Weapon Skills
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About | Upgrading Weapon Skills
Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.
Most weapon skills have 2 parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a fourth uncap, the maximum skill level is 15 after the uncap is performed, increasing to 20 for weapons with a fifth uncap. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-20 increases the base effect by less than 1%.
There are some skills that require the weapon to be a certain level. This naturally also requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to determine if that weapon has such a skill. The skill level can be raised before that point. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this case.
Each party uses 1 main weapon and up to 9 sub weapons (up to 12 in Party Set Extra). This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party.
Weapon Skill Types
There are 3 standard weapon skill types:
- Normal - Generally found on Premium Draw and older event weapons.
- The Normal type includes Normal II weapons, Bahamut Weapons and some Weapon Awakening.
- Omega - Also known as "Magna" weapon skills. Mostly found on weapons named after the Omega raid bosses, as well as the Regalia Weapons.
- EX - Mostly found in weapons that are obtained from events and Side Stories.
- Other notable sources include Astral Weapons, Ultima Weapons, and weapons with Voltage skills.
The three skill types modify their own multipliers and can be boosted by certain summons:
- Normal skills are boosted by Optimus Summons' main aura as well as Six-Dragon Summons' sub aura. These boosts increase with further uncaps.
- Bahamut Weapons have weapon skills that are not affected by any summon despite them being considered Normal skills otherwise.
- Omega skills are boosted by the element's respective Omega Summons. These boosts also increase with further uncaps.
For more details on damage multipliers, see Damage Formula.
Weapon Skill Caps
Weapon skill boosts with confirmed caps. A weapon skill boost that is not listed here means there is currently no source or confirmed cap. It does not imply anything else otherwise.
20% | |
20% | |
20% | |
20% | |
120% | |
75% | |
30% | |
+1,000,000 | |
120% | |
100% | |
20% | |
100% | |
+200,000 | |
+100,000 | |
50% | |
30% | |
20% | |
15% | |
10% |
No cap | |
No cap | |
No cap | |
No cap | |
No cap | |
800% | |
800% | |
800% | |
80% | |
75% | |
75% | |
75% | |
100%Critical damage multiplier is a static 50% and unaffected any other boosts | |
100%Critical damage multiplier is a static 50% and unaffected any other boosts | |
20% | |
90% | |
100% | |
40% | |
50% |
400% | |
70% | |
40% | |
100% | |
400% | |
30% | |
30% | |
30% | |
30% | |
30% | |
30% | |
30% | |
30% | |
50% |
- Source[1]
Overskill Caps
- Main article: Overskills
100% | |
100% | |
20% | |
20% |
Weapon Skill Calculator
Standard Weapon Skills
Abandon
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Abandon |
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Boost to [element] allies' multiattack rate based on turns passed | |
Wiki Categories | |
- Boostable by auras.
- Reaches maximum effect after 10 turns.[2]
Skill Level MA Up per Turn After 10 Turns 1 0.04% 0.4% 10 0.175% 1.75% 15 0.25% 2.5%
Aegis
- HP boosts are additive between Normal, Omega, and EX.
- Total HP boosts from weapon skills is capped at 400%
- Broadsword of Earth's "Titan's Aegis" weapon skill is not a standard "Aegis" skill and is not boostable by auras. Instead, it is a flat +50 per skill level (+500 HP at skill level 10).
Normal Icons Skill Level 1 10 15 Small HP 3.0% 12.0% 14.0% Medium 6.0% 15.0% 17.0% Big 9.0% 18.0% 21.0% Big II 10.0% 19.0% 24.0%
Omega Icons Skill Level 1 10 15 20 Small Yggdrasil Dewbranch Omega[3] HP 1.0% 10.0% 12.0% 13.0% Small[4] 3.0% 12.0% 14.5% - Medium[5] 6.0% 15.0% 18.0% 20.0%
EX[6] Icons Skill Level 1 10 15 20 Small HP 1.0% 10.0% ? 16.0% Medium 3.0% 12.0% 14.5% ? Big 6.0% 15.0% ? ?
Apotheosis
Normal & Omega Icons Skill Level 1 10 15 20 25 Big [7] ATK 8.0% ? ? 22.0% 24.0% HP 8.0% ? ? 22.0% 24.0% DMG Amp. 0.1% ? ? 1.75% 2.0%
Arts
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Arts |
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Boost to [element] allies' skill damage cap | |
Wiki Categories | |
Skill Level Skill DMG Cap Up 1 5.5% 10 10% 15 15% 20 20%
- Boosts skill damage cap of [element] allies' skills.
- Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.
- Stacks additively with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
.
Ascendancy
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Ascendancy |
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Boost to [element] allies' special C.A. DMG cap | |
Wiki Categories | |
- 10% boost to Special C.A. DMG Cap.
- Special C.A. DMG Cap Up stacks up to 30% when equipping multiple copies.
