Weapon Lists/SSR/Water
Jump to navigation
Jump to search
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Aburaboshi Ramen Flag | 1830 | 210 | Armed Flood: Big boost to water allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Acid Bolt Shooter | 3250 | 220 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Aquae Excelsior: Boost to water allies' C.A. DMG cap Inflict Strength: 20%Duration: 180 seconds. 4★: Also inflict Strength: 10%Duration: 180 seconds. |
|||||
| Ain Soph | 2577 | 202 | Tsunami's Haunt: Medium boost to water allies' ATK / 10% hit to double attack rate Hoarfrost's Mystery: Big boost to water allies' CA DMG Gain Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and Also called "Lethal Attack Dodged". |
|||||
| Air Cannon | 2275 | 242 | Air Blast: Big boost to water allies' ATK Bang!: When main weapon (MC only): Massive boost to critical hit rate. Inflict Strength: 25%Duration: 180 seconds. Gain Strength: 10%. 4★: Strength: 10% now affects all allies. |
|||||
| Ameno Habakiri | 4036 | 287 | Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain Strength: 10% (Max: 100%) and Strength: 1% (Max: 10%) upon dealing multiattacks. Tsunami's Trium: Medium boost to Water allies' multiattack rate Gain Strength: 5,000. 4★: ~20% chance to also gain Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Ancestral Blade | 2197 | 140 | Unrelenting Might: Big boost to Water allies' ATK. Memories of War: When main weapon (MC only): Gain every turn (Stackable / Resets upon taking DMG). Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
|||||
| Ancient Auberon | 2620 | 280 | Oceansoul's Majesty: Small boost to water allies' ATK and max HP Oceansoul's Restraint II: Medium boost to water allies' double attack rate and critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Anti-Asteroid Beam Cannon | 2156 | 145 | Armed Flood: Big boost to water allies' ATK Synchronized Artistry: When main weapon (MC only): Medium boost to multiattack rate |
|||||
| Aquamarine Hatchet | 2853 | 247 | Oceansoul's Might III: Big boost to water allies' ATK Oceansoul's Progression III: Big boost to water allies' water ATK based on number of turns passed All allies gain Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Strength: 2500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
|||||
| Arabesque | 2320 | 220 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20%. |
|||||
| Arabesque Aqua | 2727 | 261 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20% and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Arabesque Rebirth | 2340 | 222 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20%. |
|||||
| Armstrong Family Sword | 3003 | 266 | Hoarfrost's Might: Big boost to water allies' ATK Water's Enmity: Small boost to water allies' ATK based on how low HP is Water's Garrison: Small boost to water allies' DEF based on how low HP is Strength: 30%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Water allies also gain . |
|||||
| Arvess Demiclone | 3090 | 250 | Water's Might: Small boost to water allies' ATK Tsunami's Trium: Medium boost to water allies' multiattack rate Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Aschallon Aqua | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Fire damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
|||||
| Atlantis | 3079 | 338 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Snowfall's Quintessence: Boost to water allies' DMG cap Self-damage MC for 30% of current HP. 4★: Also gain . |
|||||
| Atma Axe | 2844 | 165 | Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP . |
|||||
| Atma Blade | 2856 | 163 | Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP . |
|||||
| Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP . |
|||||
| Atma Dagger | 2402 | 224 | Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP . |
|||||
| Atma Fist | 2328 | 237 | Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP . |
|||||
| Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP . |
|||||
| Atma Harp | 2245 | 224 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP . |
|||||
| Atma Spear | 2350 | 238 | Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP . |
|||||
| Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP . |
|||||
| Atma Sword | 2594 | 195 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP . |
|||||
| Auberon | 2620 | 280 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Avenger Aqua | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Banana Bunch | 2333 | 110 | Gourmet Banana: Big boost to Water allies' ATK Organic Smackdown: When main weapon (MC only): Slight chance to inflict Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1-3 turns remaining. for 1.5 to 3.5 turns with every single attack. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Beach Grynoth | 2591 | 199 | Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Water's Majesty: Small boost to water allies' ATK and max HP All allies gain . |
|||||
| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Bident | 3176 | 281 | Armed Flood: Big boost to water allies' ATK Abyssal Avenger: 200% boost to Water allies' counter damage. Water allies gain Duration: Indefinite (Stackable / Max: 2) upon countering. All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Max: 50%). |
|||||
| Bipenne Galante | 2601 | 197 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Tsunami's Aegis: Medium boost to water allies' max HP All Water allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Blast Sword | 2010 | 176 | Auto Apparatus: Big boost to water allies' ATK |
|||||
| Blossom Axe | 3180 | 230 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to DEF for water allies for first 8 turns of battle Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff increased to Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. All allies also gain Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Blue Lightning | 3118 | 243 | Tsunami's Aegis: Medium boost to water allies' max HP Water's Stamina: Small boost to water allies' ATK based on how high HP is Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Blue Sphere | 2780 | 403 | Hoarfrost's Might III: Massive boost to water allies' ATK Tsunami's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: (Effect removed on next all-foe all-ally attack) Duration: Indefinite now affects all allies. All allies also gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Bow of Sigurd | 2701 | 250 | Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Hoarfrost's Might: Big boost to water allies' ATK Gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. Also gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Bow of Sigurd Militis | 2569 | 238 | Bow Voltage II: Boost to ATK based on how many bows are equipped. Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Sephira Legio Aquae: When main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) All allies gain Strength: 10%. 4★: All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Branwen Harp | 1770 | 196 | Hoarfrost's Might: Big boost to water allies' ATK Inflict Strength: 1000Duration: 180 seconds. |
|||||
| Bridekeeper | 3330 | 201 | Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate Strike: Water: Boost to water allies' normal attack DMG cap Snowfall's Maneuver: Supplement water allies' normal attack DMG All Water allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Caduceus | 3259 | 435 | Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
|||||
| Calamitous Aquashade | 2775 | 400 | Cobalt Vitality: Boost to water allies' ATK, DEF, and DMG cap based on their max HP Water's Majesty: Small boost to water allies' ATK and max HP All Water allies gain Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Water allies also gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Canisius | 2339 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Inflict Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1-3 turns remaining. for 1.5 to 3.5 turns. |
|||||
| Chained Bow of Hell and Heaven | 1997 | 186 | Armed Flood: Big boost to water allies' ATK Technical Artistry: When main weapon (MC only): 20% boost to skill damage. Gain Strength: 20%. |
|||||
| Championship Belt | 3015 | 317 | Reigning Champ's Nature: When main weapon: Enhance Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.'s effect / Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and Strength: ??%Duration: ??T. |
|||||
| Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
