Weapon Skills

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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
About | Raising Weapon Skills


Weapon skill.png
Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.

Most weapon skills have 2 parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%.

There are some skills that require the weapon to be a certain level. This naturally also requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to determine if that weapon has such a skill. The skill level can be raised before that point. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this case.

Each party uses 1 main weapon and up to 9 sub weapons. This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party.

Weapon Skill Types[edit]

There are 3 weapon skill types:

  • FireAtkLarge.png Normal - Generally found on Draw and older event weapons.
  • Ws skill atk m 4 3.png Omega - Also known as "Magna" weapon skills. Mostly found on weapons named after the Omega raid bosses.
  • UnknownWaterAtkLarge.png EX - Also referred to as "Unknown" weapon skills. Found on collaboration and newer story event weapons. For high-level players, Xeno Weapons and Rose Crystal Weapons are also available. As of November 2016 with A Peace of the Pie, new story event weapons have EX weapon skills unlocked at level 100.

The three skill types modify their own multipliers and can be boosted by certain summons:

  • Normal skills are boosted by Premium Draw summons, specifically Agni (fire), Varuna (water), Titan (earth), Zephyrus (wind), Zeus (light), and Hades (dark). These summons increase skill power by +80%, increasing to +120% at 3★.
  • Omega skills are boosted by the element's respective Omega summon. Starts at +50%, increases to +100% at 3★, and increases to +120% at 4★.
  • Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the Ranko Kanzaki summon. Starts at 30%, increases to 50% at 3★, and increases to 66% at 4★.

For more details on damage multipliers and team building strategy, see Damage Formula and Team Building.

Standard Weapon Skills[edit]

Attack Up[edit]

  • Skill Name: Might, Essence, Sweep, Gauntlet
  • Increases Attack for characters of the skill's element (and race or weapon-specialty for certain skills).
  • Different skill types (Normal, Omega, Ex) are additive within their type but multiplicative between types.
    See Damage Formula for details.
Normal
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small[1] 1.0% 2.0% 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 10.4% 10.8% 11.2% 11.6% 12.0% 12.2% 12.4% 12.6% 12.8% 13.0%
Medium 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 12.5% 13.0% 13.5% 14.0% 14.5%
Big 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 15.6% 16.2% 16.8% 17.4% 18.0%
Big II 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 16.8% 17.6% 18.4% 19.2% 20.0% 22.0%
Massive[2] 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.8% 21.2% 22.0% 25.5%
Omega
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Medium[3] 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 12.5% 13.0% 13.5% 14.0% 14.5% 14.8% 15.1% 15.4% 15.7% 16.0%
Big[4] 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 15.6% 16.2% 16.8% 17.4% 18.0% 18.4% 18.8% 19.2% 19.6% 20.0%
Ex
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small 1.0% 2.0% 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 10.4% 10.8% 11.2% 11.6% 12.0%
Medium 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 12.5% 13.0% 13.5% 14.0% 14.5%
Big[5] 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 15.6% 16.2% 16.8% 17.4% 18.0% 21.0%
Massive 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0% 21.0% 22.0% 23.0%

Health Up[edit]

  • Skill Name: Aegis
  • Increases the HP for characters of the skill's element.
  • The "Titan's Aegis" skill on the Broadsword of Earth square.jpg Broadsword of Earth is a flat +500 HP to all characters (+50 per skill level).
  • Unlike Attack Up skills Health Up skills are additive between Normal, Omega and Ex.
Normal
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Small 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 12.4% 12.8% 13.2% 13.6% 14.0%
Medium 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 15.4% 15.8% 16.2% 16.6% 17.0%
Big 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 18.6% 19.2% 19.8% 20.4% 21.0%
Big II 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0% 21.0% 22.0% 23.0% 24.0%
Omega / Ex
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Small 1.0% 2.0% 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 10.4% 10.8% 11.2% 11.6% 12%
Medium 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 12.5% 13.0% 13.5% 14.0% 14.5%
Big 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 15.6% 16.2% 16.8% 17.4% 18.0%

Critical Hit rate[edit]

