Basic Grids

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Basic Grids is a comprehensive guide for new players looking to start their journey into strengthening their weapon grids. The grids listed on this page will be those that you unlock as you progress through Sierokarte's Knickknack Academy. Additionally, there will be information on what other weapons to look out for that can improve those grids even further.

Quick Navigation

Fire Grids

Water Grids

Earth Grids

Wind Grids

Light Grids

Dark Grids

Q & A

Q: Wait, what's "Magna"?
Omega is known as Magna in Japanese which is a term commonly used by the EN community.
  • Weapons from the Omega Raids are sometimes referred to as "M1" for Magna 1.
  • Weapons from the Regalia Raids are sometimes referred to as "M2" for Magna 2.
  • Weapons from the Omega Rebirth Raids are sometimes referred to as "M3" for Magna 3.

For more terminology, see the Glossary.

Q: How do I tell weapon skills apart?
Each weapon skill has a unique icon that shows what it boosts and what modifier it is:
  • - Omega skills have an Ω symbol
  • - EX skills have an EX symbol
  • - Normal skills will have no symbol or will have II or III depending on its strength
  • Some weapons come with unique skill icons like or where you will have to visit the individual weapon wiki page to learn about it, or read about them on this page.

As a beginner, you will want one or two EX and Normal attack skills in your grid with the rest of the weapon skills being Omega attack modifiers.
For more information, see Weapon Skills or Damage Formula.

General Tips

Free Completion Rewards

  • Complete Chapter 8 Story: The Iron Titan to unlock Sierokarte's Knickknack Academy as soon as possible, as it has excellent rewards from the start and gives a 5x bonus to all RP and EXP earned during the early game.
  • Continue Main Quests to receive uncapped weapons and to unlock raids, free quests, and Side Stories (some of which will allow you to recruit free SSR characters). Clearing at least Chapter 62 Story: Stars Beyond the Sky is recommended to unlock most pre-rank 101 content.
  • Clear the free quest Chapter 30 (44/65) Quest: Inchoate World to unlock Arcarum: The World Beyond as soon as possible.
    • Arcarum Passports are required to play Arcarum. One Passport is granted per day, but only after Arcarum is unlocked. Weekly missions require 7 Passports to be used per week, making unlocking Arcarum and using Passports a priority regardless of which stage of the game you're at. The mission arcapoint rewards can be left in the crate until they are needed, and can allow you to bypass the 50,000 holding cap for arcapoints.
  • Clear these Side Stories as soon as you can to jump-start your progression:
Side Story Notable Rewards
Side Story SSR Characters

This Side Story is not available for
 Steam accounts

This Side Story is not available for
 Steam accounts

This Side Story is not available for
 Steam accounts

For a full list of weapons obtainable from Side Stories, see Side Story Weapons.

These summons should not be reduced or reserved as there is no other way to obtain more copies. In general, it is recommended to keep at least one fully uncapped copy of all event summons as some of them may have main aura or call effects that can be useful.

How to get Grid Weapons

  • To farm a specific raid, use the in-game raid finder.
  • Renown Pendants can be used to buy weapons from the Pendant Shop. Items in the Shop are restocked at the beginning of every month. However the amount of pendants you can get per month is limited, so be sure to use them wisely.
  • Daily Points, earned from the Daily Bonus, can be traded for weapons, including weapons otherwise exclusive to limited-time events like Proving Grounds.
Standard Omega Raids, also known as M1 raids.

How to get EXP / Skill Level Fodder

  • Skill Fodder can be found as rewards in most events. In particular, end-of-month story events, commonly referred to as "Boxing" events will have skill fodder available in the drawboxes.
  • Skill Fodder can additionally be farmed in:
  • EXP fodder is also found as a reward in most events. However it can also be farmed in Angel Halo.

Grid Optimization

Beginner Tip!
A weapon's Skill Level is more important than its EXP Level.
Be sure to skill up weapons that you know you will be using for a while!
  • Summons that are not your main summon do not have to match the element you are playing. As a beginner, it's better to equip summons that have the highest ATK stats.
  • If you hit a wall in progression, leveling up weapon skills is the most effective way of gaining grid strength. However, skill fodder is hard to come by in the early game, so use them wisely.
  • Be sure to use Journey Drops for Upgrade EXP and Grand Success Rate whenever upgrading weapons to save on fodder! This is not needed for weapon skill leveling.
Q: What is PWR? Does it matter?
PWR, the indicator on the top left of your Home screen, is simply the sum of your weapons' ATK and HP. It doesn't take weapon skills into consideration.
It is almost entirely useless as a metric for actual power.

