Joker

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Label Rarity SSR.pngCharacterSeries Tie-In icon.pngTie-In
[Wild Card]This title is a translation sourced from Granblue Fantasy.
Joker
Icon Blue Star Full.pngCan be uncapped to 5★

Npc zoom 3040173000 01.png

Npc zoom 3040173000 02.png

Npc zoom 3040173000 03.png

Joker SDA.png

Joker SDB.png

Npc sd 3040173000 03.png

MAX HP 1300 / 1550Fully uncapped HP at MAX level.
MAX ATK 8700 / 10300Fully uncapped ATK at MAX level.
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for characters released after 2023-10-10 are currently inaccessible. 7% DA / 3% TA
Element Label Element Dark.png
RaceOfficially called "Type" in-game. Label Race Human.png
Style Label Type Special.png
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. Label Weapon Dagger.png Label Weapon Gun.png
Exp. BonusExpedition Bonus Type in Auto-Expeditions None
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Male
Voice Actor Jun Fukuyama
How to Recruit
Persona 5: Thievery in Blue

ID 3040173000
Char ID 3109
Uncap Limit Icon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Yellow Star.pngIcon Blue Star Full.png
NameJP ジョーカー
TitleJP ワイルドカード
Voice ActorJP 福山潤
Release Date 2018-06-18
5★ Date 2023-02-09
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigameIcon Huiji Wiki.pngHuiji Wiki
(Chinese wiki)

A teenager who was forced to move from his hometown after an influential public figure accused him of a crime he didn't commit. On the surface he appears to be a common high schooler, but below that is the leader of the Phantom Thieves of Hearts. Blessed with the power to utilize a multitude of Personas, it's fitting that this Wild Card is also the ace in the hole for the Phantom Thieves.

Charge Attack
Icon Name Effect
Skill charge attack.png All-Out Attack 450%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1]
Random bonus effect.
Skill charge attack.png After 5★:
All-Out Attack ++
500%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1]
Random bonus effect.
End cooldown for Eiha.

Skills
Icon Name Cooldown Duration Obtained Effect
Ability Eiha.png Eiha 6 turns
Lvl 55:
5 turns
- Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
⇮ Lvl 90This skill is enhanced again at level 90.
400% Dark damage to a foe (Damage cap: ~440,000).
At level 90:
Damage increased to 800%.
Damage cap increased to ~830,000.
Also gain Status Skill DMG Cap Up Stack.png15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.[1]
Ability Sukunda.png Sukunda 7 turns
Lvl 75:
6 turns
3 turns Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Inflict Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
Strength: 20% / 50% ~ 60%Base Accuracy: 100%Duration: 3 turns
on a foe.[2]
Ability Tocachev.png Tkachev 2 turns - Lvl 1
⇧ Lvl 95This skill is enhanced at level 95.
5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit).
(Uses 1 Status Bullet (Joker) 1.pngBullet1 is used upon using Joker's skill (Can't be removed)
.)
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Start battle with 3 Status Bullet (Joker) 1.pngBullet1 is used upon using Joker's skill (Can't be removed)
Duration: Indefinite
. Can't recover bullets.)
At level 95:
Now hits one foe.
Damage increased to 200%.
Damage cap increased to ~148,000 per hit.
Also inflict Status 7213.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
and Status 7214.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
on a foe.[1]
Ability Dream Needle.png Dream Needle 6 turns 1-2 turns Lvl 45
Complete Thievery in Blue after the Jun 23 (JST) update
200% Dark damage to a foe (Damage cap: ~250,000).
Inflict Status Sleep 1.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Base Accuracy: 80%Duration: 1-2 turnsTakes 50% more damage
Local status effect
.

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Icon Support Skill.png Adverse Resolve Lvl 1
⇧ Lvl 100This skill is enhanced at level 100.
Against a foe in Overdrive: 70% / 30% boost to critical hit rate.70% chance of dealing 30% more damage.
At level 100:
Upgraded to 40% boost to ATKMultiplier: Perpetuity, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and 20% Bonus Dark DMG effect.[1]
Icon Support Skill.png 1 More Lvl 1
Can immediately reuse Eiha when used against a Light foe. (Once per turn.)
Icon Extended Mastery Support Skill.png Extended Mastery Support Skill EMP Deal critical hits against a foe with ComatoseStatus Sleep.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect

Status Sleep 1.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
effect.