Auspice
Normal & Omega Icons Skill Level 1 10 15 Medium[8] HP 6.0% 15.0% 17.0% Heal Cap 3.0% 7.5% 10.0%
Beast Essence
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Beast Essence |
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Boost to [element] allies' DMG cap | |
Wiki Categories | |
- 10% boost to [element] allies' general damage cap at skill level 20.
- Boost to damage cap stacks additively with weapon skill sources up to a maximum of 20%.
- Stacks additively with damage cap boosts such as DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
, Extended Mastery Perks, character Support Skills, and Archangel's sub aura.[9]
Betrayal
BoostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Betrayal |
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Boost to [element] allies' ATK for first 8 turns of battle | |
Wiki Categories | |
- Shows up in battle as a dispellable, 8-turn ATK UpATK is boosted
Duration: 8 turns buff. - This skill does not stack with itself, but will stack with a different name, i.e. 2 instances of Whirlwind's Betrayal will not stack, but Whirlwind's Betrayal and Stormwyrm's Betrayal will.
Bladeshield
Normal Icons Skill Level 1 10 15 Small HP 3.0% 12.0% 14.0% Critical 1.1% 2.0% 3.0%
Blessing
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Blessing |
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Amplify [element] allies' DMG against [inferior element] foes | |
Wiki Categories | |
- Affects all elemental damage dealt by [element] allies against [inferior element] foes. This includes elemental damage that differs from the ally's element.
- Does not stack with an Ultima Weapon's Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%. from Gauph Key Tria. Only the highest value takes effect.
Bloodshed
- All [element] allies take damage at the start of battle, including sub allies.
- This damage can't be prevented or reduced.
- Bloodshed HP DMG stacks additively up to 40% when equipping multiple copies.
- Raising skill level only affects the ATK boost. It does not affect the damage taken by [element] allies.
Normal & Omega Icons Skill Level 1 10 15 Big[14] ATK 6.0% 15.0% 18.0%
Blow
- Amount of Bonus DMG effect can vary based on source.
- Does not stack with similar passive A-sided Bonus Damage effects. Only the highest effect takes priority.
Celere
Normal [15] Icons Skill Level 1 10 15 20 25 Small ATK 1.0% 10.0% 12.0% 13.0% - Critical 1.1% 2.0% 3.0% 4.0% - Medium ATK 3.0% 12.0% 14.5% 16.0% 17.5% Critical 3.2% 5.0% 6.5% 7.5% 8.5% Big ATK 6.0% 15.0% 18.0% 20.0% - Critical 4.4% 8.0% 10.0% 11.0% - Big II ATK 7.0% 16.0% 20.0% - - Critical 5.5% 10.0% 12.0% - -
Omega [16][17] Icons Skill Level 1 10 15 20 Medium ATK 3.0% 12.0% 14.5% 16.0% Critical 3.2% 5.0% 6.5% 7.5%
Chain Force
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Chain Force |
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Boost to chain burst DMG and chain burst DMG cap | |
Wiki Categories | |
- Chain Force grants the following based on skill level:
Skill Level | Chain Burst DMG Up | Chain Burst DMG Cap Up |
---|---|---|
1 | 4% | 2% |
10 | 40% | 20% |
15 | 50% | 30% |
20 | 60% | 40% |
- Chain Burst DMG Up caps at 120%.
- Chain Burst DMG Cap Up caps at 100%.
- Affects chain bursts of any element.
Charge
- 5% boost to C.A. DMG, 3% boost to C.A. DMG Cap, and 1% boost to Special C.A. Cap for all allies per [weapon group] in the grid.[18]
- Only up to 5 weapons are counted for this skill. Additional weapons will not increase the boost provided.
- Multiple copies of this skill stack additively.
- [weapon group] weapons of any element contribute to the boost.
- Affects allies of any element.
Clarity
- Multiple weapons stack additively for both dodge and damage.
- 3% chance to dodge and counter whether it is small, medium, or big.
- Skill level does not raise the chance to dodge.
- Chance to dodge caps at 20% total.
- Auras do not boost the chance to dodge, but does boost the counterattack damage.
- The following table only shows counterattack damage.
Normal & Omega Icon Skill Level 1 10 15 Small[19] Counter DMG ? ? 20% Medium[20] Counter DMG 3.2% 16% 23.5% Big Counter DMG ? ? ?
Convergence
- When 4 or more weapons of the same weapon group are equipped (e.g., Swords, Axes, Spears, etc.), grant all [element] allies the following effects:[21]
- 40% ATKMultiplier: EX Up
- 25% DEF Up
- 7% Special DMG Cap Up
- Weapons of any element are applicable.
- Special damage cap stacks up to 20% when equipping multiple copies.
Craft
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Craft |
---|---|
Supplement [element] allies' critical hit DMG | |
Wiki Categories | |
- Supplemental damage for [element] allies' critical hits is equal to 1% of a foe's max HP (Damage cap: 20,000):[22]
- Damage cap stacks up to 100,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
- Shares the same cap with the following weapons: Hollowsky Weapons
Crux
- +5000 boost to supplemental C.A. DMG per skill level.
