Class Champion Weapons

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ClassChampWep.png

Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective class lines. They are forged through via the Shop's Weapon Series's Class Champion Weapons screen. Forging these weapons is required to unlock Row IV and Extra II's classes normally, although some classes have been distributed during certain events.

There are two main types of Class Champion Weapons, weapons crafted from Replica Weapons and weapons crafted from Rusted Weapons. Both can be obtained from the shop, while Replica Weapons can also be obtained from Co-op Extra Stages and Rusted Weapons can be obtained from Angel Halo or the Proto Bahamut raid.

  • Forging a Replica-based Class Champion Weapon to its element-changed stage unlocks the pre-requisite quest for the entire Row IV.
    • The final 5★ uncap is not necessary to unlock a class.
    • The first timePlayers who have already forged a Class Champion Weapon before 2017-09-22 when the discount was implemented will get this discount when forging their next copy. you forge a weapon of a particular class you receive a discount on the Weapon Stones required for each stage.

It is heavily recommended to forge your first Class Champion Weapon from one of the EX II classes to unlock both Row IV and that class at the same time.

List of Class Champion Weapons

See: Class Weapons

Forging from a Replica Weapon

Obtaining a Replica Weapon

Rarity SR.png Replica Weapons can be obtained from:

Extra
Stage
Possible Replica Drops
1-1 Avenger, Nirvana, Oliver
1-2 Avenger, Hellion Gauntlet, Skofnung
1-3 Ipetam, Keraunos, Skofnung, Proximo
1-4 Nirvana, Keraunos, Hellion Gauntlet, Rosenbogen, Langeleik
1-5 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-2 Keraunos, Faust (Earth replicas)
2-3 Avenger, Hellion Gauntlet (Fire replicas)
2-4 Nirvana, Romulus Spear, Murakumo (Light replicas)
3-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
3-2 Skofnung, Langeleik (Water replicas)
3-3 Oliver, Rosenbogen (Wind replicas)
3-4 Ipetam, Muramasa, Nebuchad, Proximo
4-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
4-2 Oliver, Langeleik, Romulus Spear, Kapilavastu
4-3 Langeleik, Faust, Misericorde, Arabesque
4-4 Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum
4-5 Ipetam, Nebuchad, Murakumo, Proximo
5-1 All Row IV Replicas
5-2 All Row IV Replicas
5-3 All EX I Replicas
5-4 All Replicas
6-1 0★ SSR Class Champion Weapons
6-2 0★ SSR Class Champion Weapons

In order to upgrade your replica weapon, it needs to be level 75. Spare Steel Brick square.jpg Steel Bricks can be used to uncap Replicas.

  • While SSR Class Champion Weapons drop from EX 6-1 and 6-2, the drops come at 0★, requiring four to make a 3★ one before progressing any further. It will take an exceptional amount of grinding to obtain all all 4 drops - it is easier in almost all cases to just acquire the SR Replicas and build from scratch.

Reforging the Replica

After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a Rarity SSR.png Class Champion Weapon. The items required in each stage are defined by the replica weapon's class, type, and element. Reforging requires the following materials:

