About Status Effects
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Debuffs are status effects that are generally considered detrimental to the afflicted. Characters and enemies each have innate debuff resistances, which can then be boosted or lowered by certain skills or status effects.
About Debuff Resistance
Every debuff effect has a base accuracy that determines the likelihood that it will be inflicted. Skills with multiple debuffs will roll each one separately, so it is possible to miss some effects and land others. In battle, this innate accuracy is further affected by several factors, such as innate elemental debuff resistance, Debuff Res. UpDebuff resistance is boosted
, Debuff Success BoostedDebuff success rate is boosted
, Debuff Resistance / Debuff Success Extended Mastery Perks, and resistance to specific debuffs.
Inflicting Debuffs
The expanded Debuff Success rate formula is as follows:[1]
[math]\displaystyle{ \text{Debuff Success %} = \text{(Base Accuracy + Accuracy Boost)} \times \frac{\text{[100 - (Debuff Resistance + Debuff Res. Modifiers)]}}{\text{100}} \times \frac{\text{[100 - (Specific Debuff Resistance)]}}{\text{100}} }[/math]
Generally, foes have lowest debuff resistance against their disadvantageous element, followed by neutral elements (no explicit advantage or disadvantage), and lastly having the highest resistance against the same element or disadvantageous element. However, this is just a general guideline and exceptions do exist.
Debuff Resistance Modifiers include statuses such as Debuff Res. UpDebuff resistance is boosted
and Debuff Resistance Lowered.
Some foes have higher debuff resistance to debuffs, while maintaining their standard Debuff Resistance to other debuffs. For example, the Nightmare foe of the February 2018 iteration of Unite and Fight had a 25% Specific Debuff Resistance to ParalyzedCan't attack
.[2]
In most situations, an enemy's exact debuff resistance value is unknown; only comments about general resistance or immunity to certain debuffs (will display "Resist" when the debuff is inflicted) can be made. Some enemies also develop greater resistance to debuffs each time it is used in a battle. More complex bosses may also change their resistances or immunities as the fight progresses.
Avoiding Debuffs
Raising debuff resistance will cause any debuff with a success chance lower than its effect to "Miss" (the same as dodging a debuff). As a result, 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100% is functionally identical to debuff immunity. However, it is mechanically different from Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or ImmuneDebuffs will be nullified
, which "Resist" debuffs. As a result, debuffs that can bypass Veil/Immune may still be avoided by maximizing Debuff Res. Up.
Debuffs from damaging enemy charge attacks can often also be avoided by fully mitigating the damage itself.
In general, self-inflicted debuffs and debuffs inflicted by another party member cannot be avoided, but can usually be removed by skills such as ClarityRemove 1 debuff from all parties..
For more information, see Party Debuff Resistance.
Sources
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Disclaimer This section is still being written; it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources.
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Debuff Resistance Boosted
Debuff resistance is boosted
Debuff Resistance Lowered
Debuff resistance is lowered
Debuff Resistance Lowered is a debuff usable both by friends and foes. While afflicted, debuffs are less likely to be resisted.
Debuff Res. DownDebuff resistance is lowered
from each column stack with other columns. So far all debuffs in the unique column stack with each other.
Rank
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Strength
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Skills
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Charge Attacks
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Summons
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Unique [3]
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1
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30%
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. (Harp)
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2
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25%
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Customized ActionEffects change based on what Action Parts are equipped. (Weakening Maneuver)
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Lowain (Event) Totally Rad Strat-Meet Totally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally. (Deal no damage and produce a random effect) (Neapolitan Pasta)
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3
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20%
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. (Fonic Rod)
Sword Master [4] [5]
Almeida Drill BitEarth damage to a foe. Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 80%Duration: 180 seconds.[4]
Drang (Grand) Fair Trick500% Water damage to all foes (Damage cap: ~400,000). When That's How I RollAttack specs are boosted at end of turn / Fair Trick activates upon using charge attack (Can't be removed) is in effect: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90%. When Bursting BubblesDefense specs are boosted at end of turn (Stackable) / Fair Trick activates when a foe uses a special attack (Can't be removed) is in effect: Restore 10% of all allies' HP (Healing cap: 1500). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
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ThorMjolnir Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
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4
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15%
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Carmelina All Sensation400% Wind damage to all foes (Damage cap: ~420,000). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: 180 seconds.
