Advanced Grids/Tiamat

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces
These are core pieces to making an Omega Wind grid. They form the foundation of many setups.
Manual Burst / Short Content High Difficulty / Long Content
4th
Low Priority
3rd
Low Priority
4th
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces

These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Wind.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Tiamat Bolt Aura
Rank
151
Avg: 3
Max: 5

Tiamat Edge Aura
Rank
151
2
  • Omega Wind's source of Tempering, useful for any setup that utilizes skill damage.
  • Due to the way Tempering scales, it is recommended to use this weapon in setups that utilize Omega aura boosts.
    • 2 copies will be enough to cap out the grid's max Skill DMG Supplemental value at 200,000 on double-sided setups, while also being reasonably close to cap in single-sided setups with additional aura boosting pieces such as Ami and Tiamat Bolt Aura.
  • Can be replaced with Ewiyar's Beak for more raw attack at the cost of less skill cap.

Exo Pelion
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Sabre main weapon due to its potent Attack awakening boosts.


Spear of Renunciation
Rank
120
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Doombringer Gauntlet
Rank
300
-
  • Destroyer Weapons create the foundation for fully optimized setups due to the massive offensive and defensive potential they offer.
  • They are an extremely efficient grid slot, effectively fulfilling the roles of both Ultima Weapons and Draconic Weapons.
  • Anklets can be equipped to Destroyer Weapons, allowing them to adapt to the team's needs.
  • While Destroyer Weapons can be equipped at 3★, it may be better to wait until 4★ or higher before using them.

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Last Storm Harp
Rank
120
2 - 3
  • A situational weapon used for its Stamina and crit modifiers.
  • Generally only used for 100% crit setups.
  • A 3rd copy can be used for single-sided setups for 100% grid crit.

Gougelance of Liberation Verboten
Rank
151
2 - 3
  • A strong offensive and defensive option for high difficulty raids over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Macutanmacar's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Sealhammer of Liberation Verboten
Rank
151
1 - 2
  • Provides a sizable Stamina modifier as well as a small boost to triple attack rate and healing, stats that can be useful in burst setups or high difficulty raids.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Macutanmacar's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Plume of Suparna Militis
Rank
-
1
  • Sees niche use in normal attack focused setups that need additional multiattack support.

Daur da Blao
Rank
-
1


Sette di Spade
Rank
200
Mk II
2 - 3
0 - 1

Unforged
1 - 2
  • A core weapon for Wind charge attack setups. Weapon Awakening also gives it the versatility to adapt to the team's needs
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon can be useful in providing extra C.A. and general DMG cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Due to how this weapon's skills function, it is common to stack multiple copies in the grid. Typically around 3 - 4 copies.

Prayer of Grand Gales
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Crag TelumaEarth DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Filler & Niche Weapons

Weapons with situational or niche applications. Some may also function as fillers until stronger options can be obtained.

Weapon Rank Copies Notes

Demondagger of Liberation Verboten
Rank
151
1 - 2
  • Provides strong C.A. related modifiers, making it useful for many teams in high difficulty raids over standard Omega weapons.
  • With Sette di Spade as its main gridpiece competitor, it can be difficult to justify running this weapon at this time.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Macutanmacar's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.


Spada di Vento
Rank
200
Mk II
1
0 - 1

Unforged
1
  • A versatile weapon due to the Weapon Awakening system. It is generally only used in teams that fulfill the 280% aura requirement.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon provides a variety of different types of damage cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Seen most often in setups for high difficulty raids where the weapon's mix of strong offensive and defensive modifiers can shine.

Arkab Prior Militis
Rank
-
1
  • A defensive option, especially for Party Set Extra teams.
  • The DEF boost is relatively small outside of grids that specifically stack Melee weapons and is generally not worth building around.

Tiamat Arc Aura
Rank
151
2
  • A source of Bloodshed for Omega Wind. A core part of enmity-focused setups, particularly with Spartan's  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
    .
  • 2 copies are needed to maximize the HP cut from Bloodshed.
  • Has a natural synergy with Indra's Edge Militis.

Indra's Edge Militis
Rank
-
1 - 2
  • Has Voltage synergy with Tiamat Arc Aura and setups that utilize enmity.
  • Grants up to 60,000 enmity-based supplemental damage per copy up to a max of 100,000 total in the grid.

