Weapon Lists/SSR/Harp
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Affectionate Bell | 2637 | 340 | Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Garrison: Small boost to wind allies' DEF based on how low HP is 4★: Revitalize effect to wind allies |
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| Ancient Perseus | 2470 | 270 | Lifetree's Majesty: Small boost to earth allies' ATK and max HP Lifetree's Haunt II: Medium boost to earth allies' ATK / 10% hit to double attack rate Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Andromeda | 3440 | 428 | Cepheid Variable II: When main weapon: Earth allies' buffs can't be removed. At end of turn: Earth allies with 10 or more buffs gain Strength: 4% (Max: 20%)Duration: Indefinite and Strength: 3% (Max: 15%)Duration: Indefinite. Galactic Bulge II: When main weapon (MC only): Charge attack activates twice when MC has 10 or more buffs. When an Earth chain burst activates: All Earth allies gain a random buff. (Additional buffs based on number of chains.) Upon activating a Fated Chain: 2-turn cut to Earth allies' debuff durations. Terra's Glory: Big boost to earth allies' C.A. specs and chain burst specs All Earth allies gain Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore all Earth allies' HP (Healing cap: 1500). All Earth allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When MC has 10 or more buffs: Also deal 800% Bonus Earth damage to a foe [Damage cap: ~830,000].) 5★: All Earth allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Anemoi Silver Lyre | 1950 | 211 | Practice and Perfection: 5% boost to EXP. Boost to ATK. |
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| Another Sky | 2690 | 280 | Ventosus's Might: Big boost to wind allies' ATK Wind's Mystery: Small boost to wind allies' C.A. DMG Coeli Excelsior: Boost to wind allies' C.A. DMG cap Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 20%. |
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| Atma Harp | Any | 2245 | 224 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP Element ATK Up buff based on weapon element. |
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| Bab-Bell Rendezvous | 2810 | 305 | Terra's Glory: Big boost to earth allies' C.A. specs and chain burst specs Ridge's Ascendancy: 10% boost to Earth allies' special C.A. damage cap. Self-inflict Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain . |
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| Bell of Happy Endings | 2170 | 250 | Ventosus's Verity: Big boost to wind allies' critical hit rate Preemptive Cloud Wall: Boost to DEF for wind allies for first 8 turns of battle All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Bella Aeterna | 2130 | 260 | Terra's Might: Big boost to earth allies' ATK Mountain's Healing: Medium boost to healing cap for earth allies |
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| Bitternote Sun | 2150 | 290 | Zion's Might: Big boost to light allies' ATK Thunder's Healing: Medium boost to light allies' healing cap All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Blazing Rakan | 2188 | 280 | Hellfire's Grace: Medium boost to fire allies' max HP and debuff resistance Hellfire's Garrison: Medium boost to fire allies' DEF based on how low HP is All allies gain Strength: ??Duration: ?? and Strength: ??Duration: ??. |
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| Bovinius | 2021 | 315 | Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Whirlwind's Trium: Medium boost to wind allies' multiattack rate Restore all allies' HP (Healing cap: 2021). All allies gain Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Brand New Melody | 2193 | 279 | Terra's Might: Big boost to earth allies' ATK Mountain's Healing: Medium boost to earth allies' healing cap All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Branwen Harp | 1770 | 196 | Hoarfrost's Might: Big boost to water allies' ATK Inflict Strength: 1000Duration: 180 seconds. |
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| Celeste Harp Omega | 2530 | 261 | Mistfall's Aegis II: Medium boost to dark allies' max HP Inferno's Verity: Big boost to fire allies' critical hit rate Slight chance to remove buff effect. |
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| Chanteuse Angelique | Any | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Cords of Heaven Lyre | 2595 | 276 | Ventosus's Might: Big boost to wind allies' ATK Inferno's Might: Big boost to fire allies' ATK Anointed Overture: When main weapon: Boost to all allies' debuff success rate.8% at SL 15. Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Cosmic Harp | 2619 | 325 | Cosmic Harp II: 50% boost to ATK and HP of equipped harps. Azure Harp's Discipline: Boost to DMG Cap based on how many harps are equipped. Gain . |
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| Cythara Anglica | 2013 | 282 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Healing: Medium boost to healing cap for wind allies Inflict Duration: 180 seconds. |