| Claíomh Solais | 2980 | 259 | Hoarfrost's Aegis: Big boost to water allies' max HP Holy Knight's Honor: Boost to DEF for water allies7.5% at SL15 Boost to ATK when foe is in Overdrive. 4★: All allies also gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Clarion | 3455 | 237 | Armed Flood: Big boost to water allies' ATK Cobalt Arts: Boost to water allies' skill DMG cap All allies gain Strength: 25%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (200% Water damage to a foe upon dodging [Damage cap: ~400,000].) |
|||||
| Clockwork Blade: Kumogakure | 3612 | 237 | Hoarfrost's Fandango: Big boost to water allies' ATK / Big boost to triple attack rate Water's Spearhead: Small boost to water allies' triple attack rate and critical hit rate Hoarfrost's Deathstrike: Big Bonus Water DMG effect to water allies All Water allies gain Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Water allies also gain Strength: 30,000Duration: 2.5 turnsStacking: BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Colomba | 2826 | 253 | Snowfall's Crux: Supplement water allies' C.A. DMG Bow Voltage: Boost to ATK based on how many bows are equipped. All allies gain Strength: 10%. |
|||||
| Cometa Sica | 3251 | 397 | Conjurer's Sapience: When main weapon (MC only): Increase Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.)'s specs. (Consumes 10% less charge bar for each Crest of MC's element [Max: 50%].) Conjurer's Erudition: When main weapon (MC only): Increase All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.)'s specs. (Upon cast: All allies gain Strength: 10%Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 20%Duration: 3 turns.) Conjurer's Acumen: When main weapon (MC only): Increase Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.)'s specs. (Upon cast: Gain Strength: 50%Duration: 6 turns, Strength: 20%Duration: 6 turns, Strength: 150%Duration: 6 turns, Strength: 90%Duration: 6 turns, and Strength: 30%Duration: 6 turns.) All Water allies gain 1 Duration: Indefinite and Strength: 100,000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 5★: Also deal multi-hit, 100% Bonus Water damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on MC's number of . |
|||||
| Commander's Sidearm | 2681 | 181 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Gain Duration: Indefinite. (Ends upon taking damage.) |
|||||
| Crystal Bellflowers | 2385 | 245 | Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance Tsunami's Trium: Medium boost to water allies' multiattack rate Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Crystal Edge | 2880 | 291 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Cobalt Arts: Boost to water allies' skill DMG cap Water's Progression: Small boost to water allies' water ATK based on number of turns passed Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: All allies also gain Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
|||||
| Cyclestaff of Mortality Verboten | 2383 | 329 | Taboo Allowater's Tempering II: Medium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison III: Big boost to water allies' DEF based on how low HP is All Water allies gain 1 random buff and Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
|||||
| Daemon's Spine | 2175 | 283 | Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies Water's Aegis: Small boost to water allies' max HP All allies gain Strength: 500Duration: Indefinite. |
|||||
| Dagger of Eternal Splendor | 999 | 99 | ||||||
| Damascus Knife | 3728 | 640 | Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to . Cobalt Arts: Boost to Water allies' skill damage cap. Cobalt Hunt: 10% Bonus Water DMG effect to Water allies against foes with . Chance to deal massive Bonus Water damage up to 2 times. 4★: 2-hit, 450% Bonus Water damage is now guaranteed (Damage cap: ~720,000 per hit). Raise by 2. |
|||||
| Dante Alighieri | 2661 | 282 | True Glacial Supremacy: Massive boost to Water allies' ATK. Small boost to max HP. Glacial Frostcage: When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict Strength: 15% (Max: 30%)Duration: 180 seconds and Strength: 15% (Max: 30%)Duration: 180 seconds to all foes when a foe uses a special attack. All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
|||||
| Dante's Harp | 1989 | 220 | Glacial Supremacy: Massive boost to Water allies' ATK. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Dardur | 2568 | 354 | Hoarfrost's Crux: Big supplemental boost to water allies' C.A. DMG Water's Aegis: Small boost to water allies' max HP Water's Might: Small boost to water allies' ATK All Water allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: All Water allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Dark Thrasher | 2700 | 250 | Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is Tsunami's Majesty: Medium boost to water allies' ATK and max HP Boost to critical hit rate. |
|||||
| Dayspring | 3550 | 160 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Tsunami's Verity: Medium boost to water allies' critical hit rate All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain . |
|||||
| Deepstrings of Mortality Verboten | 2385 | 329 | Allowater's Vitiation: Boost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's Stamina: Small boost to water allies' ATK based on how high HP is Allowater's Guile: Amplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped |
|||||
| Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains Strength: 20%Duration: 3 turns upon using At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%Duration: 4 turns and Strength: 10%Duration: 4 turnsStacking: Charge Attack |
|||||
| Demonsword of Mortality Verboten | 2826 | 241 | Taboo Allowater's Majesty IV: Big boost to water allies' ATK and max HP Taboo Allowater's Empowerment III: Big amplifying boost to water allies' DMG Remove 1 buff. All Water allies gain 1 random buff. |
|||||
| Devil's Finger | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. 1-turn cut to skill cooldown Raise lvl by 1 |
|||||
| Diadem Moulinet | 3524 | 344 | King's Apex: When main weapon while is in effect (MC only / Requires an auxiliary weapon / Requires Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) set as a skill): Activate Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) after normal attacks. King's Nature: When main weapon (MC only / Requires an auxiliary weapon): Boost to Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2.'s specs. (Based on foe's lvl: Extend 's duration. Further boost 's attack specs and supplement skill damage.) King's Prowess: When main weapon upon activating Send goons to deal 2-hit, 150% superior elemental damage to random foes. Inflict Strength: 15% (Max: 40%)Duration: 180 seconds, Strength: 15% (Max: 40%)Duration: 180 seconds, and Duration: 180 seconds on all foes. (MC only / Requires an auxiliary weapon): 8-hit superior Elemental damage to random foes (Damage cap: ~50,000 per hit). Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all foes. Raise lvl by 2. 5★: Bonus Water damage based on lvl (Damage cap: ~80,000 per hit / Max: 10 hits). |
|||||
| Doombringer Edge | 3728 | 353 | Destruction's Godblade II: 25% boost to Water allies' ATKMultiplier: EX. 15% Bonus Destruction DMG effect. Rebirth's Godshield II: 20% boost to Water allies' max HP. 5% Bonus Destruction C.A. DMG effect. Cycle of Strife: A symbol of the divine will to competition. It can be granted power with an anklet. Remove 1 buff. Additional effect based on the anklet. |
|||||
| Draco Horn | 2860 | 270 | Hoarfrost's Might: Big boost to water allies' ATK Heated Spearswipe: When main weapon (MC only): Gain Strength: 8% (Max: 40%)Duration: Indefinite upon triple attack Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also remove 1 buff from a foe. |
|||||
| Draconic Buster | 3831 | 281 | Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Gain Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also gain Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Dracosius | 3062 | 255 | Water's Might: Small boost to water allies' ATK Cobalt Craft: Supplement water allies' critical hit DMG Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of water allies' triple attacks All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains Strength: 30%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Dream Atlas | 1700 | 235 | Hoarfrost's Might: Big boost to water allies' ATK Inflict Duration: 180 secondsTakes 25% more damage. |
|||||
| Durandal | 3035 | 263 | Hoarfrost's Might II: Big boost to water allies' ATK Tsunami's Verity: Medium boost to water allies' critical hit rate Gain Strength: 20%. 4★: Effect increased to Strength: 30%. |