Mandjet
Rank
120
1
  • Provides 30,000 stamina-based supplemental DMG.
  • The weapon is normally Attack awakened as it does not provide much raw damage otherwise.
  • Serves as a filler piece until Piercing Galewing is obtained.

Ancient Nalakuvara
Rank
40
1
  • A source of raw damage for short fights.

Ewiyar's Beak
Rank
151
1 - 2
  • Provides an unboostable 100,000 Supplemental Skill DMG per copy up to a max of 200,000.
  • Competes with Tiamat Edge Aura. Ewiyar's Beak is generally a downgrade unless you are running an unboosted setup. The following are the main differences:
    • Ewiyar's Beak does not provide any skill cap.
    • It provides more raw attack.
    • The weapon is fully effective even with no aura boosts.

Theater of Temperance
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • A niche weapon that is mainly used in V2 Extra grids where its 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    can be easily activated by guarding.

Melody of Judgement
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.

Peridot Crossbow
Rank
-
-

Limited Event Weapon

  • An offensive option for longer fights due to its weapon skill, Progression.

Exo Australis
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Bow main weapon due to its potent Attack awakening boosts.

Abu Simbel
Rank
120
1
  • Primarily used as a main weapon for shorter rotations.
  • Sumaibito benefits from the weapon's visible buff due to  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Draconic Rod
Rank
151
-
  • This weapon cannot be equipped with Dark Opus Weapons.
  • A strong option when more defense is desired over offense.
  • It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
  • Crag TelumaEarth DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Special Premium Draw Weapons

Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Zephyrus.

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Rank Copies Notes

Piercing Galewing
2
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Dagger weapon in the grid.
    • This boost stacks with multiple copiesUp to a combined total of 80%.

Claíomh Solais Díon
1
  • A weapon that provides both offensive and defensive modifiers at 0★, provided that you have 15 or more weapon skills active.
    • The skill itself counts towards the 15 weapon skill type requirement, so only 14 additional weapon skill types are needed.
  • The 4★ upgrade only brings a marginal improvement in Omega setups.

Evanescence
MHMainhand Only.
This weapon should not be used as a grid piece.
  • A notable Sabre main weapon at 0★ due to its 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on charge attack.
  • Can be used as an Auxiliary Weapon on Chrysaor setups utilizing  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .
Warning!
The weapons listed in this section must be fully uncapped in order to be properly used. Players should still exercise caution whenever using Damascus Ingots or other similar uncap items.
Weapon Rank Copies Notes

Swan
MHMainhand Only.
This weapon should not be used as a grid piece.
  • A situationally powerful mainhand-only weapon that provides multi-hit skill damage, defensive utility and healing, provided that you are able to Dispel a buff.
  • Due to the condition required to activate this weapon's abilities, this weapon's worth is inherently tied to the boss's mechanics.
  • Typically useful in Unite and Fight, as bosses tend to have many buffs.

Galgalim of Gales
MHMainhand Only.
This weapon should not be used as a grid piece.
  • A strong weapon for manual burst rotations.
  • Typically paired with Sumaibito. Grants 7 buffs which helps activate  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Aetherial Maverick
2

Gold Moon Weapons

Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Rhomphaia
Medium
  • Rhomphaia is a normal attack burst oriented weapon that most notably provides:
  • Even though many of Rhomphaia's effects require 40 or more hits to be dealt during the turn, this is trivial with a small amount of Bonus DMG support.
  • Typically used in manual burst and short Full Autos.

Changelog

Changelog
2026
  • 2026-06-02
+ Added Odious weapons to overview table
  • 2026-04-29
+ Added Building a Burst Team section
  • 2026-03-01
+ Added Wind Odious weapons:
Gougelance of Liberation Verboten
Sealhammer of Liberation Verboten
Demondagger of Liberation Verboten
  • 2026-02-09
→ Updated All Wind grid templates
  • 2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Replacements:

Last Storm Harp

if only using one aura boost summon
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%. Wind's MajestySmall boost to wind allies' ATK and max HP
Transcendence Lvl
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Replacements:

Last Storm Harp

if only using one aura boost summon
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Replacements:

Last Storm Harp

if only using one aura boost summon
Transcendence Lvl 5
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Transcendence Lvl
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed

Prominently used with Narmaya (Grand) due to her passive  Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMGStacking: A-sided Passive effect..

