[Handy-Dandy Engineer]This title is an unofficial, amateur translation.
Isaac
MAX HP
19604★: 1960
MAX ATK
70004★: 7000
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
01
Style
03
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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A skydweller who inherited from his distant ancestors his pride as an engineer, the love of his neighbors, and the goal of reaching the beautiful moon that sparkles every starry night. Intertwined with the fates of so many, sweat beads down his forehead as he grips his trusty tools, ready to build his own path to the future.
450%Massive Water damage to a foe. Gain Shield (6000)Next ATK received will be ineffective for a fixed amount Strength: 6000Duration: Indefinite.[1] End cooldown for Thermal Blade1100% Water damage to all foes (Damage cap: ~1,200,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 4 turnsLocal status effect and 25% DEF DownDEF is lowered Strength: 25%Duration: 4 turnsLocal status effect..
500% Water damage to all foes (Damage cap: ~635,000).[1] Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
Rocket Thruster
11 turns
2 turns
Lvl 45
Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Charge BoostCharge bar will be boosted to 100% at the end of the turn Duration: 2 turns.
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Motor Drive
Lvl 1
50% hit to double attack rate and 50% hit to triple attack rate. AmplifyMultiplier:Damage Amplification normal attack damage by 30%.[1] Activate Plasma Ripper500% Water damage to all foes (Damage cap: ~635,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. after normal attacks.
Extravehicular Gear
Lvl 1
Starts battle with Shield (6000)Next ATK received will be ineffective for a fixed amount Strength: 6000Duration: Indefinite. When Isaac has ShieldNext ATK received will be ineffective for a fixed amount : Debuff immunity and caps incoming Fire damage at 5000 per hit.
Auto-activates the skill Plasma Ripper500% Water damage to all foes (Damage cap: ~635,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. after a normal attack
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Extravehicular Gear
Unlike cap damage taken effects, incoming Fire damage is capped beforeShieldNext ATK received will be ineffective for a fixed amount is applied.
The cap to incoming damage is applied after most other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Fire damage to all allies:
If 95% DMG CutTaking 95% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is in effect, the damage is reduced to 499,999 before being reduced to 5,000.
If DMG MitigationDMG taken is lowered by a fixed amount is in effect, the damage is reduced to 5,000 and then reduced by the strength of the DMG Mitigation.
Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect, the substituting character takes one attack for each party member, with each attack being reduced to 5,000. In a 4-man party, this results in a total of 20,000Verification needed. .
Extended Mastery Support Skill
Each star increases the boost to skill damage cap.[1]