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|Class line||Priest ⇢ Cleric ⇢ Bishop ⇢ Sage|
|Description||Harness the power of light and direct it against foes.|
Lvl 20 Priest and Wizard
|Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.||
|Master Bonuses||Healing +2%|
|Release date||?||Other sites|
|Compassion||5% boost to healing.
20% boost to healing cap.
|Base Multiattack Rates|
|Base DA RateIncluding Support Skills/Level Bonuses||Base TA RateIncluding Support Skills/Level Bonuses|
|Recommended Extended Mastery Perks|
|Do not invest EMP in Row I or Row II classes.|
: Massive increase to effective damage and survivability.
|Icon||Skill Name||Effect||C/DCooldown in Turns||DurDuration in Turns or Seconds||SubSubskill usable on other classes||LVLClass level required||Notes|
|Panacea||Restore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]).||5T||-||No||1||Effective healing cap is 1800 including Compassion.|
|Clarity||Remove 1 debuff from all parties.||4T||-||Yes||5|
|Blessing||200%-300% Light damage to all foes.||5T||-||Yes||15|
- Cleric is viable over Bishop in battles where Clarity alone is more useful than Dispel and Revive together.
- See Bishop's assessment as Cleric has all the same strengths, simply with weaker base numbers.
- Provides massive raid utility when taking Double Trouble III as a subskill, as Panacea, Clarity and Double Trouble III are all raid-wide.
- Sage still renders both Cleric and Bishop obsolete.