Icon | Name | Type | Rating | Remarks |
---|
|
Abby |


 |
9.2 |
- Role: Attacker/Support
- Self-sustainable with consistently strong attacks.
- Boost to Charge Attack Damage with
StrengthATK is greatly boosted based on how high HP is .
- Has notable durability and automatic healing thanks to
Bobo, Over Here!Upon taking DMG: Bobo restores HP When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns.
- Boosts allies' Attack according to her current HP.
|
|
Abby |


 |
7.0 |
- Role: Attacker
- High firepower with her
ATK UpATK is boosted self-buff.
- Easy to boost attack for a charge attack.
- Her
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. duration is so short and only boosted with low Hostility UpMore likely to be attacked .
|
|
Adam |


 |
9.4 |
- Role: Support/Defender
- Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
- Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
- Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
|
|
Agielba |


 |
8.5 |
- Role: Defender/Attacker
- Intercepts enemy single-ally attacks with
Hostility UpMore likely to be attacked and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Easily survives enemy Charge Attacks with high DEF, a strong
ArmoredChance of lowering DMG taken Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase. On the next turn, it'll have 0 turns remaining., and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) .
- May be difficult to keep alive after sustaining repeated attacks without taking advantage of
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP using external multiattack sources.
|
|
Aglovale |


 |
9.1 |
- Role: Attacker
- Strong self healing through his Charge Attack.
- One of the few sources of
ColdcageCan't attack Local status effect in the game.
StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns synergize well with stamina grids.
- A good sword specialty character in an element with few others.
- Grants
Water ATK UpWater ATK is boosted on Chain Burst.
|
|
Aglovale and Tor |


 |
9.2 |
-
|
|
Aglovale |


 |
9.9 |
- Role: Attacker/Support/Debuffer
- Quick buffer with constant
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) generation.
- Amount of buffs and debuffs improve as the number of
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) increases.
- Inflicts up to
ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) on all enemies.
- Useful in many situations, such as Full Auto and burst teams.
|
|
Airi Totoki |


 |
7.0 |
- Role: Attacker
- Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
- Brings a little utility in Charm and a team heal.
- Can die easily if attacked with too many Body Heat stacks.
|
|
Alanaan |


 |
|
- A buffer who is especially useful in short content
- Grants
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies
- Enables critical hits regardless of enemy element
- Backline Passive removes debuffs from allies who are under the effects of turn-based damage
|
|
Albert |


 |
9.6 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His
DelayReduce a foe's filled charge diamonds by 1 can be very useful in challenging content.
|
|
Albert |


 |
9.5 |
-
|
|
Albert |


 |
7.5 |
- Role: Attacker/Support
- Great damage output that is comparable to his SSR version.
- 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
- Excellent early-game Light character with potential longevity into later game stages.
|
|
Albert |


 |
9.2 |
- Role: Attacker/Debuffer
- High normal attack firepower thanks to his support skill.
- 3/6 turns uptime on guaranteed Critical Hits and
KeenSupplemental DMG to critical hits .
- Can
DelayReduce a foe's charge diamonds by 1 the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%.
- Better in medium and long battles due to
ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above) Duration: Indefinite's slow ramp up time.
|
|
Alec |


 |
7.0 |
- Role: Attacker
- High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
- Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
- Limited to initial burst damage and periodic turns of damage spikes.
- Damage to self is minimal and can generally be ignored.
|
|
Aletheia |


 |
9.6 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
|
Alexiel |


 |
9.4 |
- Role: Attacker/Defender/Support
- Excellent party defender with
70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!
Mirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5) grant considerable self-buffs
- 1.2m nuke
- Boosts all allies' Earth attack by 30% when they are affected by
Earth ATK UpEarth ATK is boosted
- Covers multiple roles in HL raids
|
|
Alexiel |


 |
9.7 |
- Role: Attacker/Defender
Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) permanently boosts all allies DEF.
- Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when
Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed) is active.
- Her C.A. provides a 1.5-turn buff that activates
Hildebrand400% Earth damage to all foes (Damage cap: ~630,000). All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5). Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) Duration: Indefinite., simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) stacks.
Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) further increases her offensive and defensive potential by passively boosting both ATK and DEF.
|
|
Alistair |


 |
4.5 |
-
|
|
Aliza |


 |
9.0 |
|
|
Aliza |


 |
7.0 |
- Role: Attacker
- Can recruit her early, which is great for beginners.
- Her ATK Up self-buff is very potent.
- Doesn't scale well into later game stages.
|
|
Aliza |


 |
7.5 |
- Role: Attacker
- Gains
40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. after each Charge Attack.
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Duration: 3 turns.
- Low DMG cap on skills.
|
|
Alliah |