  • Skill Name: Verity
  • Chance to deal an additional 50% damage to weak elements.
  • There is a difference between how the game treats Normal weapons skills and Omega weapon skills.
  • Normal: Each weapon has an independent chance to activate a critical hit.
    • Bonus damage is calculated additively, so 3 standard critical activations in the same turn will result in 150% bonus damage.
  • Omega: Total critical chance% is additive from each weapon. Bonus damage is flat 50%.
Skill level 1 10 15 Bonus Damage
Small 1% 1.9% 2.4% 50%
MediumVerification needed.
These values were taken from gbf-wiki.com but differ from the values presented on the Proboards weapon skills guide
3% 5% 6.1%
Big 7% 10%[6]

Attack & HP Up[edit]

Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small [1] 1.0% 2.0% 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 10.4% 10.8% 11.2% 11.6% 12.0% 12.1% 12.2% 12.3% 12.4% 12.5%
Medium 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 12.5% 13.0% 13.5% 14.0% 14.5%

Attack Up & HP Down[edit]

  • Skill Name: Tyranny, Tyranny II
  • Appears on: Nalakuvara square.jpg Nalakuvara, Cortana square.jpg Cortana, Freikugel square.jpg Freikugel
  • Large/Massive Attack modifier, but reduces HP by 10%
  • HP reduction is constant regardless of skill level.

Attack & Double Attack[edit]

Double Attack & Critical[edit]

Attack Up & Critical[edit]

Counter[edit]

  • Skill Name: Clarity, Truce (part of skill)
  • Slight chance to dodge and counter
  • Skill level does not raise the chance to dodge.
  • Values not tested for Magna but they're similar.
  • Multiple weapons stack additively for both dodge and damage.
Omega / Ex
Skill level Chance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Small 118%
Medium 2.5% 103% 105% 116% 123%
Big 3.0% 100% 105% 110%
Sources:[7][8]

Double Attack Up[edit]

  • Skill Name: Dual-Edge
  • Increases the rate of double attacks.

Multi-attack Up[edit]

  • Skill Name: Trium
  • Increases the rate of double and triple attacks.
  • Capped at 50% for weapon skills of the same category.
  • Possible to hit 100% by combining different categories of trium:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Small Normal[9][10] 0.4%? 0.6%? 0.8%? 1.0%? 1.2%? 1.4%? 1.6%? 1.8%? 2.0%? 2.2%? 2.4%? 2.6%? 2.8%? 3.0%? 3.5%
Devastation[10] 2.5%
Fandango[11] 2.0%
Medium[12] 0.8% 1.1% 1.4% 1.7% 2.0% 2.3% 2.6% 2.9% 3.2% 3.5% 3.8%? 4.1%? 4.4%? 4.7%? 5.0%
Big[9][10] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 5.0% 5.4% 5.8% 6.2% 6.6% 7.0%
Big II[13] 7.0% 9.0%

Healing Cap Up[edit]

  • Skill Name: Healing
  • Increases the maximum amount that is healed by the receiver per skill.
  • The Healing Cap Up of the Normal modifier caps at 100%.[14]
  • The Healing Cap Up of the Omega modifier caps at 300%.[14]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Small[15] 1.0% 1.5% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.5% 5.0%
Medium 3.0% 5.0%
Big 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 10.0% 11.2%

C.A. DMG Up[edit]

  • Skill Name: Mystery, Sentence
  • Increases the damage of Charge Attacks but not the Charge Attack cap.
  • The C.A. DMG of Sentence caps at 100%.[16]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Mystery Small[15] 0.5% 1.0% 1.5% 2.0% 2.5% 3.0% 3.5% 4.0% 4.5% 5.0%
Medium[17] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0%
Big[18] 10.0%
Sentence Omega
Normal
Medium[19][20] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5%

C.A. DMG Cap Up[edit]

  • Skill Name: Excelsior, Sentence
  • Increases the Charge Attack cap but not the damage of Charge Attacks.
  • The C.A. Cap of Excelsior caps at 30%.
  • The C.A. Cap of Omega Sentence caps at 30%.
  • The C.A. Cap of Normal Sentence caps at 30%.
  • Excelsior, Omega Sentence, Normal Sentence, and Ultima Gauph Key γ are not part of the same cap.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Excelsior[20][21][22] 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0%
Sentence Omega Medium[19][20] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5%
Normal Medium[23] 0.8% 1.1% 1.4% 1.7% 2.0% 2.3% 2.6% 2.9% 3.2% 3.5% 3.8% 4.1% 4.4% 4.7% 5.0%

ATK Up for 8 turns[edit]

