Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.
Most weapon skills have 2 parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a fourth uncap, the maximum skill level is 15 after the uncap is performed, increasing to 20 for weapons with a fifth uncap, and 25 for weapons with Transcendence. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-20 increases the base effect by less than 1%.
There are some skills that require the weapon to be a certain level. This naturally also requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to determine if that weapon has such a skill. The skill level can be raised before that point. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this case.
Each party uses 1 main weapon and up to 9 sub weapons (up to 12 in Party Set Extra). This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party.
Bahamut Weapons have weapon skills that are not affected by any summon despite them being considered Normal skills otherwise.
Omega skills are boosted by the element's respective Omega Summons and Wedges of the Sky's sub aura. These boosts also increase with further uncaps.
Odious skills are boosted by the element's respective Odious Summons. These boosts also increase with further uncaps, as well as by increasing the exorcism level of each Odious weapon in a grid.
For more details on damage multipliers, see Damage Formula.
Weapon Skill Caps
Weapon skill boosts with confirmed caps. A weapon skill boost that is not listed here means there is currently no source or confirmed cap. It does not imply anything else otherwise.
20%
20%
20%
120%
100%
30%
+1,000,000
120%
100%
200%
200%
20%
100%
+200,000
+100,000
+100,000
50%
30%
20%
20%
60%
20%
30%
20%
20%
20%
15%
10%
No cap
No cap
No cap
No cap
No cap
No cap
No cap
800%
800%
800%
800%
80%
75%
75%
75%
100%Critical damage multiplier is a static 50% and unaffected any other boosts
100%Critical damage multiplier varies based on source
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Aegis
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' HP
Wiki Categories
HP boosts are additive between Normal, Omega, and EX.
Total HP boosts from weapon skills is capped at 400%
Broadsword of Earth's "Titan's Aegis" weapon skill is not a standard "Aegis" skill and is not boostable by auras. Instead, it is a flat +50 per skill level (+500 HP at skill level 10).
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Apotheosis
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' ATK and max HP / [SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] amplifying boost to DMG
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Aramis
Boost to [element] allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above)
Wiki Categories
Boost to Aramis's specs when any of Elemental Omega, Elemental Taboo, or Elemental Optimus weapon skills have a boost of 280% or above.
Total Boost
< 280% Boost
15%
5%
≥ 280% Boost
30%
10%
Skill Cap (Sp.) caps at 60%.
Skill Amp. (Sp.) caps at 20%.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Arts
Boost to [element] allies' skill damage cap
Wiki Categories
Skill Level
1
5.5%
10
10%
15
15%
20
20%
Boosts skill damage cap of [element] allies' skills.
Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.
Stacks additively with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted .
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Athos
Boost to [element] allies' multiattack rate / Amplify normal attack DMG (Boost to specs when either [element] Omega or [element] Optimus weapon skills have a boost of 280% or above)
Wiki Categories
Boost to Athos' specs when any of Elemental Omega, Elemental Taboo, or Elemental Optimus weapon skills have a boost of 280% or above.[8]
Total Boost
< 280% Boost
6.25%
6.25%
5%
≥ 280% Boost
12.5%
12.5%
10%
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Auspice
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' max HP and healing cap
HP Ratio = Current HP / Max HP
Missing HP = 1 - HP Ratio
Bastion ATK = Modifier * ((1 + 2 * Missing HP) * Missing HP)
Bastion DEF = Modifier * (-1 * Missing HP^3 + 4 * Missing HP)
Odious
HP
Big
SL10
SL15
SL10
SL15
100%
0%
0%
0%
0%
95%
0.66%
0.83%
2.4%
3%
90%
1.44%
1.8%
4.79%
5.99%
85%
2.34%
2.93%
7.16%
8.95%
80%
3.36%
4.2%
9.5%
11.88%
75%
4.5%
5.63%
11.81%
14.77%
70%
5.76%
7.2%
14.08%
17.6%
65%
7.14%
8.92%
16.29%
20.36%
60%
8.64%
10.8%
18.43%
23.04%
55%
10.26%
12.83%
20.51%
25.63%
50%
12%
15%
22.5%
28.13%
45%
13.86%
17.33%
24.4%
30.5%
40%
15.84%
19.8%
26.21%
32.76%
35%
17.94%
22.42%
27.9%
34.88%
30%
20.16%
25.2%
29.48%
36.86%
25%
22.5%
28.13%
30.94%
38.67%
20%
24.96%
31.2%
32.26%
40.32%
15%
27.54%
34.43%
33.43%
41.79%
10%
30.24%
37.8%
34.45%
43.07%
5%
33.06%
41.32%
35.31%
44.14%
1HP
36%
45%
36%
45%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Boost to damage cap stacks additively with weapon skill sources up to a maximum of 20%.
