Class Champion Weapons

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Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective class lines. They are forged through via the Shop's Weapon Series's Class Champion Weapons screen. Forging these weapons is required to unlock Row IV and Extra II's classes normally, although some classes have been distributed during certain events.

There are two main types of Class Champion Weapons, weapons crafted from Replica Weapons and weapons crafted from Rusted Weapons. Both can be obtained from the shop, while Replica Weapons can also be obtained from Co-op Extra Stages and Rusted Weapons can be obtained from Angel Halo or the Proto Bahamut raid.

  • Forging a Replica-based Class Champion Weapon to its element-changed stage unlocks the pre-requisite quest for the entire Row IV.
    • The final 5★ uncap is not necessary to unlock a class.
    • The first timePlayers who have already forged a Class Champion Weapon before 2017-09-22 when the discount was implemented will get this discount when forging their next copy. you forge a weapon of a particular class you receive a discount on the Weapon Stones required for each stage.

It is heavily recommended to forge your first Class Champion Weapon from one of the EX II classes to unlock both Row IV and that class at the same time.

List of Class Champion Weapons

See: Class Weapons

Forging from a Replica Weapon

Obtaining a Replica Weapon

Replica Weapons can be obtained from:

In order to upgrade your replica weapon, it needs to be level 75. Spare Steel Bricks can be used to uncap Replicas.

  • While SSR Class Champion Weapons drop from EX 6-1 and 6-2, the drops come at 0★, requiring four to make a 3★ one before progressing any further. It will take an exceptional amount of grinding to obtain all all 4 drops - it is easier in almost all cases to just acquire the SR Replicas and build from scratch.

Co-op Extra Stages

Extra
Stage
Possible Replica Drops
1-1 Avenger, Nirvana, Oliver
1-2 Avenger, Hellion Gauntlet, Skofnung
1-3 Ipetam, Keraunos, Skofnung, Proximo
1-4 Nirvana, Keraunos, Hellion Gauntlet, Rosenbogen, Langeleik
1-5 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-2 Keraunos, Faust (Earth replicas)
2-3 Avenger, Hellion Gauntlet (Fire replicas)
2-4 Nirvana, Romulus Spear, Murakumo (Light replicas)
3-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
3-2 Skofnung, Langeleik (Water replicas)
3-3 Oliver, Rosenbogen (Wind replicas)
3-4 Ipetam, Muramasa, Nebuchad, Proximo
4-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
4-2 Oliver, Langeleik, Romulus Spear, Kapilavastu
4-3 Langeleik, Faust, Misericorde, Arabesque
4-4 Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum
4-5 Ipetam, Nebuchad, Murakumo, Proximo
5-1 All Row IV Replicas
5-2 All Row IV Replicas
5-3 All EX I Replicas
5-4 All Replicas
6-1 0★ SSR Class Champion Weapons
6-2 0★ SSR Class Champion Weapons

Shop Treasure Trade

Replicas can be traded for by navigating the following menus:

  • Shop
  • Weapon Series
  • Class Champion Weapons
  • Forge Class Champion Weapon
  • Select desired weapon to forge
  • Press the Get button under "Where to Obtain"
  • Select "Get by Treasure Trade"
Redeem Replica Items
Item Cost
Avenger Replica
Skofnung Replica
Nirvana Replica
Keraunos Replica
Oliver Replica
Ipetam Replica
Hellion Gauntlet Replica
Rosenbogen Replica
Langeleik Replica
Romulus Spear Replica
Proximo Replica
Faust Replica
Murakumo Replica
Muramasa Replica
Aschallon Replica
Nebuchad Replica
Kapilavastu Replica
Misericorde Replica
Practice Drum
Arabesque Replica

Reforging the Replica

After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a Class Champion Weapon. The items required in each stage are defined by the replica weapon's class, type, and element. Reforging requires the following materials:

