Character Extended Mastery Perks

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This article is about awakening characters. For awakening weapons, see Weapon Awakening.

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SSR Characters | SR Characters | R Characters | NPC Characters


This article is about recruitable Characters' Perks. For the Main Character's Class Perks, see Extended Mastery Perks.

Once a character reaches their level cap, Extended Mastery is unlocked which offers a variety of bonuses through perks. The bonuses are acquired by spending Extended Mastery Points (EMP) to add stars to the perks.

  • See the Character Extended Mastery List for each individual characters' perks
  • See Extended Mastery Perks for the perks accessible to the main character
  • All characters can earn EMP and have most if not all their EMP perks available, though newly added characters typically release without their final perk. Special groups of characters (such as Eternal or Evoker characters) may have additional perks locked behind other requirements.

About EMP

  • Characters at their current level cap earn 1 EMP per 36,000 EXP, e.g. an SSR that has been uncapped two times can gain EMP once they have reached level 60, but if they are uncapped a third time, they will no longer gain EMP until reaching the cap again with the following exceptions:
    • 5★ SSR characters can earn EMP at any level
    • 5★ SR characters can earn EMP at any level above 70
  • 20 Gems can be converted to 1 EMP without limit
  • EMP and starred perks are not shared between different versions of a character, though Extended Mastery Lvl is.
  • However, 5 EMP from one version of a character can be traded for 1 EMP to another version
  • Earning EMP raises a character's Extended Mastery Lvl
  • Nothing is refunded when resetting stars

Perk Details

  • The total number of stars a character can have is determined by their current Extended Mastery Lvl (see Star Cap below)
  • Opposite the main character's Extended Mastery Perks, most character perks become less efficient with each star invested into a given perk
  • Thus, it is usually recommended to take one star in multiple perks before investing three stars anywhere
  • For general use, the highest priority perks are Critical Hit (if on-element), Triple Attack, Double Attack, and Elemental ATK
Icon Name ★☆☆ ★★☆ ★★★ Notes
ZenithAtk.png ATK 500 800 1000 Value: Medium
Much less ATK than the main character's version of the perk and usually less value than the Elemental ATK perk
Still usually worth investing one star
ZenithDef.png DEF 5% 8% 10% Value: Medium
More value for characters with counters, dodges, substitute, etc.
ZenithHP.png HP 250 500 750 Value: Medium
Usually less effective-HP than DEF. However, it is treated as a base HP increase and thus will be more effective when HP boosting auras or weapon skills are present.
ZenithHealing.png Healing 10% 15% 20% Value: Varies
Also increases Healing Cap; viable on characters with team healing and/or targeted healing with a short cooldown.

Note that healing from Status Heal.pngRefreshHP is restored on every turn
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
is not increased for characters without points in Healing EMP or a Healing Over Mastery Bonus, no matter the source of the buff

ZenithLightAtk.png Elemental ATK 5% 8% 10% Value: High
Usually outperforms raw ATK
(Matches character's element)

ZenithFireAtk.png ZenithWaterAtk.png ZenithEarthAtk.png ZenithWindAtk.png ZenithLightAtk.png ZenithDarkAtk.png Zenith Malinda Elemental ATK.png

ZenithDarkDmgDown.png Element Resistance 2% 4% 5% Value: Low
This is Elemental DMG Lowered (not Damage Cut)
(Matches character's elemental advantage)
Every node has its own modifier; having 2 nodes at 1★ will reduce DMG by 3.96%1-(0.98*0.98) versus 4% with a single node at 2★.[1]

ZenithFireDmgDown.png ZenithWaterDmgDown.png ZenithEarthDmgDown.png ZenithWindDmgDown.png ZenithLightDmgDown.png ZenithDarkDmgDown.png

ZenithDA.png Double Attack 3% 5% 6% Value: High
Value diminishes as your grid reaches higher inherent DA rates including DA status buffs
ZenithTA.png Triple Attack 2% 4% 5% Value: Highest
Highest value of any node up to 2*; value of 3* is character-dependent
ZenithAtkUpDefDown.png Attack Up
Defense Down
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
Value: Varies
Usually too risky, but one star can be viable
ZenithDefUpAtkDown.png Defense Up
Attack Down
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
Value: Varies
Much better trade than above.

With a strong weapon grid the ATK penalty is relatively small for the same reason ATK perks become worse the stronger your grid is.

The more stars put into the skill the smaller the relative penalty so it's better to go for 3★ than stop at 2★.

Furthermore, rather than putting 2★ or 3★ Defense Up it's better to put 1★ here and 1★ in two Attack Up nodes.

ZenithCritHit.png Critical Hit Small Medium Big Value: High (and more efficient with each star!)

At Small/Medium/Big: 12/20/25% chance of 12/20/25% bonus damage. In terms of estimated damage this is one of the best EMPs, however it has issues for practical use in endgame due to inability to maintain consistent damage and inefficient usage near the damage cap. In such cases experienced players may opt for more consistent EMPs instead to guarantee their setups work.

Separate perks act independently (eg. two 3-stars offer two separate 25% chances to crit) and separate crits (from perks or otherwise) can occur on the same attack; if three 3-star procs, it'll confer 75%25%+25%+25% extra damage.[2]

ZenithHostilityUp.png Hostility Up Small Medium Big At Small/Medium/Big: +5/+8/+10.
See Hostility for details.
ZenithHostilityDown.png Hostility Down Small Medium Big At Small/Medium/Big: -3/-4/-5.
See Hostility for details.
ZenithDodge.png Dodge Rate Up 1% 2% 3% Dodge Rate Up EMP activates on a turn basis, in contrast to Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
which rolls per hit.
If activated, the character will dodge all attacks during the turn.[3]
ZenithReflect.png Reflect 2% 4% 5% Chance to reflect 99% of the damage, thus acts as a 99% cut as well. Same effect as Narmaya's Lock Swords passive
ZenithDebuffAcc.png Debuff Hit Rate 5% 8% 10% Value: Varies
Important for characters brought for their debuffs (eg. Tweyen). Generally more useful in longer battles as bosses build up resistance to debuffs.
ZenithDebuffRes.png Debuff Resistance 5% 8% 10% Value: Low
Not a very reliable bonus by itself, while strong debuffs often have too much accuracy or outright ignore resistance. In some cases, it might be a nice boost for a character that already has some strong resistances and skills to help out other party members, though in most cases a source of Veil is a far more effective countermeasure.
ZenithODA.png Overdrive Attack 5% 8% 10% Value: Medium
Great supplement to other damage perks at higher Extended Mastery Levels.
ZenithAtkBreak.png Break Attack 5% 8% 10% Value: Varies
Great supplement to other damage perks at higher Extended Mastery Levels.

Harder to see the benefits compared to Overdrive Attack perks, since many late-game enemies will have short break timers or will escape break through triggers.

Debuffs such as Status Lock.pngBreak Boosted (Time)Break mode time is extended
, Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
, and Tien’s Status Onslaught.pngOnslaughtTakes effects that activate against foes in break
Local status effect
can increase the node’s value.

ZenithModeBar.png Overdrive Curbed 5% 8% 10% Ineffective in V2.0 battles.
ZenithChargeBar.png Boost to Charge Bar 5% 8% 10% Values are rounded up. So for a single attack where 1★ is 10.5%, 2★ 10.8%, 3★ 11.0% all are rounded up to 11%.
[4]
Rank SASingle Attack DADouble Attack TATriple Attack
- 10% 22% 37%
1★ 11% 24% 40%
2★ 11% 24% 41%
3★ 11% 25% 42%
ZenithModeBarCut.png Mode Bar Cut 5% 8% 10% Value: Very low.
Increases the mode bar reduction from damage.

Even if it increases the mode bar reduction by several percent it will still usually take the same number of turns to break an enemy's overdrive. This can, however, be useful in Unite & Fight NM150 (which historically has the following mechanics) because it both helps hit overdrive (which fills the diamonds) before the first trigger (at 85) and then subsequently reset the diamonds with the trigger (avoiding a situation where you are hit by an ougi twice) and also with the fairly difficult race to break the boss after 85 due to the lack of triggers from 85 to 50.
Ineffective in V2.0 battles.

ZenithCADmg.png C.A. Damage 10% 15% 20% Value: Medium
If a character isn't reaching their Charge Attack damage cap, 1 point is often worth it
ZenithCADmgCap.png C.A. Damage Cap 5% 8% 10% Value: High
Useless before you hit the charge attack damage cap; an excellent way to increase damage after you do
ZenithSkillDmg.png Skill Damage 10% 15% 20% Value: Awful because of the tendency of damage skills easily hitting their cap, and especially since it's additive; a skill that does 500% damage will do 520% and skill that does 100% * 10 will do 120% * 10 when this node is 3★.[5]
ZenithSkillDmgCap.png Skill Damage Cap 5% 8% 10% Value: Varies
Good for characters with significant turn-one nukes, and for characters with automatic skill damage (e.g. recurrent nukes, most bonus Charge Attack damage).
ZenithEnmity.png Enmity Small Medium Big Value: Varies
Good for characters already using enmity
Separate from weapon skill enmity.[6][7]

At Big:

100% - 75% 1% (fixed)
75% - 50% 3% to 3.5% (linear increase)
50% - 0% 3.5% to 9% (linear increase)
ZenithStamina.png Stamina Small Medium Big Value: Varies
Separate from weapon skill stamina[6]

At Big: 6% damage at 100% HP and decreases linearly to 2% at 0% HP[8]

ZenithSupportSkill.png Support Skill Lvl 1 Lvl 2 Lvl 3 Grants a new passive. Effects vary by character.

ATK vs Elemental ATK

ATK offers a smaller effective damage increase as one's weapons and summons improve due to the inflation of the raw ATK stat.

  • eg. a character with 10,000 ATK gaining 1,000 ATK (3 stars in the perk) represents a 10% increase
  • alternatively: a character with 30,000 ATK (still gaining 1,000 from the perk) represents only a ~3% increase

Elemental ATK, on the other hand, increases the Elemental Modifier, scaling with raw ATK regardless of inflation.