Stacks additively with damage cap boosts such as DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted , Extended Mastery Perks, character Support Skills, and Archangel's sub aura.[12]
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Betrayal
Boost to [element] allies' ATK for first 8 turns of battle
Shows up in battle as a dispellable, 8-turn ATK UpATK is boosted Duration: 8 turns buff.
This skill does not stack with itself, but will stack with a different name, i.e. 2 instances of Whirlwind's Betrayal will not stack, but Whirlwind's Betrayal and Stormwyrm's Betrayal will.
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Bladeshield
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' max HP and critical hit rate
Wiki Categories
Normal
Icons
Skill Level
1
10
15
Small
3.0%
12.0%
14.0%
1.1%
2.0%
3.0%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Blessing
Amplify [element] allies' DMG against [inferior element] foes
Wiki Categories
Affects all elemental damage dealt by [element] allies against [inferior element] foes. This includes elemental damage that differs from the ally's element.
Does not stack with an Ultima Weapon's Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%. from Gauph Key Tria. Only the highest value takes effect.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Enforcement
Boost to [element] allies' ATK and DEF (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above)
Wiki Categories
When any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above, grants the following effects:
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Grace
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' max HP and debuff resistance
Wiki Categories
Normal & Omega
Icons
Skill Level
1
10
15
Small
3.0%
12.0%
14.0%
1.2%
3.0%
4.0%
Medium
6.0%
15.0%
17.0%
2.3%
5.0%
6.5%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Grand Epic
Boost to ATK based on how many Epic weapons are equipped
Wiki Categories
4% boost to ATK (Max: 80%)Multiplier:EX for all allies per Epic weapon in the grid.[54]
Multiple copies of this skill stack additively up to a maximum of 80%.
Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
Epic weapons of any element contribute to the boost.
Affects allies of any element.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Guile
Amplify skill DMG of [element] allies based on how many weapons with [TabooDoomfire's Allowater's Famishgold's Dreadwind's Banelight's Netherfell's] weapon skills are equipped
Wiki Categories
3% amplifying boost (Max: 30%) to [element] allies' skill DMG for Elemental allies for each weapon with a [TabooDoomfire's Allowater's Famishgold's Dreadwind's Banelight's Netherfell's] weapon skill in the grid.
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Haunt
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' ATK / 10% hit to double attack rate
Wiki Categories
The 10% hit to double attack rate is unaffected by auras.
Normal & Omega
Icons
Skill Level
1
10
15
Medium
3.0%
12.0%
14.5%
-10%
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Healing
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' healing cap
Wiki Categories
Boosts the maximum amount that is healed by the receiver.
Heal Cap is additive across all weapon skills and caps at 100%.
This does not directly boost the amount healed. Therefore, it has no effect on fixed healing effects or effects that don't hit their normal healing cap.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Initiation
Supplement [element] allies' C.A. DMG based on how low their HP is
Wiki Categories
Supplemental damage for [element] allies' charge attacks.[60]
Strength is 5% of a foe's max HP.
Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
Supplemental Damage Cap Formula: 500,000 × ((Maximum HP - Current HP) / Maximum HP) + 100,000
Damage cap stacks up to 1,000,000 when equipping multiple copies.
Damage and cap is affected by Seraphic boost where applicable.
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Insignia
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' ATK / Take DMG every turn
Wiki Categories
Turn-based damage from multiple Insignia skills stack additively and is not affected by auras.
Turn-based damage dealt by Insignia skills:
Consumes one stack of Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) instead of dealing damage
Will only consume one stack regardless of the amount of Insignia skills used
Gets absorbed by ShieldNext ATK received will be ineffective for a fixed amount
Does not consume UnchallengedNext DMG received will be ineffective
Wakes up any ally with SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage
Is unaffected by Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.)
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Persistence
Supplement [element] allies' DMG based on how high their HP is
Wiki Categories
Supplemental damage for [element] allies.
Strength is 1% of a foe's max HP.
Damage cap varies from 10,000 - 30,000 based on ally's current HP percentage.
Damage cap stacks up to 100,000 when equipping multiple copies.
Supplemental Damage Cap Formula: 20,000 × (Current HP / Maximum HP) + 10,000
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Porthos
Amplify [element] allies' chain DMG and C.A. DMG (Boost to specs when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above)
Wiki Categories
Boost to Porthos's specs when any of Elemental Omega, Elemental Taboo, or Elemental Optimus weapon skills have a boost of 280% or above.[75]
Total Boost
< 280% Boost
25%
25%
5%
≥ 280% Boost
50%
50%
10%
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Precocity
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' critical hit rate and healing cap
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Preemptive Barrier
All [element] allies gain Shield at start of battle
Wiki Categories
[Element] allies gain ShieldNext ATK received will be ineffective for a fixed amount Strength: 300 + 75 * (SL - 1)Duration: Indefinite at the start of battle equal to 300 + 75 * (Skill Level - 1).
Cannot be boosted by auras.
Multiple Barrier weapon skills do not stack. Only the highest value takes effect.
Skill Level
ShieldNext ATK received will be ineffective for a fixed amount Strength: 300 + 75 * (SL - 1)Duration: Indefinite
1
300
10
900
15
1350
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Preemptive Blade
Boost to [element] allies' ATK for first 8 turns of battle
Wiki Categories
[Element] allies gain ATK UpATK is boosted Duration: 8 turns for 8 turns at the start of battle.
Cannot be boosted by auras.
Multiple "ATK Up for 8 turns" weapon skills of the same multiplier do not stack; the highest value takes effect.[78]
Special damage cap stacks up to 20% when equipping multiple copies.
To meet the requirement, 3 or more equipped weapons must have the same ID number.
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Restraint
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' double attack rate and critical hit rate
Wiki Categories
Normal & Omega
Icons
Skill Level
1
10
15
20
Small
0.4%
2.2%
3.5%
-
1.1%
2.0%
3.0%
-
Medium
0.8%
3.5%
5.0%
6.0%
3.2%
5.0%
6.5%
7.5%
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Rigor
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] [element] Rigor effect to [element] allies (After dealing [element] skill DMG to a foe: Foe takes 1 hit of bonus [element] DMG)
Wiki Categories
Normal
Icons
Skill Level
1
10
15
Big
0.4%
1.75%
2.0%
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Sapience
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' triple attack rate and healing cap
Stacks additively with damage cap boosts such as DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted , Extended Mastery Perks, character Support Skills, and most Archangel Series Summons's Sub Auras.[12]
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Truce
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' max HP / Slight chance to dodge and counter ([SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] DMG)
Wiki Categories
Omega
Icons
Skill Level
1
10
15
Small
3.0%
12.0%
14.0%
3%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
True Supremacy
Massive boost to [element] allies' ATK / Small boost to max HP
Wiki Categories
EX
Icons
Skill Level
1
10
15
20
Massive
9.0%
18.0%
23.0%
25.5%
3.0%
12.0%
14.5%
16.0%
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Tyranny
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' ATK / 10% cut to [element] allies' max HP
Wiki Categories
10% cut to HP for each Tyranny weapon skill equipped.