Class Champion Weapon Co-op Material Needed
Avenger Infernal Garnet ×50
Skofnung Frozen Hell Prism ×50
Nirvana Halo Light Quartz ×50
Keraunos Evil Judge Crystal ×50
Oliver Horseman's Plate ×50
Ipetam Phantom Demon Jewel ×50
Hellion Gauntlet Infernal Garnet ×50
Rosenbogen Horseman's Plate ×50
Langeleik Frozen Hell Prism ×50
Romulus Spear Halo Light Quartz ×50
Proximo Horseman's Plate ×50
Faust Evil Judge Crystal ×50
Murakumo Halo Light Quartz ×50
Muramasa Phantom Demon Jewel ×50
Aschallon Infernal Garnet ×50
Nebuchad Phantom Demon Jewel ×50
Kapilavastu Frozen Hell Prism ×50
Misericorde Horseman's Plate ×50
Soul Echoer Evil Judge Crystal ×50
Arabesque Frozen Hell Prism ×50

Rebuilding the Weapon

Changing its Element

Class Quest

Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.

The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.

Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.

Total Materials Needed to Unlock Class Quests

Item Amount
Steel Brick 2
Antique Cloth 20
Silver Centrum 3
Prism Chip 170
Champion Merit 30
Blue Sky Crystal 25
Weapon-dependent Items
70
768
(200 first time)
50
Warrior Creed / Mage Creed 35
Class Distinction 40
50
Element-dependent Items
30
100
30
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class.

5★ Uncap

Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.

In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.

Emblems

Emblems are consumable items which unlock the second weapon skill of a 5★ Class Champion Weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.

Inventory
Item Step Limit Material 1Material 2Material 3Material 4

Emblem of Humanity
1 1 Astaroth Anima ×10 Otherworldly Darkblade ×3 Knight Esteem ×10-

Emblem of Divinity
1 1 Astaroth Anima ×10 Otherworldly Darkblade ×3 Sage Esteem ×10-

Emblem of Devilry
1 1 Astaroth Anima ×10 Otherworldly Darkblade ×3 Knight Esteem ×5 Sage Esteem ×5

Forging from a Rusted Weapon

Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons.

Forging a Relic

Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.

Row IV: Forging the Weapon

Forging these weapons count towards unlocking Search for an Heir, but is not needed to unlock their respective Row IV classes. These classes each have unique unlock quests.

These weapons are directly upgraded from Rusted Weapon, to Relic, to 5★ Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.

Forging Row V Class Champion Weapons

Row V classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons.

Row V: Forging a Relic

Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.

Row V: Forging the Weapon

Forging these weapons is not needed to unlock their respective Row V classes. These classes each have unique unlock quests.

These weapons are directly upgraded from Rusted Weapon, to Relic, to 4★ Class Champion Weapon, and can be awakened to unlock new abilities.

Unlike Class Champion Weapons for other classes, Row V weapons may be element-changed freely without having to reforge another weapon. Changing a Row V weapon to an element adds that weapon-element entry to Field Notes and to available Weapon Skins if that entry has not yet been unlocked.

Row V: Uncapping the Weapon

Once a weapon has been forged, additional materials are required to uncap it to 5★.

Row V: Awakening the Weapon

To unlock a weapon's fourth skill and Weapon Awakening stats, additional materials are required for awakening.

  • Changing the element of a weapon does not reset Awakening levels
  • Changing the Awakening type of a weapon (between Attack and Defense) will reset Awakening level to 1

Raising Awakening to level 15 requires 1500 EXP and can be raised with any combination of the following materials:

