Silva (Light)

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This character has multiple versions.
Npc m 3040049000 01.jpgNpc m 3040187000 01.jpg
SilvaSilva (Light)
Rarity SSR.png
[Sharpshooter]This title is an unofficial, amateur translation.
Silva

Npc zoom 3040187000 01.png

Npc zoom 3040187000 02.png

Npc sd 3040187000 01.png

Npc sd 3040187000 02.png

MAX HP 1240
MAX ATK 9800
Element Label Element Light.png
RaceOfficially called "Type" in-game. Label Race Human.png
Style Label Type Attack.png
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. Label Weapon Gun.png
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Female
Voice Actor Aya Hisakawa
How to Recruit
Premium Draw
Recruitment Weapon
Weapon s 1040310100.jpg Full Metal Recoil

ID 3040187000
Char ID 3041
Uncap Limit Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.png
Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute.
NameJP シルヴァ
TitleJP 鋭才の射手
Voice ActorJP 久川綾
Release Date 2018-09-30
Other Sites
Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewith Icon Kamigame.pngKamigame

This sharpshooter, renowned throughout the skies, puts her finger on the trigger to protect her comrades. With every shot fired, the piercing cry of a sniper round is heard, etching her name in history.

Charge Attack

Charge Attack
Icon Name Effect
Skill charge attack.png Zeruch Shot Massive Light damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Status Weak Point 1.pngWeak PointDMG taken is boosted based on number of debuffs

Strength: 3,000 per debuff (Damage cap: 30,000)
effect.)
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%

Strength: 20%
.

Skills

Skills
Icon Name Cooldown Duration Obtained Effect
Ability Invisible Hawk.png Invisible Hawk 10 turns
Lvl 55:
9 turns
5 turns Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
Gain Status AggroDownArrow.pngScurryLess likely to be attacked

Duration: 5 turns
, Status CriticalUp.png70% / 75% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 70% chance of dealing 75% more damage.
Duration: 5 turns
, Status CA DMG Cap.png40% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 40%
Duration: 5 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 5 turns
.
Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered

Strength: 50%
Duration: 5 turns
.[1]
Ability Insight.png Insight 6 turns
Lvl 75:
5 turns
3 turns Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Inflict Status ATK Down 3.png30% ATK DownATK is lowered

Strength: 30%
Duration: 3 turns
Local status effect
, Status DEF Down 3.png30% DEF DownDEF is lowered

Strength: 30%
Duration: 3 turns
Local status effect
, and Status Weak Point 3.pngWeak PointDMG taken is boosted based on number of debuffs

Strength: 3,000 per debuff (Damage cap: 30,000)
Duration: 3 turns
on a foe.[1]
Ability Blind Spot.png Blind Spot Ready in
5 turns5-turn cooldown at start of battle.
/
9 turns9-turn cooldown upon use.
3 turns Lvl 45
Switch out with a sub ally. Ally gains Status Backup Fire.pngBackup FireBonus DMG will be dealt upon attacks (Can't be removed)

Duration: 3 turns
.

Support Skills

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Icon Support Skill.png Spotter Lvl 1
3% boost to Light characters' critical hit damage cap.[1]
Icon Support Skill.png Bullet Burst Lvl 1
When Sub Ally: 200% bonus Light damage to a foe upon the chain burst Ascension (Damage cap: ~600,000).[1]
Icon Extended Mastery Support Skill.png Extended Mastery Support Skill EMP Bonus Elemental DMG effect against foes with Weak Point effect

Extended Mastery Perks

Extended Mastery Perks
Style ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
RaceCalled "Type" in-game. ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Individual ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBonus Elemental DMG effect against foes with Weak Point effect
Over Mastery Bonus Icon augment2 l.pngPerpetuity Ring

‎‎

Gameplay Notes[edit]

Insight[edit]

  • Status Weak Point 1.pngWeak PointDMG taken is boosted based on number of debuffs

    Strength: 3,000 per debuff (Damage cap: 30,000)
    is equivalent to Status DmgUp.pngDMG BoostedDMG dealt is boosted
    .
  • Status Weak Point 1.pngWeak PointDMG taken is boosted based on number of debuffs

    Strength: 3,000 per debuff (Damage cap: 30,000)
    counts towards the total number of debuffs.
  • Status DmgUp.pngDMG BoostedDMG dealt is boosted
    is applied additively to each damage instance.
    • Skills that hit foes for multiple times (e.g. Ability Attack2.png Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000Does not include Peacemaker. per hit).
      At level 95:
      Also gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