- Supplemental boost to C.A. DMG weapon skills stack additively up to a combined cap of 1,000,000.
- See Shared Caps for more stacking information.
Normal Icons Skill Level 1 10 15 Big[23] C.A. Supp. 35,000 80,000 105,000
Deathstrike
Normal Icons Skill Level 1 10 15 Big Bonus DMG 1.25% 3.5% 4.5%
- Boost stacks up to 50% when equipping multiple copies.[24]
- Deathstrike's stacking property is Passive A-side and does not stack with other Passive A-side effects. Only the highest strength takes effect.
Demolishment
Normal Icons Skill Level 1 10 15 Big[25] N.A. Amplify 1.6% 2.5% 3.0%
- Boost stacks up to 30% when equipping multiple copies.[25]
Devastation
Omega Icons Skill Level 1 10 15 Small[26] TA Rate 0.4% 1.75% 2.5%
Dual-Edge
Normal[15] Icons Skill Level 1 10 15 20 Small[27][28] Double Attack 0.4%Verification needed. 2.2% 3.5% - Medium[29][30] 0.8%Verification needed. 3.5% 5.0% 6.0% Big[27][28] 1.2% 5.0% 7.0% -
Encouragement
Omega Icons Skill Level 1 10 15 Medium[31] HP 6.0% 15.0% 17.0% Triple Attack 0.8% 2.15% 2.9%
Enforcement
- When either [element] Omega or [element] Optimus weapon skills have a boost of 280% or above, grants the following effects:
- 20% ATKMultiplier: EX Up
- 15% DEF Up
- Boost is not affected by skill lvl or auras.
Enmity
- Boosts ATK in proportion to the percentage of the ally's missing HP.
Normal & Omega Icon Skill Level 1 10 15 20 25 Small [16] Enmity 0.5% 6.0% 7.0% 7.5% - Medium 0.66% 8.0% 10.0% - - Big[32] 0.83% 10.0% 12.5% 13.5% 14.5% Massive 18.75% - -
Formula for calculating Enmity:
HP Ratio = 1 - (Current HP / Max HP) Enmity Strength = Modifier * ((1 + 2 * HP Ratio) * HP Ratio) Example 1: 7% * ((1 + 2 * 50%) * 50%) = 7% Example 2: 7% * ((1 + 2 * 100%) * 100%) = 21%
Normal & Omega HP Small Medium Big Massive SL10 SL15 SL20 SL10 SL15 SL10 SL15 SL20 SL25 SL15 100% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 95% 0.33% 0.39% 0.41% 0.44% 0.55% 0.55% 0.69% 0.74% 0.8% 1.03% 90% 0.72% 0.84% 0.9% 0.96% 1.2% 1.2% 1.5% 1.62% 1.74% 2.25% 85% 1.17% 1.37% 1.46% 1.56% 1.95% 1.95% 2.44% 2.63% 2.83% 3.66% 80% 1.68% 1.96% 2.1% 2.24% 2.8% 2.8% 3.5% 3.78% 4.06% 5.25% 75% 2.25% 2.63% 2.81% 3% 3.75% 3.75% 4.69% 5.06% 5.44% 7.03% 70% 2.88% 3.36% 3.6% 3.84% 4.8% 4.8% 6% 6.48% 6.96% 9% 65% 3.57% 4.17% 4.46% 4.76% 5.95% 5.95% 7.44% 8.03% 8.63% 11.16% 60% 4.32% 5.04% 5.4% 5.76% 7.2% 7.2% 9% 9.72% 10.44% 13.5% 55% 5.13% 5.99% 6.41% 6.84% 8.55% 8.55% 10.69% 11.54% 12.4% 16.03% 50% 6% 7% 7.5% 8% 10% 10% 12.5% 13.5% 14.5% 18.75% 45% 6.93% 8.09% 8.66% 9.24% 11.55% 11.55% 14.44% 15.59% 16.75% 21.66% 40% 7.92% 9.24% 9.9% 10.56% 13.2% 13.2% 16.5% 17.82% 19.14% 24.75% 35% 8.97% 10.47% 11.21% 11.96% 14.95% 14.95% 18.69% 20.18% 21.68% 28.03% 30% 10.08% 11.76% 12.6% 13.44% 16.8% 16.8% 21% 22.68% 24.36% 31.5% 25% 11.25% 13.13% 14.06% 15% 18.75% 18.75% 23.44% 25.31% 27.19% 35.16% 20% 12.48% 14.56% 15.6% 16.64% 20.8% 20.8% 26% 28.08% 30.16% 39% 15% 13.77% 16.07% 17.21% 18.36% 22.95% 22.95% 28.69% 30.98% 33.28% 43.03% 10% 15.12% 17.64% 18.9% 20.16% 25.2% 25.2% 31.5% 34.02% 36.54% 47.25% 5% 16.53% 19.29% 20.66% 22.04% 27.55% 27.55% 34.44% 37.19% 39.95% 51.66% 1HP 18% 21% 22.5% 24% 30% 30% 37.5% 40.5% 43.5% 56.25%
Essence
- The Main Character is also affected by Essence weapon skills.
