Joker

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[Wild Card]This title is a translation sourced from Granblue Fantasy.
Joker
Can be uncapped to 5★
MAX HP 1300 / 1550Fully uncapped HP at MAX level.
MAX ATK 8700 / 10300Fully uncapped ATK at MAX level.
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for characters released after 2023-10-10 are currently inaccessible. 7% DA / 3% TA
Element
RaceOfficially called "Type" in-game.
Style
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.  
Exp. BonusExpedition Bonus Type in Auto-Expeditions None
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Male
Voice Actor Jun Fukuyama
How to Recruit
Persona 5: Thievery in Blue
ID 3040173000
Char ID 3109
Uncap Limit
NameJP ジョーカー
TitleJP ワイルドカード
Voice ActorJP 福山潤
Release Date 2018-06-18
5★ Date 2023-02-09
Other Sites gbf-wiki
(Japanese wiki)
GamewithKamigameHuiji Wiki
(Chinese wiki)
A teenager who was forced to move from his hometown after an influential public figure accused him of a crime he didn't commit. On the surface he appears to be a common high schooler, but below that is the leader of the Phantom Thieves of Hearts. Blessed with the power to utilize a multitude of Personas, it's fitting that this Wild Card is also the ace in the hole for the Phantom Thieves.

Charge Attack
Icon Name Effect
All-Out Attack 450%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1]
Random bonus effect.
After 5★:
All-Out Attack ++
500%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1]
Random bonus effect.
End cooldown for Eiha.

Skills
Icon Name Cooldown Duration Obtained Effect
Eiha 6 turns
Lvl 55:
5 turns
- Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
⇮ Lvl 90This skill is enhanced again at level 90.
400% Dark damage to a foe (Damage cap: ~440,000).
At level 90:
Damage increased to 800%.
Damage cap increased to ~830,000.
Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
Sukunda 7 turns
Lvl 75:
6 turns
3 turns Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Inflict SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
Strength: 20% / 50% ~ 60%Base Accuracy: 100%Duration: 3 turns
on a foe.[2]
Tkachev 2 turns - Lvl 1
⇧ Lvl 95This skill is enhanced at level 95.
5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit).
(Uses 1 Bullet1 is used upon using Joker's skill (Can't be removed)
.)
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Start battle with 3 Bullet1 is used upon using Joker's skill (Can't be removed)
Duration: Indefinite
. Can't recover bullets.)
At level 95:
Now hits one foe.
Damage increased to 200%.
Damage cap increased to ~148,000 per hit.
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
on a foe.[1]
Dream Needle 6 turns 1-2 turns Lvl 45
Complete Thievery in Blue after the Jun 23 (JST) update
200% Dark damage to a foe (Damage cap: ~250,000).
Inflict ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Base Accuracy: 80%Duration: 1-2 turnsTakes 50% more damage
Local status effect
.

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Adverse Resolve Lvl 1
⇧ Lvl 100This skill is enhanced at level 100.
Against a foe in Overdrive: 70% / 30% boost to critical hit rate.70% chance of dealing 30% more damage.
At level 100:
Upgraded to 40% boost to ATKMultiplier: Perpetuity, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and 20% Bonus Dark DMG effect.[1]
1 More Lvl 1
Can immediately reuse Eiha when used against a Light foe. (Once per turn.)
Extended Mastery Support Skill EMP Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect

ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
effect.

Extended Mastery Perks
Style
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Debuff Resistance
    ★☆☆★★☆★★★
    5%8%10%
  • Overdrive Attack
    ★☆☆★★☆★★★
    5%8%10%
  • Overdrive Curbed
    ★☆☆★★☆★★★
    5%8%10%
RaceCalled "Type" in-game.
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • HP
    ★☆☆★★☆★★★
    250500750
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Individual
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Skill Damage
    ★☆☆★★☆★★★
    10%15%20%
  • Debuff Success Rate Up
    ★☆☆★★☆★★★
    5%8%10%
  • Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect

    ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
    effect.

Gameplay Notes

All-Out Attack

  • When the foe's HP equals 100%, the damage multiplier equals 450%. This damage increases up to 100% at 1% HP.[3]
  • The effect of All-Out Attack depends on which character appears during the charge attack animation.[1]
Character Skill Effect
Joker - Joker gains 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Skull Tarukaja Joker gains 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Mona Dia Restore 30% of Joker's HP (Healing cap: 1500).
Panther Tarunda Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
on a foe.
Fox Counter Joker gains 40% Repel (2 times)Reflects DMG
Strength: 40%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
  • At 5★, the random bonus effects are upgraded to:[1]
Skill Effect
- Joker gains Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Tarukaja Joker gains 80% ATK UpATK is boosted
Strength: 80%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Dia Restore 30% of Joker's HP (Healing cap: 3000).
Tarunda Inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
and 30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
on a foe.
Counter Joker gains 60% Repel (2 times)Reflects DMG
Strength: 60%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.

Sukunda

  • While SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can be applied together with Debuff Res. DownDebuff resistance is lowered
    or other special debuffs that inflict debuff resist down (e.g. CorrosionDebuff resistance is lowered / HP is lowered on every turn
    ), they will not stack.
    Only the greater between SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    , or the total of Debuff Res. DownDebuff resistance is lowered
    plus other special debuffs will be applied.[2]
  • When SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    is applied, there is an approximate 50% to 60% chance for both normal attacks and special attacks to miss.
    • Normal attacks are rolled per hit; it is possible for a triple attack to miss 2 times and hit 1 time.
    • Special attacks are rolled in its entirety; either everything hits or everything misses.
    • Plain damage will always hit.

