Weapon Skills

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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
About | Raising Weapon Skills


Weapon skill.png

Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.

Most weapon skills have 2 parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%.

There are some skills that require the weapon to be a certain level. This naturally also requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to determine if that weapon has such a skill. The skill level can be raised before that point. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this case.

Each party uses 1 main weapon and up to 9 sub weapons. This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party.

Weapon Skill Types

There are 3 standard weapon skill types:

  • FireAtkLarge.png Normal - Generally found on Draw and older event weapons.
  • Ws skill atk m 4 3.png Omega - Also known as "Magna" weapon skills. Mostly found on weapons named after the Omega raid bosses.
  • UnknownWaterAtkLarge.png EX - Also referred to as "Unknown" weapon skills. Found on collaboration and newer story event weapons. For high-level players, Xeno Weapons and Rose Crystal Weapons are also available. As of November 2016 with A Peace of the Pie, new story event weapons have EX weapon skills unlocked at level 100.

The three skill types modify their own multipliers and can be boosted by certain summons:

  • Normal skills are boosted by Premium Draw summons, specifically Agni (fire), Varuna (water), Titan (earth), Zephyrus (wind), Zeus (light), and Hades (dark). These summons increase skill power by +80%, increasing to +120% at 3★, +140% at 4★, and +150% at 5★.
  • Omega skills are boosted by the element's respective Omega summon. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★.
  • Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the Ranko Kanzaki summon. Starts at 30%, increases to 50% at 3★, and increases to 66% at 4★.

For more details on damage multipliers and team building strategy, see Damage Formula and Team Building.

Standard Weapon Skills

ATK Up

  • Skill Name: Might, Essence, Sweep, Gauntlet
  • Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills).
  • Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types.
    See Damage Formula for details.
Normal [1]
Icons Skill level 1 10 15 20
Small 1.0% 10.0% 12.0% 13.0%
Medium 3.0% 12.0% 14.5% -
Big 6.0% 15.0% 18.0% 20.0%
Big II 7.0% 16.0% 20.0% 22.0%
Massive 8.0% 17.0% 22.0% 25.5%
Omega [2][3]
Icons Skill level 1 10 15 20
Medium 3.0% 12.0% 14.5% 16.0%
Big 6.0% 15.0% 18.0% 20.0%
EX [4][5][6][7]
Icons Skill level 1 10 15 20
Small 1.0% 10.0% 12.0% -
Medium 3.0% 12.0% 14.5% -
Big 6.0% 15.0% 18.0% 21.0%
Massive 9.0% 18.0% 23.0% 25.5%
Unworldly 12.0% 25.0% 33.0% 37.0%

HP Up

  • Skill Name: Aegis
  • Increases the HP for characters of the skill's element.
  • The "Titan's Aegis" skill on the Broadsword of Earth square.jpg Broadsword of Earth is a flat +500 HP to all characters (+50 per skill level).
  • Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX.
Normal
Icons Skill level 1 10 15
Small 3.0% 12.0% 14.0%
Medium 6.0% 15.0% 17.0%
Big 9.0% 18.0% 21.0%
Big II 10.0% 19.0% 24.0%
Omega
Icons Skill level 1 10 15 20
Small[8] 3.0% 12.0% 14.5% 16%
Medium[9] 6.0% 15.0% 18.0% 20.0%
EX[10]
Icons Skill level 1 10 15
Small 1.0% 10.0% 12.0%
Medium 3.0% 12.0% 14.5%
Big 6.0% 15.0% ?

Critical Hit Rate

  • Skill Name: Verity
  • Chance to deal an additional 50% damage to weak elements.
  • Total critical chance% of the same skill type is additive.
    • Sephira Tek weapon skills stack additively with Omega weapon skills instead of activating independently.
  • Omega Verity II corresponds to Big while Normal Verity II corresponds to Big II.
  • Critical chance% between different skill types and other sources activate independently.
    • Bonus damage from each source of critical hit is additive.
      e.g. Three critical hits from a Normal and an Omega weapon skill, and a Status CriticalUp.png30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 30% chance of dealing 30% more damage.
      will result in a 50% + 50% + 30% = 130% critical damage.
    • See Critical hit rate for details.
Normal & Omega [11]
Icons Skill level 1 10 15 20 Bonus Damage
Small 1.1% 2.0% 3.0% 4.0%[12] 50%
Medium 3.2% 5.0% 6.5% 7.5%[13] 50%
Big 4.4% 8.0% 10.0% 11.0%Verification needed. 50%
Big II ? ? 12.0%Verification needed. Between 11.675% and 12.375%.[14] - 50%
Massive (Sephira) [15] ?Verification needed. 20%Verification needed. 30%Verification needed. - 50%

