Important Reminder! Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.
Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.
Grid Weapons
New Weapons
These weapons have recently released and have tentative priority values. All quantities and notes sections are subject to be changed.
The Odious Exalto weapon, providing 25% Aura boost per weapon which maxes out at 4 copies.
The Pact skill on this weapon is an aura-boosted version of the skill found on Crimson Scale. This pact skill shares similar properties with its premium draw counterpart and provides a boost up to a max of 100,000.
Due to being aura-boosted, this weapon skill's supplemental value per weapon will vary depending on how much aura boost there is.
If the Exalto skill is not required, this weapon can be considered a budget replacement for Crimson Scale.
4 copies is currently the minimum required for a single-sided Odious setup to reach 280% aura boost as no other sources exist outside of Belmervolk's 180% main aura. Less copies may be needed in the future.
Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.
Omega Fire's Exalto weapon, boosting Omega Fire weapon skills by 20% per copy up to a max of 100%.
A strong source of raw attack and damage cap, it serves as the foundation of many grid setups.
3 copies is typically enough for most standard grid setups.
Up to 2 additional copy can be used to satisfy weapon skills that require a boost of 280% or more in single-sided summon aura boost setups. Examples include
Omega Fire's source of Tempering, useful for any setup that utilizes skill damage.
Due to the way Tempering scales, it is recommended to use this weapon in setups that utilize Omega aura boosts.
2 copies will be enough to cap out the grid's max Skill DMG Supplemental value at 200,000 on double-sided setups, while also being reasonably close to cap in single-sided setups with additional aura boosting pieces such as Chichiri and Colossus Cane Ira.
Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
World weapons can be equipped in the additional slots in Party Set Extra teams.
Additional Weapons
Weapons that are more commonly seen in specialized setups.
Provides a 10% Bonus Fire DMG effect to Fire allies' triple attacks.
Used for normal attack focused burst setups.
This passive does NOT stack with Chain of Falsehood's 20% Bonus DMG passive or other A-Sided Bonus DMG passives. Only the highest effect takes precedence. For more information, see Bonus Damage#Effect_Stacking.
Provides both defense and triple attack rate, stats that are heavily sought after in high difficulty raids, making it a strong option over standard Omega weapons.
Provides strong raw damage and HP for Odious grids.
Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Belmervolk's aura.
Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.
Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
Can be equipped in the additional slots in Party Set Extra teams.
Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
Tempest TelumaWind DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.
Can be used as a main weapon that provides a sustain through Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) , RefreshHP is restored on every turn , and Veil (1 time)Debuffs will be nullified (1 time) Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining..
Contextual & Niche Weapons
Weapons with situational or niche applications. Some may also function as fillers until stronger options can be obtained.
Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
One of Fire's few Melee weapons which makes it a solid choice as main weapon.
Its 50,000 supplemental damage passive is difficult to activate due to it only being active when the foe is inflicted with Red HeatHP is lowered on every turn which currently only comes from The Devil's call and Fraux's charge attack.
This effect also stacks additively with other General Supplemental DMG sources, like Craft and Pact, up to a max of 100,000 which makes it an awkward slot with double Crimson Scale grids.
A strong option when more defense is desired over offense.
It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
Tempest TelumaWind DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.
Can be used as a main weapon that provides a sustain through Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) and RefreshHP is restored on every turn .
Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
Change the Bahamut weapon type depending on the races in your party.
Different weapons can be used to boost ATK, HP, or even multiattack if needed.
Special Premium Draw Weapons
Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Agni.
⚠️ Caution! The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Does not require uncapping or skill leveling to slot in a grid.
Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
Provides 8% EX ATKUp to a total of 80% per Axe weapon in the grid.
This boost stacks with multiple copiesUp to a combined total of 80%.
Warning! The weapons listed in this section must be fully uncapped in order to be properly used. Players should still exercise caution whenever using Damascus Ingots or other similar uncap items.
