Category:Arcarum Summons

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Category for summons obtainable from Arcarum

SSR Arcarum Summons

Icon Name Element Call Aura Release Date
Death (SSR) 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
for 3 turns.

4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.

5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.
3★:
Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 7% boost to Dark allies' damage dealt against Light foes.
4★:
Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
5★:
Main: 140% boost to Dark allies' Normal ATK.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
2017-11-29
Judgement (SSR) 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 3 turns
for 3 turns.

4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.

5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.
3★:
Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Wind allies' damage dealt against Earth foes.
4★:
Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
5★:
Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
2017-11-29
Justice (SSR) 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).
4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
3★:
Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 20% boost to Water allies' HP
4★:
Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
5★:
Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
2017-11-29
Temperance (SSR) 3★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
on two allies.

4★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes.

5★: 500% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes.
3★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%)
Sub: 20% boost to Wind allies' HP
4★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%)
Sub: 30% boost to Wind allies' HP
5★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%)
Sub: 30% boost to Wind allies' HP
2017-11-29
The Devil (SSR) 3★: 400% Fire damage to all foes.
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.
3★:
Main: 100% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 20% boost to Fire allies' HP.
4★:
Main: 110% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
5★:
Main: 130% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
2017-11-29
The Hanged Man (SSR) 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
3★:
Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Earth allies' damage dealt against Water foes.
4★:
Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
5★:
Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
2017-11-29
The Moon (SSR) 3★: 400% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.

5★: 500% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.
3★:
Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
Sub: 7% boost to Water allies' damage against Fire foes.
4★:
Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
5★:
Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
2017-11-29
The Star (SSR) 3★: 400% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.

5★: 500% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.
3★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 7% boost to Light allies' damage against Dark foes
4★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
5★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
2017-11-29
The Sun (SSR) 3★: 400% Fire damage to all foes.
Fire allies in first and second positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 7% boost to Fire allies' damage dealt against Wind foes.
4★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
5★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
2017-11-29
The Tower (SSR) 3★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
3★:
Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
Sub: 20% boost to Earth allies' HP
4★:
Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
Sub: 30% boost to Earth allies' HP
5★:
Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub: 30% boost to Earth allies' HP
2017-11-29

SR Arcarum Summons

Icon Name Element Call Aura Release Date
Black Rabbit 0★: Big Dark damage to all enemies and inflict BountyItem drop rate is boosted
.
0★: 10% boost to drop rates and EXP.
3★: 15% boost to drop rates and EXP.
2014-03-10
Death (SR) 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted
Strength: MassiveDuration: 1 turn
for 2 turns.
3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted
Strength: MassiveDuration: 2 turns
for 2 turns.
0★:
Main: 80% boost to Dark allies' ATK. 30% hit to HP.
Sub: 3% boost to Dark allies' damage dealt against Light foes
3★:
Main: 100% boost to Dark allies' ATK. 30% hit to HP.
Sub: 5% boost to Dark allies' damage dealt against Light foes
2017-11-29
Judgement (SR) 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 2 turns
for 2 turns.
0★:
Main: 60% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 3% boost to Wind allies' DMG dealt against Earth foes.
3★:
Main: 80% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 5% boost to Wind allies' DMG dealt against Earth foes.
2017-11-29
Justice (SR) 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). 0★:
Main: 60% boost to Water allies' ATK. 10% boost to DEF.
Sub: 10% boost to Water allies' HP
3★:
Main: 80% boost to Water allies' ATK. 10% boost to DEF.
Sub: 15% boost to Water allies' HP
2017-11-29
Temperance (SR) 0★: 300% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
Duration: 1 turn
on all allies.
0★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%)
Sub: 10% boost to wind allies' HP
3★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%)
Sub: 15% boost to wind allies' HP
2017-11-29
The Devil (SR) 0★: 300% Fire damage to all foes and inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
. Inflict ATK DownATK is lowered
Duration: 180 seconds
and 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
on all Wind foes.
0★:
Main: 60% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 10% boost to Fire allies' HP.
3★:
Main: 80% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 15% boost to Fire allies' HP.
2017-11-29
The Hanged Man (SR) 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 0★:
Main: 60% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 3% boost to Earth allies' damage dealt against Water foes.
3★:
Main: 80% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 5% boost to Earth allies' damage dealt against Water foes.
2017-11-29
The Moon (SR) 0★: 300% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Duration: 5 turns
, gradually boosting ATKNormal modifier and DEF over 5 turns
0★:
Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.)
Sub: 3% boost to Water allies' damage dealt against Fire foes.
3★:
Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.)
Sub: 5% boost to Water allies' damage dealt against Fire foes.
2017-11-29
The Star (SR) 0★: 300% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns
.
0★:
Main: Boost to Light allies' multiattack rate
Sub: 3% boost to Light allies' damage against Dark foes.
2017-11-29
The Sun (SR) 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Double StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 3% boost to Fire allies' damage dealt against Wind foes
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 5% boost to Fire allies' damage dealt against Wind foes
2017-11-29
The Tower (SR) 0★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 3 turns
0★:
Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]).
Sub: 10% boost to Earth allies' HP.
3★:
Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]).
Sub: 15% boost to Earth allies' HP.
2017-11-29