Category:Bloodshed Skill Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Black Dragon's Maw | 3270 | 220 | Inferno's Might: Big boost to fire allies' ATK Fire's Mystery: Small boost to fire allies' C.A. DMG Inferno's Bloodshed: Big boost to fire allies' ATK / Take DMG worth 20% of max HP at battle start Blazing Black Fang: 450%Massive Fire damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 15%-45%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Damage increased to 550%. JammedATK is greatly boosted based on how low HP is Strength: 20%-60%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. strength increased. Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Destiny Knuckles | 3070 | 250 | Ventosus's Bloodshed: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's Enmity: Small boost to wind allies' ATK based on how low HP is Wind's Might: Small boost to wind allies' ATK Let's Dance: Massive Wind damage to a foe. Gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain JammedATK is greatly boosted based on how low HP is Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Forbidden Agastia | 2699 | 353 | Mistfall's Bloodshed III: Big boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint: Medium boost to dark allies' double attack rate and critical hit rate All-Range Hell: Massive Dark damage to a foe. All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Tank-and-Counter (1 time)Counters upon taking DMG Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Forbidden Agastia Mk II | 2931 | 384 | Mistfall's Bloodshed III: Big boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Mistfall's Restraint: Medium boost to dark allies' double attack rate and critical hit rate Neo All-Range Hell: Massive Dark damage to a foe. All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Tank-and-Counter (1 time)Counters upon taking DMG Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining., and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Fugaku Vista Bow | 3011 | 278 | Terra's Bloodshed: Big boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start Earth's Garrison: Small boost to earth allies' DEF based on how low HP is Terra's Enmity: Big boost to earth allies' ATK based on how low HP is Limitless Arrowstorm: Massive Earth damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. MC gains Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Jackknife | 2913 | 284 | Terra's Bloodshed: Big boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start Earth's Enmity: Small boost to earth allies' ATK based on how low HP is Earth's Might: Small boost to earth allies' ATK Stella Ripper: Massive Earth damage to a foe. All allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: MC also gains Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Mystique | 2789 | 309 | Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start Water's Enmity: Small boost to water allies' ATK based on how low HP is Tsunami's Might: Medium boost to water allies' ATK Dark Divinity: Unworldly Water damage to a foe. Inflict ImpurityHP and charge bar lowered each turn Strength: 10% of max HP (Damage cap: 1000) and 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies. 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Tahar Masala | 3020 | 266 | Hatred's Might: Medium boost to dark allies' ATK Dark's Enmity: Small boost to dark allies' ATK based on how low HP is Oblivion's Bloodshed: Big boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start Har Ladhidh: Massive Dark damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Burned (10000)HP is lowered on every turn Strength: 10000Duration: 180 seconds. 4★: Also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tiamat Arc Aura | 2828 | 253 | Stormwyrm's Bloodshed III: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might: Medium boost to wind allies' ATK Inexorabilis Calamitas: Massive Wind damage to a foe. Inflict 20% ATK DownATK is lowered Strength: 20%Duration: 180 seconds. All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Bloodshed Skill Weapons"
The following 9 pages are in this category, out of 9 total.