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About classes | Class list | Skill list | Extended Mastery | Master Level

Cleric gran sprite.png

Cleric gran icon.jpg

Cleric gran.png

Cleric djeeta icon.jpg

Cleric djeeta.png
Cleric djeeta sprite.png
Class Data
Class line Class 120001 wa icon.pngPriestClass 120101 wa icon.pngClericClass 120201 wa icon.pngBishopClass 120301 wa icon.pngSageClass 120401 wa icon.pngIatromantis
Description Harness the power of light and direct it against foes.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×200
Lvl 20 Priest and Wizard
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +3%   Total:
Icon Bonus Healing.png Healing +15%
Lvl 5Icon Bonus Healing.png Healing +3%
Lvl 10 Icon Bonus Healing.png Healing +3%
Lvl 15Icon Bonus Healing.png Healing +3%
Lvl 20Icon Bonus Healing.png Healing +3%
Completion Bonuses Icon Bonus Healing.png Healing +2%
Release date ? Other sites
Support Skills
Compassion 5% boost to healing.
20% boost to healing cap.
Recommended Extended Mastery Perks
Do not invest EMP in Row I or Row II classes.
Recommended Subskills

Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability.
Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Raid-wide damage and charge boost via multi-attack.
Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
: Proactive debuff prevention.


Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability HealAll.png Panacea Restore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). 5T - No 1 Effective healing cap is 1800 including Compassion.
Ability ClearAll.png Clarity Remove 1 debuff from all parties. 4T - Yes 5
Ability Light.png Blessing 200%-300% Light damage to all foes.[1] 5T - Yes 15


Primarily mastered to unlock Bishop and Holy Saber, but remains conditionally more useful than Bishop due to Ability ClearAll.png ClarityRemove 1 debuff from all parties..

  • Cleric is viable over Bishop in battles where Clarity alone is more useful than Dispel and Revive together.
  • See Bishop's assessment as Cleric has all the same strengths, simply with weaker base numbers.
  • Provides massive raid utility when taking Double Trouble III as a subskill, as Panacea, Clarity and Double Trouble III are all raid-wide.
  • Sage still renders both Cleric and Bishop obsolete.

Alternate Colors

Obtained from Class 120301 wa icon.pngSage: Master Level 15