[Wild Card]This title is a translation sourced from Granblue Fantasy.
Joker
Can be uncapped to 5★
MAX HP
15504★: 1300 5★: 1550
MAX ATK
103004★: 8700 5★: 10300
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
06
RaceOfficially called "Type" in-game.
01
Style
05
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
gbf-wiki (Japanese wiki)GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
A teenager who was forced to move from his hometown after an influential public figure accused him of a crime he didn't commit. On the surface he appears to be a common high schooler, but below that is the leader of the Phantom Thieves of Hearts. Blessed with the power to utilize a multitude of Personas, it's fitting that this Wild Card is also the ace in the hole for the Phantom Thieves.
450%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1] Random bonus effect.
After 5★: All-Out Attack ++
500%Massive Dark damage to a foe. (Boost to C.A. DMG based on how low foe's HP is.)[1] Random bonus effect. End cooldown for Eiha.
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Eiha
6 turns Lvl 55: 5 turns
-
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. ⇮ Lvl 90This skill is enhanced again at level 90.
400% Dark damage to a foe (Damage cap: ~440,000). At level 90: Damage increased to 800%. Damage cap increased to ~830,000. Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite.[1]
Sukunda
7 turns Lvl 75: 6 turns
3 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Inflict SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss Strength: 20% / 50% ~ 60%Base Accuracy: 100%Duration: 3 turns on a foe.[2]
Tkachev
2 turns
-
Lvl 1 ⇧ Lvl 95This skill is enhanced at level 95.
5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit). (Uses 1 Bullet1 is used upon using Joker's skill (Can't be removed) .) Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Start battle with 3 Bullet1 is used upon using Joker's skill (Can't be removed) Duration: Indefinite. Can't recover bullets.) At level 95: Now hits one foe. Damage increased to 200%. Damage cap increased to ~148,000 per hit. Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect on a foe.[1]
Dream Needle
6 turns
1-2 turns
Lvl 45 Complete Thievery in Blue after the Jun 23 (JST) update
200% Dark damage to a foe (Damage cap: ~250,000). Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 80%Duration: 1-2 turnsTakes 50% more damage Local status effect.
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Adverse Resolve
Lvl 1 ⇧ Lvl 100This skill is enhanced at level 100.
Against a foe in Overdrive:70% / 30% boost to critical hit rate.70% chance of dealing 30% more damage. At level 100: Upgraded to 40% boost to ATKMultiplier:Perpetuity, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and 20% Bonus Dark DMG effect.[1]
1 More
Lvl 1
Can immediately reuse Eiha when used against a Light foe. (Once per turn.)
Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect effect.
Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect effect.
When the foe's HP equals 100%, the damage multiplier equals 450%. This damage increases up to 100% at 1% HP.[3]
The effect of All-Out Attack depends on which character appears during the charge attack animation.[1]
Character
Skill
Effect
Joker
-
Joker gains 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds on a foe.
Fox
Counter
Joker gains 40% Repel (2 times)Taking less DMG and reflects attacks Strength: 40%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!.
At 5★, the random bonus effects are upgraded to:[1]
Skill
Effect
-
Joker gains Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds and 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds on a foe.
Counter
Joker gains 60% Repel (2 times)Taking less DMG and reflects attacks Strength: 60%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!.
Sukunda
While SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss can be applied together with Debuff Res. DownDebuff resistance is lowered or other special debuffs that inflict debuff resist down (e.g. CorrosionDebuff resistance is lowered / HP is lowered on every turn ), they will not stack. Only the greater between SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss , or the total of Debuff Res. DownDebuff resistance is lowered plus other special debuffs will be applied.[2]
When SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss is applied, there is an approximate 50% to 60% chance for both normal attacks and special attacks to miss.
Normal attacks are rolled per hit; it is possible for a triple attack to miss 2 times and hit 1 time.
Special attacks are rolled in its entirety; either everything hits or everything misses.
Plain damage will always hit.
Tkachev
Bullet1 is used upon using Joker's skill (Can't be removed) is fully restored upon being revived.
Dream Needle
ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Duration: 1 turn Takes 50% more damage Local status effect and ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Duration: 2 turnsTakes 50% more damage Local status effect have an equal chance to be inflicted.