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%. Wind's MajestySmall boost to wind allies' ATK and max HP
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 5
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Typically only used with Spartan Ultimate Mastery skill,  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
.

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Horseman's Supremacy: DecimationMassive boost to Wind allies' ATK / 5% boost to DMG cap Elysian Windrider's JurisdictionWhen main weapon (MC only):
Gain effects in order based on how many sabres are equipped:
1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage..
2: 50% boost to triple attack rate.
3: Supplement damage (Damage cap: 30,000).
4: 20% Bonus Wind DMG effect.
5: 1-turn reduction to buff skill cooldowns.
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's Decree IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Replacements:
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Horseman's Supremacy: DecimationMassive boost to Wind allies' ATK / 5% boost to DMG cap Elysian Windrider's JurisdictionWhen main weapon (MC only):
Gain effects in order based on how many sabres are equipped:
1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage..
2: 50% boost to triple attack rate.
3: Supplement damage (Damage cap: 30,000).
4: 20% Bonus Wind DMG effect.
5: 1-turn reduction to buff skill cooldowns.
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's Decree IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
This weapon is not fully uncapped.
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.
Transcendence Lvl 5
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Stacks multiple sabre weapons to make use of Exo Pelion's  Elysian Windrider's JurisdictionWhen main weapon (MC only):
Gain effects in order based on how many sabres are equipped:
1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage..
2: 50% boost to triple attack rate.
3: Supplement damage (Damage cap: 30,000).
4: 20% Bonus Wind DMG effect.
5: 1-turn reduction to buff skill cooldowns.
.

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Transcendence Lvl
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
This weapon is not fully uncapped.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
This weapon is not fully uncapped.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
This weapon is not fully uncapped.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
Transcendence Lvl 5
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%. Wind's MajestySmall boost to wind allies' ATK and max HP
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Transcendence Lvl 5
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Honing40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Replacements:

Anklet of Ascendance
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
Transcendence Lvl 5
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Replacements:

Anklet of Ascendance
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Tiamat Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Tiamat Omega 6★ or Elemental ATK
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Replacements:

Ewiyar's Beak
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Replacements:

Ewiyar's Beak
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Transcendence Lvl 2
Stormwyrm's Majesty IVBig boost to Wind allies' ATK and max HP γ Revelation Ater50% boost to C.A. DMG cap and 2.5% boost to special C.A. DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Replacements:

Ewiyar's Beak
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Replacements:

Ewiyar's Beak
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Transcendence Lvl 5
Replacements:

Pendulum of Supremacy
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Honing40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Wind allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Building a Burst Setup

Core Concepts

When constructing a normal attack burst team, the folllowing effects should be prioritized:

  • Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Sources of Supplemental DMGDMG dealt is supplemented
    and/or FlurryNormal attacks deal multi-hit DMG to random foes
  • Sources of Instant Attack and/or Double StrikeAttacks twice each turn
    Multistrike
  • Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted
    Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
  • Characters that deal skill damage after normal attacks

With these things in mind, below is a teambuilding example to help you get started!

Class / Character Selection

Foundation

Classes

Support Characters

Team Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this particular setup, we will focus on utilizing Narmaya (Grand) effectively.

Description

Narmaya is a character capable of dealing a huge amount of normal attack damage. She is able to grant herself multiple sources of Bonus DMG and also has access to a 1-turn Assassin skill.

To get the most out of the character, Narmaya will want additional sources of N.A. DMG related buffs. She will also need a fair amount of raw damage, both from the grid and other characters.
Key Features
  • Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
  • Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  •  No Matter What It TakesNo charge bar gain upon normal attacks, amplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
  •  Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMGStacking: A-sided Passive effect.
Synergies

Characters/classes that provide...

Foundation

Classes

Support Characters

Synergistic Classes
Since Narmaya benefits heavily off of N.A. DMG related buffs, we ideally want a class that can complement her playstyle.

Below are two options that seem suitable for what we want to achieve.

35

Description

Spartan is a class that can provide a large amount of N.A. DMG support to allies. It can provide Bonus DMG and Double StrikeAttacks twice each turn
when using Spear of Renunciation with Chain of Falsehood.