  • Skill Name: Betrayal / Preemptive Blade
  • Increases ATK only for the first 8 turns. You gain a
    Status AttackUp.pngATK UpATK is boosted

    Duration: 8 turns
    for 8 turns.
  • Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack.[24]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
BetrayalCan be boosted by summon auras
[25]
3.0% 3.0% 4.0% 4.0% 5.0% 5.0% 6.0% 6.0% 7.0% 8.0%
Preemptive Blade Cannot be boosted by summon auras
[25][26]
5.0% 6.0% 7.0% 8.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0%

ATK up as HP increases[edit]

  • Skill Name: Stamina
  • Alternate Term: Frontwater
  • Damage increases as HP increases. Does not confer an ATK bonus when <25%.
HP Normal Omega
Medium Large Medium
SL10 SL15 SL10 SL15 SL10 SL15
100% 7.76% 9.56% 11.37% 15% 9.39% 11.98%
95% 6.98% 8.53% 10.09% 13.22% 8.39% 10.61%
90% 6.27% 7.6% 8.93% 11.61% 7.47% 9.38%
85% 5.63% 6.76% 7.89% 10.15% 6.65% 8.26%
80% 5.06% 6.01% 6.95% 8.86% 5.92% 7.27%
75% 4.56% 5.34% 6.13% 7.7% 5.27% 6.39%
70% 4.11% 4.75% 5.4% 6.69% 4.69% 5.61%
65% 3.72% 4.24% 4.76% 5.8% 4.19% 4.93%
60% 3.39% 3.8% 4.21% 5.03% 3.76% 4.34%
55% 3.1% 3.42% 3.74% 4.38% 3.39% 3.84%
50% 2.86% 3.1% 3.34% 3.83% 3.08% 3.42%
45% 2.66% 2.84% 3.01% 3.37% 2.82% 3.07%
40% 2.5% 2.62% 2.75% 3.01% 2.61% 2.79%
35% 2.37% 2.46% 2.54% 2.71% 2.45% 2.57%
30% 2.27% 2.33% 2.38% 2.49% 2.32% 2.4%
25% 2.2% 2.23% 2.27% 2.33% 2.23% 2.28%
<25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
  • For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
  • For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.

Formula for calculating Stamina:

Normal Omega
Skill Medium[27] Large[28][29] Medium[30]
Modifier 65.0 56.4 60.4
HP Percentage = (Current HP / Max HP) * 100; 
25 ≤ HP Percentage ≤ 100

Stamina Strength = (HP Percentage / (Modifier - Skill Level))^2.9 + 2.1

ATK Up as HP lowers[edit]

  • Skill Name: Enmity
  • Alternate Term: Backwater, Last Stand
  • Enmity increases Attack in proportion to the percentage of missing HP.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small [3] 0.5% 1.1% 1.7% 2.3% 2.9% 3.5% 4.09% 4.7% 5.3% 6.0% 6.2% 6.4% 6.6% 6.8% 7.0% 7.5%
Medium 0.66% 1.46% 2.26% 3.06% 3.86% 4.66% 5.46% 6.26% 7.06% 8.0% 8.4% 8.79% 9.2% 9.6% 10.0%
Big[31] 0.83% 1.83% 2.83% 3.83% 4.83% 5.83% 6.83% 7.83% 8.83% 10.0% 10.5% 11.0% 11.5% 12.0% 12.5% 13.5%

Formula for calculating Enmity:

HP Ratio = 1 - (Current HP / Max HP)
Enmity Strength = Modifier * ((1 + 2 * HP Ratio) * HP Ratio)

Example 1:

7% * ((1 + 2 * 50%) * 50%) = 7%

Example 2:

7% * ((1 + 2 * 100%) * 100%) = 21%
Sample table
HP Small Medium Large
SL10 SL15 SL20 SL10 SL15 SL10 SL15
100% 0% 0% 0% 0% 0% 0% 0%
95% 0.33% 0.39% 0.41% 0.44% 0.55% 0.55% 0.69%
90% 0.72% 0.84% 0.9% 0.96% 1.2% 1.2% 1.5%
85% 1.17% 1.37% 1.46% 1.56% 1.95% 1.95% 2.44%
80% 1.68% 1.96% 2.1% 2.24% 2.8% 2.8% 3.5%
75% 2.25% 2.63% 2.81% 3% 3.75% 3.75% 4.69%
70% 2.88% 3.36% 3.6% 3.84% 4.8% 4.8% 6%
65% 3.57% 4.17% 4.46% 4.76% 5.95% 5.95% 7.44%
60% 4.32% 5.04% 5.4% 5.76% 7.2% 7.2% 9%
55% 5.13% 5.99% 6.41% 6.84% 8.55% 8.55% 10.69%
50% 6% 7% 7.5% 8% 10% 10% 12.5%
45% 6.93% 8.09% 8.66% 9.24% 11.55% 11.55% 14.44%
40% 7.92% 9.24% 9.9% 10.56% 13.2% 13.2% 16.5%
35% 8.97% 10.47% 11.21% 11.96% 14.95% 14.95% 18.69%
30% 10.08% 11.76% 12.6% 13.44% 16.8% 16.8% 21%
25% 11.25% 13.13% 14.06% 15% 18.75% 18.75% 23.44%
20% 12.48% 14.56% 15.6% 16.64% 20.8% 20.8% 26%
15% 13.77% 16.07% 17.21% 18.36% 22.95% 22.95% 28.69%
10% 15.12% 17.64% 18.9% 20.16% 25.2% 25.2% 31.5%
5% 16.53% 19.29% 20.66% 22.04% 27.55% 27.55% 34.44%
1HP 18% 21% 22.5% 24% 30% 30% 37.5%

DEF Up as HP lowers[edit]

  • Skill Name: Garrison
  • Defense increases as HP decreases. See Damage Formula for how DEF influences DMG received.
  • Caps at 400% DEF.
  • Garrison modifier is as follows:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Big[32] 3.0 4.0 5.0 5.5 6.0 6.5 7.0 8.0 9.0 10.0 10.5 11.0 11.5 12.0 12.5

Formula for calculating Garrison:

HP Ratio = (Current HP / Max HP)
HP Modifier = -1 * (1 - HP Ratio)^3  + 4 * (1 - HP Ratio)
Garrison Strength = Garrison Modifier * HP Modifier
Sample table
HP Big
SL10 SL15
100% 0% 0%
95% 2% 2.5%
90% 3.99% 4.99%
85% 5.97% 7.46%
80% 7.92% 9.9%
75% 9.84% 12.3%
70% 11.73% 14.66%
65% 13.57% 16.96%
60% 15.36% 19.2%
55% 17.09% 21.36%
50% 18.75% 23.44%
45% 20.34% 25.42%
40% 21.84% 27.3%
35% 23.25% 29.07%
30% 24.57% 30.71%
25% 25.78% 32.23%
20% 26.88% 33.6%
15% 27.86% 34.82%
10% 28.71% 35.89%
5% 29.43% 36.78%
1HP 30% 37.5%

Unique Weapon Skills[edit]

Skills that only appear on special weapons.

  • Honor Up
    • Appears on: Flohrenberk square.jpg Flohrenberk (Level 100 only)
    • Honor applied towards event rewards is increased by 10%.
  • Auto Attack Up
    • Skill Name: [Element]'s Betrayal
    • Appears on: Nalakuvara square.jpg Nalakuvara
    • All characters of the same element begin the battle with an attack buff for 8 turns.
  • Auto Defense Up
    • Skill Name: Preemptive [Element] Wall
    • Appears on: Weapon s 1040004400.jpg Lohengrin, Broadsword of Earth square.jpg Broadsword of Earth, Weapon s 1040207100.jpg Gae Derg
    • All of the characters of the same element begin the battle with a defense buff for 8 turns.
  • Boosted cut to overdrive gauge
    • Skill Name: Mad Alveolar
    • Appears on: Weapon s 1040304200.jpg Way Flyer
    • Increased cut to an enemy's mode bar if in overdrive.
  • Bonus fire DMG
  • Multiattack Rate Up
  • DMG Up
    • Skill Name: Blessing
    • Appears on: Seraphic Weapons
    • Boost to element allies' damage against weak element enemies (also increases the damage cap by the same amount).
Blessing I boosts final damage by 10%.
Blessing II boosts final damage by 20%.


  • Lessen weakness DMG
    • Skill Name: Bud
    • Appears on: Rose Crystal Weapons
    • Reduces damage taken from specified element, 2% reduction per skill level.
  • Starting Shield
    • Skill Name: Preemptive [Element] Barrier
    • Appears on:Obscuritas square.jpg Obscuritas, Verona Bow square.jpg Verona Bow, and others
    • Gives all allies of the same element a
      Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

      Strength: 300 at SL1 +75 per SLV
      Duration: Until used
      at the start of the battle.

