Plain Damage

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Plain damage is non-elemental damage that ignores defense. Its damage pop-up appears in a plain white color. It is useful against enemies with very high defense. It is sometimes called true damage, white damage, or non-attribute damage by the international GBF community, but these are unofficial terms.

Sources of Plain Damage[edit]

Status Effects[edit]

  • Status Burned.pngBurnedHP is lowered on every turn
    - turn-based damage
  • Status Confused.pngConfusedAllies can be targeted (Substitute and Counter are ineffective)
    - Randomly to foe or party.
  • Status Corrosion.pngCorrosionDebuff resistance is lowered / HP is lowered on every turn
    - turn-based damage
  • Status Everbane.pngEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)

    Local status effect
    - turn-based damage
  • Status Glaciate 1.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
    - turn-based damage
  • Status Holy Spike.pngHoly SpikeHP is lowered on every turn
    - turn-based damage
  • Status Poison.pngPoisonedHP is lowered on every turn
    - turn-based damage
  • Status Repel.pngRepelTaking less DMG and reflects attacks

    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    - Upon taking damage
  • Status Tuning.pngTuningHP is lowered on every turn
    - turn-based damage
  • Status Zombie.pngZombifiedReceives DMG if healed
    - Upon being healed

Main character skills[edit]

Bandit Tycoon[edit]

Bandit Tycoon gran icon.jpgBandit Tycoon djeeta icon.jpg

The Bandit Tycoon's extended mastery skill Ability RupieFlip.png 
Rupie FlipPlain damage to one enemy.
deals 1000, 3000, or 10000 plain damage depending on the amount of rupies chose to be spent.

Sword Master[edit]

Sword Master gran icon.jpgSword Master djeeta icon.jpg

The Sword Master and Glorybringer classes skills, Ability SwordRelease.png 
Awakening BladeCall forth the main weapon's hidden power.
and Ability Glory Arts.png 
Glory ArtsCall forth the main weapon's hidden power
respectively have various effects depending on the weapon used as main hand, including dealing plain damage with the following weapons:
Icon Name Rarity Element Awakening Effect
Aluminum Bat icon.jpg
Aluminum Bat Rarity SSR.png Label Element Wind.png Expend 30% of current HP to deal 18× current HP as Plain damage to all foes.
Disparia icon.jpg
Disparia Rarity SSR.png Label Element Dark.png Expend 30% of current HP to deal 30× current HP as Plain damage to all foes.
Honebami Toushirou (Weapon) icon.jpg
Honebami Toushirou Rarity SR.png Label Element Dark.png Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes.
Nodachi icon.jpg
Nodachi Rarity R.png Label Element Fire.png Plain DMG to all enemies upon expending HP
Purity Blade icon.jpg
Purity Blade Rarity SR.png Label Element Dark.png Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes.
Sephira Emerald Blade icon.jpg
Sephira Emerald Blade Rarity SSR.png Label Element Earth.png Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes.
Sephira Emerald Sword icon.jpg
Sephira Emerald Sword Rarity SSR.png Label Element Wind.png Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes.
Spiked Baseball Bat icon.jpg
Spiked Baseball Bat Rarity SR.png Label Element Water.png Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes.

Mechanic[edit]

Mechanic gran icon.jpgMechanic djeeta icon.jpg

The Mechanic's skill Status Customized Action.png 
Customized ActionEffects change based on what Action Parts are equipped
deals 100% ×
Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
plain damage to all foes (Damage cap: ~630,000) when equipped with the Bomb Maneuver square.jpg Bomb Maneuver action part.

Character skills[edit]

Icon Name Rarity Element Skill Cooldown Note
Npc m 3020053000 01.jpg Alistair Rarity R.png Label Element Water.png Ability Tome.png 
7 turns Deals 1000% Plain Damage when the last digit is 7 (Damage cap 77,777).
Npc m 3020032000 01.jpg Camieux Rarity R.png Label Element Fire.png Ability Attack.png 
6 turns
Npc m 3020047000 01.jpg Camieux (Earth) Rarity R.png Label Element Earth.png Ability Attack.png 
6 turns
Npc m 3030152000 01.jpg Camieux (Summer) Rarity SR.png Label Element Water.png Ability Attack.png 
Volleying Shot3-hit Plain damage to random foes.
At level 65:
Damage increased.
6 turns
Npc m 3040093000 01.jpg Chat Noir Rarity SSR.png Label Element Water.png Ability Gravity 1.png 
A Spectacular HeistPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~710,000)
6 turns
Npc m 3040046000 01.jpg Clarisse Rarity SSR.png Label Element Fire.png Ability Attack.png 
Eclipse20%-25% Plain damage to a foe. Inflict
25% Mode Bar CutCut to foe's mode bar

