ShieldNext ATK received will be ineffective for a fixed amount provides characters with temporary HP. The endurance of the shield depends on the source.
Shield absorbs turn-based damage from status effects, such as PoisonedHP is lowered on every turn or RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, but foe attacks that deal plain damage or heal damage from ZombifiedReceives DMG if healed bypass shield.
Effects such as DEF UpDEF is boosted , 40% DMG CutTaking 40% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, and ArmoredChance of lowering DMG taken still take effect while shields are active.
ShieldNext ATK received will be ineffective for a fixed amount effects do not stack and will override others based on remaining endurance, regardless of maximum endurance, duration, or source.
Shields that are tied to the source of character buffs, such as Orchid (Grand)'s Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed) , will replace any already existing ShieldNext ATK received will be ineffective for a fixed amount and make them ineffective.
Some characters' support skills will give additional effects to allies with ShieldNext ATK received will be ineffective for a fixed amount . Additionally, some weapons and summons are able to enhance ShieldNext ATK received will be ineffective for a fixed amount 's endurance. See Interactions with Shield for more details.
Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.)
Self
4000
Indefinite
10 turns
No
Renders normal ShieldNext ATK received will be ineffective for a fixed amount ineffective.
Yggdrasil MinoSkill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Oculus FelisAll allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 MPMagic power is amplified .
Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.
Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
All allies
2000 ~ 4500
Indefinite
7 turns
No
Endurance increases by 500 per Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .
Peace of MindRemove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns.
All allies
500
3 turns
5 turns
No
Cathedral's BenisonAll allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.)
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.)
Self
2000
Indefinite
5 turns
No
Auto-activates at end of turn when below 25% HP.
Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)
Secret Gear can only be used through the skills Selectively SkilledUse a secret gear (item is used up). and ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used.. Times a gear can be used per fight is limited and varies per item.
Effect has a chance of activating after a normal attack during which the bullet has been cast. Bullets can't be used if equipped gun does not have matching bullet slot in the barrel.
Determined ProtectionAll allies gain Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000Duration: Indefinite, 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, and 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns.
Rousing WindAll allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. At level 90: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.
Full Dragon BreathBig Elemental damage to a foe. Reverts to fledgling form. Consumes buffs granted by Growing Pains. Defense type: Also gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Fury of the Ram550%Massive Fire damage to a foe. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
CaptivationGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite, and HypeATK is boosted Duration: 3 turns.
PreventerGrant an ally Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
SplendorGain a ShieldNext ATK received will be ineffective for a fixed amount Strength: 50% of caster's max HP (Max: 15,000)Duration: Indefinite worth 50% of caster's max HP (Max: 15,000) and SplendorIndominus activates upon normal attacks (Can't be removed / Can't be extended) Duration: 3 turns. (Can only be used after Strength UprightWhen Switching to Main Ally: Gain Solid FortitudeDamage skills activate twice (Can't be removed) Duration: Indefinite. (Can't be reactivated.) At level 95: 1-turn cut to all allies' skill cooldowns. All allies also gain Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed) Strength: 30,000Duration: Indefinite. (Can't be reactivated.) activates.)
Self
15000
Indefinite
6 turns
Requires level 100 (5★). Shield equals 50% of caster's max HP, up to 15000.
Kill the City450%Massive Fire damage to a foe. Gain 1 PiecePiece is granted (Max: 3 / Can't be removed) Duration: Indefinite. Additional effect based on Dope type. (When at 3 PiecePiece is granted (Max: 3 / Can't be removed) : All additional effects activate. Consumes all PiecePiece is granted (Max: 3 / Can't be removed) .)
All allies
1000
Indefinite
-
Requires DopeGains a buff based on Dope type (Can't be removed) or 3 PiecePiece is granted (Max: 3 / Can't be removed) .
Lost Little StarAll Fire allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite endurance based on caster's HypeATK is boosted [Max: 5000].)
Fire allies
1000 / 2000 / 3000 / 4000 / 5000
Indefinite
8 turns Lvl 75: 7 turns
Endurance varies based on caster's HypeATK is boosted .
Illusory EyeAll allies gain 60% Repel (1 time)Taking less DMG and reflects attacks Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed) lvl is at 5: All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..)
All allies
5000
Indefinite
8 turns Lvl 55: 7 turns
Requires Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed) lvl 5.
