Category:Arcarum Summons
Jump to navigation
Jump to search
Category for summons obtainable from Arcarum
SSR Arcarum Summons
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Death (SSR) | 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
109 | 695 (984) (1128) |
300 | 1770 (2490) (2850) |
||
Judgement (SSR) | 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
107 | 665 (949) (1091) |
290 | 1760 (2475) (2832) |
||
Justice (SSR) | 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
116 | 702 (990) (1134) |
260 | 1660 (2365) (2717) |
||
Temperance (SSR) | 3★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed) on two allies. 4★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. 5★: 500% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
113 | 699 (987) (1131) |
275 | 1675 (2380) (2732) |
||
The Devil (SSR) | 3★: 400% Fire damage to all foes. Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
112 | 698 (986) (1130) |
280 | 1680 (2385) (2737) |
||
The Hanged Man (SSR) | 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
109 | 667 (951) (1093) |
280 | 1745 (2465) (2825) |
||
The Moon (SSR) | 3★: 400% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
110 | 668 (952) (1094) |
275 | 1740 (2460) (2820) |
||
The Star (SSR) | 3★: 400% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
113 | 699 (988) (1132) |
280 | 1750 (2470) (2830) |
||
The Sun (SSR) | 3★: 400% Fire damage to all foes. Fire allies in first and second positions gain Double StrikeAttacks twice each turn Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
106 | 664 (948) (1090) |
295 | 1765 (2480) (2837) |
||
The Tower (SSR) | 3★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later. Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
115 | 700 (989) (1133) |
265 | 1665 (2370) (2722) |
SR Arcarum Summons
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Black Rabbit | 0★: Big Dark damage to all enemies and inflict BountyItem drop rate is boosted . |
0★: 10% boost to drop rates and EXP. 3★: 15% boost to drop rates and EXP. |
61 | 386 | 155 | 965 | ||
Death (SR) | 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted Strength: MassiveDuration: 1 turn for 2 turns. 3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted Strength: MassiveDuration: 2 turns for 2 turns. |
0★: Main: 80% boost to Dark allies' ATK. 30% hit to HP. Sub: 3% boost to Dark allies' damage dealt against Light foes 3★: Main: 100% boost to Dark allies' ATK. 30% hit to HP. Sub: 5% boost to Dark allies' damage dealt against Light foes |
71 | 469 | 210 | 1205 | ||
Judgement (SR) | 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 2 turns for 2 turns. |
0★: Main: 60% boost to Wind allies' ATK. 10% boost to DEF. Sub: 3% boost to Wind allies' DMG dealt against Earth foes. 3★: Main: 80% boost to Wind allies' ATK. 10% boost to DEF. Sub: 5% boost to Wind allies' DMG dealt against Earth foes. |
71 | 450 | 195 | 1190 | ||
Justice (SR) | 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). | 0★: Main: 60% boost to Water allies' ATK. 10% boost to DEF. Sub: 10% boost to Water allies' HP 3★: Main: 80% boost to Water allies' ATK. 10% boost to DEF. Sub: 15% boost to Water allies' HP |
77 | 475 | 170 | 1120 | ||
Temperance (SR) | 0★: 300% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed) Duration: 1 turn on all allies. |
0★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%) Sub: 10% boost to wind allies' HP 3★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%) Sub: 15% boost to wind allies' HP |
74 | 472 | 185 | 1135 | ||
The Devil (SR) | 0★: 300% Fire damage to all foes and inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ATK DownATK is lowered Duration: 180 seconds and 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds on all Wind foes. |
0★: Main: 60% boost to Fire allies' ATK. 10% boost to DEF. Sub: 10% boost to Fire allies' HP. 3★: Main: 80% boost to Fire allies' ATK. 10% boost to DEF. Sub: 15% boost to Fire allies' HP. |
73 | 471 | 190 | 1140 | ||
The Hanged Man (SR) | 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 0★: Main: 60% boost to Earth allies' ATK. 10% boost to DEF. Sub: 3% boost to Earth allies' damage dealt against Water foes. 3★: Main: 80% boost to Earth allies' ATK. 10% boost to DEF. Sub: 5% boost to Earth allies' damage dealt against Water foes. |
73 | 452 | 185 | 1180 | ||
The Moon (SR) | 0★: 300% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Duration: 5 turns, gradually boosting ATKNormal modifier and DEF over 5 turns |
0★: Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.) Sub: 3% boost to Water allies' damage dealt against Fire foes. 3★: Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.) Sub: 5% boost to Water allies' damage dealt against Fire foes. |
74 | 453 | 180 | 1175 | ||
The Star (SR) | 0★: 300% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns. |
0★: Main: Boost to Light allies' multiattack rate Sub: 3% boost to Light allies' damage against Dark foes. |
75 | 473 | 190 | 1185 | ||
The Sun (SR) | 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Double StrikeAttacks twice each turn Duration: 1 turn . |
0★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 3% boost to Fire allies' damage dealt against Wind foes 3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 5% boost to Fire allies' damage dealt against Wind foes |
70 | 449 | 200 | 1195 | ||
The Tower (SR) | 0★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later. Duration: 3 turns |
0★: Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]). Sub: 10% boost to Earth allies' HP. 3★: Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]). Sub: 15% boost to Earth allies' HP. |
76 | 474 | 174 | 1125 |
Pages in category "Arcarum Summons"
The following 21 pages are in this category, out of 21 total.