Inventory Management

Reserving and Reducing

Source What To Do
Weapons Reserve
Siero Shop Upgrade Keep 1 copy
Farmable Weapons Reserve
Farmable Weapons Reserve
Farmable Weapons Reserve or Reduce*Only reserve or reduce excess SSR weapons
Farmable Summons Reserve
Farmable Summons Reduce
Farmable Summons Reduce*Keep at least 1 fully uncapped copy, reduce extras
Skill Shard Reserve
Skill Jewel Reserve
Reserve
Reserve
Seraphim Cradle Reserve
Source What To Do
Premium Weapons Reserve
Premium Weapons Reduce
Premium Weapons Keep
Premium Summons Reserve
Carbuncles Keep*Keep three 3★ copies of each element, extras are safe to reduce
Premium Summons Reduce
Premium Summons Keep

Premium Draw Weapons

Beginner Tip!
Keep your SSR Premium Draw weapons in your crate,
or favorite and stash them so you don't accidentally fodder them.
  • It is recommended to keep all Premium Draw SSR weapons in your crate, because it acts as infinite storage. If you absolutely must claim your weapons from your crate, it's best to Favorite them and store them in a safe space, such as a stash.
    • Do not combine copies by uncapping them, as some grids require multiple copies of one weapon.
  • Most SSR weapons you receive from the Gacha will not be good for your grid, especially as a beginner. Furthermore, any weapons that are actually good will usually require rare consumable materials like Gold Bricks and Damascus Ingots to utilize effectively and this is definitely NOT recommended for beginners.
    • In general, premium draw weapons are not useful in grids that are boosted by Omega Summons.
    • It is not recommended to invest into an Optimus grid until the player has a deep understanding of grid building, to ensure optimal usage of rare uncap materials.

The Power of Amplify

  • Seraphic Weapons provide "Amplify" skills. Because of how the Damage Formula works, these boost your final damage, which makes them very strong even at SR rarity.
  • Always equip a Seraphic Weapon and sub-aura summons (e.g. Arcarum series) when their in-battle conditions are met (usually, when your team is the advantaged element).
    • When using a character with an "Amplify All Element Allies' Damage" passive in your front row, keep in mind that this effect does not stack with the Seraphic Weapons' "Amplify" skill. Only the highest value takes effect.
  • Seraphic Weapons: Acquire these as soon as you're able to.
    • Upgrading the tetra elementFire, Water, Earth, and Wind weapons requires clearing stages of the Primarch Trials, which are limited to 2 attempts daily.
    • Clearing What Makes the Sky Blue II: Paradise Lost is required to unlock Light and Dark Seraphic weapons.
    • Since Seraphic weapons require more Skill Fodder compared to most other weapons, upgrading the skill level past what is required by Siero's Academy is not recommended since Seraphic Weapons will eventually be replaced with stronger weapons such as Ultima Weapons and Destroyer Weapons.
  • Arcarum Summons: Get the SR "Amplify" summon for every element first, upgrading as you go until they are SSR. Then start working on your desired Evoker.

Seraphic
Weapons

Sword of Michael

Wand of Gabriel

Gauntlet of Uriel

Ring of Raphael

Harp of the Teachers

Scythe of Belial

Arcarum
Summons

The Sun

The Moon

The Hanged Man

Judgement

The Star

Death

Unlock Dark Fencer

Dark Fencer is a Row III class that unlocks very useful skills that you will use throughout your entire gameplay. Because of this, it's recommended to focus on unlocking the Dark Fencer line first. Afterwards, feel free to unlock the rest of the Row I - III classes as you progress through the game.

35

How to Unlock

Unlock and fully level up the following classes:

Enhancer Arcana Dueler Dark Fencer
Knight Sentinel
Priest
Useful Skills
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
on a foe.
Total Unlock Cost
  • CP ×800

Unlock Relic Buster

Relic Buster is a Row IV class that can be unlocked by simply trading materials. It is a fantastic generalist that carries a lot of utility that will help carry you through the early game and well into mid- to endgame. Be sure to pick up  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
for defensive utility and  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
for quick offensive bursting.

The materials for unlocking this class can also be fully obtained by completing Home Sweet Moon, though this side story is locked behind several Side Stories.

35

Where to Unlock
Shop > Treasure Trade > Quest Items > Event/Other >
Exclusive Treasure > Home Sweet Moon
Useful Skills

All allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
All allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)


Be sure to pick up these skills in the Extended Mastery section!
Total Unlock Cost

Unlocking Row IV Classes

Relic Buster Class Champion Weapon

Additionally, by completing Home Sweet Moon, you will receive Nerve Material which can be exchanged for Relic Buster's Class Champion Weapon (CCW). Relic Buster has two CCWs, Prototype Reboot & Selene. Between these two options, Selene is recommended as it can be used for short C.A. burst rotations that include  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
. There is no particular recommendation when it comes to the element, you can simply select the element you like the most or plan to invest in.

By acquiring the CCW from Home Sweet Moon, you will also gain access to the quest Search for an Heir. Completing this quest is required to unlock the rest of the Row IV classes.