1 More
The reuse of Eiha does not carry over to the next turn. If the skill is not used, the skill will be put on cooldown on the next turn, resulting in a 1-turn loss of cooldown time.
Extended Mastery Support Skill
Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect effect.[1]
Rank
Chance
Critical DMG
1★
100%
10%
2★
20%
3★
30%
Bonus DMG Stacking Information
The following is a curated list of how different Bonus DMG sources interact with Joker's skills. Check Bonus DMG for further information and a comprehensive list.
Adverse ResolveAgainst a foe in Overdrive:70% / 30% boost to critical hit rate.70% chance of dealing 30% more damage. At level 100: Upgraded to 40% boost to ATKMultiplier:Perpetuity, 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and 20% Bonus Dark DMG effect. - Passive Side A
Bonus Damage Side
Sources
Stacking
Skill A
Freezie - FallschirmAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns.
Ilsa (Yukata) - War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns.
Lelouch Lamperouge - Black ChessmasterAll allies gain 50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns. Inflict Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) At level 100: All allies also gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect upgraded to Impending Miracle+Activates when a foe uses a special attack (Petrify effect / Plain DMG to all foes / Bonus Dark DMG effect to all allies / 1-turn cut to skill cooldowns) (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect.
Orchid (Grand) - Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns.
Zosimos - CheirokmetaWhen main weapon (MC only): Gain 1 CheirokmetaFor every 3 skills used: Oblivion Crest to dark allies / Random buff (Can't be removed) Duration: Indefinite upon using a skill. (For every 3 skills used: All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. [Additional buffs based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) upon activation.])
✓
Skill B
✓
Skill C
Lady Grey (Halloween) - Hands of NecroniaGrant a Dark ally a ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite. (Bonus Dark DMG effect ends upon taking damage.)
✓
Skill D
Vikala - Dazzling DreamsDazzling Dreams: Razzle, dazzle, dream! Welcome to Utopia! (UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect to the field.) At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect upgraded to Utopia+All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect. (Foes' ATK is no longer boosted.) (When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade: All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount Strength: 2020Duration: 1 turn . Restore 10% of all Dark allies' HP (Healing cap: 2020).
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Skill E
✓
Skill Unique
Lowain (SSR) - Let the Macho FlowRizzRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns up a random other Dark ally. (Restore 10% of another random Dark ally's HP [Healing cap: 1500] and grant them Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns. RizzRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns varies depending on ally's style. Won't rizz an already rizzed ally.)
Tikoh (Halloween) - Strana DolceSacrifice 40% of Dark allies' current HP to gain Stimolante (3 uses)Consumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed) Duration: Indefinite, 30% ATK UpATK is boosted (Can't be removed) Strength: 30%Multiplier: PerpetuityDuration: 1 turn , and 50% TA UpTriple attack rate is boosted (Can't be removed) Strength: 50%Duration: 1 turn . (At end of turn if more than 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed) use remains: Consume 1 use and 20% of current HP to gain buffs. If only 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed) use remains: Consume 1 use and restore HP instead [Healing cap: 20,000].)
✓
Self Element A
MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Ullikummi - Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill.
✓
Self Element D
MC skills that grant Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Anila (Yukata) - The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn . Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5).
✓
Superior Element B
Narmaya (Valentine) - Butter FlutterFor my sweet captain: MC gains 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 5 turns. When Together ForeverNext Butter Flutter also affects Narmaya Duration: Indefinite is consumed: Narmaya also gains Butter FlutterDeals bonus superior elemental DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and DA UpDouble attack rate is boosted Duration: 5 turns.
✓
Superior Ele. Unique
✓
Charge Attack
De La Fille (Yukata) - Iris Luceat450%Massive Dark damage to a foe. End cooldown for Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000). All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Remove 1 debuff from all Dark allies. (When Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed) lvl is 7: All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.). All Dark allies gain 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Deal 100% Bonus Dark damage to foe based on Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed) lvl [Damage cap: ~185,000 per hit / Max: 7 hits].)
ZirnitraCzarny Ryk500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
✓
Self Element Summon
Belial (Summer)Hotter than the Sun400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Damascus Knife - Elemental Hunt10% Bonus Elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted .
Sky Piercer - Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of Elemental allies' triple attacks.