|||||
| Ebony Retribution | 3597 | 240 | Hoarfrost's Onslaught: Big Bonus Water C.A. DMG effect to water allies Hoarfrost's Impalement: Water allies ignore a big percentage of foes' DEF / Small boost to ATK Cobalt Porthos: Amplify water allies' chain DMG and C.A. DMG (Boost to specs when any of water Omega, water Taboo, or water Optimus weapon skills have a boost of 280% or above) Remove 1 buff. 4★: All Water allies also gain Strength: 10%. |
|||||
| Eight-Life Katana Aqua | 2720 | 190 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK |
|||||
| Eight-Life Katana Cobalt | 2990 | 210 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Random 1-turn cut to skill cooldown. Gain Strength: 30%. |
|||||
| Eighth Shear of the Flock | 2707 | 180 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Elegant Floralspear | 2306 | 256 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Trium: Small boost to water allies' multiattack rate All Water allies gain Strength: ~12%Duration: 2.5. |
|||||
| Esna | 2252 | 355 | Snowfall's Fortitude: Supplement water allies' DMG based on how low HP is Tsunami's Enmity: Medium boost to water allies' ATK based on how low HP is All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: All allies also gain Strength: 1000Duration: Indefinite. |
|||||
| Excalibur | 3792 | 316 | Hoarfrost's Garrison: Big boost to Water allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Tsunami's Stamina: Medium boost to Water allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
|||||
| Exitosus | 3210 | 229 | Hoarfrost's Might II: Big boost to water allies' ATK Tsunami's Aegis: Medium boost to water allies' max HP Gain . |
|||||
| Exo Antaeus | 3536 | 239 | Glacial Supremacy: Decimation: Massive boost to Water allies' ATK. 5% boost to Water allies' damage cap. Chthonian Bewailer's Sanctity: When main weapon (MC only): Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. MC and a random ally gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: MC and a random ally also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
|||||
| Exo Ephialtes | 3111 | 324 | Glacial Supremacy: Decimation: Massive boost to Water allies' ATK. 5% boost to Water allies' damage cap. Chthonian Bewailer's Jurisdiction: When main weapon (MC only): Upon Water chain burst activation: All Water allies gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 6% (Max: 30%)Duration: Indefinite. Upon the chain burst Absolute ZeroWater-elemental chain burst of 4 or more chains.: MC gains Duration: Indefinite. All Water allies gain Strength: 10%. 4★: Also inflict Strength: 10% (Max: 30%)Duration: 180 seconds on a foe. 5★: All Water allies also gain Strength: 60,000 (Max: 300,000)Duration: Indefinite. |
|||||
| Exuberant Lance | 2271 | 263 | Tsunami's Aegis: Medium boost to water allies' max HP Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Fateless | 3104 | 269 | Verglas Sovereign: Unworldly boost to Water allies' ATK. Astral Thrust II: 10% boost to Water allies' one-foe attack damage cap against foes with 5 or more debuffs. Remove 1 buff. 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Faust Aqua | 2680 | 270 | Nature's Truth: Boost to Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
|||||
| Fediel Float | 2684 | 330 | Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Gain Duration: Indefinite and Duration: Indefinite. 4★: Also gain and Verification needed. . |
|||||
| Felinovus | 3055 | 256 | Hoarfrost's Trium: Big boost to water allies' multiattack rate Tsunami's Verity: Medium boost to water allies' critical hit rate Water's Might: Small boost to water allies' ATK Inflict Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. 4★: Also gain Strength: 1% of foe's max HP (Damage cap: 50,000). |
|||||
| Fiendspear of Mortality Verboten | 2659 | 274 | Odious Exalto Aquae: 25% boost to Taboo Allowater's weapon skills Taboo Allowater's Puncturing: Water allies ignore a small percentage of foes' DEF Taboo Allowater's Pact III: Big supplemental boost to water allies' DMG 1 random buff to water allies Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Fight Suppressor | 3198 | 230 | Bulwark's Nature: When main weapon (MC only): Starts battle with Duration: Indefinite. When MC is below 25% HP at end of turn: Fully restore HP and remove all debuffs. (Consumes .) Bulwark's Apex: When main weapon (MC only): When a foe uses a special attack: Raise Duration: Indefinite lvl by 1. 1-turn cut to At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Duration: 1 turn .'s cooldown. (Bonus Water damage based on lvl [Max: 5 hits].) Gain Duration: Indefinite. |
|||||
| Fimbul | 2370 | 220 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Water's Aegis: Small boost to water allies' max HP |
|||||
| First Fright of the Mischief | 2354 | 397 | Tsunami's Might: Medium boost to water allies' ATK Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance Cobalt Arts: Boost to water allies' skill DMG cap Restore 20% of all allies' HP (Healing cap: 2020). All allies gain Strength: 2020Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
|||||
| Five-Soul Staff Aqua | 2200 | 290 | Hoarfrost's Might: Big boost to water allies' ATK Restore all allies' HP All allies gain . |
|||||
| Five-Soul Staff Cobalt | 2420 | 320 | Hoarfrost's Might: Big boost to water allies' ATK Restore all allies' HP (Healing cap: 2000). All allies gain Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Float of Loving Bonds | 2510 | 226 | Hoarfrost's Insignia: Big boost to water allies' ATK / Take DMG every turn Water's Enmity: Small boost to water allies' ATK based on how low HP is |
|||||
| Four-Sky Blade Aqua | 2430 | 243 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Four-Sky Blade Cobalt | 2680 | 268 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Freikugel | 4069 | 277 | Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Tsunami's Trium: Medium boost to Water allies' multiattack rate Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
|||||
| Frostbite | 2575 | 205 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Froststar Staff | 2095 | 300 | Tsunami's Essence: Medium boost to Water primal allies' ATK Tsunami's Trium: Medium boost to water allies' multiattack rate Strength: 10%. |
|||||
| Gae Bulg | 3496 | 391 | Hoarfrost's Progression: Big boost to Water allies' Water ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit damage cap. Tsunami's Verity: Medium boost to Water allies' critical hit rate Gain . 4★: now affects all allies. |
|||||
| Galilei's Insight | 3044 | 345 | Hoarfrost's Stamina II: Big boost to water allies' ATK based on how high HP is Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Gain Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: Indefinite. 4★: Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
|||||
| Glacial Militis | 1989 | 268 | Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Charge attack activates twice in Arcarum.) |
|||||
| Gleipnir | 2465 | 182 | Hoarfrost's Dual-Edge: Big boost to double attack rate for water allies Water's Might: Small boost to water allies' ATK Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| God Incoming | 2175 | 145 | Fresh Catch's Might: Big boost to Water allies' ATK Tuna Toss: When main weapon (MC only): 30% Bonus Water DMG effect against foes with . Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
|||||
| Gospel of Water and Sky | 3002 | 354 | Snowfall's Pact: Supplement water allies' DMG Dagger Voltage II: Boost to ATK based on how many daggers are equipped Snowfall's Quintessence: Boost to Water allies' damage cap. All allies gain Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
|||||
| Gottfried | 3160 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Aquae Excelsior: Boost to water allies' C.A. DMG cap All allies gain Strength: 10%. 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
| Guitarron del Maestro | 3018 | 445 | Trovador's Calling: When main weapon (MC only): Increase Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (While is in effect: Auto-activates upon normal attacks.)'s specs. (Inflict Duration: 180 seconds, Duration: 180 seconds, and Strength: 10% (Max: 40%)Duration: 180 seconds on a foe.) Trovador's Pride: When main weapon (MC only): Upon using Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 6% (Max: 30%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Duration: Indefinite.: Caster gains Strength: 15%Only takes effect in Battle System 2.0. All allies gain Strength: 2% (Max: 10%)Duration: Indefinite. Trovador's Genius: When main weapon (MC only): to put on a show with the ultimate ensemble. (Effect changes based on the selected song. Gain 1 Duration: Indefinite upon activating a Fated Chain [Max: 3].) consumes 2 . Max number of becomes 2. Remove 1 buff. 5★: MC also gains 1 random Note Duration: Indefinite Duration: Indefinite Duration: Indefinite. |