Kengo Class Champion Weapon

Alternatively, you can aim to element-change Murakumo, Kengo's CCW. This will also grant access to Search for an Heir, even if it is an EX II class. This weapon, when fully upgraded is a very strong main weapon for the class. Among the EX II classes, Kengo is notably the only class where the CCW is actively used. Combined with Kengo's overall strength as a class, this makes it a solid alternative for unlocking Row IV classes.

There isn't any obvious recommendation regarding the element of Murakumo. You can simply select the element you like the most or plan to invest in. Due to Unsigned KaneshigeEquipped with Emblem of Devilry's strong synergy with the class, it is common for endgame players to craft a fully upgraded CCW for all elements.

Weapon Grids

Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Inferno's MightBig boost to fire allies' ATK Fire's VeritySmall boost to fire allies' critical hit rate
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Inferno's AegisBig boost to fire allies' max HP Fire's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Inferno's MightBig boost to fire allies' ATK Fire's VeritySmall boost to fire allies' critical hit rate
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Ironflame's Might IIMedium boost to fire allies' ATK
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Dreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn
upon normal attacks and charge attack.
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Inferno's MightBig boost to fire allies' ATK Fire's VeritySmall boost to fire allies' critical hit rate
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Infernal's RageWhen main weapon (MC only):
Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Michael's BlessingAmplify Fire allies' damage against Wind foes by 10%.
Inferno's AegisBig boost to fire allies' max HP Fire's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Might IIIBig boost to fire allies' ATK
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Dreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn
upon normal attacks and charge attack.
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Infernal's RageWhen main weapon (MC only):
Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Michael's BlessingAmplify Fire allies' damage against Wind foes by 10%.
Michael's Blessing IIAmplify Fire allies' damage against Wind foes by 20%. Fire's MajestySmall boost to fire allies' ATK and max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Might IIIBig boost to fire allies' ATK
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Might IIIBig boost to fire allies' ATK
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Dreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn
upon normal attacks and charge attack.
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Infernal's RageWhen main weapon (MC only):
Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Michael's Blessing IIAmplify Fire allies' damage against Wind foes by 20%. Fire's MajestySmall boost to fire allies' ATK and max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Dreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn
upon normal attacks and charge attack.
Dreadflame's SupremacyMassive boost to Fire allies' ATK. Infernal's RageWhen main weapon (MC only):
Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Michael's Blessing IIAmplify Fire allies' damage against Wind foes by 20%. Fire's MajestySmall boost to fire allies' ATK and max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rate Ironflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIIBig boost to fire allies' ATK based on how high HP is Ironflame's AegisSmall boost to fire allies' max HP
True Dreadflame's SupremacyMassive boost to Fire allies' ATK. Small boost to max HP. Dreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn
upon normal attacks and charge attack.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party.
(Also counts Primal and Other allies.)
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP β Revelation50% boost to skill DMG cap

Additional Weapons

Keep an eye out for these other weapons that might drop!

Weapon Obtain Notes

Al-Abad


Atum (Raid)

  • This weapon serves as an early source of charge attack related boosts.
  • Use this weapon when using characters that charge attack frequently.

Benbenet


Atum (Raid)

  • This weapon is good for any short fights that have lots of multi-hit skills or normal attacks with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Be sure to stay healthy as this weapon boosts your team based on how high your HP is.

Special Premium Draw Weapons

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Obtain Notes

Lord of Flames
Draw: Premium Gala
Percival (Grand)
  • Provides very strong boosts when 4 or more weapons of the same weapon groupe.g., 4 Swords, 4 Spears, 4 Staves, etc. are equipped.
    • Does not require uncapping or skill leveling to slot in a grid.
    • Boost stacks with multiple copies.
  • Can be used with Colo Cane and AES stacking grids.

Crimson Scale
Draw: Premium Gala
Michael
  • Provides 50,000 supplemental damageFlat damage that is added onto every damage instance.See Supplemental Damage for more information. for all Fire allies.
  • Provides 8% EX ATKUp to a total of 80% per Axe weapon equipped in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
  • Boosts stack with multiple copies, 2 are recommended for advanced players.

Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Hoarfrost's AegisBig boost to water allies' max HP Water's MightSmall boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Hoarfrost's MightBig boost to water allies' ATK
Hoarfrost's AegisBig boost to water allies' max HP Water's MightSmall boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Oceansoul's Might IIMedium boost to water allies' ATK
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FlightWhen main weapon (MC Only):
Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is.
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FrostcageWhen main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
to all foes when a foe uses a special attack.
Hoarfrost's AegisBig boost to water allies' max HP Water's MightSmall boost to water allies' ATK
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Gabriel's BlessingAmplify Water allies' damage against Fire foes by 10%.
Oceansoul's Might IIIBig boost to water allies' ATK Sephira Water-TekMassive boost to water allies' critical hit rate in Arcarum
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FlightWhen main weapon (MC Only):
Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is.
Oceansoul's Might IIIBig boost to water allies' ATK
Oceansoul's Might IIIBig boost to water allies' ATK
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FrostcageWhen main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
to all foes when a foe uses a special attack.
Oceansoul's Might IIIBig boost to water allies' ATK
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Gabriel's BlessingAmplify Water allies' damage against Fire foes by 10%.
Oceansoul's Might IIIBig boost to water allies' ATK Sephira Water-TekMassive boost to water allies' critical hit rate in Arcarum
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FlightWhen main weapon (MC Only):
Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is.
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FrostcageWhen main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
to all foes when a foe uses a special attack.
Oceansoul's Might IIIBig boost to water allies' ATK
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Gabriel's Blessing IIAmplify Water allies' damage against Fire foes by 20%. Water's MajestySmall boost to water allies' ATK and max HP
Oceansoul's Might IIIBig boost to water allies' ATK Sephira Water-TekMassive boost to water allies' critical hit rate in Arcarum
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FlightWhen main weapon (MC Only):
Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is.
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Glacial SupremacyMassive boost to Water allies' ATK. Glacial FrostcageWhen main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
to all foes when a foe uses a special attack.
Oceansoul's CelereSmall boost to water allies' ATK and critical hit rate Oceansoul's Enmity IIMedium boost to water allies' ATK based on how low HP is
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Gabriel's Blessing IIAmplify Water allies' damage against Fire foes by 20%. Water's MajestySmall boost to water allies' ATK and max HP
Oceansoul's Might IIIBig boost to water allies' ATK Sephira Water-TekMassive boost to water allies' critical hit rate in Arcarum
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
True Glacial SupremacyMassive boost to Water allies' ATK. Small boost to max HP. Glacial FlightWhen main weapon (MC Only):
Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is.
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
True Glacial SupremacyMassive boost to Water allies' ATK. Small boost to max HP. Glacial FrostcageWhen main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 15% (Max: 30%)Duration: 180 seconds
to all foes when a foe uses a special attack.
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP β Revelation50% boost to skill DMG cap
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party.
(Also counts Primal and Other allies.)
Gabriel's Blessing IIAmplify Water allies' damage against Fire foes by 20%. Water's MajestySmall boost to water allies' ATK and max HP

Additional Weapons

Keep an eye out for these other weapons that might drop!

Weapon Obtain Notes

Tyros Zither


Europa (Raid)

  • This weapon serves as an early source of charge attack related boosts.
  • Use this weapon when using characters that charge attack frequently.

Special Premium Draw Weapons

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Obtain Notes

Gospel of Water and Sky
Draw: Flash Gala
Gabriel
  • Provides 50,000 supplemental damageFlat damage that is added onto every damage instance.See Supplemental Damage for more information. for all Water allies.
  • Provides 8% EX ATKUp to a total of 80% per Dagger weapon equipped in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
  • Boosts stack with multiple copies, 2 are recommended for advanced players.
  • Pairs well with the beginner Leviathan Gaze Omega grid.

Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Terra's MightBig boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's AegisSmall boostNormal 2% base, 1% per skill level, SL10 10%, SL15 12% to earth allies' max HP
Lifetree's AegisSmall boost to earth allies' max HP
Lifetree's AegisSmall boost to earth allies' max HP
Lifetree's Might IIMedium boost to earth allies' ATK
Lifetree's AegisSmall boost to earth allies' max HP
Lifetree's AegisSmall boost to earth allies' max HP
Lifetree's Might IIMedium boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Terra's MightBig boost to earth allies' ATK
Terra's MightBig boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's AegisSmall boostNormal 2% base, 1% per skill level, SL10 10%, SL15 12% to earth allies' max HP
Lifetree's AegisSmall boost to earth allies' max HP
Lifetree's Might IIMedium boost to earth allies' ATK
Lifetree's Might IIMedium boost to earth allies' ATK
Lifetree's AegisSmall boost to earth allies' max HP
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's RevelationWhen main weapon (MC only):
Gain Adjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
Duration: Indefinite
(Stackable) upon taking damage.
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's DoctrineWhen main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect.
Terra's MightBig boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's AegisSmall boostNormal 2% base, 1% per skill level, SL10 10%, SL15 12% to earth allies' max HP
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Uriel's BlessingAmplify Earth allies' damage against Water foes by 10%.
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's RevelationWhen main weapon (MC only):
Gain Adjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
Duration: Indefinite
(Stackable) upon taking damage.
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's DoctrineWhen main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect.
Terra's MightBig boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's AegisSmall boostNormal 2% base, 1% per skill level, SL10 10%, SL15 12% to earth allies' max HP
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Uriel's BlessingAmplify Earth allies' damage against Water foes by 10%.
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's RevelationWhen main weapon (MC only):
Gain Adjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
Duration: Indefinite
(Stackable) upon taking damage.
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's DoctrineWhen main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Uriel's BlessingAmplify Earth allies' damage against Water foes by 10%.
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's RevelationWhen main weapon (MC only):
Gain Adjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
Duration: Indefinite
(Stackable) upon taking damage.
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK Lifetree's TruceSmall boost to earth allies' max HP / Slight chance to dodge and counter (Small DMG)
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Adjudicator's SupremacyMassive boost to Earth allies' ATK. Adjudicator's DoctrineWhen main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Uriel's Blessing IIAmplify Earth allies' damage against water foes by 20%. Earth's MajestySmall boost to earth allies' ATK and max HP
True Adjudicator's SupremacyMassive boost to Earth allies' ATK. Small boost to max HP. Adjudicator's RevelationWhen main weapon (MC only):
Gain Adjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
Duration: Indefinite
(Stackable) upon taking damage.
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Might IIIBig boost to earth allies' ATK
Lifetree's Might IIIBig boost to earth allies' ATK Lifetree's TruceSmall boost to earth allies' max HP / Slight chance to dodge and counter (Small DMG)
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP β Revelation50% boost to skill DMG cap
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party.
(Also counts Primal and Other allies.)
Uriel's Blessing IIAmplify Earth allies' damage against water foes by 20%. Earth's MajestySmall boost to earth allies' ATK and max HP