Class Champion Weapon Co-op Material Needed
Weapon s 1040302300.jpg Avenger Infernal Garnet square.jpg Infernal Garnet ×50
Weapon s 1040003500.jpg Skofnung Frozen Hell Prism square.jpg Frozen Hell Prism ×50
Weapon s 1040402800.jpg Nirvana Halo Light Quartz square.jpg Halo Light Quartz ×50
Weapon s 1040402900.jpg Keraunos Evil Judge Crystal square.jpg Evil Judge Crystal ×50
Weapon s 1040501600.jpg Oliver Horseman's Plate square.jpg Horseman's Plate ×50
Weapon s 1040102900.jpg Ipetam Phantom Demon Jewel square.jpg Phantom Demon Jewel ×50
Weapon s 1040601700.jpg Hellion Gauntlet Infernal Garnet square.jpg Infernal Garnet ×50
Weapon s 1040701700.jpg Rosenbogen Horseman's Plate square.jpg Horseman's Plate ×50
Weapon s 1040801300.jpg Langeleik Frozen Hell Prism square.jpg Frozen Hell Prism ×50
Weapon s 1040203000.jpg Romulus Spear Halo Light Quartz square.jpg Halo Light Quartz ×50
Weapon s 1040017300.jpg Proximo Horseman's Plate square.jpg Horseman's Plate ×50
Weapon s 1040103000.jpg Faust Evil Judge Crystal square.jpg Evil Judge Crystal ×50
Weapon s 1040900300.jpg Murakumo Halo Light Quartz square.jpg Halo Light Quartz ×50
Weapon s 1040900400.jpg Muramasa Phantom Demon Jewel square.jpg Phantom Demon Jewel ×50
Weapon s 1040006200.jpg Aschallon Infernal Garnet square.jpg Infernal Garnet ×50
Weapon s 1040503500.jpg Nebuchad Phantom Demon Jewel square.jpg Phantom Demon Jewel ×50
Weapon s 1040406000.jpg Kapilavastu Frozen Hell Prism square.jpg Frozen Hell Prism ×50
Weapon s 1040105500.jpg Misericorde Horseman's Plate square.jpg Horseman's Plate ×50
Weapon s 1040810100.jpg Soul Echoer Evil Judge Crystal square.jpg Evil Judge Crystal ×50
Weapon s 1040113400.jpg Arabesque Frozen Hell Prism square.jpg Frozen Hell Prism ×50

Rebuilding the Weapon

Changing its Element

Class Quest

Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.

The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.

Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.

Total Materials Needed to Unlock Class Quests

Item Amount
Steel Brick square.jpg Steel Brick 2
Antique Cloth square.jpg Antique Cloth 20
Silver Centrum square.jpg Silver Centrum 3
Prism Chip square.jpg Prism Chip 170
Champion Merit square.jpg Champion Merit 30
Blue Sky Crystal square.jpg Blue Sky Crystal 25
Weapon-dependent Items
70
768
(200 first time)
50
Warrior Creed square.jpg Warrior Creed / Mage Creed square.jpg Mage Creed 35
Class Distinction 40
50
Element-dependent Items
30
100
30
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class.

5★ Uncap

Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.

In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.

Emblems

Btn job exchange emblem.png

Emblems are consumable items which unlock the second weapon skill of a 5★ Class Champion Weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.

Inventory
Item Step Limit Material 1Material 2Material 3Material 4
Emblem of Humanity icon.jpg
Emblem of Humanity
1 1Astaroth Anima square.jpg Astaroth Anima ×10Otherworldly Darkblade square.jpg Otherworldly Darkblade ×3Knight Esteem square.jpg Knight Esteem ×10-
Emblem of Divinity icon.jpg
Emblem of Divinity
1 1Astaroth Anima square.jpg Astaroth Anima ×10Otherworldly Darkblade square.jpg Otherworldly Darkblade ×3Sage Esteem square.jpg Sage Esteem ×10-
Emblem of Devilry icon.jpg
Emblem of Devilry
1 1Astaroth Anima square.jpg Astaroth Anima ×10Otherworldly Darkblade square.jpg Otherworldly Darkblade ×3Knight Esteem square.jpg Knight Esteem ×5Sage Esteem square.jpg Sage Esteem ×5

Forging from a Rusted Weapon

Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons. Forging these weapons does not countVerification needed. towards unlocking Search for an Heir, and is not needed to unlock their respective classes. These classes have each unique unlock quests.

These weapons are directly upgraded from Rusted Weapon, to Relic, to 5★ Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.

Forging a Relic

Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.