Furthermore, the class is capable of providing a huge amount of raw damage in Enmity-based setups.
Key Features

Supports the team through:

  •  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
  •  HopliteAll allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 1-6 turns
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1-6 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 1-6 turns
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 1-6 turns
    , and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Duration: 1-6 turns
    .
    (Extend effect duration based on number of sabre- and spear-specialty allies in party.)
  •  Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
    Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
    Remove 1 debuff.
    (When below 25% HP: Activates at end of turn.)
Requirements

Instant Charge through:

  •  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    OR
  • Triple Zero

35

Description

Sumaibito is a class with access to the powerful skill,  Tag TeamAll allies instantly perform a normal attack without using up a turn.. It is also capable of inflicting 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
on normal attacks which can boost Narmaya's damage even further.

However, Sumaibito has an inherently lower TA rate so this must be accounted for when building a team.
Key Features

Supports the team through:

  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
Requirements
  • 18 or more buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Triple attack support for  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.

Class Selection
Both classes are excellent options. The main consideration will be what characters and summons you have available and how much damage you want the rotation to do.

Sumaibito has a higher damage potential when paired with external sources of Multistrike such as Bastet (Summer) and Korwa (Summer). However, Spartan setups will tend to have faster rotations and can function effectively with less seasonal items. For this reason, we will choose Spartan as our class for this example.

Foundation

Classes

Support Characters

Character Selection
For supporting characters, we are looking for someone that is capable of buffing Narmaya while also being able to deal a fair amount of damage themselves. For this, Niyon is a powerful option.

Character Key Features Requirements Notes
Transcendence Lvl 5
  • QualiaAll Wind allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Dual
    .
    At level 75:
    Buffs increased to 45% DA UpDouble attack rate is boosted
    Strength: 45%Duration: 3 turns
    , 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual
    .
    At level 95:
    All Wind allies also gain HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
    .
  • DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    All Wind allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 85:
    All Wind allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    At level 130:
    Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: 3 turns
    .
    All Wind allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
  •  Melody for Another10% boost to ATKMultiplier: Perpetuity, 30% boost to DEF, 20% boost to double attack rate, and 10% boost to triple attack rate for all Wind allies.
    At level 150:
    Also for all Wind allies, 10% boost to damage cap and buffs can't be removed.
  •  Radiance Bonus AbilitySupplement Wind allies' damage against foes with TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    (Damage cap: 30,000).
  • 1 ~ 2 buttons
  • TA Support
  • Possesses many EMP nodes that also boost her N.A. DMG output.

Finally, we need a character that will either benefit from the N.A. DMG buffs that Spartan and Niyon grant us or buff Narmaya's damage output even further. Some characters may even be capable of doing both things! Below are a few options that can work well:

Character Key Features Requirements Notes

Galleon (Summer)
  •  Landslide of LoveStarts battle with Foundation of ProsperityTriple attack rate is boosted / Normal attack DMG is amplified / Deals bonus wind DMG upon normal attacks (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
    No charge bar gain upon normal attacks.
    At end of turn if Galleon didn't attack:
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    (When Foundation of ProsperityTriple attack rate is boosted / Normal attack DMG is amplified / Deals bonus wind DMG upon normal attacks (Can't be removed / Can't be extended)
    isn't in effect:

    Can't normal attack.)
  • 0 buttons

Vania (Yukata)
  • Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000).
    Remove 1 buff.
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 200%Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Crimson OrderFill 3 charge diamonds on a foe.
    All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    .
  •  Queen's Charge IIIWhen a Wind ally drains a foe's charge diamond with Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    :

    Vania gains 1 Regal DropGains effects in order based on number of drops: Deal triple attacks / Bonus Wind DMG effect / Amplify normal attack DMG (Max: 3 / Can't be removed)
    Duration: Indefinite
    (Max: 3).
    Gain these effects in order based on number of Regal DropGains effects in order based on number of drops: Deal triple attacks / Bonus Wind DMG effect / Amplify normal attack DMG (Max: 3 / Can't be removed)
    Duration: Indefinite
    :

    1: Guaranteed triple attacks.
    2: 20% Bonus Wind DMG effect.
    3: AmplifyMultiplier: Seraphic normal attack damage by 20%.
  •  Pure RoyalBuffs can't be removed.
    Activate Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000).
    Remove 1 buff.
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 200%Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    at end of turn if Vania drained a foe's HP.
  • 1 ~ 2 buttons
  • TA Support if not using Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000).
    Remove 1 buff.
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 200%Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
     
  • Provides Bonus DMG, TA and DMG Cap.