Additional Weapons

Keep an eye out for these other weapons that might drop!

Weapon Obtain Notes

Ished


Bennu (Raid)

  • This weapon is good for any teams that have lots of multi-hit skills or normal attacks with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Be sure to stay healthy as this weapon boosts your team based on how high your HP is.

Special Premium Draw Weapons

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Obtain Notes

Landslide Scepter
Draw: Flash Gala
Galleon
  • Provides very strong boosts when 3 of the same weapon are equipped.
    • Does not require uncapping or skill leveling to slot in a grid.
    • Boost stacks with multiple copies.
  • Can be used with any grid that has at least 3 of the same weapon grids.
    • Should be replaced later on as your grid develops as fulfilling this requirement becomes more difficult and not worth building your grid around.

Pillardriver
Draw: Premium Gala
Uriel
  • Provides 50,000 supplemental damageFlat damage that is added onto every damage instance.See Supplemental Damage for more information. for all Earth allies.
  • Provides 8% EX ATKUp to a total of 80% per Melee weapon equipped in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
  • Boosts stack with multiple copies, 2 are recommended for advanced players.

Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIIBig boost to wind allies' ATK
Ventosus's AegisBig boost to wind allies' max HP Wind's MightSmall boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIIBig boost to wind allies' ATK
Ventosus's MightBig boost to wind allies' ATK
Ventosus's AegisBig boost to wind allies' max HP Wind's MightSmall boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIIBig boost to wind allies' ATK
Stormwyrm's Might IIIBig boost to wind allies' ATK
Ventosus's AegisBig boost to wind allies' max HP Wind's MightSmall boost to wind allies' ATK
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction ArcWhen main weapon (MC only):
Gain Horseman's ArcMultiattack rate is boosted and stacks after every turn
every turn (Stackable / Resets upon taking DMG).
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction's Double StarWhen main weapon (MC only):
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
after a chain burst activation of 4 or more chains.
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Raphael's BlessingAmplify Wind allies' damage against Earth foes by 10%.
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIIBig boost to wind allies' ATK
Stormwyrm's Might IIIBig boost to wind allies' ATK
Ventosus's AegisBig boost to wind allies' max HP Wind's MightSmall boost to wind allies' ATK
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction ArcWhen main weapon (MC only):
Gain Horseman's ArcMultiattack rate is boosted and stacks after every turn
every turn (Stackable / Resets upon taking DMG).
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction's Double StarWhen main weapon (MC only):
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
after a chain burst activation of 4 or more chains.
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Raphael's BlessingAmplify Wind allies' damage against Earth foes by 10%.
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Might IIIBig boost to wind allies' ATK
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battle Stormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction ArcWhen main weapon (MC only):
Gain Horseman's ArcMultiattack rate is boosted and stacks after every turn
every turn (Stackable / Resets upon taking DMG).
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction's Double StarWhen main weapon (MC only):
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
after a chain burst activation of 4 or more chains.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Raphael's Blessing IIAmplify Wind allies' damage against Earth foes by 20%. Wind's MajestySmall boost to wind allies' ATK and max HP
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battle Stormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction ArcWhen main weapon (MC only):
Gain Horseman's ArcMultiattack rate is boosted and stacks after every turn
every turn (Stackable / Resets upon taking DMG).
Horseman's SupremacyMassive boost to Wind allies' ATK. Conviction's Double StarWhen main weapon (MC only):
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
after a chain burst activation of 4 or more chains.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Raphael's Blessing IIAmplify Wind allies' damage against Earth foes by 20%. Wind's MajestySmall boost to wind allies' ATK and max HP
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
True Horseman's SupremacyMassive boost to Wind allies' ATK. Small boost to max HP. Conviction ArcWhen main weapon (MC only):
Gain Horseman's ArcMultiattack rate is boosted and stacks after every turn
every turn (Stackable / Resets upon taking DMG).
True Horseman's SupremacyMassive boost to Wind allies' ATK. Small boost to max HP. Conviction's Double StarWhen main weapon (MC only):
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
after a chain burst activation of 4 or more chains.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party.
(Also counts Primal and Other allies.)
Raphael's Blessing IIAmplify Wind allies' damage against Earth foes by 20%. Wind's MajestySmall boost to wind allies' ATK and max HP

Additional Weapons

Keep an eye out for these other weapons that might drop!