- Does not affect Other race characters other than the Main Character.
Normal & Omega Icons Skill Level 1 10 15 Medium Primal ATK 3.0% 12.0% 14.5%
Excelsior
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Excelsior |
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Boost to [element] allies' C.A. DMG cap | |
Wiki Categories | |
Icons Skill Level 1 10 15 C.A. DMG Cap 5.5% 10% 15%
Exertion
- Boost to double attack rate and triple attack rate of [element] allies by 20%-5% based on ally's current HP.[33]
- Multiattack rate formula:
15% × (Current HP / Maximum HP) + 5%
- Multiattack rate formula:
HP MA Up 100% 20% 80% 17% 60% 14% 40% 11% 20% 8% 1% 5%
Fandango
Normal & Omega Icons Skill Level 1 10 15 20 Small[34] ATK 1.0% 10.0% 12.0% - Triple Attack 0.18% 1.35% 2.0% - Medium[35] ATK 3.0% 12.0% 14.5% 16.0% Triple Attack 0.8% 2.15% 2.9% 3.65% Big[36] ATK 6.0% 15.0% 18.0% - Triple Attack 1.2% 3.45% 4.2% -
Fortified
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Fortified |
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Boost to DEF based on how many [weapon group] are equipped | |
Wiki Categories | |
- 4% boost to DEF (Max: 20% per copy) for all allies per [weapon group] in the grid.[37]
- [weapon group] weapons of any element contribute to the boost.
- Affects allies of any element.
Fortitude
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Fortitude |
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Supplement [element] allies' DMG based on how low HP is | |
Wiki Categories | |
- Supplemental damage for [element] allies.[38]
- Strength is 1% of a foe's max HP.
- Damage cap varies from 10,000 - 60,000 based on ally's current HP percentage.
- Damage cap stacks up to 100,000 when equipping multiple copies.
- Supplemental Damage Cap Formula:
50,000 × ((Maximum HP - Current HP) / Maximum HP) + 10,000
Frailty
- Supplemental damage for [element] allies against foes with 5 or more debuffs (Damage cap: 20,000).[39]
- Damage cap stacks up to 100,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
- Shares the same cap with other weapon skills that raise , such as (but not limited to) Fortitude, Pact, Persistence, etc.
Garrison
- See Damage Formula for how DEF influences DMG received.
- Total DEF boosts cap at 400%.
Normal & Omega Icons Skill Level 1 10 15 20 Small[40] Garrison Modifier 0.5 6.0 7.0 - Medium[41][42] 1.0 8.0 10.0 11.0 Big[43] 3.0 10.0 12.5 13.5
Formula for calculating Garrison:
HP Ratio = (Current HP / Max HP) HP Modifier = -1 * (1 - HP Ratio)^3 + 4 * (1 - HP Ratio) Garrison DEF = Garrison Modifier * HP Modifier
Garrison DEF Boost based on HP HP Small Medium Big SL10 SL15 SL10 SL15 SL20 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 1.2% 1.4% 1.6% 2% 2.2% 2% 2.5% 2.7% 90% 2.39% 2.79% 3.19% 3.99% 4.39% 3.99% 4.99% 5.39% 85% 3.58% 4.18% 4.77% 5.97% 6.56% 5.97% 7.46% 8.05% 80% 4.75% 5.54% 6.34% 7.92% 8.71% 7.92% 9.9% 10.69% 75% 5.91% 6.89% 7.88% 9.84% 10.83% 9.84% 12.3% 13.29% 70% 7.04% 8.21% 9.38% 11.73% 12.9% 11.73% 14.66% 15.84% 65% 8.14% 9.5% 10.86% 13.57% 14.93% 13.57% 16.96% 18.32% 60% 9.22% 10.75% 12.29% 15.36% 16.9% 15.36% 19.2% 20.74% 55% 10.25% 11.96% 13.67% 17.09% 18.8% 17.09% 21.36% 23.07% 50% 11.25% 13.13% 15% 18.75% 20.63% 18.75% 23.44% 25.31% 45% 12.2% 14.24% 16.27% 20.34% 22.37% 20.34% 25.42% 27.45% 40% 13.1% 15.29% 17.47% 21.84% 24.02% 21.84% 27.3% 29.48% 35% 13.95% 16.28% 18.6% 23.25% 25.58% 23.25% 29.07% 31.39% 30% 14.74% 17.2% 19.66% 24.57% 27.03% 24.57% 30.71% 33.17% 25% 15.47% 18.05% 20.63% 25.78% 28.36% 25.78% 32.23% 34.8% 20% 16.13% 18.82% 21.5% 26.88% 29.57% 26.88% 33.6% 36.29% 15% 16.72% 19.5% 22.29% 27.86% 30.64% 27.86% 34.82% 37.61% 10% 17.23% 20.1% 22.97% 28.71% 31.58% 28.71% 35.89% 38.76% 5% 17.66% 20.6% 23.54% 29.43% 32.37% 29.43% 36.78% 39.73% 1HP 18% 21% 24% 30% 33% 30% 37.5% 40.5%
Glory
Normal & Omega Icons Skill Level 1 10 15 20 25 Big C.A. DMG 5.5% 10.0% 12.5% 14.5% 16.5% C.A. DMG Cap 1.2% 4.8% 6.8% 7.8% 8.8% C.B. DMG 3.0% 12.0% 14.5% 16.5% 18.5% C.B. DMG Cap 1.2% 4.8% 6.8% 7.8% 8.8%
Grace
Normal & Omega Icons Skill Level 1 10 15 Small Debuff Resist 1.2% 3.0% 4.0% HP 3.0% 12.0% 14.0% Medium Debuff Resist 2.3% 5.0% 6.5% HP 6.0% 15.0% 17.0%
Grand Epic
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Grand Epic |
---|---|
Boost to ATK based on how many Epic weapons are equipped | |
Wiki Categories | |
- 4% boost to ATK (Max: 80%)Multiplier: EX for all allies per Epic weapon in the grid.[44]
- Multiple copies of this skill stack additively up to a maximum of 80%.
- Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
- Epic weapons of any element contribute to the boost.
- Affects allies of any element.
- Multiple copies of this skill stack additively up to a maximum of 80%.
Haunt
- The 10% hit to double attack rate is unaffected by auras.
Normal & Omega Icons Skill Level 1 10 15 Medium ATK 3.0% 12.0% 14.5%
Healing
- Boosts the maximum amount that is healed by the receiver.
- Heal Cap is additive across all weapon skills and caps at 100%.
- This does not directly boost the amount healed. Therefore, it has no effect on fixed healing effects or effects that don't hit their normal healing cap.
Normal & Omega Icons Skill Level 1 10 15 20 Small[45][46] 1.0% 5.0% 7.5% - Medium 3.0% 7.5% 10.0% - Big[47] 5.0% 10.0% 15.0% 17.5%
Heed
Heroism
Omega Icons Skill Level 1 10 15 Medium Double Attack 0.8% 3.5% 5.0% HP 3.0% 12.0% 14.0%
Initiation
- Supplemental damage for [element] allies' charge attacks.[48]
- Strength is 5% of a foe's max HP.
- Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
- Supplemental Damage Cap Formula:
500,000 × ((Maximum HP - Current HP) / Maximum HP) + 100,000
- Damage cap stacks up to 1,000,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
Insignia
- Turn-based damage from multiple Insignia skills stack additively and is not affected by auras.
- Turn-based damage dealt by Insignia skills:
- Consumes one stack of Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
instead of dealing damage- Will only consume one stack regardless of the amount of Insignia skills used
- Gets absorbed by ShieldNext ATK received will be ineffective for a fixed amount
- Does not consume UnchallengedNext DMG received will be ineffective
- Wakes up any ally with SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage - Is unaffected by Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
- Consumes one stack of Mirror ImageNext one-to-one attack received will be ineffective
Normal & Omega Icons Skill Level 1 10 15 Big[14] ATK 6.0% 15.0% 18.0%
Majesty
Normal & Omega Icons Skill Level 1 10 15 20 25 Small[15] ATK and HP 1.0% 10.0% 12.0% 12.5% - Medium 3.0% 12.0% 14.5% 15.5% 16.5% Big[49][50] 6.0% 15.0% 18.0% 20.0% - Big II[51] ? ? ? 22.0% -
Marvel
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Marvel |
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Supplement [element] allies' skill DMG based on how low their HP is | |
Wiki Categories | |
- Supplemental damage for [element] allies' skill damage.
- Damage cap varies between 50,000-150,000 based on ally's current HP percentage.[52]
- Damage cap stacks up to 200,000 when equipping multiple copies.
- Supplemental damage cap formula:
100,000 × ((Maximum HP - Current HP) / Maximum HP) + 50,000
Might
- Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types.
See Damage Formula for details. - EX weapon skills from event rewards are unboostable, but their skill values are listed under the EX table.
Normal [15] Icons Skill Level 1 10 15 20 Small ATK 1.0% 10.0% 12.0% 13.0% Medium 3.0% 12.0% 14.5% 16.0% Big 6.0% 15.0% 18.0% 20.0% Big II 7.0% 16.0% 20.0% 22.0% Massive 8.0% 17.0% 22.0% 25.5% Ancestral 16.0% 25.0% 33.0% -
Omega [16][17] Icons Skill Level 1 10 15 20 Small ATK 1.0% 10.0% 12.5% - Medium 3.0% 12.0% 14.5% 16.0% Big 6.0% 15.0% 18.0% 20.0%
EX [53][54][55][56] Icons Skill Level 1 10 15 20 Small ATK 1.0% 10.0% 12.0% - Medium 3.0% 12.0% 14.5% - Big 6.0% 15.0% 18.0% 21.0% Massive 9.0% 18.0% 23.0% 25.5% Unworldly 16.0% 25.0% 33.0% 37.0%
Mystery
Normal Icons Skill Level 1 10 15 20 Small[45][57] C.A. DMG 0.5% 5.0% 7.5% - Medium[58] 2.5% 7.0% 9.5% - Big[59][60] 5.5% 10.0% 12.5% - Massive[61] 11.0% 20.0% 25.0% -
Omega Exalto
- Caps at 100%.