Strength: 25%
.
At level 75:
Effect increased to
33% Mode Bar CutCut to foe's mode bar

Strength: 33%
.
6 turns
Ability Gravity 1.png 
Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff (Damage cap: ~710,000).
6 turns
Npc m 3040067000 01.jpg Clarisse (Holiday) Rarity SSR.png Label Element Earth.png Ability Dark.png 
Atomic AnnihilationPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~710,000) and remove 1 buff. Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Medium
Base Accuracy: 75%
.[1]
At level 55:
Effect enhanced.
12 turns
Npc m 3040121000 01.jpg Clarisse (Light) Rarity SSR.png Label Element Light.png Ability Gravity 1.png 
Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~710,000).
Use 1
Status Dissolution 1.pngDissolutionUse 1 charge per skill activation (Recover upon C.A. / Max: 3 charges)
charge:
All allies also gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: 1% of enemy's current HP (Damage cap: 5,000)
Duration: 4 turns
.
6 turns
Npc m 3040148000 01.jpg Ilsa Rarity SSR.png Label Element Earth.png Ability Sacred Hell.png 
Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict
Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 3 turns
Local status effect
.[2]
Reload all
Status Bullets 9.pngBulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when
Status Bullets 1.pngBulletsUses Bullets per attack or skill (Can't be removed)
are at 0).
8 turns
Lvl 55:
7 turns
Npc m 3040177000 01.jpg Ilsa (Summer) Rarity SSR.png Label Element Fire.png Ability Hellfire Club.png 
Hellfire ClubMount a
Status Type-3 Aerial Mine.pngType-3 Aerial MineActivates when a foe uses special attack (Plain DMG and Paralyze effect to all foes upon activation) (Can't be removed)

Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.
Duration: Until activated
Local status effect
to a foe.[3]
(Type-3 Aerial Mine detonates when a foe uses a special attack. 999,999 Plain damage and
Status Paralyzed 2.pngParalyzedCan't attack

Base Accuracy: 150%
Not affected by debuff success rate buffs.
Duration: 2 turns
Local status effect
effect to all foes upon detonation)[4]
10 turns
Npc m 3020043000 01.jpg Karteira Rarity R.png Label Element Wind.png Ability Attack.png 
The PunchlinePlain damage to a foe and inflict
Status partner.pngPartnered UpHaving a Sales Talk with Karteira

"Sales Talk" in Karteira's skill descriptions
.
6 turns
Npc m 3030222000 01.jpg Karteira (SR) Rarity SR.png Label Element Wind.png Ability Attack.png 
The PunchlinePlain damage to a foe. Inflict
Status partner.pngPartnered UpHaving a Sales Talk with Karteira

"Sales Talk" in Karteira's skill descriptions
.
6 turns
Npc m 3030114000 01.jpg Lina Rarity SR.png Label Element Fire.png Ability Lina 1.png 
Elmekia LancePlain damage to a foe. Inflict
Status AttackDown.pngATK DownATK is lowered

Duration: 180 seconds
and
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 180 seconds
.
At level 45:
Effect enhanced.
7 turns
Ability Lina 3.png 
Mega BrandFire and Plain damage to all foes. (Big boost to damage based on number of foes.)
6 turns
Npc m 3030115000 01.jpg Naga Rarity SR.png Label Element Water.png Support skill allows her to deal bonus plain damage.
Npc m 3030153000 01.jpg Pengy Rarity SR.png Label Element Water.png Ability Bomb.png 
Oh My Bahamut!Random plain damage to a foe based on its max HP (Damage cap: 9,999,999). If attack fails, Pengy takes plain damage.
8 turns
Npc m 3030048000 01.jpg Rackam (Holiday) Rarity SR.png Label Element Earth.png Ability Selfharm.png 
Collateral DamagePlain damage to all foes upon expending HP.
9 turns
Npc m 3040032000 01.jpg Threo Rarity SSR.png Label Element Earth.png Ability Ground Zero.png 
Ground ZeroUses 99% of caster's current HP to deal plain damage to all foes. Damage dealt is based on HP used. Gain a 3000-damage
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: Up to 3000 damage.
Duration: Indefinite
. (Damage cap: ~820,000)
At level 95:
Also inflict
Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG

Strength: 25%
Duration: 180 seconds
. Plain damage cap increased to ~1,230,000.
8 turns
Lvl 95:
7 turns

Character Charge Attacks[edit]

