Advanced Grids/Tiamat

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Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Weapons and Ultima Weapons
In most standard situations, replacing the Ultima weapon in a setup with the respective Seraphic Weapon is fine. Just be sure to keep in mind any damage cap losses from the 2nd key that may be important for pushing certain thresholds.



Grid Weapons

Core Grid Weapons

Necessary weapons to run certain setups. You may be able to run with fewer copies, but these are strongly recommended.

Weapon Rank Copies Notes

Tiamat Bolt Aura
Rank
151
Avg: 3
Max: 5
  • Omega Wind's Exalto weapon, boosting Omega Wind weapon skills by 20% per copy up to a max of 100%.
    • 3 copies is typically enough for most standard grid setups.
    • More copies can be used to satisfy Pendulum of Extremity's skill requirement and other weapon skills that require a boost of 280% or more in single-sided summon aura boost setups. See #Exalto & Aura Boost for more information on how to utilize different number of copies.

Last Storm Harp
Rank
120
1 - 2
  • Big Verity makes it a core slot for any 100% crit setups.
  • Medium Stamina makes it a great weapon to slot in most grid setups.
    • Setups that stack multiple harps will want some raw Omega ATK as stamina by itself is a generally weak modifier.

Coruscant Crozier
Rank
120
1 - 3
  • Serves as another piece in 100% crit grids that also brings back some Omega ATK modifiers and HP into the grid.
  • Multiple can be stacked for HP boosting, though if crit is not desired, Spring's Whisperings or a Defense awakened weapon can be considered instead.
  • Colloquially called "Spoons" by the community.

Ewiyar's Beak
Rank
151
2
  • A strong Normal modifier that also provides 100,000 Skill DMG Supplemental per copy up to a max of 200,000.
  • Core grid slots for any skill damage focused teams.

Sette di Spade
Rank
200
Mk II
3 - 4
0 - 1
Unforged
2 - 3
  • A charge attack-based weapon that wants multiple Sabre weapons in a grid to run optimally.
  • Grids can run upwards of 5 awakened copies in grids, so obtaining multiple is recommended.

Transcendence Lvl 5

Spear of Renunciation
Rank
120
-

Ring of Wandergale
Rank
120
-
  • This weapon should always be in a grid when fighting at an elemental advantage because of its 23% damage amplify.
  • Replaced by 5★ Ultima Weapons with Gauph Key Tria.
Celestial Weapons Rank
-
-

Limited Event Weapon

  • Celestial Weapons are an incredibly potent weapon slot because of their mixed Normal and EX modifiers along with additional damage cap up, HP, DEF, and multiattack boosts.
  • Change the Celestial weapon type depending on the proficiencies in your party or for Voltage II synergy if your party is too spread out.

Additional Weapons

Weapons that provide a lot to a grid if you have them, but don't make up the core grid.

Weapon Rank Copies Notes

Tiamat Arc Aura
Rank
151
Max: 2
  • Omega Wind's version of Incomplete Polarsector, but with lower unique modifiers. Great for enmity-focused setups especially with Spartan's Ultimate Mastery skills.
  • The Bloodshed HP cut caps out at 40% meaning only 2 copies are needed. If further enmity support is desired, Tiamat Bolt Omega can be used.

Tiamat Edge Aura
Rank
151
2
  • A more defensive Ewiyar's Beak mainly used for high difficulty content. For any other content, it is still better to use Beaks.
  • The Tempering weapon skill requires summon aura boost to properly utilize.
    • 2 copies cap out the grid max Skill DMG Supplemental value at 200,000 with double Tiamat Omega aura boost.

Prayer of Grand Gales
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Spear of Renunciation once fully upgraded.
  • Can be equipped in Extra Grid Slots to free up space in the main grid for other important grid pieces.
  • Crag TelumaEarth DMG reduction to all allies or Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%. are equipped depending on the content it is used in.

Theater of Temperance
Rank
151
-
  • A very strong grid slot at 4★ and above due to its combination of EX and Normal modifiers.
  • Its passive effect that grants 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    after not attacking can be utilized in V2 raids with the guard function.
  • At 5★, it gains an additional 5% DMG Cap Up.

Melody of Judgement
Rank
151
-
  • A very strong grid slot at 4★ and above due to its combination of EX and Normal modifiers.
  • At 5★, it gains an additional 5% DMG Cap Up.
  • Provides 30% Earth DMG reduction.

Spada di Vento
Rank
200
Mk II
1
Unforged
1
  • A fully Attack awakened weapon serves as a strong raw damage weapon. Generally used in teams that fulfill the 280% aura requirement.
  • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF its provides. Mk II forging is not fully necessary. Generally used in teams that fulfill the 280% aura requirement.