Optimus Exalto
- Caps at 90%.
Pact
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Pact |
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Supplement [element] allies' DMG | |
Wiki Categories | |
- Supplemental damage for [element] allies' damage is equal to 1% of a foe's max HP (Damage cap: 50,000).
- Supplemental damage stacks up to 100,000 when equipping multiple copies.
- Shares the same 100,000 supplemental damage cap as Hollowsky Weapons.
- Affected by damage amplification where applicable.
Persistence
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Persistence |
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Supplement [element] allies' DMG based on how high their HP is | |
Wiki Categories | |
- Supplemental damage for [element] allies.
- Strength is 1% of a foe's max HP.
- Damage cap varies from 10,000 - 30,000 based on ally's current HP percentage.
- Damage cap stacks up to 100,000 when equipping multiple copies.
- Supplemental Damage Cap Formula:
20,000 × (Current HP / Maximum HP) + 10,000
Precocity
Normal & Omega[62] Icons Skill Level 1 10 15 Medium Critical 3.2% 5.0% 6.5% Heal Cap 3.0% 7.5% 10.0% Big Critical 4.4% 8.0% 10.0% Heal Cap 5.0% 10.0% 15.0%
Preemptive Barrier
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Preemptive Barrier |
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All [element] allies gain Shield at start of battle | |
Wiki Categories | |
- [Element] allies gain ShieldNext ATK received will be ineffective for a fixed amount
Strength: 300 + 75 * (SL - 1)Duration: Indefinite at the start of battle equal to300 + 75 * (Skill Level - 1)
. - Cannot be boosted by auras.
- Multiple Barrier weapon skills do not stack. Only the highest value takes effect.
Skill Level ShieldNext ATK received will be ineffective for a fixed amount
Strength: 300 + 75 * (SL - 1)Duration: Indefinite1 300 10 900 15 1350
Preemptive Blade
- [Element] allies gain ATK UpATK is boosted
Duration: 8 turns for 8 turns at the start of battle. - Cannot be boosted by auras.
- Multiple "ATK Up for 8 turns" weapon skills of the same multiplier do not stack; the highest value takes effect.[63]
Skill Level ATK UpATK is boosted
Duration: 8 turns1 5% 10 15% 15 20%
Preemptive Wall
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Preemptive Wall |
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Boost to [element] allies' DEF for first 8 turns of battle | |
Wiki Categories | |
- [Element] allies gain DEF UpDEF is boosted
Duration: 8 turns for 8 turns at the start of battle. - Cannot be boosted by auras.
- Multiple "DEF Up for 8 turns" weapon skills of the same multiplier do not stack. Only the highest value takes effect.[64]
Skill Level DEF UpDEF is boosted
Duration: 8 turns1 10.0% 10 28.0% 15 33.0%
Primacy
Normal & Omega[15] Icons Skill Level 1 10 15 20 Medium ATK 3.0% 12.0% 14.5% 16.0% Double Attack 0.8% 3.5% 5.0% 6.0% Big ATK 6.0% 15.0% 18.0% - Double Attack 1.2% 5.0% 7.0% - Big II ATK 7.0% 16.0% 20.0% - Double Attack ? 7.0% 9.0% -
Progression
- Boost to Elemental ATK by a given amount per turn. Each skill instance comes with its individual maximum amount.
- Both Elemental ATK per turn and individual maximum are boosted by its respective element's Optimus/Omega aura.
- Elemental ATK from Progression skills caps at 75% total.
- When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum.
- Despite the similarities, Draconic WeaponsDraconic Weapons: boost EX ATK and do not count towards the Progression skill cap.
Normal & Omega Icons Skill Level 1 10 15 20 25 Indiv. Maximum Medium [65] Elemental ATK ? 0.7% 0.8% - - 10% Big [66] ? 1.0% 1.2% 1.5% 1.8% 15%
Quenching
- Supplemental damage for [element] allies' charge attacks.[67]
- Strength is 5% of a foe's max HP.
- Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
- Supplemental Damage Cap Formula:
500,000 × (Current HP / Maximum HP) + 100,000
- Damage cap stacks up to 1,000,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
Quintessence
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Quintessence |
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Boost to [element] allies' DMG cap | |
Wiki Categories | |
- Boost to damage cap stacks additively with other sources up to a maximum of 20%.