ATK & HP Up

Normal & Omega
Icons Skill level 1 10 15 20
Small[1] 1.0% 10.0% 12.0% 12.5%
Medium 3.0% 12.0% 14.5% -
Big[16][17] 6.0% 15.0% 18.0% 20.0%

ATK Up & HP Down

Normal & Omega [18]
Icons Skill level 1 10 15 20
Big 6.0% 15.0% 18.0% -
Massive 9.0% 18.0% 23.0% 25.5%

ATK & Double Attack

Double Attack & Critical

ATK Up & Critical

Dodge and Counter

  • Skill Name: Clarity, Truce (part of skill)
  • Multiple weapons stack additively for both dodge and damage.
  • 3% chance to dodge and counter, whether it is small, medium, or big.
  • Skill level does not raise the chance to dodge.
  • Chance to dodge caps at 20% per mod.
  • Omega and Optimus summons do not boost the chance to dodge, but does boost the damage.
Normal/Omega
Icon Skill level 1 10 15
Small[19] ? ? 20%
Medium[20] 3.2% 16% 23.5%
Big ? ? ?

Double Attack Up

  • Skill Name: Dual-Edge
  • Increases the rate of double attacks.

Multi-attack Up

  • Skill Name: Trium
  • Increases the rate of double and triple attacks.
  • Capped at 50% for weapon skills of the same category.
  • Possible to hit 100% by combining different categories of trium:


Normal & Omega
Icons Skill level 1 10 15 20
Small Fandango[21] ? ? 2.0% -
Devastation[22] ? ? 2.5% -
Normal[23][22] 0.4%? 2.2%? 3.5% -
Medium[24][25] 0.8% 3.5% 5.0% 6.0%
Big[23][22] 1.2% 5.0% 7.0% -
Big II[26] ? 7.0% 9.0% -
Animus Parity[27][28] ? 5.0% 8.0% -

Healing Cap Up

  • Skill Name: Healing
  • Increases the maximum amount that is healed by the receiver per skill.
  • The Healing Cap Up of the Normal modifier caps at 100%.[29]
  • The Healing Cap Up of the Omega modifier caps at 300%.[29]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small[30][31] 1.0% 1.5% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.5% 5.0% 7.5%
Medium 3.0% 5.0%
Big[32] 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 15.5% 16.0% 16.5% 17.0% 17.5%

C.A. DMG Up

  • Skill Name: Mystery, Sentence, Glory
  • Increases the damage of Charge Attacks, but not the Charge Attack cap.
  • The C.A. DMG of Sentence and Glory caps at 100%.[33]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Mystery Small[30][34] 0.5% 1.0% 1.5% 2.0% 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 7.5%
Medium[35] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0%
Big[36][37] 5.5% 10.0% 12.5%
Massive[38] 11% 20.0% 25%
Sentence Omega Medium[39] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5%
Normal Medium[40] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5%
Big[41][42] 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% 10.0% 12.5%
Glory Normal Big[42] 5.5% 10.0% 12.5%

C.A. DMG Cap Up

  • Skill Name: Excelsior, Sentence, Glory
  • Increases the Charge Attack cap, but not the damage of Charge Attacks.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Excelsior[40][43][44] 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0%
Sentence Omega Medium[39][40] 2.5% 3.0% 3.5% 4.0% 4.5% 5.0% 5.5% 6.0% 6.5% 7.0% 7.5% 8.0% 8.5% 9.0% 9.5%
Normal Medium[45] 0.8% 1.1% 1.4% 1.7% 2.0% 2.3% 2.6% 2.9% 3.2% 3.5% 3.8% 4.1% 4.4% 4.7% 5.0%
Big[41][42] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8%
Glory Normal Big[42] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8%
  • C.A. Cap Up skills can be combined across different sources. [46][47]
Skill Cap Shared Cap Total Cap
Damage Cap Up 20% 95%
Ultima Gauph Key γ /
Dark Opus γ Pendulum
15%
Harbinger of the Dark Sunrise 20%
Normal Sentence / Glory 30% 60%
Omega Sentence 30%
Excelsior 30%
Rightway Pathfinder II

Chain Burst Specs

  • Skill Name: Glory
  • Increases the damage and damage cap of Chain Bursts.
  • Glory is an improvement over Sentence and also affects Charge Attack specs.