Brazen GleamAll Fire allies gain Shield (7000)Next ATK received will be ineffective for a fixed amount Strength: 7000Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (Can't recast.)
Enchanting FantasyFill 1 charge diamond on a foe. If successful, all allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and 30% Wind DMG LoweredWind DMG is lowered Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts..
All allies
5000
Indefinite
8 turns
Only activates if Ms. Miranda successfully filled 1 charge diamond of a foe.
ElysiumAll Fire allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite, 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns, and Dispel CancelBuffs can't be removed or shortened Duration: 5 turns. (Consumes 25% of caster's max HP.)
Roselle WreathI do 3-hit, 150% Fire damage (Damage cap: ~200,000 per hit) to random foes! And give random buffs to all allies! (When Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed) is at max: Hit number increases to 6.)
All allies
2000
Indefinite
6 turns Lvl 75: 5 turns
One possible effect. See Roselle Wreath for more details.
Follow Your HeartAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5000)Duration: Indefinite worth 25% of their max HP (Max: 5000). (Consumes 25% of each ally's max HP.)
All allies
5000
Indefinite
6 turns Lvl 55: 5 turns
Shield equals 25% of the ally's max HP, up to 5000. Consumes 25% of each ally's max HP.
Skyblade Shadowstitch450%Massive Fire damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.)
Sunlight RadiumAll Fire allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 5 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 5 turns, and Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. At level 90: All Fire allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.
Roar of a Thousand Flames400% Fire damage to a foe (Damage cap: ~220,000). Gain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable) Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 40%)DEF is boosted while active (Stackable) Strength: 10% (Max: 40%)Duration: Indefinite. (Based on FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) lvl: Hit number increases [Max: 6 hits]. Gain additional buffs.)
Self
3000
Indefinite
8 turns Lvl 75: 7 turns
Requires FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) lvl 3.
Thrills and SpillsFill 1 charge diamond of a foe. If successful, all allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns.
All allies
2000
3 turns
6 turns
Only activates if Karva successfully filled 1 charge diamond of a foe.
Sage of EternityGain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite. (Affects all Water allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed) is not in effect.)
Self Condition: Water allies
4000
Indefinite
10 turns
Affects all Water allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed) is not in effect.
Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar CutCut to foe's mode bar . All Water allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Tyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 2 times) Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) At level 95: All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 2 times) Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite now ends upon taking damage 3 times.
Brain-Freezing ShroudAll Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed) Duration: 5 turns. (Consume 25% of caster's max HP.)
JachinGrant a Water ally Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. At level 75: Also grant Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.
One Water ally
3000
Indefinite
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns
Can be cast twice in one turn if Haaselia has TorahCan recast each skill within a turn (Can't be removed) .
Extravehicular GearStarts battle with Shield (6000)Next ATK received will be ineffective for a fixed amount Strength: 6000Duration: Indefinite. When Isaac has ShieldNext ATK received will be ineffective for a fixed amount : Debuff immunity and caps incoming Fire damage at 5000 per hit.
Immutable FaithGain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 3 turns and Hostility DownLess likely to be attacked Strength: -5Duration: 3 turns. At level 90: No longer gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 3 turns and Hostility DownLess likely to be attacked Strength: -5Duration: 3 turns. Gain Ice BarrierWhile deployed: DEF, multiattack rate, critical hit rate, and charge bar gain are boosted / Debuff immunity / Hostility is lowered (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a shield effect worth 3000. (Ice Barrier ends when shield endurance hits 0.)
Self
3000
Indefinite
8 turns
Requires level 90 (5★). Renders normal ShieldNext ATK received will be ineffective for a fixed amount ineffective.
BomboniereGrant a Water ally 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite, and Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. (Consumes 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) .)
One Water ally
4000
Indefinite
8 turns
Consumes one SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) .
Brilliant ShineGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 5 turns and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite. (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 5 turnsStacking: Single Target.)
Bonheur EternelGrant a Water ally MarieeDEF is boosted (Can't be removed) Strength: 100%Duration: IndefiniteStacking: Special Buff, Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns, and Dispel CancelBuffs can't be removed or shortened Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .)
One Water ally
5000
Indefinite
2 turns Lvl 75: 1 turn
Requires 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .
And the Seasons Go OnRestore 30% of Water allies' HP (Healing cap: 2000). 2-turn cut to Water allies' debuff durations. All Water allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns.
Water allies
2000
3 turns
8 turns
Auto-activates when a foe uses a special attack at level 95 (5★).