|||||
| Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains upon using At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
| Hand Cannon | 2181 | 140 | Armed Flood: Big boost to water allies' ATK Technical Artistry: When main weapon (MC only): 20% boost to skill damage. All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Hellion Gauntlet Aqua | 2640 | 277 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.. Gain Strength: 20% and Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
|||||
| Helmwige | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Hercules | 3806 | 345 | Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate 1-turn cut to MC's skill cooldowns. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
|||||
| Highland Cougar | 2691 | 179 | Hoarfrost's Might: Big boost to water allies' ATK Water's Garrison: Small boost to water allies' DEF based on how low HP is All allies gain Verification needed. and Verification needed. . |
|||||
| Hoarfrost Blade Persius | 2790 | 282 | Hoarfrost's Might: Big boost to water allies' ATK Swiftblade Oath: Massive boost to MC's double attack rate 4★: Boost to all allies' Water ATK |
|||||
| Hollowsky Staff | 2660 | 360 | Voidsung Grasp: 20% boostSize: Big Modifier: EX to staff- and harp-specialty allies' ATK 10% boostModifier: EX to staff- and harp-specialty allies' ATK for first 10 turns of battle Victorious Covenant: Supplemental damage to staff- and harp-specialty allies' attacks based on the character's number of buffs (Damage cap: 30,000) Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain Strength: 5% per party (Max: 30%)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5% per party (Max: 30%)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Honekui | 3125 | 247 | Tsunami's Verity: Medium boost to water allies' critical hit rate Tsunami's Aegis: Medium boost to water allies' max HP Water's Stamina: Small boost to Water allies' ATK based on how high HP is All Water allies gain . 4★: Also remove 1 debuff from Water allies. |
|||||
| Hraesvelgr | 4177 | 281 | Geisa Ari: When main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. Einar II: When main weapon: 80% Bonus Water DMG effect to Water allies' single attacks. Gain Strength: 4% (Max: 20%)Duration: Indefinite upon multiattacks. Mikill Las II: When main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 50% hit to multiattack rate. Ignores (Effect removed on next all-foe all-ally attack) and . 4★: Gain Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Hyorinmaru | 3091 | 253 | Hoarfrost's Mystery: Big boost to water allies' C.A. DMG Cobalt Arts: Boost to water allies' skill DMG cap Aquae Excelsior: Boost to water allies' C.A. DMG cap |
|||||
| Ice Claymore | 2448 | 208 | Frozen Blade: Big boost to Water allies' ATK Ice Sprite Magic: When main weapon (MC only): Strength: 5% at end of turn Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: Gain Strength: ??% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Ice Crystal Staff | 2520 | 326 | Hoarfrost's Aegis: Big boost to water allies' max HP Water's Might: Small boost to water allies' ATK Ice Cage Aura: Lessen Fire damage for Water allies by 10% (Max: 30%) Gain Strength: 20%Duration: 3 turnsFire Damage Cut.. 4★: Strength: 20%Duration: 3 turnsFire Damage Cut. now affects all allies. |
|||||
| Ipetam Aqua | 2710 | 265 | Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to Inflict . series' damage. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Iron Fist of Severed Chains | 3642 | 319 | Rikishi's Calling: When main weapon (MC only): Increase Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect.'s specs. (Hit number doubles. Gain Strength: 100%Multiplier: AssassinDuration: 1 turn .) Rikishi's Pride: When main weapon (MC only): Increase Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)'s specs. (Gain Strength: 50%Duration: 3 turns and Duration: IndefiniteAlso called "Lethal Attack Dodged". Consumes 40% of max HP instead.) Rikishi's Genius: When main weapon (MC only): 5-turn cut to (Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)'s skill standby. Gain Strength: 20%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Izayoi | 2686 | 184 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to Water allies' charge attack damage Gain Strength: 20%. |
|||||
| John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 30%. Reload bullets. |
|||||
| Judgment of Torrential Tides | 4019 | 294 | Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Gain Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1. At level 30: Now raises lvl by 2.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. 4-hit, 200% Bonus Water damage (Damage cap: ~130,000 per hit~520,000 total). |
|||||
| Kapilavastu | 2040 | 276 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20%. |
|||||
| Kapilavastu Aqua | 2410 | 320 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
|||||
| Kapilavastu Rebirth | 2060 | 278 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20%. |
|||||
| Keeper of Hallowed Ground | 2810 | 240 | Hoarfrost's Might II: Big boost to water allies' ATK Chain Force: Boost to chain burst DMG and chain burst DMG cap Remove 1 debuff from MC. 4★: Now removes 1 debuff from all allies. |
|||||
| Keraunos Aqua | 2570 | 265 | Thunder's Roar: Boost to Act of God: Boost to Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .. Gain Strength: 20% and . |
|||||
| King's Thruster | 1872 | 202 | Armed Flood: Big boost to water allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Knight of Ice | 3170 | 320 | Hoarfrost's Tempering: Big boost to water allies' skill DMG cap / Big supplemental boost to skill DMG Water's Majesty: Small boost to water allies' ATK and max HP Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit). |
|||||
| Kris of Hypnos | 2677 | 271 | Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies Aquae Excelsior: Boost to water allies' C.A. DMG cap All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies gain Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
|||||
| Kusanagi | 3425 | 243 | Venerator's Nature: When main weapon (MC only): Raise Multiplier: Perpetuity lvl by 2 at battle start. Venerator's Apex: When main weapon (MC only): End cooldown for Reduce an Omen's cancel requirements by 20% of the maximum value. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. when a foe uses a special attack. Bonus Water damage. (Boost to bonus damage specs based on Multiplier: Perpetuity lvl.) |
|||||
| Lagoon's Edge | 2372 | 243 | Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Tsunami's Healing: Medium boost to water allies' healing cap Gain . |
|||||
| Lagrange | 2936 | 302 | Cobalt Enforcement: When any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF. Zenith Art: Water: 10% boost to Water allies' skill damage cap and 10% boost to Water allies' charge attack damage cap. All Water allies gain Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff upgraded to Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Lagrange Mk II | 3192 | 328 | Cobalt Enforcement: When any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF. Zenith Art: Water: 10% boost to Water allies' skill damage cap and 10% boost to Water allies' charge attack damage cap. All Water allies gain Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: Indefinite. |
|||||
| Langeleik | 2100 | 232 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20%. |
|||||
| Langeleik Aqua | 2480 | 266 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Langeleik Rebirth | 2120 | 233 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20%. |
|||||
| Leviathan Blade Mare | 2935 | 222 | Oceansoul's Encouragement II: Medium boost to water allies' max HP and triple attack rate Oceansoul's Healing II: Medium boost to water allies' healing cap All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. Remove 1 debuff. |
|||||
| Leviathan Bow Omega | 2830 | 261 | Oceansoul's Aegis II: Medium boost to water allies' max HP Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Cranium Mare | 2965 | 213 | Oceansoul's Stamina III: Big boost to water allies' ATK based on how high HP is Oceansoul's Spearhead: Small boost to water allies' triple attack rate and critical hit rate Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Gaze Mare | 2687 | 269 | Omega Exalto Aquae: 20% boost to Oceansoul's weapon skills Oceansoul's Might III: Big boost to water allies' ATK Ocean's Vivification: Boost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%. |
