Nighthound

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Nighthound gran sprite.png Nighthound gran icon.jpg Nighthound djeeta icon.jpg Nighthound djeeta sprite.png
Class Data
Class line Class 170001 bw icon.pngRangerClass 170101 bw icon.pngArcherClass 170201 bw icon.pngSidewinderClass 170301 bw icon.pngNighthound
Description Use keen senses combined with tactical ingenuity to intercept and neutralize the enemy.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×2,500
Sharpshooter Distinction square.jpg Sharpshooter Distinction ×20
Trophy Gold square.png Superior ArcherRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +600   Total:
Icon Bonus Attack.png ATK +1800
Icon Bonus Attack.png Skill DMG +20%
Lvl 5Icon Bonus Attack.png Skill DMG +10%
Lvl 10 Icon Bonus Attack.png ATK +600
Lvl 15Icon Bonus Attack.png Skill DMG +10%
Lvl 20Icon Bonus Attack.png ATK +600
Master Bonuses Icon Bonus Attack.png Skill DMG +1% and Icon Bonus Defense.png Dodge +1%
Class Weapon Maverick square.jpg Maverick
Support Skills
Night Hunter Immunity to Status Blind.pngBlindedAttacks have a slight chance to miss
.
5% boost to ATKUnique modifier against enemies with debuff.
Target Increases the effectiveness of Bullseye Run and reduces its cooldown by 1 turn.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
-
Recommended Subskills
-

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability EvasiveManeuvers.png Evasive Maneuvers Deal 800% damage to one foe and gain Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
, Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging

Duration: 1 turns
Will deal large damage and inflict blind on all foes.
.
5T 1T No 1 The Bonus Effect on Dodge will deal Elemental damage and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
on all foes.
Even if you dodge multiple times it only triggers once.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Switch.png Tactical Relocation Switch positions of any two allies 20T 30
Ability Frequency.png Frequency Jam All allies gain Status Dodge.png~35% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect

Strength: ~35%
Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 40% chance of dealing 40% more damage.
Duration: 2 turns
.
7T 2T 20 [2]
Ability Twilight Zone.png Twilight Zone Deploy the Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
field effect.
16T 180s 30
When superior element, damage is boosted for fire, water, earth and wind attacks (increases elemental modifier by 30%).
Ability Judicious Shot.png Judicious Shot 300% Elemental DMG to all foes (Damage cap: ~660,000) and inflict 25% Elemental DEF loweredBase accuracy: 100%.[3][4] 5T 25

Assessment

Nighthound is a support class which offers some unique utilities, but is generally a very low priority Row IV class due to being outperformed by most other classes in most fights.

  • Evasive Maneuvers is a respectable nuke and useful for protecting the main character, but the Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
    can be unreliable. Combined with Ability Cover.png SubstituteGain
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    .
    , however, it becomes a powerful defensive tool for the entire team, as well as guaranteeing the Status Blind.pngBlindedAttacks have a slight chance to miss
    and secondary nuke activation
  • Tactical Relocation (and Change) are Nighthound's most unique utilities, allowing the front-line to be changed mid-battle. This can enable some extremely niche and creative strategies, especially when turn-efficiency is important, but is generally not worth the real-time involved compared to playing/racing normally, especially given the prohibitively long cool-down of Tactical Relocation. That said, it does see moderate use for one-turn-kill strategies, especially in conjunction with Zooey (Summer) or 3★ Summon s 2040158000.jpg Qilin
  • Frequency Jam is moderately powerful, especially against multi-hit attacks or when stacked with other forms of Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    , but the fairly weak Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    and extremely low uptime make it much weaker than the EX skills of most other Row IV classes.
  • Twilight Zone is the main reason for taking Nighthound, often providing 30% Elemental ATK to an entire raid for 3 minutes with one button press. Unfortunately, it does not affect Light and Dark or work against Non-Elemental enemies such as Ultimate Bahamut due to requiring elemental advantage.

Fortunately, Nighthound becomes much more competitive when equipped with it's class weapon, Maverick square.jpg Maverick. The passive effect of Maverick applies Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
on Evasive Maneuvers without sacrificing a sub-skill, the Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
on the charge attack compensate for the lack of an offensive Weapon Skill, and the Emblem of Devilry adds a modest team-wide multi-attack boost to Twilight Zone, something Nighthound previously lacked. Altogether this makes Nighthound much more consistent and allows it to offer value comparable to the more popular Row IVs. That said, 5★ Class Weapon are a significant investment and only improve one element at a time.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer

References[edit]

  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  2. https://twitter.com/zekasyuz/status/811226164870004737
  3. Hecate_mk2 Judicious Shot https://twitter.com/Hecate_mk2/status/976780680100175873
  4. jpokiehl EX II https://twitter.com/jpokiehl/status/976795535137845249