  • ie. the 5/8/10% increase does not change whether a character has 10,000 or 30,000 ATK
  • Still encounters diminishing returns due to other contributors to the Elemental Modifier, such as most summons, carbuncle calls, or having an elemental advantage
  • On the other hand, provides exceptional value when using non-elemental summons such as Omegas, Primals, or Grand Order

Ultimately, Elemental ATK usually has priority simply because it offers more effective damage than raw ATK when the math settles, but it is still almost always worth adding one star to each before adding three stars to either.

Star Cap

The total number of stars a character can have at a time is determined by their Extended Mastery Level, which increases by gaining Extended Mastery Points. Extended Mastery Lvl, unlike EMP, is shared between all versions of the same character.

EM Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stars 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
EMP - 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total - 10 20 30 40 50 60 70 80 90 100 110 120 130 140
EM Lvl 16 17 18 19 20 21 22 23 24 25 26 27 28 29 n
Stars 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
EMP 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total 150 160 170 180 190 200 210 220 230 240 250 260 270 280 10*(n-1)
  • Current Extended Mastery Lvl cap is 999.[9]

Star Cost

Each star added increases the cost of additional stars by 1, eg.

  • The first star added for a character costs 1 EMP
  • The seventh star costs 7 EMP
  • The cumulative cost of the first through seventh stars is 1+2+3+4+5+6+7=28 EMP
  • Removing stars will similarly reduce the cost when you add stars again, making it more efficient to remove multiple stars at a time before replacing them
Star 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
EMP cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gem cost 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360
EMP total 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171
Gem total 20 60 120 200 300 420 560 720 900 1100 1320 1560 1820 2100 2400 2720 3060 3420
Star 19 20 21 22 23 24 25 26 27 28
EMP cost 19 20 21 22 23 24 25 26 27 28
Gem cost 380 400 420 440 460 480 500 520 540 560
EMP total 190 210 231 253 276 300 325 351 378 406
Gem total 3800 4200 4620 5060 5520 6000 6500 7020 7560 8120

Perk Determination

Each character has access to perks based on their style and race, as well as perks individual to that specific character. In cases where style/race perks are impractical for a certain character, some of those perks may be individualized as well (eg. Seox).

First Row (Style)

Style 1 2 3 4 5
Label Type Attack.png ZenithAtk.png ZenithDef.png ZenithDA.png ZenithCritHit.png ZenithCADmg.png
Label Type Defense.png ZenithAtk.png ZenithDef.png ZenithDef.png ZenithHP.png ZenithDarkDmgDown.png
Label Type Balance.png ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDA.png ZenithDebuffRes.png
Label Type Special.png ZenithAtk.png ZenithDef.png ZenithDebuffRes.png ZenithODA.png ZenithModeBar.png
Label Type Heal.png ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDebuffRes.png ZenithHealing.png

Second Row (Race)

Style 1 2 3 4 5
Label Race Human.png ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDA.png ZenithCritHit.png
Label Race Erune.png ZenithAtk.png ZenithDef.png ZenithDA.png ZenithTA.png ZenithLightAtk.png
Label Race Draph.png ZenithAtk.png ZenithDef.png ZenithHP.png ZenithCritHit.png ZenithDarkDmgDown.png
Label Race Harvin.png ZenithAtk.png ZenithAtk.png ZenithDA.png ZenithLightAtk.png ZenithCADmg.png
Label Race Primal.png ZenithAtk.png ZenithDef.png ZenithHP.png ZenithLightAtk.png ZenithCADmg.png
Label Race Unknown.png
  • Light ATK and Dark DMG Down change elements to match the character's element and elemental advantage respectively

Third Row (Individual)

Specific to each individual character: see Character Extended Mastery List or an individual character page.

Over Mastery

Extra lb tips.png
Over Mastery Bonuses are unlocked using Over Mastery RingsOver Mastery Rings. Rings are obtained from the Pendant Shop using Icon Renown Pendant.png Renown Pendants and Icon Prestige Pendant.png Prestige Pendants, as event rewards, as a drop from Arcarum: The World Beyond, and in blue chests from Grand Order (Raid).

The first and second Over Mastery Bonus stats are always Icon Bonus Attack.png ATK and Icon Bonus HP.png HP . The third and fourth bonuses are randomly picked from a list of possible stats (excluding ATK and HP) and is the same list for all characters. For example, it is possible for a character with no innate healing skills to obtain a Icon Bonus Healing.png Healing Over Mastery Bonus.

A character's Over Mastery Bonuses can be overwritten by using another ring. After using another ring, the game will give you the choice of keeping a character's current bonuses or the newly generated bonuses. The ring is not refunded if you keep the current bonuses.

Possible Ring Rolls1 [10]
Intricacy Ring square.jpg Intricacy Ring
Lineage Ring square.jpg Lineage Ring
Coronation Ring square.jpg Coronation Ring
Icon Bonus Attack.png ATK 300 600 900 1200 1500 1800 2100 2400 2700 3000
Icon Bonus HP.png HP 150 300 450 600 750 900 1050 1200 1350 1500
Icon Bonus Debuff Success.png Debuff Success 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Icon Bonus Skill DMG Cap.png Skill DMG Cap 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Icon Bonus CA DMG.png C.A. DMG 10% 12% 14% 16% 18% 20% 22% 24% 27% 30%
Icon Bonus CA DMG.png C.A. DMG Cap 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Icon Bonus Critical.png Critical Hit
(+30% DMG)[11]
10% 12% 14% 16% 18% 20% 22% 24% 27% 30%
Icon Bonus Attack.png Enmity 2 1 2 3 4 5 6 7 8 9 10
Icon Bonus Attack.png Stamina 3 1 2 3 4 5 6 7 8 9 10
Icon Bonus Defense.png DEF 6% 7% 8% 9% 10% 12% 14% 16% 18% 20%
Icon Bonus Healing.png Healing 3% 6% 9% 12% 15% 18% 21% 24% 27% 30%
Icon Bonus Debuff Resist.png Debuff Resistance 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Icon Bonus Defense.png Dodge 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Icon Bonus Double Attack.png Double Attack 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Icon Bonus Triple Attack.png Triple Attack 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
1 Each ring is guaranteed ATK and HP. In addition, there is a chance a ring will gain 1 stat of each color. Lineage rings guarantee a third stat, Intricacy Rings guarantee four.
2 Enmity activates at 75% HP where ATK increases slowly until 50% HP, where it increases steeply. For a graph with values, we refer to the top image within Google spreadsheet.
3 Stamina either decreases linearly, or is constant until a certain HP breakpoint and then decreases linearly. For a graph with values, we refer to the bottom image within Google spreadsheet.

Over Mastery Ring Stat Probabilities

In general, higher quality rings have better chances for higher stat values.

ATK & HP Combination Probabilities (254 / 172 / 0 Sample size)[10]
Icon Bonus Attack.png ATK Icon Bonus HP.png HP Coronation Prob. Lineage Prob. Intricacy Prob.
300 150 28.3%Verification needed. 0%Verification needed. ?%
600 300 20.5%Verification needed. 0%Verification needed. ?%
900 450 13.4%Verification needed. 18.0%Verification needed. ?%
1200 600 10.6%Verification needed. 18.6%Verification needed. ?%
1500 750 8.7%Verification needed. 18.6%Verification needed. ?%
1800 900 5.9%Verification needed. 14.5%Verification needed. ?%
2100 1050 5.9%Verification needed. 10.5%Verification needed. ?%
2400 1200 3.1%Verification needed. 8.7%Verification needed. ?%
2700 1350 2.8%Verification needed. 7.6%Verification needed. ?%
3000 1500 0.8%Verification needed. 3.5%Verification needed. ?%

Permanent Mastery

Ring icon

A Perpetuity Ring square.jpg Perpetuity Ring is a power-up item that unlocks permanent bonuses for a character. A ring icon will appear on a character's thumbnail if a perpetuity ring has been used for them.

Permanent Mastery Bonuses

  • Icon Bonus EM Star Cap.png Extended Mastery Star Cap +10
  • Icon Bonus Attack.png ATK +10%
  • Icon Bonus HP.png HP +10%
  • Icon Bonus Attack.png DMG Cap +5%

Notes:

  • Permanent mastery bonuses are predetermined.
  • Over mastery bonuses from coronation, lineage, and intricacy rings can still be unlocked on top of the permanent mastery bonuses.
  • A perpetuity ring can only be given once to each character. A perpetuity ring won't unlock permanent mastery bonuses for other versions of the same character.
  • 10% ATKPerpetuity modifier Up stacks additively with Wonder9003.jpg Shield of Eternal Splendor

Where to obtain Perpetuity Rings

History

Rings available from Treasure Trade:

No Date Wait Cost Notes
- - 139 days ??? Time since last ring
16 2023-11-02 330 daysFour Symbols Stone square.jpg Four Symbols Stone ×5
15 2022-12-07 218 daysFour Symbols Stone square.jpg Four Symbols Stone ×5
14 2022-05-03 179 daysCloud Commendation square.jpg Cloud Commendation ×3
13 2021-11-05 302 daysFour Symbols Stone square.jpg Four Symbols Stone ×5
12 2021-01-07 62 daysFour Symbols Stone square.jpg Four Symbols Stone ×5
11 2020-11-06 11 daysGold Nugget square.jpg Gold Nugget ×20
10 2020-10-26 227 daysCloud Commendation square.jpg Cloud Commendation ×3
9 2020-03-13 87 daysGold Nugget square.jpg Gold Nugget ×20
8 2019-12-17 22 daysGold Nugget square.jpg Gold Nugget ×20
7 2019-11-25 136 daysCloud Commendation square.jpg Cloud Commendation ×3
6 2019-07-12 33 daysGold Nugget square.jpg Gold Nugget ×20
5 2019-06-09 135 daysGold Nugget square.jpg Gold Nugget ×20
4 2019-01-25 131 daysGold Nugget square.jpg Gold Nugget ×20
32018-09-16-Gold Nugget square.jpg Gold Nugget ×20Initial stock of 3
Average 144 days between rings

Other sources:

Aetherial Mastery

Update aetherial ring 1.png

Characters can get a random bonus on stats by using bonus-unlocking items for aetherial mastery bonuses.