 |
9.0 |
- Role: Attacker
- An unreliable selfish attacker whose effectiveness varies a lot with random chance.
- Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as
Double StrikeAttacks twice each turn Duration: 2 turns, but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
- If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
- Facsimile is a versatile tool that can be used to replicate a wide number of skills.
|
|
Almeida |


 |
7.0 |
- Role: Attacker/Support/Debuffer
- Boosts damage for all Draph in the party.
- Can lower enemy debuff resistance.
- Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
|
|
Almeida |


 |
7.5 |
- Role: Attacker/Support/Debuffer
25% DEF DownDEF is lowered Strength: 25%Duration: 5 turnsLocal status effect and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Duration: 180 seconds.
15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 15%Duration: Until used has an 8 turn cooldown, but lasts until used.
- Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
- Needs to survive the turn in order for her Support Skill to activate.
|
|
Altair |


 |
9.3 |
- Role: Support/Debuffer
- Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
- His debuff is very inaccurate until Lvl 90.
- His Lvl 95 support skill helps other members of the team in landing their debuffs.
- Fits in almost any Water team composition.
|
|
Altair |


 |
9.3 |
- Role: Support/Debuffer
- Provides allies with numerous critical-focused offensive buffs including
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) strategies.
- Inflicts several debuffs onto foes including
25% Fire DEF DownDEF is lowered for fire DMG Strength: 25% and provides a source of dispel.
- Requires 5
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
|
|
Amelia |


 |
9.5 |
-
|
|
Amira |


 |
9.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
|
Amira |


 |
7.0 |
-
|
|
Amira |


 |
9.5 |
- Role: Defender/Debuffer
- Her support skill boosts her stats and hostility, also allowing her to counterattack according to her
SatietyConsumed by Amira's skills (Max: 5 / Can't be removed) level.
- Can substitute allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , ideal thanks to her 300% defense boost.
- Can inflict
25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
- Great tank even when playing in Full Auto.
|
|
Anastasia |


 |
7.0 |
-
|
|
Anderson |


 |
9.5 |
- Role: Attacker/Defender
- Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with
Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Instantly perform a normal attack without using up a turn..
- Protects allies with one turn of
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
- Charge attack applies dispel.
|
|
Andira |


 |
9.8 |
- Role: Attacker/Support/Debuffer
- Unique
LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed party buff is extremely strong and versatile
- Provides a 100% party-wide heal on a 12-turn cooldown
- Inflicts permanent local debuffs
MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect, KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect, and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 5%Duration: IndefiniteLocal status effect
- Can nullify multi-hit boss attacks by combining
Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed) Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
|
|
Andira |


 |
7.0 |
- Role: Healer/Support
- Puts herself to
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, but still an excellent buffer.
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage is clearable with skills which lessens one of her biggest disadvantages.
- Has a good heal, but be mindful of the
DEF DownDEF is lowered .
|
|
Andira |


 |
9.6 |
- Role: Support/Debuffer
MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed) Local status effect is a permanent local defense-down that additionally supplements all damage dealt.
Land of LotusesAll allies gain Charge Bar +Instantly boosts Charge Bar by , DA UpDouble attack rate is boosted Duration: 3 turns, TA UpTriple attack rate is boosted Duration: 3 turns, and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 3 turns. (Boost to specs upon each cast [Max: 3 times].) grants allies several strong buffs which get more powerful each time the skill is cast.
- After 10 turns have passed,
Golden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed) Duration: Indefinite fully heals allies and clears debuffs one time, an incredibly good recovery ability.
- Andira requires some time to ramp up but is a strong support in medium-to-long battles, and is primarily suited to battles longer than 10 turns.
|
|
Ange |


 |
7.0 |
-
|
|
Ange |


 |
6.0 |
-
|
|
Anila |


 |
9.6 |
- Role: Attacker/Support/Debuffer
- Greatly increases party damage output with powerful, high-uptime buffs.
- Inflicts every type of elemental ATK and DEF down.
- Contributes good damage besides buffs with a personal
40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 40%Duration: 3 turns.
- Defensive utility via
DelayReduce a foe's charge diamonds by 1 , Debuff Res. UpDebuff resistance is boosted , ShieldNext ATK received will be ineffective for a fixed amount , and healing.
|
|
Anila |


 |
6.5 |
-
|
|
Anila |


 |
9.6 |
- Role: Attacker/Support
- Grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns to self, or to the party upon consuming her charge attack buff.
- Firepower increases when combining
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, making her a good Support unit.
- Grants
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite to an ally.
- Boosts allies' normal attack firepower with her support skills.
|
|
Anna |


