Advanced Grids/Colossus

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

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Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.

Grid Weapons

New Weapons

These weapons have recently released and have tentative priority values. All quantities and notes sections are subject to be changed.

Weapon Rank Copies Notes

Fienddagger of Prosperity Verboten
Avg: 2 - 3
Max: 4
  • The Odious Exalto weapon, providing 25% Aura boost per weapon which maxes out at 4 copies.
  • The Pact skill on this weapon is an aura-boosted version of the skill found on Crimson Scale. This pact skill shares similar properties with its premium draw counterpart and provides a boost up to a max of 100,000.
    • Due to being aura-boosted, this weapon skill's supplemental value per weapon will vary depending on how much aura boost there is.
  • If the Exalto skill is not required, this weapon can be considered a budget replacement for Crimson Scale.
  • 4 copies is currently the minimum required for a single-sided Odious setup to reach 280% aura boost as no other sources exist outside of Belmervolk's 180% main aura. Less copies may be needed in the future.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Karmasword of Prosperity Verboten
1 - 2
  • A weapon with a spread of various offensive boosts that requires other Taboo-skill weapons in the grid.
  • Strongly focused on charge attack damage.
  • These weapons provide 2% Special Damage Cap (Max: 20%) for each Element Odious weapon in the grid. To reach 20% Special Damage cap, you will need:
    • 1 copy in the grid: 9 other Odious weapons.
    • 2 copies in the grid: 3 other Odious weapons.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Weapons Overview

Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces
These are core pieces to making an Omega Fire grid. They form the foundation of many setups.
Manual Burst / Short Content High Difficulty / Long Content
4th
Low Priority
2nd
Low Priority
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
These weapons have situational or niche applications.
Premium Extensions

Premium options and related weapons for players who want to go even deeper into Fire.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Colossus Cane Ira
Rank
151
Avg: 3
Max: 5

Colossus Bomber Ira
Rank
151
2
  • Omega Fire's source of Tempering, useful for any setup that utilizes skill damage.
  • Due to the way Tempering scales, it is recommended to use this weapon in setups that utilize Omega aura boosts.
    • 2 copies will be enough to cap out the grid's max Skill DMG Supplemental value at 200,000 on double-sided setups, while also being reasonably close to cap in single-sided setups with additional aura boosting pieces such as Chichiri and Colossus Cane Ira.

Nilakantha
Rank
120
1 - 2
  • Provides a Stamina modifier, making it a good source of raw attack for short burst rotations or for setups that can stay at high HP.
  • Also grants a small HP bonus which helps sustain a higher HP percentage for the Stamina modifier.

Exo Maitrah Karuna
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Dagger main weapon due to its potent Attack awakening boosts.


Scythe of Renunciation
Rank
120
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Doombringer Sword
Rank
300
-
  • Destroyer Weapons create the foundation for fully optimized setups due to the massive offensive and defensive potential they offer.
  • They are an extremely efficient grid slot, effectively fulfilling the roles of both Ultima Weapons and Draconic Weapons.
  • Anklets can be equipped to Destroyer Weapons, allowing them to adapt to the team's needs.
  • While Destroyer Weapons can be equipped at 3★, it may be better to wait until 4★ or higher before using them.

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Sol Remnant
Rank
-
-

Demonspear of Prosperity Verboten
Rank
151
2 - 3
  • A strong offensive and defensive option for high difficulty raids over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Belmervolk's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Blazefist of Prosperity Verboten
Rank
151
1 - 2
  • Provides both defense and triple attack rate, stats that are heavily sought after in high difficulty raids, making it a strong option over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Belmervolk's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Sword of Pallas Militis
Rank
-
1
  • Sees niche use in normal attack focused setups that need additional multiattack support.
  • Can be used as a strong EX modifier in intermediate setups that utilize Ancient Ecke Sachs.


Mortality Bow
Rank
200
Mk II
1
0 - 1

Unforged
1
  • A versatile weapon due to the Weapon Awakening system. It is generally only used in teams that fulfill the 280% aura requirement.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon provides a variety of different types of damage cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Seen most often in setups for high difficulty raids where the weapon's mix of strong offensive and defensive modifiers can shine.

Refrain of Blazing Vigor
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Tempest TelumaWind DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.
  • Can be used as a main weapon that provides a sustain through Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , RefreshHP is restored on every turn
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    .

Contextual & Niche Weapons

Weapons with situational or niche applications. Some may also function as fillers until stronger options can be obtained.