Forging the Weapon

Class Champion Weapon Effects

3★ and 4★ Weapons

Icon Name R El Type ATK HP Skills
Weapon m 1040113400.jpg Arabesque Label Rarity SSR.png Icon Element Water.png Label Weapon Dagger.png 2320 220
Ws skill job weapon.png
Ws skill job weapon.png
Impavid Impetus: When main weapon (MC only): Ability m 51 3.png Spellbound SalsaGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 1 turn
, and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
no longer lowers max HP.
Reverberating Rhythm: When main weapon (MC only): Extend Ability TwoToTango.png Two to TangoGain Status Routine Step.pngRoutine StepAttacks twice each turn
Duration: 4 turns
.
's effect duration by 1 turn.
Skill charge attack.png Endless Waltz: Massive Water damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040006200.jpg Aschallon Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 2405 203
Ws skill job weapon.png
Ws skill job weapon.png
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped).
Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped).
Skill charge attack.png Aurora: Massive Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040302300.jpg Avenger Label Rarity SSR.png Icon Element Fire.png Label Weapon Axe.png 2519 180
Ws skill job weapon.png
Ws skill job weapon.png
Swordmaster's Soul: Extend effect duration of Ability m 14 3.png RageAll parties gain Status AttackUp.pngATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
series by 1 turn for the caster.
Supreme Trepidation: 1-turn cut to Ability m 14 3.png RageAll parties gain Status AttackUp.pngATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
series' cooldown.
Skill charge attack.png Exhatio: Massive Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040103000.jpg Faust Label Rarity SSR.png Icon Element Earth.png Label Weapon Dagger.png 2276 229
Ws skill job weapon.png
Ws skill job weapon.png
Nature's Truth: Boost to Ability m 69 3.png A Little Pick-Me-UpAll parties gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
.
Forbidden Training: Boost honors gained by all allies' skills.
Skill charge attack.png Cosmikonus: Massive Earth damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040601700.jpg Hellion Gauntlet Label Rarity SSR.png Icon Element Fire.png Label Weapon Melee.png 2245 235
Ws skill job weapon.png
Ws skill job weapon.png
Harbinger of Destruction: Slight chance to dodge all attacks. Gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
upon dodging.
Strength to Spare: Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using Ability Counter.png CounterGain Status Counter.pngDodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.pngATK UpATK is boosted
Duration: 2 turns
.
, Ability Counter.png Counter IIGain Status Counter.pngDodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
or Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
.
Skill charge attack.png Hellion All-Blaze: Massive Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040102900.jpg Ipetam Label Rarity SSR.png Icon Element Dark.png Label Weapon Dagger.png 2301 224
Ws skill job weapon.png
Ws skill job weapon.png
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate.
The Butcher's Knife: When main weapon (MC only): Boost to Ability m 32 1.png StallElemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
series' damage.
Skill charge attack.png Count Zero: Massive Dark damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040406000.jpg Kapilavastu Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2040 276
Ws skill job weapon.png
Ws skill job weapon.png
Gate of Wisdom: Boost Ability MysticFate.png Fate ForeseenConvert entire charge bar to Status MP 1.pngMPMagic power is amplified
.
to 1 Status MP 1.pngMPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
to 3% charge bar per 200 HP.
Skill charge attack.png Great Punishment: Massive Water damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040402900.jpg Keraunos Label Rarity SSR.png Icon Element Earth.png Label Weapon Staff.png 2105 231
Ws skill job weapon.png
Ws skill job weapon.png
Thunder's Roar: Boost to Ability m 60 1.png Aether Blast200%-300% elemental damage to a foe. line of skills.
Act of God: Boost to Ability m 38 3.png Laser FocusGain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
.
Skill charge attack.png Grand Meteor: Massive Earth damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040801300.jpg Langeleik Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 2100 232
Ws skill job weapon.png
Ws skill job weapon.png
Lost Song of the Sages: Boost Ability m 47 2.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
's Status Heal.pngRefreshHP is restored on every turn
to 10% HP (Healing cap: 400).
Banquet of Joy: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
upon using Ability m 61 3.png OvertureHarp: All parties gain Status Heal.png25% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.png20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.png10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability m 61 3.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Skill charge attack.png Empireo: Massive Water damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040105500.jpg Misericorde Label Rarity SSR.png Icon Element Wind.png Label Weapon Dagger.png 2285 227
Ws skill job weapon.png
Ws skill job weapon.png
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear.
Based on 11 occurrences from 77 usage.
Confidence intervals are assuming an approximately normal distribution at 95% confidence.
chance to not use up Secret Gear.
Wicked Fangs: Ability Retaliate.png Retaliation RepriseEnd cooldown for Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). and Ability Execute.png ExecuteUse secret gear.
(Consumes secret gear
Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).