 |
4.5 |
-
|
|
Anna |


 |
6.0 |
- Role: Attacker
- Good all-foe damage.
- Relies on
SpellmarkedTargeted by a skill to get the most damage out of her skills, making her inconsistent.
|
|
Anna |


 |
9.3 |
- Role: Attacker/Debuffer
- Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
- External sources of supplemental damage which affect skill damage will considerably increase her damage output.
- Can inflict useful debuffs such as
DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100% and CharmedAttacks are slightly limited Strength: 25%Base Accuracy: 90%.
- Anna's sub-ally skill synergises well with her own sources of
SingedHP is lowered on every turn based on Singed lvl (Can't be removed) , but is also valuable in the back row with main allies such as Percival (Grand).
|
|
Anna |


 |
4.0 |
-
|
|
Anne |


 |
9.8 |
|
|
Anre |


 |
|
-
|
|
Anthuria |


 |
9.5 |
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide
HypeATK is boosted , ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through
ShieldNext ATK received will be ineffective for a fixed amount , DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and
Dodge AllTakes no DMG or debuffs while in effect for a set period .
- Debuffs that hinder enemy attacks such as
CharmedAttacks are slightly limited or ParalysisCan't attack will greatly reduce her effectiveness.
|
|
Anthuria |


 |
9.8 |
-
|
|
Anthuria |


 |
9.5 |
- Role: Healer/Support
- Continuously buffs allies with
Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed) .
- Boosts the team's firepower with
HypeATK is boosted Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3 turnsStacking: Teamwide.
- Dodges consistently with
30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3 turns and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Restores the party's HP and removes 1 debuff when dodging.
- Perfect for Full Auto teams, especially in a support or healing role.
|
|
Anzu Futaba |


 |
7.0 |
-
|
|
Aoidos |


 |
9.3 |
- Role: Attacker/Support
- High damage output with
HypeATK is boosted and multiattack.
- Maintaining
HypeATK is boosted may be difficult with Hostility UpMore likely to be attacked .
- Good for short fights with a party-wide 1-turn
HypeATK is boosted buff.
|
|
Aqours First-Years |


 |
9.0 |
- Role: Debuffer/Support
BlindedAttacks have a slight chance to miss and GravitySpecial attack max charge turn is extended in one skill.
- Provides
Earth ATK UpEarth ATK is boosted on Charge Attack.
- Healing is boosted when below 50% health.
20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
|
|
Aqours Second-Years |


 |
9.0 |
- Role: Support/Healer
- 35% DA on a 5/8 uptime attached to
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , but only 5% TA.
- Charge Attack can heal up to 2000 health when affected by
Let's ShineCharge attack's healing specs are boosted .
Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect Duration: 3 turns that lasts three turns, but only grants Hype once.
- Support Skills work from the backline.
|
|
Aqours Third-Years |


 |
9.0 |
- Role: Support/Debuffer
- Offensive support through
15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. with high uptime.
- Inflicts
15% ATK DownATK is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
- Additional party support through healing,
20% DMG CutTaking 20% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
|
|
Arisa |


 |
7.0 |
- Role: Attacker/Support
- High Charge Attack damage depending on
FairyCharge attack DMG and charge attack DMG cap are boosted stacks.
- Useful early-game healer.
- Excellent in long battles, but less effective in short battles.
|
|
Arriet |


 |
9.0 |
- Role: Support/Debuffer
- Can lower one ally's skills cooldown by 1 turn and grant them
Double StrikeAttacks twice each turn . The downtime makes it unreliable in longer fights though.
- Party wide
ATK UpATK is boosted and 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30% are on rather short cooldown.
- Provides
25% ATK DownATK is lowered Strength: 25% and 25% DEF DownDEF is lowered Strength: 25% of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
Mode Bar Cut BoostedCut to overdrive gauge is boosted Duration: 3 turns that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
- Inflicts local
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage Local status effect with her charge attack.
|
|
Arthur |


 |
9.4 |
-
|
|
Arthur and Mordred |


 |
7.0 |
- Role: Attacker/Support
- Herzhaft combines three powerful abilities into one skill.
10% Earth ATK DownEarth ATK is lowered Strength: 10%Duration: 180 seconds and 10% Wind DEF DownDEF is lowered for wind DMG Strength: 10%Duration: 180 seconds.
- Party positioning matters based on which Support Skill effect you want.
30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
|
|
Arthur |


 |
7.0 |
- Role: Attacker/Support
- Support Skills boost Charge Attack damage for the whole party.
10% Earth ATK DownEarth ATK is lowered Strength: 10% on Charge Attack.
|
|
Arulumaya |


