Cleric
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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Harness the power of light and direct it against foes. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Compassion | 5% boost to healing. 20% boost to healing cap. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Panacea | Restore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). | 5T | - | No | Lvl 1 | |
Clarity | Remove 1 debuff from all parties. | 4T | - | Yes | 5 | |
Blessing | 200%-300% Light damage to all foes.[1] | 5T | - | Yes | 15 |
Level Bonuses | |||||||||||||
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|
Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
---|---|---|---|
Healing +15% | Healing +2% |
Gameplay Notes
- Alternate sprite colors are unlocked at Sage: Master Level 15
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Panacea | Yes | |
Clarity | Yes | |
Blessing | Yes |
Assessment
Primarily mastered to unlock Bishop and Holy Saber, but remains conditionally more useful than Bishop due to ClarityRemove 1 debuff from all parties..
- Cleric is viable over Bishop in battles where Clarity alone is more useful than Dispel and Revive together.
- See Bishop's assessment as Cleric has all the same strengths, simply with weaker base numbers.
- Provides massive raid utility when taking Double Trouble III as a subskill, as Panacea, Clarity and Double Trouble III are all raid-wide.
- Sage still renders both Cleric and Bishop obsolete.