At level 30:
Gain slight chance to not consume a secret gear when it's used.
. Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
self-inflicts Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn Can't be removed.
instead.
Skill charge attack.png Doom: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040900300.jpg Murakumo Label Rarity SSR.png Icon Element Light.png Label Weapon Katana.png 2543 179
Ws skill job weapon.png
Ws skill job weapon.png
Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain.
Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Ability m 77 3.png Self ReflectionGain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
and Status CriticalUp.png??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
.
Remove all debuffs from caster.
(Consumes 30% of charge bar.)
.
Skill charge attack.png Kusanagi: Massive Light damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040900400.jpg Muramasa Label Rarity SSR.png Icon Element Dark.png Label Weapon Katana.png 2563 175
Ws skill job weapon.png
Ws skill job weapon.png
Safeguard: Chance of an all-foe attack.
Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off".
Skill charge attack.png The Frontlines: Massive Dark damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040503500.jpg Nebuchad Label Rarity SSR.png Icon Element Dark.png Label Weapon Gun.png 2585 167
Ws skill job weapon.png
Ws skill job weapon.png
God of Death: Boost Ability m 153 3.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
to Status AttackUpStack.png40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable)
Strength: 40% (Max: 200%)Duration: 6 turns
and Status DefenseDownStack.png5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: 6 turns
.
Consecrated Sacrifice: Critical effect when Status Triple Threat.pngTriple ThreatGuaranteed triple attack
is active.
Skill charge attack.png Carchemish: Massive Dark damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040402800.jpg Nirvana Label Rarity SSR.png Icon Element Light.png Label Weapon Staff.png 2053 274
Ws skill job weapon.png
Ws skill job weapon.png
Serenity's Mead: When main weapon: Boost to Ability m 36 2.png PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series' healing and healing cap+500HP (+250HP to other parties)..
Reincarnation: When main weapon (MC only): Gain Status AutoRevive.pngAutorevivedRecovers once from a knockout while in effect
when casting Ability m 36 2.png PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series.
Skill charge attack.png Akashic Records: Massive Light damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040501600.jpg Oliver Label Rarity SSR.png Icon Element Wind.png Label Weapon Gun.png 2571 170
Ws skill job weapon.png
Ws skill job weapon.png
Loki's Wit: When main weapon: Ability Treasure.png Bounty HunterRaise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 1.
line of skills inflict 1 extra Status Bounty.pngBountyItem drop rate is boosted
.
Making a Killing: When main weapon: ~5% boost to item-drop rate.
Skill charge attack.png Eternal Retour: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040017300.jpg Proximo Label Rarity SSR.png Icon Element Wind.png Label Weapon Sabre.png 2387 203
Ws skill job weapon.png
Ws skill job weapon.png
Warspirit's Sword Dance: When main weapon (MC only): Increase Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Skill charge attack.png Cross Engraving: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040203000.jpg Romulus Spear Label Rarity SSR.png Icon Element Light.png Label Weapon Spear.png 2189 246
Ws skill job weapon.png
Ws skill job weapon.png
The Light in the Dark: Restore 10% HP upon using Ability m 63 1.png Drive It In200%-250% elemental damage to a foe.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
, Ability m 63 1.png Drive It In II300% elemental damage to one enemy.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
, and Ability m 1594 1.png Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.
(Healing cap: 750).
Warlord's Lance: Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
upon casting Ability m 42 1.png Resonating SurgeElemental damage to one enemy and gain Status SkillUp.png25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
.
Skill charge attack.png Celestial Star: Massive Light damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040701700.jpg Rosenbogen Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2388 217
Ws skill job weapon.png
Ws skill job weapon.png
Arrow Storm: Boost to Ability m 51 3.png Quick StepGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
, Ability m 51 3.png Quick Step IIGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Skill charge attack.png Rossa Espehismo: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040003500.jpg Skofnung Label Rarity SSR.png Icon Element Water.png Label Weapon Sabre.png 2385 207
Ws skill job weapon.png
Ws skill job weapon.png
Indomitable Loyalty: Boost to Ability m 33 1.png Overdrive Surge300% elemental damage to a foe in Overdrive., Ability m 33 1.png Overdrive Surge II400% elemental damage to a foe in Overdrive., and Ability m 33 1.png Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise)..
Sword of the Saviour: Chance of Substitute effect.
Skill charge attack.png Muddied Stream: Massive Water damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040810100.jpg Soul Echoer Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 2094 230
Ws skill job weapon.png
Ws skill job weapon.png
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Ability m 144 3.png Drum RollAll allies gain Status 1457.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
.
Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap.
Skill charge attack.png Soul Kagura: Massive Earth damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

