Cleric

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About classes | Class list | Skill list | Extended Mastery


Cleric gran sprite.png Cleric gran icon.jpg Cleric djeeta icon.jpg Cleric djeeta sprite.png
Class Data
Class line Class 120001 wa icon.pngPriestClass 120101 wa icon.pngClericClass 120201 wa icon.pngBishopClass 120301 wa icon.pngSage
Description Harness the power of light and direct it against foes.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×200
Lvl 20 Priest and Wizard
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +3%   Total:
Icon Bonus Healing.png Healing +15%
Lvl 5Icon Bonus Healing.png Healing +3%
Lvl 10 Icon Bonus Healing.png Healing +3%
Lvl 15Icon Bonus Healing.png Healing +3%
Lvl 20Icon Bonus Healing.png Healing +3%
Master Bonuses Icon Bonus Healing.png Healing +2%
Support Skills
Compassion 5% boost to healing.
20% boost to healing cap.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Do not invest EMP in Row I or Row II classes.
Recommended Subskills
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: Massive increase to effective damage and survivability.
Ability Piercing.png Double Trouble III
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Raid-wide damage and charge boost via multi-attack.
Ability Veil.png Veil
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
: Proactive debuff prevention.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability HealAll.png Panacea Restores 100 + 20% maximum HP to all parties. (Healing cap: 1800 [750 for other parties].) 5T - No 1
Ability ClearAll.png Clarity Remove 1 debuff from all parties. 4T - Yes 5
Ability Light.png Blessing 200%-300% Light damage to all enemies.[1] 5T - Yes 15

Assessment

Primarily mastered to unlock Bishop and Holy Saber, but remains conditionally more useful than Bishop due to Ability ClearAll.png Clarity
Remove 1 debuff from all parties.
.
  • Cleric is viable over Bishop in battles where Clarity alone is more useful than Dispel and Revive together.
  • See Bishop's assessment as Cleric has all the same strengths, simply with weaker base numbers.
  • Provides massive raid utility when taking Double Trouble III as a subskill, as Panacea, Clarity and Double Trouble III are all raid-wide.
  • Sage still renders both Cleric and Bishop obsolete.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. Dashi, https://docs.google.com/spreadsheets/d/18QlXwzSN0QpaW2kRg_t8VRELF8w2woWRyvR1zUTV-B8/edit?usp=sharing