Cosmos Weapon Skills[edit]

Cosmos weapons have two skills, depending on their weapon type and class type.

  • The first skill boosts the stats of all weapons of the same type by 30%. This stacks additively with the 20% bonus for preferred weapons.
  • The second skill gives an effect to all characters that match its class type:
    • Label Type Attack.png characters have 20% increased Charge Attack Damage.[33]
    • Label Type Defense.png characters have 30% increased Defense and 10% increased max HP Cap.
    • Label Type Heal.png characters have 25% increased healing and heal 200 HP/turn.
    • Label Type Balance.png characters have 20% increased Defense and 20% increased Double Attack Rate.
    • Label Type Special.png characters have 20% increased Debuff Resistance and 20% increased Debuff Success Rate.[34]

References[edit]

  1. 1.0 1.1 Hecate_Mk2 Lumi Sword https://twitter.com/Hecate_mk2/status/977343036383379456
  2. Hecate_mk2 Qilin Bow 5LB https://twitter.com/Hecate_mk2/status/1066219356894294016
  3. 3.0 3.1 GameWith Tiamat Bolt SL20 https://twitter.com/Granblue_GW/status/972768727073570816
  4. Metalgaldra Magna SL20 https://twitter.com/metalgaldra/status/972468950087778306
  5. 5.0 5.1 Hecate_mk2 Huanglong Gauntlet 5LB https://twitter.com/Hecate_mk2/status/1066231622217822208
  6. https://twitter.com/Duran_grablu/status/972832648153346048
  7. http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#l1966c54
  8. https://twitter.com/zekasyuz/status/1019885041717874688
  9. 9.0 9.1 Great Sundome Weapon Skills http://greatsundome.hatenablog.com/entry/2015/12/09/230544
  10. 10.0 10.1 10.2 hiroxgbf DATA http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  11. Great Sundome Fandango https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85870
  12. hiroxgbf Med DA http://hiroxgbf.blog.fc2.com/blog-entry-31.html
  13. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413
  14. 14.0 14.1 kogare_a Healing https://twitter.com/kogare_a/status/979237818617573376
  15. 15.0 15.1 zekasyuz https://twitter.com/zekasyuz/status/914148563185131520
  16. zekasyuz Sentence Cap https://twitter.com/zekasyuz/status/994973819910541312
  17. zekasyuz 4 https://twitter.com/zekasyuz/status/931568509817044993
  18. Hecate_mk2 Big Mystery https://twitter.com/Hecate_mk2/status/999467260161900544
  19. 19.0 19.1 Hecate_mk2 Avatar Staff https://twitter.com/Hecate_mk2/status/981032506957811712
  20. 20.0 20.1 20.2 zekasyuz Sentence Excelsior https://twitter.com/zekasyuz/status/984411538751537152
  21. Hecate_mk2 Excelsior http://gbf-verification.blog.jp/archives/2902375.html
  22. Hecate_mk2 Excelsior 2 https://twitter.com/Hecate_mk2/status/982123409738842112
  23. Gamewith Blue Sphere https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023
  24. Hecate_mk2 Nalakuvara https://twitter.com/Hecate_mk2/status/1004236345311543297
  25. 25.0 25.1 zekasyuz 2 https://twitter.com/zekasyuz/status/918265664611086336
  26. Hecate_mk2 brahma http://gbf-verification.blog.jp/archives/5148364.html
  27. Great Sundome Stamina https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912
  28. suiton Stamina http://suiton.jp/2016_11/finburu/
  29. Hecate_mk2 Stamina http://gbf-verification.blog.jp/archives/2126115.html
  30. soufflex Stamina https://twitter.com/soufflex_/status/972514112268787712
  31. https://twitter.com/Hecate_mk2/status/981761219446038528
  32. zekasyuz Garrison https://twitter.com/zekasyuz/status/1018902289984057344
  33. https://twitter.com/Hecate_mk2/status/996385020011933701
  34. https://docs.google.com/spreadsheets/d/1kea2IL6wLNbw4RNUcrrxMTpoIdlXU13pYOzBXjgoBbs/edit#gid=381921981