Different versions of the same character can have their own individual aetherial mastery bonuses.

Characters that already have aetherial mastery bonuses can have their current aetherial mastery bonuses replaced with new ones.

Items used to replace bonuses will not be returned even if you decide to cancel.

Unlocking Aetherial Mastery Bonuses

Each item that unlocks aetherial mastery bonuses is usable on characters of its corresponding element.

The following items will unlock aetherial mastery bonuses when used:

Any of these can be used on characters whose element changes depending on the main character's element.

Only one of the following bonuses is unlocked upon using an earring.

Possible Aetherial Mastery Bonuses[12]
Bonus MinimumCurrent known values MaximumCurrent known values
Icon Bonus Double Attack.png Double Attack 10% 17%
Icon Bonus Triple Attack.png Triple Attack 5% 12%
Element ATK UpMatches the element of the earring. 15% 22%
Element ResistanceThe element that the earring element is strong against. 5% 12%
Icon Bonus Attack.png Stamina 5 12
Icon Bonus Attack.png Enmity 5 12
Icon Bonus Attack.png Supplemental DMG 5 12
Icon Bonus Critical.png Critical Hit 18% 35%
Icon Bonus EM Star Cap.png Counters on Dodge 5% 12%
Icon Bonus EM Star Cap.png Counters on DMG 10% 17%
Aetherial Bonus Supplemental DMG Cap[12]
+5 +6 +7 +8 +9 +10 +11 +12
10,000 12,000 14,000 16,000 18,000 20,000 22,000 24,000
  • Supplemental damage is based on 1% of the foe's max HP, capped based on the bonus value.
  • For more information, see the Supplemental Damage page.

Uncapped Mastery Bonuses

See also: Cages
Cages are used in the character's Extended Mastery screen

An item called a Cage can be used to give a character an uncapped mastery bonus and raise their Icon Bonus EM Star Cap.png EM Star Cap by 2.

Up to 5 cages can be used per character. Cage usage is unique to each version of a character, and therefore cages used on one version of a character will not carry over to another.

Unlocking Uncapped Mastery Bonuses

Cages corresponding to a character's element are required to unlock uncapped mastery bonuses. Here is a list of each cage and its matching element.

Any of these can be used on characters whose element changes depending on the main character's element.

Awakening

This section is about awakening characters. For awakening weapons, see Weapon Awakening.
Awakening tips1.jpg

Characters' stats are boosted based on their awakening level. Awakening level can be raised once their character level reaches a certain level, which depends on the character's rarity.

  • SSR: Lvl 80
  • SR: Lvl 70 (60 for certain characters)
  • R: Lvl 50

Awakening Bonuses

There are four types of Awakening Bonuses, with each type granting different bonuses. Balanced is the default for all characters, but Awakening types can be changed after reaching Awakening level 2 or higher and requires an Awakening Orb of the corresponding type.

Awakening levels are kept when changing between types, and players may switch back to the default of Balanced at any time for no cost.

All characters start at Awakening level 1 which provides no bonus.

Balanced (Default)

  1. Level 1 provides no bonus.
  2. Icon Bonus Attack.png ATK +1000
  3. Icon Bonus HP.png HP +500
  4. Icon Bonus CA DMG.png C.A. DMG +5%
  5. Icon Bonus Attack.png Multiattack +2% (+2% Double Attack Rate and +2% Triple Attack Rate)
  6. Icon Bonus Attack.png ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. Icon Bonus HP.png HP +1000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. Icon Bonus CA DMG.png C.A. DMG +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. Icon Bonus Attack.png Multiattack +2% (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Attack (Requires Ruby Awakening Orb square.jpg Ruby Awakening Orb)

  1. Level 1 provides no bonus.
  2. Icon Bonus Attack.png ATK +1000
  3. Icon Bonus Attack.png ATK +1000
  4. Icon Bonus CA DMG.png C.A. DMG +5%
  5. Icon Bonus CA DMG.png C.A. DMG +5%
  6. Icon Bonus Attack.png ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. Icon Bonus Attack.png ATK +2000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. Icon Bonus CA DMG.png C.A. DMG +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. Icon Bonus Attack.png ATK +2000 (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Defense (Requires Sapphire Awakening Orb square.jpg Sapphire Awakening Orb)

  1. Level 1 provides no bonus.
  2. Icon Bonus Attack.png ATK +1000
  3. Icon Bonus HP.png HP +500
  4. Icon Bonus HP.png HP +500
  5. Icon Bonus Defense.png DEF +5%
  6. Icon Bonus HP.png HP +1000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. Icon Bonus HP.png HP +1000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. Icon Bonus Defense.png DEF +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. Icon Bonus HP.png HP +1000 (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Multiattack (Requires Citrine Awakening Orb square.jpg Citrine Awakening Orb)

  1. Level 1 provides no bonus.
  2. Icon Bonus Attack.png ATK +1000
  3. Icon Bonus Double Attack.png Double Attack +4%
  4. Icon Bonus CA DMG.png C.A. DMG +5%
  5. Icon Bonus Triple Attack.png Triple Attack +2%
  6. Icon Bonus Attack.png ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. Icon Bonus Double Attack.png Double Attack +6% (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. Icon Bonus Triple Attack.png Triple Attack +3% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. Icon Bonus Attack.png N.A. DMG Amplify +5% (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Raising Awakening Level

Awakening lvl can be raised by consuming treasure or gems. The treasure used is based on the character's rarity and element. Characters that have dynamic elements, such as Lyria, have a unique treasure requirement.

To access the Awakening menu, go to the character details screen, tap Add Bonuses, and tap the Awakening Lvl tab.

General Awakening materials for each rarity are as follows:

SSR Awakening Materials

SR Awakening Materials

R Awakening Materials

Lvl 4


Current characters with support skills

No TTier Name ElElement Style Race Support Skill
3011 SR Abby (Promo) Fire Attack Human Chance to boost ATK with every one-foe attack (Stackable).
4017 SSR Agielba Fire Defense Draph Slight chance to counter upon taking damage.
4192 SSR Aglovale Water Attack Human Boost to multiattack rate when Water ATK is boosted.
3121 SR Airi Totoki Earth Defense Human Chance to boost ATK with every one-foe attack (Stackable)
4167 SSR Alanaan Fire Attack Erune Chance to withstand lethal turn-based damage (Leaves 1 HP).
4045 SSR Albert Light Attack Human Chance to attack even when Albert has Status Paralysis.pngElectrifiedCan't take any action (Can't be removed)
.
3177 SR Albert (Event) Light Balanced Human Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
with every normal attack.
3003 SR Alec Fire Attack Human Chance for Fireflow to remain upon using a DMG skill.
4002 SSR Aletheia Earth Attack Human Slight chance of Dodge-and-Counter effect (1 time).
4158 SSR Alexiel Earth Defense Primal Water DMG reduction.
4232 SSR Alexiel (Summer) Earth Special Primal Boost to multiattack rate when not debuffed.
4083 SSR Aliza Fire Attack Draph Wind DMG reduction.
3242 SR Aliza (Water) Water Attack Draph Chance to boost ATK with every one-foe attack (Stackable).
3139 SR Almeida Earth Attack Draph Chance to lower foe's debuff resistance with every one-foe attack (Stackable)
3250 SR Almeida (Summer) Earth Attack Draph Extend Drilling Holes' effect duration
4001 SSR Altair Water Balanced Human Boost to skill-sealing debuff resistance
4051 SSR Amira Light Special Other Chance to gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every normal attack.
3160 SR Anastasia Water Attack Human Inflict Status AttackDown.pngATK DownATK is lowered
Strength: Varies (Up to 15%)Duration: 180 secondsStacking: Single
upon dealing multiattacks.
3170 SR Andira (Event) Wind Balanced Erune Slight chance of a 1-turn cut to skill cooldown with every one-foe attack
3012 SR Ange Water Balanced Human Slight chance to counter upon taking DMG.
3042 SR Ange (Halloween) Dark Attack Human Boost to hostility when HP is above 50%
4027 SSR Anila Fire Balanced Draph Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3110 SR Anila (Event) Fire Special Draph Slight chance of a 1-turn cut to skill cooldown with every 1-foe attack
3095 SR Anna (SR) Fire Attack Human Boost to skill DMG cap when HP is full
2021 R Anna (Summer) Fire Attack Human Fire damage and Status Burned.pngBurned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds
effect to all foes upon dodging.
4132 SSR Anne Water Defense Human Boost to DEF and hostility.
4103 SSR Anthuria Fire Special Erune Gain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon dodging.
4228 SSR Anthuria (Yukata) Dark Balanced Erune Slight chance to dodge all attacks from foes.
3071 SR Anzu Futaba Earth Special Human Chance to inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)
with every one-foe attack.[13]
4076 SSR Aoidos Fire Special Human Chance to boost Status 1502.pngHypeATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
with every one-foe attack
4184 SSR Aqours First-Years Earth Heal Human Boost to Aqours members' ATK
4183 SSR Aqours Second-Years Water Balanced Human Boost to Aqours members' ATK
4185 SSR Aqours Third-Years Fire Defense Human Boost to Aqours members' ATK
3179 SR Arisa Wind Balanced Other Boost to ATK based on number of Status Fairy.pngFairyCharge attack DMG and charge attack DMG cap are boosted
summoned
4058 SSR Arriet Wind Special Human Earth DMG reduction to all allies
3255 SR Arthur and Mordred Wind Balanced ? Boost to ATK when Sleeping Dragon is in effect / Boost to charge bar gain when Sleeping Lion is in effect
3226 SR Arthur (Event) Wind Balanced Human Boost to all allies' charge attack damage cap.
4104 SSR Arulumaya (Holiday) Water Special Harvin Slight chance to be able to use all skills immediately upon using skill.
3249 SR Arulumaya (Yukata) Dark Special Harvin Light DMG reduction to all allies
3036 SR Arusha Light Balanced Erune Boost to dodge rate when not debuffed
3268 SR Aster Fire Special Erune Chance to end Refreshing Breeze's cooldown upon one-foe attacks.
3044 SR Aster (Event) Wind Balanced Erune Wind DMG and Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
effect to all foes upon dodging
4202 SSR Athena Fire Defense Primal Wind DMG reduction to all allies.
3143 SR Augusta Earth Special Draph Charge boost to all allies upon using Adagio
3199 SR Ayer (Summer) Earth Attack Human Slight chance to dodge all attacks from foes
4137 SSR Azazel Dark Attack Primal Boost to debuff success rate when HP is 50% or above.
4215 SSR Baal Earth Balanced Primal Water DMG reduction to all allies.
2066 R Bakura Dark Balanced Draph Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
2055 R Balurga Earth Attack Harvin Gain Bonus Elemental DMG effect against foes in overdrive
3053 SR Baotorda Light Defense Draph Slight chance to withstand lethal DMG (Leaves 1 HP)
4124 SSR Baotorda (SSR) Light Defense Draph Boost to charge bar at end of turn when Status Bulwark.pngBulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
is in effect.
2034 R Barawa Fire Attack Draph Chance to end Bluff's cooldown upon one-foe attacks.
3154 SR Barawa (Event) Fire Attack Draph Chance to reuse Bluff with every one-foe attack
3239 SR Barawa (SR) Light Attack Draph Boost to DEF as it gets harder to turn back
3163 SR Beatrix (Halloween) Fire Special Human Slight chance to withstand lethal DMG (Leaves 1 HP)
3261 SR Beatrix (SR) Earth Attack Human Chance to end Recurrent Drive's cooldown upon one-foe attacks
4110 SSR Beatrix (Summer) Fire Special Human Slight chance to dodge all attacks from foes.
4082 SSR Black Knight Dark Attack Human Boost to debuff success rate when not debuffed.
3203 SR Blazing Teacher Elmott Fire Balanced Erune Chance for all allies to gain a Status Scorch Mark 1.pngScorch MarkFire ATK and double attack rate are boosted (Up to 3 marks per ally)
upon using Char
2048 R Bridgette Water Special Harvin Extend I've Got Your Back! effect time.
3269 SR Bridgette and Cordelia Light Balanced ? Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
with every normal attack.
4009 SSR Cagliostro Earth Heal Human Slight chance to fully recover HP upon taking damage.
4120 SSR Cagliostro (Dark) Dark Heal Human Restore all allies' HP upon using charge attack.
3189 SR Cagliostro (Event) Dark Heal Human Slight chance to fully recover HP upon taking DMG.
4062 SSR Cagliostro (Halloween) Dark Balanced Human Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4225 SSR Cagliostro (Summer) Water Heal Human Chance to gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
upon normal attacks.
2062 R Cailana Water Attack Erune Chance to boost ATK with every one-foe attack (Stackable).
3251 SR Cailana (SR) Water Attack Erune Raise High-Tide's lvl at battle start
4164 SSR Caim Earth Special Human Water DMG reduction to all allies.
3184 SR Cain Earth Special Human Earth DMG to all foes upon dodging
2032 R Camieux Fire Special Draph Slight chance to counter upon taking damage.
2047 R Camieux (Earth) Earth Special Draph Lessen damage taken from foes in overdrive.
3152 SR Camieux (Summer) Water Special Draph Boost to charge attack DMG cap when HP is full
4042 SSR Carmelina Wind Special Draph Boost to multiattack rate when not debuffed
3240 SR Carmelina (SR) Earth Special Draph Chance of Status Applause 1.pngApplauseMultiattack rate is boosted based on how loud Applause is (Can't be removed)
getting louder at end of turn
3200 SR Carren (Event) Fire Attack Human Boost to charge attack DMG when Carren is Status Burned.pngBurnedHP is lowered on every turn
3262 SR Cassius (Event) Dark Balanced Other Chance to end Integrate's cooldown upon normal attacks.
3273 SR Cassius (Yukata) Fire Balanced Other Boost to C.A. DMG based on Status Lunar Arts.pngLunar ArtsDMG dealt is supplemented based on Lunar Arts lvl (Can't be removed)
lvl.
3264 SR Catherine (SR) Earth Special Erune Bonus Elemental DMG effect against foes with Nightsmoke's Victim effect
3146 SR Cecile Fire Special Erune Charge boost to all allies upon using Vivace
4016 SSR Cerberus Dark Special Primal Boost to dodge rate based on an attacking foe's number of debuffs.
3074 SR Ceylan (Event) Light Heal Erune Boost to all allies' healing cap
4144 SSR Charioce XVII Fire Special Human Chance to gain a Status Doomglow 1.pngDoomglowGain 1 upon using skills (Max: 4)
at the end of each turn.
4010 SSR Charlotta Water Balanced Harvin Lessen DMG taken from foes in overdrive.
3192 SR Charlotta (Event) Wind Defense Harvin Boost to all other allies' DEF
4020 SSR Charlotta (Halloween) Light Heal Harvin Boost to green and blue potion effects
4194 SSR Charlotta (Light) Light Attack Harvin Chance to inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)Duration: 180 seconds
with every normal attack.
3198 SR Charlotta (Summer) Water Balanced Harvin Gain Bonus Elemental DMG effect against foes in overdrive
2059 R Chloe Wind Special Erune I get a one time boost to my vibes! ☆=(ゝω・)
3202 SR Chloe (Summer) Wind Special Erune Don't mess with me when I'm hyped ٩(๑òωó๑)۶
(Boost to multiattack rate when hyped.)[14]
4018 SSR Christina Wind Balanced Human Slight chance to give bounty with every one-foe attack
3105 SR Chun-Li Water Attack Human Chance to end cooldown for Qigong Fist upon using charge attack
4046 SSR Clarisse Fire Special Human Slight chance to deal Fire damage to all foes upon charge attack.
4067 SSR Clarisse (Holiday) Earth Special Human Boost to multiattack rate when the field effect Status Atomic Collapse 1.pngAtomic CollapseMaximum amount of DMG that can be dealt per hit is boosted
Field effect
is in effect.
4206 SSR Clarisse (Valentine) Dark Special Human Light DMG reduction to all allies.
3057 SR Claudia Earth Attack Human Chance for Siesta to remain upon using a Damage Skill.
4235 SSR Colossus Fire Attack Primal Chance to raise Status Heat 1.pngHeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
Duration: Indefinite
lvl upon using Flashpoint.
4157 SSR Conan Edogawa Light Special Human Lessen all allies' DMG taken from foes with Status Tracked 1.pngTrackedConan has his eyes on this target
Local status effect
effect
