Tracer Skills

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Tracer skills are skills that allow the main character to recreate the special attacks of certain foes. They activate automatically when specific conditions are met during battle.

Each tracer skill has a cost, and you can set multiple tracer skills as long as their total cost does not exceed 30.

Tracer skills are unlocked when first obtaining the special treasures used to learn them. One example of such a treasure is the Chaos Legion Secret obtained from the Tower of Babyl.

Tracer Skill Level

Tracer skills will level up and reduce their cost after activating a certain number of times.

Activations won't count toward leveling up in the following cases:

  • In trial battles
  • In Heart of the Conqueror battles after reaching the limit on obtaining rewards
  • In solo battles you haven't cleared before, if retreating or running out of time causes treasure or AP to be returned
  • In raid battles, if a successful vote to abandon causes times playable, treasure, AP, or EP to be returned

Evolving Tracer Skills

Once a tracer skill reaches its maximum level, it can be evolved by consuming certain treasure. The number of stars shown on the Tracer Skill Selection screen indicates how many times the skill can be evolved.

Evolving a tracer skill resets its level to 1 but makes the skill more powerful.

List of Tracer Skills

Skill Unlock/Uncap Activation Icon Effect
Chaos Legion Chaos Legion Secret
Tower of Babyl
Activates upon: Fated Chain
Max activations per battle: 1
1000% Element damage to all foes (Damage cap: 810,000).[1]
1,000,000 Plain damage.
1500% Elemental damage to all foes (Damage cap: 1,120,000).[1]
2,000,000 Plain damage.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 3 turnsLocal status effect
and Debuff Res. DownDebuff resistance is lowered
Duration: 3 turns
.
2000% Elemental damage to all foes (Damage cap: 2,430,000).[1]
3,000,000 Plain damage.
Inflict 40% DEF DownDEF is lowered
Strength: 40%Duration: 3 turnsLocal status effect
, Debuff Res. DownDebuff resistance is lowered
Duration: 3 turns
, and BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down /
DMG Taken Supplemented (100,000)Local status effect
.
Remove 3 buffs.