Weapon Skills
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About | Raising Weapon Skills
Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.
Most weapon skills have 2 parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%.
There are some skills that require the weapon to be a certain level. This naturally also requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to determine if that weapon has such a skill. The skill level can be raised before that point. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this case.
Each party uses 1 main weapon and up to 9 sub weapons. This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party.
Contents
- 1 Weapon Skill Types
- 2 Standard Weapon Skills
- 2.1 ATK Up
- 2.2 HP Up
- 2.3 Critical Hit Rate
- 2.4 ATK & HP Up
- 2.5 ATK Up & HP Down
- 2.6 ATK & Double Attack
- 2.7 Double Attack & Critical
- 2.8 ATK Up & Critical
- 2.9 Dodge and Counter
- 2.10 Double Attack Up
- 2.11 Multi-attack Up
- 2.12 Healing Cap Up
- 2.13 C.A. DMG Up
- 2.14 C.A. DMG Cap Up
- 2.15 Chain Burst Specs
- 2.16 ATK Up for 8 turns
- 2.17 ATK up as HP increases
- 2.18 ATK Up as HP lowers
- 2.19 DEF Up as HP lowers
- 2.20 ATK Up & DMG per turn
- 2.21 Elemental ATK Up per turn
- 2.22 Skill DMG Cap Up
- 2.23 Supplemental Boost to C.A. DMG
- 3 Unique Weapon Skills
- 4 AX Skills
- 5 Cosmos Weapon Skills
- 6 References
Weapon Skill Types
There are 3 standard weapon skill types:
Normal - Generally found on Draw and older event weapons.
- The Normal type includes
Normal II weapons,
Bahamut Weapons, and
Ultima Weapons.
- The Normal type includes
Omega - Also known as "Magna" weapon skills. Mostly found on weapons named after the Omega raid bosses.
EX - Also referred to as "Unknown" weapon skills. Found on collaboration and newer story event weapons. For high-level players, Xeno Weapons and Rose Crystal Weapons are also available. As of November 2016 with A Peace of the Pie, new story event weapons have EX weapon skills unlocked at level 100.
The three skill types modify their own multipliers and can be boosted by certain summons:
- Normal skills are boosted by Premium Draw summons, specifically Agni (fire), Varuna (water), Titan (earth), Zephyrus (wind), Zeus (light), and Hades (dark). These summons increase skill power by +80%, increasing to +120% at 3★, and +140% at 4★.
- Bahamut Weapons and Ultima Weapons are not affected by any summon despite them being considered Normal skills otherwise.
- Omega skills are boosted by the element's respective Omega summon. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★.
- Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the Ranko Kanzaki summon. Starts at 30%, increases to 50% at 3★, and increases to 66% at 4★.
For more details on damage multipliers and team building strategy, see Damage Formula and Team Building.
Standard Weapon Skills
ATK Up
- Skill Name: Might, Essence, Sweep, Gauntlet
- Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills).
- Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types.
See Damage Formula for details.
Normal [1] Icons Skill level 1 10 15 20 Small 1.0% 10.0% 12.0% 13.0% Medium 3.0% 12.0% 14.5% - Big 6.0% 15.0% 18.0% 20.0% Big II 7.0% 16.0% 20.0% 22.0% Massive 8.0% 17.0% 22.0% 25.5%
EX [4][5][6][7] Icons Skill level 1 10 15 20 Small 1.0% 10.0% 12.0% - Medium 3.0% 12.0% 14.5% - Big 6.0% 15.0% 18.0% 21.0% Massive 9.0% 18.0% 23.0% 25.5% Unworldly 12.0% 25.0% 33.0% 37.0%
HP Up
- Skill Name: Aegis
- Increases the HP for characters of the skill's element.
- The "Titan's Aegis" skill on the
Broadsword of Earth is a flat +500 HP to all characters (+50 per skill level).
- Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX.
Normal Icons Skill level 1 10 15 Small 3.0% 12.0% 14.0% Medium 6.0% 15.0% 17.0% Big 9.0% 18.0% 21.0% Big II 10.0% 19.0% 24.0%
EX[10] Icons Skill level 1 10 15 Small 1.0% 10.0% 12.0% Medium 3.0% 12.0% 14.5% Big 6.0% 15.0% ?
Critical Hit Rate
- Skill Name: Verity
- Chance to deal an additional 50% damage to weak elements.
- Total critical chance% of the same skill type is additive.
- Sephira Tek weapon skills stack additively with Omega weapon skills instead of activating independently.
- Critical chance% between different skill types and other sources activate independently.
- Bonus damage from each source of critical hit is additive.
e.g. Three critical hits from a Normal and an Omega weapon skill, and a30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage. will result in a 50% + 50% + 30% = 130% critical damage. - See Critical hit rate for details.
- Bonus damage from each source of critical hit is additive.