Mandjet
Rank
120
1 - 3
  • One fully awakened copy is very strong for any burst setups because of its supplemental damage up to 30,000.
  • One of the few useful Axe mainhands or auxiliary weapons in Wind.
    • An easily accessible source of DelayReduce a foe's filled charge diamonds by 1
      on charge attack.
  • Up to 3 can be used in setups that focus on maximizing supplemental DMG.

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons are still decent grid slots for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Peridot Crossbow
Rank
-
-

Limited Event Weapon

  • A very strong Omega weapon slot for longer fights due to its Progression weapon skill.
  • Should only be used with double Tiamat Omega supports.

Daur da Blao
Rank
-
1
2

Limited Event Weapon

  • A strong Skill DMG Cap up weapon that has access to Weapon Awakening.
    • A fully Attack awakened weapon will give similar EX boost as a fully upgraded Astral Weapon.
  • A strong Harp main weapon option.

Exo Australis
Rank
-
1
0 - 1

Limited Event Weapon

  • A very strong bow mainhand weapon due to its potent Attack awakening boosts.
  • Special awakened copies can serve as decent filler for less developed grids, though Attack should be prioritized first.

Filler & Niche Weapons

These weapons can serve as filler for otherwise better weapons. Keep some copies around in case you may need them in the future, otherwise fodder the rest.

Weapon Rank Copies Notes

Draconic Rod
Rank
151
-
  • This weapon cannot be equipped with Spear of Renunciation or any other Dark Opus weapon.
  • A very strong option when more defense is desired over offense.
  • A decent sustain Staff mainhand.
  • Should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
    • Crag Teluma should be used over Endurance Teluma as elemental reduction is stronger than general DEF up and the latter can be gained from other sources.

Abu Simbel
Rank
120
1
  • A decent Melee mainhand or grid weapon for short fights.

Indra's Edge Militis
Rank
-
2
  • Voltage synergy with Tiamat Arc Aura and setups that utilize enmity for burst damage.
  • Up to 60,000 enmity-based supplemental damage per copy up to a max of 100,000 total in the grid.

Windhose
Rank
-
1

Limited Event Weapon

  • A decent Sword mainhand or grid weapon for Charge Attack setups.

Tiamat Gauntlet Omega
Rank
30
1
  • A large Omega ATK modifier that has access to AX stats, mainly used as Omega ATK filler.
  • Decent Melee mainhand.
  • Recommended AX Stats: Stamina +3 or ATK +3.5%

Innocent Love
Rank
151
-
  • A very strong single-slot EX modifier.

Sephira Emerald Sword
Rank
30
Up to 2

Qinglong Spear Malus
Rank
-
1

Limited Event Weapon

  • An easily accessible DMG Cap Up weapon with a fairly strong Normal modifier.

Spring's Whisperings
Rank
-
-

Limited Event Weapon

  • Strictly an HP filler weapon.

Ancient Nalakuvara
Rank
40
1
  • Good for short fights like Unite and Fight EX+ or other OTKOne Turn Kill setups.

Special Premium Draw Weapons

Weapons that can be very useful in certain grid setups. For Optimus grid usage, please visit Advanced Grids/Zephyrus.

Warning!
Any weapons listed below can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Copies Notes

Piercing Galewing
Up to 2
  • Provides 50,000 unconditional supplemental damage per copy for all Wind allies up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Dagger weapon in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
    • Boost stacks with multiple copiesUp to a combined total of 80%.

Claíomh Solais Díon
1 - 2
  • Commonly referred to as "Clams"
  • A unique weapon that provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap per copy when 15 or more weapon skill types are active. See #Jade Valuables for information on how this skill is activated.
  • Can be used in burst setups or endgame setups that meet the skill's requirements.

Evanescence
MHMainhand Only.
This weapon should not be used as a grid piece.
  • Used at 0★ as a good Sword mainhand because of its strong 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on its charge attack.
  • Used as Auxiliary Weapon on Chrysaor setups utilizing  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .

Grid Templates


It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.

Rank Suggestion: 120-200+

This grid forms its core from Last Storm Harp and Coruscant Crozier which provide excellent ATK boosts through its Stamina modifier and by achieving 100% critical hit rate.

Main Summon Support Summon

Tiamat 5★
Transcendence Lvl 5

Tiamat 6★
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%. Wind's MajestySmall boost to wind allies' ATK and max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
(Also counts Primal and Other allies.)
Rank Suggestion: ~170-300+

This grid utilizes a mixture of Coruscant Crozier and Last Storm Harp to achieve 100% critical hit rate. Tiamat Bolt Aura are used alongside these to form the core of the grid.

