Nighthound

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Leader sd 170301 bw 0 01.png

Nighthound gran icon.jpg

Nighthound gran.png

Nighthound djeeta icon.jpg

Nighthound djeeta.png
Leader sd 170301 bw 1 01.png
Class Data
Class line Class 170001 bw icon.pngRangerClass 170101 bw icon.pngArcherClass 170201 bw icon.pngSidewinderIcon job 170301.pngNighthound
Description Use keen senses combined with tactical ingenuity to intercept and neutralize the enemy.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×2,500
Sharpshooter Distinction square.jpg Sharpshooter Distinction ×20
Trophy Gold square.png Superior ArcherRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +600   Total:
Icon Bonus Attack.png ATK +1800
Icon Bonus Skill DMG Cap.png Skill DMG +20%
Lvl 5Icon Bonus Skill DMG Cap.png Skill DMG +10%
Lvl 10 Icon Bonus Attack.png ATK +600
Lvl 15Icon Bonus Skill DMG Cap.png Skill DMG +10%
Lvl 20Icon Bonus Attack.png ATK +600
Completion Bonuses Icon Bonus Skill DMG Cap.png Skill DMG +1% and Icon Bonus Defense.png Dodge +1%
Class Weapon Weapon s 1040707500 note.jpg Maverick
Release date 2016-12-20 Other sites Icon Gamewith.pngGamewith
Support Skills
Night Hunter Immunity to Status Blind.pngBlindedAttacks have a slight chance to miss
.
5% boost to ATKUnique modifier against debuffed enemies.
Target 200% boost to Ability m 42 1.png Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000).
(+100% damage per debuff on foe.)
's damage and reduce its cooldown by 1 turn.
Abrupt Shot Unlocks at Master Level 20:
When Sub Ally: Elemental damage to all foes upon any chain burst activation (Damage cap: ~800,000).
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Lvl 2 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2% Lvl 17 Icon Bonus Attack.png ATK +200
Lvl 3 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 18 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Lvl 4 Icon Bonus Attack.png ATK +200 Lvl 19 Icon Bonus Attack.png ATK +200
Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 20 New Support Skill
Sidewinder alternate color class outfits
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2% Lvl 21 Icon Bonus Attack.png ATK +200
Lvl 7 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 22 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Lvl 8 Icon Bonus Attack.png ATK +200 Lvl 23 Icon Bonus Attack.png ATK +200
Lvl 9 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Lvl 10 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Ranger alternate color class outfits
Lvl 25 Icon Bonus Attack.png ATK +200
Lvl 11 Icon Bonus Attack.png ATK +200 Lvl 26 Icon Bonus Attack.png ATK +200
Lvl 12 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 27 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Lvl 13 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2% Lvl 28 Icon Bonus Attack.png ATK +200
Lvl 14 Icon Bonus Attack.png ATK +200 Lvl 29 Icon Bonus Skill DMG Cap.png Skill DMG Cap +2%
Lvl 15 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Archer alternate color class outfits
Lvl 30 Upgrade Evasive Maneuvers
Nighthound alternate color class outfits
Total Master Level Bonuses
Icon Bonus Attack.png ATK +2200
Icon Bonus Skill DMG Cap.png Skill DMG +12%
Icon Bonus Skill DMG Cap.png Skill DMG Cap +20%
New Support Skill: Abrupt Shot
Skill Upgrade: Evasive Maneuvers
Alternate color class outfits
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus Double Attack.png Double attack rate +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 3 Icon Bonus Debuff Success.png Debuff success rate +7% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 313 1.png
Ability m 1592 1.png
Evasive Maneuvers 800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
5T 1T No 1 Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
will only trigger once even if you dodge multiple times in a single turn.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 98 3.png Tactical Relocation Switch positions of any two allies. 20T 30
Ability Frequency.png Frequency Jam All allies gain Status Dodge.png~35% Dodge Rate UpChance to dodge DMG and debuffs
Strength: ~35%Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.[1]
7T 2T 20
Ability Twilight Zone.png Twilight Zone Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
to the field.
16T 180s 30 When superior element: 30% Elem ATK Up for Fire, Water, Earth, and Wind attacks.
Ability Judicious Shot.png Judicious Shot 300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.[2][3]
5T 180s 25
Ability Time On Target.png Time On Target 300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
15T - 50 See Gameplay Notes.