Weapon Rank Copies Notes

Deathcannon of Prosperity Verboten
Rank
151
1 - 2
  • Grants strong C.A. related modifiers, making it useful for many teams in high difficulty raids over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Belmervolk's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.
  • Can be seen as an Al-Abad that requires more careful consideration.


Extinction Blade
Rank
200
Mk II
1 - 2

Unforged
1 - 2
  • Although this weapon possesses Optimus weapon skills, it can still be used in Omega setups due to its versatility from the Weapon Awakening system.
    • A fully Attack awakened weapon can serve as a very strong raw attack weapon.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Competes with Mortality Bow Mk II in Omega setups.

Benbenet
Rank
120
1 - 2
  • One fully awakened copy can be utilized for burst setups due to its combination of Preemptive Blade and up to 30,000 supplemental damage.
  • Two copies can be used if more supplemental damage is desired.
  • Can be seen as a farmable alternative to Crimson Scale.

Al-Abad
Rank
120
1
0 - 1

Colossus Buster Ira
Rank
151
1 - 2
  • Used as a defensive grid piece for high difficulty raids.
  • The weapon does not provide an attack modifier which limits how many can be run in a grid.

Exo Krodha
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Bow main weapon due to its potent Attack awakening boosts.

Heat of The Sun
Rank
-
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • The Drain effect from the weapon's first skill can be a source of sustain, notably with Fighter Origin.

Kiss of The Devil
Rank
-
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • One of Fire's few Melee weapons which makes it a solid choice as main weapon.
  • Its 50,000 supplemental damage passive is difficult to activate due to it only being active when the foe is inflicted with Red HeatHP is lowered on every turn
    which currently only comes from The Devil's call and Fraux's charge attack.
    • This effect also stacks additively with other General Supplemental DMG sources, like Craft and Pact, up to a max of 100,000 which makes it an awkward slot with double Crimson Scale grids.

Wrathfire Militis
Rank
-
1
  • A defensive option, especially for Party Set Extra teams.
  • The DEF boost is relatively small outside of grids that specifically stack Katanas and is generally not worth building around.

Garnet Broadaxe
Rank
-
-

Limited Event Weapon

  • An offensive option for longer fights due to its weapon skill, Progression.

Draconic Harp
Rank
151
-
  • This weapon cannot be equipped with Dark Opus Weapons.
  • A strong option when more defense is desired over offense.
  • It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
  • Tempest TelumaWind DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.
  • Can be used as a main weapon that provides a sustain through Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and RefreshHP is restored on every turn
    .

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Special Premium Draw Weapons

Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Agni.

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Rank Copies Notes

Crimson Scale
2
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Axe weapon in the grid.
    • This boost stacks with multiple copiesUp to a combined total of 80%.
Warning!
The weapons listed in this section must be fully uncapped in order to be properly used. Players should still exercise caution whenever using Damascus Ingots or other similar uncap items.
Weapon Rank Copies Notes

Phoenix's Torch
MHMainhand Only
  • An incredibly strong mainhand-only weapon that most notably provides multi-hit skill damage.
  • Mainly used in Full Auto and burst setups for Omega setups.

Sennen Goji
2

Nebula Gauntlets
2
  • A normal attack focused weapon that adds 50,000 supplemental N.A. DMG on a different frame than Crimson Scale's General DMG Supplemental.
  • The Athos weapon skill functions similarly to Pendulum of Extremity but still provides boosts even if the conditions are not fully met.
  • This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids.

Gold Moon Weapons

Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Higurashi
Medium

Changelog

Changelog
2026
  • 2026-06-02
+ Added Nebula Gauntlets
  • 2026-04-29
+ Added Building a Burst Team section
  • 2026-02-09
→ Updated All Fire grid templates
  • 2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Colossus Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP is Preemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%. Fire's MajestySmall boost to fire allies' ATK and max HP
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP is Preemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP is Preemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Ruination40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Colossus Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Ruination40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)

Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.