Elegant Ruby450%Massive Water damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Fully recover White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0) Duration: Indefinite's endurance.
White VeilGain White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a shield effect worth 40% of caster's max HP (Max: 8000). When shield effect ends: Self-inflict Unveiled SinATK, DEF, and multiattack rate are lowered, and hostility is boosted (Can't be removed) Strength: 50% ATK Down / 20% DEF DownDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Self
8000
Indefinite
9 turns Lvl 55: 8 turns
Renders normal ShieldNext ATK received will be ineffective for a fixed amount ineffective.
Rose Storm8-hit, 75% Water damage to random foes (Damage cap: ~74,000 per hit~592,000 total). All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Loin d'IciSacrifice 60% of caster's current HP to gain Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite and 80% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 80%Duration: Indefinite. (Bonus Water DMG effect ends upon taking damage.)
Beten LiedRestore all allies' HP (Healing cap: 2000). All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Self-inflict C.A. SealedCan't use charge attack (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Crimson GiftAll allies gain Water ATK UpWater ATK is boosted Duration: 3 turns, DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Duration: 3 turns, and ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite. (Boost to effects based on number of Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed) .)
IndomitabilityAll Earth allies gain Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite and AuxiliaryC.A. DMG and C.A. DMG cap are boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (AuxiliaryC.A. DMG and C.A. DMG cap are boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite ends upon taking damage 2 times.)
UnterstuetzungGain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Affects all allies when no StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed) remain.)
Self
2000
3 turns
7 turns Lvl 75: 6 turns
Affects all allies when no StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed) remain.
Tabula RasaAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". At level 95: Buff increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.
Ailes EnlacantesAll Earth allies gain Wings of the CradleDMG taken is lowered / Recover HP each turn. Boost to charge bar if HP is full / Remove 1 debuff at end of turn (Can't be removed) Duration: 5 turns and Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite.
End of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.)
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns
Place to HideGain Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (Consumes all of charge bar. Boost to ShieldNext ATK received will be ineffective for a fixed amount specs based on charge bar consumed.)
Serenity ShimmerAll allies gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 10 turns. At level 55: Effect enhanced.
Diva Devotion IIGain PerformanceHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite and Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite. (Performance effect ends upon taking damage.)
Young Ali'i and Fierce GodStarts battle with Shield (6000)Next ATK received will be ineffective for a fixed amount Strength: 6000Duration: Indefinite. At end of turn when no damage is taken: All Earth allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite.
AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite. (Bonus Earth DMG effect ends upon taking damage.)
Golly Cute!Gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. Remove 1 debuff.
Blue Rose BarrierGain Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a shield effect worth 70% of caster's max HP (Max: 10,000). (When shield effect ends:Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0) Duration: Indefinite ends.)
Self
10000
Indefinite
8 turns Lvl 55: 7 turns
Renders normal ShieldNext ATK received will be ineffective for a fixed amount ineffective.
Terra Misericordia500%Massive Earth damage to a foe. All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Sara gains Revelation of the DunesNext Maestitia: Substitute receives all-ally attacks / Full-Force Counter effect (Can't be removed) Duration: Indefinite. (Enhance next Maestitia's specs.)
Aureate Absorption400% Earth damage to a foe (Damage cap: ~635,000). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. After clearing 4th Fate Episode at Rushou's Yupei level 7: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Boost to ShieldNext ATK received will be ineffective for a fixed amount specs based on how low caster's HP is.)
Ascending the Stage of DreamsWhen Main Ally: Position at battle start decides initial Strategy. Uses an automatic skill every 2 turns based on current Strategy.
Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. At level 95: Damage cap increased to ~1,230,000. Also inflict 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. At level 130: Damage increased and damage cap increased to ~2,040,000. Shield endurance increased to Shield (15,000)Next ATK received will be ineffective for a fixed amount Strength: 15,000Duration: Indefinite. (When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn Duration: 1 turn .)
Fiore di SalvezzaRestore all allies' HP (Healing cap: 2000). All allies gain Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite and VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..
New Dress!All allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". MC gains Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite. Inflict CharmedAttacks are slightly limited Strength: 50%Duration: 3 turnsLocal status effect and 30% ATK DownATK is lowered Strength: 30%Duration: 3 turnsLocal status effect on a foe.
