Sumaibito

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Sumaibito
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Charge Bar Speed Up
CCWClass Champion Weapon Iron Fist of Severed Chains
Unlock Requirements
Luchador Master Lvl 30
Monk Master Lvl 30
CP ×10,000
Martial MavenClear the quest Reawakened Power
Rewards
Crystal ×50
- Clear Chapter 11 Quest: Reawakened Power.
ID 160401
NameJP スマヒヒト
Release Date 2024-09-03
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Utilize your mastery of ancient combat techniques to pierce through any obstacle with bare hands.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Well-Honed Body 50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.[1]
Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
Lvl 1
Combat Prowess When MC has 18 or more buffs:
300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
(While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
Multiplier: Perpetuity
is in effect:

Activates regardless of number of buffs.
Damage cap increased to ~800,000.)[1]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Shiranui Stance
不知火の構え
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Full-Force CounterCounters with the max number of hits while in effect
Duration: 2 turns
, 150% DEF UpDEF is boosted
Strength: 150%Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.[1]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ultimate Palm Strike
無双張手
700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.[1]
7T 2T / 1T 30
In the Face of Adversity
風雲之志
Gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.[1]
(Consumes 25% of max HP.)
7T 3T 40
Sumai Meet
捔力節会
Behold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode:
Other allies can't participate in battle. Can't use items.)
Ready in
10 turns
10-turn cooldown at start of battle.
4T 50
BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Bout Mode
Icon Name Effect Cooldown Duration
Sky Splitter
天割り
1200% Elemental damage to a foe (Damage cap: ~1,350,000).[1]
Remove 1 buff.
(Auto-activates when a foe uses a special attack. Can't recast.)
- -
Salt of Cleansing Spirits
邪気祓塩
Restore caster's HP (Healing cap: 1000).
Remove 1 debuff.
(Auto-activates at end of turn. Can't recast.)
- -
Combat Spirit Infusion
武身納型
Gain 50% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 50%Duration: 1 turn
, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
, and 80% Bonus Element DMGBonus Element DMG buff based on weapon element
Strength: 80%Duration: 3 turns
.[1]
(Can't recast.)
- 1T / 3T
Spirit Suppression
練気圧倒
Inflict 10% ATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10%Duration: 180 seconds
, 10% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
on a foe.[1]
(Auto-activates upon charge attacks. Can't recast.)
- 180s / 1T


Level Bonuses
Lvl 1 ATK +1000
Lvl 5 HP +1500
Lvl 10 ATK +1500
Lvl 15 HP +2500
Lvl 20 ATK +1500
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +4000
HP +4000
Debuff Resistance +3%

Grid Suggestions

Gameplay Notes

Well-Honed Body

  • Each buff description listed under a character's Current Status Effects count as one buff.
    • Buff icons displayed on a character's portrait in battle does not necessarily represent the actual number of buffs.
    • Buffs provided by Sephira Guidebooks do not count towards this effect.
  • Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.[1]
Buffs ATK UpMultiplier: Perpetuity DEF Up
1 3% 5%
2 6% 10%
3 9% 15%
4 12% 20%
5 15% 25%
6 18% 30%
7 21% 35%
8 24% 40%
9 27% 45%
10+ 30% 50%

Sumai Meet

  • BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
    Duration: 4 turns
    grants the following effects:[1]
    • Charge attack changes to Bare Palm Fury: Unworldly Elemental damage to a foe (Damage cap: ~2,900,000). Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
      Duration: 0.5 turnsApplied during the attack phase.
      On the next turn, it'll have 0 turns remaining.
      for 0.5 turns. Raise SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl by 1 (Max: 5).
      • Bare Palm Fury overrides the charge attack of the MC's equipped main weapon.
    • Skills change to:  Sky Splitter1200% Elemental damage to a foe (Damage cap: ~1,350,000).
      Remove 1 buff.
      (Auto-activates when a foe uses a special attack. Can't recast.)
      ,  Salt of Cleansing SpiritsRestore caster's HP (Healing cap: 1000).
      Remove 1 debuff.
      (Auto-activates at end of turn. Can't recast.)
      ,  Combat Spirit InfusionGain 50% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
      Strength: 50%Duration: 1 turn
      , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 3 turns
      , and 80% Bonus Element DMGBonus Element DMG buff based on weapon element
      Strength: 80%Duration: 3 turns
      .
      (Can't recast.)
      , and  Spirit SuppressionInflict 10% ATK Down (Stackable)ATK is lowered (Stackable)
      Strength: 10%Duration: 180 seconds
      , 10% DEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10%Duration: 180 seconds
      , DelayReduce a foe's filled charge diamonds by 1
      , and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
      Strength: 30%Duration: 1 turn Local status effect
      on a foe.
      (Auto-activates upon charge attacks. Can't recast.)
      .
    • Normal attack damage cap increases to ~660,000
    • 50% ATKMultiplier: Perpetuity Up
    • 500% DEF Up
    • Guaranteed DA
    • 100% Debuff Resistance Up
    • Double Strike effect
    • For every 20,000,000 damage dealt to a foe: SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl rises by 1.
    • Each time MC takes big damageAt least 25% of max HP: SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl lowers by 1.
    • Other allies can't participate in battle
    • Items, such as healing potions, can't be used
    • Will be knocked out when effect ends
      • If SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
        is lvl 5 at end of turn:
        BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
        mode ends without knocking out the MC and MC gains ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
        Multiplier: PerpetuityDuration: Indefinite
        .
  • ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    grants the following effects:[1]
    • 30% ATKMultiplier: Perpetuity Up
    • Guaranteed TA
    • When a foe uses a special attack: Deal 1200% Elemental damage to the foe (Damage cap: ~1,500,000). Remove 1 buff.
    • At end of turn: Restore HP (Healing cap: 1000) and remove 1 debuff.
    •  Combat ProwessWhen MC has 18 or more buffs:
      300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
      Inflict 25% DEF DownDEF is lowered
      Strength: 25%Duration: 2 turnsLocal status effect
      and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
      Strength: 30%Duration: 1 turn Local status effect
      .
      (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
      Multiplier: Perpetuity
      is in effect:

      Activates regardless of number of buffs.
      Damage cap increased to ~800,000.)
      activates regardless of number of buffs
  • When in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
    mode:
    • Any cooldowns and status effect durations on main allies will still count down even if they can't participate.
      • Main ally skills with initial cooldowns will also still count down.
    • Main allies will still gain charge bar when the MC uses a charge attack.
    • Skills with continuous effects are suspended during BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
      mode and resume as normal when BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
      ends.
    • Main allies' support skills stop taking effect unless they also work as a sub ally.
      • Main allies are not considered sub allies when they are not participating (e.g., Sevastien's  Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). will not take effect if he was a main ally when BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
        mode was activated)

Facsimile Compatibility

Icon Skill Copyable?
Shiranui Stance Yes
Ultimate Palm Strike No
In the Face of Adversity No
Sumai Meet No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Sumaibito is a strong offensive class for normal attack burst rotations when  Tag TeamAll allies instantly perform a normal attack without using up a turn. is desired. The class has many overlaps with Luchador however it tends to outperform the latter if you are able to:

  • Counteract the -50% Triple Attack rate present on  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Give MC 18 or more buffs to activate  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Skill Overview

Class Skill

Skill Priority Comments

 Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Full-Force CounterCounters with the max number of hits while in effect
Duration: 2 turns
, 150% DEF UpDEF is boosted
Strength: 150%Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Default
  • Can redirect incoming attacks to Sumaibito when needed.
  • Provides MC with 4 buffs which can help activate  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Extended Mastery

Skill Priority Comments

 Ultimate Palm Strike700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
Medium

 In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
Medium
  • Provides MC with various powerful offensive buffs that can help overall damage output alongside fulfilling  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    's condition.

 Sumai MeetBehold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode:
Other allies can't participate in battle. Can't use items.)
Medium
  • A strong consideration for Full Auto setups.
  • Provides MC with powerful permanent buffs.

Class Champion Weapon Overview

Weapon Info Comments

Iron Fist of Severed Chains
 Divine ShatterstrikeMassive Elemental damage to a foe.
Gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Additional effect at 5★:
Also gain Double StrikeAttacks twice each turn (Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
AnAttack awakened Iron Fist of Severed Chains can be a competitive option in certain setups. It is often used for:
Rikishi's CallingWhen main weapon (MC only):
Increase  Ultimate Palm Strike700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
's specs.
(Hit number doubles. Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.)
Rikishi's PrideWhen main weapon (MC only):
Increase  In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
's specs.
(Gain 50% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
Consumes 40% of max HP instead.)
Rikishi's GeniusWhen main weapon (MC only):
5-turn cut to  Sumai MeetBehold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode:
Other allies can't participate in battle. Can't use items.)
's skill standby.
Rikishi's PalmsWhen main weapon (MC only):
Upon using  Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Full-Force CounterCounters with the max number of hits while in effect
Duration: 2 turns
, 150% DEF UpDEF is boosted
Strength: 150%Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
:

Gain 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3 turns
, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
, and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 3 turns
.

Resources

Trivia

References