Normal & Omega [11] Icons Skill level 1 10 15 20 Bonus Damage Small 1.1% 2.0% 3.0% 4.0%[12] 50% Medium 3.2% 5.0% 6.5% 7.5%[13] 50% Big 4.4% 8.0% 10.0% 11.0%Verification needed. 50% Big II ? ? 12.0%Verification needed. Between 11.675% and 12.375%.[14] - 50% Massive (Sephira) [15] ?Verification needed. 20%Verification needed. 30%Verification needed. - 50%
ATK & HP Up
- Skill Name: Majesty
- Appears on:
Perseus,
Auberon,
Caduceus,
Luminiera Sword Omega, Seraphic SSR Weapons, Dark Opus Weapons, Draconic Weapons,
Hermanubis
- Increases ATK and HP by a small amount
Normal & Omega Icons Skill level 1 10 15 20 Small[1] 1.0% 10.0% 12.0% 12.5% Medium 3.0% 12.0% 14.5% - Big[16][17] 6.0% 15.0% 18.0% 20.0%
ATK Up & HP Down
- Skill Name: Tyranny, Tyranny II
- Appears on:
Nalakuvara,
Cortana,
Freikugel,
Erichthonius,
Qilin Bow,
Huanglong Katana
- Large/Massive ATK modifier, but reduces HP by 10%.
- HP reduction % is additive between weapons and caps at 70%.
- HP reduction is constant regardless of skill level.
Normal & Omega [18] Icons Skill level 1 10 15 20 Big 6.0% 15.0% 18.0% - Massive 9.0% 18.0% 23.0% 25.5%
ATK & Double Attack
- Skill Name: Primacy
- Appears on:
Fire of Prometheus,
Scimitar of Brahman,
Love Eternal,
Gandiva,
Mirror-Blade Shard,
Daemon's Spine,
Gothic Cutlery
- Medium boost to ATK and Double Attack.
- See ATK Up and Multi-attack Up for boost levels.
Double Attack & Critical
- Skill Name: Restraint
- Appears on:
Hercules,
Auberon,
Ancient Auberon
- Medium increase to Double Attack and Critical Hit Rate.
- See Multi-attack Up and Critical for boost levels.
ATK Up & Critical
- Skill Name: Celere
- Appears on:
Ancient Ecke Sachs,
Ecke Sachs,
Indra's Edge,
Blutgang,
Draco Claw
- Small/Medium boost to ATK and Critical Hit Rate.
Dodge and Counter
- Skill Name: Clarity, Truce (part of skill)
- Multiple weapons stack additively for both dodge and damage.
- 3% chance to dodge and counter, whether it is small, medium, or big.
- Skill level does not raise the chance to dodge.
- Chance to dodge caps at 20% per mod.
- Omega and Optimus summons do not boost the chance to dodge, but does boost the damage.
Double Attack Up
- Skill Name: Dual-Edge
- Increases the rate of double attacks.
- See Multi-attack Up for boost levels.
Multi-attack Up
- Skill Name: Trium
- Increases the rate of double and triple attacks.
- Capped at 50% for weapon skills of the same category.
- Possible to hit 100% by combining different categories of trium:
- Normal - i.e
Erichthonius
- Omega - i.e
Ancient Cortana
- Bahamut - i.e
Bahamut Fist Coda
- Unique - i.e
Pilum at level 120
- Normal - i.e
Normal & Omega Icons Skill level 1 10 15 20 Small Fandango[21] ? ? 2.0% - Devastation[22] ? ? 2.5% - Normal[23][22] 0.4%? 2.2%? 3.5% - Medium[24][25] 0.8% 3.5% 5.0% 6.0% Big[23][22] 1.2% 5.0% 7.0% - Big II[26] ? 7.0% 9.0% - Animus Parity[27][28] ? 5.0% 8.0% -
- This table is for both Double Attack Up and Multi-attack Up.
Healing Cap Up
- Skill Name: Healing
- Increases the maximum amount that is healed by the receiver per skill.
- The Healing Cap Up of the Normal modifier caps at 100%.[29]
- The Healing Cap Up of the Omega modifier caps at 300%.[29]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Small[30][31] 1.0% 1.5% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.5% 5.0% 7.5% Medium 3.0% 5.0% 10.0% Big 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 10.0% 11.2%
C.A. DMG Up
- Skill Name: Mystery, Sentence, Glory
- Increases the damage of Charge Attacks, but not the Charge Attack cap.