5★ Weapons

Icon Name R El Type ATK HP Skills
Weapon m 1040308400 note.jpg Berserker's Barrage Label Rarity SSR.png Any Label Weapon Axe.png 3380 244
Ws skill job weapon.png
Ws skill blank.png
Barbarian's Nature: When main weapon: Also gain Status 1457.png10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Savage Surge: Massive elemental DMG to a foe / All allies gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040609100 note.jpg Championship Belt Label Rarity SSR.png Any Label Weapon Melee.png 3015 317
Ws skill job weapon.png
Ws skill blank.png
Reigning Champ's Nature: When main weapon: Enhance Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Ready to Rumble: Massive Elemental damage to a foe.
Gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and Status DefenseUp.png??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Weapon m 1040807600 note.jpg Chanteuse Angelique Label Rarity SSR.png Any Label Weapon Harp.png 2840 299
Ws skill job weapon.png
Ws skill blank.png
Virtuoso's Nature: When main weapon: All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and Status Veil.pngImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Finale Fatale: Massive elemental DMG to a foe.
All allies gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040412200 note.jpg Demonic Longstaff Label Rarity SSR.png Any Label Weapon Staff.png 2940 298
Ws skill job weapon.png
Ws skill blank.png
Arcanist's Nature: When main weapon: Enhance Ability m 60 1.png Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestStatus Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using Ability m 60 1.png Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestStatus Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Invoke Calamity: Massive elemental DMG to a foe.
All allies gain Status AttackUp.png??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and Status 1561.png10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Weapon m 1040111600 note.jpg Devil's Finger Label Rarity SSR.png Any Label Weapon Dagger.png 3075 311
Ws skill job weapon.png
Ws skill blank.png
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png On Pins and Needles: Massive Elemental damage to a foe.
1-turn cut to skill cooldown
Raise Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Weapon m 1040012600 note.jpg Guardian's Xiphos Label Rarity SSR.png Any Label Weapon Sabre.png 3215 279
Ws skill job weapon.png
Ws skill blank.png
Legionnaire's Nature: When main weapon: MC gains Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Herculean Feat: Massive elemental DMG to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040411600 note.jpg Hallowed Pilgrimage Label Rarity SSR.png Any Label Weapon Staff.png 2770 368
Ws skill job weapon.png
Ws skill blank.png
Saint's Nature: When main weapon: Increase healing of Ability m 36 2.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
upon using Ability m 36 2.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Dharmic Doctrine: Massive elemental DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040810900 note.jpg Helmholtz Label Rarity SSR.png Any Label Weapon Harp.png 2826 300
Ws skill job weapon.png
Ws skill blank.png
Shredder's Nature: When main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Pentatonic Dyad: Massive Elemental damage to a foe.
Gain Status HypeUp.pngAmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Weapon m 1040209700 note.jpg Helmwige Label Rarity SSR.png Any Label Weapon Spear.png 2950 332
Ws skill job weapon.png
Ws skill blank.png
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Moment of Truth: Massive elemental damage to a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040510600 note.jpg John Doe Label Rarity SSR.png Any Label Weapon Gun.png 3475 231
Ws skill job weapon.png
Ws skill blank.png
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Defender of the Peace: Massive elemental damage to a foe.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Weapon m 1040417200 note.jpg Kanabo Label Rarity SSR.png Any Label Weapon Staff.png 2872 348
Ws skill job weapon.png
Ws skill job weapon.png
Warrior Monk's Nature: When main weapon: Boost to Ability m 1197 1.png Ascetic StanceGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
's specs. (Counter upgraded to Status Counter DodgeDMG.pngDodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Skill charge attack.png Tenacious Thrash: Massive Elemental damage to a foe.