4159 SSR Cucouroux (SSR) Water Balanced Human Boost to gun-specialty allies' double attack rate.
4188 SSR Cure Black and Cure White Light Attack Human Slight chance to counter upon taking DMG
2024 R Daetta Light Attack Draph Slight chance to deal massive critical DMG
3116 SR Daetta (SR) Light Attack Draph Chance to boost ATK with every one-foe attack (Stackable)
2044 R Dante Fire Attack Human Boost to Fire and Water ATK.
4205 SSR Dante and Freiheit Earth Attack Human Chance to not consume Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
upon one-foe attacks.
3156 SR Dante (SR) Fire Attack Human Boost to fire and water ATK
3017 SR Danua Dark Special Draph Slight chance to restore HP based on normal attack and C.A. DMG dealt.
4135 SSR Danua (Halloween) Fire Special Draph Gain Bonus Elemental DMG effect against PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Local status effect
foes
4004 SSR De La Fille Light Heal Human Boost to all allies' healing cap.
4113 SSR De La Fille (Earth) Earth Heal Human Boost to all allies' healing cap
4014 SSR De La Fille (Summer) Light Heal Human Lessen DMG taken from foes with Status Blind.pngBlindedAttacks have a slight chance to miss
for all allies.
3188 SR Deliford (SR) Dark Defense Human Boost to DEF when substituting
4129 SSR Diantha (Summer) Water Special Human Lessen fire DMG for all allies
4134 SSR Dorothy and Claudia Light Special Human Boost to charge bar upon using skill
4119 SSR Drang (Grand) Water Special Erune Boost to healing specs
2063 R Drusilla Fire Special Harvin Boost to all allies' ATK and restore all allies' HP at turn start.
3061 SR Ejaeli Water Balanced Human Fire DMG reduction to all allies
3138 SR Elize Lutus Dark Special Human Boost to Resurrection's success rate
2025 R Elmelaura Fire Special Harvin Boost all allies' ATK and restore all allies' HP at turn start.
3083 SR Elmott (Summer) Fire Attack Erune Bonus elemental DMG for one-foe attacks against burned foes
3025 SR Elta Wind Special Human Less DMG taken from charmed foes for all allies
3244 SR Elta (Light) Light Special Human Boost to debuff success rate when not debuffed
3164 SR Erin Water Heal Other Boost to all allies' healing cap
2002 R Eso Wind Attack Human Chance to boost ATK with every one-foe attack (Stackable)
3128 SR Eso (SR) Wind Balanced Human Boost to hostility when HP is above 50%
3007 SR Eugen Earth Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable).
4077 SSR Eugen (Grand) Earth Attack Human Gain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon using charge attack.
3085 SR Eugen (Summer) Earth Attack Human Slight chance to deal massive critical DMG
4190 SSR Europa Water Heal Primal Fire DMG reduction.
4226 SSR Europa (Summer) Water Balanced Primal Chance to gain Status Starry Waters.pngStarry WatersATK is boosted / House of Thebes's hit number is increased (Max: 5 / Can't be removed)
at end of turn.
4198 SSR Eustace (Dark) Dark Attack Erune Chance to gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: UniqueDuration: Indefinite
with every one-foe attack.
4099 SSR Eustace (Halloween) Earth Attack Erune Boost to resistance against charge-attack-sealing debuffs
3210 SR Ezecrain (Event) Light Special Human Chance to end cooldown for Way of the Amethyst upon using charge attack.
2006 R Farrah Earth Balanced Human Slight chance to deal massive critical DMG.
3103 SR Farrah (Event) Wind Defense Human Slight chance to deal massive critical DMG
3248 SR Farrah (Summer) Water Attack Human That super-duper C.A. DMG will be hyper-duper!
2020 R Feather Light Attack Human Chance to boost double attack rate with every one-foe attack (Stackable)
3254 SR Feather (Halloween) Dark Attack Human Slight chance to withstand lethal DMG (Leaves 1 HP)
3078 SR Feather (SR) Light Attack Human Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
with every normal attack.
3035 SR Feena (Event) Wind Balanced Human Slight chance to deal massive critical DMG
4033 SSR Feower Water Special Erune Slight chance to end all skill cooldowns upon using a skill.
3032 SR Ferry Light Special Erune Slight chance to dodge and counter one-ally attacks
4209 SSR Ferry (Grand) Dark Special Erune Slight chance to dodge all attacks from foes.
3101 SR Ferry (Halloween) Light Special Erune Gain Bonus Elemental DMG effect against foes in Break.
4073 SSR Ferry (SSR) Light Balanced Erune Slight chance to dodge all attacks from foes.
4034 SSR Fif Light Heal Harvin Chance to gain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: Indefinite
with every one-foe attack.
2049 R Flesselles Fire Balanced Erune Chance to end Here Boy! Ruff Ruff!'s cooldown upon one-foe attacks.
4086 SSR Forte Dark Attack Draph Chance to gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every normal attack.
4182 SSR Freezie Dark Special Erune Boost to damage cap while Dark Mutation mode is in effect.
3271 SR Friday (Summer) Fire Balanced Human Boost to multiattack rate on Fridays.
4248 SSR Gachapin Wind Balanced Other Bonus Wind DMG effect to triple attacks
3094 SR Galadar (SR) Earth Defense Draph Chance to lessen DMG
2027 R Garma Earth Balanced Draph Gain Bonus Elemental DMG effect against poisoned foes
3009 SR Gayne Earth Special Human Earth damage to all foes upon dodging.
3132 SR Gemini Sunrise Fire Attack Human Boost to multiattack rate when in Rodeo Star
4052 SSR Ghandagoza Fire Attack Draph Chance to boost ATK upon normal attacks (Stackable)
3201 SR Ghandagoza (Summer) Fire Attack Draph Slight chance to counter upon taking DMG
3100 SR Goblin Mage Wind Special Other Chance to lower foe's debuff resistance with every one-foe attack (Stackable)
4130 SSR Grea Fire Attack Other Boost to multiattack rate when there are no buffs on foes.
3204 SR Grea (Event) Fire Attack Other Chance to boost double attack rate with every one-foe attack (Stackable)
4179 SSR Grea (Summer) Water Attack Other Chance to gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.
4212 SSR Grimnir Wind Balanced Primal Earth DMG reduction
4168 SSR Haaselia Water Special Harvin Gain Status AttackUpStack.pngATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Multiplier: Unique StackableDuration: Indefinite
upon using linked skills.
4079 SSR Hallessena Earth Attack Draph Slight chance to dodge all attacks from foes.
4240 SSR Hallessena (Halloween) Light Attack Draph Slight chance to dodge all attacks from foes.
4223 SSR Halluel and Malluel (Summer) Light Balanced Primal Gain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon dodging.
3173 SR Haohmaru Wind Attack Human Boost to hit rate for one-foe attacks
2009 R Hazen Wind Defense Human Slight chance to partially absorb damage taken
3066 SR Hazen (SR) Wind Heal Human Slight chance to counter upon taking DMG
4251 SSR Helel ben Shalem Dark Special Other Boost to triple attack rate based on number of foe's debuffs.
4091 SSR Heles (Summer) Light Balanced Erune Slight chance of Dodge-and-Counter effect (1 time)
4208 SSR Heles (Wind) Wind Attack Erune Slight chance to dodge all attacks from foes.
3004 SR Helnar Wind Balanced Erune Slight chance to dodge all attacks from foes.
3031 SR Helnar (Summer) Wind Special Erune Boost to ATK based on number of female party members
2001 R Herja Earth Balanced Human Gain Bonus Elemental DMG effect against foes in overdrive
3175 SR Herja (SR) Earth Balanced Human Boost to triple attack rate when main character is male / Boost to ATK when main character is female
4148 SSR Ilsa Earth Attack Erune Chance to turn each normal attack into an all-foe critical hit attack.
4258 SSR Ilsa (Light) Light Defense Erune Chance to gain 1 Status 6788.pngWar FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
upon using a linked skill.
4177 SSR Ilsa (Summer) Fire Attack Erune Chance to extend HVAP Round's effect duration by 1 turn upon using charge attack.
3006 SR Io Water Heal Human Boost to all allies' healing cap
4065 SSR Io (Grand) Light Balanced Human Boost to charge bar upon using skill
4015 SSR Io (Summer) Fire Attack Human Boost to healing specs.
2038 R Ippatsu Fire Special Human Extend Ultracalifragilistic Ramen effect time.
3232 SR Ippatsu (SR) Fire Special Human Boost to C.A. DMG while Status Raaamen.pngRaaamenDEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Stacking: Special Buff
is in effect.
2060 R Ippatsu (Summer) Fire Special Human Chance to reuse Bowl of the Heavens with every one-foe attack.
4100 SSR Izmir Water Attack Draph Chance to gain 1 Status Icy Blade1.pngIcy BladeC.A. DMG and C.A. DMG cap are boosted based on number of Icy Blades (Max: 5 / Can't be removed)
upon using Farewell.
4126 SSR Izmir (Summer) Water Attack Draph Boost to dodge rate when Status Blizzard.pngBlizzardATK is modified by number of turns passed
Field effect
is in effect.
3205 SR Izuminokami Kanesada Fire Attack Other Boost to ATK based on how low DEF is
3134 SR Jamil Earth Special Human Chance to boost double attack rate with every one-foe attack (Stackable)
2012 R Jasmine Earth Heal Human Slight chance to create a Green Potion at end of turn
4040 SSR Jeanne d'Arc Light Balanced Human Slight chance to withstand lethal damage (Leaves 1 HP).
4245 SSR Jeanne d'Arc (Grand) Light Balanced Human Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3195 SR Jeanne d'Arc (SR) Light Special Human Dark DMG reduction to all allies.
4154 SSR Jeanne d'Arc (Summer) Wind Balanced Human Restore Jeanne d'Arc's HP upon using Banner of the Brave.
3016 SR Jessica (Event) Fire Balanced Human Slight chance to counter upon taking DMG.
3030 SR Jessica (Summer) Fire Special Human Chance to lower foe's DEF with every one-foe attack (Stackable)
4257 SSR Jin Earth Attack Human Chance to raise Martial Spirit lvl by 1 upon using charge attack
3022 SR Jin (Event) Earth Attack Human Boost to ATK based on how low DEF is.
3086 SR Jin (Ronin) Earth Attack Human Slight chance to dodge and counter one-ally attacks
3075 SR J.J. Light Special Human Boost to charge bar upon using skills
2040 R Joel Water Balanced Human Fire DMG reduction
3140 SR Johann Light Heal Human Boost to all allies' healing cap
3050 SR Johann (Event) Light Heal Human Upon using healing skills, all allies gain Status 1003.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn Strength depends on EMP level.
.
4173 SSR Joker Dark Special Human Deal critical hits against a foe with ComatoseStatus Sleep.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect

Status Sleep 1.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
effect.
3280 SR Joy (Event) Wind Special Other Chance to end Mirror Mochi's cooldown upon one-foe attacks.
4096 SSR Juliet Light Defense Human Chance to not consume Status Spirit Shroud 1.pngSpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
upon using skills.
3253 SR Juri Wind Attack Human Slight chance to dodge all attacks from foes
3038 SR Juri (Event) Earth Balanced Human Cut to DMG taken when substituting
4221 SSR Kallen Kouzuki Fire Attack Human Boost to multiattack rate when affected by Status FireAtkUp.pngFire ATK UpFire ATK is boosted
3125 SR Karin Fire Attack Human Boost EX-Gauge gain by 1 every turn when V-Trigger is active
2043 R Karteira Wind Special Erune Chance of Status partner.pngPartnered UpHaving a Sales Talk with Karteira
Duration: Indefinite"Sales Talk" in Karteira's skill descriptions
with every one-foe attack
3222 SR Karteira (SR) Wind Special Erune Boost to rupies earned in battle
2036 R Karva Fire Balanced Draph Slight chance to withstand lethal DMG (Leaves 1 HP)
3230 SR Karva (SR) Fire Special Draph Boost to debuff success rate when not debuffed
4216 SSR Karyl Dark Attack Other Gain Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
Duration: 3 turns
upon using Dark Eclipse.
3005 SR Katalina Water Balanced Human Fire DMG reduction to all allies
4054 SSR Katalina (Grand) Water Balanced Human Boost to all allies' healing cap.
4118 SSR Katalina (Promo) Dark Balanced Human Boost to skill-sealing debuff resistance
4166 SSR Katzelia Wind Defense Harvin Earth DMG reduction to all allies.
4201 SSR Kokkoro Wind Balanced Other Slight chance to dodge all attacks from foes
4222 SSR Kolulu Dark Special Human Boost to DEF and hostility.
4081 SSR Korwa Wind Special Erune Earth DMG reduction to all allies.
3266 SR Korwa (SR) Wind Balanced Erune Boost to multiattack rate when not debuffed.
4127 SSR Korwa (Summer) Wind Special Erune Earth DMG reduction to all allies.
4242 SSR Kou Dark Heal Erune Boost to healing specs.
3090 SR Koume Shirasaka Dark Special Human Lessen DMG taken from Status Zombie.pngZombifiedReceives DMG if healed
foes for all allies.
2035 R Krugne Wind Special Erune Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3278 SR Krugne (SR) Wind Special Erune Boost to charge bar at battle start.
4197 SSR Kumbhira Light Attack Draph Boost to DEF while Boarforce WindsStatus Boarforce Winds.pngBoarforce WindsDeals bonus DMG to all foes and gain Razorback Lances upon attacks (Can't be removed)