ZigguratZiggurat: All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. (Consumes 20% of charge bar.) At level 90: Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: Indefinite and now has indefinite duration. (When Yggdrasil's Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) is 3 or more: Skill changes to Eunir.) Eunir: All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. All other allies gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: Indefinite. Caster gains Vessel of the World TreeReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DMG taken is reduced / At end of turn in which DMG is taken: Deals 4-hit earth DMG to random foes / 1-turn cut skill cooldowns (Can't be removed) Duration: 3 turns. Does not consume charge bar.
Lazy MagicAll allies gain Shield (300)Next ATK received will be ineffective for a fixed amount Strength: 300Duration: 3 turns. Kirari can be summoned. At level 90: Buff increased to Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns.
Brise de FleursAll allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns and 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns.
MendingGrant an ally Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns.
Herzens ZaehlenGrant another ally Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 25% of charge bar.)
Touch UpRestore an ally's HP (Healing cap: 500) and grant Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: Indefinite.
Sage of EternityGrant an ally Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500Duration: 3 turns and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. At level 75: Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3 turns. At level 90: Shield endurance further increased to Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite and now has indefinite duration. Also grants 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite. (Bonus Wind DMG ends upon taking damage.)
One ally
4000
Indefinite
6 turns
Endurance increases at level 75 and level 90 (5★). Duration changes to Indefinite at level 90.
Shine OnAll allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns. (Also grant Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite to caster and an ally with Splintered CellC.A. specs are boosted / Charge bar is boosted on every turn / Deals bonus wind DMG and raises foe's Thunderstruck lvl by 1 upon using charge attack (Can't be removed) .)
Self and One ally
3000
Indefinite
7 turns
Affected ally requires Splintered CellC.A. specs are boosted / Charge bar is boosted on every turn / Deals bonus wind DMG and raises foe's Thunderstruck lvl by 1 upon using charge attack (Can't be removed) .
Flashstorm Destruction500%Massive Wind damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite.
Eternal StormAll Wind allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
Grace of the RadiantAll allies gain Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All Wind allies gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Grimnir's CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed) lvl by 2.
First AidRestore 10% of an ally's HP (Healing cap: 1000) and remove 1 debuff. If ally's HP is below 25%, ally also gains Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite.
Invigorating CommandAll Wind allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 3 turns, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
Wind allies
2000
Indefinite
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns
DefenduRaise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Wind allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All Wind allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All Wind allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns.
I'll Protect EveryoneAll friends gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns ♪
Dragon's HeartAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5,000)Duration: Indefinite worth 25% of their max HP (Max: 5,000). (Consumes 25% of their max HP.)
All allies
5000
Indefinite
5 turns
Shield equals 25% of the ally's max HP, up to 5000. Consumes 25% of each ally's max HP.
Ibormeith SolasMassive Wind damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Seruel gains 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
Toboggan Blitz450%Massive Wind damage to a foe. All Wind allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite and Supplemental Skill DMGSkill DMG dealt is supplemented Strength: 30,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
Unshakable OathWhen Vane is a main ally at battle start: Consume 30% of max HP. Vane gains Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. All other Wind allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite. Upon withstanding lethal damage: Raise ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Gain these effects in order based on ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed) lvl: 1: 100% counters upon taking damage [2 hits]. 2: Activate Wild Beat500% Wind damage to a foe (Damage cap: ~500,000). Remove 1 buff. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (While Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) Multiplier: Perpetuity is in effect: Also restore caster's HP [Healing cap: 2500Base healing cap before boost to healing specs from Vane's support skill is applied.].) at end of turn. 3: 20% boost to healing specs.)
Covenant of BloodFill all charge diamonds on all foes. If successful: 500% Wind damage to all foes (Damage cap: ~635,000). All Wind allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed) Duration: 5-12 turns. (Based on number of charge diamonds filled: Hit number increases [Max: 8 hits]. Extend Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed) Duration: 5-12 turns's duration.)
Wind allies
5000
Indefinite
14 turns
Only activates if Veight successfully filled 1 charge diamond of a foe.
See No EvilRestore 50% of an ally's HP and grant Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns. Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 3 turns on ally.
ZOMG! Fer realz?Switch out with a sub ally. (When Turned UpGains bonus effects upon using certain skills is consumed: All allies also gain Shield (800)Next ATK received will be ineffective for a fixed amount Strength: 800Duration: Indefinite after switch.)