- The C.A. DMG of Sentence and Glory caps at 100%.[32]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Mystery Small[30][33] 0.5% 1.0% 1.5% 2.0% 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 7.5% Medium[34] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% Big[35] 10.0% Massive[36] 11% 20.0% 25% Sentence Omega Medium[37] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% Normal Medium[38] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% Big[39][40] 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% 10.0% 12.5% Glory Normal Big[40] 5.5% 10.0% 12.5%
C.A. DMG Cap Up
- Skill Name: Excelsior, Sentence, Glory
- Increases the Charge Attack cap, but not the damage of Charge Attacks.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Excelsior[38][41][42] 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% Sentence Omega Medium[37][38] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% Normal Medium[43] 0.8% 1.1% 1.4% 1.7% 2.0% 2.3% 2.6% 2.9% 3.2% 3.5% 3.8% 4.1% 4.4% 4.7% 5.0% Big[39][40] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8% Glory Normal Big[40] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8%
Skill Cap Shared Cap Total Cap Damage Cap Up 20% 95% Ultima Gauph Key γ /
Dark Opus γ Pendulum15% Harbinger of the Dark Sunrise 20% Normal Sentence / Glory 30% 60% Omega Sentence 30% Excelsior 30% Rightway Pathfinder II
Chain Burst Specs
- Skill Name: Glory
- Increases the damage and damage cap of Chain Bursts.
- Glory is an improvement over Sentence and also affects Charge Attack specs.
Damage increase for Chain Burst:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Big[40] 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 14.5%
Damage Cap for Chain Burst:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Big[40] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8%
ATK Up for 8 turns
- Skill Name: Betrayal / Preemptive Blade
- Applicable allies gain
ATK UpATK is boosted
Duration: 8 turns for 8 turns at the start of battle. - Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack.[46]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 BetrayalCan be boosted by summon auras [47] 3.0% 3.0% 4.0% 4.0% 5.0% 5.0% 6.0% 6.0% 7.0% 8.0% Preemptive Blade Cannot be boosted by summon auras[47][48] 5.0% 6.0% 7.0% 8.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0%
ATK up as HP increases
- Skill Name: Stamina
- Alternate Term: Frontwater
- Damage increases as HP increases. The skill does not confer an ATK bonus when HP is <25%.
HP Normal Omega Medium Large Ancestral Medium Large SL10 SL15 SL20 SL10 SL15 SL20 SL15 SL10 SL15 SL20 100% 7.76% 9.56% 10.5% 11.37% 15% 17% 22.42% 9.39% 11.98% 17% 95% 6.98% 8.53% 9.34% 10.09% 13.22% 14.94% 19.61% 8.39% 10.61% 14.94% 90% 6.27% 7.6% 8.29% 8.93% 11.61% 13.07% 17.07% 7.47% 9.38% 13.07% 85% 5.63% 6.76% 7.34% 7.89% 10.15% 11.4% 14.78% 6.65% 8.26% 11.4% 80% 5.06% 6.01% 6.5% 6.95% 8.86% 9.9% 12.74% 5.92% 7.27% 9.9% 75% 4.56% 5.34% 5.75% 6.13% 7.7% 8.57% 10.92% 5.27% 6.39% 8.57% 70% 4.11% 4.75% 5.09% 5.4% 6.69% 7.39% 9.32% 4.69% 5.61% 7.39% 65% 3.72% 4.24% 4.51% 4.76% 5.8% 6.37% 7.93% 4.19% 4.93% 6.37% 60% 3.39% 3.8% 4.01% 4.21% 5.03% 5.49% 6.72% 3.76% 4.34% 5.49% 55% 3.1% 3.42% 3.58% 3.74% 4.38% 4.73% 5.69% 3.39% 3.84% 4.73% 50% 2.86% 3.1% 3.23% 3.34% 3.83% 4.1% 4.82% 3.08% 3.42% 4.1% 45% 2.66% 2.84% 2.93% 3.01% 3.37% 3.57% 4.11% 2.82% 3.07% 3.57% 40% 2.5% 2.62% 2.69% 2.75% 3.01% 3.14% 3.53% 2.61% 2.79% 3.14% 35% 2.37% 2.46% 2.5% 2.54% 2.71% 2.81% 3.07% 2.45% 2.57% 2.81% 30% 2.27% 2.33% 2.36% 2.38% 2.49% 2.55% 2.72% 2.32% 2.4% 2.55% 25% 2.2% 2.23% 2.25% 2.27% 2.33% 2.37% 2.46% 2.23% 2.28% 2.37% <25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
- For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
- For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.