Status Boarforce Winds.pngBoarforce Winds+Deals 4-hit bonus light DMG to all foes and gains Razorback Lances upon attacks (Can't be removed)
is in effect.
3279 SR Kumbhira (Event) Light Attack Draph Boost to Kumbhira's double attack rate while Status Boarforce Winds.pngHyperboarean WindsDeals bonus DMG to all foes upon attacks / Lowers light DEF (Stackable) / Gains Razorback Lances (Can't be removed)
is in effect.
2058 R La Coiffe Earth Special Erune Boost all allies' ATK and restore all allies' HP at turn start.
3275 SR La Coiffe (SR) Earth Heal Erune Boost to all allies' healing cap.
3055 SR Ladiva Earth Attack Draph Slight chance to counter upon taking DMG
3109 SR Ladiva (Holiday) Light Attack Draph Boost to ATK for male allies.
4217 SSR Ladiva (SSR) Earth Attack Draph Bonus Elemental DMG effect against foes with Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
Local status effect
.
4005 SSR Lady Grey Dark Special Human Chance to convert turn-based damage to HP recovery.
4189 SSR Lady Grey (Halloween) Dark Special Human Boost to all allies' healing cap.
4116 SSR Lady Katapillar and Vira Water Special Other Boost to DEF when Front Formation is in effect / Boost to ATK when Flank Formation is in effect
3133 SR Laguna Earth Special Draph Gain an Status Omar's Odyssey 1.pngOmar's OdysseyStatus boosted based on number of turns passed
Duration: Indefinite
upon charge attack
3013 SR Lamretta Earth Balanced Draph Chance to remove a debuff at turn start
2052 R Lamretta (R) Fire Special Draph Drink and feel better!
3186 SR Lamretta (Water) Water Special Draph Cheers and get hyped, everyone!
4191 SSR Lancelot and Vane Fire Attack Human Boost to DEF and hostility
3272 SR Lancelot and Vane (Summer) Earth Defense Human Boost to DEF upon using linked skills (Stackable).
3108 SR Lancelot (Event) Water Attack Human Slight chance to dodge and counter one-ally attacks
4140 SSR Lancelot (Wind) Wind Attack Human Boost to double attack rate when Bonus DMG effect is in effect.
3072 SR Lecia Wind Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
4101 SSR Lecia (Grand) Wind Balanced Human While issuing orders, chance to raise Orders lvl at end of turn.
3087 SR Lecia (Summer) Wind Balanced Human Gain Bonus Elemental DMG effect against charmed foes
4219 SSR Lelouch Lamperouge Dark Balanced Human Chance to end Druid System's cooldown upon normal attacks.
4021 SSR Lennah Wind Heal Human Boost to skill-sealing debuff resistance.
3241 SR Leona Earth Attack Human Restore Leona's HP upon dodging
3274 SR Leona (Yukata) Water Attack Human Slight chance of Dodge-and-Counter effect (1 time).
2026 R Leonora Wind Balanced Harvin Slight chance of Dodge-and-Counter effect (1 time)
4142 SSR Levi Wind Attack Human Chance to not use up Blades upon one-foe attacks
4193 SSR Levin Sisters Light Special Human Gain Status AttackUpStack.pngATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Multiplier: UniqueDuration: Indefinite
upon using linked skills.
4066 SSR Lilele Water Special Harvin Boost to ATKNormal modifier for male allies
3247 SR Lilele (Summer) Water Special Harvin Might get hyped upon using Princess of Peace!
3165 SR Lily (Event) Water Heal Other Fire DMG reduction to all allies
3123 SR Lowain (Event) Water Special Erune Boost to multiattack rate when Katalina is in the party.
2041 R Lowain (Summer) Dark Attack Erune Boost to ATK when Katalina is in the party.
4106 SSR Lucio Light Balanced Other Restore all allies' HP upon using charge attack.
3171 SR Lucius (Fire) Fire Attack Human Chance to end cooldown for Slash Streak upon using charge attack.
4254 SSR Lucius (SSR) Dark Attack Human Boost to skill damage cap.
3185 SR Ludmila Dark Attack Harvin Boost to hit rate for normal attacks.
3180 SR Luna Dark Special Human Boost to ATK based on Status Shadow.pngShadowCharge attack DMG and charge attack DMG cap are boosted
Can't be removed
lvl.
2061 R Lunalu (Summer) Dark Special Harvin Chance to end Facsimile's cooldown upon normal attacks.
4213 SSR Macula Marius Water Special Primal Fire DMG reduction to all allies.
4011 SSR Magisa Fire Special Human Chance to withstand lethal turn-based DMG (Leaves 1 HP)
4247 SSR Magisa (Holiday) Earth Special Human Chance to gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
upon normal attacks
3229 SR Mahira (Event) Earth Special Harvin Boost to multiattack rate when Mahira has Drum Beats
3093 SR Malinda (Event) AnyThis character's element is determined by the player. Balanced Other Boost to multiattack rate when in adult form.
3045 SR Mariah Earth Attack Human Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
with every one-foe attack.
4108 SSR Marquiares Dark Special Harvin Boost to all allies' healing cap
2016 R Mary Fire Balanced Human Slight chance to give bounty with every one-foe attack.
3068 SR Mary (SR) Fire Balanced Human Slight chance to inflict Status Bounty.pngBountyItem drop rate is boosted
with every one-foe attack.
2023 R Mary (Summer) Fire Balanced Human Slight chance to deal Plain DMG to all foes upon charge attack.
4214 SSR Medusa Earth Balanced Primal Chance to gain 1 Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
upon normal attacks.
4123 SSR Medusa (Promo) Earth Attack Primal Chance to inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)
with every normal attack.
4151 SSR Medusa (Valentine) Earth Balanced Primal Boost to critical hit rate against foes with Status Poison.pngPoisonedHP is lowered on every turn
.
4102 SSR Melissabelle Wind Attack Harvin Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4207 SSR Melissabelle (Valentine) Light Defense Harvin Boost to debuff resistance while SubstituteStatus 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Status 1075.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
is in effect.
4022 SSR Melleau Earth Attack Erune Chance to boost ATK with every one-foe attack (Stackable)
4072 SSR Metera (Fire) Fire Attack Erune Chance to not consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon using skills
4195 SSR Metera (Holiday) Light Balanced Erune Slight chance to dodge all attacks from foes.
3051 SR Mika Jougasaki Dark Special Human Gain Bonus Elemental DMG effect against Status Blind.pngBlindedAttacks have a slight chance to miss
foes
3227 SR Mikasa Wind Attack Human Chance to not use up Blades upon one-foe attacks
4131 SSR Mikazuki Munechika Light Balanced Other Boost to skill-sealing debuff resistance
3070 SR Miku Maekawa Wind Attack Human Chance to boost double attack rate with every one-foe attack (Stackable)
3080 SR Milla Maxwell Fire Attack Other Gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Cloud Pierce.
3064 SR Milleore Water Balanced Harvin Slight chance to dodge all attacks from foes.
3043 SR Mimlemel Wind Special Harvin Slight chance to dodge all attacks from foes.
3220 SR Mimlemel and Pun-Kin (Halloween) Earth Attack Harvin Boost to charge attack DMG based on Status Rev 1.pngRevMultiattack rate is boosted
and DEF is lowered based on Rev level
(Can't be removed)
lvl
3166 SR Mimlemel and Stumpeye Wind Attack Harvin Chance to withstand lethal turn-based DMG (Leaves 1 HP)
3176 SR Mina Water Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
3193 SR Minami Nitta Water Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable)
3052 SR Mio Honda Fire Balanced Human Boost to all allies' healing cap
3161 SR Miria Akagi Fire Special Human Chance to inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)Duration: 180 seconds
with every one-foe attack.
3224 SR Mirin Wind Attack Human Boost to charge bar upon using Swordstorm.
3265 SR Mirin (Light) Light Attack Human Boost to charge bar upon using Blinding Flash.
3069 SR Mizuki Kawashima Water Heal Human Gain Bonus Elemental DMG effect against Status Charm.pngCharmedAttacks are slightly limited
foes
4186 SSR Monika Wind Balanced Human Slight chance of a 1-turn cut to skill cooldowns upon dodging.
4238 SSR Monika (Grand) Wind Balanced Human Slight chance to dodge all attacks from foes.
4218 SSR Morrigna Wind Special Primal Earth DMG reduction to all allies.
3115 SR Naga Water Balanced Human Random boost to skill DMG cap
3174 SR Nakoruru Light Attack Human Boost to multiattack rate when in Rage Explosion
3096 SR Naoise (Event) Fire Defense Human Chance to lower foe's ATK with every one-foe attack (Stackable)
3000 SR Naoise (Promo) Light Defense Human Chance to lower foe's ATK with every one-foe attack (Stackable)
4178 SSR Naoise (Summer) Light Defense Human Boost to ATK while all elemental DMG cut is in effect.
4063 SSR Narmaya Dark Attack Draph Boost to critical hit rate against foes with Status 4002 11.pngKaleidoscopeTargeted by a skill
Local status effect
.
4249 SSR Narmaya (Holiday) Earth Attack Draph Slight chance to withstand lethal DMG (Leaves 1 HP).
4089 SSR Narmaya (Summer) Water Attack Draph Slight chance to be able to use all skills immediately upon using skill.
3235 SR Narmaya (Valentine) Dark Attack Draph Add a special Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
boost taste to my sweet captain's cake!
4085 SSR Nemone Earth Attack Erune Slight chance to dodge all attacks from foes.
3237 SR Nezahualpilli (SR) Earth Attack Human Boost to critical hit rate against foes with Sharp Eye effect
4156 SSR Nicholas Dark Defense Human Gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon Reverso activation.
3141 SR Nicholas (Event) Light Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable)
4169 SSR Nier Dark Special Erune Boost to ATK and hostility.
4133 SSR Nina Drango Fire Attack Other Slight chance for damage skills to activate twice.
3039 SR Noa Light Special Primal Lessen Dark DMG for all allies
4255 SSR Noa (Grand) Light Special Primal Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3142 SR Novei Light Special Human Charge boost to all allies upon using Moderato.
3246 SR Olivia (Event) Dark Balanced Primal Boost to multiattack rate when Olivia's Dark ATK is boosted.
4145 SSR Olivia (Grand) Dark Special Primal Gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
upon using a skill.
4111 SSR Orchid (Grand) Dark Special Other Slight chance to dodge all attacks from foes.
3207 SR Owen Water Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
3145 SR Pamela Water Special Human Charge boost to all allies upon using Largo
4200 SSR Pecorine Light Defense Human Boost to debuff resistance while Substitute is in effect
3153 SR Pengy Water Defense Human Chance to gain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
with every one-foe attack.
3073 SR Pengy (Event) Water Defense Human Slight chance to fully recover HP upon taking DMG
4050 SSR Percival Fire Attack Human Chance to inflict Status Burned.pngBurned (5,000)HP is lowered on every turn
Strength: 5,000Duration: 180 seconds
on a foe with every one-foe attack.
4090 SSR Percival (Summer) Fire Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
2011 R Petra Wind Heal Human Slight chance to withstand lethal DMG (Leaves 1 HP).
4047 SSR Petra (SSR) Wind Balanced Human Chance of 1-turn cut to skill cooldowns upon using charge attack.
2039 R Philosophia Light Heal Harvin Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3 turns
upon using healing skills.
3270 SR Philosophia (SR) Light Special Harvin Boost all allies' ATK and restore all allies' HP at turn start.
4181 SSR Pholia Water Special Erune Chance to remove a debuff at turn start
3190 SR Predator Dark Attack Human Boost to charge attack DMG based on Status Deaths Door 1.pngDeath's DoorHostility is boosted / DEF is lowered
lvl
4059 SSR Rackam (Grand) Fire Special Human Boost to critical hit rate against foes with Status 6055.pngConvulsionMode bar was greatly cut (Resistant to further Convulsion / Can't be removed)
Duration: 180 seconds
.
3048 SR Rackam (Holiday) Earth Special Human Chance to recover HP when HP is below 50%
2070 R Randall Water Attack Human Chance to boost double attack rate with every one-foe attack (Stackable).
3234 SR Randall (SR) Dark Attack Human Chance of Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl rising upon using High Kick II.
3162 SR Ranko Kanzaki Dark Attack Human Revel at the unbridled power of my cohorts!
3126 SR Rashid Wind Attack Human Boost EX-Gauge gain by 1 every turn when V-Trigger is active
4109 SSR Razia Earth Defense Draph Boost to DEF when HP is 50% or below
3257 SR Razia (SR) Earth Defense Draph Chance to raise Flash Point lvl at end of turn
3122 SR Redluck Earth Special Draph Boost to debuff success rate when HP is above 50%
4265 SSR Rei Dark Special Harvin Light DMG reduction to all allies.
3208 SR Reinhardtzar Fire Attack Draph Slight chance of Dodge-and-Counter effect (1 hit).
2014 R Richard Water Special Human Randomly gain boost to ATK or hit to DEF at turn start.
3267 SR Richard (SR) Dark Special Human Boost to charge bar upon using Raise.
3088 SR Rika Jougasaki Fire Attack Human Bonus Elemental DMG for attacks against foes in Overdrive.
3041 SR Rin Shibuya Water Attack Human Slight chance for damage skills to activate twice
3054 SR Rita Dark Special Human Chance to not take damage from healing when Status Zombie.pngZombifiedReceives DMG if healed
.
3144 SR Robertina (Promo) Wind Special Harvin Charge boost to all allies upon using Animato
3079 SR Robomi (Event) Light Special Other Slight chance for damage skills to activate twice
4098 SSR Romeo Water Balanced Human Chance to not consume Spirit upon using skills
3049 SR Rosamia (SR) Light Balanced Human Boost to hostility while Status Repel.pngUnchallengedNext DMG received will be ineffective
is in effect.
4087 SSR Rosamia (SSR) Light Balanced Human Slight chance to dodge all attacks from foes.
3010 SR Rosetta Wind Balanced Other Wind DMG and Status Poison.pngPoisoned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds
effect to all foes upon dodging.
4068 SSR Rosetta (Grand) Wind Special Primal Chance to boost Rose Barrier strength upon using Iron Maiden
4026 SSR Rosetta (Holiday) Dark Heal Primal Slight chance to dodge all attacks from foes
3256 SR Rosine (SR) Fire Heal Human Gain Bonus Elemental DMG effect against charmed foes
2000 R Ryan Fire Attack Human Slight chance to dodge and counter one-ally attacks.
