Arcarum Summons
About Arcarum | Arcarum Summons | Arcarum Evokers | Auto-Expeditions
Enemy List: Normal | Hard | Extreme
Bosses: Discarded Puppets (3-3 & 6-3) | Arcarum Bosses (9-3)
Arcarum summons are special summons thematically based on the Major Arcana. Obtaining these summons require materials from Arcarum: The World Beyond.
List of Arcarum Summons
- See Category:Arcarum Summons for a table view of Arcarum summons.
SR | SSR |
---|---|
Peculiarities of the Arcarum Summons
Explore Arcarum to get exclusive summons. These summons hold great power that are waiting to be unleashed.
- An Arcarum summon's sub-aura will take effect only when it is equipped as a sub summon.
- Sub-aura effects that boost the damage to their advantageous element are final modifiers and are additive with the first skill of Seraphic Weapons.
- Aura effects differ depending on if they're equipped as a main or sub summon.
- Arcarum summons can't be set as support/friend summons.
- Arcarum summons you call can Combo Call with other non-Arcarum summons. However, you cannot Combo Call with another player's Arcarum summon.
- Damage dealt by Arcarum summons is treated as skill damage based on the Main Character's stats and is affected by the MC's buffs such as Skill DMG UpSkill DMG is boosted
and Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
.- When used against targets with RepelReflects DMG
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, it will remove 1 hit from Repel while the MC will not receive reflected damage.
- When used against targets with RepelReflects DMG
- The cooldown of an Arcarum summon is 4 turns lower for the initial call. This cooldown cut is increased to 6 turns after the 4★ uncap.
- Due to the cooldown cut it provides, using a SSR weapon of the matching Element as main weapon allows the use of their call on the first turn once they are uncapped to 4★. This is true for all Arcarum summons, except The Tower (SSR) due to its higher cooldown.
- Arcarum summons can't be sold or reduced. They also can't be used to upgrade other summons.
How to Get Arcarum Summons
Arcarum summons are acquired by exchanging materials through the Arcarum: The World Beyond page in the Shop (they are not found in the Arcarum Trader). Each Arcarum summon can only be acquired once, cannot be reduced, and have to be uncapped through the Arcarum Summons page using materials.
Arcarum summons can only be uncapped through the shop using the required materials.
The following materials are needed to obtain and uncap Arcarum summons. They are listed in order of uncap progression.
Obtain 0★ SR
- Sephira Stone ×2
- Flawless Prism ×100
- Astra ×3
- Idean ×2
- Verum Proof ×6
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Colossus Omega Anima (fire)
- Leviathan Omega Anima (water)
- Yggdrasil Omega Anima (earth)
- Tiamat Omega Anima (wind)
- Luminiera Omega Anima (light)
- Celeste Omega Anima (dark)
- Haze ×1
- Aurora Haze (fire, wind, light)
- Chaotic Haze (water, earth, dark)
1★ Uncap
- Sephira Stone ×5
- Rainbow Prism ×100
- Astra ×5
- Idean ×3
- Verum Proof ×16
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Fire Quartz (fire)
- Water Quartz (water)
- Earth Quartz (earth)
- Wind Quartz (wind)
- Light Quartz (light)
- Dark Quartz (dark)
- Haze ×3
- Aurora Haze (fire, wind, light)
- Chaotic Haze (water, earth, dark)
2★ Uncap
- Sephira Stone ×10
- Astra ×10
- Idean ×5
- Verum Proof ×30
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Twin Elements Anima (fire)
- Macula Marius Anima (water)
- Medusa Anima (earth)
- Nezha Anima (wind)
- Apollo Anima (light)
- Dark Angel Olivia Anima (dark)
- Haze ×7
- Aurora Haze (fire, wind, light)
- Chaotic Haze (water, earth, dark)
3★ Uncap
- Sephira Stone ×15
- Legendary Merit ×3
- Astra ×15
- Idean ×7
- Verum Proof ×50
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Athena Anima (fire)
- Grani Anima (water)
- Baal Anima (earth)
- Garuda Anima (wind)
- Odin Anima (light)
- Lich Anima (dark)
- Haze ×16
- Aurora Haze (fire, wind, light)
- Chaotic Haze (water, earth, dark)
SSR Upgrade
- Sephira Stone ×30
- Silver Centrum ×5
- Sunlight Stone ×1
- Astra ×30
- Idean ×15
- Verum Proof ×80
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Michael Anima (fire, light)
- Gabriel Anima (water, dark)
- Uriel Anima (earth, dark)
- Raphael Anima (wind, light)
- Haze ×24
- Aurora Haze (fire, wind, light)
- Chaotic Haze (water, earth, dark)
SSR 4★ Uncap
- Sephira Stone ×45
- Astra ×45
- Idean ×25
- Verum Proof ×120
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Haze ×32
- Aurora Haze (fire, wind, light)
- Chaotic Haze (water, earth, dark)
- Arcarum Fragment ×10
SSR 5★ Uncap
- Hellfire Fragment (fire, light)
- Deluge Fragment (water, dark)
- Wasteland Fragment (earth, dark)
- Typhoon Fragment (wind, light)
- Fire Verum Proof (fire, light)
- Water Verum Proof (water, dark)
- Earth Verum Proof (earth, dark)
- Wind Verum Proof (wind, light)
- Genesis Fragment ×80
- Primeval Horn ×10
- Arcarum Fragment ×20
- Treasure ×50
How to recruit Arcarum Evokers
- See also: Arcarum Evokers
Uncapping an Arcarum Summon to 5★ is the first step towards recruiting the Arcarum Evoker related to this summon.
The recruitment itself requires:
- Idean ×20
- Astra ×200
- Sephira Stone ×30
- Sephira Evolite ×1
Additional materials are required to uncap the character.
Total materials needed
This list summarizes the materials needed to create a full SSR 5★ Arcarum Summon.
Arcarum-specific materials:
- Sephira Stone ×107
- Astra ×108
- Idean ×57
- Verum Proof ×552
- Haze ×83
- Arcarum Fragment ×30
Animas:
- Basic Omega Anima ×30
- Elemental Quartz ×100
- Tier 1 Summon Anima ×30
- Tier 2 Summon Anima ×30
- Primarch Anima ×20
- Omega II Omega Anima ×10
Other materials:
- Flawless Prism ×100
- Rainbow Prism ×100
- Legendary Merit ×3
- Silver Centrum ×5
- Sunlight Stone ×1
- Co-op Rotating Showdown Item ×100
- Trial Fragment ×50
- Genesis Fragment ×80
- Primeval Horn ×10
- Treasure ×50
Summary Sheet
This Google Spreadsheet can be used to track your total materials. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.