Formula for calculating Stamina[49][50]:
Normal Omega Skill Medium[51] Large[52][53] Ancestral[54] Medium[55] Large[56] Modifier 65.0 56.4 50.4 60.4 56.4
HP Percentage = (Current HP / Max HP) * 100 25 ≤ HP Percentage ≤ 100 Stamina Strength = (HP Percentage / (Modifier - Skill Level))^2.9 + 2.1 1 ≤ Skill Level ≤ 15 Stamina Strength = (HP Percentage / (Modifier - (15 + (0.4 * (Skill Level-15)))))^2.9 + 2.1 15 < Skill Level ≤ 20
ATK Up as HP lowers
- Skill Name: Enmity
- Alternate Term: Backwater, Last Stand
- Enmity increases ATK in proportion to the percentage of missing HP.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Small [2] 0.5% 1.1% 1.7% 2.3% 2.9% 3.5% 4.09% 4.7% 5.3% 6.0% 6.2% 6.4% 6.6% 6.8% 7.0% 7.5% Medium 0.66% 1.46% 2.26% 3.06% 3.86% 4.66% 5.46% 6.26% 7.06% 8.0% 8.4% 8.79% 9.2% 9.6% 10.0% Big[57] 0.83% 1.83% 2.83% 3.83% 4.83% 5.83% 6.83% 7.83% 8.83% 10.0% 10.5% 11.0% 11.5% 12.0% 12.5% 13.5%
Formula for calculating Enmity:
HP Ratio = 1 - (Current HP / Max HP) Enmity Strength = Modifier * ((1 + 2 * HP Ratio) * HP Ratio) Example 1: 7% * ((1 + 2 * 50%) * 50%) = 7% Example 2: 7% * ((1 + 2 * 100%) * 100%) = 21%
Sample table HP Small Medium Large SL10 SL15 SL20 SL10 SL15 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 0.33% 0.39% 0.41% 0.44% 0.55% 0.55% 0.69% 0.74% 90% 0.72% 0.84% 0.9% 0.96% 1.2% 1.2% 1.5% 1.62% 85% 1.17% 1.37% 1.46% 1.56% 1.95% 1.95% 2.44% 2.63% 80% 1.68% 1.96% 2.1% 2.24% 2.8% 2.8% 3.5% 3.78% 75% 2.25% 2.63% 2.81% 3% 3.75% 3.75% 4.69% 5.06% 70% 2.88% 3.36% 3.6% 3.84% 4.8% 4.8% 6% 6.48% 65% 3.57% 4.17% 4.46% 4.76% 5.95% 5.95% 7.44% 8.03% 60% 4.32% 5.04% 5.4% 5.76% 7.2% 7.2% 9% 9.72% 55% 5.13% 5.99% 6.41% 6.84% 8.55% 8.55% 10.69% 11.54% 50% 6% 7% 7.5% 8% 10% 10% 12.5% 13.5% 45% 6.93% 8.09% 8.66% 9.24% 11.55% 11.55% 14.44% 15.59% 40% 7.92% 9.24% 9.9% 10.56% 13.2% 13.2% 16.5% 17.82% 35% 8.97% 10.47% 11.21% 11.96% 14.95% 14.95% 18.69% 20.18% 30% 10.08% 11.76% 12.6% 13.44% 16.8% 16.8% 21% 22.68% 25% 11.25% 13.13% 14.06% 15% 18.75% 18.75% 23.44% 25.31% 20% 12.48% 14.56% 15.6% 16.64% 20.8% 20.8% 26% 28.08% 15% 13.77% 16.07% 17.21% 18.36% 22.95% 22.95% 28.69% 30.98% 10% 15.12% 17.64% 18.9% 20.16% 25.2% 25.2% 31.5% 34.02% 5% 16.53% 19.29% 20.66% 22.04% 27.55% 27.55% 34.44% 37.19% 1HP 18% 21% 22.5% 24% 30% 30% 37.5% 40.5%
DEF Up as HP lowers
- Skill Name: Garrison
- Defense increases as HP decreases. See Damage Formula for how DEF influences DMG received.
- Caps at 400% DEF.
