Weapons
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | AX Skills | Befoulments | Overskills | Weapon Awakening | Sword Mastery Skills
Weapons can be equipped either as a main weapon or as sub weapons in what is called the weapon grid. The weapon grid provides the Main Character and all party members increased ATK and HP.
Weapon Grid

2: Sub Weapons
3: Main Weapon
Weapons can be equipped as your main weapon or as sub weapons, and both have an effect on your stats.
Sub Weapons
Any weapon can be equipped as a Sub Weapon, regardless of chosen class.
Main Weapon
The Main Character's weapon used when attacking. Whether or not you can equip a weapon as your main is dependent on the Main Character's class. The currently equipped main weapon also determines the Main Character's element and usable charge attack.
Additional Weapons
- See also: Party Set Extra
Additional weapon slots can be utilized to equip over ten weapons. It is unlocked after all Extreme quests are cleared in Arcarum: The World Beyond and can only be used in Replicard Sandbox and certain raids.
Only weapons from the following series can be equipped as additional weapons:
- New World Foundation Weapons
- Militis Weapons
- Sephira Weapons
- Bahamut Weapons (5★ uncaps only)
- Ultima Weapons (5★ uncaps only)
- World Weapons
- Draconic Weapons Provenance
- Destroyer Weapons
- Celestial Weapons (5★ uncaps only)
Weapon Skins
The main weapon's appearance can change by selecting a weapon skin. Any previously aquired weapon (i.e. weapons with journal entries) of the same weapon type can be used as a weapon skin.
The skin selected will be visible on the main weapon's thumbnail on the Party screen. In addition, the appearance of the weapon held by the main character's sprite in quests, raid battles, co-op rooms, and on the Crew screen will all be changed.
The main weapon's skin can be changed by tapping the Skin button on the main weapon's thumbnail on the Party screen or by tapping the Equip a Skin button on the main weapon's details screen.
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the main weapon, but do not qualify as a main weapon for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Auxiliary Weapon Affected Skills
The following skills require an auxiliary weapon to activate:
- Gladiator
Blade SwapGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn .
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Chase BladeGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Two-Sword StyleWhen an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
10% boost to ATKMultiplier: Normal, 20% boost to DEF, 20% boost to double attack rate, and 20% boost to ATKMultiplier: Unique to third hit of a normal attack.
Second charge attack activated in the same turn switches to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack.
- Chrysaor
Blade Swap IIGain
Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) DiptychGain
Double StrikeAttacks twice each turn
Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Deuce XiphosGain
Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite.
(Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
(Can only be used when an auxiliary weapon is equipped. Can't recast.) Dual Blades' AuthorityWhen an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
20% boost to ATKMultiplier: Normal;
10% boost to DEF;
20% boost to ATKMultiplier: Unique of a triple attack's third hit;
20% boost to DA rate;
Second charge attack activated in the same turn switches to the auxiliary weapon's charge attack. MailbreakerWhen an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Chance to inflict 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable)
Strength: 5% (Max: 20%)Duration: 180 seconds on a foe upon multiattacks.
- Iatromantis
Healing AuraIf main and auxiliary weapon are both staffs:
20% boost to healing cap and debuff immunity.
Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite. Purging AuraIf main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect. Aiding AuraIf main and auxiliary weapon groups are different:
20% boost to double attack and 10% boost to triple attack for all allies.
~30% chance to remove 1 debuff from all allies at turn start.
- Street King
AperitifGain
BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns.
Raise a foe's BountyItem drop rate is boosted
lvl by 3.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) The King's MethodsIf main and auxiliary weapon groups are differentIf one is a Dagger and one is a Gun:
30% boost to double attack rate, 10% boost to triple attack rate, and 20% boost to ATKMultiplier: Normal.
Doesn't consume Assassin's Aim effect upon dealing skill damage.
- Mariachi
Empezar a TocarBegin a performance to gain
SombreroFated Chain bar is boosted by 20% every turn / Consume 30% of MC's charge bar before attacking to boost all allies' ATK, DEF, and multiattack rate / Amplify normal attack DMG (Can't be removed)
Multiplier: PerpetuityDuration: 5 turns.
(Can only be used when an auxiliary weapon is equipped.) Merry Band of MusiciansWhen an auxiliary weapon is equipped:
Add Harp to all allies' specialty weapons.
The following skills are altered by the auxiliary weapon:
- Gladiator
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Cross GuardAll allies gain
40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn .
- Chrysaor
Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- Street King
Parfait d'AmourAll allies gain
Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
Duration: 3 turns.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
duration by 5 turns and raise a foe's BountyItem drop rate is boosted
lvl by 2.
- Viking
Norden HarrAll allies gain
20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Caster also gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns.
If main or auxiliary weapon is an axe: Caster also gains 30% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 30%Duration: 3 turns. Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds.
Equipment Restrictions
Certain items have restrictions on equipping them.
Series-Based Restriction
Only one weapon from the following series can be equipped per party:
Also, only one weapon belonging to either of the following series can be equipped per party:
(Dark Opus Weapons and Draconic Weapons Provenance can each be equipped in the same party.)
No-Equip Restriction
The following items are used solely as upgraders and thus cannot be equipped:
The following weapon series contain weapons used only for special purposes and thus cannot be equipped:
Weapons from the series above can be equipped as weapon skins.