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5
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10%
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Cerberus Disillusion3-hit, 123% Dark damage to a foe (Damage cap: ~200,000 per hit). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.[4]
Christina Second Deal2-hit, 150% Wind damage to a foe (Damage cap: ~310,000 per hit~630,000 total). Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 90%Duration: 180 seconds. At level 95: Damage increased to 200%. Debuff upgraded to 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. When 3 RaiseDMG is supplemented based on number of Raises / Hostility is boosted (Max: 3 / Can't be removed) Duration: Indefinite are consumed: End cooldown for caster's skills.[4]
Izmir (Yukata) Permafrost600% Fire damage to a foe (Damage cap: ~700,000). Inflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds, and 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
Tweyen DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim. Base Accuracy: 65% on all foes.
Goblin Mage I Can Help Too!Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds on all foes.
Karteira FlatteryInflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds on a foe. All allies gain Wind ATK UpWind ATK is boosted Duration: 3 turns.[4]
Noa Radiation BoltLight damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds At level 65: Damage and debuff effect increased. At level 80: Damage and debuff effect further increased. (at Level 80)[4]
Rin Shibuya Étoile PrismWater damage. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe. At level 45: Damage increased. At level 90: Also inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds if Uzuki Shimamura or Mio Honda is in the party. (at Level 90)[4][6]
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Clarisse Alchemic Flare 450%Massive Fire damage to a foe. Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
Harp of Westerly Winds March of the Gales Massive Wind damage to a foe. Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds.
Rosenbogen Rebirth (weapon skill)
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Redluck Snow Moon FlowersEarth damage to a foe. (Debuffs are granted in the order WinterMultiattack rate is lowered Base Accuracy: 95%Duration: 180 seconds, MoonDebuff effect resistance is lowered Strength: 10%Base Accuracy: 85%Duration: 180 seconds, FlowerDEF is lowered Base Accuracy: 75%Duration: 180 seconds) (Moon)
Feower Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict 1 random debuff. At level 55: Effect enhanced. At level 85: Also inflict 30% ATK DownATK is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single. Now inflict 2 random debuffs. (Corrosion, 5★ only)
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6
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5%
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Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. (Non-Harp)
Noa Radiation BoltLight damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds At level 65: Damage and debuff effect increased. At level 80: Damage and debuff effect further increased. (Base effect)[4]
Sarya (Event) RevelationsFire damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds.[4]
Meteon (Event) Hull Breacher150% Wind damage to a foe. Inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 180 secondsStacking: Single and 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Duration: 180 seconds. At level 45: Debuff increased to 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsStacking: Single.[4]
Ceylan (Event) LexiconLight damage to a foe. (Bonus effects change according to foe's mode) Normal: Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds. Overdrive: Inflict Mode Bar CutCut to foe's mode bar . Break: Inflict Break Boosted (Time)Break mode time is extended . (Normal mode)[4]
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Dominion Harp Dominion Echo Massive Light damage to a foe. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Duration: 180 seconds.
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Super Robo GigantesHyper Gigaton Smash Vanquish Evil! (Massive Light damage to all foes. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%.)
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- Debuffs are listed from strongest (Rank 1) to weakest (Rank 6).
- Base resist rates vary between different skills.
Debuff Resistance Lowered (Stackable)
Debuff resistance is lowered
Debuff Resistance Lowered (Stackable) is a debuff usable both by friends and foes. While afflicted, debuffs are less likely to be resisted.
- Debuffs are listed from strongest (Rank 1) to weakest (Rank 2).
- Base resist rates vary between different skills.
Chaos
- See: ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
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User-defined ListsUser guides linked here may use language and terminology not normally used on main wiki pages. | |
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References