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| Dante Alighieri | 2661 | 282 | True Glacial Supremacy: Massive boost to Water allies' ATK. Small boost to max HP. Glacial Frostcage: When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict Strength: 15% (Max: 30%)Duration: 180 seconds and Strength: 15% (Max: 30%)Duration: 180 seconds to all foes when a foe uses a special attack. All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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| Dante's Harp | 1989 | 220 | Glacial Supremacy: Massive boost to Water allies' ATK. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Daur da Blao | 2800 | 360 | Armed Gale: Big boost to wind allies' ATK Jade Arts: Boost to wind allies' skill DMG cap 300% Bonus Wind damage (Damage cap: 600,000). 4★: All allies also gain Strength: 10%. |
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| Deepstrings of Mortality Verboten | 2385 | 329 | Allowater's Vitiation: Boost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's Stamina: Small boost to water allies' ATK based on how high HP is Allowater's Guile: Amplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped |
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| Diaitesia | 3185 | 317 | Harp of Hastened Light: Boost to Light allies' C.A. DMG, C.A. DMG Cap, and Special C.A. DMG Cap based on how many harps are equipped. Thunder's Majesty: Medium boost to light allies' ATK and max HP Inflict Duration: 180 seconds. 4★: Also inflict Duration: 180 seconds. |
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| Distant Requiem | 2690 | 280 | Hatred's Celere: Medium boost to dark allies' ATK and critical hit rate Hatred's Healing: Medium boost to healing cap for dark allies Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Restore 10% of all allies' HP (Healing cap: 1000). |
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| Dominion Harp | 1727 | 188 | Aura Divine: When main weapon: 10% boost to all allies' DEF and debuff resistance. Sign from Above: Big boost to light allies' ATK Inflict Strength: 5%Duration: 180 seconds. |
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| Doombringer Lyre | 3482 | 402 | Destruction's Godblade II: 25% boost to Dark allies' ATKMultiplier: EX. 15% Bonus Destruction DMG effect. Rebirth's Godshield II: 20% boost to Dark allies' max HP. 5% Bonus Destruction C.A. DMG effect. Cycle of Strife: A symbol of the divine will to competition. It can be granted power with an anklet. Remove 1 buff. Additional effect based on the anklet. |
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| Draconic Harp | 3240 | 399 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 5★: All allies also gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Dreamy Mendiant | 2762 | 315 | Oblivion's Glory: Big boost to dark allies' C.A. specs and chain burst specs Sweet Tune: When main weapon (MC only): Gain 1 Duration: Indefinite when a Dark chain burst activates (Max: 3). (At end of turn: Consume 3 . Gain Strength: 100% and Duration: Indefinite.) Gain Strength: 20%. 4★: Also deal Bonus Dark damage (Damage cap: ~635,000). |
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| Escalus Harp | 1790 | 192 | Inferno's Aegis: Big boost to fire allies' max HP Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Evyg Em Noytnetta | 2163 | 286 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Gain rupies. |
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| Fantasia-Realm Harp | 3392 | 420 | Harp Voltage II: Boost to ATK based on how many harps are equipped. Mystic Musician's Melody II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. Restore all allies' HP (Healing cap: 2000). 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 5★: All allies also gain Verification needed. . |
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| Fediel Float | 2684 | 330 | Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Gain Duration: Indefinite and Duration: Indefinite. 4★: Also gain and Verification needed. . |
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| Forsaken Agastia | 2790 | 333 | Graphite Enforcement: When any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier: EX boost to Dark allies' ATK and 15% boost to Dark allies' DEF. Zenith Strike: Dark: 10% boost to Dark allies' charge attack damage cap and 5% boost to Dark allies' normal attack damage cap. All Dark allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Strength: 20%. |
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| Forsaken Agastia Mk II | 3030 | 362 | Graphite Enforcement: When any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier: EX boost to Dark allies' ATK and 15% boost to Dark allies' DEF. Zenith Strike: Dark: 10% boost to Dark allies' charge attack damage cap and 5% boost to Dark allies' normal attack damage cap. All Dark allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%. |