Damage increase for Chain Burst:

Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Big[42] 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 14.5%

Damage Cap for Chain Burst:

Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Big[42] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8%

ATK Up for 8 turns

  • Skill Name: Betrayal / Preemptive Blade
  • Applicable allies gain Status AttackUp.pngATK UpATK is boosted
    Duration: 8 turns
    for 8 turns at the start of battle.
  • Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack.[48]
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
BetrayalCan be boosted by summon auras [49] 3.0% 3.0% 4.0% 4.0% 5.0% 5.0% 6.0% 6.0% 7.0% 8.0% 8.0% 8.0% 9.0% 9.0% 10.0%
Preemptive Blade Cannot be boosted by summon auras[50][51] 5.0% 6.0% 7.0% 8.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0%

ATK up as HP increases

  • Skill Name: Stamina
  • Alternate Term: Frontwater
  • Damage increases as HP increases. The skill does not confer an ATK bonus when HP is <25%.
HP Normal Omega
Medium Big Big II Ancestral Medium Big
SL10 SL15 SL20 SL10 SL15 SL20 SL10 SL15 SL15 SL10 SL15 SL15 SL20
100% 7.76% 9.56% 10.5% 11.37% 15% 17% 13.13% 17.79% 22.42% 9.39% 11.98% 15% 17%
95% 6.98% 8.53% 9.34% 10.09% 13.22% 14.94% 11.61% 15.62% 19.61% 8.39% 10.61% 13.22% 14.94%
90% 6.27% 7.6% 8.29% 8.93% 11.61% 13.07% 10.23% 13.66% 17.07% 7.47% 9.38% 11.61% 13.07%
85% 5.63% 6.76% 7.34% 7.89% 10.15% 11.4% 8.99% 11.89% 14.78% 6.65% 8.26% 10.15% 11.4%
80% 5.06% 6.01% 6.5% 6.95% 8.86% 9.9% 7.88% 10.31% 12.74% 5.92% 7.27% 8.86% 9.9%
75% 4.56% 5.34% 5.75% 6.13% 7.7% 8.57% 6.89% 8.91% 10.92% 5.27% 6.39% 7.7% 8.57%
70% 4.11% 4.75% 5.09% 5.4% 6.69% 7.39% 6.02% 7.68% 9.32% 4.69% 5.61% 6.69% 7.39%
65% 3.72% 4.24% 4.51% 4.76% 5.8% 6.37% 5.26% 6.6% 7.93% 4.19% 4.93% 5.8% 6.37%
60% 3.39% 3.8% 4.01% 4.21% 5.03% 5.49% 4.61% 5.67% 6.72% 3.76% 4.34% 5.03% 5.49%
55% 3.1% 3.42% 3.58% 3.74% 4.38% 4.73% 4.05% 4.87% 5.69% 3.39% 3.84% 4.38% 4.73%
50% 2.86% 3.1% 3.23% 3.34% 3.83% 4.1% 3.58% 4.2% 4.82% 3.08% 3.42% 3.83% 4.1%
45% 2.66% 2.84% 2.93% 3.01% 3.37% 3.57% 3.19% 3.65% 4.11% 2.82% 3.07% 3.37% 3.57%
40% 2.5% 2.62% 2.69% 2.75% 3.01% 3.14% 2.87% 3.2% 3.53% 2.61% 2.79% 3.01% 3.14%
35% 2.37% 2.46% 2.5% 2.54% 2.71% 2.81% 2.63% 2.85% 3.07% 2.45% 2.57% 2.71% 2.81%
30% 2.27% 2.33% 2.36% 2.38% 2.49% 2.55% 2.44% 2.58% 2.72% 2.32% 2.4% 2.49% 2.55%
25% 2.2% 2.23% 2.25% 2.27% 2.33% 2.37% 2.3% 2.38% 2.46% 2.23% 2.28% 2.33% 2.37%
<25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
  • For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
  • For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.