This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids.
Gold Moon Weapons
Warning!
These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.
→ Updated Many weapon descriptions, numbers and priority
Grid Templates
It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.
Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.
Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPα Revelation10% boost to normal attack DMG capIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Ruination40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Colossus Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Ruination40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.
Main Summon
Transcendence Lvl 5
Colossus Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPα Revelation10% boost to normal attack DMG capIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Honing40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Colossus Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Blaze's SpectacleSupplement fire allies' skill DMGInferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATKScarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Blaze's SpectacleSupplement fire allies' skill DMGInferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATKScarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Honing40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's SpectacleSupplement fire allies' skill DMGInferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATKScarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
Blaze's SpectacleSupplement fire allies' skill DMGInferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATKScarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Ruination40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.
Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.
Main Summon
Transcendence Lvl 5
Colossus Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPγ Revelation50% boost to C.A. DMG capIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HPΔ Revelation Pallidus50% boost to chain burst DMG cap and 10% boost to Fated Chain DMG capIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Arcanum50% boost to C.A. DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Honing40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godheart II50% boost to Fire allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Main Summon
Belmervolk 4★
Support Summon
Belmervolk 4★
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specsTaboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specsTaboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HPTaboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HPTaboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPγ Revelation50% boost to C.A. DMG capIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specsTaboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specsTaboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HPTaboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HPTaboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HPΔ Revelation Pallidus50% boost to chain burst DMG cap and 10% boost to Fated Chain DMG capIronflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Arcanum50% boost to C.A. DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specsTaboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specsTaboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HPTaboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HPTaboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Fire's Honing40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Fire allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godheart II50% boost to Fire allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Due to the limited availability of Odious boosts, setups that use Odious weapons prefer to use their respective Odious summons as both main and support summon. These summons also require copies of Odious weapons in the grid to be fully exorcised to achieve the maximum aura boost percent. Careful consideration is needed when choosing which Befoulments to keep.
Building a Burst Setup
Core Concepts
When constructing a normal attack burst team, the folllowing effects should be prioritized:
Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Sources of Supplemental DMGDMG dealt is supplemented and/or FlurryNormal attacks deal multi-hit DMG to random foes
Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Characters that deal skill damage after normal attacks
With these things in mind, below is a teambuilding example to help you get started!
Class / Character Selection
Foundation
Classes
Synergistic Characters
Team Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this particular setup, we will be using a core of Percival (Grand) and Wamdus (Holiday).
Percival is an incredibly powerful normal attack burst character with his Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.). This skill allows the entire team to Instantly Attack while also providing Bonus DMG and a large damage buff.
To get the most out of the character, you will want to pair him with other characters or classes that deal high normal attack damage or have additional effects on normal attacks.
Key Features
Enables the team to take an extra attack with:
Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.)
Deals high normal attack damage through:
Cardinal ProcessionNo charge bar gain upon normal attacks. AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.)
Wamdus is a character that excels in normal attack burst setups. With 60,000 max HP, she grants herself an extremely powerful 1-turn buff that synergizes incredibly well with Percival (Grand).
Furthermore, Wamdus is able to auto-activate her damage skill on normal attacks, further strengthening this combination.
Key Features
Deals high normal attack and skill damage through:
The Azure's Holy Night35% hit to charge bar gain and normal attacks deal 2-hit damage to random foes. Upon triple attacks: Activate Paralyzing Sparkle6-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit). Inflict 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).. (When Wamdus's max HP is 60,000 or above: Starts battle with Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn .)
Requirements
60,000 HP to begin the battle with Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) .
Foundation
Classes
Synergistic Characters
Class Selection
Since our core characters would really like N.A. DMG support, and Wamdus additionally would work well with Skill DMG support, we can determine that Manadiver would be a highly synergistic class for the two characters.
Manadiver is capable of dealing large amounts of skill damage after normal attacks through the Manatura system. Furthermore, it is capable of providing Bonus DMG and skill specs to the entire team through its skills and passives.