Skill Level DMG Cap Up 1 3.0% 10 5.5% 15 7.0%
Resolve
- Critical
- Chance to deal an additional 50% damage to weak element foes and non-elemental foes.
- Total critical chance percentage is additive across all weapon skills.
- Auras only boost critical chance. The critical damage modifier remains at 50% regardless of the aura.
- Critical chances from different sources (e.g. weapon skill, status buffs, and character support skill) activate independently.
- See Critical hit rate for details.
- Counters
- Multiple weapons stack additively for both dodge and damage.
- 3% chance to dodge and counter whether it is small, medium, or big.
- Skill level does not raise the chance to dodge.
- Chance to dodge caps at 20% total.
- Auras do not boost the chance to dodge, but does boost the counterattack damage.
- The following table only shows counterattack damage.
Normal & Omega Icon Skill Level 1 10 15 Medium[20] Critical 3.2% 5.0% 6.5% Counter DMG 3.2% 16% 23.5%
Resonator
- When 3 or more of the same weapon are equipped, grants elemental allies the following effects.
- 40% ATKMultiplier: EX Up
- 25% DEF Up
- 7% Special DMG Cap Up
- Special damage cap stacks up to 20% when equipping multiple copies.
- To meet the requirement, 3 or more equipped weapons must have the same ID number.
Restraint
Normal & Omega Icons Skill Level 1 10 15 Small Double Attack 0.4% 2.2% 3.5% Critical 1.1% 2.0% 3.0% Medium Double Attack 0.8% 3.5% 5.0% Critical 3.2% 5.0% 6.5%
Sapience
Omega Icons Skill Level 1 10 15 Medium[68] Triple Attack 0.8% 2.15% 2.9% Heal Cap 3.0% 7.5% 10.0%
Sentence
Normal Icons Skill Level 1 10 15 20 Small[69] C.A. DMG 0.5% 5.0% 7.5% - C.A. DMG Cap 0.2% 2.0% 3.0% - Medium[70] C.A. DMG 2.5% 7.0% 9.5% - C.A. DMG Cap 0.8% 3.5% 5.0% - Big[71][72] C.A. DMG 5.5% 10.0% 12.5% - C.A. DMG Cap 1.2% 4.8% 6.8% -
Omega Icons Skill Level 1 10 15 20 Medium[70] C.A. DMG 2.5% 7.0% 9.5% - C.A. DMG Cap 2.5% 7.0% 9.5% -
Sephira Maxi
- 20% boost to damage cap to [element] allies when in Arcarum: The World Beyond and Replicard Sandbox.
- This is a separate boost from and .
- Multiple Sephira Maxi skills of the same element do not stack.[73]
- At level 200, [element] allies gain 5% damage cap up.
- This boost to damage cap stacks additively with general damage cap weapon skill sources, such as All-Might Battle-Axe, Scales of Dominion, Pain and Suffering, and Cosmos Weapons, up to a maximum of 20%.[74]
- Stacks additively with damage cap boosts such as DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
, Extended Mastery Perks, character Support Skills, and most Archangel Series Summons's Sub Auras.[9]
Sephira Soul
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Sephira Soul |
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Big boost to [element] allies' max HP in Arcarum | |
Wiki Categories | |
- Only active when in Arcarum: The World Beyond and Replicard Sandbox.
Sephira Icons Skill Level 1 10 15 Big HP ? 15.0% 18.0%
Sephira Tek
- Only active when in Arcarum: The World Beyond and Replicard Sandbox.
Sephira Icons Skill Level 1 10 15 Damage Modifier Massive Critical 2.0% 20.0% 30.0% 50%
Spearhead
Omega Icons Skill Level 1 10 15 Small[75] Triple Attack 0.18% 1.35% 2.0% Critical 1.1% 2.0% 3.0%
Sovereign
EX Icons Skill Level 1 10 15 20 Unworldly ATK 16.0% 25.0% 33.0% 37.0%
Spectacle
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Spectacle |
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Supplement [element] allies' skill DMG | |
Wiki Categories | |
- Supplemental damage for [element] allies' skill damage is equal to 1% of a foe's max HP (Damage cap: 100,000).[76]
- Supplemental damage stacks up to 200,000 when equipping multiple copies.
- Affected by damage amplification where applicable.
