Bandit Tycoon

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About classes | Class list | Skill list | Extended Mastery


Bandit Tycoon gran sprite.png Bandit Tycoon gran icon.jpg Bandit Tycoon djeeta icon.jpg Bandit Tycoon djeeta sprite.png
Class Data
Class line Class 140001 kn icon.pngThiefClass 140101 kn icon.pngRaiderClass 140201 kn icon.pngHawkeyeClass 140301 kn icon.pngBandit Tycoon
Description Plunder from the powerful using your well-honed arts of thievery.
Style Label Type Balance.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×2,500
Bandit Distinction square.jpg Bandit Distinction ×20
Trophy Gold square.png Superior ThiefRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Bounty Success.png Bounty success rate +8%   Total:
Icon Bonus Bounty Success.png Bounty success rate +24%
Icon Bonus Inhibit Overdrive.png Inhibit overdrive +6%
Lvl 5Icon Bonus Inhibit Overdrive.png Inhibit overdrive +3%
Lvl 10 Icon Bonus Bounty Success.png Bounty success rate +8%
Lvl 15Icon Bonus Inhibit Overdrive.png Inhibit overdrive +3%
Lvl 20Icon Bonus Bounty Success.png Bounty success rate +8%
Master Bonuses Icon Bonus Attack.png ATK +1% and Icon Bonus Inhibit Overdrive.png Inhibit overdrive +1%
Class Weapon The Storyteller square.jpg The Storyteller
Support Skills
Eyes on the Prize Boost to Bounty Hunter success rate.

1% Boost to ATKUnique modifier per Status Bounty.pngBountyItem drop rate is boosted
stack.

10% Boost to rupie drop amount.
Rapid Shot Boost to Lethal Aim's triple attack rate.
Reduce Lethal Aim's cooldown by 2 turns.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 10%[1] Base TA RateIncluding Support Skills/Level Bonuses 10%[1]
Recommended Extended Mastery Perks
Attack, Double Attack Rate
Recommended Subskills

Extended Mastery Skills:

Ability TreasureRed.png Bounty Hunter IV
200% Elemental damage to one enemy (Damage cap: ~420,000) and inflict 3 stacks of
Status Bounty.pngBountyItem drop rate is boosted
.
: Self-explanatory, as Bounty Hunter is the bread and butter of the Thief class line. Useful effect comes with a little damage.
Ability RupieFlip.png Rupie Flip
Plain damage to one enemy.
: Deals Plain damage.
Ability WhiteSmoke.png White Smoke
All allies gain
Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for up to 1 hit.
: Also provides the same utility as Ability Veil.png Veil
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, nullifying the next debuff received
. Great pick if you don't want to/can't run veil character on raids with occasional debuffs.
Ability Snatch.png Force Snatch
Remove one buff from a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

Duration: 1 turns
.
: Hawkeye skill. Guaranteed TA with Ability Dispel.png Dispel
Removes one buff from a foe
effect. Provides utility although it has one more turn to cooldown compared to Double Trouble III.

Subskills:

Ability Treasure.png Bounty Hunter II
Inflict 2
Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
/ Ability Treasure.png Bounty Hunter III
Inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
: More BH to reach level 9 Bounty stacks sooner, but can be overkill to bring both II and III if it's a long term battle.
Ability Convert.png Splitting Spirit
Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Instant 100% charge bar with 12k HP or above, taking advantage of Four-Sky Blade Sterling and its upgrade's DA/TA boost.
Ability Triple.png Lethal Aim
Gain Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 4 turns
.
: Reliable TA up with class's passive. Synergizes well with Four-Sky Blade Sterling's Multi attack boost.
Ability Piercing.png Double Trouble III
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Guaranteed TA on the same cooldown as Crackshot. Provides an easy way to ensure that Crackshot has a triple-attack, so it is generally more useful than Lethal Aim, which won't be off cooldown fast enough for each Crackshot.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Assassin.png Crack Shot III Gain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 350%
Duration: 1 turns
2/3 effectiveness when used with Charge Attack
for 1 hit, Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 1 turns
, and Status CriticalUp.png50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%
Duration: 1 turns
.
5T 1T No 1
-

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability TreasureRed.png Bounty Hunter IV 200% Elemental damage to one enemy (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
5T - 25 See Drop rate boosts.

Status Bounty.pngBountyItem drop rate is boosted
stacks are applied before damage is dealt.

Damage increases with number of Status Bounty.pngBountyItem drop rate is boosted
stacks on target.
Ability WhiteSmoke.png White Smoke All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for up to 1 hit.
8T 30
Ability RupieFlip.png Rupie Flip Plain damage to one enemy. 0T - 10 Uses rupies.
You can choose between 1000, 3000, or 10000 damage (1 rupie used per 1 damage)

Assessment

An upgrade of the Bounty Hunter class, Hawkeye, Bandit Tycoon offers some additional utility over its row III counterpart. The ability to carry three Bounty Hunter skills at once makes it very useful for farming for drops in low-end content. Bounty Hunter IV only applies Bounty three times, but the damage that comes with it is better than nothing. White Smoke is useful against enemies with powerful debuffs or attacks that can be dodged by mirror image. Rupie Flip deals plain damage, which is useful for fighting enemies who have extremely high defense, like Slimes.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html