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 2180 4.png Homing Beacon Inflict Status 7721.pngHoming BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
on a foe. (Can't recast.)
- -
Ability m 2181 3.png Stealth Protocol Gain Status 7722.pngStealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked /
At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed)
Duration: 5 turns
.
7T 5T
Ability m 2182 3.png Rearguard Relocation Switch positions with a sub ally for 5 turns.
When switching with an ally:
Switched ally gains Status 3233.pngEnhancing RelocationWhile in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed)
Duration: 5 turns
.
All other allies gain Status 3233.pngEnhancing Relocation (Others)While in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed)
Duration: 5 turns
.
Ready in
3 turns
3-turn cooldown at start of battle.
/
10 turns10-turn cooldown upon use.
5T

Gameplay Notes

Time On Target

Abrupt Shot

  • Damage dealt is based on the attributes of the character in first position.
  • Stacks with similar support skills like Npc s 3040187000 01.jpg Silva (Light)'s Icon Support Skill.png Bullet BurstWhen Sub Ally: 300% bonus Light damage to a foe upon the chain burst Ascension (Damage cap: ~580,000). or Npc s 3040263000 01.jpg Lecia (Water)'s Icon Support Skill.png Backup FireWhen Sub Ally: Water damage to a foe upon Water chain burst activation.
    (Boost to damage specs based on number of chains.)
    ,

Homing Beacon

  • Status 7721.pngHoming BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed)
    Local status effect
    has the following effects every 3 turns:

Stealth Protocol

  • Status 7722.pngStealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked /
    At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed)
    grants the following effects:[4]
  • Status 1457.png100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[5]
  • The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.

Rearguard Relocation

  • Status 3233.pngEnhancing RelocationWhile in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed)
    grants the following effects:[4]
    • Dispel Cancel effect
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • Keen effect
    • Amplify normal attack damage by 10%
    • Deal 100% elemental damage (Damage cap: ~220,000) upon attacks

Resources

Alternate Colors

Obtained from Icon job 170301.pngNighthound: Master Level 30

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Nighthound is a unique class due to the ability to swap around party members. Since many MC classes provide valuable utility and/or damage, it is hard to justify using Nighthound which brings neither. Currently, Ultimate Mastery has not yet been released for Nighthound so the class's usage may change in the future.

Skill Overview

Class Skill

Skill Priority Comments
Ability m 313 1.png 
Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
Default
  • A situationally useful skill that can be paired with Ability m 56 3.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    or Weapon s 1040707500 note.jpg Maverick to nullify certain enemy attacks.
  • Provides a Dispel and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    on dodge.

Extended Mastery

Skill Priority Comments
Ability m 98 3.png 
Tactical RelocationSwitch positions of any two allies.
High
  • Nighthound's signature skill. There is not much reason to run this class if not swapping party members.
  • Ability m 98 3.png ChangeMain Character switches positions with a sub ally. can be used instead if only MC needs to swap out.
Ability Frequency.png 
Frequency JamAll allies gain Status Dodge.png~35% Dodge Rate UpChance to dodge DMG and debuffs
Strength: ~35%Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
Low
  • Provides unreliable defensive and offensive buffs with a very low uptime.
Ability Twilight Zone.png 
Twilight ZoneStatus Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
to the field.
Low
  • Grants 30% Elemental ATK if fighting at an elemental advantage for only Fire, Water, Earth, and Wind attacks.
  • Many other classes provide buffs which far exceed what this skill provides.
Ability Judicious Shot.png 
Judicious Shot300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
Medium
Ability Time On Target.png 
Time on Target300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
Medium
  • A strong damage skill that can be used to farm certain event raids with a party that only consists of bow and gun-specialty allies.

Notable Main Weapon Options

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040707500 note.jpg
Maverick
Skill charge attack.png Shot through the HeartMassive Dark DMG to a foe.
All allies gain Status CriticalUp.png80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick has very niche use in certain hard raid solos such as Lucilius HL. Outside of these cases, the weapon is not recommended as a main weapon. None of the emblems provide anything noteworthy.
Ws skill job weapon.png Shadowhound's NatureWhen main weapon: Enhance Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
's effect / Also gain Substitute effect upon using Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
Emblem of Humanity square.jpg Shadowhound's HumanityWhen main weapon: 20% boost to Skill DMG cap (MC only)
Emblem of Divinity square.jpg Shadowhound's DivinityWhen main weapon: Gain 20% Bonus Elemental DMG effect against foes with Status 4002.pngSteady AimTargeted by a skill
(MC only)
Emblem of Devilry square.jpg Shadowhound's DevilryWhen main weapon: 15% boost to DA rate and 10% boost to TA rate for all allies while Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
is in effect

Main Weapon Options

Since Nighthound is focused on swapping out for other party members, main weapon choice is rarely relevant. Use a weapon that serves as a good gridpiece.

References