgraded to 100% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Kiss of The Devil | ![]() |
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3098 | 327 | ![]() ![]() ![]() ![]() ![]() |
Strength-Devil's Seduction: Massive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with ![]() (Damage cap: 50,000). Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap. Fire's Majesty: Small boost to Fire allies' ATK and max HP ![]() Gain ![]() Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Effect increased to ![]() Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 250%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Effect increased to ![]() Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Melody of Judgement | ![]() |
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2921 | 363 | ![]() ![]() ![]() ![]() ![]() |
Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP ![]() All allies gain ![]() Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Converts "Boost to DEF" effects to "Boost to ATKNormal modifier" [Cap: 100%].) 4★: All allies also gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . 5★: ![]() Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and ![]() Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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Pain of Death | ![]() |
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3173 | 312 | ![]() ![]() ![]() ![]() ![]() |
Lovers-Death's Demise: Massive boost to Dark allies' ATKModifier: EX. All Dark allies gain ![]() Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out. Sephira Maxi-Dark: 20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap. Dark's Majesty: Small boost to Dark allies' ATK and max HP ![]() Self-inflict ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Ally in fourth position gains ![]() Strength: 30% of max HPDuration: Indefinite. 4★: ![]() Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP. 5★: ![]() Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP. |
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Reflection of The Moon | ![]() |
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3285 | 304 | ![]() ![]() ![]() ![]() ![]() |
High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with ![]() . Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP ![]() Gain ![]() Strength: 20%. All allies gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Effect increased to ![]() Strength: 25%. 5★: Effect increased to ![]() Strength: 30%. |
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Rise of Justice | ![]() |
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3300 | 286 | ![]() ![]() ![]() ![]() ![]() |
Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000). Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP ![]() Consume 60% of MC's current HP. All allies gain ![]() Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to ![]() Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Effect increased to ![]() Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Shooting of The Star | ![]() |
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3546 | 237 | ![]() ![]() ![]() ![]() ![]() |
Chariot-Star's Wish: Massive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with ![]() . Sephira Maxi-Light: 20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap. Light's Majesty: Small boost to Light allies' ATK and max HP ![]() All allies under ![]() gain ![]() Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. 4★: Allies under ![]() also gain ![]() Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Theater of Temperance | ![]() |
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2842 | 377 | ![]() ![]() ![]() ![]() ![]() |
Hermit-Temperance's Accord: Massive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn . Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP ![]() MC can't attack next turn. All allies gain ![]() Strength: 50%Duration: Indefinite. 4★: Effect increased to ![]() Strength: 60%Duration: Indefinite. 5★: Effect increased to ![]() Strength: 70%Duration: Indefinite. |
Obtaining New World Foundation Weapons
You can obtain New World Foundation Weapons from the Treasure Trade (Weapons > High Difficulty > New World Foundation) section of the Shop, in exchange for:
New World Quartz ×5
- Lusters, as follows:
- Fire, Water, Earth, Wind: 5 respective LustersLusters:
- Light: 3
Ignis Luster and 3
Ventus Luster
- Dark: 3
Aqua Luster and 3
Terra Luster
Veritas ×20
You can't obtain New World Foundation Weapons before recruiting the respective Arcarum Evokers.
Uncapping New World Foundation Weapons
New World Foundation weapons are uncapped using materials gathered from Arcarum: The World Beyond and Replicard Sandbox instead of with duplicate copies of the weapon. Power-up items such as Gold Brick and
Damascus Ingot cannot be used to uncap them.
1★ Uncap Materials
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2★ Uncap Materials
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3★ Uncap Materials
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4★ Uncap Materials
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5★ Uncap Materials
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Total materials needed
This list summarizes the materials needed to obtain and uncap a New World Foundation Weapon. Only uncapping a New World Foundation Weapon to 3★ is required to obtain the respective Evoker's special Domain mastery bonus.
3★ Uncap Total Materials
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4★ Uncap Total Materials
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5★ Uncap Total Materials
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