      Strength: 30%
      Duration: 2 turns
      and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

      Duration: 2 turns
      .
      ) will apply the supplemental damage per damage instance.
    • Every Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      instance will be treated as a separate damage instance.
    • Charge Attacks are treated as a single damage instance, even if the extended animation shows multiple hits.
    • Certain characters will show multiple damage instances per normal attack (e.g. Ilsa). For Supplemental Damage purposes, these are treated as a single damage instance.
  • Status DmgUp.pngDMG BoostedDMG dealt is boosted
    typically ignores DMG Cuts, except for 100% DMG Cut and is not affected by soft capping mechanics.[2]
  • Status DmgUp.pngDMG BoostedDMG dealt is boosted
    is boosted by any multiplier that increases Final Damage (e.g. Seraphic multiplier).
  • Status DmgUp.pngDMG BoostedDMG dealt is boosted
    is applicable to the following: [3]
Does apply Does not apply
Normal Attack Damage Counter Damage
Normal Attack Bonus Damage
(e.g. Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
)
Standard Plain Damage
(e.g. Ability Attack.png Eclipse20%-25% Plain damage to a foe. Inflict 25% Mode Bar CutCut to foe's mode bar

Strength: 25%
.
At level 75:
Effect increased to 33% Mode Bar CutCut to foe's mode bar

Strength: 33%
.
)
C.A. Damage Fixed Plain Damage
(e.g. Ability Gravity 1.png Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff (Damage cap: ~710,000).)
C.A. Damage Bonus Damage
(e.g. Romeo)
C.A. Fixed Damage
(e.g. Yodarha (SSR))
Skill Damage
Summon Call Damage
Chain Burst Damage

Blind Spot[edit]

  • The 5-turn cooldown will not count down if Silva is a sub party member.
  • Any remaining cooldown stays intact when switched into a sub party slot during battle.
  • Deals 400% Light damage using the ATK values of the switched-in ally after their normal attack finishes (Damage cap: 600,000).[1]
    • This damage is treated as skill damage.
  • Automatically switches with the first available backline ally.
  • Cannot be used if there is no backline ally to switch with.
  • Silva loses all status effects when she switches.
  • Status Backup Fire.pngBackup FireBonus DMG will be dealt upon attacks (Can't be removed)
    activates off any normal attack. Skills that instantly performs a normal attack, such as Yngwie's Ability QuickHit.png Wild and ToughInstantly perform a normal attack without using up a turn., will activate Backup Fire.
  • If Silva is switched into the frontline for any reason before Status Backup Fire.pngBackup FireBonus DMG will be dealt upon attacks (Can't be removed)
    has naturally expired, Backup Fire will be removed from the ally.
  • Unlike her Water version, Silva will not switch back in when Status Backup Fire.pngBackup FireBonus DMG will be dealt upon attacks (Can't be removed)
    expires.

Bullet Burst[edit]

  • Ascension is the 4-chain Light-elemental chain burst.
  • The Bonus Light damage dealt is based on the stats of the Main Character.
    • This damage is treated as skill damage.

Uncap Materials

Uncap 1★ Uncap 2★ Uncap 3★ Uncap 4★ Uncap 5★

Facsimile Compatibility

Icon Skill Copyable?
Ability Invisible Hawk.png Invisible Hawk Yes
Ability Insight.png Insight Yes
Ability Blind Spot.png Blind Spot No

Outfits[edit]

Gentian Blue[edit]

Silva
Gentian Blue (Silva).png Gentian Blue (Silva) SD.png
Gentian Blue
In the language of flowers, gentian represents justice, fidelity, and victory. Nothing better embodies the one and only sharpshooter from on high. This dress was given to her by those she has saved, as a sign of their eternal gratitude and wishes for her well-being.
How to Get 5th Birthday Outfit Set
(Limited-time in-game purchase)
New Voice Lines Yes
New Sprite Yes
Charge Attack -
Home Music -
ID 3710087000
Notes

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Gamewith Silva Light https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/121982
  2. zekasyuz DMG Boosted 1 https://twitter.com/zekasyuz/status/963408361164218368
  3. zekasyuz DMG Boosted 2 https://twitter.com/zekasyuz/status/969385756601892864