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| Froggly Bell | 1785 | 195 | Mysterious ATK II: Big boostUnknown 5% base, 1% per skill level, SL10 15% to Wind allies' ATK Gain a random Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. boost. |
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| Fusion Mobius | 2688 | 283 | Zion's Might: Big boost to light allies' ATK Light's Mystery: Small boost to light allies' C.A. DMG Light's Majesty: Small boost to light allies' ATK and HP Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Also remove 1 buff. |
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| Galleon Float | 2725 | 322 | Ventosus's Tempering: Big boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Wind's Might: Small boost to wind allies' ATK All Wind allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Random 1-turn cut to MC's skill cooldowns. |
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| Golden Bell | 1780 | 194 | Good and Tasty: Big boost to Fire allies' ATK Fire's Healing: Small boost to healing cap for fire allies Restore 5% of all allies' max HP (Healing cap: 750). |
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| Golden Blossom | 1785 | 195 | Thunder's Might: Medium boost to light allies' ATK Light's Aegis: Small boost to light allies' max HP Gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Golden Harp Relic | 1730 | 209 | The Pulse: A soul from eons past lingers within. |
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| Goldslime Bell | 1620 | 255 | Goldslime's Aegis: Big boost to light allies' max HP Gold's Gleam: When main weapon (MC only): Boost to C.A. DMGUp to 120% and C.A. DMG CapUp to 20% based on how high HP is |
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| Guitarron del Maestro | Any | 3018 | 445 | Trovador's Calling: When main weapon (MC only): Increase Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (While is in effect: Auto-activates upon normal attacks.)'s specs. (Inflict Duration: 180 seconds, Duration: 180 seconds, and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on a foe.) Trovador's Pride: When main weapon (MC only): Upon using Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 6% (Max: 30%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Duration: Indefinite.: Caster gains Strength: 15%Only takes effect in Battle System 2.0. All allies gain Strength: 2% (Max: 10%)Duration: Indefinite. Trovador's Genius: When main weapon (MC only): to put on a show with the ultimate ensemble. (Effect changes based on the selected song. Gain 1 Duration: Indefinite upon activating a Fated Chain [Max: 3].) consumes 2 . Max number of becomes 2. Remove 1 buff. 5★: MC also gains 1 random Note Duration: Indefinite Duration: Indefinite Duration: Indefinite. |
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| Harmonia | 2870 | 381 | Glimmer's Pact: Supplement light allies' DMG Harp Voltage II: Boost to ATK based on how many harps are equipped Glimmer's Quintessence: Boost to light allies' DMG cap Restore 10% of all allies' HP (Healing cap: 1000). 4★: Also inflict on a foe. |
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| Harp of Eternal Splendor | 999 | 99 | ||||||
| Harp of Everlore | 2660 | 270 | Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%. Light's Majesty: Small boost to light allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Harp of Renunciation | 3215 | 340 | Lifetree's Majesty IV: Big boost to Earth allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. |
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| Harp of Repudiation | 3215 | 340 | Terra's Majesty II: Big boost to Earth allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. |
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| Harp of the Teachers | 2200 | 230 | Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%. Light's Majesty: Small boost to light allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Harp of Westerly Winds | 1800 | 190 | Westerly Crescendo: When main weapon: 5% boost to all allies' debuff success rate. Westerly Rhapsody: Big boost to wind allies' ATK Inflict Strength: 10%Duration: 180 seconds. |
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| Heart of a Songbird | 2760 | 320 | Terra's Might: Big boost to earth allies' ATK Earth's Mystery: Small boost to earth allies' C.A. DMG Terrae Excelsior: Boost to earth allies' C.A. DMG cap Plain damage to MC based on 30% of current HP. 4★: Also gain . |
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| Heartstrings of Desire Verboten | 2422 | 321 | Taboo Famishgold's Precocity II: Medium boost to earth allies' critical hit rate and healing cap Taboo Famishgold's Tempering II: Medium boost to earth allies' skill DMG cap / Medium supplemental boost to skill DMG Remove 1 debuff from Earth allies. All Earth allies gain Strength: 30,000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Heliogabalus Militis | 2284 | 284 | Harp Voltage II: Boost to ATK based on how many harps are equipped. Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is Sephira Telum Lux: All Light allies start battle with Duration: Indefinite and Duration: Indefinite. (In ArcarumArcarum: The World Beyond Replicard Sandbox: Boost to specs. 50% boost to Light allies' charge bars at battle start.) Inflict Strength: 15%Duration: 180 seconds. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Helmholtz | Any | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