 |
9.6 |
- Role: Attacker/Support/Debuffer
- Provides
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ATK DownATK is lowered , Skill DMG UpSkill DMG is boosted , Water ATK DownWater ATK is lowered , Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted , and DelayReduce a foe's filled charge diamonds by 1 .
- Gaze into Crystal Ball can be underwhelming if
Dream of the MoonAll allies gain various effects upon ending gaze (Can't be removed) is not chosen.
- End Gaze can be reused after CA.
Dream of the MoonAll allies gain various effects upon ending gaze (Can't be removed) has increased probability when End Gaze is used during this period.
- Needs to be 5★ uncapped to get most of her damage and utility.
|
|
Arulumaya |


 |
9.0 |
- Role: Support/Debuffer
- Strongest
Water DEF DownDEF is lowered for water DMG given by a party member at 25%.
- Can provide great party buffs such as
DA UpDouble attack rate is boosted , TA UpTriple attack rate is boosted , and VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
|
|
Arulumaya |


 |
9.3 |
-
|
|
Arulumaya |


 |
8.0 |
- Role: Support/Debuffer
- Can inflict the rare
15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 90%Duration: 180 seconds debuff.
- Buffs allies attack depending on how high her HP are.
- Doesn't synergize well with the usually Enmity centered Dark teams.
- Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
|
|
Arusha |


 |
7.5 |
-
|
|
Aster |


 |
7.5 |
-
|
|
Aster |


 |
6.0 |
-
|
|
Athena |


 |
9.7 |
- Role: Defender/Debuffer/Support
- Great damage mitigation with
40% Wind CutWind DMG is cut 40% Duration: 1 turn Wind Damage Cut., ArmoredChance of lowering DMG taken Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., DA DownDouble attack rate is lowered Base Accuracy: 85%Duration: 180 seconds, and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds.
- Additional support with up to 40%
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds, 15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., RefreshHP is restored on every turn Strength: 10% HP (Healing cap: 400)Duration: 3 turns, and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%.
Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns is invaluable for enemies that deal mixed-element damage.
- Deals significant skill damage with her Support Skill if targeted frequently.
|
|
Augusta |


 |
6.5 |
-
|
|
Ayer |


 |
9.3 |
- Role: Attacker
- Synergizes well with enmity.
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
|
|
Ayer |


 |
8.0 |
- Role: Attacker
- Enmity-based attacker with good damage output.
- Has a viable counter attack skill unlike his SSR version.
- Chance to dodge helps him stay safe when at low HP.
- HP management may be difficult for beginners.
|
|
Azazel |


 |
9.2 |
- Role: Attacker/Debuffer
- Inflicts
Dark DEF DownDEF is lowered for dark DMG and BlindedAttacks have a slight chance to miss .
- Guaranteed critical against
PoisonedHP is lowered on every turn foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss and PoisonedHP is lowered on every turn .
- Damage drops significantly against foes that cannot be
BlindedAttacks have a slight chance to miss or PoisonedHP is lowered on every turn .
- Potent 3-turn
70% Dark ATK UpDark ATK is boosted Strength: 70%.
|
|
Azazel |


 |
9.5 |
- Role: Attacker/Debuffer
- Strong attacker with
70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
- Can disrupt enemy charge attacks with
DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100% and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Skills have extra effects if the enemy is affected by
PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect, but isn't dependent on them.
- Strong addition to a teams with multiattack boosts.
|
|
Azusa |


 |
9.5 |
-
|
|
Azusa |


 |
9.5 |
-
|
|
Baal |


 |
9.4 |
- Roles: Support/Debuffer
- Shines in mid-to-long battles, with allies who can consistently output chain bursts.
- Inflicts Dispel, stackable ATK/DEF Down, and
TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed) (9999 damage every turn).
- Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed) .
- Party-wide damage mitigation through
70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and passive Water damage reduction.
|
|
Bakura |


 |
4.5 |
- Role: Healer
- Short cooldowns allow consistent team functionality.
- Damage and Heal skills start fairly weak.
- Spends Charge Bar quickly on skills; likely will not participate in Chain Bursts.
- Benefits greatly from help with Charge Bar gain (DA/TA/Charge Bar Gain buffs).
|
|
Balurga |


 |
5.5 |
- Role: Attacker
- Overdrive Assassin and a good attack stat to go with it
|
|
Baotorda |


 |
7.0 |
- Role: Defender
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. can completely negate a normal enemy turn.
- Only has a randomly-activating 30% Damage Cut against enemy special attacks.
- Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
|
|
Baotorda |


 |
9.5 |
|
|
Barawa |


 |
6.0 |
- Role: Attacker
- Random damage nuke, can instantly hit for 10 million damage if you get lucky.
|
|
Barawa |


