|Description||Plunder from the powerful using your well-honed arts of thievery.|
|Prerequisites||2500 CP, 20 Bandit Distinctions and Superior Thief Trophy|
|Bounty success rate +8% and Inhibit overdrive +3%, total +24% and +6%|
|Master Bonuses||ATK +1% and Inhibit overdrive +1%|
|Eyes on the Prize||Boost to Bounty Hunter success rate. |
1% Boost to
ATKUnique modifierper stack.
Boost to rupie drop amount.
|Rapid Shot||Boost to Lethal Aim's triple attack rate. |
Reduce Lethal Aim's cooldown by 2 turns.
|Recommended Extended Mastery Perks|
|Attack, Double Attack Rate|
Extended Mastery Skills:
Bounty Hunter IV200% Elemental damage to one enemy (Damage cap: ~420,000) and inflict 3 stacks of .: Self-explanatory, as Bounty Hunter is the bread and butter of the Thief class line. Useful effect comes with a little damage.
Rupie FlipPlain damage to one enemy.: Deals Plain damage.
Bounty Hunter IIInflict 2 stacks of on one enemy./
Bounty Hunter IIIInflict 3 stacks of on one enemy.: More BH to reach level 9 Bounty Hunt quicker, but can be overkill to bring both II and III if it's a long term battle.
Four-Sky Blade Sterling and its upgrade's DA/TA boost.
Lethal AimGain .: Reliable TA up with class's passive. Suits really well with Four-Sky Blade Sterling Multi attack boost.
Double Trouble IIIGain: Guaranteed TA on the same cooldown as Crackshot. Provides an easy way to ensure that crackshot has a triple-attack so it is generally more useful than Lethal Aim, which won't be off cooldown fast enough for each crackshot.
Spear: All parties gain and .
Axe: Inflict and on one enemy..
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
|Crack Shot III||Gainfor 1 hit, , and .||5T||1T||No||1|
Extended Mastery Skills
EMPCost in EMP
|Bounty Hunter IV||200% Elemental damage to one enemy (Damage cap: ~420,000) and inflict 3 stacks of.||5T||-||25||See Drop rate boosts.
Damage increases with stacks.
|White Smoke||All allies gainfor up to 1 hit.||11T||30|
|Rupie Flip||Plain damage to one enemy.||0T||-||10||Uses rupies.
You can choose between 1000, 3000, or 10000 damage (1 rupies used per 1 damage)
An upgrade to the Bounty Hunter class Hawkeye, Bandit Tycoon offers little more than its row III counterpart. However, the ability to carry 3 Bounty Hunter skill at once makes it very useful while farming for drops in low-end contents makes it worth the get. Bounty Hunter IV only applies the Treasure Hunt effect 3 times, but the damage coming with it is better than nothing. Rupee Flip is decent, as it deals plain damage, which is useful for fighting with enemies who have extremely high defense like Slime. White Smoke has a horrible cooldown, so it's not recommended for getting.