All allies
800
Indefinite
8 turns Lvl 65: 7 turns
Requires Turned UpGains bonus effects upon using certain skills and a sub ally. Applied after switching.
Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
PluviusGain a ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite. (Bonus Light DMG effect ends upon taking damage.) At level 100: Also gain Fulgence (1 time)Benedictive Light activates when a foe uses a special attack (Can't be removed) Duration: Indefinite.
Lady Set GoRestore all allies' HP (Healing cap: 2000). All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. Drusilla gains 1 VIP TicketA VIP ticket used by Drusilla's skills (Can't be removed / Max: 2) Duration: Indefinite (Max: 2). 1-turn cut to Drusilla's skill cooldowns.
Aurora CortinaAll Light allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Tutela AuroraTriple attack rate is boosted / Deals bonus light DMG upon normal attacks / DMG taken is lowered by a fixed amount / HP is restored on every turn (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.)
OvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 2 turns. (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite.)
Pain Eternal450%Massive Light damage to a foe. Gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) is in effect: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.)
All allies
2000
Indefinite
-
Requires Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) .
VangeloGrant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns, and 2 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) is consumed: Also grant Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite.)
One ally
4000
Indefinite
6 turns Lvl 75: 5 turns
Requires 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) .
Promise to FulfillAll Light allies gain Shield (13,000)Next ATK received will be ineffective for a fixed amount Strength: 13,000Duration: Indefinite and Moonlit DeterminationLight ATK and triple attack rate are boosted / Normal attack DMG is supplemented (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Moonlit Determination ends upon taking damage 3 times.)
Crystalline BarrierAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When 2 or more races among main allies: All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. When 3 or more races among main allies: All allies also gain 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns.)
Walls of BabylonAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. At level 95: All allies also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
Come Home to Roost450%Massive Light damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. (400% Bonus Light damage to a foe with HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed) [Damage cap: ~635,000].)
Aureate GraceAll Light allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, 50% DEF UpDEF is boosted Strength: 50%Duration: 5 turns, and 30% Dark DMG LoweredDark DMG is lowered Strength: 30%Duration: 5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. After clearing 6th Fate Episode at Golden Longxin level 10: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
Alone in HeavenGain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 4 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 4 turns, 15% DEF UpDEF is boosted Strength: 15%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 350%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. At level 100: Buff increased to 30% DEF UpDEF is boosted Strength: 30%Duration: 4 turns. Also gain Hostility UpMore likely to be attacked Strength: +10Duration: 4 turns. (When Eden's ExileEcliptica activates twice (Can't be removed) Duration: Indefinite is in effect: Also gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite.)
Self
1500
Indefinite
6 turns
Requires level 100 (5★) and Eden's ExileEcliptica activates twice (Can't be removed) .
Tonitrua400% Light damage to all foes (Damage cap: ~480,000). All other allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. Raise Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1. (When Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) lvl is at max: Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite increased to Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.)
All allies except Sara
1000 / 2000
Indefinite
7 turns
Endurance increased to 2000 when Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) lvl is 5. Activates after charge attack if Sara is not debuffed and when foe uses special attack.
Unbreakable Edge450%Massive Light damage to a foe. Gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and 30% Dark DMG LoweredDark DMG is lowered Strength: 30%Duration: 2.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining..
KatachniaAll Light allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns.
Cosmic Ray500%Massive Light damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
All allies
2000
Indefinite
-
Duration changes to Indefinite and affects all allies after 5★.
Angelic AscentLight damage to all foes. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: Indefinite. At level 65: Effect enhanced.
Onyx DominionGain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.
That's My GOAT!Switch out with a sub ally. (Can only be used when out of AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed) . When switching with a Dark ally: Ally gains Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite, 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed) Duration: 5 turns.)
One Dark ally
10000
Indefinite
12 turns
Can only be used when out of AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed) .
HeartfeltAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. From 10th turn onward: All allies also gain Shield (2214)Next ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 4 turns.
Monster TimeCommence Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. Gain Double StrikeAttacks twice each turn Duration: 1 turn and Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000Duration: Indefinite. (Can only be used when Dark DominionBased on lvl: Other dark allies' ATK, DEF, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed) lvl is 5. Can't recast.) At level 75: Shield endurance increased to Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite.
Self
10000
Indefinite
-
Requires Dark DominionBased on lvl: Other dark allies' ATK, DEF, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed) lvl 5. Can't recast.
Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000). All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Remove 1 debuff from all Dark allies. (When Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed) lvl is 7: All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.)
Dark allies
2000
Indefinite
7 turns Lvl 75: 6 turns
Requires Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed) lvl 7. Ends cooldown upon charge attack.
Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.)
Roaring Gales of Wrath450%Massive Dark damage to a foe. All Dark allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.
Dark allies
2000
Indefinite
-
Lightning Tempest3-hit, 150% Dark damage to a foe (Damage cap: ~285,000 per hit). Fill 1 charge diamond. Gain Hostility Up (Stackable)More likely to be attacked (Stackable) Strength: +10 (Max: +50)Duration: Indefinite and Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. (When attacking a foe at full charge diamonds: Auto-activates upon normal attacks.)
Self
5000
Indefinite
5 turns
Auto-activates upon normal attacks when attacking a foe at full charge diamonds.
Invisible TouchGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
Hands of NecroniaGrant a Dark ally a ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite. (Bonus Dark DMG effect ends upon taking damage.)
One Order of Champeri Shower!450%Massive Dark damage to a foe. Gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (While Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) is in effect: All Dark allies gain HypeATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..)
Reign of TerrorRestore Dark allies' HP (Healing cap: 2000). All Dark allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. (When MPMagic power is amplified is 7 or above: All Dark allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns and 50% Light DMG LoweredLight DMG is lowered Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts..) At level 90: All Dark allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.
Clarents Gabe400% Dark damage to all foes (Damage cap: ~630,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-80%Duration: 3 turns, Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, and Supplemental Skill DMGSkill DMG dealt is supplemented Strength: 50,000Duration: 1 turn .
Melody of the HeartAll allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 100: All allies also gain 30% Repel (1 time)Taking less DMG and reflects attacks Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite.
NevermoreGain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Fallen Wings effect ends upon taking damage 3 times.)
Puppet StringsGain Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed) Duration: Indefinite and a shield effect worth 40% of caster's max HP (Max: 8000). When shield effect ends: Self-inflict Tangled StringsStats are sharply lowered (Can't be removed) Strength: 50% ATK Down / 20% DEF Down / 100% DA Down / 100% TA Down / 0% critical hit rateMultiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. At level 55: Effect enhanced.
Self
8000
Indefinite
9 turns Lvl 55: 8 turns
Renders normal ShieldNext ATK received will be ineffective for a fixed amount ineffective.
Xingxing ShouhuGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 80% Light DMG LoweredLight DMG is lowered Strength: 80%Duration: 1 turn Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 1 turn , Tank-and-Counter (3 times)Counters upon taking DMG Duration: 3 turnsCounter attacks grant 5% charge bar per hit., and Full-Force CounterCounters with the max number of hits while in effect Duration: 3 turns. (Upon consuming 4 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) : All Dark allies also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.)
Dark allies
3000
Indefinite
7 turns
Requires 4 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) . Ends cooldown upon charge attack when Satyr has 7 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) .
Inferno Infermiera450%Massive Dark damage to a foe. All Dark allies gain Shield (3,000)Next ATK received will be ineffective for a fixed amount Strength: 3,000Duration: Indefinite and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Beacon in the NightAll Dark allies gain RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 5 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 5 turns. (From 2nd cast: All Dark allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.)
Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) At level 100: Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.)
Tenebrific WardenAll Dark allies gain 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.
Orochi no AramasaMassive Elemental damage to a foe. Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000. Additional effect at 4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed) Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..
Herculean FeatMassive elemental DMG to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.
Noblesse BladeMassive Elemental damage to a foe. Remove 1 buff. Additional effect at 5★: Restore MC's HP (Healing cap: 5000). All allies also gain Shield (3,000)Next ATK received will be ineffective for a fixed amount Strength: 3,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Magic of HappinessMassive Fire damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain VeilDebuffs will be nullified (1 time) Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining..
Berry Merry SerrationMassive Fire damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also remove 1 buff from a foe.
Hadron ClawMassive Fire damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also remove 1 debuff from all allies.
Aquamarine CleaveMassive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Effect increased to Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Also raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Cleaving VortexMassive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain ImmuneDebuffs will be nullified Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns.
YelmrykMassive Water damage to a foe. Gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. Also gain 20% DEF UpDEF is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
ZubaeaMassive Water damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Additional effect at 4★: All allies also gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite.