 |
7.0 |
- Role: Attacker
- Same Bluff skill as his R version, same 10 million damage cap.
- Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
- Self-damage works well with
Ecke Sachs if you can handle the lack of healing.
|
|
Barawa |


 |
7.0 |
-
|
|
Beatrix |


 |
9.0 |
- Role: Attacker/Debuffer
- Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own
JammedATK is greatly boosted based on how low HP is buff.
Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls) gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Stacking: Single, 15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 85%, and UnchallengedNext DMG received will be ineffective are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
|
|
Beatrix |


 |
9.4 |
-
|
|
Beatrix |


 |
8.0 |
-
|
|
Beatrix |


 |
7.5 |
- Role: Attacker
- Can gain
Lethal Attack Dodged (25% HP)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: Indefinite multiple times throughout a fight with healing support.
- Recurrent Drive takes a long time to reach full potential.
- Has some natural synergy with enmity, but requires a lot of setup first.
|
|
Beatrix |


 |
9.5 |
- Role: Attacker
- Consistently high sustained damage because of her synergy with Enmity and her own buffs.
- Great burst damage with
Nayde VanaroosaATK is sharply boosted Duration: Until used against foes in Overdrive.
- Her support skills allow her to safely stay at low HP.
- Can secure triple attacks with
Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed) Duration: Until recast at the cost of greatly reduced survivability.
|
|
Benjamin |


 |
9.3 |
-
|
|
Black Knight |


 |
9.6 |
- Role: Attacker/Debuffer
- Great utility with
PetrifiedStops enemy's charge diamonds from filling. , DelayReduce a foe's filled charge diamonds by 1 , and dispel.
- Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
- Perfect kit for Luminiera Omega.
|
|
Black Knight and Orchis |


 |
9.0 |
- Role: Attacker
- Good firepower for well-rounded teams.
- Can gain
10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite through skills.
- Boost to stats when below 25% HP.
|
|
Blazing Teacher Elmott |


 |
6.5 |
-
|
|
Bobobo-bo Bo-bobo |


 |
9.2 |
-
|
|
Bowman |


 |
9.9 |
-
|
|
Bridgette |


 |
5.5 |
- Role: Support
- Can apply
StrengthATK is greatly boosted based on how high HP is to two allies simultaneously.
|
|
Bridgette and Cordelia |


 |
7.5 |
|
|
Cagliostro |


 |
9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide
25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turns, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
|
|
Cagliostro |


 |
9.2 |
- Role: Support/Healer
- Long
RefreshHP is restored on every turn Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns duration heals a large amount of HP over time.
- Provides offensive support to the party through
25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 7 turns, 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 40% more damage.Duration: 3 turns.
- Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
|
|
Cagliostro |


 |
7.0 |
- Role: Healer/Support
- Dark-element healers are scarce and Cagliostro is one of them.
- Has both party heal and debuff removal which is great for new Dark players.
- Very long skill cooldowns limit her usefulness beyond early-game.
|
|
Cagliostro |


 |
9.7 |
- Role: Attacker/Support/Debuffer
- Grants all Light allies permanent unremovable buffs from
Eternal OuroborosDouble attack rate is boosted / Triple attack rate is boosted / Charge attack DMG is boosted / C.A. DMG cap is boosted Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted / Charge bar gain is lowered / (Can't be removed) .
- Strengthen existing Light allies' buff-removing skills to also inflict
DelayReduce a foe's charge diamonds by 1 and deal Plain damage.
- Completely stops foes from taking any actions with
Can't ActCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn Local status effect, bypassing debuff immunity.
- Fits various situations, but performs better on longer battles.
- Rating varies depending on party composition.
|
|
Cagliostro |


 |
9.1 |
- Role: Support/Debuffer
- Party heal and removing debuffs may be useful in some situations.
- Can inflict up to 30%
DEF Down (Stackable)DEF is lowered (Stackable) .
- Buffs and utility are generally outclassed by other characters.
|
|
Cagliostro |


 |
9.8 |
- Roles: Healer/Support
- Indispensable for Water Crit teams through her first skill and support skills
- Provides a permanent, party-wide Crit boost based on
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks, even from the backline
- Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
- Can dispel an enemy buff
- Requires additional sources of party-wide
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) for maximum effect
|
|
Cailana |


 |
6.0 |
- Role: Attacker
- High uptime
30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 5 turns.
10% Water DEF DownDEF is lowered for water DMG Strength: 10% combined with her Support Skill make her a decent attacker.
|
|
Cailana |


 |
7.5 |
- Role: Attacker
- Skill effects are tied to
High-TideMultiattack rate is boosted based on High-Tide's lvl .
High-TideMultiattack rate is boosted based on High-Tide's lvl is inconsistent.
|
|
Caim |