Item EXP
100
10
30

Class Champion Weapon Effects

3★ and 4★ Weapons

Icon Name R El Type ATK HP Skills
Arabesque 2320 220
Impavid Impetus: When main weapon (MC only):  Spellbound SalsaGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
no longer lowers max HP.
Reverberating Rhythm: When main weapon (MC only): Extend  Two to TangoGain Routine StepAttacks twice each turn
Duration: 4 turns
.
's effect duration by 1 turn.
Endless Waltz: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Aschallon 2405 203
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped).
Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped).
Aurora: Massive Fire damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Avenger 2519 180
Swordmaster's Soul: Extend effect duration of  RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
series by 1 turn for the caster.
Supreme Trepidation: 1-turn cut to  RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
series' cooldown.
Exhatio: Massive Fire damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Faust 2276 229
Nature's Truth: Boost to  A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
.
Forbidden Training: Boost honors gained by all allies' skills.
Cosmikonus: Massive Earth damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Hellion Gauntlet 2245 235
Harbinger of Destruction: Slight chance to dodge all attacks. Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
upon dodging.
Strength to Spare: Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  CounterGain Dodge-and-Counter (3 times)Dodges and counters normal attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
,  Counter IIGain Dodge-and-Counter (3 times)Dodges and counters normal attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
or  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
.
Hellion All-Blaze: Massive Fire damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ipetam 2301 224
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate.
The Butcher's Knife: When main weapon (MC only): Boost to  StallElemental damage to one foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
series' damage.
Count Zero: Massive Dark damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Kapilavastu 2040 276
Gate of Wisdom: Boost  Fate ForeseenConvert entire charge bar to MPMagic power is amplified
.
to 1 MPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
to 3% charge bar per 200 HP.
Great Punishment: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Keraunos 2105 231
Thunder's Roar: Boost to  Aether Blast200%-300% elemental damage to a foe. line of skills.
Act of God: Boost to  Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%) (1 time)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered (Can't be removed)
Strength: 10%Duration: 1 turn
.
.
Grand Meteor: Massive Earth damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Langeleik 2100 232
Lost Song of the Sages: Boost  Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
's RefreshHP is restored on every turn
to 10% HP (Healing cap: 400).
Banquet of Joy: All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
upon using  OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25%
and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%
and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%
.
,  Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Empireo: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Misericorde 2285 227
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear.
Based on 11 occurrences from 77 usage.
Confidence intervals are assuming an approximately normal distribution at 95% confidence.
chance to not use up Secret Gear.
Wicked Fangs:  Retaliation RepriseEnd cooldown for  Selectively SkilledUse a secret gear (item is used up). and  ExecuteUse secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
. Self-inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
self-inflicts 20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn Can't be removed.
instead.
Doom: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Murakumo 2543 179
Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain.
Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting  Self ReflectionGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
and ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
.
Remove all debuffs from caster.
(Consumes 30% of charge bar.)
.
Kusanagi: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Muramasa 2563 175
Safeguard: Chance of an all-foe attack.
Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off".
The Frontlines: Massive Dark damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Nebuchad 2585 167
God of Death: Boost  Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
to 40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable)
Strength: 40% (Max: 200%)Duration: 6 turns
and 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: 6 turns
.
Consecrated Sacrifice: Critical effect when Triple ThreatGuaranteed triple attack
is active.
Carchemish: Massive Dark damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Nirvana 2053 274
Serenity's Mead: When main weapon: Boost to  PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series' healing and healing cap+500HP (+250HP to other parties)..
Reincarnation: When main weapon (MC only): Gain AutorevivedRecovers once from a knockout while in effect
when casting  PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series.
Akashic Records: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Oliver 2571 170
Loki's Wit: When main weapon:  Bounty HunterRaise a foe's BountyItem drop rate is boosted
lvl by 1.
line of skills inflict 1 extra BountyItem drop rate is boosted
.
Making a Killing: When main weapon: ~5% boost to item-drop rate.
Eternal Retour: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Proximo 2387 203
Warspirit's Sword Dance: When main weapon (MC only): Increase  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Cross Engraving: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Romulus Spear 2189 246
The Light in the Dark: Restore 10% HP upon using  Drive It InElemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
,  Drive It In II300% Elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
, and  Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Break Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.
(Healing cap: 750).
Warlord's Lance: Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
upon casting  Resonating SurgeElemental damage to a foe.
Gain 25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted (Stackable)
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
.
Celestial Star: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Rosenbogen 2388 217
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Skofnung 2385 207
Indomitable Loyalty: Boost to  Overdrive Surge300% elemental damage to a foe in Overdrive.,  Overdrive Surge II400% elemental damage to a foe in Overdrive., and  Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise)..
Sword of the Saviour: Chance of Substitute effect.
Muddied Stream: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Soul Echoer 2094 230
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using  Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
.
Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap.
Soul Kagura: Massive Earth damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