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| Holy Fox Strings | 1777 | 194 | Fleeting Wisps: Big boost to light allies' ATK Vessel's Desolation: When main weapon (MC only): 10% Bonus Light DMG effect against foes with . Inflict Strength: 5000Duration: 180 seconds. |
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| Innocent Doll | 2060 | 305 | Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is Putrefy effect. Boost to all allies' DEF (Stackable). |
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| Innocent Love | 2748 | 340 | Verdant Sovereign: Unworldly boost to Wind allies' ATK. Astral Echo II: Boost to Wind allies' one-foe attack damage cap based on their number of buffs. All Wind allies gain Strength: 50% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Wind allies also gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Kerak | 2952 | 364 | Inferno's Progression: Big boost to fire allies' fire ATK based on number of turns passed Hellfire's Majesty: Medium boost to fire allies' ATK and max HP All Fire allies gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Fire allies also gain Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| La Sylphide | 2673 | 333 | Hellfire's Might: Medium boost to fire allies' ATK Fire's Sentence: Small boost to fire allies' C.A. DMG and C.A. DMG cap Blaze's Initiation: Supplement fire allies' C.A. DMG based on how low their HP is All allies gain Strength: 10%. 4★: All allies also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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| Langeleik | 2100 | 232 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20%. |
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| Langeleik (Element) | Any | 2480 | 266 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Langeleik Rebirth | 2120 | 233 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20%. |
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| Last Storm Harp | 2400 | 260 | Stormwyrm's Stamina II: Medium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity III: Big boost to wind allies' critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Lu Woh Float | 2505 | 366 | Mountain's Might: Medium boost to earth allies' ATK Mountain's Grace: Medium boost to earth allies' max HP and debuff resistance Mountain's Healing: Medium boost to earth allies' healing cap Restore 15% of Earth allies' HP (Healing cap: 2000). All Earth allies gain Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Earth allies also gain Strength: 10%. |
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| Luminiera Harp Omega | 2510 | 265 | Knightcode's Might III: Big boost to light allies' ATK Inferno's Aegis: Big boost to fire allies' max HP Slight chance to remove a buff effect. |
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| Lunatum Psalterium | 2507 | 366 | Oblivion's Aegis: Big boost to dark allies' max HP Dark's Healing: Small boost to dark allies' healing cap Hatred's Progression: Medium boost to dark allies' dark ATK based on number of turns passed All Dark allies gain 1 Duration: Indefinite. 4★: MC also gains Strength: 20%. |
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| Marriage Sharkbell | 2714 | 324 | Blessing Petals: When main weapon (MC only): Upon using first-slot skill: MC gains Duration: 1 turn and Duration: Indefinite. Celebratory Peal: When main weapon (MC only): Upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains.: 4-hit, 200% wind DMG to all foes (Damage cap: ~430,000 per hit). All wind allies gain Duration: Indefinite , Duration: Indefinite and Strength: 3% (Max: 15%)Duration: Indefinite. All allies gain Strength: 10%. 4★: Also inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. |
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| Materpent Lyre | 1752 | 226 | Resilient Flood: Big boost to water allies' max HP Synchronized Artistry: When main weapon (MC only): Medium boost to multiattack rate |
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| Melodic Sphere | 2720 | 284 | Hoarfrost's Aegis: Big boost to water allies' max HP Zion's Aegis: Big boost to light allies' max HP Dreamward Gate: When main weapon: Boost to all allies' double attack rate against foes. Inflict Duration: 180 seconds. 4★: Also remove 1 debuff from all allies. |