 |
|
-
|
|
Cain |


 |
7.0 |
-
|
|
Cain |


 |
9.3 |
- Role: Support/Debuffer
- Inflicts
25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%.
- Increases the party's damage and multiattack rate with unique, undispellable
InstantaneityATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns buff.
- Charge Attacks extend
InstantaneityATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- EMP skill can reduce damage taken by 10% for all allies.
|
|
Cain |


 |
9.6 |
-
|
|
Camieux |


 |
4.5 |
-
|
|
Camieux |


 |
5.0 |
- Role: Attacker
- Mostly used for her plain damage nuke to farm slimes in co-op
- Can buff Charge Attack damage
|
|
Camieux |


 |
7.0 |
- Role: Attacker
- Gives
C.A. DMG UpCharge attack DMG is boosted Duration: 3 turns to the whole party.
|
|
Cantate |


 |
9.4 |
-
|
|
Carmelina |


 |
9.0 |
- Role: Debuffer
- Can inflict
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) , GravitySpecial attack max charge turn is extended , 15% DEF DownDEF is lowered Strength: 15%, DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered .
- Her charge attack applies
Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) , which increases her ATK and DA rate.
- Her damaging skills hits all enemies.
- Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
|
|
Carmelina |


 |
6.5 |
-
|
|
Caro |


 |
9.5 |
-
|
|
Carren |


 |
7.0 |
- Role: Attacker
- Can maintain constant
Fire ATK UpFire ATK is boosted uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn on herself.
- Can inflict
BurnedHP is lowered on every turn and Fire DEF DownDEF is lowered for fire DMG on enemies.
- Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
|
|
Carren |


 |
7.0 |
- Role: Attacker
- Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has
BurnedHP is lowered on every turn .
- Her self-
BurnedHP is lowered on every turn only deals 2% max HP damage per turn and is easily manageable.
- Good Fire attacker for beginners.
|
|
Cassius |


 |
7.0 |
-
|
|
Cassius |


 |
9.5 |
-
|
|
Cassius |


 |
9.8 |
- Role: Attacker/Debuffer/Support
- Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed) further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
- The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
- Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
|
|
Cassius |


 |
7.0 |
-
|
|
Catherine |


 |
8.5 |
- Role: Debuffer
- Inflicts the unique
EnticedAttacks are slightly limited
- Dependent on RNG, can lock bosses under two separate Charm effects
- Can expend
EnticedAttacks are slightly limited for Salted WoundATK is boosted when foe is in break mode or DefianceATK is boosted for foes in Overdrive
|
|
Catherine |


 |
7.0 |
- Role: Attacker/Debuffer
- Increased damage against enemies with
Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke (Can't be removed) , but does very little without it.
- Burdened by extremely long cooldowns.
DelayReduce a foe's filled charge diamonds by 1 on Charge Attack.
|
|
Catura |


 |
9.6 |
- Role: Attacker/Support
- Grants MC and herself
Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and high heal.
- Can clear all debuffs and grant
C.A. ReactivationCharge attack reactivates in order on subsequent casts.
- Up to 24-hit nuking skill which also inflicts local debuff,
BlamboozledDMG taken is supplemented (Can't be removed) , supplementing allies' damage.
- Trivializes most Battle System 2.0 multi-hit cancels.
- Can consume charge bar every turn for guaranteed triple attacks, Bonus Wind DMG effect, and a supplemental damage buff.
- Full-auto friendly.
- Requires external support from weapons/summons for full potential.
|
|
Catura |


 |
8.5 |
-
|
|
Catura |


 |
9.6 |
-
|
|
Cecile |


 |
6.5 |
-
|
|
Cendrillon |


 |
9.5 |
-
|
|
Cerberus |


 |
9.5 |
- Role: Attacker/Debuffer
- Can reach 100% Triple Attack rate with her Support Skill combined with
50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. from her Charge Attack.
- Can inflict up to 40%
Debuff Res. DownDebuff resistance is lowered and continually land BlindedAttacks have a slight chance to miss and CharmedAttacks are slightly limited .
- Lacking in offensive capability but has consistent damage.
|
|
Ceylan |


 |
7.0 |
-
|
|
Charioce XVII |


 |
8.5 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with
Fire ATK UpFire ATK is boosted and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Rating rises to 9.0 in very short battles
|
|
Charlotta |


 |
9.0 |
- Role: Defender/Attacker/Debuffer
- A good early-game Water character who also sees use in OTK teams.
- Can grant party-wide
50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns every 5 turns.
- Inflicts single-sided
20% DEF DownDEF is lowered Strength: 20%.
- Deals extra damage on charge attack.
- Passive party-wide 5% charge boost at battle start activates even as a sub ally.
- Personal buff
Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn is difficult to maintain as it is lost upon taking damage.
|
|
Charlotta |