HP cut is additive between weapons and caps at 70%.
HP cut is static and unaffected by weapon skill level or auras.
Special damage cap stacks up to 20% when equipping multiple copies.
Boost is calculated for each party member individually.
The skill itself counts towards the 15 weapon skill type requirement, so only 14 additional weapon skill types are needed.[115]
Omega and Normal weapon skills count as the same weapon skill type so long as they are the same strength with the exception of Normal Big and Big II (e.g., Omega Big ATK and Normal Big II ATK are the same boost despite having different strength values).
Current weapon skill types can be checked using the in-game "Boosts" icon on both MC and party members.
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Verity
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' critical hit rate
Wiki Categories
Chance to deal an additional 50% damage to weak element foes and non-elemental foes.
Total critical chance percentage is additive across all weapon skills.
Auras only boost critical chance. The critical damage modifier remains at 50% regardless of auras.
Omega Verity II corresponds to Big while Normal Verity II corresponds to Big II.
Critical chances from different sources (e.g. weapon skill, status buffs, and character support skill) activate independently.
Damage modifiers from different sources of critical hit are additive (e.g., a critical hit each from a weapon skill, a 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage. buff, and a 3-star Critical Hit Extended Mastery Perk will result in 50% + 30% + 25% = 105% critical damage.)
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Verve
[SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to [element] allies' max HP / [SizeSmall, Medium, Big, Massive, or Unworldly boost modifier.] boost to ATK based on how high HP is
ATK boost caps at 40% per copy. Required max HP to cap: ~89,000.
DEF boost formula: Max HP x 0.025%
DEF boost caps at 25% per copy. Required max HP to cap: 100,000.
Damage CapStacking: Special DMG Cap formula: Max HP x 0.01%
Special damage cap boost caps at 7% per copy. Required max HP to cap: 70,000.
Special damage cap stacks up to 20% when equipping multiple copies.
Boosts are calculated for each party member individually.
Max HP Lowered (Stackable)Max HP is lowered (Stackable) At 100%, leaves 1 max HP does not affect this weapon skill. Only the character's max HP value at the start of battle is used to calculate boosts.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Vitiation
Boost to ATK and DMG cap based on how many weapons with [TabooDoomfire's Allowater's Famishgold's Dreadwind's Banelight's Netherfell's] weapon skills are equipped
Wiki Categories
4% boost to ATKMultiplier:EX, 2% boost to Special DMG Cap (Max: 20%) for Elemental allies for each weapon with a [TabooDoomfire's Allowater's Famishgold's Dreadwind's Banelight's Netherfell's] weapon skill in the grid.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Vivification
Boost to ATK and DMG cap based on how many weapons with [OmegaIronflame's Oceansoul's Lifetree's Stormwyrm's Knightcode's Mistfall's] weapon skills are equipped
Wiki Categories
2% boost to ATKMultiplier:EX, 1% boost to damage cap (Max: 20%) for all allies for each weapon with an [OmegaIronflame's Oceansoul's Lifetree's Stormwyrm's Knightcode's Mistfall's] weapon skill in the grid.[121]
Affects allies of any element.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Voltage
Boost to ATK based on how many [weapon group] are equipped.
Wiki Categories
Boost to ATK (Max: 80%)Multiplier:EX for all allies per [weapon group] in the grid.[54]
Multiple copies of this skill stack additively up to a maximum of 80%.
Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
weapons of any element contribute to the boost.
Affects allies of any element.
Skill
per Weapon
Max EX Might Sp.
Voltage
4%
80%
Voltage II
8%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Wrath
Boost to ATK, max HP, and multiattack rate based on how many [weapon group] are equipped
Wiki Categories
2% boost to ATKMultiplier:EX, 1% boost to HP, and 1% boost to multiattack rate for all allies per [weapon group] in the grid.[54]
Only up to 10 [weapon group] weapons are counted for this skill. Additional [weapon group] weapons will not increase the boost provided.