Key Features
Supports the team through:
Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap for all allies.
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is needed to activate Manatura effects. This can be easily achieved by using Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.).
Both Manatura are fine selections for the team constructed so far. Ideally, Ouroboros Mino is used as it has a higher potential for damage due to the large amount of skill damage and team support it provides. However, the damage output can be less consistent than Dark Rapture Simulacrum due to a lack of TA. Ultimately, the decision will come down to personal preference.
Foundation
Classes
Synergistic Characters
Synergistic Characters
For the final character selection, we would ideally want another character that can fully utilize the effects that Manadiver grants us or another character that can provide more N.A. or Skill DMG support to the entire team. Since our goal in this example is to create a setup that clicks a relatively low amount of buttons, we will try and go for a character that can function effectively even with little to no button presses.
Sirius LightDoesn't consume Assassin's Aim effect upon dealing skill damage. For every 3 triple attacks by Fire allies: 1200% Fire damage to a foe (Damage cap: ~1,300,000). Zeta gains Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Raise FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). (Based on FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl: Boost to ATKMultiplier:Perpetuity, damage cap, and charge bar gain.)
Triple attack support
Triple attacks to activate passive
With The Sun and Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.), the team deals a total of 11 attacks, therefore Sirius LightDoesn't consume Assassin's Aim effect upon dealing skill damage. For every 3 triple attacks by Fire allies: 1200% Fire damage to a foe (Damage cap: ~1,300,000). Zeta gains Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Raise FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). (Based on FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl: Boost to ATKMultiplier:Perpetuity, damage cap, and charge bar gain.) can activate at most, 3 times.
Extra TA support will be needed on MC and Zeta to consistently activate Zeta's passive 3 times.
Beyond the ConstellationsNo charge bar gain upon normal attacks, 20% boost to ATKMultiplier:Perpetuity, guaranteed triple attacks, and 100% counters upon taking damage (1 hit).
Settle the ScoreConsume 1 EnergiaSkills are boosted by consuming Energia (Can't be removed) upon normal attacks to deal 300% Fire damage to all foes (Damage cap: ~635,000). (Starts battle with 5 EnergiaSkills are boosted by consuming Energia (Can't be removed) Duration: Indefinite. Can't recover EnergiaSkills are boosted by consuming Energia (Can't be removed) Duration: Indefinite. While TrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed) is in effect: Activates without consuming EnergiaSkills are boosted by consuming Energia (Can't be removed) .)
N/A
Since The Sun provides Double StrikeAttacks twice each turn to the first 3 allies, Ragazzo can be placed in the fourth position as he can grant himself Double Strike through Fiamma di Cannone300% Fire damage to all foes (Damage cap: ~635,000). Gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn . (Consumes 1 EnergiaSkills are boosted by consuming Energia (Can't be removed) to also gain Double StrikeAttacks twice each turn Duration: 1 turn .)
Example Grid & Summon Selection
Since our example team deals a lot of normal attack and skill damage, we want our grid to ideally support both of these damage types.
Below are some templates that can help you get started but be sure to experiment and find what works for you!
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.)Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadNot SelectedNot Selected
Dreadflame's Supremacy: DecimationMassive boost to Fire allies' ATK. 5% boost to Fire allies' damage cap.Searing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMGIronflame's MightSmall boost to fire allies' ATK
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Transcendence Lvl 1
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPα Revelation Ruber10% boost to normal attack DMG cap, 2.5% boost to double attack rate, and 2.5% boost to triple attack rateDivine Fire's Ruination40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
With Ouroboros Mino, MC's TA rate is ~85% with the grid above. Depending on personal preference, this can be considered 'good enough'. However, if more TA rate is desired, the following options can be considered:
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Percival Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.)Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills. (Takes effect even when Chichiri is a sub ally.)
Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills. (Takes effect even when Michael is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadNot SelectedNot Selected
Dreadflame's Supremacy: DecimationMassive boost to Fire allies' ATK. 5% boost to Fire allies' damage cap.Searing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skillsIronflame's Might IIIBig boost to fire allies' ATKIron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Transcendence Lvl 1
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPα Revelation Ruber10% boost to normal attack DMG cap, 2.5% boost to double attack rate, and 2.5% boost to triple attack rateDivine Fire's Ruination40% boost to Fire allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Percival Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
So which setup is better?
You'll have to test it out yourself! A lot of teambuilding will come down to trial and error and then comparing the results between different setups. The more you do it, the better you'll get at it!
I want to try create my own setups!
To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!
An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) provides Bonus DMG support to the team.
The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.)
Black Cat RobeWhen Cat's MeowUsing MP to gain buffs is not active: One-foe attacks become all-foe attacks. Bonus Elemental DMG effect based on amount of MPMagic power is amplified (Max: 75%).
A strong option for low button setups.
MC will begin the battle with 75% Bonus DMG through Black Cat RobeWhen Cat's MeowUsing MP to gain buffs is not active: One-foe attacks become all-foe attacks. Bonus Elemental DMG effect based on amount of MPMagic power is amplified (Max: 75%)..
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn Multistrike.
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.)
Used specifically for Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
Extra TA support on MC will be needed due to Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs..
Synergizes well with characters that provide multiple buffs for Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit). Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite. Axe: Inflict 20% Element ATK DownElement ATK is lowered Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against, 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes. At level 50: No longer requires Spear or Axe.
Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended) Duration: 5 turnsLocal status effect.
Unbound ChargeInstantly perform a normal attack without using up a turn. (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5: Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 30%Duration: 1 turn .)
Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed) Duration: Indefinite. Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed) Duration: Indefinite. (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5.)
Volitional ArmamentsIf main weapon is a Spear: Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes. If main weapon is an Axe: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap. At level 40: No longer requires Spear or Axe.
Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 for every 40 hits dealt by MC. Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl at battle start based on number of equipped Spears and Axes (Max: 5). (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl: Boost to ATK, DEF, and multiattack rate. Amplify skill damage. Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits]. When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl reaches 5: Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed) Duration: Indefinite.)
A class capable of dealing high normal attack and skill damage.
Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 for every 40 hits dealt by MC. Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl at battle start based on number of equipped Spears and Axes (Max: 5). (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl: Boost to ATK, DEF, and multiattack rate. Amplify skill damage. Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits]. When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl reaches 5: Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed) Duration: Indefinite.) provides MC with additional benefits based on the number of equipped Spears and Axes.
All of its Class skills synergize heavily with normal attack burst teams.
Character Options (Non-Exhaustive)
Criteria
Examples
Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
Any characters that provide strong offensive buffs such as:
FlurryNormal attacks deal multi-hit DMG to random foes
DMG AmplifiedDMG for normal attacks and counterattacks is amplified
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Characters that grant Triple Attack to allies:
Any sources of Instant Attack that affects other allies:
Characters that grant Double StrikeAttacks twice each turn Multistrike to themself:
Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted Assassin (Buff):
Any characters that can Triple Attack without additional buttons:
Requires 2 other Primal characters in the party
Requires 60,000 max HP
Any characters that deal additional damage after normal attacks:
Any characters that provide offensive support as a sub ally:
Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills. (Takes effect even when Chichiri is a sub ally.)
The Devil ReversedWhen Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn. At level 95: 50% boost to skill damage and 10% boost to skill damage cap for Fire allies.
Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills. (Takes effect even when Michael is a sub ally.)
Summon Options (Non-Exhaustive)
Criteria
Examples
Summons with useful call effects:
Summons with useful Sub Auras:
I need more examples!
More burst setups can be found on the pages below!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!
For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.
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Unite and Fight Setups
June 2026 Unite & Fight
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