Main Summon

Transcendence Lvl 5

Colossus Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%. Fire's MajestySmall boost to fire allies' ATK and max HP
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Honing40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Colossus Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Blaze's SpectacleSupplement fire allies' skill DMG Inferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATK Scarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Blaze's SpectacleSupplement fire allies' skill DMG Inferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATK Scarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Honing40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Replacements:

Anklet of Ascendance
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's SpectacleSupplement fire allies' skill DMG Inferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATK Scarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
Blaze's SpectacleSupplement fire allies' skill DMG Inferno's ImpalementFire allies ignore a big percentage of foes' DEF / Small boost to ATK Scarlet AramisBoost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Ruination40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Replacements:

Anklet of Ascendance
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Fire allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Colossus Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Colossus Omega 6★ or Elemental ATK
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's CruxSupplement fire allies' C.A. DMG Arsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMG Arsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP γ Revelation50% boost to C.A. DMG cap Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%. Fire's MajestySmall boost to fire allies' ATK and max HP
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's CruxSupplement fire allies' C.A. DMG Arsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMG Arsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HP Δ Revelation Pallidus50% boost to chain burst DMG cap and 10% boost to Fated Chain DMG cap Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Arcanum50% boost to C.A. DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Blaze's CruxSupplement fire allies' C.A. DMG Arsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMG Arsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Transcendence Lvl 5
Replacements:

Pendulum of Supremacy
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Honing40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Fire allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)

Main Summon


Belmervolk 4★

Support Summon


Belmervolk 4★
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specs Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specs Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP γ Revelation50% boost to C.A. DMG cap Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%. Fire's MajestySmall boost to fire allies' ATK and max HP
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specs Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specs Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Transcendence Lvl 2
Ironflame's Majesty IVBig boost to Fire allies' ATK and max HP Δ Revelation Pallidus50% boost to chain burst DMG cap and 10% boost to Fated Chain DMG cap Ironflame's Stamina IIIBig boost to Fire allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Arcanum50% boost to C.A. DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specs Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Glory IIMedium boost to fire allies' C.A. specs and chain burst specs Taboo Doomfire's Crux IIIBig supplemental boost to fire allies' C.A. DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Taboo Doomfire's Majesty IVBig boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment IIIBig amplifying boost to fire allies' DMG
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Fire's Honing40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Fire allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Fire allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Fire allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Wind.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)

Due to the limited availability of Odious boosts, setups that use Odious weapons prefer to use their respective Odious summons as both main and support summon. These summons also require copies of Odious weapons in the grid to be fully exorcised to achieve the maximum aura boost percent. Careful consideration is needed when choosing which Befoulments to keep.

Building a Burst Setup

Core Concepts

When constructing a normal attack burst team, the folllowing effects should be prioritized:

  • Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Sources of Supplemental DMGDMG dealt is supplemented
    and/or FlurryNormal attacks deal multi-hit DMG to random foes
  • Sources of Instant Attack and/or Double StrikeAttacks twice each turn
    Multistrike
  • Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted
    Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
  • Characters that deal skill damage after normal attacks

With these things in mind, below is a teambuilding example to help you get started!

Class / Character Selection

Foundation

Classes

Synergistic Characters

Team Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this particular setup, we will be using a core of Percival (Grand) and Wamdus (Holiday).

Description

Percival is an incredibly powerful normal attack burst character with his Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain 100% Fire ATK UpFire ATK is boosted
Strength: 100%Duration: 1 turn
and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: 1 turn
.
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
after activation.)
. This skill allows the entire team to Instantly Attack while also providing Bonus DMG and a large damage buff.

To get the most out of the character, you will want to pair him with other characters or classes that deal high normal attack damage or have additional effects on normal attacks.
Key Features

Enables the team to take an extra attack with:

  • Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)

Deals high normal attack damage through:

  •  Cardinal ProcessionNo charge bar gain upon normal attacks.
    AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (Starts battle with King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite
    .)
Synergies

Characters & classes that...

  • Deal high normal attack damage
  • Deal skill damage after normal attacks

Description

Wamdus is a character that excels in normal attack burst setups. With 60,000 max HP, she grants herself an extremely powerful 1-turn buff that synergizes incredibly well with Percival (Grand).

Furthermore, Wamdus is able to auto-activate her damage skill on normal attacks, further strengthening this combination.
Key Features

Deals high normal attack and skill damage through:

  •  The Azure's Holy Night35% hit to charge bar gain and normal attacks deal 2-hit damage to random foes.
    Upon triple attacks: Activate Paralyzing Sparkle6-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit).
    Inflict 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    .
    (When Wamdus's max HP is 60,000 or above: Starts battle with Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed)
    Duration: 1 turn
    .)
Requirements
  • 60,000 HP to begin the battle with Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed)
    .