Weapon Obtain Notes

Mandjet


Ra (Raid)

  • This weapon is good for any teams that have lots of multi-hit skills or normal attacks with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Be sure to stay healthy as this weapon boosts your team based on how high your HP is.

Special Premium Draw Weapons

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Obtain Notes

Piercing Galewing
Draw: Flash Gala
Ewiyar (Grand)
  • Provides 50,000 supplemental damageFlat damage that is added onto every damage instance.See Supplemental Damage for more information. for all Wind allies.
  • Provides 8% EX ATKUp to a total of 80% per Dagger weapon equipped in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
  • Boosts stack with multiple copies, 2 are recommended for advanced players.

Knightcode's MajestySmall boost to light allies' ATK and max HP
Knightcode's Might IIIBig boost to light allies' ATK Terra's AegisBig boost to earth allies' max HP
Knightcode's Might IIIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Zion's AegisBig boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP Light's MightSmall boostNormal 0% base, 1% per skill level, SL10 10% to light allies' ATK
Knightcode's AegisSmall boost to light allies' max HP
Knightcode's AegisSmall boost to light allies' max HP
Thunder's MightMedium boost to light allies' ATK
Knightcode's AegisSmall boost to light allies' max HP
Knightcode's AegisSmall boost to light allies' max HP
Thunder's MightMedium boost to light allies' ATK
Knightcode's Might IIIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIIBig boost to light allies' ATK Terra's AegisBig boost to earth allies' max HP
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Zion's MightBig boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Knightcode's AegisSmall boost to light allies' max HP
Knightcode's AegisSmall boost to light allies' max HP
Zion's AegisBig boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP Light's MightSmall boostNormal 0% base, 1% per skill level, SL10 10% to light allies' ATK
Thunder's MightMedium boost to light allies' ATK
Thunder's MightMedium boost to light allies' ATK
Aura DivineWhen main weapon: 10% boost to all allies' DEF and debuff resistance. Sign from AboveBig boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's Might IIIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIIBig boost to light allies' ATK Terra's AegisBig boost to earth allies' max HP
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's RadianceWhen main weapon:
Big boost to all allies' ATK based on how high MC's HP is.
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's CrownWhen main weapon (MC only):
50% boost to skill damage and 30% boost to skill damage cap for Light allies when MC is not debuffed.
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Teachers' GuidanceAmplify Light allies' damage against Dark foes by 10%.
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's RadianceWhen main weapon:
Big boost to all allies' ATK based on how high MC's HP is.
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's Might IIIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIIBig boost to light allies' ATK Terra's AegisBig boost to earth allies' max HP
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's CrownWhen main weapon (MC only):
50% boost to skill damage and 30% boost to skill damage cap for Light allies when MC is not debuffed.
Zion's MightBig boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Teachers' GuidanceAmplify Light allies' damage against Dark foes by 10%.
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's RadianceWhen main weapon:
Big boost to all allies' ATK based on how high MC's HP is.
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's Might IIIBig boost to light allies' ATK Terra's AegisBig boost to earth allies' max HP
Cosmic Sword30% boost to ATK and HP of equipped swords.
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's CrownWhen main weapon (MC only):
50% boost to skill damage and 30% boost to skill damage cap for Light allies when MC is not debuffed.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Teachers' Guidance IIAmplify Light allies' damage against Dark foes by 20%. Light's MajestySmall boost to light allies' ATK and max HP
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's RadianceWhen main weapon:
Big boost to all allies' ATK based on how high MC's HP is.
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Cosmic Sword30% boost to ATK and HP of equipped swords.
Solaris's SupremacyMassive boost to Light allies' ATK. Sunveil's CrownWhen main weapon (MC only):
50% boost to skill damage and 30% boost to skill damage cap for Light allies when MC is not debuffed.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Teachers' Guidance IIAmplify Light allies' damage against Dark foes by 20%. Light's MajestySmall boost to light allies' ATK and max HP
True Solaris's SupremacyMassive boost to Light allies' ATK. Small boost to max HP. Sunveil's RadianceWhen main weapon:
Big boost to all allies' ATK based on how high MC's HP is.
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HP Light's MightSmall boost to light allies' ATK
Cosmic Sword II50% boost to ATK and HP of equipped swords. Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party.
(Also counts Primal and Other allies.)
Teachers' Guidance IIAmplify Light allies' damage against Dark foes by 20%. Light's MajestySmall boost to light allies' ATK and max HP

Additional Weapons

Keep an eye out for these other weapons that might drop!

