Bandit Tycoon
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | The Storyteller |
Unlock Requirements |
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CP ×2,500 Bandit Distinction ×20 Superior ThiefRewards Crystal ×50 |
ID | 140301 |
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NameJP | 義賊 |
Release Date | 2016-08-25 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Plunder from the powerful using your well-honed arts of thievery. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Eyes on the Prize | Boost to BountyItem drop rate is boosted 's success rate. 1% boost to ATKUnique modifier per target's BountyItem drop rate is boosted stack. 10% boost to rupie drop amount. |
Lvl 1 |
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Rapid Shot | 5~15% boost to Lethal AimGain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns.'s triple attack rate. Reduce Lethal AimGain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns.'s cooldown by 2 turns. |
Lvl 1 |
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Stacking the Odds | Supplement damage dealt when BountyItem drop rate is boosted lvl is 9 or above (Damage cap: 100,000). |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Crack Shot III | Gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . |
5T | 1T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Bounty Hunter IV | 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
5T | - | 25 | |
White Smoke | All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
8T | 30 | ||
Rupie Flip | Plain damage to one enemy. | 0T | - | 10 | |
Spring's Gate | Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15% + 5% per BountyItem drop rate is boosted level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%).[1][2] |
5T | 3T / 1T | 50 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Roll of the Dice | Inflict 3-5 stacks of BountyItem drop rate is boosted on all foes. Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . |
7T | 1T | ||
Sublime Springscape | 100% elemental damage to all foes (Damage cap: ~63,000). (Number of hits increased based on BountyItem drop rate is boosted lvl [Max: 8].) Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds.[3] When BountyItem drop rate is boosted lvl is 5 or above: Auto-activates upon normal attacks. |
6T | 180s | ||
Heart of Chivalry | Gain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed) Duration: 5 turns. |
10T | 5T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Bounty success rate +24% Inhibit overdrive +6% |
ATK +1% and Inhibit overdrive +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3600 Bounty success rate +46% |
New Support Skill: Stacking the Odds Skill Upgrade: Crack Shot IIIGain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Alternate sprite colors are unlocked at Bandit Tycoon: Master Level 30
Rupie Flip
- Uses Rupies. 1 Rupie = 1 Damage.
- You may choose to use 1000, 3000, or 10000 Rupies at a time.
- Up to 100000 Rupies can be used per battle.
- Remaining Rupies available are displayed when choosing how much to spend.
Spring's Gate
- If multiple foes are present, the strength of the Bonus DMGDeals bonus DMG for one-foe one-ally attacks
is based on the foe with the highest BountyItem drop rate is boosted
lvl. - The Bonus DMG is still granted even if no Bounty lvls are present, with a strength of 15%.
Sublime Springscape
- Hit count increases based on foe's BountyItem drop rate is boosted
lvl.
BountyItem drop rate is boosted lvl |
Number of Hits |
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0 | 1 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
5 | 6 |
6 | 7 |
7+ | 8 |
Heart of Chivalry
- Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed)
grants the following effects:[3]- 100% DA Up
- 50% TA Up
- Increases supplemental damage of normal attacks by 50,000
- Upon triple attacks, deal 555,555 Plain damage and restore all allies' HP (Healing cap: 1000)
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Crack Shot III | Yes | |
Bounty Hunter IV | Yes | |
White Smoke | Yes | |
Rupie Flip | No | |
Spring's Gate | Yes | |
Roll of the Dice | No | |
Sublime Springscape | No | |
Heart of Chivalry | No |
Resources
- Reddit Class Discussion (2019-11-15)
- Reddit Class Discussion (2020-04-17} (post-March 2020 EMP Update)
- Reddit Class Discussion (2022-12-21) (post-Master Level Update)
- Reddit Class Discussion (2023-11-24) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Bandit Tycoon is an offense-oriented class focused on dealing high normal attack damage. It is one of the few classes with access to an Assassin (Buff) type skill. The class is typically used for shorter burst setups for both manual and Full Auto. Although Bandit Tycoon sees less usage compared to other classes that fill a similar role, due to its access to Dagger and Gun main weapons, it is able to carve out a powerful niche for itself.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Crack Shot IIIGain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
Low |
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White SmokeAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
Low |
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Rupie FlipPlain damage to one enemy. |
Low |
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Spring's GateInflict OnslaughtTakes effects that activate against foes in break Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15% + 5% per BountyItem drop rate is boosted level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%). |
High |
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Ultimate Mastery
Skill | Priority | Comments |
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Roll of the DiceInflict 3-5 stacks of BountyItem drop rate is boosted on all foes. Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . |
Medium |
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Sublime Springscape100% elemental damage to all foes (Damage cap: ~63,000). (Number of hits increased based on BountyItem drop rate is boosted lvl [Max: 8].) Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. When BountyItem drop rate is boosted lvl is 5 or above: Auto-activates upon normal attacks. |
Low |
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Heart of ChivalryGain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed) Duration: 5 turns. |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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The Storyteller |
Rob BlindMassive Dark damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
The Storyteller is not recommended as a main weapon unless extra drop rate is needed. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Kingpin's NatureWhen main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate | ||
Kingpin's HumanityWhen main weapon: Boost to mode bar cut / Boost to ATK when foe is in Break (MC only) | ||
Kingpin's DivinityWhen main weapon: Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . affects all foes | ||
Kingpin's DevilryWhen main weapon: 20% chance to inflict BountyItem drop rate is boosted with every one-foe attack |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Exo Maitrah Karuna |
Event: Exo Ifrit Crucible |
Refulgent ConflagrationMassive Fire damage to a foe. All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. After 4★: MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. |
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Exo Antaeus |
Event: Exo Cocytus Crucible |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Tatjenen |
Raid: Bennu (Raid) |
IinfijarMassive Earth damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. All allies also gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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V.A.R.I.S. |
Side Story: Code Geass: Lelouch of the Rebellion - The Blue Reckoning |
Impact SpitfireMassive Wind damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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Shooting of The Star |
Treasure Trade: New World Foundation Weapons |
Heavenly GloryMassive Light damage to a foe. All allies under DivinityTriple attack rate is boosted / DMG taken is boosted gain 90% Dark CutDark DMG is cut 90% Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Allies under DivinityTriple attack rate is boosted / DMG taken is boosted also gain Supplemental DMGDMG dealt is supplemented Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Ivory Ark |
Premium Gala | Covenant of LightMassive Light damage to a foe. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Parazonium |
Flash Gala | Resolute SoulMassive Dark damage to a foe. Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Hraesvelgr |
Trade Moons: Gold Moon ×150 |
VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. After 4★: Gain 25% UpliftedCharge bar is boosted on every turn Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Futsunomitama |
Trade Moons: Gold Moon ×150 |
Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl by 2 (Max: 10). After 4★: All allies gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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References
- ↑ @ViridisPatria Spring's Gate, https://twitter.com/ViridisPatria/status/1237417282369810433
- ↑ jpokiehl, Onslaught https://twitter.com/jpokiehl/status/1249271125328031745
- ↑ 3.0 3.1 GameWith, Bandit Tycoon. https://グランブルーファンタジー.gamewith.jp/article/show/36754