White WishMassive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Murine Merriment: Virtue of the RatMassive Water damage to a foe. Restore 20% of all allies' HP (Healing cap: 2020). All allies gain Shield (2020)Next ATK received will be ineffective for a fixed amount Strength: 2020Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also remove 1 buff from a foe.
Tyros WonderMassive Water damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Additional effect at 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies.
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,527,500). Consume 60% of MC's current HP. All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Infinite Spiral OnslaughtMassive Water damage to a foe. All allies gain 30% Repel (3 times)Reflects DMG Strength: 30%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Additional effect at 4★: All allies also gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: All allies also gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: Indefinite.
Paw of the CatMassive Water damage to a foe. Restore all allies' HP. All allies gain ShieldNext ATK received will be ineffective for a fixed amount . Additional effect at 4★: MC also gains Unchallenged (1 time)Next DMG received will be ineffective Verification needed. .
Aura Prison RepetereMassive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Inquisitor's LightUnworldly Earth damage to a foe. Self-inflict ShortedCharge bar is frozen Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain ShieldNext ATK received will be ineffective for a fixed amount .
Slate WallMassive Earth damage to a foe. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Mercenary's StingMassive Earth damage to a foe. Restore all allies' HP. Additional effect at 4★: All allies also gain ShieldNext ATK received will be ineffective for a fixed amount .
Surging DragongyreMassive Earth damage to a foe. Restore 15% of Earth allies' HP (Healing cap: 2000). All Earth allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All Earth allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Shamed Be Whoever Bears EvilMassive Wind damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Additional effect at 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies.
Cyclone CageMassive Wind damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Also remove 1 debuff from all allies.
Gaia StrikeMassive Wind damage to a foe. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Suparna StabMassive Wind damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Additional effect at 4★: Effect increased to Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Also gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite.
Tempest Cage ++Massive Wind damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Remove 1 debuff. Restore 10% of all allies' HP (Healing cap: 2000).
Forest UprisingBig Wind damage to a foe. All allies gain Shield (300)Next ATK received will be ineffective for a fixed amount Strength: 300Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Forest UprisingBig Wind damage to a foe. All allies gain Shield (300)Next ATK received will be ineffective for a fixed amount Strength: 300Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Sail OnMassive Light damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Buff increased to 25% ATK UpATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies also gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Tough LoveMassive Light damage to a foe. Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain 30% DEF UpDEF is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Shruti SmritiMassive Light damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Additional effect at 4★: Also gain ImmuneDebuffs will be nullified Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns.Verification needed.
Virtue of the RabbitMassive Light damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain ArmoredChance of lowering DMG taken .
Tepnon PhosMassive Light damage to a foe. Remove 1 buff. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite.
Incisio UnitatisMassive Light damage to a foe. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
VardhamanaMassive Light damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Regal ShineMassive Light damage to a foe. 800% Bonus Light damage to all foes. Additional effect at 4★: Also gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Blossoming RayMassive Light damage to a foe. Gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Additional effect at 4★: Also remove 1 buff from a foe.
Gu'edenaMassive Dark damage to a foe. All allies gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
ElverkraftMassive Dark damage to a foe. Restore Dark allies' HP. Additional effect at 4★: All Dark allies also gain ShieldNext ATK received will be ineffective for a fixed amount .
Fallen SlashMassive Dark damage to a foe. Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Buff increased to 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Pale BlueMassive Dark damage to a foe. Gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Additional effect at 4★: Also gain ATK Up (Stackable)ATK is boosted while active (Stackable) .
Summer Shenanigans: Virtue of the OxMassive Dark damage to a foe. All Dark allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Dark allies also gain ArmoredChance of lowering DMG taken .
Preemptive Shadow BarrierDark allies gain ShieldNext ATK received will be ineffective for a fixed amount at start of battle.
Dark allies
300 + 75 * (Skill Level - 1)
Indefinite
Sword Mastery Effects
The Sword Master and Glorybringer classes can utilize Sword Release skills from their equipped main weapon. Using these skills cost EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. , which are granted upon awakening the sword. There are four types of Sword Release skills:
Awaken: Activated by using Awakening BladeCall forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) (Sword Master) or Glory ArtsCall forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, an 8-turn cooldown for Glorybringer, and a 6-turn cooldown for Glorybringer at Master Level 30.
Resonance: Activated by using Resonating BladeEffects vary based on main weapon. (Casts main weapon's Resonance skill.).