- Garrison modifier is as follows:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Small[58] 0.5 1.1 1.7 2.3 2.9 3.5 4.1 4.7 5.3 6.0 6.2 6.4 6.6 6.8 7.0 Medium[59][60] 1.0 1.75 2.5 3.25 4.0 4.75 5.5 6.25 7.0 8.0 8.4 8.8 9.2 9.6 10.0 11.0 Big[61][62] 3.0 4.0 5.0 5.5 6.0 6.5 7.0 8.0 9.0 10.0 10.5 11.0 11.5 12.0 12.5 15.0
Formula for calculating Garrison:
HP Ratio = (Current HP / Max HP) HP Modifier = -1 * (1 - HP Ratio)^3 + 4 * (1 - HP Ratio) Garrison Strength = Garrison Modifier * HP Modifier
Sample table HP Small Medium Big SL10 SL15 SL10 SL15 SL20 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 1.2% 1.4% 1.6% 2% 2.2% 2% 2.5% 3% 90% 2.39% 2.79% 3.19% 3.99% 4.39% 3.99% 4.99% 5.99% 85% 3.58% 4.18% 4.77% 5.97% 6.56% 5.97% 7.46% 8.95% 80% 4.75% 5.54% 6.34% 7.92% 8.71% 7.92% 9.9% 11.88% 75% 5.91% 6.89% 7.88% 9.84% 10.83% 9.84% 12.3% 14.77% 70% 7.04% 8.21% 9.38% 11.73% 12.9% 11.73% 14.66% 17.6% 65% 8.14% 9.5% 10.86% 13.57% 14.93% 13.57% 16.96% 20.36% 60% 9.22% 10.75% 12.29% 15.36% 16.9% 15.36% 19.2% 23.04% 55% 10.25% 11.96% 13.67% 17.09% 18.8% 17.09% 21.36% 25.63% 50% 11.25% 13.13% 15% 18.75% 20.63% 18.75% 23.44% 28.13% 45% 12.2% 14.24% 16.27% 20.34% 22.37% 20.34% 25.42% 30.5% 40% 13.1% 15.29% 17.47% 21.84% 24.02% 21.84% 27.3% 32.76% 35% 13.95% 16.28% 18.6% 23.25% 25.58% 23.25% 29.07% 34.88% 30% 14.74% 17.2% 19.66% 24.57% 27.03% 24.57% 30.71% 36.86% 25% 15.47% 18.05% 20.63% 25.78% 28.36% 25.78% 32.23% 38.67% 20% 16.13% 18.82% 21.5% 26.88% 29.57% 26.88% 33.6% 40.32% 15% 16.72% 19.5% 22.29% 27.86% 30.64% 27.86% 34.82% 41.79% 10% 17.23% 20.1% 22.97% 28.71% 31.58% 28.71% 35.89% 43.07% 5% 17.66% 20.6% 23.54% 29.43% 32.37% 29.43% 36.78% 44.14% 1HP 18% 21% 24% 30% 33% 30% 37.5% 45%
ATK Up & DMG per turn
- Skill Name: Insignia
- Appears on:
Fire of Prometheus,
Zhuque Lyrewings
- Increases ATK and deals turn-based damage to applicable allies based on max HP every turn.
Elemental ATK Up per turn
- Skill Name: Progression
- Appears on:
Kerak,
Nereus Staff,
Gae Bulg,
Plushie Pal,
Kaladanda,
Sacred Standard,
Sunya,
Pendulum of Prosperity for Dark Opus Weapons
- Increase Elemental ATK by a given amount per turn. Each skill instance comes with its individual maximum amount.
- Both Elemental ATK per turn and maximum amount are boosted by its respective element's Primal/Omega summon.
- Elemental ATK from Progression skills caps at 75% total.
- When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum.
- Despite the similarities, Draconic WeaponsDraconic Weapons: increase EX ATK and do not count towards the Progression skill cap.
Normal & Omega Icons Skill level SL10 SL15 SL20 Maximum Medium [63] 0.7% 0.8% 10% Big [64] 1.0% 1.2% 1.5% 15%
Skill DMG Cap Up
- Skill Name: Arts
- Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group.[65]
Skill | Cap | Shared Cap | Current Max |
---|---|---|---|
![]() Cobalt Arts Amber Arts Jade Arts Golden Arts Graphite Arts |
40% | 40% | 110% |
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10% | ||
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10% | ||
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20% | ||
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20% | ||
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20% | ||
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20% | ||
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30% | ||
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50% | 50% | |
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50% | ||
Astral WeaponsVerification needed. | 50% | ||
Damage Cap Up | 20% |
Supplemental Boost to C.A. DMG
- Skill Name: Crux
- Adds Supplemental Damage to allies' Charge Attacks.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Big[67] 35,000 80,000 105,000
Unique Weapon Skills
Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. Only a few examples are covered below.
Generally identified under the Class Champion Weapon Skill banner:
These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few.
Some skills affect only the Main Character. The wording on these may vary.
- Class Champion Weapons and event weapons often use "(MC Only):" after the skill's name to indicate this. There might be a part of the skill that still affects other characters split into another sentence from the MC Only part.
- Other weapons may use "(MC Only)" at the end of the skill description instead. Event weapons often fall into this category.
- A few weapons use "your" within the skill to directly address the player, as in
Squid Hand and
Vassago.
Amplify DMG 



































- Skill Name:
Michael's Blessing (II) (III),
Gabriel's Blessing (II) (III),
Uriel's Blessing (II) (III),
Raphael's Blessing (II) (III),
Teacher's Guidance (II) (III),
Debauchery's Sway (II) (III).
- Appears on: Seraphic Weapons.
- Boost to [Element] allies' damage and damage cap against weak element enemies.
DMG Cap Up 
- Skill Name:
Essence of the [cardinal direction].
- Appears on:
Ray of Zhuque Malus,
Xuanwu Mace Malus,
Baihu Claw Malus,
Qinglong Spear Malus.
