Weapon Master

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Weapon Master gran sprite.png

Weapon Master gran icon.jpg

Weapon Master gran.png

Weapon Master djeeta icon.jpg

Weapon Master djeeta.png
Weapon Master djeeta sprite.png
Class Data
Class line Icon job 100001.pngFighterClass 100101 sw icon.pngWarriorClass 100201 sw icon.pngWeapon MasterClass 100301 sw icon.pngBerserkerClass 100401 sw icon.pngViking
Description Arm party members with real damage-dealing know-how.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Axe.png
Prerequisites CP square.jpg CP ×300
Lvl 20 Warrior and Kung Fu Artist
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +900   Total:
Icon Bonus Attack.png ATK +4500
Lvl 5Icon Bonus Attack.png ATK +900
Lvl 10 Icon Bonus Attack.png ATK +900
Lvl 15Icon Bonus Attack.png ATK +900
Lvl 20Icon Bonus Attack.png ATK +900
Completion Bonuses Icon Bonus Attack.png ATK +3%
Class Weapon Weapon s 1040302300.jpg Avenger
Release date ? Other sites
Support Skills
Assault Step Boost to double attack rate.
Toughness Boost to maximum HP.


Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Burst.png Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
5T 1T No 1
Ability m 45 3.png Rampage Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
6T 3T Yes 5
Ability m 14 3.png Rage III All parties gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
5T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 14 3.png Brave Soul Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
7T 3T 10 For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP.[1]
Ability m 90 3.png Power Raise Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
7T 3T 8

Assessment

Primarily useful as a charge bar battery when Superstar or (Spear) Ability m 64 3.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
are not options, or for intentionally staggering charge attacks for character such as Korwa. For new players, the ATK +3% Completion Bonus justifies the CP investment, but not before classes with more important subskills are unlocked.

  • Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    is the main draw of the class, effectively granting 10% charge bar to all allies in addition to the charge attack itself. It pairs excellently with mainhand weapons with powerful charge attack effects such as Sword of Michael, but loses much of its value for teams that rely on chain bursts or must otherwise wait for the entire party to fill their charge bars.
  • Ability m 45 3.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    helps catch up with the party after using Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    , but is usually overshadowed by Ability m 64 3.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    as a subskill.
  • Ability m 14 3.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    generally provides less effective damage than Ability m 44 4.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    or Ability m 11 1.png Armor Break100% elemental damage to a foe.
    Inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .[2]
    and has much more downtime, but can't miss. It also gains value in multiplayer content, where all parties benefit and foes will likely be debuffed already.
  • Weapon Master makes excellent use of the Ability m 77 3.png Self ReflectionGain Status AttackUp.png60% ATK UpATK is boosted
    Strength: 60%Multiplier: NormalDuration: 1 turn
    and Status CriticalUp.png??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
    .
    Remove all debuffs from caster.
    (Consumes 30% of charge bar.)
    subskill (especially when the Lv3 Rallying Gong crew skill is active), as Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status AttackUp.png25% ATK UpATK is boosted
    Strength: 25%Duration: 1 turn
    .
    counteracts the charge cost.

Overall, Weapon Master is rarely the best choice without an exceptional mainhand weapon or particular setup, but provides enough passive bonuses to rise above some of the more niche Row III classes.

  • Neither Extended Mastery Skill are worth buying due to their long cooldowns and their general inferiority to many other subskills.

Alternate Colors

Obtained from Class 100301 sw icon.pngBerserker: Master Level 20

References