Stamina
Normal Omega Skill Medium[79] Big[80][81] Big II[82] Ancestral[83] Medium[84] Big[85][86] Coefficient 65.0 56.4 53.7 50.4 60.4 56.4
[25 ≤ HP Percentage ≤ 100] HP Percentage = (Current HP / Max HP) * 100 [1 ≤ Skill Level ≤ 15] Stamina Strength = (HP Percentage / (Coefficient - Skill Level))^2.9 + 2.1 [15 < Skill Level ≤ 20] Stamina Strength = (HP Percentage / (Coefficient - (15 + (0.4 * (Skill Level-15)))))^2.9 + 2.1 [20 < Skill Level ≤ 25] Stamina Strength = (HP Percentage / trunc(Coefficient - (17 + 0.34*(Skill Level-20)),1))^2.9 + 2.1) [Skill Level = 25] Stamina Strength = (HP Percentage / (Coefficient - 18.7)^2.9 + 2.1
HP Normal Omega Medium Big Big II Ancestral Medium Big SL10 SL15 SL20 SL10 SL15 SL20 SL25 SL10 SL15 SL15 SL10 SL15 SL15 SL20 100% 7.76% 9.56% 10.5% 11.37% 15% 17% 19.03% 13.13% 17.79% 22.42% 9.39% 11.98% 15% 17% 95% 6.98% 8.53% 9.34% 10.09% 13.22% 14.94% 16.69% 11.61% 15.62% 19.61% 8.39% 10.61% 13.22% 14.94% 90% 6.27% 7.6% 8.29% 8.93% 11.61% 13.07% 14.57% 10.23% 13.66% 17.07% 7.47% 9.38% 11.61% 13.07% 85% 5.63% 6.76% 7.34% 7.89% 10.15% 11.4% 12.67% 8.99% 11.89% 14.78% 6.65% 8.26% 10.15% 11.4% 80% 5.06% 6.01% 6.5% 6.95% 8.86% 9.9% 10.96% 7.88% 10.31% 12.74% 5.92% 7.27% 8.86% 9.9% 75% 4.56% 5.34% 5.75% 6.13% 7.7% 8.57% 9.45% 6.89% 8.91% 10.92% 5.27% 6.39% 7.7% 8.57% 70% 4.11% 4.75% 5.09% 5.4% 6.69% 7.39% 8.12% 6.02% 7.68% 9.32% 4.69% 5.61% 6.69% 7.39% 65% 3.72% 4.24% 4.51% 4.76% 5.8% 6.37% 6.95% 5.26% 6.6% 7.93% 4.19% 4.93% 5.8% 6.37% 60% 3.39% 3.8% 4.01% 4.21% 5.03% 5.49% 5.95% 4.61% 5.67% 6.72% 3.76% 4.34% 5.03% 5.49% 55% 3.1% 3.42% 3.58% 3.74% 4.38% 4.73% 5.09% 4.05% 4.87% 5.69% 3.39% 3.84% 4.38% 4.73% 50% 2.86% 3.1% 3.23% 3.34% 3.83% 4.1% 4.37% 3.58% 4.2% 4.82% 3.08% 3.42% 3.83% 4.1% 45% 2.66% 2.84% 2.93% 3.01% 3.37% 3.57% 3.77% 3.19% 3.65% 4.11% 2.82% 3.07% 3.37% 3.57% 40% 2.5% 2.62% 2.69% 2.75% 3.01% 3.14% 3.29% 2.87% 3.2% 3.53% 2.61% 2.79% 3.01% 3.14% 35% 2.37% 2.46% 2.5% 2.54% 2.71% 2.81% 2.91% 2.63% 2.85% 3.07% 2.45% 2.57% 2.71% 2.81% 30% 2.27% 2.33% 2.36% 2.38% 2.49% 2.55% 2.62% 2.44% 2.58% 2.72% 2.32% 2.4% 2.49% 2.55% 25% 2.2% 2.23% 2.25% 2.27% 2.33% 2.37% 2.4% 2.3% 2.38% 2.46% 2.23% 2.28% 2.33% 2.37% <25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
- For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
- For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.
Stratagem
Normal Icons Skill Level 1 10 15 Big[87] Critical Amplify 0.5% 1.4% 1.8%
- Boost stacks up to 20% when equipping multiple copies.
Supremacy
UnboostableIncludes summon auras, character support skills, and weapon skills that boost other weapon skills |
Supremacy |
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Massive boost to [element] allies' ATK | |
Wiki Categories | |
EX Icons Skill Level 1 10 15 20 Massive ATK 9.0% 18.0% 23.0% 25.5%
Surge
- Boost to double and triple attack rate of elemental allies by 5%-35% based on ally's current HP.[88]
- Multiattack rate formula:
30% × ((Maximum HP - Current HP) / Maximum HP) + 5%
- Multiattack rate formula:
HP MA Up 100% 5% 80% 11% 60% 17% 40% 23% 20% 29% 1% 35%
Sweep
Omega [89] Icons Skill Level 1 10 15 Big ATK 6.0% 15.0% 18.0%
Tempering
- Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.[34]
- The supplemental damage to skill damage deals 1% of foe's maximum HP as damage.[34]
- Supplemental damage can be boosted by auras to a maximum of 200,000.[90]
Normal & Omega Icons Skill Level 1 10 15 Small Skill DMG Cap 0.7% 2.5% 3.5% Skill Supplemental DMG 5,500 10,000 12,500 Medium Skill DMG Cap 1.0% 3.2% 4.5% Skill Supplemental DMG 9,600 15,000 18,000 Big Skill DMG Cap 1.3% 4.0% 5.5% Skill Supplemental DMG 11,000 20,000 25,000