Weapon Master

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 3 Class
Weapon Master

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Leader m 100201 01.jpgLeader sd m 100201 01.jpgLeader s 100201 01.jpgLeader s 100201 sw 0 01.jpgLeader s 100201 sw 1 01.jpgLeader raid normal 100201 sw 0 01.jpgLeader raid normal 100201 sw 1 01.jpgLeader jobm 100201 sw 0 01.jpgLeader jobm 100201 sw 1 01.jpgLeader quest 100201 sw 0 01.jpgLeader quest 100201 sw 1 01.jpgLeader t 100201 sw 0 01.pngLeader t 100201 sw 1 01.pngLeader jlon 100201 sw 0 01.pngLeader jlon 100201 sw 1 01.pngJob name 100201.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Sabre Axe
CCWClass Champion Weapon Weapon s 1040302300.jpg Avenger
Unlock Requirements
CP square.jpg CP ×300
Lvl 20 Warrior and Kung Fu Artist

ID 100201
NameJP ウェポンマスター
Release Date ?
Other Sites

Arm party members with real damage-dealing know-how.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Assault Step Boost to double attack rate. Lvl 1
Icon Support Skill.png Toughness Boost to maximum HP. Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Burst.png Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
5T 1T No Lvl 1
Ability m 45 3.png Rampage Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
6T 3T Yes 5
Ability m 14 3.png Rage III All parties gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
5T 3T Yes 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 14 3.png Brave Soul Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
7T 3T 10
Ability m 90 3.png Power Raise Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
7T 3T 8
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +900
Lvl 5Icon Bonus Attack.png ATK +900
Lvl 10Icon Bonus Attack.png ATK +900
Lvl 15Icon Bonus Attack.png ATK +900
Lvl 20Icon Bonus Attack.png ATK +900
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +4500 Icon Bonus Attack.png ATK +3%

Gameplay Notes

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Burst.png Full Arsenal II Yes
Ability m 45 3.png Rampage Yes
Ability m 14 3.png Rage III Yes
Ability m 14 3.png Brave Soul Yes
Ability m 90 3.png Power Raise Yes

Assessment

Primarily useful as a charge bar battery when Superstar or (Spear) Ability m 64 3.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
are not options, or for intentionally staggering charge attacks for character such as Korwa. For new players, the ATK +3% Completion Bonus justifies the CP investment, but not before classes with more important subskills are unlocked.

  • Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    is the main draw of the class, effectively granting 10% charge bar to all allies in addition to the charge attack itself. It pairs excellently with mainhand weapons with powerful charge attack effects such as Sword of Michael, but loses much of its value for teams that rely on chain bursts or must otherwise wait for the entire party to fill their charge bars.
  • Ability m 45 3.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    helps catch up with the party after using Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    , but is usually overshadowed by Ability m 64 3.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    as a subskill.
  • Ability m 14 3.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    generally provides less effective damage than Ability m 44 4.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    or Ability m 11 1.png Armor Break100% elemental damage to a foe.
    Inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .[2]
    and has much more downtime, but can't miss. It also gains value in multiplayer content, where all parties benefit and foes will likely be debuffed already.
  • Weapon Master makes excellent use of the Ability m 77 3.png Self ReflectionGain Status AttackUp.png60% ATK UpATK is boosted
    Strength: 60%Multiplier: NormalDuration: 1 turn
    and Status CriticalUp.png??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
    .
    Remove all debuffs from caster.
    (Consumes 30% of charge bar.)
    subskill (especially when the Lv3 Rallying Gong crew skill is active), as Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    counteracts the charge cost.

Overall, Weapon Master is rarely the best choice without an exceptional mainhand weapon or particular setup, but provides enough passive bonuses to rise above some of the more niche Row III classes.

  • Neither Extended Mastery Skill are worth buying due to their long cooldowns and their general inferiority to many other subskills.

References