Attack: Activated with every one-foe attack while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. .
Defend: Activated every time the Main Character takes damage while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. . Can activate multiple times per turn.
Icon
Name
Element
Source
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Cost
Resolute ReactorResolute ReactorMassive Fire damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns.
HisokaMain Aura40% boost to all allies' ATK. 10% boost to skill damage. All allies start battle with Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.
Old Friend's PenchantOld Friend's PenchantAll allies gain ShieldNext ATK received will be ineffective for a fixed amount . Shield endurance is randomly assigned from 1000, 1500, or 2000.
Terra MeritaTerra MeritaAll Earth allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 4 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Holy Ray of PurificationHoly Ray of PurificationMassive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns.
Flight of the DragonsFlight of the Dragons500% Elemental damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn and Shield (2,000)Next ATK received will be ineffective for a fixed amount Strength: 2,000Duration: Indefinite.
Bells of JoyBells of JoyWard. (All allies gain WardWard. Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) All allies gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Last Words: Can reuse a random summon.
All allies
1200
Indefinite
9 turns
Renders normal ShieldNext ATK received will be ineffective for a fixed amount ineffective. Can't be resummoned.
Legendary SoundLegendary SoundRestore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, and Shield (800)Next ATK received will be ineffective for a fixed amount Strength: 800Duration: 3 turns. Hidden Effect: All Harp-specialty allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns.
Olympian PunishmentOlympian PunishmentMassive Light damage to all foes. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns.
Immortal WitchImmortal WitchMassive Dark damage to all foes. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Hidden Effect:Lelouch gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns.
We're Taking EverythingWe're Taking EverythingNobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 999,999). Raise BountyItem drop rate is boosted lvl by 1 on all foes. All Dark allies gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise BountyItem drop rate is boosted lvl by 1 on all foes. Machi: All Dark allies gain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Duration: 3 turns, and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. Raise BountyItem drop rate is boosted lvl by 1 on all foes. Uvogin: 1000% Dark damage to all foes. Inflict DEF DownDEF is lowered Duration: 1 turn Local status effect. Raise BountyItem drop rate is boosted lvl by 1 on all foes.
Dark allies
1000 4★: 3000
Indefinite
9 turns
Randomly grants ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite.
Tea for Two30% Bonus Fire DMG effect and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount . When a foe uses a special attack: Consume 2 SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed) to activate Deirdre's BenevolenceAll allies gain 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 60%)Duration: Indefinite. Restore all allies' HP based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed) . When Scathacha has less than 5 SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed) : Remove 1 debuff from all allies. When Scathacha has 5 SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed) : Remove 2 debuffs from all allies..
All allies
Allies with Shield gain 30% Bonus Fire DMG effect and 30% Wind damage reduction.
Extravehicular GearStarts battle with Shield (6000)Next ATK received will be ineffective for a fixed amount Strength: 6000Duration: Indefinite. When Isaac has ShieldNext ATK received will be ineffective for a fixed amount : Debuff immunity and caps incoming Fire damage at 5000 per hit.
Self
When Isaac has Shield, gain debuff immunity and cap Fire damage at 5000 per hit.
Eternal Wisdom30% boost to ATKMultiplier: Normal, 35% boost to double attack rate, and 10% boost to triple attack rate for allies with Wind ATK UpWind ATK is boosted . At level 95: 10% Bonus Wind DMG effect for allies with ShieldNext ATK received will be ineffective for a fixed amount .
Saint's DivinityWhen main weapon: Reduce the cooldown of White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns. to 6 turns and increase the endurance of ShieldNext ATK received will be ineffective for a fixed amount to 2000 HP
Increases White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns.'s Shield endurance to 2000 HP.
I’ll Protect You All!I’ll Protect You All!Massive Earth damage to all foes. Increase the endurance of any active ShieldNext ATK received will be ineffective for a fixed amount on allies.
9 turns
Increases the endurance of any active ShieldNext ATK received will be ineffective for a fixed amount .
Endurance increase varies depending on the ShieldNext ATK received will be ineffective for a fixed amount source. Anzu FutabaLazy MagicAll allies gain Shield (300)Next ATK received will be ineffective for a fixed amount Strength: 300Duration: 3 turns. Kirari can be summoned. At level 90: Buff increased to Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns. can reset cooldown of the call.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect