Sumaibito

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Sumaibito
 

 

ID 160401
NameJP スマヒヒト
Release Date 2024-09-03
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Utilize your mastery of ancient combat techniques to pierce through any obstacle with bare hands.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Well-Honed Body 40% hit to double attack rate, 45% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.[1]
Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
Lvl 1
Combat Prowess When MC has 18 or more buffs:
300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
(While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
Multiplier: Perpetuity
is in effect:

Activates regardless of number of buffs.
Damage cap increased to ~800,000.)[1]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Shiranui Stance Gain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Full-Force CounterCounters with the max number of hits while in effect
Duration: 2 turns
, 150% DEF UpDEF is boosted
Strength: 150%Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.[1]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ultimate Palm Strike 700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.[1]
7T 2T / 1T 30
In the Face of Adversity Gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.[1]
(Consumes 25% of max HP.)
7T 3T 40
Sumai Meet Behold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode:
Other allies can't participate in battle. Can't use items.)
Ready in
10 turns
10-turn cooldown at start of battle.
4T 50
BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Bout Mode
Icon Name Effect Cooldown Duration
Sky Splitter 1200% Elemental damage to a foe (Damage cap: ~1,350,000).[1]
Remove 1 buff.
(Auto-activates when a foe uses a special attack. Can't recast.)
- -
Salt of Cleansing Spirits Restore caster's HP (Healing cap: 1000).
Remove 1 debuff.
(Auto-activates at end of turn. Can't recast.)
- -
Combat Spirit Infusion Gain 50% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 50%Duration: 1 turn
, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
, and 80% Bonus Element DMGBonus Element DMG buff based on weapon element
Strength: 80%Duration: 3 turns
.[1]
(Can't recast.)
- 1T / 3T
Spirit Suppression Inflict 10% ATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10%Duration: 180 seconds
, 10% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
on a foe.[1]
(Auto-activates upon charge attacks. Can't recast.)
- 180s / 1T


Level Bonuses
Lvl 1 ATK +1000
Lvl 5 HP +1500
Lvl 10 ATK +1500
Lvl 15 HP +2500
Lvl 20 ATK +1500
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +4000
HP +4000
Debuff Resistance +3%

Gameplay Notes

Well-Honed Body

  • Each buff description listed under a character's Current Status Effects count as one buff.
    • Buff icons displayed on a character's portrait in battle does not necessarily represent the actual number of buffs.
    • Buffs provided by Sephira Guidebooks do not count towards this effect.
  • Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.[1]
Buffs ATK UpMultiplier: Perpetuity DEF Up
1 3% 5%
2 6% 10%
3 9% 15%
4 12% 20%
5 15% 25%
6 18% 30%
7 21% 35%
8 24% 40%
9 27% 45%
10+ 30% 50%

Sumai Meet

  • BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
    Duration: 4 turns
    grants the following effects:[1]
    • Charge attack changes to Bare Palm Fury: Unworldly Elemental damage to a foe (Damage cap: ~2,900,000). Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
      Duration: 0.5 turnsApplied during the attack phase.
      On the next turn, it'll have 0 turns remaining.
      for 0.5 turns. Raise SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl by 1 (Max: 5).
      • Bare Palm Fury overrides the charge attack of the MC's equipped main weapon.
    • Skills change to:  Sky Splitter1200% Elemental damage to a foe (Damage cap: ~1,350,000).
      Remove 1 buff.
      (Auto-activates when a foe uses a special attack. Can't recast.)
      ,  Salt of Cleansing SpiritsRestore caster's HP (Healing cap: 1000).
      Remove 1 debuff.
      (Auto-activates at end of turn. Can't recast.)
      ,  Combat Spirit InfusionGain 50% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
      Strength: 50%Duration: 1 turn
      , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 3 turns
      , and 80% Bonus Element DMGBonus Element DMG buff based on weapon element
      Strength: 80%Duration: 3 turns
      .
      (Can't recast.)
      , and  Spirit SuppressionInflict 10% ATK Down (Stackable)ATK is lowered (Stackable)
      Strength: 10%Duration: 180 seconds
      , 10% DEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10%Duration: 180 seconds
      , DelayReduce a foe's filled charge diamonds by 1
      , and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
      Strength: 30%Duration: 1 turn Local status effect
      on a foe.
      (Auto-activates upon charge attacks. Can't recast.)
      .
    • Normal attack damage cap increases to ~660,000
    • 50% ATKMultiplier: Perpetuity Up
    • 500% DEF Up
    • Guaranteed DA
    • 100% Debuff Resistance Up
    • Double Strike effect
    • For every 20,000,000 damage dealt to a foe: SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl rises by 1.
    • Each time MC takes big damageAt least 25% of max HP: SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl lowers by 1.
    • Other allies can't participate in battle
    • Items, such as healing potions, can't be used
    • Will be knocked out when effect ends
      • If SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed)
        is lvl 5 at end of turn:
        BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
        mode ends without knocking out the MC and MC gains ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
        Multiplier: PerpetuityDuration: Indefinite
        .
  • ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    grants the following effects:[1]
    • 30% ATKMultiplier: Perpetuity Up
    • Guaranteed TA
    • When a foe uses a special attack: Deal 1200% Elemental damage to the foe (Damage cap: ~1,500,000). Remove 1 buff.
    • At end of turn: Restore HP (Healing cap: 1000) and remove 1 debuff.
    •  Combat ProwessWhen MC has 18 or more buffs:
      300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
      Inflict 25% DEF DownDEF is lowered
      Strength: 25%Duration: 2 turnsLocal status effect
      and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
      Strength: 30%Duration: 1 turn Local status effect
      .
      (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
      Multiplier: Perpetuity
      is in effect:

      Activates regardless of number of buffs.
      Damage cap increased to ~800,000.)
      activates regardless of number of buffs
  • When in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
    mode:
    • Any cooldowns and status effect durations on main allies will still count down even if they can't participate.
      • Main ally skills with initial cooldowns will also still count down.
    • Main allies will still gain charge bar when the MC uses a charge attack.
    • Skills with continuous effects are suspended during BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
      mode and resume as normal when BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
      ends.
    • Main allies' support skills stop taking effect unless they also work as a sub ally.
      • Main allies are not considered sub allies when they are not participating (e.g., Sevastien's  Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). will not take effect if he was a main ally when BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
        mode was activated)

Facsimile Compatibility

Icon Skill Copyable?
Shiranui Stance Yes
Ultimate Palm Strike Yes
In the Face of Adversity Yes
Sumai Meet No

Trivia

References