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| Melody of Judgement | 2921 | 363 | Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP All allies gain Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Converts "Boost to DEF" effects to "Boost to ATKNormal modifier" [Cap: 100%].) 4★: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . 5★: Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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| Mobius Strip | 2600 | 280 | Inferno's Might: Big boost to fire allies' ATK Terra's Might: Big boost to earth allies' ATK Almost Alchemy: When main weapon (MC only): Boost to Mode Bar Cut. Gain Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 20%. |
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| My Little Mim | 2228 | 272 | Hellfire's Fandango: Medium boost to fire allies' ATK / Medium boost to triple attack rate Fire's Mystery: Small boost to fire allies' C.A. DMG All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Nine-Realm Harp | 2100 | 228 | Zion's Might: Big boost to light allies' ATK Gain Strength: 20%. |
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| Nine-Realm Harp Aqua | 2250 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Restore 11% of all allies' HP (Healing cap: 2000 HP). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Cardinal | 2470 | 275 | Inferno's Might: Big boost to fire allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Cobalt | 2470 | 275 | Hoarfrost's Might: Big boost to water allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Ecru | 2470 | 275 | Terra's Might: Big boost to earth allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Incendo | 2250 | 250 | Inferno's Might: Big boost to fire allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Ivory | 2470 | 275 | Zion's Might: Big boost to light allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Lumen | 2250 | 250 | Zion's Might: Big boost to light allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Nyx | 2250 | 250 | Oblivion's Might: Big boost to dark allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Obsidian | 2470 | 275 | Oblivion's Might: Big boost to dark allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Sage | 2470 | 275 | Ventosus's Might: Big boost to wind allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Sterling | 2220 | 243 | Zion's Might: Big boost to light allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Terra | 2250 | 250 | Terra's Might: Big boost to earth allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Ventus | 2250 | 250 | Ventosus's Might: Big boost to wind allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nioh | 2090 | 300 | Light's Majesty: Small boost to light allies' ATK and max HP Light's Aegis: Small boost to light allies' max HP Random buff to all allies. |
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| Ocean Harp | 2210 | 245 | Hoarfrost's Aegis: Big boost to water allies' max HP Cut to Overdrive. |
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| Ocean's Klein | 2228 | 270 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Water's Sentence: Small boost to water allies' C.A. DMG and C.A. DMG cap Remove 1 buff. All allies gain . |
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| Ophelia | 2360 | 390 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Aegis: Medium boost to water allies' max HP Tsunami's Healing: Medium boost to water allies' healing cap All allies gain Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 1 Duration: Indefinite. 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
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| Penguin Pals | 2198 | 278 | Wind's Auspice: Small boost to wind allies' max HP and healing cap Whirlwind's Progression: Medium boost to wind allies' wind ATK based on number of turns passed |
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| Perseus | 2470 | 270 | Earth's Majesty: Small boost to earth allies' ATK and max HP Mountain's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Plushie Pal | 2420 | 340 | Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Water's Grace: Small boost to water allies' max HP and debuff resistance Water's Majesty: Small boost to water allies' ATK and max HP Inflict Duration: 180 seconds. Gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: ()Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. healing cap increased to 1000 and now affects all allies. |
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| Qilin Lyre | 2915 | 300 | Oblivion's Might II: Big boost to dark allies' ATK Harbinger of the Dusk of Nightfall: When main weapon: Immunity to skill-sealing debuffs. 20% boost to Debuff Success Rate and 20% boost to Skill Damage Cap. Remove 1 debuff from all parties. |