Formula for calculating Stamina[52][53]:

Normal Omega
Skill Medium[54] Big[55][56] Big II[57] Ancestral[58] Medium[59] Big[60]
Modifier 65.0 56.4 53.7 50.4 60.4 56.4
HP Percentage = (Current HP / Max HP) * 100
25 ≤ HP Percentage ≤ 100

Stamina Strength = (HP Percentage / (Modifier - Skill Level))^2.9 + 2.1
1 ≤ Skill Level ≤ 15

Stamina Strength = (HP Percentage / (Modifier - (15 + (0.4 * (Skill Level-15)))))^2.9 + 2.1
15 < Skill Level ≤ 20

ATK Up as HP lowers

  • Skill Name: Enmity
  • Alternate Term: Backwater, Last Stand
  • Enmity increases ATK in proportion to the percentage of missing HP.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small [2] 0.5% 1.1% 1.7% 2.3% 2.9% 3.5% 4.09% 4.7% 5.3% 6.0% 6.2% 6.4% 6.6% 6.8% 7.0% 7.5%
Medium 0.66% 1.46% 2.26% 3.06% 3.86% 4.66% 5.46% 6.26% 7.06% 8.0% 8.4% 8.79% 9.2% 9.6% 10.0%
Big[61] 0.83% 1.83% 2.83% 3.83% 4.83% 5.83% 6.83% 7.83% 8.83% 10.0% 10.5% 11.0% 11.5% 12.0% 12.5% 13.5%

Formula for calculating Enmity:

HP Ratio = 1 - (Current HP / Max HP)
Enmity Strength = Modifier * ((1 + 2 * HP Ratio) * HP Ratio)

Example 1:
7% * ((1 + 2 * 50%) * 50%) = 7%

Example 2:
7% * ((1 + 2 * 100%) * 100%) = 21%
Sample table
HP Small Medium Large
SL10 SL15 SL20 SL10 SL15 SL10 SL15 SL20
100% 0% 0% 0% 0% 0% 0% 0% 0%
95% 0.33% 0.39% 0.41% 0.44% 0.55% 0.55% 0.69% 0.74%
90% 0.72% 0.84% 0.9% 0.96% 1.2% 1.2% 1.5% 1.62%
85% 1.17% 1.37% 1.46% 1.56% 1.95% 1.95% 2.44% 2.63%
80% 1.68% 1.96% 2.1% 2.24% 2.8% 2.8% 3.5% 3.78%
75% 2.25% 2.63% 2.81% 3% 3.75% 3.75% 4.69% 5.06%
70% 2.88% 3.36% 3.6% 3.84% 4.8% 4.8% 6% 6.48%
65% 3.57% 4.17% 4.46% 4.76% 5.95% 5.95% 7.44% 8.03%
60% 4.32% 5.04% 5.4% 5.76% 7.2% 7.2% 9% 9.72%
55% 5.13% 5.99% 6.41% 6.84% 8.55% 8.55% 10.69% 11.54%
50% 6% 7% 7.5% 8% 10% 10% 12.5% 13.5%
45% 6.93% 8.09% 8.66% 9.24% 11.55% 11.55% 14.44% 15.59%
40% 7.92% 9.24% 9.9% 10.56% 13.2% 13.2% 16.5% 17.82%
35% 8.97% 10.47% 11.21% 11.96% 14.95% 14.95% 18.69% 20.18%
30% 10.08% 11.76% 12.6% 13.44% 16.8% 16.8% 21% 22.68%
25% 11.25% 13.13% 14.06% 15% 18.75% 18.75% 23.44% 25.31%
20% 12.48% 14.56% 15.6% 16.64% 20.8% 20.8% 26% 28.08%
15% 13.77% 16.07% 17.21% 18.36% 22.95% 22.95% 28.69% 30.98%
10% 15.12% 17.64% 18.9% 20.16% 25.2% 25.2% 31.5% 34.02%
5% 16.53% 19.29% 20.66% 22.04% 27.55% 27.55% 34.44% 37.19%
1HP 18% 21% 22.5% 24% 30% 30% 37.5% 40.5%

DEF Up as HP lowers

  • Skill Name: Garrison
  • Defense increases as HP decreases. See Damage Formula for how DEF influences DMG received.
  • Caps at 400% DEF.
  • Garrison modifier is as follows:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Small[62] 0.5 1.1 1.7 2.3 2.9 3.5 4.1 4.7 5.3 6.0 6.2 6.4 6.6 6.8 7.0
Medium[63][64] 1.0 1.75 2.5 3.25 4.0 4.75 5.5 6.25 7.0 8.0 8.4 8.8 9.2 9.6 10.0 11.0
Big[65][66] 3.0 4.0 5.0 5.5 6.0 6.5 7.0 8.0 9.0 10.0 10.5 11.0 11.5 12.0 12.5 15.0

Formula for calculating Garrison:

HP Ratio = (Current HP / Max HP)
HP Modifier = -1 * (1 - HP Ratio)^3  + 4 * (1 - HP Ratio)
Garrison Strength = Garrison Modifier * HP Modifier
Sample table
HP Small Medium Big
SL10 SL15 SL10 SL15 SL20 SL10 SL15 SL20
100% 0% 0% 0% 0% 0% 0% 0% 0%
95% 1.2% 1.4% 1.6% 2% 2.2% 2% 2.5% 3%
90% 2.39% 2.79% 3.19% 3.99% 4.39% 3.99% 4.99% 5.99%
85% 3.58% 4.18% 4.77% 5.97% 6.56% 5.97% 7.46% 8.95%
80% 4.75% 5.54% 6.34% 7.92% 8.71% 7.92% 9.9% 11.88%
75% 5.91% 6.89% 7.88% 9.84% 10.83% 9.84% 12.3% 14.77%
70% 7.04% 8.21% 9.38% 11.73% 12.9% 11.73% 14.66% 17.6%
65% 8.14% 9.5% 10.86% 13.57% 14.93% 13.57% 16.96% 20.36%
60% 9.22% 10.75% 12.29% 15.36% 16.9% 15.36% 19.2% 23.04%
55% 10.25% 11.96% 13.67% 17.09% 18.8% 17.09% 21.36% 25.63%
50% 11.25% 13.13% 15% 18.75% 20.63% 18.75% 23.44% 28.13%
45% 12.2% 14.24% 16.27% 20.34% 22.37% 20.34% 25.42% 30.5%
40% 13.1% 15.29% 17.47% 21.84% 24.02% 21.84% 27.3% 32.76%
35% 13.95% 16.28% 18.6% 23.25% 25.58% 23.25% 29.07% 34.88%
30% 14.74% 17.2% 19.66% 24.57% 27.03% 24.57% 30.71% 36.86%
25% 15.47% 18.05% 20.63% 25.78% 28.36% 25.78% 32.23% 38.67%
20% 16.13% 18.82% 21.5% 26.88% 29.57% 26.88% 33.6% 40.32%
15% 16.72% 19.5% 22.29% 27.86% 30.64% 27.86% 34.82% 41.79%
10% 17.23% 20.1% 22.97% 28.71% 31.58% 28.71% 35.89% 43.07%
5% 17.66% 20.6% 23.54% 29.43% 32.37% 29.43% 36.78% 44.14%
1HP 18% 21% 24% 30% 33% 30% 37.5% 45%

ATK Up & DMG per turn

Elemental ATK Up per turn

Normal & Omega
Icons Skill level SL10 SL15 SL20 Maximum
Medium [67] 0.7% 0.8% 10%
Big [68] 1.0% 1.2% 1.5% 15%

Skill DMG Cap Up

  • Skill Name: Arts
  • Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group.[69]
Skill Cap Shared Cap Current Max
Ws skill job weapon.png Elemental Arts Scarlet Arts
Cobalt Arts
Amber Arts
Jade Arts
Golden Arts
Graphite Arts
40% 40% 110%
Tempering Ws skill train 1 3.png Inferno's Tempering
Ws skill train 3 3.png Terra's Tempering
[70]
40%
Weapon s 1040511300.jpg Yes, My Lord! 10%
Weapon s 1040017300.jpg Two-Sword Tech 10%
Weapon s 1040018100 note.jpg Dual Blade's Humanity 20%
Maverick square.jpg Shadowhound's Humanity 20%
Demonic Longstaff square.jpg Arcanist's Humanity 20%
Qilin Lyre square.jpg Harbinger of the Dusk of Nightfall[71] 20%
Weapon s 1040511600.jpg Sunveil's Crown 30%
Gauph Key β square.jpg Gauph Key β 50% 50%
Β Pendulum square.jpg β Pendulum 50%
Astral WeaponsVerification needed. 50%
Damage Cap Up 20%

Skill DMG Cap Up & Supplemental Boost to Skill DMG

Skill Level Skill DMG Cap Up Skill Supplemental DMG
1 1.3% 11,000
10 4.0% 20,000
15 5.5% 25,000
  • The skill damage cap can be boosted by summon aura. It stacks with Arts weapon skills and shares the cap of 40%.[70]
  • The supplemental damage to skill damage deals 1% of foe's maximum HP as damage.[70] The damage cap can be boosted by summon aura to a maximum of 200,000.[72]

Supplemental Boost to C.A. DMG

Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Big[73] 35,000 80,000 105,000

Unique Weapon Skills

Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. Only a few examples are covered below. Generally identified under the Class Champion Weapon Skill banner: Ws skill job weapon.png
These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few.

Some skills affect only the Main Character. The wording on these may vary.