4-hit, 200% Bonus elemental damage (Damage cap: ~130,000 per hit~520,000 total).
Weapon m 1040914600 note.jpg Kusanagi Label Rarity SSR.png Any Label Weapon Katana.png 3425 243
Ws skill job weapon.png
Ws skill job weapon.png
Venerator's Nature: When main weapon (MC only): Raise Status 75421.pngYashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl by 2 at battle start.
Venerator's Apex: When main weapon (MC only): End cooldown for Ability m 1964 1.png Take the Head800% Elemental damage to a foe (Damage cap: ~730,000).
Reduce an Omen's cancel requirements by 20% of the maximum value.
Raise Status 75421.pngYashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
lvl by 1.
(Can only be used while a cancelable Omen is active.)
At level 30:
Omen cancel reduction increases to 30% of the maximum value.
when a foe uses a special attack.
Skill charge attack.png Purging Trifecta: Massive Elemental damage to a foe.
Bonus elemental damage. (Boost to bonus damage specs based on Status 75421.pngYashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl.)
Weapon m 1040413400 note.jpg Lunatic Broom Label Rarity SSR.png Any Label Weapon Staff.png 2750 365
Ws skill job weapon.png
Ws skill blank.png
Nightbender's Nature: When main weapon (MC only): Recover 1 Status MP 1.pngMPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Unfettered Discord: Massive elemental DMG to a foe. / Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 Status MP 1.pngMPMagic power is amplified
at end of turn.
Weapon m 1040707500 note.jpg Maverick Label Rarity SSR.png Any Label Weapon Bow.png 3210 293
Ws skill job weapon.png
Ws skill blank.png
Shadowhound's Nature: When main weapon: Also grants Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Shot through the Heart: Massive elemental DMG to a foe.
All allies gain Status CriticalUp.png80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040512600 note.jpg Mezieres Label Rarity SSR.png Any Label Weapon Gun.png 3033 312
Ws skill job weapon.png
Ws skill job weapon.png
Dragoon's Nature: When main weapon: All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Skill charge attack.png Landau: Massive Elemental damage to a foe.
All allies gain Status Dodge.png30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040013200 note.jpg Original Sin Label Rarity SSR.png Any Label Weapon Sabre.png 3100 304
Ws skill job weapon.png
Ws skill blank.png
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Aberrant Phantasm: Massive elemental DMG to a foe.
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon m 1040021100 note.jpg Prototype Reboot Label Rarity SSR.png Any Label Weapon Sabre.png 3219 268
Ws skill job weapon.png
Ws skill job weapon.png
Contractor's Nature: When main weapon: Ability m 1417 3.png Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Status Shield.pngShield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Skill charge attack.png Automagod Resonance: Massive Elemental damage to a foe.
Gain 2 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Weapon m 1040509700 note.jpg Psycho Syringe Label Rarity SSR.png Any Label Weapon Gun.png 3065 309
Ws skill job weapon.png
Ws skill blank.png
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Clear-Cut Diagnosis: Massive550% elemental damage elemental damage to a foe.
20% bonus damage to Status Poison.pngPoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (Status Poison.pngPoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Sleep 1.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Weapon m 1040014400 note.jpg Ridill Label Rarity SSR.png Any Label Weapon Sabre.png 3300 275
Ws skill job weapon.png
Ws skill blank.png
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Celestial Torrent: Massive elemental damage to a foe. When MC has energy: Recover 5 energy.
Weapon m 1040613100 note.jpg Ringed Armguards Label Rarity SSR.png Any Label Weapon Melee.png 2961 345
Ws skill job weapon.png
Ws skill job weapon.png
Enlightened Monk's Nature: When main weapon: Boost Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's Apex: When main weapon: Inflict Status AttackDownStack.png7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and Status DefenseDownStack.png7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.
Skill charge attack.png Tenacious Thrash: Massive Elemental damage to a foe.
Gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040812100 note.jpg Rip Van Winkle Label Rarity SSR.png Any Label Weapon Harp.png 2638 339
Ws skill job weapon.png
Ws skill job weapon.png
Kind Woodcutter's Nature: When main weapon: All other allies gain Status Shield.pngShield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using Ability Leaf Burning.png Leaf BurningGain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of Ability Dappled Sunlight.png Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Skill charge attack.png Secluded Cabin: Massive Elemental damage to a foe.
Gain Status Heal.png15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Heal.png15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040114200 note.jpg Rudolfina Label Rarity SSR.png Any Label Weapon Dagger.png 3114 300
Ws skill job weapon.png
Ws skill blank.png
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Amalgamation: Massive Elemental damage to a foe.
Raise all allies' Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040513800 note.jpg Selene Label Rarity SSR.png Any Label Weapon Gun.png 3493 223
Ws skill job weapon.png
Ws skill job weapon.png
Contractor's Nature: When main weapon: Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Skill charge attack.png Automagod Release: 550%Massive elemental damage to a foe.
200% Bonus elemental damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Weapon m 1040710000 note.jpg Sherwood Bow Label Rarity SSR.png Any Label Weapon Bow.png 3087 320
Ws skill job weapon.png
Ws skill job weapon.png
Longstrider's Nature: When main weapon (MC only): Gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using Ability m 1273 1.png Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs.
Skill charge attack.png Greenwood Banditry: Massive Elemental damage to a foe.
Remove 1 buff.
Inflict Status DebuffResDown.pngDebuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Weapon m 1040312000 note.jpg Tall-Tale Teller Label Rarity SSR.png Any Label Weapon Axe.png 3297 226
Ws skill job weapon.png
Ws skill job weapon.png
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of Ability Laughing Logger.png Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain Status CriticalUp.png~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Skill charge attack.png Secluded Cabin: Massive Elemental damage to a foe.
Gain Status AttackUp.png30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status 1561.png10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040910300 note.jpg Tetrastreamer Label Rarity SSR.png Any Label Weapon Katana.png 3455 237
Ws skill job weapon.png
Ws skill blank.png
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn
Tetra's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Hidden Utopia: Massive elemental damage to a foe.
MC gains Status Reflective Seal.pngReflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (elemental damage to all foes at end of turn)
Weapon m 1040508000 note.jpg The Storyteller Label Rarity SSR.png Any Label Weapon Gun.png 3465 229
Ws skill job weapon.png
Ws skill blank.png
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Rob Blind: Massive Elemental damage to a foe.
Raise Status Bounty.pngBountyItem drop rate is boosted
by 3 on all foes.
Weapon m 1040909300 note.jpg Unsigned Kaneshige Label Rarity SSR.png Any Label Weapon Katana.png 3435 241
Ws skill job weapon.png
Ws skill blank.png
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Blade of the Five Rings: Massive Elemental damage to a foe.
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Weapon m 1040214000 note.jpg Vanguard Label Rarity SSR.png Any Label Weapon Spear.png 3246 257
Ws skill job weapon.png
Ws skill job weapon.png
Cavalier's Nature: When main weapon (MC only): Gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Skill charge attack.png Landau: Massive Elemental damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040018100 note.jpg Wasserspeier Label Rarity SSR.png Any Label Weapon Sabre.png 3218 275
Ws skill job weapon.png
Ws skill blank.png
Dual Blade's Nature: When main weapon (MC only): Ability Blade Swap.png Blade Swap IIGain Status Blade Swap.pngBlade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Dazzling Radiance: Massive elemental damage to a foe.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.

References