Tracer Skills

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Main Character
About Classes | Class List | Class Skills | Class Champion Weapons | Tracer Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Class-Specific Equipment and Systems: Bullets | Secret Gear | Shields | Manatura | Companion Mods | Sword Mastery | Auxiliary Weapon


Tracer Skills allow the main character to replicate the special attacks of certain foes. These skills activate automatically when specific conditions are met during battle.

Each Tracer Skill has an associated cost, with a total of 30 points available to allocate across your equipped skills.

Tracer Skills are unlocked when first obtaining the special treasures used to learn them. One example includes Chaos Legion Secret obtained from the Tower of Babyl.

Tracer Skill Level

Tracer Skills level up and reduce their cost after being activated a certain number of times.

Activations do not count toward leveling up in the following situations:

  • In Trial Battles
  • In Heart of the Conqueror battles after reaching the reward acquistion limit
  • In solo battles you have not previously cleared, if you retreat or run out of time and are refunded treasure or AP.
  • In raid battles, if a successful vote to abandon results in a refund of attempts, treasure, AP, or EP.

Evolving Tracer Skills

Once a Tracer Skill reaches its maximum level, it can be evolved by consuming certain treasures. The number of stars shown on the Tracer Skill Selection screen indicates how many times the skill can be evolved.

Evolving a Tracer Skill will reset its level to 1 but in turn, it will make the skill more powerful.

List of Tracer Skills

Chaos Legion
Obtain Chaos Legion Secret (Tower of Babyl) Activation Fated Chain (max 1 per battle)
Cost 15-30 (cost lowers by 1 per level/uncap; final level lowers by 2.) Activations Required to Level Up
Icon Effect Lvl 1 → 2 Lvl 2 → 3 Lvl 3 → 4 Lvl 4 → 5 Total

1000% Element damage to all foes (Damage cap: 810,000).[1]
1,000,000 Plain damage.
25 50 75 100 250

1500% Elemental damage to all foes (Damage cap: 1,120,000).[1]
2,000,000 Plain damage.
Inflict 25% DEF DownDEF is lowered (Can't be extended)
Strength: 25%Duration: 3 turnsLocal status effect
and Debuff Res. DownDebuff resistance is lowered (Can't be extended)
Duration: 3 turns
.
75 150 225 300 750
(1000)

2000% Elemental damage to all foes (Damage cap: 2,430,000).[1]
3,000,000 Plain damage.
Inflict 40% DEF DownDEF is lowered (Can't be extended)
Strength: 40%Duration: 3 turnsLocal status effect
, Debuff Res. DownDebuff resistance is lowered (Can't be extended)
Duration: 3 turns
, and BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down /
DMG Taken Supplemented (100,000)Local status effect
.
Remove 3 buffs.
225 450 675 900 2250
(3250)

References