5★ Weapons

Icon Name R El Type ATK HP Skills
Berserker's Barrage Any 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive elemental DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Championship Belt Any 3015 317
Reigning Champ's Nature: When main weapon:
Boost to  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's specs.
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
.
Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Elemental damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Chanteuse Angelique Any 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive elemental DMG to a foe.
All allies gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Cometa Sica Any 3251 397
Conjurer's Sapience: When main weapon (MC only):
Increase  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
's specs.
(Consumes 10% less charge bar for each Crest of MC's element [Max: 50%].)
Conjurer's Erudition: When main weapon (MC only):
Increase  Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
's specs.
(Upon cast: All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 3 turns
, 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turns
.)
Conjurer's Acumen: When main weapon (MC only):
Increase  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
's specs.
(Upon cast: Gain 50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 6 turns
, 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 6 turns
, 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 6 turns
, 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 6 turns
, and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 6 turns
.)
Magiae Mare: Massive Elemental damage to a foe.
All elemental allies gain 1 Elemental Crest and Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
5★: Also deal multi-hit, 100% Bonus elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on MC's number of Elemental Crest.
Demonic Longstaff Any 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive elemental DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Devil's Finger Any 3075 311
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
On Pins and Needles: Massive Elemental damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Diadem Moulinet Any 3524 344
King's Apex: When main weapon while BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
is in effect (MC only / Requires an auxiliary weapon / Requires  Couteau Royal8-hit elemental damage to random foes.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
(Bonus damage based on foe's BountyItem drop rate is boosted
lvl [Max: 5 hits].)
set as a skill):

Activate  Couteau Royal8-hit elemental damage to random foes.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
(Bonus damage based on foe's BountyItem drop rate is boosted
lvl [Max: 5 hits].)
after normal attacks.
King's Nature: When main weapon (MC only / Requires an auxiliary weapon):
Boost to  Parfait d'AmourAll allies gain Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
Duration: 3 turns
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
duration by 5 turns and raise a foe's BountyItem drop rate is boosted
lvl by 2.
's specs.
(Based on foe's Surplus BountyAdditional item drop rate is boosted
lvl:

Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
's duration.
Further boost Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
's attack specs and supplement skill damage.)
King's Prowess: When main weapon upon activating  The King's SmartsWhen Sub Ally, every 3 turns:
Send goons to deal 2-hit, 150% superior elemental damage to random foes.
Inflict 15% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 15% (Max: 40%)Duration: 180 seconds
, 15% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 15% (Max: 40%)Duration: 180 seconds
, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
on all foes.
(MC only / Requires an auxiliary weapon):
8-hit superior Elemental damage to random foes (Damage cap: ~50,000 per hit).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all foes.
Diadem Croix: Massive Elemental damage to a foe.
Raise BountyItem drop rate is boosted
lvl by 2.
5★: Bonus Elemental damage based on BountyItem drop rate is boosted
lvl (Damage cap: ~80,000 per hit / Max: 10 hits).
Fight Suppressor Any 3198 230
Bulwark's Nature: When main weapon (MC only):
Starts battle with Bulwark's Nature (1 time)At end of turn in which MC is almost knocked out: Fully restores HP / Removes all debuffs / (Can't be removed)
Duration: Indefinite
.
When MC is below 25% HP at end of turn:
Fully restore HP and remove all debuffs. (Consumes Bulwark's NatureAt end of turn in which MC is almost knocked out: Fully restores HP / Removes all debuffs / (Can't be removed)
.)
Bulwark's Apex: When main weapon (MC only):
When a foe uses a special attack:
Raise OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed)
Duration: Indefinite
lvl by 1.
1-turn cut to  Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG /
At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits)
(Can't be removed)
Duration: 1 turn
.
At level 30:
Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
's cooldown.
Bolide Crush: Massive Elemental damage to a foe.
(Bonus elemental damage based on OathBased on lvl: ATK, DEF, multiattack rate, and hostility are boosted / At lvl 5: Drain effect / Normal attack DMG is amplified / Upon being targeted by a foe: 5-hit elemental DMG to all foes (Max: 5 / Can't be removed)
lvl [Max: 5 hits].)
Gain TA Up (1 time)Triple attack rate is boosted (1 time)
Duration: Indefinite
.
Guardian's Xiphos Any 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive elemental DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guitarron del Maestro Any 3018 445
Trovador's Calling: When main weapon (MC only):
Increase  Pizzicato400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(While SombreroFated Chain bar is boosted by 20% every turn / Consume 30% of MC's charge bar before attacking to boost all allies' ATK, DEF, and multiattack rate / Amplify normal attack DMG (Can't be removed)
is in effect:
Auto-activates upon normal attacks.)
's specs.
(Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
, and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on a foe.)
Trovador's Pride: When main weapon (MC only):
Upon using  Despierta, Mi BienAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns
, 6% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
, 6% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
, and Dodge Rate Up (Stackable / Max: 30%)While in effect, chance of immunity to DMG taken and debuff effects
Duration: Indefinite
.
:

Caster gains Fated Chain Bar +15%Instantly boosts Fated Chain bar
Strength: 15%Only takes effect in Battle System 2.0
.
All allies gain 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
Trovador's Genius: When main weapon (MC only):
 Ultimate EnsembleConsume 3 ArpaConsumed upon using Ultimate Ensemble (Max: 3 / Can't be removed)
to put on a show with the ultimate ensemble.
(Effect changes based on the selected song.
Gain 1 ArpaConsumed upon using Ultimate Ensemble (Max: 3 / Can't be removed)
Duration: Indefinite
upon activating a Fated Chain [Max: 3].)
consumes 2 ArpaConsumed upon using Ultimate Ensemble (Max: 3 / Can't be removed)
.
Max number of ArpaConsumed upon using Ultimate Ensemble (Max: 3 / Can't be removed)
becomes 2.
Cielito Lindo: Massive Elemental damage to a foe.
Remove 1 buff.
5★: MC also gains 1 random NotePassionate NoteUpon activating a Fated Chain: Consume 7 for Bonus Superior Elemental DMG effect to all allies / 2-hit Flurry effect (Max: 10 / Can't be removed / Gain 1 for every 3 triple attacks performed by allies)
Duration: Indefinite

Hopeful NoteUpon activating a Fated Chain: Consume 7 to boost Fated Chain DMG cap / Fated Chain debuff amplifies foe's DMG taken for 2 turns (Max: 10 / Can't be removed / Gain 1 when an ally uses a damage or debuff skill)
Duration: Indefinite