Icon Name Rarity Element Charge Attack Note
Npc m 3020023000 01.jpg Mary (Summer) Rarity R.png Label Element Fire.png ZenithSupportSkill.png Slight chance to deal plain DMG to all foes upon charge attack.
Npc m 3030054000 01.jpg Rita Rarity SR.png Label Element Dark.png Skill charge attack.png 
Schrecken FistMassive Dark damage to a foe. 300,000 bonus plain damage for each ally and foe with
Status Zombie.pngZombifiedReceives DMG if healed
(Max: 6).
After 5★.
Npc m 3040032000 01.jpg Threo Rarity SSR.png Label Element Earth.png Skill charge attack.png 
Meteor ThrustMassive Earth damage to a foe.
Deal 999,999 bonus plain damage.
Switch to Axe form.
In Sword form.
Skill charge attack.png 
Annihilation NovaMassive Earth damage to a foe.
Deal
1,999,9982 hits of 999,999
bonus plain damage.
Switch to Axe form.
After 5★, in Sword form.
Npc m 3040064000 01.jpg Yodarha (SSR) Rarity SSR.png Label Element Water.png Skill charge attack.png 
Ultimate FlashMassive Water damage to a foe. Consumes all remaining
Status TripleShroud1.pngTriple Shrouded1 is used for every ATK or skill (Restored after 4 turns)
and deals 333,333 plain damage for each Triple Shroud consumed (Max: 999,999).
Yodarha starts the battle with 3
Status TripleShroud3.pngTriple Shrouded1 is used for every ATK or skill (Restored after 4 turns)
.

Summons[edit]

Icon Name Rarity Element Call Cooldown Note
Halluel and Malluel icon.jpg Halluel and Malluel Rarity SSR.png Label Element Light.png Massive Light DMG to all foes. Inflict
Status AttackDown.png15% ATK DownATK is lowered

Strength: 15%
Duration: 180 seconds
,
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Duration: 180 seconds
, and
Status Everbane.pngEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)

Strength: 20% / 1% of Max HP
Duration: Indefinite
Damage cap: 10,000 / 100,000
Local status effect
on all foes.
3 turnsCan only be summoned once per battle.
Inchoate World icon.jpg Inchoate World Rarity SSR.png Label Element Dark.png Massive Dark damage to all foes, additional plain damage (up to 10000). 9 turns
Kirari Moroboshi icon.jpg Kirari Moroboshi Rarity SSR.png Label Element Earth.png Massive Earth damage to all foes, bonus damage to all foes and allies. 9 turns
The Devil (SR) icon.jpg The Devil (SR) Rarity SR.png Label Element Fire.png 300% Fire damage to all foes and inflict
Status Red Heat 3.pngRed HeatHP is lowered on every turn

Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999
Duration: 3 turns
. Inflict
Status AttackDown.pngATK DownATK is lowered

Duration: 180 seconds
and
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 180 seconds
on all Wind foes.
0★This is the basic call for this summon. Its level does not influence the call.
:
9T9-turn cooldown at the start of battle. Reduced by 1 turn for each uncap.
/
13T13-turn cooldown upon call.

3★This is the basic call for this summon. Its level does not influence the call.
:
6T6-turn cooldown at the start of battle.
/
10T10-turn cooldown upon call.
Status Red Heat 3.pngRed HeatHP is lowered on every turn

Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999
Duration: 3 turns
inflicts plain damage at the end of each turn stacking up to 159,998.
The Devil (SSR) icon.jpg The Devil (SSR) Rarity SSR.png Label Element Fire.png 400% Fire damage to all foes and inflict
Status Red Heat 3.pngRed HeatHP is lowered on every turn

Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999
Duration: 3 turns
. Inflict massive
Status AttackDown.pngATK DownATK is lowered

Strength: Massive
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
on all Wind foes.
9 turns
Status Red Heat 3.pngRed HeatHP is lowered on every turn

Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999
Duration: 3 turns
inflicts plain damage at the end of each turn stacking up to 159,998.

Plain damage vs. Shield effects[edit]

  • Plain damage generally ignores
    Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    effects, but there are some exceptions
  • Turn-based plain damage from effects such as
    Status Poison.pngPoisonedHP is lowered on every turn
    and
    Status Burned.pngBurnedHP is lowered on every turn
    are absorbed by Shield effects.

References[edit]

  1. jpokiehl Accuracy https://twitter.com/jpokiehl/status/992377485751865344
  2. Gamewith https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85847
  3. zekasyuz Ilsa https://twitter.com/zekasyuz/status/1025614891032301568
  4. Gamewith Ilsa Summer https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/113295