  • Class Champion Weapons and event weapons often use "(MC Only):" after the skill's name to indicate this. There might be a part of the skill that still affects other characters split into another sentence from the MC Only part.
  • Other weapons may use "(MC Only)" at the end of the skill description instead. Event weapons often fall into this category.
  • A few weapons use "your" within the skill to directly address the player, as in Weapon s 1030601300.jpg Squid Hand and Weapon s 1040301200.jpg Vassago.

Amplify DMG

  • Skill Name: Ws skill seraphic 1.pngWs skill seraphic 1 2.pngWs skill seraphic 1 3.png Michael's Blessing (II) (III), Ws skill seraphic 2.pngWs skill seraphic 2 2.pngWs skill seraphic 2 3.png Gabriel's Blessing (II) (III), Ws skill seraphic 3.pngWs skill seraphic 3 2.pngWs skill seraphic 3 3.png Uriel's Blessing (II) (III), Ws skill seraphic 4.pngWs skill seraphic 4 2.pngWs skill seraphic 4 3.png Raphael's Blessing (II) (III), Ws skill seraphic 5.pngWs skill seraphic 5 2.pngWs skill seraphic 5 3.png Teacher's Guidance (II) (III), Ws skill seraphic 6.pngWs skill seraphic 6 2.pngWs skill seraphic 6 3.png Debauchery's Sway (II) (III).
  • Appears on: Seraphic Weapons.
  • Boost to [Element] allies' damage and damage cap against weak element enemies.
    • Blessing I amplifies final damage by 10%.
    • Blessing II amplifies final damage by 20%.[74]
    • Blessing III amplifies final damage by 23%.[75]

DMG Cap Up Ws skill job weapon.png


  • Skill Name: Ws skill job weapon.png Culmination of Nightfall.
  • Appears on: Qilin Bow square.jpg Qilin Bow.
  • Increase Dark allies' DMG cap by 10%.

C.A. DMG Up and C.A. DMG Cap Up Ws skill job weapon.png

  • Skill Name: Ws skill job weapon.png Harbinger of the Dark Sunrise.
  • Appears on: Huanglong Spear square.jpg Huanglong Spear.
  • When main weapon: Immunity to charge attack sealing debuffs. 20% boost to all allies' C.A. DMG and C.A. DMG Cap.[76][77]

Lessen DMG Ws skill damage red 1.pngWs skill damage red 2.pngWs skill damage red 3.pngWs skill damage red 4.pngWs skill damage red 5.pngWs skill damage red 6.png

Lessen weakness DMG Ws skill damage red 1.pngWs skill damage red 2.pngWs skill damage red 3.pngWs skill damage red 4.pngWs skill damage red 5.pngWs skill damage red 6.png

Honor Up Ws skill job weapon.png

Experience Up Ws skill job weapon.png

Item Drop Rate Up Ws skill tresure 1.pngWs skill job weapon.pngWs skill self 4.png


Status DefenseUp.png DEF Up for 8 turns Ws skill guard 1.pngWs skill guard 2.pngWs skill guard 3.pngWs skill guard 4.pngWs skill guard 5.pngWs skill guard 6.png

  • Skill Name: Ws skill job weapon.png Rose's Refuge.
  • Appears on: Weapon s 1040110700.jpg Thorny Rose.
  • All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. When main weapon, reduce all allies' DMG taken from Status Poison.pngPoisonedHP is lowered on every turn
    foes.

Status Shield.pngShield at battle start Ws skill barrier 1.pngWs skill barrier 2.pngWs skill barrier 3.pngWs skill barrier 4.pngWs skill barrier 5.pngWs skill barrier 6.pngWs skill job weapon.png

  • Skill Name: Preemptive [Element] Barrier.
  • Appears on: See list on Shield page.
  • Gives all allies of the same element a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 300 + 75 * (SL - 1)Duration: Indefinite
    at the start of the battle equal to 300 + 75 * (SL - 1).
    • SL 1: Status Shield.pngShield (300)Next ATK received will be ineffective for a fixed amount
      Strength: 300
      .
    • SL 10: Status Shield.pngShield (900)Next ATK received will be ineffective for a fixed amount
      Strength: 900
      .
    • SL 15: Status Shield.pngShield (1350)Next ATK received will be ineffective for a fixed amount
      Strength: 1350
      .


  • Skill Name: Bountiful Protection. Ws skill job weapon.png
  • Appears on: Cherished Flip Charm square.jpg Cherished Flip Charm.
  • All allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500
    at start of battle.

