Category:Bloodshed Skill Weapons

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Icon Name R El Type ATK HP Skills
Black Dragon's Maw 3270 220
Inferno's Might: Big boost to fire allies' ATK
Fire's Mystery: Small boost to fire allies' C.A. DMG
Inferno's Bloodshed: Big boost to fire allies' ATK / Take DMG worth 20% of max HP at battle start
Blazing Black Fang: 450%Massive Fire damage to a foe.
Gain JammedATK is greatly boosted based on how low HP is
Strength: 15%-45%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Damage increased to 550%.
JammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
strength increased.
Also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
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Destiny Knuckles 3070 250
Ventosus's Bloodshed: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start
Wind's Enmity: Small boost to wind allies' ATK based on how low HP is
Wind's Might: Small boost to wind allies' ATK
Let's Dance: Massive Wind damage to a foe.
Gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Forbidden Agastia 2699 353
Mistfall's Bloodshed III: Big boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Mistfall's Restraint: Medium boost to dark allies' double attack rate and critical hit rate
All-Range Hell: Massive Dark damage to a foe.
All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All allies also gain Tank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Forbidden Agastia Mk II 2931 384
Mistfall's Bloodshed III: Big boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Mistfall's Restraint: Medium boost to dark allies' double attack rate and critical hit rate
Neo All-Range Hell: Massive Dark damage to a foe.
All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
, Tank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Fugaku Vista Bow 3011 278
Terra's Bloodshed: Big boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start
Earth's Garrison: Small boost to earth allies' DEF based on how low HP is
Terra's Enmity: Big boost to earth allies' ATK based on how low HP is
Limitless Arrowstorm: Massive Earth damage to a foe.
All allies gain DA UpDouble attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
MC gains Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Jackknife 2913 284
Terra's Bloodshed: Big boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start
Earth's Enmity: Small boost to earth allies' ATK based on how low HP is
Earth's Might: Small boost to earth allies' ATK
Stella Ripper: Massive Earth damage to a foe.
All allies gain 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: MC also gains Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Mystique 2789 309
Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Water's Enmity: Small boost to water allies' ATK based on how low HP is
Tsunami's Might: Medium boost to water allies' ATK
Dark Divinity: Unworldly Water damage to a foe.
Inflict ImpurityHP and charge bar lowered each turn
Strength: 10% of max HP (Damage cap: 1000) and 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Tahar Masala 3020 266
Hatred's Might: Medium boost to dark allies' ATK
Dark's Enmity: Small boost to dark allies' ATK based on how low HP is
Oblivion's Bloodshed: Big boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Har Ladhidh: Massive Dark damage to a foe.
Inflict CharmedAttacks are slightly limited
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Burned (10000)HP is lowered on every turn
Strength: 10000Duration: 180 seconds
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4★: Also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tiamat Arc Aura 2828 253
Stormwyrm's Bloodshed III: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start
Stormwyrm's Might: Medium boost to wind allies' ATK
Inexorabilis Calamitas: Massive Wind damage to a foe.
Inflict 20% ATK DownATK is lowered
Strength: 20%Duration: 180 seconds
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Pages in category "Bloodshed Skill Weapons"

The following 9 pages are in this category, out of 9 total.