Multiple copies of this skill stack additively up to a maximum of 80% boost to ATK.
Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
[weapon group] weapons of any element contribute to the boost.
Affects allies of any element.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Zenith Art
Boost to [element] allies' skill DMG cap and C.A. DMG cap
Wiki Categories
10% boost to [element] allies' skill damage cap
10% boost to [element] allies' charge attack damage cap
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Zenith Strike
Boost to [element] allies' C.A. DMG cap and normal attack DMG cap
Wiki Categories
10% boost to [element] allies' charge attack damage cap
5% boost to [element] allies' normal attack damage cap.
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
α Revelation
Boost to normal attack DMG cap and multiattack rate
Wiki Categories
Icon
Skill Tier
α Revelation
10%
-
-
α Revelation Ruber
10%
2.5%
2.5%
α Revelation Ruber II
10%
5%
5%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
β Revelation
Boost to skill DMG cap and skill hit rate
Wiki Categories
Icon
Skill Tier
Skill Hit Rate
β Revelation
50%
-
β Revelation Albus
50%
5%
β Revelation Albus II
50%
10%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
γ Revelation
Boost to C.A. DMG cap and special C.A. DMG cap
Wiki Categories
Icon
Skill Tier
γ Revelation
50%
-
γ Revelation Ater
50%
2.5%
γ Revelation Ater II
50%
5%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Δ Revelation
Boost to chain burst DMG cap and Fated Chain DMG cap
Wiki Categories
Icon
Skill Tier
Δ Revelation
50%
-
Δ Revelation Pallidus
50%
10%
Δ Revelation Pallidus II
50%
20%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Fathoms
Boost to [element] allies' ATK and DMG cap / Amplify chain DMG and C.A. DMG (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above.)
Wiki Categories
Total Boost
< 280% Boost
0%
0%
0%
0%
0%
≥ 280% Boost
40%
7%
100%
100%
10%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Honing
Boost to [element] allies' ATK, DMG cap, and skill DMG cap / Amplify skill DMG (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above.)
Wiki Categories
Total Boost
< 280% Boost
0%
0%
0%
0%
≥ 280% Boost
40%
7%
30%
10%
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Ruination
Boost to [element] allies' ATK, DMG cap, and multiattack rate / Amplify normal attack DMG (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above.)
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Godflair
Boost to [element] [MC's/allies'Based on skill tier] skill DMG cap / Supplement skill DMG / Amplify superior elemental DMG / Reduce DMG taken from superior element (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above)
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Godheart
Boost to [element] [MC's/allies'Based on skill tier] C.A. DMG cap / Supplement C.A. DMG / Amplify superior elemental DMG / Reduce DMG taken from superior element (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above)
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills
Godstrike
Boost to [element] [MC's/allies'Based on skill tier] normal attack DMG cap / Supplement normal attack DMG / Amplify superior elemental DMG / Reduce DMG taken from superior element (Activates when any of [element] Omega, [element] Taboo, or [element] Optimus weapon skills have a boost of 280% or above)
Some weapons have befoulments (BFs), special skills that put allies at a disadvantage. The details of a weapon's befoulment, including effects and effect rates, are decided at random when the weapon is obtained.
Cosmos Weapon Skills
Cosmos Weapons have two skills derived from their weapon type.
Cosmic [Weapon Type]
Boosts the stats of all weapons of the same type by 30%.
Upgraded at level 120 to Cosmic [Weapon Type] II: Now boosts the stats of all weapons of the same type by 50%.
Stacks additively with the 20% bonus from matching weapon specialty.
Azure [Weapon Type]'s Discipline
Unlocked at level 150.
Increases damage cap by 1% for each weapons of its type in the grid.
The Cosmic Weapon itself counts towards the skill.