Boosted Cut to Overdrive Ws skill job weapon.png

  • Skill Name: Ws skill job weapon.png Mad Alveolar.
  • Appears on: Weapon s 1040304200.jpg Way Flyer.
  • Increased cut to an enemy's mode bar if in Overdrive.

AX Skills

Update replicard 5.png

Some weapons possess special skills called AX skills. Weapons that have AX skills are indicated by a special icon.

AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. The number of AX skills, their effects, and effect rates are decided at random.

AX Skill Inheritance

  • Weapons with AX skills can inherit stats from other weapons.
  • When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon.
  • The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance.
  • Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance.
  • Weapons must not be favorited or equipped to any party when attempting inheritance.
  • Inheritance is done through the Upgrade menu, not the Uncap menu. Uncapping weapons with AX skills functions as it normally does for other weapons, i.e. uncapping Tiamat Bolt Omega with an AX skill using a 4★ uncapped, SL 15 Tiamat Bolt Omega will simply uncap the new weapon by one level. Using the Inheritance function in the Upgrade menu using the same weapons, however, will upgrade that same Tiamat Bolt Omega to whatever level, uncap level, and skill level the foddered weapon had (in this case, it would jump from level 1, 0★, SL 1 to level 150, 4★, SL 15).

A weapon can be generated with a primary AX skill or a primary and a secondary AX skills.
The primary skill will be either ATK, DEF, HP, C.A. DMG or MA Rate Up.
The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill.

  • Following the first table for example, a weapon with a primary Book enhancement icon type 2.png may have a secondary skill assigned from the four secondaries to the right of it: Ws ex skill sp atk.png, Ws ex skill da.png, Ws ex skill ta.png, or Ws ex skill ab limit.png.


Omega Weapon and Ancestral Weapon Series

Primary Skill Secondary Skill
Book enhancement icon type 2.png
ATK
Ws ex skill sp atk.png
C.A. DMG
Ws ex skill da.png
DA
Ws ex skill ta.png
TA
Ws ex skill ab limit.png
Skill DMG Cap
Book enhancement icon type 3.png
DEF
Ws ex skill hp.png
HP
Ws ex skill guard ailment.png
Debuff Resistance
Ws ex skill heal.png
Healing
Ws ex skill backwater.png
Enmity
Book enhancement icon type 1.png
HP
Ws ex skill def.png
DEF
Ws ex skill guard ailment.png
Debuff Resistance
Ws ex skill heal.png
Healing
Ws ex skill whole.png
Stamina
Book enhancement icon type 12.png
C.A. DMG
Ws ex skill atk.png
ATK
Ws ex skill attribute.png
Elemental ATK
Ws ex skill sp limit.png
C.A. DMG Cap
Ws ex skill whole.png
Stamina
Book enhancement icon type 5.png
Multiattack Rate
Ws ex skill sp atk.png
C.A. DMG
Ws ex skill attribute.png
Elemental ATK
Ws ex skill da.png
DA
Ws ex skill ta.png
TA

Xeno Weapon Series

Primary Skill Secondary Skill
Book enhancement icon type 2.png
ATK
Ws ex skill sp atk.png
C.A. DMG
Ws ex skill ta.png
Multiattack Rate
Ws ex skill normal limit.png
Normal ATK DMG Cap
Ws ex skill ab add.png
Supplemental Skill DMG
Book enhancement icon type 3.png
DEF
Ws ex skill attribute def.png
Elemental DMG Reduction
Ws ex skill guard ailment.png
Debuff Resistance
Ws ex skill heal.png
Healing
Ws ex skill backwater.png
Enmity
Book enhancement icon type 1.png
HP
Ws ex skill attribute def.png
Elemental DMG Reduction
Ws ex skill guard ailment.png
Debuff Resistance
Ws ex skill heal.png
Healing
Ws ex skill whole.png
Stamina
Book enhancement icon type 12.png
C.A. DMG
Ws ex skill ta.png
Multiattack Rate
Ws ex skill ab add.png
Supplemental Skill DMG
Ws ex skill sp add.png
Supplemental C.A. DMG
Ws ex skill whole.png
Stamina
Book enhancement icon type 5.png
Multiattack Rate
Ws ex skill sp add.png
Supplemental C.A. DMG
Ws ex skill normal limit.png
Normal ATK DMG Cap
Ws ex skill whole.png
Stamina
Ws ex skill backwater.png
Enmity

AX Values

AX skills have associated minimum and maximum values.[78][79]