|||||
| Leviathan Gaze Omega | 2700 | 273 | Oceansoul's Might III: Big boost to water allies' ATK Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Scepter Omega | 2430 | 328 | Oceansoul's Healing III: Big boost to healing cap for water allies Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Spear Omega | 2590 | 295 | Oceansoul's Verity III: Big boost to water allies' critical hit rate Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 20%. Recover 3 at end of turn. |
|||||
| Lux in Tenebris | 3716 | 305 | Revenger's Calling: When main weapon: 200% Water damage to a foe (Damage cap: ~470,000) upon allies' triple attacks. Revenger's Pride: When main weapon (MC only): Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.)'s cooldown changes to 7 turns. Revenger's Genius: When main weapon (MC only): Increase Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.)'s specs. (Inflict Strength: 20%Duration: 180 seconds and Strength: 50%Duration: 3 turnsLocal status effect on all foes.) Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also deal multi-hit, 100% Bonus Water damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on . |
|||||
| Manawydan Blade | 2015 | 175 | Hoarfrost's Aegis: Big boost to water allies' max HP Inflict Strength: 10%. |
|||||
| Manawydan Gauntlet | 1880 | 202 | Hoarfrost's Aegis: Big boost to water allies' max HP Strength: 11%Duration: 180 seconds. |
|||||
| Maritozzo | 2285 | 244 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Water's Garrison: Small boost to water allies' DEF based on how low HP is Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Materpent Lyre | 1752 | 226 | Resilient Flood: Big boost to water allies' max HP Synchronized Artistry: When main weapon (MC only): Medium boost to multiattack rate |
|||||
| Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
|||||
| Melodic Sphere | 2720 | 284 | Hoarfrost's Aegis: Big boost to water allies' max HP Zion's Aegis: Big boost to light allies' max HP Dreamward Gate: When main weapon: Boost to all allies' double attack rate against foes. Inflict Duration: 180 seconds. 4★: Also remove 1 debuff from all allies. |
|||||
| Metal Hand | 2350 | 250 | Hoarfrost's Tyranny: Big boost to water allies' ATK / 10% cut to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate |
|||||
| Meteora | 3330 | 230 | Hoarfrost's Might: Big boost to water allies' ATK Water's Enmity: Small boost to water allies' ATK based on how low HP is Water's Garrison: Small boost to water allies' DEF based on how low HP is Gain Strength: 20%. 4★: Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Mezieres | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Strength: 20% upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus Water DMG effect based on lvl. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Midnight Rose | 2382 | 241 | Hoarfrost's Might: Big boost to water allies' ATK Water's Verity: Small boost to water allies' critical hit rate Remove 1 buff. |
|||||
| Misericorde Aqua | 2690 | 270 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. 1-turn cut to MC's skill cooldown. |
|||||
| Mjolnir | 3977 | 283 | Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
|||||
| Montague's Oath | 2175 | 283 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to DEF for water allies for first 8 turns of battle Gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Morning Glory Fan | 2828 | 301 | Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG Summer's Golden Twilight: When main weapon (MC only): At end of turn if no DMG has been taken: 2-hit water DMG to a foe / Remove 1 buff Deal Bonus Water damage. 4★: Inflict Duration: 180 seconds |
|||||
| Much Ado | 2301 | 257 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Cobalt Arts: Boost to water allies' skill DMG cap All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Murakumo Aqua | 3000 | 211 | Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn and Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). Gain Strength: 20% and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Muramasa Aqua | 3020 | 207 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Murgleis | 3340 | 290 | Hoarfrost's Might III: Massive boost to water allies' ATK Water's Trium: Small boost to water allies' multiattack rate All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
|||||
| Mystique | 2789 | 309 | Hoarfrost's Bloodshed: Big boost to water allies' ATK / Take DMG worth 20% of max HP at battle start Water's Enmity: Small boost to water allies' ATK based on how low HP is Tsunami's Might: Medium boost to water allies' ATK Inflict Strength: 10% of max HP (Damage cap: 1000) and 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies. 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Nagelring | 3020 | 260 | Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Verity: Medium boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG Gain Strength: 20%. 4★: Also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
|||||
| Nebuchad Aqua | 3040 | 200 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active. Gain Strength: 20%. Reload bullets. |
|||||
| Neptune's Trident | 2005 | 230 | Enriching Elevation: 5% boost to Rank EXP |
|||||
| Nereus Staff | 2648 | 338 | Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Proteus's Prophecy: Boost to max HP based on how many staffs are equipped All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Nichirin Sword | 2580 | 187 | Ebony Blade: Big boost to water allies' ATK Member of the Corps: 15% boost to katana-specialty allies' max HP. Gain Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite. 4★: Also gain Strength: 20% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Nine-Realm Harp Aqua | 2250 | 250 | Hoarfrost's Might: Big boost to water allies' ATK Restore 11% of all allies' HP (Healing cap: 2000 HP). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Nine-Realm Harp Cobalt | 2470 | 275 | Hoarfrost's Might: Big boost to water allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Ninth Head of the Cartload | 2880 | 291 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Restore 20% of all allies' HP (Healing cap: 1500). All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
|||||
| Nirvana Aqua | 2420 | 322 | Serenity's Mead: When main weapon: Boost to Reincarnation: When main weapon (MC only): Gain when casting Gain Strength: 20%, Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Norden Labrys | 3954 | 258 | Legend's Apex: When main weapon (MC only): Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Legend's Nature: When main weapon (MC only): Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Legend's Prowess: When main weapon (MC only / Requires Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Bonus Water damage (Damage cap: ~700,000). 5★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Ocean Harp | 2210 | 245 | Hoarfrost's Aegis: Big boost to water allies' max HP Cut to Overdrive. |
|||||
| Ocean's Klein | 2228 | 270 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Water's Sentence: Small boost to water allies' C.A. DMG and C.A. DMG cap Remove 1 buff. All allies gain . |
|||||
| Oliver Aqua | 3030 | 200 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. Inflict 1 stack. |
|||||
| One-Rift Spear Aqua | 2330 | 265 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
|||||
| One-Rift Spear Cobalt | 2570 | 295 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK All allies gain Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
|||||
| Only for a Cutie | 2784 | 312 | Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate Transcendent Cuteness: When main weapon: 5% boost to all allies' critical hit DMG cap. All allies gain 1 Duration: Indefinite. 4★: All allies also gain Strength: 50% chance of dealing 30% more damage.Duration: 3 turns. |
|||||