Main Summon Support Summon
Transcendence Lvl 5

Tiamat 6★
Transcendence Lvl 5

Tiamat 6★
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Rank Suggestion: ~170-300+

This grid utilizes multiple copies of Tiamat Bolt Aura as the core of the grid. With the large amount of ATK these weapons provide, many grid slots are freed up which allows for more flexible grid building that can adapt based on the situation.

Main Summon Support Summon
Transcendence Lvl 5

Tiamat 6★
Transcendence Lvl 5

Elemental ATK %
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Rank Suggestion: ~170-200+

This grid utilizes the defensive weapon skills that Coruscant Crozier and Tiamat Edge Aura provide.

Main Summon Support Summon
Transcendence Lvl 5

Tiamat 6★
Transcendence Lvl 5

Tiamat 6★
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Rank Suggestion: ~200-300+

This grid utilizes multiple copies of Sette di Spade for its C.A. related boosts. Attack or Defense awakenings can be used depending on content.
Because most of the modifiers in this grid are unboosted, running double Elemental ATK % summons is preferred.

Main Summon Support Summon
Transcendence Lvl 5

Elemental ATK %
Transcendence Lvl 5

Elemental ATK %
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Catena50% boost to chain burst DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's DecreeBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is

Burst Setups


These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.

Spartan Burst

With the ability to wield the Dark Opus Weapon alongside the Chain of Falsehood, Spartan has incredible burst potential upon attaining Ultimate Mastery. The Double StrikeAttacks twice each turn
effect from C.A. synergizes exceptionally well with  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
, both of which are powerful buffs for Narmaya (Grand). Spartan's main advantages over Luchador include the ability to perform most of its rotations via Full Auto, the lack of reliance on Korwa (Summer), and reduced dependence on high raw ATK grids due to Spartan's strong buffing capabilities.

  Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.

All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
Thermopylae
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's DecreeBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.

Source:

Comments

  • If MC can reliably be brought below 25% HP,  Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
    Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
    Remove 1 debuff.
    (When almost knocked out: Activates at end of turn.)
    will autocast at the end of turn, further increasing damage.
  • Yatima and Demonbream can be replaced if less damage is required.

Transcendence Lvl 3
  Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.

All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
This is set as a Quick Summon
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is
Bow Voltage IIBoost to ATK based on how many bows are equipped. Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's DecreeBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might IIMedium boost to wind allies' ATK
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.

Source:

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide offensive buffs:
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support to the team as a sub ally:

Sumaibito Burst

Sumaibito rotations focus on maximizing the number of attacks Narmaya (Grand) can perform in a single turn to fully utilize her 1T Assassin (Buff) effect. This is achieved through Luchador's signature skill,  Tag TeamAll allies instantly perform a normal attack without using up a turn., and Korwa (Summer)'s  Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
, Double StrikeAttacks twice each turn
Duration: 1 turn
, and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1 turn
.
(Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
.)
, which notably provides Double StrikeAttacks twice each turn
. As a result, Sumaibito lineups are relatively fixed, with the final character slot often reserved for a unit that can further boost Narmaya's damage output. Check the table below for character options.

Sumaibito teams will often utilize Chain of Temptation alongside other character buffs to activate  Combat ProwessWhen MC has 18 or more buffs:
300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
(While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
Multiplier: Perpetuity
is in effect:

Activates regardless of number of buffs.
Damage cap increased to ~800,000.)
. The debuff granted from this skill allows Narmaya to deal even more damage.

Sumaibito's hit to multiattack from  Well-Honed Body40% hit to double attack rate, 45% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
can be mitigated through various sources listed in the table below.

Transcendence Lvl 5

Transcendence Lvl 5
All allies instantly perform a normal attack without using up a turn. Tag Team
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
In the Face of Adversity
This is set as a Quick Summon
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Preemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's MelodyBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP

Transcendence Lvl 5

Transcendence Lvl 5
All allies instantly perform a normal attack without using up a turn. Tag Team
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
In the Face of Adversity
This is set as a Quick Summon
Lvl 250
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Preemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skills Stormwyrm's Might IIIBig boost to wind allies' ATK Storm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's MelodyBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Bubz Rotation
Turn 1
  • Call Rose Queen (Summer)
  • Korwa Grant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1 
  • Niyon All allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Dual
    .
    At level 75:
    Buffs increased to 45% DA UpDouble attack rate is boosted
    Strength: 45%Duration: 3 turns
    , 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
    , and 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual

    At level 95:
    All Wind allies also gain HarmonicsATK is boosted
    Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    .
     S2 Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 85:
    All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    .
    At level 130:
    Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: 3 turns
    .
    All allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
     S3 
  • Narmaya Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1 
  • MC Gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 3 turns
    , 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Multiplier: SeraphicDuration: 3 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 25% of max HP.)
     