 |
7.5 |
- Role: Defender/Debuffer
- Provides party-wide DMG Cut, which is scarce among Wind characters.
- Can inflict
15% DEF DownDEF is lowered Strength: 15%.
|
|
Charlotta |


 |
9.8 |
-
|
|
Charlotta |


 |
9.3 |
- Role: Attacker/Support/Debuffer
- Decent attacker with
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20%
ATK DownATK is lowered and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Charlotta |


 |
9.3 |
- Role: Attacker/Debuffer
- Can inflict
Dark ATK DownDark ATK is lowered and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit
UnchallengedNext DMG received will be ineffective buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
|
Charlotta |


 |
7.5 |
- Role: Attacker/Defender/Debuffer
- Provides a party-wide
40% Fire CutFire DMG is cut 40% Fire Damage Cut., but it has a long cooldown.
- Inflicts
15% Water DEF DownDEF is lowered for water DMG Strength: 15%, but with low success rate.
- Good damage output during Overdrive.
|
|
Chat Noir |


 |
9.3 |
- Role: Attacker/Support/Debuffer
|
|
Chloe |


 |
5.5 |
- Role: Support
- Makeover has useful, but unreliable effects.
HypeATK is boosted
- Being able to switch out with a sub-party member is a rare and potentially valuable utility.
- Charge Attack deals no damage.
|
|
Chloe |


 |
7.0 |
- Role: Buffer/Support
- Be My Summer Bae? has powerful, but unreliable, effects.
- Charge Attack does no damage.
- Heavily focused around Charge Attacks due to
Turned UpGains bonus effects upon using certain skills .
- Being able to switch out with a sub-ally is a rare and potentially powerful utility.
|
|
Christina |


 |
8.5 |
- Role: Bounty/Healer
- "Free" SSR purchased using 77,777,777 casino chips.
- Has a nuke that applies
Debuff Res. DownDebuff resistance is lowered and another nuke that applies BountyItem drop rate is boosted twice.
- Additionally, has an EMP skill that can apply
BountyItem drop rate is boosted on attacks.
- The only other SSRs that apply
BountyItem drop rate is boosted are Tien and Mary, making her the most accessible character with this ability.
- Has a heal and debuff removal in one skill.
- Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
|
|
Chun-Li |


 |
7.0 |
-
|
|
Cidala |


 |
9.8 |
- Role: Attacker/Debuffer
- After taking no actions for a turn, offensive power is greatly improved with
Double StrikeAttacks twice each turn Duration: 1 turn and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 40%Duration: 1 turn , especially relevant to V2 battles.
- Can also take no action via
Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed) Duration: 1 turn , gaining valuable defensive buffs for a turn.
- As
Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed) Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect increases, gains access to many means of debuffing enemies and buffing themselves.
- Full Auto friendly, as they will activate both linked skills after a charge attack.
|
|
Cinnamoroll and Pompompurin |


 |
|
-
|
|
Clarisse |


 |
9.0 |
- Role: Debuffer / Support
- Nearly reaches DEF Down cap on her own with
25% DEF DownDEF is lowered Strength: 25% and 15% Fire DEF DownDEF is lowered for fire DMG Strength: 15%.
- Increases the party's debuff success rate with the help of her support skill and
10% Debuff Res. DownDebuff resistance is lowered Strength: 10% from the charge attack
- One of the few Fire characters that can provide Dispel.
|
|
Clarisse |


 |
8.5 |
- Role: Debuffer/Support
- Revolves around micromanaging
α DecayReceives atomic collapse from β link and β DecayReceives atomic collapse from α link stacks.
Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Field effect field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
- More powerful in
Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect , but also takes up to 800 damage every turn.
- Has a bit of a learning curve to use effectively.
|
|
Clarisse |


 |
9.2 |
- Role: Attacker/Debuffer
- Applies a 25%
Light DEF DownDEF is lowered for light DMG to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of
DEF DownDEF is lowered and Hostility UpMore likely to be attacked
|
|
Clarisse |


 |
9.7 |
-
|
|
Clarisse |


 |
9.6 |
- Role: Attacker/Support
- Passive party-wide ATK boost that strengthens with each turn.
- Her third skill trivializes slimebusting.
- Provides
VeilDebuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, ArmoredChance of lowering DMG taken , and Shield (2214)Next ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite in one package.
- Skills and charge attack become highly potent past turn 10.
- Not nearly as effective in short battles.
|
|
Claudia |