| Onmyoji's Reito | 3856 | 281 | Exorcist's Sapience: When main weapon (MC only): Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff on all foes. (Consumes 3 to end cooldown.) consumes 1 fewer to end its cooldown. Exorcist's Erudition: When main weapon (MC only): Increase Strength: 30% and Strength: 10%Duration: 3 turns. (Additional effect when 7 are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite.)'s specs. (Additional effect activates without consuming .) Exorcist's Acumen: When main weapon (MC only): Increase 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and . Remove 1 buff. Raise foes' Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 . When a foe's Local status effect lvl is 2: Skill changes to Five-Phase Seal.) Five-Phase Seal: 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' Local status effect lvl. (Consumes 7 . Skill changes to Execration.)'s specs. (Upon use: Remove 3 additional buffs. Inflict Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 30%Duration: 6 turnsLocal status effect.) Inflict Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: All Water allies also gain Strength: 10%. MC gains 1 Duration: Indefinite. |
|||||
| Ophelia | 2360 | 390 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Aegis: Medium boost to water allies' max HP Tsunami's Healing: Medium boost to water allies' healing cap All allies gain Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 1 Duration: Indefinite. 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
|||||
| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
|||||
| Ouranosphaira Ravdos | 3390 | 371 | Physician-Seer's Sapience: When main weapon (MC only): Increase Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. MC gains Duration: Indefinite.'s specs. ( activates 1 extra time. Upon use: All allies gain Duration: Indefinite and Strength: 30%Duration: Indefinite.) Physician-Seer's Erudition: When main weapon (MC only): Increase Multiplier: NormalDuration: IndefiniteStacking: Special Buff.'s specs. (10% Bonus Elemental DMG effect to target upon use. [Effect upgraded to Multiplier: NormalDuration: IndefiniteStacking: Special Buff.]) Physician-Seer's Acumen: When main weapon (MC only): Increase Fully restore all allies' HP and remove all debuffs. (Can't recast.)'s specs. (Removes all buffs from all foes upon cast. Gains a cooldown of 12 turns and can now be recast.) Remove 1 buff. 5★: All Water allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Passion Parasol | 2694 | 328 | Hoarfrost's Aegis: Big boost to water allies' max HP Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is MC and Water ally in the next position gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: MC and Water ally in the next position also gain Counter attacks grant 5% charge bar per hit.. |
|||||
| Phantom Thief Blade | 2380 | 241 | Hoarfrost's Might: Big boost to water allies' ATK Water's Clarity: Slight chance to dodge and counter (small DMG) for water allies |
|||||
| Piercing Momentum | 2085 | 300 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Aegis: Small boost to water allies' max HP Gain Counter attacks grant 5% charge bar per hit. and . |
|||||
| Pina Colata Cleaver | 2240 | 227 | Mysterious ATK II: Big boost to water allies' ATK Gain random . |
|||||
| Pistolet Fleuri | 3270 | 213 | Tsunami's Tempering: Medium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Water's Aegis: Small boost to water allies' max HP Tsunami's Verity: Medium boost to water allies' critical hit rate Inflict Duration: 180 seconds. 4★: Also inflict . |
|||||
| Plasma Slicer | 3240 | 220 | Hoarfrost's Mystery: Big boost to water allies' C.A. DMG Cobalt Arts: Boost to water allies' skill DMG cap Aquae Excelsior: Boost to water allies' C.A. DMG cap Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Also inflict Duration: 180 seconds. |
|||||
| Plushie Pal | 2420 | 340 | Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Water's Grace: Small boost to water allies' max HP and debuff resistance Water's Majesty: Small boost to water allies' ATK and max HP Inflict Duration: 180 seconds. Gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: ()Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. healing cap increased to 1000 and now affects all allies. |
|||||
| Proelium | 2592 | 199 | Hoarfrost's Might: Big boost to water allies' ATK Mutiny's Frost Blade: Water allies gain Multiplier: NormalDuration: 3 turns upon taking damage. Gain Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of . Gain 2 Duration: Indefinite. |
|||||
| Proximo Aqua | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 50%Duration: 3 turns, and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. 20% bonus damage to foes. Inflicts a random debuff. ( Strength: 30,000 HPDuration: 180 seconds, Duration: 180 seconds, Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
|||||
| Raikiri | 2660 | 189 | Hoarfrost's Might: Big boost to water allies' ATK Inferno's Might: Big boost to fire allies' ATK |
|||||
| Rainbow Bow | 3020 | 279 | Hoarfrost's Aegis II: Big boost to water allies' max HP Tsunami's Might: Medium boost to water allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Rainbow Lyre | 2665 | 333 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Might: Small boost to water allies' ATK Cobalt Arts: Boost to water allies' skill damage cap All allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ravening Harpoon | 1850 | 315 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Water's Might: Small boost to water allies' ATK Gain . |
|||||
| Reflection of The Moon | 3285 | 304 | High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with . Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP Gain Strength: 20%. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Effect increased to Strength: 25%. 5★: Effect increased to Strength: 30%. |
|||||
| Reveiller | 2894 | 290 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG All allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
|||||
| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Water Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
|||||
| Ringed Armguards | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost lvl gain from Snap Punch by 1. lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Rise of Justice | 3300 | 286 | Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000). Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP Consume 60% of MC's current HP. All allies gain Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Effect increased to Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Romulus Spear Aqua | 2580 | 290 | The Light in the Dark: Restore 10% HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., and Inflict to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict Duration: 180 seconds upon casting Gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%, Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Rose Crystal Harp | 2120 | 240 | Ice Rose Brier: Medium boost to Water allies' ATK and max HP Ice Rose Bud: Lessen Earth DMG taken for Water allies |
|||||
| Rose Crystal Sword | 2320 | 204 | Ice Rose Thorns: Big boost to Water allies' ATK Ice Rose Barrier: Lessen Fire DMG for all allies Strength: 15%Duration: 180 seconds. |
|||||
| Rosenbogen Aqua | 2810 | 256 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. Inflict Duration: 180 seconds. |
|||||
| Royal Deliverance | 3536 | 340 | Holy Knight's Apex: When main weapon (MC only): Boost to (Includes all-ally attacks) Duration: 1 turn and Strength: 10000Duration: Indefinite.'s specs. (Gain Duration: 1 turn upon use.) Holy Knight's Nature: When main weapon (MC only): Boost to Strength: 200%Duration: 5 turns and Duration: 5 turns.'s specs. (Extend duration of Strength: 200% and by 5 turns.) Holy Knight's Prowess: When main weapon (MC only): Boost to Strength: 10000Duration: 1 turn .'s specs. (All allies gain Strength: 50% upon use.) Remove 1 buff. 5★: Restore MC's HP (Healing cap: 5000). All allies also gain Strength: 3,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Rubea Stiria | 3488 | 272 | Optimus Exalto Aquae: 30% boost to Water's, Tsunami's, and Hoarfrost's weapon skills Water's Celere: Small boost to water allies' ATK and critical hit rate Hoarfrost's Stratagem: Big amplifying boost to water allies' critical hit DMG All Water allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Water allies also gain and . |
|||||
| Rudolfina | 3114 | 300 | Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect. Dancer's Essence: This is the essence of greatness. Gain its power by using emblems. Raise all allies' by 1. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Savior of Hallowed Ground | 2420 | 320 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Staff Resonance: Boost to multiattack rate based on how many staffs are equipped Remove 1 debuff from MC. 4★: Now removes 1 debuff from all allies. |
|||||