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| Radiant Rinne | 2892 | 376 | Zion's Tempering: Big boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's Fandango: Small boost to light allies' ATK / Small boost to triple attack rate All Light allies gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Light allies also gain Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rainbow Lyre | 2665 | 333 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Might: Small boost to water allies' ATK Cobalt Arts: Boost to water allies' skill damage cap All allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Refrain of Blazing Vigor | 3397 | 419 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite, Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Renaissance Harp | 1872 | 175 | Suono Forte: Big boost to Earth allies' ATK Delicate Strings: When main weapon: Boost to charge attack damage to a foe with Sleep effect Inflict Duration: 3.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Rip Van Winkle | Any | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rose Crystal Harp | 2120 | 240 | Ice Rose Brier: Medium boost to Water allies' ATK and max HP Ice Rose Bud: Lessen Earth DMG taken for Water allies |
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| Sandcastle Song-Lume | 2590 | 280 | Terra's Aegis: Big boost to earth allies' max HP Zion's Aegis: Big boost to light allies' max HP Mountain's Healing: Medium boost to healing cap for earth allies Gain Duration: 9.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 9 turns remaining.. 4★: All allies gain Strength: (Healing cap: 350)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sephira Emerald Harp | 2389 | 258 | Oceansoul's Might III: Big boost to water allies' ATK Sephira Watersoul: Big boost to water allies' max HP in Arcarum Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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| Shati Hariq | 2657 | 336 | Hellfire's Progression: Medium boost to fire allies' fire ATK based on number of turns passed Hellfire's Garrison: Medium boost to fire allies' DEF based on how low HP is Blaze's Crux: Supplement fire allies' C.A. DMG Restore Fire allies' HP. 4★: All Fire allies also gain and . |
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| Sikinnis | 2193 | 279 | Inferno's Might: Big boost to fire allies' ATK Fire's Aegis: Small boost to fire allies' max HP Inflict . |
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| Silver Harp Relic | 1730 | 209 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. |
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| Silverslime Bell | 1670 | 250 | Silverslime's Aegis: Big boost to dark allies' max HP Silver's Sparkle: When main weapon (MC only): Chance to grant a random buff to all allies with every one-foe attack. Inflict Strength: 20%Duration: 180 seconds. Slight chance to inflict . |
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| Sleipnir Shoe | 2399 | 256 | Thunder's Enmity: Medium boost to light allies' ATK based on how low HP is Zion's Garrison: Big boost to light allies' DEF based on how low HP is Inflict Strength: 10% and Strength: 10%. 4★: Debuff strength increased to Strength: 20% and Strength: 20%. |
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| Snowy Mobius Strip | 2210 | 242 | Zion's Might: Big boost to light allies' ATK Terra's Might: Big boost to earth allies' ATK Gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Soul Echoer | 2094 | 230 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain Strength: 20%. |
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| Soul Echoer (Element) | Any | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain and Strength: 20%. |
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| Soul Echoer Rebirth | 2114 | 232 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain Strength: 20%. |
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| Spring's Whisperings | 2094 | 221 | Stormwyrm's Might II: Medium boost to wind allies' ATK Stormwyrm's Heroism II: Medium boost to wind allies' max HP and double attack rate All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Increased to Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sunwheel Chime | 2063 | 305 | Thunder's Tempering: Medium boost to light allies' skill DMG cap / Medium supplemental boost to skill DMG Light's Healing: Small boost to light allies' healing cap All Light allies gain 1 Duration: Indefinite. |
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| Sunya | 3006 | 301 | Oblivion's Progression: Big boost to dark allies' dark ATK based on number of turns passed Hatred's Enmity: Medium boost to dark allies' ATK based on how low HP is All allies gain Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: All allies also gain Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Teardrop Mandolin | 2203 | 277 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Duration: 180 seconds. |
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| Thunder Dome | 1780 | 220 | Armed Shine: Big boost to light allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Inflict Strength: 20%Duration: 180 seconds. 5% chance to inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tribunal Lyre Militis | 2049 | 256 | Lifetree's Majesty III: Big boost to Earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped Restore 10% of all allies' HP (Healing cap: 700). All allies gain Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Charge attack activates twice in Arcarum.) |
