Category:Arcarum Summons
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Category for summons obtainable from Arcarum
SSR Arcarum Summons
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Death (SSR) | 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
2017-11-29 | ||
| Judgement (SSR) | 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
2017-11-29 | ||
| Justice (SSR) | 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
2017-11-29 | ||
| Temperance (SSR) | 3★: 400% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. Inflict on two allies. 4★: 400% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. 5★: 500% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
2017-11-29 | ||
| The Devil (SSR) | 3★: 400% Fire damage to all foes. Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
2017-11-29 | ||
| The Hanged Man (SSR) | 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
2017-11-29 | ||
| The Moon (SSR) | 3★: 400% Water damage to all foes. Water allies gain Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
2017-11-29 | ||
| The Star (SSR) | 3★: 400% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
2017-11-29 | ||
| The Sun (SSR) | 3★: 400% Fire damage to all foes. Fire allies in first and second positions gain Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
2017-11-29 | ||
| The Tower (SSR) | 3★: Summoner gains Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
2017-11-29 |
SR Arcarum Summons
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Black Rabbit | 0★: Big Dark damage to all enemies and inflict . |
0★: 10% boost to drop rates and EXP. 3★: 15% boost to drop rates and EXP. |
2014-03-10 | ||
| Death (SR) | 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Strength: MassiveDuration: 1 turn for 2 turns. 3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Strength: MassiveDuration: 2 turns for 2 turns. |
0★: Main: 80% boost to Dark allies' ATK. 30% hit to HP. Sub: 3% boost to Dark allies' damage dealt against Light foes 3★: Main: 100% boost to Dark allies' ATK. 30% hit to HP. Sub: 5% boost to Dark allies' damage dealt against Light foes |
2017-11-29 | ||
| Judgement (SR) | 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 2 turns for 2 turns. |
0★: Main: 60% boost to Wind allies' ATK. 10% boost to DEF. Sub: 3% boost to Wind allies' DMG dealt against Earth foes. 3★: Main: 80% boost to Wind allies' ATK. 10% boost to DEF. Sub: 5% boost to Wind allies' DMG dealt against Earth foes. |
2017-11-29 | ||
| Justice (SR) | 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). | 0★: Main: 60% boost to Water allies' ATK. 10% boost to DEF. Sub: 10% boost to Water allies' HP 3★: Main: 80% boost to Water allies' ATK. 10% boost to DEF. Sub: 15% boost to Water allies' HP |
2017-11-29 | ||
| Temperance (SR) | 0★: 300% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. Inflict Duration: 1 turn on all allies. |
0★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%) Sub: 10% boost to wind allies' HP 3★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%) Sub: 15% boost to wind allies' HP |
2017-11-29 | ||
| The Devil (SR) | 0★: 300% Fire damage to all foes and inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Duration: 180 seconds and Strength: 20%Duration: 180 seconds on all Wind foes. |
0★: Main: 60% boost to Fire allies' ATK. 10% boost to DEF. Sub: 10% boost to Fire allies' HP. 3★: Main: 80% boost to Fire allies' ATK. 10% boost to DEF. Sub: 15% boost to Fire allies' HP. |
2017-11-29 | ||
| The Hanged Man (SR) | 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 0★: Main: 60% boost to Earth allies' ATK. 10% boost to DEF. Sub: 3% boost to Earth allies' damage dealt against Water foes. 3★: Main: 80% boost to Earth allies' ATK. 10% boost to DEF. Sub: 5% boost to Earth allies' damage dealt against Water foes. |
2017-11-29 | ||
| The Moon (SR) | 0★: 300% Water damage to all foes. Water allies gain Duration: 5 turns, gradually boosting ATKNormal modifier and DEF over 5 turns |
0★: Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.) Sub: 3% boost to Water allies' damage dealt against Fire foes. 3★: Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.) Sub: 5% boost to Water allies' damage dealt against Fire foes. |
2017-11-29 | ||
| The Star (SR) | 0★: 300% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns. |
0★: Main: Boost to Light allies' multiattack rate Sub: 3% boost to Light allies' damage against Dark foes. |
2017-11-29 | ||
| The Sun (SR) | 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Duration: 1 turn . |
0★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 3% boost to Fire allies' damage dealt against Wind foes 3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 5% boost to Fire allies' damage dealt against Wind foes |
2017-11-29 | ||
| The Tower (SR) | 0★: Summoner gains Duration: 3 turns |
0★: Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]). Sub: 10% boost to Earth allies' HP. 3★: Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]). Sub: 15% boost to Earth allies' HP. |
2017-11-29 |
Pages in category "Arcarum Summons"
The following 21 pages are in this category, out of 21 total.








