3119 SR Ryan (SR) Fire Attack Human Chance to boost ATK with every one-foe attack (Stackable)
3120 SR Sachiko Koshimizu Light Special Human Slight chance to dodge and counter one-ally attacks
4136 SSR Sakura Kinomoto Light Special Human Boost to skill-sealing debuff resistance.
3130 SR Sakura Shinguji Wind Balanced Human Boost to multiattack rate when in Koubu MK2
4224 SSR Sandalphon (Summer) Water Balanced Primal Chance to not use up Status Coffee Break.pngCoffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
upon using skills.
4041 SSR Sara Earth Defense Human Slight chance to counter upon taking damage.
4236 SSR Sara (Light) Light Defense Human AmplifyMultiplier: Seraphic counterattack damage.
3147 SR Sara (Summer) Earth Defense Human Chance to convert damage taken into Water damage.
4008 SSR Sarunan Light Special Erune Dark DMG reduction to all allies
4048 SSR Sarunan (Dark) Dark Special Erune Chance to withstand lethal turn-based DMG (Leaves 1 HP)
3209 SR Sarya Light Special Draph Chance to inflict Status DebuffResDown.pngDebuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
with every normal attack.
4122 SSR Scathacha Wind Attack Erune Boost to dodge rate for allies with Status WindAtkUp.pngWind ATK UpWind ATK is boosted
.
4260 SSR Scathacha (Valentine) Fire Heal Erune Boost to healing specs
4175 SSR Selfira Wind Special Erune Chance of a 1-turn cut to skill cooldown upon using a charge attack.
3026 SR Selfira (Event) Wind Heal Erune Boost to all allies' healing cap
3169 SR Sen (Holiday) Wind Attack Erune Chance to boost double attack rate with every one-foe attack (Stackable)
4204 SSR Sen (SSR) Wind Attack Erune Boost to ATK upon dodging (Stackable).
4036 SSR Seofon Wind Attack Human Slight chance to dodge all attacks from foes
4035 SSR Seox Dark Attack Erune Chance to inflict Status DefenseDownStack.png5% DEF Down (Stackable / Max: 10%)DEF is lowered (Stackable)
Strength: 5% (Max: 10%)Duration: 180 seconds
with every one-foe attack.
4262 SSR Seox (Event) Dark Attack Erune Gain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Varies (Max: 30%)Multiplier: NormalDuration: Indefinite
upon dodging.[15]
4250 SSR Seruel (Holiday) Wind Defense Erune Boost to all allies' ATK when not debuffed.
3191 SR Sevastien Wind Balanced Erune Boost all allies' ATK and restore all allies' HP at turn start
3118 SR Sevilbarra Wind Attack Harvin Boost to charge bar gain
3258 SR Sevilbarra (Event) Light Attack Harvin Boost to charge bar at battle start.
3124 SR Shao Dark Special Erune Chance to inflict Status DebuffResDown.png5% Debuff Res. Down (Stackable / Max: 10%)Debuff resistance is lowered (Stackable)
Strength: 5% (Max: 10%)Base Accuracy: 100%Duration: 180 seconds
with every normal attack.
3194 SR Shiki Ichinose Wind Special Human Boost to Charm resistance
4244 SSR Shitori Light Balanced Human Boost to triple attack rate based on number of foe's debuffs.
4196 SSR Shiva Fire Attack Primal Wind DMG reduction.
4025 SSR Siegfried Earth Special Human Water DMG reduction
4237 SSR Siegfried (Fire) Fire Special Human Wind DMG reduction.
3106 SR Sig Water Attack Human Gain Bonus Elemental damage effect against foes in Overdrive.
3028 SR Sig (Event) Water Attack Human Bonus elemental DMG for attacks against foes in overdrive
4049 SSR Silva Water Attack Human Boost to ATKNormal modifier as number of foes decreases.
4187 SSR Silva (Light) Light Attack Human Bonus Elemental DMG effect against foes with Status Weak Point 1.pngWeak PointDMG taken is supplemented based on number of debuffs
3263 SR Skull Dark Attack Harvin Chance to withstand lethal turn-based DMG (Leaves 1 HP)
4044 SSR Societte Water Special Erune Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3 turns
upon using healing skills.
4241 SSR Societte (Wind) Wind Heal Erune Boost to healing specs.
4024 SSR Sophia Light Heal Human Boost to all allies' recovery cap.
3225 SR Sophia (SR) Light Heal Human Boost to all allies' healing cap
3082 SR Sophie Light Attack Other Gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Shadow Moment.
3020 SR Soriz Earth Attack Human Slight chance to counter upon taking DMG
3117 SR Soriz (Event) Light Defense Human Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4170 SSR Soriz (SSR) Earth Attack Human Chance to end cooldown for Bravado Bullet upon using a charge attack
2071 R Spinnah Wind Attack Human Boost to resistance against charge-attack-sealing debuffs
2019 R Stan Wind Attack Erune Gain Bonus Elemental DMG effect against foes in overdrive
4233 SSR Stan and Aliza Wind Attack ? Chance to raise Status Steel and Dust 1.pngSteel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed)
Duration: Indefinite
lvl upon using Heart, Be Braver.
3129 SR Stan (Event) Dark Balanced Erune Boost to multiattack rate when Aliza is in the party.
4115 SSR Sturm (Grand) Fire Attack Draph Slight chance to dodge all attacks from foes.
3018 SR Sutera Wind Balanced Erune Boost to skill DMG against blinded foes
3187 SR Sutera (Event) Fire Balanced Erune Chance to not consume Status 14811.pngJade CrestJade Crest is casted
upon using skills
3113 SR Sutera (Fire) Fire Defense Erune Chance to not consume Status 14811.pngJade CrestJade Crest is casted
upon using skills.
4220 SSR Suzaku Kururugi Wind Attack Human Chance to end MVS's cooldown upon one-foe attacks
3067 SR Syr (Event) Wind Special Human Boost to dodge rate
4234 SSR Tabina Fire Attack Human Boost to debuff success rate when not debuffed.
2015 R Tanya Dark Balanced Human Dark DMG to all foes upon dodging.
3167 SR Tanya (SR) Dark Attack Human Gain Bonus Elemental DMG effect against foes in Break.
4203 SSR Tanya (SSR) Dark Special Human Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon dodging.
3137 SR Tear Grants Light Balanced Human Boost to target's charge bar upon using Charge
3034 SR Teena Fire Heal Human Boost to skill DMG against Status Burned.pngBurnedHP is lowered on every turn
foes.
3236 SR Teena (Valentine) Fire Balanced Human Boost to skill DMG cap against foes with Burn effect
3097 SR Teru Tendo Fire Attack Human Gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Focal Point.
2056 R Thelonim Wind Special Erune Chance to end Thelonim's Magic's cooldown upon one-foe attacks.
3252 SR The Lowain Bros Earth Special Erune Boost to charge bar at end of turn while Status Super Robo Elsam.pngSuper Robo ElsamSuper Robo Elsam is ready to go (Can use charge attack)
is activated.
3062 SR Therese Fire Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
3001 SR Therese (Event) Water Special Human Chance to boost ATK with every one-foe attack (Stackable)
4149 SSR Therese (SSR) Fire Attack Human Gain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
upon dodging.
4032 SSR Threo Earth Attack Draph Chance to gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every one-foe attack.
4152 SSR Tiamat Wind Special Primal Boost to multiattack rate when not debuffed.
4039 SSR Tien Fire Balanced Erune Boost to ATKNormal modifier based on foe's Status Bounty.pngBountyItem drop rate is boosted
lvl.
3238 SR Tōru Amuro Wind Attack Human Chance to reuse One-Two Punch with every one-foe attack
4180 SSR Tsubasa Fire Attack Human Boost to ATK against foes whose charge diamonds are filled.
3099 SR Tsubasa Kashiwagi Wind Balanced Human All allies gain Status WindAtkUp.pngWind ATK UpWind ATK is boosted
Duration: 2 turns
upon using Fly High.
4031 SSR Tweyen Light Balanced Human Light damage to all foes upon dodging.
3181 SR Tyre Wind Special Human Boost to double attack rate when Vira is a main ally (Her voice counts)
3040 SR Uzuki Shimamura Light Balanced Human Less DMG taken from Status Charm.pngCharmedAttacks are slightly limited
foes for all allies
4147 SSR Vajra Water Attack Erune Boost to multiattack rate while Status Summon Garjana.pngSummon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
is in effect.
3107 SR Vane Water Defense Human Slight chance to withstand lethal DMG (Leaves 1 HP)
3047 SR Vane (Event) Water Defense Human Slight chance to withstand lethal DMG (Leaves 1 HP)
4117 SSR Vane (SSR) Water Defense Human Boost to DEF when HP is below 50%
4264 SSR Vania and Malinda Water Special Other Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3221 SR Vania (SR) Dark Special Other Boost to multiattack rate when there are no buffs on foes.
2037 R Vanzza Earth Attack Draph Slight chance to dodge and counter one-ally attacks.
3243 SR Vanzza (SR) Earth Attack Draph Chance to end cooldown for Tonfa Kick upon using Fighter's Reprieve
4029 SSR Vaseraga Dark Attack Draph Boost to DEF and hostility.
4146 SSR Vaseraga (Earth) Earth Attack Draph Slight chance to counter upon taking damage.
4094 SSR Veight Dark Attack Other Gain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
upon dodging.
2054 R Vermeil Light Balanced Harvin Slight chance of Dodge-and-Counter effect (1 time).
3183 SR Vermeil (SR) Light Balanced Harvin Slight chance to dodge all attacks from foes.
2046 R Viceroy Fire Special Human Extend Weapon Adjustment effect time.
4252 SSR Vikala Dark Balanced Human When Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect
is in effect: Bonus Elemental DMG effect.
3019 SR Vira Dark Attack Human Boost to multiattack rate when Katalina is in the party.
4243 SSR Vira (Promo) Fire Special Human Boost to charge bar upon using skill.
4043 SSR Vira (SSR) Dark Attack Human Slight chance to restore HP with every one-foe attack
4053 SSR Vira (Summer) Earth Special Human Lessen DMG taken from charmed foes for all allies
4211 SSR Vira (Wind) Wind Attack Human Bonus Elemental DMG effect against foes with Petrify effect.
2007 R Volenna Earth Defense Human Cut to damage taken when Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is active.
3056 SR Volenna (Event) Earth Defense Human Chance to lower foe's DEF with every one-foe attack (Stackable)
2013 R Walder Earth Balanced Human Gain Bonus Elemental DMG effect against blinded foes
3197 SR Walder (Event) Earth Special Human Boost to ATK when in Super Ranger mode
2028 R Walder (Holiday) Earth Balanced Human Boost to Earth ATK / Boost to Light ATK
2022 R Walder (Summer) Earth Balanced Human Less DMG taken from blinded foes
2010 R Will Dark Special Human Convert turn-based damage dealt to a foe to heal all allies.
3092 SR Will (SR) Dark Balanced Human Boost to all allies' healing cap
4174 SSR Wulf and Renie Dark Attack Other Chance to remove 1 debuff at turn start.
3111 SR Yaia Earth Special Draph Slight chance to dodge all attacks from foes
3259 SR Yaia (Holiday) Wind Special Draph Boost to target's charge bar upon using Present from Yaia
3206 SR Yamanbagiri Kunihiro Earth Special Other Boost to multiattack rate while mirror imaged
4125 SSR Yggdrasil Earth Special Primal Boost to all allies' healing cap.
4088 SSR Yngwie Water Defense Human Slight chance to counter upon taking damage.
2030 R Yodarha Water Balanced Harvin Bonus elemental DMG for attacks against foes in overdrive
4064 SSR Yodarha (SSR) Water Attack Harvin Chance to gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.
4259 SSR Yodarha (Wind) Wind Attack Harvin Chance to boost ATK with every normal attack (Stackable)
3277 SR You (Event) Dark Attack Erune Boost to dodge rate against foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
2072 R Young Cat (Event) AnyThis character's element is determined by the player. Special Other Chance of mood improving at end of turn.
4006 SSR Yuel Fire Balanced Erune DMG reduction to all allies against foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.
3223 SR Yuel (Event) Water Balanced Erune Fire DMG reduction to all allies
4210 SSR Yuel (Summer) Wind Balanced Erune DMG reduction to all allies against foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.
4138 SSR Yuel (Water) Water Special Erune Lessen DMG taken from foes with Status Foxflame 1.pngFoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
for all allies.
4105 SSR Yuisis Wind Balanced Erune Chance to raise Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed
lvl by 1 upon using Steadfast Shield or Ardent Blade.
4253 SSR Yuisis (Fire) Fire Attack Erune Chance of Dodge-and-Counter effect when almost knocked out (1 hit).
3245 SR Yuisis (Yukata) Wind Balanced Erune Chance to raise Status Chivalry (Summer) 1.pngChivalryChivalry lvl increases upon taking DMG
(After charge attack, gain various effects on based on Chivalry lvl)
Duration: Indefinite
at end of turn.
3081 SR Yuri Lowell Dark Attack Human Gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Shining Eagle.
4199 SSR Yurius Wind Special Human Boost to charge bar at battle start.
4075 SSR Zahlhamelina Fire Special Harvin Boost to all allies' healing cap.
3059 SR Zaja Dark Defense Draph Slight chance to counter upon taking damage.
3276 SR Zaja (Halloween) Earth Defense Draph Boost to DEF when under Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
.
2017 R Zehek Dark Attack Human Gain Bonus Elemental DMG effect against Status Blind.pngBlindedAttacks have a slight chance to miss
foes.
3060 SR Zehek (Event) Dark Balanced Human Gain Bonus Elemental DMG effect when Status Blind.pngBlindedAttacks have a slight chance to miss
.
4239 SSR Zeta and Vaseraga (Halloween) Earth Balanced ? Slight chance of a 1-turn cut to skill cooldown with every normal attack.
4112 SSR Zeta (Dark) Dark Attack Human Lessen damage taken from Status Burned.pngBurnedHP is lowered on every turn
foes for all allies.
3231 SR Zeta (Event) Light Attack Human Lessen damage taken from Status Burned.pngBurnedHP is lowered on every turn
foes for all allies.
4056 SSR Zeta (Summer) Light Attack Human Boost to critical hit rate against foes with Status Arvess Fermare 1.pngArvess FermareTargeted by a skill
Local status effect
.
4150 SSR Zooey Light Balanced Primal Increase the Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
effect.
4092 SSR Zooey (Grand) Dark Special Primal Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
upon taking big DMG.
4229 SSR Μ's First-Years Wind Heal Human Boost to μ's members' ATK.
4230 SSR Μ's Second-Years Light Balanced Human Boost to μ's members' ATK
4231 SSR Μ's Third-Years Dark Defense Human Boost to μ's members' ATK.

References