Weapon Obtain Notes

Mittron's Bow


Metatron (Raid)

  • This weapon alongside Pillar of Flame can serve as early Stamina modifiers.
  • Great for when you know you'll stay at healthy HP levels.

Pillar of Flame


Metatron (Raid)

  • This weapon alongside Mittron's Bow can serve as early Stamina modifiers.
  • Great for when you know you'll stay at healthy HP levels.
  • This weapon can also be used for 100% critical hit builds later on.

Harsiesis


Horus (Raid)

  • This weapon is good for any teams that have lots of multi-hit skills or normal attacks with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Be sure to stay healthy as this weapon boosts your team based on how high your HP is.

Harakhte


Horus (Raid)

  • This weapon serves as an early source of charge attack related boosts.
  • Use this weapon when using characters that charge attack frequently.

Special Premium Draw Weapons

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Obtain Notes

Harmonia
Draw: Flash Gala
Yuni
  • Provides 50,000 supplemental damageFlat damage that is added onto every damage instance.See Supplemental Damage for more information. for all Light allies.
  • Provides 8% EX ATKUp to a total of 80% per Harp weapon equipped in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
  • Boosts stack with multiple copies, 2 are recommended for advanced players.

Mistfall's Might IIIBig boost to dark allies' ATK Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's Might IIIBig boost to dark allies' ATK Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Dark DrainWhen main weapon (MC only): Slight chance to restore HP based on normal attack and C.A. damage dealt (Healing cap: 500). Cursed TentacleBig boost to Dark allies' ATK
Oblivion's AegisBig boost to dark allies' HP Dark's MightSmall boost to dark allies' ATK
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's AegisSmall boost to dark allies' max HP
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's WhispersWhen main weapon:
Big boost to all allies' ATK based on how low MC's HP is.
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's HatebondsWhen main weapon (MC only):
70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Oblivion's AegisBig boost to dark allies' HP Dark's MightSmall boost to dark allies' ATK
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Debauchery's SwayAmplify Dark allies' damage against Light foes by 10%.
Oblivion's TriumBig boost to dark allies' multiattack rate Dark's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's WhispersWhen main weapon:
Big boost to all allies' ATK based on how low MC's HP is.
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's HatebondsWhen main weapon (MC only):
70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Human Animus DominionBoost to Humans' and Geonoids' ATK.
(Also affects Primal and Other allies.)
Debauchery's SwayAmplify Dark allies' damage against Light foes by 10%.
Oblivion's TriumBig boost to dark allies' multiattack rate Dark's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's Might IIMedium boost to dark allies' ATK Mistfall's EnmitySmall boost to dark allies' ATK based on how low HP is
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's WhispersWhen main weapon:
Big boost to all allies' ATK based on how low MC's HP is.
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's HatebondsWhen main weapon (MC only):
70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Debauchery's Sway IIAmplify Dark allies' damage against Light foes by 20%. Dark's MajestySmall boost to dark allies' ATK and max HP
Oblivion's TriumBig boost to dark allies' multiattack rate Dark's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's WhispersWhen main weapon:
Big boost to all allies' ATK based on how low MC's HP is.
Phantom's SupremacyMassive boost to Dark allies' ATK. Undersky's HatebondsWhen main weapon (MC only):
70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Debauchery's Sway IIAmplify Dark allies' damage against Light foes by 20%. Dark's MajestySmall boost to dark allies' ATK and max HP
Oblivion's TriumBig boost to dark allies' multiattack rate Dark's EnmitySmall boost to dark allies' ATK based on how low HP is
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HP Mistfall's Sentence IIMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Stamina IIIBig boost to dark allies' ATK based on how high HP is Mistfall's AegisSmall boost to dark allies' max HP
Mistfall's Might IIIBig boost to dark allies' ATK Hoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HP β Revelation50% boost to skill DMG cap
True Phantom's SupremacyMassive boost to Dark allies' ATK. Small boost to max HP. Undersky's WhispersWhen main weapon:
Big boost to all allies' ATK based on how low MC's HP is.
True Phantom's SupremacyMassive boost to Dark allies' ATK. Small boost to max HP. Undersky's HatebondsWhen main weapon (MC only):
70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP.
(Also affects Primal and Other allies.)
Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party.
(Also counts Primal and Other allies.)
Debauchery's Sway IIAmplify Dark allies' damage against Light foes by 20%. Dark's MajestySmall boost to dark allies' ATK and max HP

Additional Weapons

Keep an eye out for these other weapons that might drop!

Weapon Obtain Notes

Abydos


Osiris (Raid)

  • This weapon is good for any teams that have lots of multi-hit skills or normal attacks with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Be sure to stay healthy as this weapon boosts your team based on how high your HP is.

Special Premium Draw Weapons

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Obtain Notes

Eternal Signature
Draw: Flash Gala
Halluel and Malluel
  • Provides very strong boosts when 4 or more weapons of the same weapon groupe.g., 4 Swords, 4 Spears, 4 Staves, etc. are equipped.
    • Does not require uncapping or skill leveling to slot in a grid.
    • Boost stacks with multiple copies.
  • Can be used with Celeste Claw and Celeste Axe stacking grids.