Sho
  • Full ThrottleSacrifice 80% of caster's current HP to gain UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    .
    (When below 25% HP: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .)
  • King's MarchGain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    (When below 25% HP: Affects all allies.)
  •  Let Me Show You Who's KingWhen Sho is below 25% HP before attacking:
    Guaranteed triple attacks, 20% Bonus Wind DMG effect, and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    at end of turn.
  • 1 ~ 2 buttons
  • Must be below 25% HP for King's MarchGain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    (When below 25% HP: Affects all allies.)
    to affect all allies. This can be achieved by:
    • Using Full ThrottleSacrifice 80% of caster's current HP to gain UnchallengedNext DMG received will be ineffective
      Duration: 2 turns
      and JammedATK is greatly boosted based on how low HP is
      Strength: 40%-120%Duration: 8 turns
      .
      (When below 25% HP: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: Indefinite
      .)
    • Having a BloodshedStart battle with 20% of HP consumed and Readying Skill (DMG Cap Up)DMG cap is boosted after 3 turns (Can't be removed / Can't be extended)
      Duration: 3 turnsUnofficial status name
      / After 3 turns: Gain x% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: x%Duration: 1 turn
      artifact alongside Demonbream,  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      , JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: IndefiniteAlso called "Lethal Attack Dodged"
      , and Shield (3000)Next ATK received will be ineffective for a fixed amount
      Strength: 3000Duration: Indefinite
      .
      (Consumes 40% of each ally's current HP.)
      and two Bloodshed weapons.

Example Grid & Summon Selection

Since our team synergizes heavily from weapons that enable or provide enmity, we want to keep this in mind when constructing our grid.

Below are some templates that can help you get started but be sure to experiment and find what works for you!

Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 5
Transcendence Lvl 5
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.)
Thermopylae
Transcendence Lvl 1
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Replacements:

Tiamat Bolt Omega
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Replacements:

Indra's Edge Militis
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Preemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Replacements:

Gauph Key of Zeal
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Katana Voltage IIBoost to ATK based on how many katanas are equipped. Cyclic Rebirth's Reverie IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for katana-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Replacements:

Demonbream
This is set as a Quick Summon
Lvl 250
Comments:
  • If extra TA is needed, Niyon QualiaAll Wind allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Dual
    .
    At level 75:
    Buffs increased to 45% DA UpDouble attack rate is boosted
    Strength: 45%Duration: 3 turns
    , 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual
    .
    At level 95:
    All Wind allies also gain HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
    .
     S2can be used.
Rotation
Turn 1
  • Call Owlcat or Demonbream
  • MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
     Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
  • Niyon DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    All Wind allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 85:
    All Wind allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    At level 130:
    Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: 3 turns
    .
    All Wind allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
     S3
  • Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1 Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3
  • Any button(s) needed by missing character
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 5
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.)
Thermopylae
Transcendence Lvl 1
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Replacements:

Tiamat Bolt Omega
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Replacements:

Indra's Edge Militis
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Preemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Replacements:

Gauph Key of Zeal
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Katana Voltage IIBoost to ATK based on how many katanas are equipped. Cyclic Rebirth's Reverie IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for katana-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Sephira Salire Ventus3% boost to Wind allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Wind allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Wind allies take DMG worth 40% of max HP at battle start.)
Lvl 250
This is set as a Quick Summon
Comments:
  • If extra TA is needed, Niyon QualiaAll Wind allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Dual
    .
    At level 75:
    Buffs increased to 45% DA UpDouble attack rate is boosted
    Strength: 45%Duration: 3 turns
    , 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual
    .
    At level 95:
    All Wind allies also gain HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATK Up, 20% DA Up, 20% TA UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
    .
     S2can be used.
Rotation
Turn 1
  • Call Beelzebub
  • MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
     Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
  • Niyon DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    All Wind allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 85:
    All Wind allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    At level 130:
    Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: 3 turns
    .
    All Wind allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
     S3
  • Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1 Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3
  • Any button(s) needed by missing character

So who should I put in the missing spot and which setup is best?

I want to try create my own setups!

To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!

Class Options (Non-Exhaustive)

Class Notable Features Notes

Manadiver
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Manatura
  • An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    provides Bonus DMG support to the team.
  • The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...