AX Skill (1st Slot) Minimum Maximum
Ws ex skill atk.png ATKModifier: Perpetuity[78] 1% 3.5%
Ws ex skill def.png DEF 1% 8%
Ws ex skill hp.png HP 1% 11%
Ws ex skill sp atk.png C.A. DMG 2% 8.5%
Ws ex skill ta.png MultiattackDouble and triple attack rate 1% 4%
AX Skill (2nd Slot) Minimum Maximum
Ws ex skill atk.png ATKModifier: Perpetuity[78] 1% 1.5%
Ws ex skill attribute.png Elemental ATK 1% 5%
Ws ex skill normal limit.png Normal ATK DMG Cap 0.5% 1.5%
Ws ex skill def.png DEF 1% 3%
Ws ex skill hp.png HP 1% 3%
Ws ex skill guard ailment.png Debuff Resistance 1% 3%
Ws ex skill heal.png Healing 2% 5%
Ws ex skill attribute def.png Elemental Reduction 1% 5%
Ws ex skill whole.png StaminaStack additively with Stamina EMP[78][80] 1 3
Ws ex skill backwater.png EnmityStack additively with Enmity EMP[78][81] 1 3
Ws ex skill sp atk.png C.A. DMG 2% 4%
Ws ex skill sp limit.png C.A. DMG Cap 1% 2%
Ws ex skill sp add.png Supplemental C.A. DMGStrength: 5% of foe's max HP[78] 1 5
Ws ex skill ab limit.png Skill DMG Cap 1% 2%
Ws ex skill ab add.png Supplemental Skill DMGStrength: 1% of foe's max HP[78] 1 5
Ws ex skill ta.png MultiattackDouble and triple attack rate 1%Verification Needed 2%Verification Needed
Ws ex skill da.png Double Attack 1% 2%
Ws ex skill ta.png Triple Attack 1% 2%

Stamina AX Modifier Values

HP 100% 75% 50% 25% 0%
+1 3% 2.5% 2% 1.5% 1%
+2 4% 4% 4% 3% 2%
+3 5% 5% 4% 3% 2%

Enmity AX Modifier Values

HP 100%~76% 75% 50% 25% 0%
+1 1% 2% 2.26% 3.63% 5%
+2 1% 2% 2.33% 4.17% 6%
+3 1% 3% 3.37% 5.44% 7%

Supplemental C.A. DMG AX Modifier Values

Skill level 1 2 3 4 5
Damage Cap 10,000Verification Needed 15,000 20,000 25,000Verification Needed 30,000

Supplemental Skill DMG AX Modifier Values

Skill level 1 2 3 4 5
Damage Cap 1,000 1,500 2,000 2,500Verification Needed 3,000Verification Needed

Cosmos Weapon Skills

Cosmos Weapons have two skills derived from their weapon type.

Cosmic [Weapon Type]

  • Boosts the stats of all weapons of the same type by 30%.
  • Upgraded at level 120 to Cosmic [Weapon Type] II: Now boosts the stats of all weapons of the same type by 50%.

Azure [Weapon Type]'s Discipline

  • Unlocked at level 150.
  • Increases damage cap by 1% for each weapons of its type in the grid.
  • The Cosmic Weapon itself counts towards the skill.
  • Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%.

References

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  2. 2.0 2.1 GameWith Tiamat Bolt SL20 https://twitter.com/Granblue_GW/status/972768727073570816
  3. Metalgaldra Magna SL20 https://twitter.com/metalgaldra/status/972468950087778306
  4. 4.0 4.1 @Hecate_mk2 Huanglong Gauntlet 5LB https://twitter.com/Hecate_mk2/status/1066231622217822208
  5. Gamewith, Astral Weapons https://グランブルーファンタジー.gamewith.jp/article/show/187438
  6. Hecate_mk2, Sol Remnant ULB https://twitter.com/Hecate_mk2/status/1265295353005260800
  7. Gamewith, True Infernal Flamescythe ULB https://twitter.com/Granblue_GW/status/1271718399832285185
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  9. GameWith Leviathan Bow Omega https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107
  10. Kamigame https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html
  11. jpokiehl Crit https://twitter.com/jpokiehl/status/1134833951170678784
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  27. Hiroxgbf Animus Parity TA http://hiroxgbf.blog.fc2.com/blog-entry-14.html
  28. Hiroxgbf Animus Parity DA http://hiroxgbf.blog.fc2.com/blog-entry-21.html
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  44. Hecate_mk2 Excelsior 2 https://twitter.com/Hecate_mk2/status/982123409738842112
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