| Scarlet Vane | 2730 | 290 | Hoarfrost's Might: Big boost to water allies' ATK Inferno's Aegis: Big boost to fire allies' max HP Dancer's Discipline: Boost to Water allies' DMG cap.7% at skill level 15. Gain Strength: 10%Duration: 3 turns. 4★: All allies gain Strength: 30%Duration: 3 turns. |
|||||
| Schrodinger | 3315 | 234 | Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's Quenching: Supplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Gain Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Schrodinger Mk II | 3603 | 254 | Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's Quenching: Supplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Gain Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Second Boss of the Herd | 2240 | 270 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Restore MC's HP. Gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
|||||
| Selene | 3493 | 223 | Contractor's Nature: When main weapon: , Duration: Indefinite, and Duration: Indefinite based on number of . (Consumes all .) will not consume . Contractor's Apex: When main weapon: Gain 1 every 3 turns. 200% Bonus Water damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of [Max: 6].) |
|||||
| Selfless-Rift Spear | 3505 | 399 | Spear Voltage II: Boost to ATK based on how many spears are equipped. Dawnfinder's Calm II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. All allies gain Strength: 30%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. 4★: All allies also gain Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: All allies also gain Strength: 3500Duration: Indefinite. |
|||||
| Sephira Emerald Blaster | 2909 | 197 | Oceansoul's Might III: Big boost to water allies' ATK Sephira Water-Tek: Massive boost to water allies' critical hit rate in Arcarum Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
|||||
| Sephira Emerald Harp | 2389 | 258 | Oceansoul's Might III: Big boost to water allies' ATK Sephira Watersoul: Big boost to water allies' max HP in Arcarum Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
|||||
| Seven-Star Sword Aqua | 2550 | 220 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Seven-Star Sword Cobalt | 2810 | 242 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|||||
| Shark Breath | 2057 | 174 | Armed Flood: Big boost to water allies' ATK Technical Artistry: When main weapon (MC only): 20% boost to skill damage. Inflict Strength: 5000Duration: 180 seconds. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only):Gain upon using Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only):Bonus Water DMG effect based on number of foe's debuffs. Remove 1 buff. Inflict Duration: 180 seconds. |
|||||
| Shishio | 4141 | 293 | Nue's Omen II: When main weapon (MC only): Upon using first-slot skill: Consume 10% of current HP to gain Strength: 100%, Duration: Indefinite, and Strength: 30%Duration: 1 turn . Nue's Cry II: When main weapon: Water allies take 1% damageBased on max HP every turn. At end of turn: Gain Strength: 15%, Duration: Indefinite, Duration: Indefinite, and 1-turn cut to debuff durations. Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Inflict . 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain Strength: 15%. 5★: Inflict Duration: 180 seconds and Duration: 180 seconds. |
|||||
| Silver Vine | 2291 | 259 | Tsunami's Verity: Medium boost to water allies' critical hit rate Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is |
|||||
| Simple Opener | 1921 | 192 | Opener's Might: Big boost to water allies' ATK Shell-Piercing: When main weapon (MC only): 50% chance to inflict Strength: 10% (Max: 30%)Duration: 180 seconds with every normal attack. Inflict Strength: 15%Duration: 180 seconds. |
|||||
| Six-Ruin Fist Aqua | 2400 | 250 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Six-Ruin Fist Cobalt | 2630 | 280 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Skeleton Cane | 1779 | 220 | Armed Flood: Big boost to water allies' ATK Covert Artistry: When main weapon (MC only): Boost to C.A. DMG. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Skofnung | 2385 | 207 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20%. |
|||||
| Skofnung Aqua | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Skofnung Rebirth | 2405 | 209 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20%. |
|||||
| Sky Piercer | 3562 | 382 | Hoarfrost's Enmity: Big boost to Water allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with Strength: 30%Duration: Indefinite. Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
|||||
| Slarnd | 3180 | 234 | Hoarfrost's Might II: Big boost to water allies' ATK Tsunami's Dual-Edge: Medium boost to double attack rate for water allies |
|||||
| Snowbane | 2306 | 256 | Tsunami's Mystery: Medium boost to water allies' C.A. DMG Tsunami's Verity: Medium boost to water allies' critical hit rate Inflict Duration: 180 seconds. Gain Strength: 10%. |
|||||
| Snowflake | 2150 | 151 | Spirit of Giving: Boost to item drop rate when equipped as main weapon . |
|||||
| Soul Echoer Aqua | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain and Strength: 20%. |
|||||
| Spear of Eternal Splendor | 999 | 99 | ||||||
| Spirit of Mana | 2520 | 270 | Oceansoul's Celere: Small boost to water allies' ATK and critical hit rate Oceansoul's Enmity II: Medium boost to water allies' ATK based on how low HP is All allies gain Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Staff of Renunciation | 3140 | 420 | Oceansoul's Majesty IV: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. |
|||||
| Staff of Repudiation | 3140 | 420 | Hoarfrost's Majesty II: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. |
|||||
| Stardust Holly Rod | 2140 | 288 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Azure Barrier: All water allies gain Strength: 300 + 75 * (SKLV - 1)Duration: Indefinite at start of battle Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10% + 1Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Street Weapon | 1820 | 196 | Street Fighter: Change into Street Fighter outfit Focus Attack: Big boost to water allies' ATK |
|||||
| Sunshine Blade | 2310 | 230 | Sunshiner: Big boost to water allies' ATK Shining Beacon: When main weapon (MC only): 10% bonus Water DMG effect when double attack rate is boosted. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Sweety-Weety Garnet Broadaxe | 2766 | 164 | Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs All Water allies gain Strength: 10%. |
|||||
| Swordfish | 2140 | 153 | Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Taisai Spirit Bow | 3020 | 363 | Hoarfrost's Celere: Big boost to water allies' ATK and critical hit rate Water's Might: Small boost to water allies' ATK Inflict Duration: 180 seconds and Duration: 180 seconds on all foes. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also inflict Strength: 20%Duration: 180 seconds on all foes. |
|||||
| Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Teiwaz | 2770 | 160 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Ten-Wolf Gun Aqua | 2740 | 180 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Ten-Wolf Gun Cobalt | 3020 | 200 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Terrorbow of Mortality Verboten | 2822 | 254 | Taboo Allowater's Auspice II: Medium boost to water allies' max HP and healing cap Taboo Allowater's Progression III: Big boost to water allies' water ATK based on number of turns passed Inflict Duration: 180 seconds. All Water allies gain 1 random buff. |
|||||
| Tetrastreamer | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. MC gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Water damage to all foes at end of turn) |
|||||
| The Hand That Scritches | 2538 | 360 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Healing: Small boost to water allies' healing cap Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Restore all allies' HP. All allies gain . 4★: MC also gains Verification needed. . |
|||||
| The Mark of Death | 1895 | 217 | Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Raise by 3 on all foes. |
|||||
| Three-Tiger Axe Aqua | 2680 | 195 | Hoarfrost's Might: Big boost to water allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
|||||
| Three-Tiger Axe Cobalt | 2950 | 215 | Hoarfrost's Might: Big boost to water allies' ATK Inflict Strength: 35%Duration: 10 seconds. |
|||||
| Tlepilli | 2224 | 274 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Tsunami's Dual-Edge: Medium boost to double attack rate for water allies All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Triaina | 1870 | 213 | Hoarfrost's Might: Big boost to water allies' ATK |
|||||