- Increase [Element] allies' DMG cap by up to 7% at SL 15.
- Skill Name:
Culmination of Nightfall.
- Appears on:
Qilin Bow.
- Increase Dark allies' DMG cap by 10%.
C.A. DMG Up and C.A. DMG Cap Up 
- Skill Name:
Harbinger of the Dark Sunrise.
- Appears on:
Huanglong Spear.
- When main weapon: Immunity to charge attack sealing debuffs. 20% boost to all allies' C.A. DMG and C.A. DMG Cap.[70][71]
Lessen DMG 





- Skill Name:
Ice Rose Barrier,
Bronze Rose Barrier,
Emerald Rose Barrier,
Blood Rose Barrier,
Scales of Nightfall,
Scales of the Sunrise.
- Appears on:
Rose Crystal Sword,
Rose Crystal Lance,
Rose Crystal Knife,
Rose Crystal Wand,
Qilin Sword,
Huanglong Gauntlet.
- Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20.[4]
Lessen weakness DMG 





- Skill Name:
Emerald Rose Bud,
Blood Rose Bud,
Ice Rose Bud,
Bronze Rose Bud.
- Appears on:
Rose Crystal Axe,
Rose Crystal Bow,
Rose Crystal Harp,
Rose Crystal Claw.
- Reduces damage taken from the element that has advantage against the matching element, 2% reduction per skill level.
Honor Up 
- Skill Name:
Insight of Elation.
- Appears on: LV 100
Flohrenberk.
- Honor gained from winning event battles is increased by 10%. Applies to story events but not Unite and Fight.
Experience Up 
- Skill Name:
Practice and Perfection,
Realm Binder,
Albion Regimen.
- Appears on:
Anemoi Silver Lyre,
Prototype,
Standard Albion Blade.
- Increases EXP gain.
Item Drop Rate Up 


- Skill Name: All That Glitters Are Apples.
- Appears on:
Dragon Bar V.
- Increases drop rate.
- Skill Name:
Flames of Prosperity,
Spirit of Giving,
Making a Killing,
Shady Business,
Shady Business II.
- Appears on:
Septian Burner,
Snowflake,
Oliver, 5★
Damascus Knife.
- When main weapon: Increases drop rate.
DEF Up for 8 turns 





- Skill Name: Preemptive [Element] Wall.
- Appears on:
Broadsword of Earth,
Lohengrin,
Gae Derg,
Blossom Axe,
Thyrsus,
Fangorn,
Thorny Rose,
Capulet's Oath,
Montague's Oath,
Bell of Happy Endings,
Symbol of Justice.
- All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns.
- Skill Name:
Rose's Refuge.
- Appears on:
Thorny Rose.
- All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. When main weapon, reduce all allies' DMG taken from
PoisonedHP is lowered on every turn
foes.
Shield at battle start 






- Skill Name: Preemptive [Element] Barrier.
- Appears on: See list on Shield page.
- Gives all allies of the same element a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 300 + 75 * (SL - 1)Duration: Indefinite at the start of the battle equal to300 + 75 * (SL - 1)
.- SL 1:
Shield (300)Next ATK received will be ineffective for a fixed amount
Strength: 300. - SL 10:
Shield (900)Next ATK received will be ineffective for a fixed amount
Strength: 900. - SL 15:
Shield (1350)Next ATK received will be ineffective for a fixed amount
Strength: 1350.
- SL 1:
- Skill Name: Bountiful Protection.
- Appears on:
Cherished Flip Charm.
- All allies gain
Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500 at start of battle.
Boosted Cut to Overdrive 
- Skill Name:
Mad Alveolar.
- Appears on:
Way Flyer.
- Increased cut to an enemy's mode bar if in Overdrive.
AX Skills
Some weapons possess special skills called AX skills. Weapons that have AX skills are indicated by a special icon.
AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. The number of AX skills, their effects, and effect rates are decided at random.
AX Skill Inheritance
- Weapons with AX skills can inherit stats from other weapons.
- When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon.
- The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance.
- Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance.
- Weapons must not be favorited or equipped to any party when attempting inheritance.
A weapon can be generated with a primary AX skill or a primary and a secondary AX skills.
The primary skill will be either ATK, DEF, HP, C.A. DMG or MA Rate Up.
The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill.
Primary Skill | Secondary Skill | ||||
---|---|---|---|---|---|
![]() ATK |
![]() C.A. DMG |
![]() DA |
![]() TA |
![]() Skill DMG Cap | |
![]() DEF |
![]() HP |
![]() Debuff Resistance |
![]() Healing |
![]() Enmity | |
![]() HP |
![]() DEF |
![]() Debuff Resistance |
![]() Healing |
![]() Stamina | |
![]() C.A. DMG |
![]() ATK |
![]() Elemental ATK |
![]() C.A. DMG Cap |
![]() Stamina | |
![]() Multiattack Rate |
![]() C.A. DMG |
![]() Elemental ATK |
![]() DA |
![]() TA |
Following this table for example, a weapon with a primary may have a secondary skill assigned from the four secondaries to the right of it:
,
,
, or
.