Turn 2
  • Call Beelzebub
  • Korwa Grant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1 
  • Narmaya Gain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3 
  • MC All allies instantly perform a normal attack without using up a turn. 

   

Qilin Rotation
Turn 1
  • Call Rose Queen (Summer)
  • Korwa Grant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1 
  • Anila Grant an ally 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
     S3 
  • Narmaya Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1 Gain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3 
  • MC Gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 3 turns
    , 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Multiplier: SeraphicDuration: 3 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 25% of max HP.)
     All allies instantly perform a normal attack without using up a turn. 
Turn 2
  • Call Qilin
  • Korwa Grant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1 
  • Narmaya Gain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3 
  • MC All allies instantly perform a normal attack without using up a turn. 

   

Comments:

  • Niyon should be at least lvl 130. Lvl 150 is preferred. S1 can be used if needed.
  • Chain of Temptation is used to help fulfill Sumaibito's  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .
  • The grid achieves 100% critical hit rate to activate Narmaya's  Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMGStacking: A-sided Passive effect..

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide offensive buffs:
  • Any characters that provide MC with additional buffs to activate  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    :
  • Any sources that provide MC with additional multiattack to counteract  Well-Honed Body40% hit to double attack rate, 45% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    :
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support to the team as a sub ally:

Charge Attack Burst

Charge Attack setups are a strong alternative to Normal Attack burst setups. They will usually require less buttons in their rotations at the cost of higher Lockout. Catura is commonly featured in these teams due to her first skill,  Cowlick LiftCaster and MC gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account).
(From 2nd cast onward:
Also remove all debuffs from caster and MC.
From 3rd cast onward:
Caster and MC also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
At level 90:
Now grants all effects on 1st cast.
When HP is full after casting:
Caster and MC also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns
.
, which synergizes exceptionally well with Rising Force.

This is not replaceable.

6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
Pinch Harmonics
Not Selected
Not Selected
Lvl 250
This is set as a Quick Summon
Armed GaleBig boost to wind allies' ATK Jade ArtsBoost to wind allies' skill DMG cap
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Replacements:

Worldbreaking Tauros
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's DecreeBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP Δ Revelation50% boost to chain burst DMG cap Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP

Source:

Rotation
Turn 1
  • Catura Caster and MC gain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
    Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account).
    (From 2nd cast onward:
    Also remove all debuffs from caster and MC.
    From 3rd cast onward:
    Caster and MC also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    At level 90:
    Now grants all effects on 1st cast.
    When HP is full after casting:
    Caster and MC also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns
    .
     S1 

2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
Astrapste
Not Selected
Not Selected
Lvl 250 Lvl 250
This is set as a Quick Summon
Armed GaleBig boost to wind allies' ATK Chain ForceBoost to chain burst DMG and chain burst DMG cap
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Catena50% boost to chain burst DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's DecreeBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Rotation
Turn 1
  • Call  Triple ZeroAin Soph Aur 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits).
    (Ignores foe's elemental resistance.
    Deals superior elemental damage regardless of foe element.
    Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
    .
    12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
    become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
    Duration: Indefinite
    .
    Call and aura switch.)

2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
Astrapste
Not Selected
Not Selected
Lvl 250
This is set as a Quick Summon
Armed GaleBig boost to wind allies' ATK Chain ForceBoost to chain burst DMG and chain burst DMG cap
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Catena50% boost to chain burst DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's DecreeBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Rotation
Turn 1
  • Call  BeelzebubChaos Legion 1500% Elemental damage to all foes.
    Inflict 40% DEF DownDEF is lowered
    Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    and Debuff Res. DownDebuff resistance is lowered
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • MC Gain C.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
     

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that deal skill damage...
    • on charge attack
    • after the turn
  • Any characters that deal high charge attack damage or multiple charge attacks:
  • Any characters that provide additional charge bar or C.A. related effects...
  • Any characters that provide offensive support as a sub ally:

Raid Setups

These grids are specialized for dealing with specific raids.

Raid Setup Selection

Click an icon to view raid setupsNot Selected
Raid Setup Selection

Bennu

Raid Setup Selection

Yggdrasil Arbos Omega

Raid Setup Selection

Galleon

Raid Setup Selection

PBHL

Raid Setup Selection

Ultimate Bahamut

Raid Setup Selection

Dark Rapture (Hard)

Raid Setup Selection

Beelzebub

Raid Setup Selection

Belial

Raid Setup Selection

Siegfried

Raid Setup Selection

Super Ultimate Bahamut

Raid Setup Selection

Hexachromatic Hierarch

Raid Setup Selection