Weapon Master

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery

Row 3 Class
Weapon Master


Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Sabre Axe
CCWClass Champion Weapon Avenger
Unlock Requirements
CP ×300
Lvl 20 Warrior and Kung Fu Artist
ID 100201
NameJP ウェポンマスター
Release Date ?
Other Sites gbf-wiki
(Japanese wiki)
Arm party members with real damage-dealing know-how.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Assault Step Boost to double attack rate. Lvl 1
Toughness Boost to maximum HP. Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and 25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
5T 1T No Lvl 1
Rampage Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
6T 3T Yes 5
Rage III All parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
5T 3T Yes 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Brave Soul Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
7T 3T 10
Power Raise Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
7T 3T 8
Level Bonuses
Lvl 1 ATK +900
Lvl 5 ATK +900
Lvl 10 ATK +900
Lvl 15 ATK +900
Lvl 20 ATK +900
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +4500 ATK +3%

Gameplay Notes

Facsimile Compatibility

Icon Skill Copyable?
Full Arsenal II Yes
Rampage Yes
Rage III Yes
Brave Soul Yes
Power Raise Yes


Row III classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.

Base Skills

These skills can be equipped by any class.

Skill Future Usage Comments
Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
  • Used occasionally in developing grids to help damage output.

Extended Mastery Skills

None of these skills are used.