AX Values
AX skills have associated minimum and maximum values.[72][73]
AX Skill (1st Slot) | Minimum | Maximum |
---|---|---|
![]() |
1% | 3.5% |
![]() |
1% | 8% |
![]() |
1% | 11% |
![]() |
2% | 8.5% |
![]() |
1% | 4% |
AX Skill (2nd Slot) | Minimum | Maximum |
---|---|---|
![]() |
1% | 1.5% |
![]() |
1% | 5% |
![]() |
1% | 3% |
![]() |
1% | 3% |
![]() |
1% | 3% |
![]() |
2% | 5% |
![]() |
1 | 3 |
![]() |
1 | 3 |
![]() |
2% | 4% |
![]() |
1% | 2% |
![]() |
1% | 2% |
![]() |
1% | 2% |
![]() |
1% | 2% |
Cosmos Weapon Skills
Cosmos Weapons have two skills derived from their weapon type.
Cosmic [Weapon Type]
- Boosts the stats of all weapons of the same type by 30%.
- Upgraded at level 120 to Cosmic [Weapon Type] II: Now boosts the stats of all weapons of the same type by 50%.
- Stacks additively with the 20% bonus from matching weapon specialty.
Azure [Weapon Type]'s Discipline
- Unlocked at level 150.
- Increases damage cap by 1% for each weapons of its type in the grid.
- The Cosmic Weapon itself counts towards the skill.
- Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%.
References
- ↑ 1.0 1.1 @Hecate_mk2 Lumi Sword https://twitter.com/Hecate_mk2/status/977343036383379456
- ↑ 2.0 2.1 GameWith Tiamat Bolt SL20 https://twitter.com/Granblue_GW/status/972768727073570816
- ↑ Metalgaldra Magna SL20 https://twitter.com/metalgaldra/status/972468950087778306
- ↑ 4.0 4.1 @Hecate_mk2 Huanglong Gauntlet 5LB https://twitter.com/Hecate_mk2/status/1066231622217822208
- ↑ Gamewith, Astral Weapons https://グランブルーファンタジー.gamewith.jp/article/show/187438
- ↑ Hecate_mk2, Sol Remnant ULB https://twitter.com/Hecate_mk2/status/1265295353005260800
- ↑ Gamewith, True Infernal Flamescythe ULB https://twitter.com/Granblue_GW/status/1271718399832285185
- ↑ GameWith Trident of Brahman https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94206
- ↑ GameWith Leviathan Bow Omega https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107
- ↑ Kamigame https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html
- ↑ jpokiehl Crit https://twitter.com/jpokiehl/status/1134833951170678784
- ↑ Duran Small Crit SL20 https://twitter.com/Duran_grablu/status/1261630348133203970?s=20
- ↑ GameWith Med Crit SL20 https://グランブルーファンタジー.gamewith.jp/article/show/75167
- ↑ Hecate_mk2, Big Crit II https://twitter.com/Hecate_mk2/status/1211780285152391168?s=20
- ↑ http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#z264b26c
- ↑ Gamewith, Big Majesty https://twitter.com/Granblue_GW/status/1116356678939660288
- ↑ Hecate_mk2, Dark Opus ULB https://twitter.com/Hecate_mk2/status/1117009131989159936
- ↑ @Hecate_mk2 Qilin Bow 5LB https://twitter.com/Hecate_mk2/status/1066219356894294016
- ↑ Kamigame Clarity Page https://kamigame.jp/グラブル/ゲーム知識/スキル-防御系.html#スキル「見切」
- ↑ GameWith, Hand of Brahman https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94207
- ↑ Great Sundome Fandango https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85870
- ↑ 22.0 22.1 22.2 hiroxgbf DATA http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ 23.0 23.1 Great Sundome Weapon Skills http://greatsundome.hatenablog.com/entry/2015/12/09/230544
- ↑ hiroxgbf Med DA http://hiroxgbf.blog.fc2.com/blog-entry-31.html
- ↑ Hecate_mk2, Dark Opus 5★ Strife https://twitter.com/Hecate_mk2/status/1121709516997795842
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413
- ↑ Hiroxgbf Animus Parity TA http://hiroxgbf.blog.fc2.com/blog-entry-14.html
- ↑ Hiroxgbf Animus Parity DA http://hiroxgbf.blog.fc2.com/blog-entry-21.html
- ↑ 29.0 29.1 kogare_a Healing https://twitter.com/kogare_a/status/979237818617573376
- ↑ 30.0 30.1 zekasyuz https://twitter.com/zekasyuz/status/914148563185131520
- ↑ https://gbf.wiki/User:Midokuni/data/Healing
- ↑ zekasyuz Sentence Cap https://twitter.com/zekasyuz/status/994973819910541312