Tkachev

  • Bullet1 is used upon using Joker's skill (Can't be removed)
    is fully restored upon being revived.

Dream Needle

  • ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Duration: 1 turn Takes 50% more damage
    Local status effect
    and ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Duration: 2 turnsTakes 50% more damage
    Local status effect
    have an equal chance to be inflicted.

1 More

  • The reuse of Eiha does not carry over to the next turn. If the skill is not used, the skill will be put on cooldown on the next turn, resulting in a 1-turn loss of cooldown time.

Extended Mastery Support Skill

Rank Chance Critical DMG
1★ 100% 10%
2★ 20%
3★ 30%

Bonus DMG Stacking Information

  • The following is a curated list of how different Bonus DMG sources interact with Joker's skills. Check Bonus DMG for further information and a comprehensive list.
 Adverse ResolveAgainst a foe in Overdrive: 70% / 30% boost to critical hit rate.70% chance of dealing 30% more damage.
At level 100:
Upgraded to 40% boost to ATKMultiplier: Perpetuity, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and 20% Bonus Dark DMG effect.
- Passive Side A
Bonus Damage Side Sources Stacking
Skill A
  • Freezie -  FallschirmAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    .
  • Lelouch Lamperouge -  Black ChessmasterAll allies gain 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    .
    Inflict Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.)
    At level 100:
    All allies also gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    upgraded to Impending Miracle+Activates when a foe uses a special attack (Petrify effect / Plain DMG to all foes / Bonus Dark DMG effect to all allies / 1-turn cut to skill cooldowns) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    .
  • Orchid (Grand) -  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
  • Zosimos -  CheirokmetaWhen main weapon (MC only):
    Gain 1 CheirokmetaFor every 3 skills used: Oblivion Crest to dark allies / Random buff (Can't be removed)
    Duration: Indefinite
    upon using a skill. (For every 3 skills used: All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff. [Additional buffs based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon activation.])
Skill B
Skill C
  • Lady Grey (Halloween) -  Hands of NecroniaGrant a Dark ally a ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Indefinite
    .
    (Bonus Dark DMG effect ends upon taking damage.)
Skill D
Skill E
Skill Unique
  • Lowain (SSR) -  Let the Macho FlowRizzRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    up a random other Dark ally.
    (Restore 10% of another random Dark ally's HP [Healing cap: 1500] and grant them Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    .
    RizzRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    varies depending on ally's style.
    Won't rizz an already rizzed ally.)
  • Tikoh (Halloween) -  Strana DolceSacrifice 40% of Dark allies' current HP to gain Stimolante (3 uses)Consumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
    Duration: Indefinite
    , 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: PerpetuityDuration: 1 turn
    , and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%Duration: 1 turn
    .
    (At end of turn if more than 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
    use remains:

    Consume 1 use and 20% of current HP to gain buffs.
    If only 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
    use remains:

    Consume 1 use and restore HP instead [Healing cap: 20,000].)
Self Element A
  • MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Ullikummi -  Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
    All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    and a random buff upon using first-slot skill.
Self Element D
Superior Element A
  • Anila (Yukata) -  The Big Summer Stage!Normal attacks deal 2-hit damage to random foes.
    At end of turn when allies deal damage 20 or more times to the current target in 1 turn:
    All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 10%Duration: 1 turn
    .
    Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
Superior Element B
Superior Ele. Unique
Charge Attack
  • De La Fille (Yukata) -  Iris Luceat450%Massive Dark damage to a foe.
    End cooldown for  Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000).
    All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Remove 1 debuff from all Dark allies.
    (When Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed)
    lvl is 7:

    All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .)
    .
    All Dark allies gain 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    (Deal 100% Bonus Dark damage to foe based on Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed)
    lvl [Damage cap: ~185,000 per hit / Max: 7 hits].)
Summon
  •  ZirnitraCzarny Ryk 700% Dark damage to all foes (Damage cap: ~730,000).
    All Dark allies gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 1 turn
    , and 40% TA UpTriple attack rate is boosted
    Strength: 40%Duration: 1 turn
    .
Self Element Summon
  •  Belial (Summer)Hotter than the Sun 400% Elemental damage to all foes (Damage cap: ~1,120,000).
    All allies gain 3 random buffs.
    MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
    Duration: 3 turns
    . (Inflict CharmedAttacks are slightly limited (Can't be removed)
    Duration: 3 turns
    , 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    , and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
    Strength: 100%Duration: 3 turns
    on all allies when duration ends.)
Passive A
  • Damascus Knife -  Elemental Hunt10% Bonus elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted
    .
  • Sky Piercer -  Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of elemental allies' triple attacks.
Passive B
Passive Unique

Uncap Materials

Uncap 1★
Uncap 2★
Uncap 3★
Uncap 4★
Uncap 5★

Awakening Materials

Facsimile Compatibility

Icon Skill Copyable?
Eiha No
Sukunda No
Tkachev No
Dream Needle No

References