Pain and Suffering
Draw: Flash Gala
Lich
  • Provides 50,000 supplemental damageFlat damage that is added onto every damage instance.See Supplemental Damage for more information. for all Dark allies.
  • Provides 8% EX ATKUp to a total of 80% per Axe weapon equipped in the grid.
    • Does not require uncapping or skill leveling to slot in a grid.
  • Boosts stack with multiple copies, 2 are recommended for advanced players.

What should I do after Sierokarte's Knickknack Academy?

Once you finish Siero's Academy, it can be daunting to choose what to do next because there are many options. Since there isn't necessarily a 'correct' path, you may receive many different kinds of advice. This section lists some of the notable things to work towards, so you can choose what you want to focus on!

What Element should I work on first?

There isn't any one correct answer, and there are many different approaches you can take. Some people may decide to focus on preparing for the upcoming Unite and Fight, while others may simply choose whichever element they enjoy playing the most. Ultimately, there isn't a wrong choice. You will want to farm things for all elements, so feel free to follow your heart!

Working Towards Stronger Grids

Omega Rebirth

After finishing Siero's Academy, your next step in grid progression will come from farming the Omega Rebirth raid series. Each of these raids will drop weapons that form the foundation for endgame Omega grids. The specific weapons you will want and how many you need will be listed in the Grid Weapons section on the relevant pages (e.g. Advanced Grids/Colossus#Grid Weapons).


Dark Opus Weapons


Lvl 200

Lvl 200

Lvl 200

Lvl 200

Lvl 200

Lvl 200

Upon reaching rank 170, you will be able to farm Dark Rapture (Hard). From this raid, you will be able to acquire materials to uncap your Dark Opus Weapons to 5★. Dark Opus Weapons are used in nearly every single grid, so they are worthwhile goals to work towards. To uncap an Opus, you will need a couple important materials:

Material Notes
Elemental Tidings
Gold Brick ×1
Astaroth Anima ×30

Working Towards Stronger Summons

Arcarum Summons

After finishing Siero's Academy, your Arcarum Summons will be ready to be upgraded to SSRs. These summons have very powerful Sub Aura effects. Of particular note are the summons that will amplify your team's damage when fighting at an elemental advantage. These summons are used in most content, so upgrading them to 4★ to max out their Sub Aura effect will be very advantageous. Uncapping to 5★ will not improve the Sub Aura effect, but will be a necessary step in recruiting Evokers.


Omega Summons

The Omega Summons that you gain from Siero's Academy can be further improved by Transcending them. Transcendence is split into 5 stages and each stage will bring small improvements to the summon. Stages 3-5 will most notably cost Eternity Sand ×1. These are rare materials that can be obtained from certain raids and events. Early on, you will only have a limited amount of Sands, so prioritize which things you want to upgrade first, as uncapping the Evokers also costs Sands.


Lvl 250

Lvl 250

Lvl 250

Lvl 250

Lvl 250

Lvl 250

Recruiting Farmable Characters

Eternals

Siero's Academy will provide you with one uncapped copy of each Revenant Weapon and enough materials to recruit one member of the Eternals. For recommendations on who to go for, check Umikin's FAQ page. To recruit more Eternals or to further uncap them to 5★ and beyond, you will need most notably more Gold Bricks or Terra Adamants. While Terra Adamants are exclusively for parts of the Eternal process, Gold Bricks can be used for Dark Opus Weapons. More information can be found in the section above.


Anre

Tweyen

Threo

Feower

Fif

Seox

Seofon

Eahta

Niyon

Tien


Evokers

Evokers can be recruited by fully upgrading Arcarum Summons. For recommendations on who to go for, check Umikin's FAQ page. This process will most notably require a Sunlight Stone or a Radiant Prajnite. A limited amount of Sunlight Stones are available in various Shops, but the most consistent source will be from trading Valor Badges obtained from Unite and Fight.


Maria Theresa

Caim

Nier

Estarriola

Fraux

Lobelia

Geisenborger

Haaselia

Alanaan

Katzelia

Ongoing Events

Finally, make sure to farm any ongoing event for any important rewards. Available rewards depend on the event, so make sure to check the event's page for a list.


Ends in 08:00 UTC, October 14, 202617:00 JST, October 14, 2026
to
16:59 JST, October 21, 2026


On October 16th (JST)
Tower of Babyl
On October 16th (JST)
Helping the Genius Alchemist
Ends in 20:00 UTC, October 16, 202605:00 JST, October 17, 2026
to
04:59 JST, November 1, 2026

Trick or Treat
Ends in 20:00 UTC, October 16, 202605:00 JST, October 17, 2026
to
04:59 JST, November 15, 2026

Additional Resources

The links below are other resources commonly used by the Granblue community.

Other Grid Resources

References