Nekomancer
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  •  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
  • A strong option for low button setups.
  • MC will begin the battle with 75% Bonus DMG through  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
    .
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
    can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
    • Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn
      Multistrike.

Sumaibito
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Used specifically for  Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
  • Extra TA support on MC will be needed due to  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Synergizes well with characters that provide multiple buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Glorybringer
  •  Glory ArtsCall forth the main weapon's hidden power.
    (Casts main weapon's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
  •  Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
  •  Live by the Sword, Die by the SwordGain effects in order based on number of Sabres and Katanas equipped:
    1: 30% boost to ATKMultiplier: Perpetuity and DEF
    2: Guaranteed double attack
    3: AmplifySeraphic modifier normal attack damage by 30%
    4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
    5: 10% boost to damage cap
  • A situationally powerful class that will heavily depend on having an appropriate main weapon and grid to support it.
  •  Live by the Sword, Die by the SwordGain effects in order based on number of Sabres and Katanas equipped:
    1: 30% boost to ATKMultiplier: Perpetuity and DEF
    2: Guaranteed double attack
    3: AmplifySeraphic modifier normal attack damage by 30%
    4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
    5: 10% boost to damage cap
    provides MC with additional stats provided that there are at least 5 Sabres/Katanas equipped in the grid.
  •  Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
    can be an option if the team is primarily composed of Sabre and Katana proficient characters.
  • Typically used with Exo Pelion.
    •  Glory ArtsCall forth the main weapon's hidden power.
      (Casts main weapon's Awaken skill.
      Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      stacks.)
      provides MC with 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
      Strength: 30%Duration: 1 turn
      .
    • Grants MC a 2-hit Flurry effect when attacking with EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      .

Spartan
  •  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
  • A strong normal attack burst class when a spear main weapon and/or enmity playstyle is preferred.
  •  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
    provides Bonus DMG while also lowering the team's HP.
  • Typically used with Rhomphaia or Chain of Falsehood Dark Opus Weapon to provide Double StrikeAttacks twice each turn
    to allies.

Lancer Origin
  •  Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit).
    Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    .
    Axe: Inflict 20% Element ATK DownElement ATK is lowered
    Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Duration: 180 seconds
    on all foes.
    At level 50:
    No longer requires Spear or Axe.
  •  Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit).
    Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended)
    Duration: 5 turnsLocal status effect
    .
  •  Unbound ChargeInstantly perform a normal attack without using up a turn.
    (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5:

    Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    .)
  •  Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed)
    Duration: Indefinite
    .
    Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5.)
  •  Volitional ArmamentsIf main weapon is a Spear:
    Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes.
    If main weapon is an Axe:
    100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap.
    At level 40:
    No longer requires Spear or Axe.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
  • A class capable of dealing high normal attack and skill damage.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
    provides MC with additional benefits based on the number of equipped Spears and Axes.
  • All of its Class skills synergize heavily with normal attack burst teams.

Character Options (Non-Exhaustive)

Criteria Examples
  • Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
    • Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
  • Any characters that provide strong offensive buffs such as:
    • Supplemental DMGDMG dealt is supplemented
    • FlurryNormal attacks deal multi-hit DMG to random foes
    • DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    • DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
  • Characters that grant Triple Attack to allies:
Only available on Turn 2 or later
  • Sources that grant Double StrikeAttacks twice each turn
    Multistrike to allies:
  • Characters that grant Double StrikeAttacks twice each turn
    Multistrike to themself:
{
  • Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted
    Assassin (Buff):
  • Any characters that can Triple Attack without additional buttons:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:
Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
(Takes effect even when Ami is a sub ally.)
Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.
Aeras Arche20% boost to Wind's, Whirlwind's, Ventosus's, and Stormwyrm's weapon skills.
(Takes effect even when Raphael is a sub ally.)

Summon Options (Non-Exhaustive)

Criteria Examples
  • Summons with useful call effects:
  • Summons with useful Sub Auras:

I need more examples!

More burst setups can be found on the pages below!

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

November 2025 Unite & Fight

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Raid Battle Selector


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Useful Nightmare Characters

Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.

Criteria Examples
  • Any characters that provide strong team buffs:
  • Any characters that frequently dispel enemy buffs:
  • Any characters that provide healing and/or debuff removal:
  • Any characters that provide useful effects as a sub-ally:

Nightmare Setup History

Additional Resources