Category:Wind Celere Skill Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Ameno Habakiri | 4036 | 287 | Whirlwind's Celere: Medium boost to Wind allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain Strength: 10% (Max: 100%) and Strength: 1% (Max: 10%) upon dealing multiattacks. Whirlwind's Trium: Medium boost to Wind allies' multiattack rate Gain Strength: 5,000. 4★: ~20% chance to also gain Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Aurora Bow | 2620 | 200 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Wind's Mystery: Small boost to wind allies' C.A. DMG Boost to MC's DMG cap. |
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| Evyg Em Noytnetta | 2163 | 286 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Gain rupies. |
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| Gullinbursti | 3415 | 184 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Wind's Celere: Small boost to wind allies' ATK and critical hit rate All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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| Hercules | 3806 | 345 | Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate 1-turn cut to MC's skill cooldowns. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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| Indra's Edge | 2716 | 247 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Ventosus's Garrison: Big boost to wind allies' DEF based on how low HP is Gain Strength: 40%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Increased to Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Mjolnir | 3977 | 283 | Whirlwind's Fandango: Medium boost to Wind allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Nostalgic Coffee Jelly | 2828 | 302 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Wind's Celere: Small boost to wind allies' ATK and critical hit rate Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks. Inflict Duration: 180 secondsVerification needed. . All allies gain Verification needed. . 4★: Also inflict Duration: 180 secondsVerification needed. on a foe. |
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| Orderbringer | 3321 | 290 | Tranquility's Maneuver: Supplement wind allies' normal attack DMG Wind's Celere: Small boost to wind allies' ATK and critical hit rate Ventosus's Deathstrike: Big Bonus Wind DMG effect to wind allies All Wind allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Wind allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Royal Straight Flush | 2319 | 254 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Inflict a random debuff. |
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| Sunset Blaze | 2993 | 268 | Ventosus's Might: Big boost to wind allies' ATK Wind's Mystery: Small boost to wind allies' C.A. DMG Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
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| Tanzanite Duellum | 2685 | 180 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Random buff to MC. |
Pages in category "Wind Celere Skill Weapons"
The following 14 pages are in this category, out of 14 total.

















