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/127301
- ↑ zekasyuz 4 https://twitter.com/zekasyuz/status/931568509817044993
- ↑ Hecate_mk2 Big Mystery https://twitter.com/Hecate_mk2/status/999467260161900544
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218511
- ↑ 37.0 37.1 Hecate_mk2 Avatar Staff https://twitter.com/Hecate_mk2/status/981032506957811712
- ↑ 38.0 38.1 38.2 zekasyuz Sentence Excelsior https://twitter.com/zekasyuz/status/984411538751537152
- ↑ 39.0 39.1 Gamewith, Sentence Normal Big (Purifying Thunderbolt) https://グランブルーファンタジー.gamewith.jp/article/show/136479
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 Gamewith, Unheil https://グランブルーファンタジー.gamewith.jp/article/show/143931
- ↑ Hecate_mk2 Excelsior http://gbf-verification.blog.jp/archives/2902375.html
- ↑ Hecate_mk2 Excelsior 2 https://twitter.com/Hecate_mk2/status/982123409738842112
- ↑ Gamewith Blue Sphere https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023
- ↑ Kamigame C.A. Cap Up summary https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%B2%E3%83%BC%E3%83%A0%E7%9F%A5%E8%AD%98/%E3%82%B9%E3%82%AD%E3%83%AB-%E3%83%8F%E3%82%A4%E3%83%96%E3%83%AA%E3%83%83%E3%83%89.html#%E3%82%B9%E3%82%AD%E3%83%AB%E3%80%8C%E5%BF%85%E6%AE%BA%E3%80%8D
- ↑ ViridisPatria, Excalibur https://twitter.com/ViridisPatria/status/1232258318191583235
- ↑ Hecate_mk2 Nalakuvara https://twitter.com/Hecate_mk2/status/1004236345311543297
- ↑ 47.0 47.1 zekasyuz 2 https://twitter.com/zekasyuz/status/918265664611086336
- ↑ Hecate_mk2 brahma http://gbf-verification.blog.jp/archives/5148364.html
- ↑ Stamina Formula http://binarysblog.blog.fc2.com/blog-entry-1.html
- ↑ Hecate_mk2, Stamina above SL15 https://twitter.com/Hecate_mk2/status/1117394780109934592
- ↑ Great Sundome Stamina https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912
- ↑ suiton Stamina http://suiton.jp/2016_11/finburu/
- ↑ Hecate_mk2 Stamina http://gbf-verification.blog.jp/archives/2126115.html
- ↑ Great Sundome Fediel's Spine https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912
- ↑ soufflex Stamina https://twitter.com/soufflex_/status/972514112268787712
- ↑ Hecate_mk2, Dark Opus ULB Stamina https://twitter.com/Hecate_mk2/status/1117394778591612928
- ↑ https://twitter.com/Hecate_mk2/status/981761219446038528
- ↑ zekasyuz, Small Garrison https://twitter.com/zekasyuz/status/1138774656008146944
- ↑ zekasyuz, Medium Garrison https://twitter.com/zekasyuz/status/1077897021179261025
- ↑ konmatsuge, Medium Garrison SL20 https://twitter.com/konmatsuge/status/1260560599089471489
- ↑ zekasyuz Garrison https://twitter.com/zekasyuz/status/1018902289984057344
- ↑ Hecate_mk2, Large Garrison SL20 https://twitter.com/Hecate_mk2/status/1260209609869942784
- ↑ Gamewith, Medium Progression https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/180277
- ↑ Hecate_mk2 Scythe of Repudiation http://gbf-verification.blog.jp/archives/17607942.html
- ↑ Hecate_Mk2, Skill Damage Caps https://twitter.com/Hecate_mk2/status/1272335550679138305
- ↑ @TravelerGBF, Qilin Lyre https://twitter.com/TravelerGBF/status/1265956886899068928
- ↑ Gamewith, Ouroboros Prime https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/253782
- ↑ Hecate_mk2, Mikael Sword. http://gbf-verification.blog.jp/archives/2126349.html
- ↑ @hekate_mk2 https://twitter.com/hecate_mk2/status/1121002222995644416
- ↑ Hecate_mk2, Huanglong Spear. https://twitter.com/Hecate_mk2/status/853158899179855873
- ↑ zekasyuz, Huanglong Spear. https://twitter.com/zekasyuz/status/943808223529680896
- ↑ 72.0 72.1 72.2 GameWith, AX Skill https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/245175
- ↑ Midokuni, AX Skill Value Table https://twitter.com/ViridisPatria/status/1349743329471172611?s=19