| True Glacial Dream Staff | 2600 | 310 | True Glacial Supremacy: Massive boost to Water allies' ATK. Small boost to max HP. Glacial Flight: When main weapon (MC Only): Boost to charge attack damage60% boost at Max HP, gets reduced by 0.6% per 1% HP lost based on how high HP is. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. 5★: Healing cap increased to 1500. All allies also gain Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Tsurumaru Kuninaga | 2491 | 178 | Rindo Emblem: Big boost to water allies' ATK Kuninaga Gojo Crafted: 15% Boost to katana-specialty allies' DEF. Inflict . |
|||||
| Twinfall-Sky Blade | 3653 | 368 | Dagger Voltage II: Boost to ATK based on how many daggers are equipped. Dualblade Flash's Bond II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for dagger-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also inflict Duration: 180 seconds on a foe. 5★: All allies also gain Verification needed. . |
|||||
| Two-Crown Bow Aqua | 2550 | 232 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Two-Crown Bow Cobalt | 2800 | 255 | Hoarfrost's Might: Big boost to water allies' ATK All allies gain Duration: 4 turns. |
|||||
| Tyros Bow | 2700 | 250 | Oceansoul's Fandango: Medium boost to water allies' ATK / Small boost to triple attack rate Inflict Strength: 10%. Gain Strength: 20%. |
|||||
| Tyros Scepter | 2320 | 310 | Oceansoul's Sweep III: Big boost to staff-specialty water allies' ATK Aquae Excelsior: Boost to water allies' C.A. DMG cap Inflict Strength: 10%. Gain Strength: 20%. |
|||||
| Tyros Zither | 2390 | 260 | Oceansoul's Might II: Medium boost to water allies' ATK Oceansoul's Sentence II: Medium boost to water allies' C.A. DMG and C.A. DMG cap Inflict Strength: 10%. Gain Strength: 20%. |
|||||
| Ullikummi | 3371 | 349 | Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Water's Majesty: Small boost to Water allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Ultima Axe | 4169 | 245 | Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Blade | 4191 | 240 | Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Bow | 3822 | 305 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Claw | 3415 | 349 | Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Dagger | 3525 | 333 | Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Gun | 4188 | 232 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Harp | 3293 | 314 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Spear | 3452 | 350 | Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Staff | 3173 | 401 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Ultima Sword | 3807 | 288 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Unsigned Kaneshige | 3435 | 241 | Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 10%. |
|||||
| Uraeus | 2795 | 247 | Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Cobalt Arts: Boost to water allies' skill DMG cap Inflict Strength: 20%Duration: 180 seconds and Strength: 20%Duration: 180 seconds. 4★: Also deal 300% Bonus Water damage (Damage cap: ~615,000). |
|||||
| Vanguard | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain Strength: (Healing cap: 800)Duration: 3 turns upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on lvl. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Vergilius | 2170 | 239 | Hoarfrost's Aegis: Big boost to water allies' max HP Water's Might: Small boost to water allies' ATK Gain . |
|||||
| Verona Bow | 1990 | 188 | Hoarfrost's Aegis: Big boost to water allies' max HP Preemptive Azure Barrier: All water allies gain shield at start of battle Gain Strength: 20%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Vertrauen | 2487 | 370 | Hoarfrost's Healing: Big boost to water allies' healing cap Tsunami's Majesty: Medium boost to water allies' ATK and max HP Water's Garrison: Small boost to water allies' DEF based on how low HP is Restore 10% of all allies' HP (Healing cap: 1500). 4★: Also remove 1 debuff from all allies. |
|||||
| Vlisragna | 3140 | 210 | Hoarfrost's Might: Big boost to water allies' ATK Zion's Might: Big boost to light allies' ATK Hidden Aim: When main weapon (MC Only): 10% boost to C.A. DMG cap. Bonus Plain damage. 4★: Gain Strength: 20%. |
|||||
| Wamdus's Cnidocyte | 2748 | 313 | Flood's Verity: Massive boost to Water allies' critical hit rate. Azure Covenant: Supplement Water allies' critical hit damage. All Water allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Water allies also gain Strength: 15%. |
|||||
| Wand of Charmtide | 2540 | 340 | Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Wand of Gabriel (SSR) | 2100 | 280 | Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
|||||
| White Hawk | 2556 | 206 | Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Tsunami's Might: Medium boost to water allies' ATK |
|||||
| Whitefrost Glacier | 2060 | 305 | Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to water allies' DEF for first 8 turns of battle Inflict Duration: 180 seconds, Duration: 180 seconds, and Duration: 180 seconds. |
|||||
| Wicked Sick Blaster | 2180 | 140 | Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack Wicked Sick Might: Big boost to water allies' ATK Boost to ATK. |
|||||
| Wilhelm | 2527 | 273 | Hoarfrost's Tyranny: Big Boost to water allies' ATK / 10% cut to water allies' max HP Tsunami's Verity: Medium boost to water allies' critical hit rate Gain Strength: ??%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
|||||
| Wilhelm Militis | 2410 | 259 | Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped. Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is Sephira Manus Aquae: 6% boost to Water allies' multiattack rate. (60% boost to Water allies' multiattack rate in Arcarum.) All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Winter's Frostnettle | 2249 | 228 | Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is All allies gain Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff increased to Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Worldstorming Aetos | 2743 | 344 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Brogue II: Amplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. All allies gain Strength: 15%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Xeno Glacial Dream Staff | 1940 | 260 | Glacial Supremacy: Massive boost to Water allies' ATK. Restore all allies' HP. |
|||||
| Xuanwu Mace | 2480 | 180 | Hoarfrost's Might II: Big boost to water allies' ATK Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Xuanwu Mace Malus | 2915 | 209 | Hoarfrost's Might II: Big boost to water allies' ATK Essence of the North: Boost to Water allies' damage cap. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Xuanwu Mace Pontus | 2915 | 209 | Hoarfrost's Might II: Big boost to water allies' ATK Shell of the Bereft: When main weapon (MC only): Boost to DEF and hostility. Gain Strength: 10% (Max: 40%)Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. upon taking damage. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Xuanwu Mace Regus | 2915 | 209 | Hoarfrost's Might II: Big boost to water allies' ATK Water's Dual-Edge: Small boost to double attack rate for water allies Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Xuanwu Shellfists | 2130 | 230 | Hoarfrost's Fourth Pursuit: Bonus Water DMG effect to fourth-positioned water ally / 30% hit to charge bar gain Hoarfrost's Might: Big boost to water allies' ATK Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Young Champion's Kilij | 2372 | 243 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Water's Garrison: Small boost to water allies' DEF based on how low HP is Gain Duration: Indefinite. |
|||||
| Zodiaco Vitae | 2958 | 278 | Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate Clawed Flood: Medium boost to water allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |



















































































































































































































































































































































































































































































































































































































































































































































