Heartfelt NoteUpon activating a Fated Chain: Consume 7 to restore all allies' HP / Armor effect / Dispel Cancel effect / 2-turn cut to debuff durations (Max: 10 / Can't be removed / Gain 1 when an ally uses a buff or healing skill)
Duration: Indefinite
.
Hallowed Pilgrimage Any 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive elemental DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Helmholtz Any 2826 300
Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Pentatonic Dyad: Massive Elemental damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmwige Any 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive elemental damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Iron Fist of Severed Chains Any 3642 319
Rikishi's Calling: When main weapon (MC only):
Increase  Ultimate Palm Strike700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
's specs.
(Hit number doubles. Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.)
Rikishi's Pride: When main weapon (MC only):
Increase  In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
's specs.
(Gain 50% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 50%Duration: 3 turns
and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
Consumes 40% of max HP instead.)
Rikishi's Genius: When main weapon (MC only):
5-turn cut to  Sumai MeetBehold the techniques of my desire!
(Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode. End cooldown for all skills.
When a Melee-specialty ally of the same element as caster normal attacks:
1-turn cut to this skill's standby. Can't recast.
While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed)
Duration: 4 turns
mode:
Other allies can't participate in battle. Can't use items.)
's skill standby.
Divine Shatterstrike: Massive Elemental damage to a foe.
Gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
5★: Also gain Double StrikeAttacks twice each turn (Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
John Doe Any 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Elemental damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Kanabo Any 2872 348
Warrior Monk's Nature: When main weapon: Boost to  Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
's specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Tenacious Thrash: Massive Elemental damage to a foe.
4-hit, 200% Bonus Elemental damage (Damage cap: ~130,000 per hit~520,000 total).
Kusanagi Any 3425 243
Venerator's Nature: When main weapon (MC only): Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl by 2 at battle start.
Venerator's Apex: When main weapon (MC only): End cooldown for  Take the Head800% Elemental damage to a foe (Damage cap: ~730,000).
Reduce an Omen's cancel requirements by 20% of the maximum value.
Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
lvl by 1.
(Can only be used while a cancelable Omen is active.)
At level 30:
Omen cancel reduction increases to 30% of the maximum value.
when a foe uses a special attack.
Purging Trifecta: Massive Elemental damage to a foe.
Bonus elemental damage. (Boost to bonus damage specs based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl.)
Lunatic Broom Any 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lux in Tenebris Any 3716 305
Revenger's Calling: When main weapon:
200% Elemental damage to a foe (Damage cap: ~470,000) upon OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
allies' triple attacks.
Revenger's Pride: When main weapon (MC only):
 Bespoke TailoringGain Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:
Affects all allies.)
's cooldown changes to 7 turns.
Revenger's Genius: When main weapon (MC only):
Increase  Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
.
Remove 1 buff.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
(When a foe uses a special attack: End cooldown.)
's specs.
(Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 3 turnsLocal status effect
on all foes.)
Roses of Vengeance: Massive Elemental damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Also deal multi-hit, 100% Bonus Elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
.
Maverick Any 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive elemental DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Mezieres Any 3033 312
Dragoon's Nature: When main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Elemental damage to a foe.
All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Norden Labrys Any 3954 258
Legend's Apex: When main weapon (MC only):
Boost to  VinlandGain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
Duration: 2 turns
.
's specs.
(Extend VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
's duration by 2 turns.
Gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
upon use.
When VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
ends:
Gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
Legend's Nature: When main weapon (MC only):
Boost to  JomsborgExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
's specs.
(Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 1 turn
upon use.)
Legend's Prowess: When main weapon (MC only / Requires  Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
set as a skill):
Activate  Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
at end of turn when allies deal damage 40 or more times to the current target in 1 turn.
Norden Fury: Massive Elemental damage to a foe.
Bonus Elemental damage (Damage cap: ~700,000).
5★: All allies also gain 30% Bonus Element DMGBonus Element DMG buff based on weapon element
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Onmyoji's Reito Any 3856 281
Exorcist's Sapience: When main weapon (MC only):
 Shikigami: Mizuchi3-hit, 100% elemental damage to random foes (Damage cap: ~200,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and a random debuff on all foes.
(Consumes 3 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
to end cooldown.)
consumes 1 fewer Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
to end its cooldown.
Exorcist's Erudition: When main weapon (MC only):
Increase  Celestial GenesisAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
(Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
are consumed:

Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
's specs.
(Additional effect activates without consuming Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.)
Exorcist's Acumen: When main weapon (MC only):
Increase  Five-Phase SealExecration:
2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
and DelayReduce a foe's filled charge diamonds by 1
.
Remove 1 buff.
Raise foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect
lvl by 1 (Max: 2).
(Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.
When a foe's SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
lvl is 2:

Skill changes to Five-Phase Seal.)
Five-Phase Seal:
6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict 30% DMG Taken Amplified (18 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
and Five-Phase SealCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect
.
Clear charge diamonds.
Remove 3 buffs.
Reset foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
lvl.
(Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
. Skill changes to Execration.)
's specs.
(Upon use: Remove 3 additional buffs.
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 6 turnsLocal status effect
, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 6 turnsLocal status effect
.)
Five-Phase Convergence: Massive Elemental damage to a foe.
Inflict 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
5★: All elemental allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
MC gains 1 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
Duration: Indefinite
.
Original Sin Any 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive elemental DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Ouranosphaira Ravdos Any 3390 371
Physician-Seer's Sapience: When main weapon (MC only):
Increase  Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
's specs.
(Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
activates 1 extra time.
Upon use: All allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and 30% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 30%Duration: Indefinite
.)
Physician-Seer's Erudition: When main weapon (MC only):
Increase  PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
's specs.
(10% Bonus Elemental DMG effect to target upon use. [Effect upgraded to Pneuma+ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted / Deals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.])
Physician-Seer's Acumen: When main weapon (MC only):
Increase  Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
's specs.
(Removes all buffs from all foes upon cast.
Gains a cooldown of 12 turns and can now be recast.)
Peristrephontai: Massive Elemental damage to a foe.
Remove 1 buff.
5★: All elemental allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Prototype Reboot Any 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Elemental damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Psycho Syringe Any 3065 309
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's Essence: This is the essence of greatness. Gain its power by using emblems.
Clear-Cut Diagnosis: Massive550% elemental damage elemental damage to a foe.
20% bonus damage to PoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Ridill Any 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Elemental Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Elemental damage to a foe. When MC has energy: Recover 5 energy.
Ringed Armguards Any 2961 345
Enlightened Monk's Nature: When main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's Apex: When main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.
Tenacious Thrash: Massive Elemental damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rip Van Winkle Any 2638 339
Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a shield effect worth 4000.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Secluded Cabin: Massive Elemental damage to a foe.
Gain 15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Royal Deliverance Any 3536 340
Holy Knight's Apex: When main weapon (MC only):
Boost to  Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
and Shield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
.
's specs.
(Gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn
upon use.)
Holy Knight's Nature: When main weapon (MC only):
Boost to  Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
and Dispel CancelBuffs can't be removed or shortened
Duration: 5 turns
.
's specs.
(Extend duration of 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%
and Dispel CancelBuffs can't be removed or shortened
by 5 turns.)
Holy Knight's Prowess: When main weapon (MC only):
Boost to  Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
.
's specs.
(All allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
upon use.)
Noblesse Blade: Massive Elemental damage to a foe.
Remove 1 buff.
5★: Restore MC's HP (Healing cap: 5000).
All allies also gain Shield (3,000)Next ATK received will be ineffective for a fixed amount
Strength: 3,000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rudolfina Any 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Elemental damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Selene Any 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive elemental damage to a foe.
200% Bonus elemental damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Sherwood Bow Any 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus elemental DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Elemental damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Tall-Tale Teller Any 3297 226
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Secluded Cabin: Massive Elemental damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tetrastreamer Any 3455 237
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn
Tetra's Essence: This is the essence of greatness. Gain its power by using emblems.
Hidden Utopia: Massive Elemental damage to a foe.
MC gains Reflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (Elemental damage to all foes at end of turn)
The Storyteller Any 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Elemental damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
Unsigned Kaneshige Any 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Elemental damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Vanguard Any 3246 257
Cavalier's Nature: When main weapon (MC only): Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on Equestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Elemental damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Wasserspeier Any 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive elemental damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.

References