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| True Judgement Lyre | 2664 | 281 | True Adjudicator's Supremacy: Massive boost to Earth allies' ATK. Small boost to max HP. Adjudicator's Doctrine: When main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect. Restore 10% of all allies' HP (Healing cap: 700). All allies gain Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Healing cap increased to 2000. |
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| Tyros Zither | 2390 | 260 | Oceansoul's Might II: Medium boost to water allies' ATK Oceansoul's Sentence II: Medium boost to water allies' C.A. DMG and C.A. DMG cap Inflict Strength: 10%. Gain Strength: 20%. |
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| Ullikummi | Any | 3371 | 349 | Big Normal Heed: Small boost to weapon elementi.e., the same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ultima Harp | Any | 3293 | 314 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Unheil | 3024 | 297 | Oblivion's Glory: Big boost to dark allies' C.A. specs and chain burst specs Hatred's Grace: Medium boost to dark allies' max HP and debuff resistance Dark allies gain Strength: 70% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Dark allies also gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Violino della Memoria | 2233 | 271 | Wind's Majesty: Small boost to wind allies' ATK and max HP Jade Arts: Boost to wind allies' skill DMG cap All allies gain Strength: 10%. |
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| Wamdus Santa | 2714 | 324 | Hellfire's Glory: Medium boost to fire allies' C.A. specs and chain burst specs Hellfire's Majesty: Medium boost to fire allies' ATK and max HP All Fire allies gain Strength: 10%. 4★: All Fire allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wilnas-o'-Lantern | 2659 | 335 | Thunder's Might: Medium boost to light allies' ATK Thunder's Grace: Medium boost to light allies' max HP and debuff resistance Golden Arts: Boost to light allies' skill damage cap All Light allies gain Strength: 10%. 4★: Also inflict Strength: 25%Duration: 180 seconds on a foe. |
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| Worldbreaking Tauros | 2748 | 343 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Corant II: Amplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Worldforging Moros | 2773 | 338 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Eparc II: Amplify C.A. damage by 10% for Sabre- and Bow-specialty allies. Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Self-inflict Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Duration: Indefinite. |
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| Worldscathing Leon | 2763 | 340 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame II: Amplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Gain Strength: 10%. |
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| Worldstorming Aetos | 2743 | 344 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Brogue II: Amplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. All allies gain Strength: 15%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Worldvexing Angelos | 2758 | 341 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Haton II: Amplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Xeno Judgement Lyre | 2329 | 250 | Adjudicator's Supremacy: Massive boost to Earth allies' ATK. Restore 10% of all allies' HP (Healing cap: 700). |
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| Yggdrasil Dewdrop Harp Arbos | 2470 | 312 | Lifetree's Garrison II: Medium boost to earth allies' DEF based on how low HP is Lifetree's Sapience II: Medium boost to earth allies' triple attack rate and healing cap 300% Bonus Earth damage to a foe (Damage cap: ~620,000). All allies gain Strength: 10% (Max: 30%)Duration: Indefinite. |
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| Zechariah | 2330 | 350 | Mistfall's Stamina III: Big boost to dark allies' ATK based on how high HP is Mistfall's Aegis: Small boost to dark allies' max HP All allies gain Strength: 10% (Max: 30%)Duration: Indefinite and Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Zhuque Lyrewings | 2020 | 220 | Inferno's Second Insignia: Big boost to ATK for a Fire ally in second position. Take damage every turn (5% of max HP). Inferno's Might: Big boost to fire allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |























































































































































































































































































































































































































