Extended Mastery Perks
Style
  • ZenithAtk.pngATK
    ★☆☆★★☆★★★
    +500+800+1000
  • ZenithDef.pngDEF
    ★☆☆★★☆★★★
    5%8%10%
  • ZenithDebuffRes.pngDebuff Resistance
    ★☆☆★★☆★★★
    5%8%10%
  • ZenithODA.pngOverdrive Attack
    ★☆☆★★☆★★★
    5%8%10%
  • ZenithModeBar.pngOverdrive Curbed
    ★☆☆★★☆★★★
    5%8%10%
RaceCalled "Type" in-game.
  • ZenithAtk.pngATK
    ★☆☆★★☆★★★
    +500+800+1000
  • ZenithDef.pngDEF
    ★☆☆★★☆★★★
    5%8%10%
  • ZenithHP.pngHP
    ★☆☆★★☆★★★
    250500750
  • ZenithDA.pngDouble Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • ZenithCritHit.pngCritical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Individual
  • ZenithDA.pngDouble Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • ZenithCritHit.pngCritical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • ZenithSkillDmg.pngSkill Damage
    ★☆☆★★☆★★★
    10%15%20%
  • ZenithDebuffAcc.pngDebuff Success Rate Up
    ★☆☆★★☆★★★
    5%8%10%
  • ZenithSupportSkill.pngDeal critical hits against a foe with ComatoseStatus Sleep.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect

    Status Sleep 1.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
    effect.

‎‎

Gameplay Notes

All-Out Attack

  • When the foe's HP equals 100%, the damage multiplier equals 450%. This damage increases up to 100% at 1% HP.[3]
  • The effect of All-Out Attack depends on which character appears during the charge attack animation.[1]
Character Skill Effect
Joker - Joker gains Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Skull Tarukaja Joker gains Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Mona Dia Restore 30% of Joker's HP (Healing cap: 1500).
Panther Tarunda Inflict Status AttackDown.png30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
on a foe.
Fox Counter Joker gains Status Repel.png40% Repel (2 times)Reflects DMG
Strength: 40%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
  • At 5★, the random bonus effects are upgraded to:[1]
Skill Effect
- Joker gains Status DoubleUp.pngGuaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Tarukaja Joker gains Status AttackUp.png80% ATK UpATK is boosted
Strength: 80%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Dia Restore 30% of Joker's HP (Healing cap: 3000).
Tarunda Inflict Status AttackDown.png30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
and Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%Duration: 180 seconds
on a foe.
Counter Joker gains Status Repel.png60% Repel (2 times)Reflects DMG
Strength: 60%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.

Sukunda

  • While Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can be applied together with Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    or other special debuffs that inflict debuff resist down (e.g. Status Corrosion.pngCorrosionDebuff resistance is lowered / HP is lowered on every turn
    ), they will not stack.
    Only the greater between Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    , or the total of Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    plus other special debuffs will be applied.[2]
  • When Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    is applied, there is an approximate 50% to 60% chance for both normal attacks and special attacks to miss.
    • Normal attacks are rolled per hit; it is possible for a triple attack to miss 2 times and hit 1 time.
    • Special attacks are rolled in its entirety; either everything hits or everything misses.
    • Plain damage will always hit.

Tkachev

  • Status Bullet (Joker) 3.pngBullet1 is used upon using Joker's skill (Can't be removed)
    is fully restored upon being revived.

Dream Needle

  • Status Sleep 1.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Duration: 1 turn Takes 50% more damage
    Local status effect
    and Status Sleep 2.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Duration: 2 turnsTakes 50% more damage
    Local status effect
    have an equal chance to be inflicted.

1 More

  • The reuse of Eiha does not carry over to the next turn. If the skill is not used, the skill will be put on cooldown on the next turn, resulting in a 1-turn loss of cooldown time.

Extended Mastery Support Skill

Rank Chance Critical DMG
1★ 100% 10%
2★ 20%
3★ 30%

Icon Level Uncap.png Uncap Materials

Uncap 1★
Uncap 2★
Uncap 3★
Uncap 4★
Uncap 5★

Ruby Awakening Orb square.jpg Awakening Materials

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Eiha.png Eiha No
Ability Sukunda.png Sukunda No
Ability Tocachev.png Tkachev No
Ability Dream Needle.png Dream Needle No

References