 |
6.5 |
- Role: Attacker
- Has two nukes, one of which does much higher damage but can miss
- Her skill damage buff lowers defense and only lasts for one nuke
|
|
Colossus |


 |
9.3 |
|
|
Conan Edogawa |


 |
8.0 |
- One of the few sources of
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
|
|
Cordelia |


 |
5.5 |
- Role: Defender
- Access to Substitute and Defense Up can keep other party members alive.
- All-around decent defensive skills with no real weaknesses.
- Has no offensive options.
|
|
Cucouroux |


 |
7.0 |
- Role: Attacker
- Do decent damage when use a buff with some
Powder KegPowder kegs are ready .
- Needs time to set up
Powder KegPowder kegs are ready stacks.
- Hard to maintain
Powder KegPowder kegs are ready stacks for max damage.
|
|
Cucouroux |


 |
9.7 |
- Role: Attacker/Debuffer
- Guaranteed triple attacks and three attack instances make her normal attacks powerful.
Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed) greatly improves her firepower and lowers foes' defenses.
- Upon dodging, buffs allies with permanent stackable attack and defense buffs.
- Has many damage instances, thus synergises well with sources of supplemental damage.
|
|
Cucouroux |


 |
8.5 |
- Role: Attacker/Debuffer/Support
- Can apply
InertCan't attack Local status effect on Charge Attack.
- Can apply up to 40% ATK Down and 40% DEF Down.
- Multiple turns of all-foe damage in a single skill.
AssembleATK and multiattack rate are boosted can enable single damage compositions.
- Sacrifices
Powder KegPowder kegs are ready stacks in order to use Explosive Keg.
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Cupitan |


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9.6 |
- Role: Attacker/Debuffer/Support
- Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
- Two 7-hit damaging skills which can be recast through
Draw of the RainbowEnd cooldown for other skills. Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed) Duration: 1 turn . are Cupitan's main contributions to damage.
- As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
- Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
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Cure Black and Cure White |


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8.5 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
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Daetta |


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5.0 |
- Role: Attacker
- Full Break has surprising utility for an R character, but only during Overdrive.
- Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
- No real drawbacks outside of long cooldowns.
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Daetta |


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6.5 |
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Dante |


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6.5 |
- Role: Attacker
- Does significantly more damage when under the effect of
Frozen BladeFrozen blade is cast .
- Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
- Requires support from other characters to heal damage caused by
Frozen BladeFrozen blade is cast .
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Dante and Freiheit |


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9.5 |
- Role: Attacker/Support
Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) provides them with a +30% boost to both ATK and DEF
- Still proves useful in CA-based grids thanks to high DPS
Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.) provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
- A very simple-to-use attacker with high DMG output
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Dante |


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8.0 |
- Role: Attacker
- Can double attack every turn.
- Loses some HP when doing so, but he can heal himself with
Happy CatCats are purring contently .
- Keeping
Happy CatCats are purring contently at max is his main priority.
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Danua |


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7.5 |
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Danua |


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9.3 |
- Role: Attacker/Debuffer
- 3-turn local
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong nukes with high damage cap.
- Charge attack helps with landing her debuffs.
- Reduces damage taken from foes inflicted with
PetrifiedStops enemy's charge diamonds from filling. .
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Danua |


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9.0 |
-
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Danua |


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8.5 |
- Role: Attacker/Support/Debuffer
- Has her own Rain of Arrows III providing 25%
ATK DownATK is lowered (single) on all enemies.
- ATK Down is on a short cool down in case of resists.
- Hard to keep alive if you use her nuke.
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De La Fille |


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9.5 |
- Role: Support/Debuffer
- Adds durability through
Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Buffs herself with
30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite, removed only when she takes damage.
- Inflicts
15% Light DEF DownDEF is lowered for light DMG Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 10% Dark ATK DownDark ATK is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
- Can automatically heal the party when an enemy uses a charge attack.
- Good automatic healer with durability buffs.
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De La Fille |


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9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
ShieldNext ATK received will be ineffective for a fixed amount & RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
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De La Fille |


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8.5 |
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Deliford |


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4.0 |
-
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Deliford |


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7.5 |
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Diantha |


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9.2 |
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Diantha |


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7.0 |
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Diantha |


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9.1 |
- Role: Support
- Provides 100%
TA UpTriple attack rate is boosted for 1 turn.
- Synergizes very well with skill that can provide attack without using up a turn.
- Has unique undispellable buff
Tlepilli GlowATK and multiattack rate are boosted (Can't be removed) that greatly increases attack, DA and TA rate.
- Unable to do charge attack damage by herself, but her OnstageAll other allies gain
80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: Indefinite, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. is good as most water teams are charge attack oriented.
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Doraemon |


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