Foundation

Classes

Synergistic Characters

Class Selection
Since our core characters would really like N.A. DMG support, and Wamdus additionally would work well with Skill DMG support, we can determine that Manadiver would be a highly synergistic class for the two characters.

35

Description
Manadiver is capable of dealing large amounts of skill damage after normal attacks through the Manatura system. Furthermore, it is capable of providing Bonus DMG and skill specs to the entire team through its skills and passives.
Key Features

Supports the team through:

  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  •  Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap for all allies.

Useful Manaturas:

Requirements
  • Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is needed to activate Manatura effects. This can be easily achieved by using  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .
  • Triple attack support

Manatura Selection

Manatura Key Features Notes

Ouroboros Mino
  • 6-hit Skill DMG on normal attacks
  • 35,000 Supplemental DMG to all allies
  • Requires more grid TA support.

Dark Rapture Simulacrum
  • Boosts MC's stats:
  • Requires less grid TA support.

Both Manatura are fine selections for the team constructed so far. Ideally, Ouroboros Mino is used as it has a higher potential for damage due to the large amount of skill damage and team support it provides. However, the damage output can be less consistent than Dark Rapture Simulacrum due to a lack of TA. Ultimately, the decision will come down to personal preference.

Foundation

Classes

Synergistic Characters

Synergistic Characters
For the final character selection, we would ideally want another character that can fully utilize the effects that Manadiver grants us or another character that can provide more N.A. or Skill DMG support to the entire team. Since our goal in this example is to create a setup that clicks a relatively low amount of buttons, we will try and go for a character that can function effectively even with little to no button presses.

Character Key Features Requirements Notes

Zeta (Grand)
  •  Sirius LightDoesn't consume Assassin's Aim effect upon dealing skill damage.
    For every 3 triple attacks by Fire allies:
    1200% Fire damage to a foe (Damage cap: ~1,300,000).
    Zeta gains Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Based on FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl:

    Boost to ATKMultiplier: Perpetuity, damage cap, and charge bar gain.)
  • Triple attack support
  • Triple attacks to activate passive
  • With The Sun and Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    , the team deals a total of 11 attacks, therefore  Sirius LightDoesn't consume Assassin's Aim effect upon dealing skill damage.
    For every 3 triple attacks by Fire allies:
    1200% Fire damage to a foe (Damage cap: ~1,300,000).
    Zeta gains Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Based on FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl:

    Boost to ATKMultiplier: Perpetuity, damage cap, and charge bar gain.)
    can activate at most, 3 times.
  • Extra TA support will be needed on MC and Zeta to consistently activate Zeta's passive 3 times.

Ragazzo
  •  Beyond the ConstellationsNo charge bar gain upon normal attacks, 20% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, and 100% counters upon taking damage (1 hit).
  •  Settle the ScoreConsume 1 EnergiaSkills are boosted by consuming Energia (Can't be removed)
    upon normal attacks to deal 300% Fire damage to all foes (Damage cap: ~635,000).
    (Starts battle with 5 EnergiaSkills are boosted by consuming Energia (Can't be removed)
    Duration: Indefinite
    .
    Can't recover EnergiaSkills are boosted by consuming Energia (Can't be removed)
    Duration: Indefinite
    .
    While TrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed)
    is in effect:
    Activates without consuming EnergiaSkills are boosted by consuming Energia (Can't be removed)
    .)
  • N/A
  • Since The Sun provides Double StrikeAttacks twice each turn
    to the first 3 allies, Ragazzo can be placed in the fourth position as he can grant himself Double Strike through Fiamma di Cannone300% Fire damage to all foes (Damage cap: ~635,000).
    Gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .
    (Consumes 1 EnergiaSkills are boosted by consuming Energia (Can't be removed)
    to also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .)

Example Grid & Summon Selection

Since our example team deals a lot of normal attack and skill damage, we want our grid to ideally support both of these damage types.

Below are some templates that can help you get started but be sure to experiment and find what works for you!


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Defense Awakening
Multiattack Awakening
Replacements:

Ragazzo
Multiattack Awakening
Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills.
(Takes effect even when Chichiri is a sub ally.)
Replacements:

Michael
Transcendence Lvl 5
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Not Selected
Not Selected
Dreadflame's Supremacy: DecimationMassive boost to Fire allies' ATK.
5% boost to Fire allies' damage cap.
Searing Enlightener's SanctityWhen main weapon upon triple attacks (MC only):
All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 30,000)Duration: Indefinite
.
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Ironflame's Tempering IIIBig boost to fire allies' skill DMG cap / Big supplemental boost to skill DMG Ironflame's MightSmall boost to fire allies' ATK
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Replacements:

0★ Crimson Scale
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP is Preemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Transcendence Lvl 1
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP α Revelation Ruber10% boost to normal attack DMG cap, 2.5% boost to double attack rate, and 2.5% boost to triple attack rate Divine Fire's Ruination40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Replacements:

Soul Invoker
This is set as a Quick Summon
Lvl 250
Comments:
Rotation
Turn 1
  • Call The Sun (SSR)
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Percival Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
     S3

Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Defense Awakening
Multiattack Awakening
Replacements:

Ragazzo
Multiattack Awakening
Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills.
(Takes effect even when Chichiri is a sub ally.)
Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
(Takes effect even when Michael is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Not Selected
Not Selected
Dreadflame's Supremacy: DecimationMassive boost to Fire allies' ATK.
5% boost to Fire allies' damage cap.
Searing Enlightener's SanctityWhen main weapon upon triple attacks (MC only):
All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 30,000)Duration: Indefinite
.
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
Omega Exalto Ardendi20% boost to Ironflame's weapon skills Ironflame's Might IIIBig boost to fire allies' ATK Iron's VivificationBoost to ATK and DMG cap based on how many weapons with Ironflame's weapon skills are equipped
This weapon is not fully uncapped.
Blaze's PactSupplement fire allies' DMG Axe Voltage IIBoost to ATK based on how many axes are equipped
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Heliacal SovereignUnworldly boost to Fire allies' ATK. Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Transcendence Lvl 1
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP α Revelation Ruber10% boost to normal attack DMG cap, 2.5% boost to double attack rate, and 2.5% boost to triple attack rate Divine Fire's Ruination40% boost to Fire allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Replacements:
Any 1-time Summon
This is set as a Quick Summon
Comments:
Rotation
Turn 1
  • Call Yatima (Summon)
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Percival Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
     S3

So which setup is better?

I want to try create my own setups!

To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!

Class Options (Non-Exhaustive)

Class Notable Features Notes

Manadiver
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Manatura
  • An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    provides Bonus DMG support to the team.
  • The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...

Nekomancer
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  •  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
  • A strong option for low button setups.
  • MC will begin the battle with 75% Bonus DMG through  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
    .
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
    can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
    • Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn
      Multistrike.

Sumaibito
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Used specifically for  Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
  • Extra TA support on MC will be needed due to  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Synergizes well with characters that provide multiple buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Lancer Origin
  •  Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit).
    Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    .
    Axe: Inflict 20% Element ATK DownElement ATK is lowered
    Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Duration: 180 seconds
    on all foes.
    At level 50:
    No longer requires Spear or Axe.
  •  Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit).
    Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended)
    Duration: 5 turnsLocal status effect
    .
  •  Unbound ChargeInstantly perform a normal attack without using up a turn.
    (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5:

    Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    .)
  •  Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed)
    Duration: Indefinite
    .
    Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5.)
  •  Volitional ArmamentsIf main weapon is a Spear:
    Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes.
    If main weapon is an Axe:
    100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap.
    At level 40:
    No longer requires Spear or Axe.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
  • A class capable of dealing high normal attack and skill damage.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
    provides MC with additional benefits based on the number of equipped Spears and Axes.
  • All of its Class skills synergize heavily with normal attack burst teams.

Character Options (Non-Exhaustive)

Criteria Examples
  • Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
    • Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
  • Any characters that provide strong offensive buffs such as:
    • Supplemental DMGDMG dealt is supplemented
    • FlurryNormal attacks deal multi-hit DMG to random foes
    • DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    • DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
  • Characters that grant Triple Attack to allies:
  • Characters that grant Double StrikeAttacks twice each turn
    Multistrike to themself:
  • Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted
    Assassin (Buff):
  • Any characters that can Triple Attack without additional buttons:
Requires 2 other Primal characters in the party
Requires 60,000 max HP
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:
Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills.
(Takes effect even when Chichiri is a sub ally.)
The Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies.
Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
(Takes effect even when Michael is a sub ally.)

Summon Options (Non-Exhaustive)

Criteria Examples
  • Summons with useful call effects:
  • Summons with useful Sub Auras:

I need more examples!

More burst setups can be found on the pages below!

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

June 2026 Unite & Fight

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Raid Battle Selector


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Nightmare Setup History

Additional Resources