BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
gbf-wiki (Japanese wiki)GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Utilize your mastery of ancient combat techniques to pierce through any obstacle with bare hands.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Well-Honed Body
50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.[1] Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs.
Lvl 1
Combat Prowess
When MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.)[1]
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Shiranui Stance 不知火の構え
Gain Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Full-Force CounterCounters with the max number of hits while in effect Duration: 2 turns, 150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".[1]
Gain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns.[1] (Consumes 25% of max HP.)
7T
3T
40
Sumai Meet 捔力節会
Behold the techniques of my desire! (Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)
Ready in 10 turns10-turn cooldown at start of battle.
4T
50
BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Bout Mode
Icon
Name
Effect
Cooldown
Duration
Sky Splitter 天割り
1200% Elemental damage to a foe (Damage cap: ~1,350,000).[1] Remove 1 buff. (Auto-activates when a foe uses a special attack. Can't recast.)
-
-
Salt of Cleansing Spirits 邪気祓塩
Restore caster's HP (Healing cap: 1000). Remove 1 debuff. (Auto-activates at end of turn. Can't recast.)
-
-
Combat Spirit Infusion 武身納型
Gain 50% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 50%Duration: 1 turn , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, and 80% Bonus Element DMGBonus Element DMG buff based on weapon element Strength: 80%Duration: 3 turns.[1] (Can't recast.)
-
1T / 3T
Spirit Suppression 練気圧倒
Inflict 10% ATK Down (Stackable)ATK is lowered (Stackable) Strength: 10%Duration: 180 seconds, 10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10%Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on a foe.[1] (Auto-activates upon charge attacks. Can't recast.)
-
180s / 1T
Level Bonuses
Lvl 1
ATK +1000
Lvl 5
HP +1500
Lvl 10
ATK +1500
Lvl 15
HP +2500
Lvl 20
ATK +1500
Total Stat Bonuses These bonuses only apply to this class.
Completion Bonuses Unlocked upon reaching the class's max level. These bonuses are applied while as any class.
BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns grants the following effects:[1]
Charge attack changes to Bare Palm Fury: Unworldly Elemental damage to a foe (Damage cap: ~2,900,000). Gain UndyingCan withstand lethal DMG (Leaves 1 HP) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. Raise SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5).
Bare Palm Fury overrides the charge attack of the MC's equipped main weapon.
Skills change to: Sky Splitter1200% Elemental damage to a foe (Damage cap: ~1,350,000). Remove 1 buff. (Auto-activates when a foe uses a special attack. Can't recast.), Salt of Cleansing SpiritsRestore caster's HP (Healing cap: 1000). Remove 1 debuff. (Auto-activates at end of turn. Can't recast.), Combat Spirit InfusionGain 50% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 50%Duration: 1 turn , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, and 80% Bonus Element DMGBonus Element DMG buff based on weapon element Strength: 80%Duration: 3 turns. (Can't recast.), and Spirit SuppressionInflict 10% ATK Down (Stackable)ATK is lowered (Stackable) Strength: 10%Duration: 180 seconds, 10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10%Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on a foe. (Auto-activates upon charge attacks. Can't recast.).
For every 20,000,000 damage dealt to a foe:SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed) Duration: Indefinite lvl rises by 1.
Each time MC takes big damageAt least 25% of max HP:SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed) Duration: Indefinite lvl lowers by 1.
Other allies can't participate in battle
Items, such as healing potions, can't be used
Will be knocked out when effect ends
If SuperiorityAt end of turn when lvl 5: Ends Bout effect / Champ effect to MC (Max: 5 / Can't be removed) is lvl 5 at end of turn:BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) mode ends without knocking out the MC and MC gains ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite.
ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite grants the following effects:[1]
When a foe uses a special attack: Deal 1200% Elemental damage to the foe (Damage cap: ~1,500,000). Remove 1 buff.
At end of turn: Restore HP (Healing cap: 1000) and remove 1 debuff.
Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.) activates regardless of number of buffs
When in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) mode:
Any cooldowns and status effect durations on main allies will still count down even if they can't participate.
Main ally skills with initial cooldowns will also still count down.
Main allies will still gain charge bar when the MC uses a charge attack.
Skills with continuous effects are suspended during BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) mode and resume as normal when BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) ends.
Main allies' support skills stop taking effect unless they also work as a sub ally.
Main allies are not considered sub allies when they are not participating (e.g., Sevastien's Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). will not take effect if he was a main ally when BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) mode was activated)
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Sumaibito is a strong offensive class for normal attack burst rotations when Tag TeamAll allies instantly perform a normal attack without using up a turn. is desired. The class has many overlaps with Luchador however it tends to outperform the latter if you are able to:
Counteract the -50% Triple Attack rate present on Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs..
Give MC 18 or more buffs to activate Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
Skill Overview
Class Skill
Skill
Priority
Comments
Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Full-Force CounterCounters with the max number of hits while in effect Duration: 2 turns, 150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Default
Can redirect incoming attacks to Sumaibito when needed.
Provides MC with 4 buffs which can help activate Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)
Medium
Provides MC with various powerful offensive buffs that can help overall damage output alongside fulfilling Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.)'s condition.
Sumai MeetBehold the techniques of my desire! (Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)
50% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns that is granted on In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.).
50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns that is granted on Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Full-Force CounterCounters with the max number of hits while in effect Duration: 2 turns, 150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."..
Rikishi's PrideWhen main weapon (MC only): Increase In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)'s specs. (Gain 50% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged". Consumes 40% of max HP instead.)
Rikishi's GeniusWhen main weapon (MC only): 5-turn cut to Sumai MeetBehold the techniques of my desire! (Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)'s skill standby.
Rikishi's PalmsWhen main weapon (MC only): Upon using Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Full-Force CounterCounters with the max number of hits while in effect Duration: 2 turns, 150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".: Gain 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 3 turns.