BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Use keen senses combined with tactical ingenuity to intercept and neutralize the enemy.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Night Hunter 闇夜の狩人
Immunity to BlindedAttacks have a slight chance to miss . 5% boost to ATKUnique modifier against debuffed enemies.
Lvl 1
Target ターゲッティング
200% boost to Bullseye Run100% elemental damage to a foe based on number of foe's debuffs (Damage cap: ~580,000). (+100% damage per debuff on foe.)'s damage and reduce its cooldown by 1 turn.
Lvl 1
Abrupt Shot アブラプトショット
When Sub Ally: Elemental damage to all foes upon any chain burst activation (Damage cap: ~800,000).
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Evasive Maneuvers チャフリリース
800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff..
5T
1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Tactical Relocation タクティクスコマンド
Switch positions of any two allies.
20T
30
Frequency Jam ジャミング
All allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs Strength: ~35%Duration: 2 turns and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40% chance of dealing 40% more damage.Duration: 2 turns.[1]
300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds.[2][3]
5T
180s
25
Time On Target タイム・オン・ターゲット
300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
15T
-
50
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Homing Beacon ホーミングマーク
Inflict Homing BeaconEvery 3 turns while in effect: Foe takes 5-hit plain DMG based on its current HP / 1 buff is removed / Debuff resistance is lowered (Stackable) (Can't be removed) Duration: IndefiniteLocal status effect on a foe. (Can't recast.)
Gain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked / At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns.
Switch positions with a sub ally for 5 turns. When switching with an ally: Switched ally gains Enhancing RelocationWhile in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed) Duration: 5 turns. All other allies gain Enhancing Relocation (Others)While in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed) Duration: 5 turns.
Ready in 3 turns3-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use.
New Support Skill Sidewinder alternate color class outfits
Lvl 6
Skill DMG Cap +2%
Lvl 21
ATK +200
Lvl 7
Skill DMG +2%
Lvl 22
Skill DMG Cap +2%
Lvl 8
ATK +200
Lvl 23
ATK +200
Lvl 9
Skill DMG +2%
Lvl 24
Skill DMG Cap +2%
Lvl 10
Skill DMG Cap +2% Ranger alternate color class outfits
Lvl 25
ATK +200
Lvl 11
ATK +200
Lvl 26
ATK +200
Lvl 12
Skill DMG +2%
Lvl 27
Skill DMG Cap +2%
Lvl 13
Skill DMG Cap +2%
Lvl 28
ATK +200
Lvl 14
ATK +200
Lvl 29
Skill DMG Cap +2%
Lvl 15
Skill DMG +2% Archer alternate color class outfits
Lvl 30
Upgrade Evasive Maneuvers Nighthound alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +2200 Skill DMG +12% Skill DMG Cap +20%
New Support Skill: Abrupt Shot Skill Upgrade:Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff.. Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Damage dealt is based on the stats of the character in first position.
Stacks with similar support skills like Silva (Light)'s Bullet BurstWhen Sub Ally: 300% bonus Light damage to a foe upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. (Damage cap: ~580,000). or Lecia (Water)'s Backup FireWhen Sub Ally: Water damage to a foe upon Water chain burst activation. (Boost to damage specs based on number of chains.),
Evasive Maneuvers
Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn will only trigger once even if dodging multiple times in a single turn.
Twilight Zone
Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks Field effect boosts Fire, Water, Earth, and Wind Elemental Attack by 30% for allies and other parties when superior element.[4]
Time On Target
The amount of hits and debuffs equal the total number of Bow- and Gun-specialty allies in the party, including sub allies (Max: 6).
The following debuffs can be inflicted:
25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single
25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single
Burned (10,000)HP is lowered on every turn Strength: 10,000Duration: 180 seconds
Poisoned (10,000)HP is lowered on every turn Strength: 10,000Duration: 180 seconds
Putrefied (10,000)HP is lowered on every turn Strength: 10,000Duration: 180 seconds
Homing BeaconEvery 3 turns while in effect: Foe takes 5-hit plain DMG based on its current HP / 1 buff is removed / Debuff resistance is lowered (Stackable) (Can't be removed) Local status effect has the following effects every 3 turns:
Deal 5-hit Plain damage to a foe (Damage cap: 222,222 per hit)
Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked / At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) grants the following effects:[4]
100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 500,000.
The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.
Rearguard Relocation
Enhancing RelocationWhile in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed) grants the following effects:[4]
Buffs can't be removed or shortened
100% / 20% Critical Up100% chance of dealing 20% more damage.
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Nighthound is a unique class due to its ability to swap in and out of the party. Since many MC classes provide valuable utility and/or damage, it is hard to justify using Nighthound which brings neither. Post-Ultimate Mastery, the class has gained access to some skills that help out in this regard, however its usage remains notably low.
Skill Overview
Class Skill
Skill
Priority
Comments
Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff..
Default
A situationally useful skill that can be paired with SubstituteGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . or Maverick to nullify certain enemy attacks.
Provides a Dispel and DelayReduce a foe's filled charge diamonds by 1 on dodge.
ChangeMain Character switches positions with a sub ally. can be used instead if only MC needs to swap out.
Frequency JamAll allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs Strength: ~35%Duration: 2 turns and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40% chance of dealing 40% more damage.Duration: 2 turns.
Low
Provides unreliable defensive and offensive buffs with a very low uptime.
Grants 30% Elemental ATK if fighting at an elemental advantage for only Fire, Water, Earth, and Wind attacks.
Many other classes provide buffs which far exceed what this skill provides.
Judicious Shot300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds.
Low
Can be useful in capping DEF down on the enemy alongside Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
Time on Target300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
Low
A strong damage skill that can be used to farm certain event raids with a party that only consists of bow and gun-specialty allies.
Ultimate Mastery
Skill
Priority
Comments
Homing BeaconInflict Homing BeaconEvery 3 turns while in effect: Foe takes 5-hit plain DMG based on its current HP / 1 buff is removed / Debuff resistance is lowered (Stackable) (Can't be removed) Duration: IndefiniteLocal status effect on a foe. (Can't recast.)
Low
A permanent debuff that can be used before swapping MC out.
Stealth ProtocolGain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked / At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns.
Low
Provides a very high Assassin (Buff) to the next ally. Can be situationally useful if MC's charge attacks occur reliably.
Can be very clunky to use.
Rearguard RelocationSwitch positions with a sub ally for 5 turns. When switching with an ally: Switched ally gains Enhancing RelocationWhile in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed) Duration: 5 turns. All other allies gain Enhancing Relocation (Others)While in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed) Duration: 5 turns.
Medium
Swaps MC out for 5T. Most notably, this can be used in Full Auto.
Provides a strong buff for the team during the time MC is swapped out.
Shot through the HeartMassive elemental DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining.
Maverick is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Shadowhound's NatureWhen main weapon: Enhance Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff..'s effect / Also gain Substitute effect upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff..
Shadowhound's HumanityWhen main weapon: 20% boost to Skill DMG cap (MC only)
Shadowhound's DivinityWhen main weapon: Gain 20% Bonus Elemental DMG effect against foes with Steady AimTargeted by a skill (MC only)
Shadowhound's DevilryWhen main weapon: 15% boost to DA rate and 10% boost to TA rate for all allies while Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks Field effect is in effect