Viking
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | ![]() ![]() ![]() ![]() ![]() |
||||||||||||||
Description | Venture into the unknown and clear open a path with your dual axes. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
|
||||||||||||||
Completion Bonuses | ![]() |
||||||||||||||
Release date | 2022-03-10 | Other sites | ![]() |
||||||||||||
Support Skills | |||||||||||||||
Dual-Axe Legend | Guaranteed double attacks. Supplement normal attack damage (Damage cap: 30,000). |
||||||||||||||
Peerless Brawn | Normal attacks deal 2-hit damage to random foes. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
---|---|---|---|---|---|---|---|
![]() |
Norden Harr | All allies gain ![]() Strength: 20%Duration: 3 turns.[1] If main or auxiliary weapon is a sabre: Also gain ![]() Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain ![]() Strength: 30%Duration: 3 turns. |
6T | 3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
---|---|---|---|---|---|---|
![]() |
Banahogg | 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).[1] Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
5T | 180s | 40 | |
![]() |
Vinland | Gain ![]() Strength: 100% and ![]() Duration: 2 turns. |
10T | 2T | 30 | |
![]() |
Jomsborg | Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
6T | 3T | 50 |
Gameplay Notes
Auxiliary Weapon

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Jomsborg
- Extends all buffs with an original duration of 1.5 turns or higher.
- Grants two of the following buffs to all allies:
- 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turnsShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
- 20% Element ATK UpElement ATK is boosted
- Buff durations are extended before two random buffs are granted.
Peerless Brawn
- Unlike Chrysaor, Viking's 2-hit normal attacks are separate damage instances. Bonus Damage and Supplemental Damage effects will apply to both instances.
- Counterattacks will also deal 2-hit damage.
Resources
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Viking is an offense-oriented class that focuses slightly more on buffing the team over its Row IV counterpart, Berserker. Many of Viking's class skills provide additional benefits if both a Sabre and an Axe are equipped in the Main/Auxiliary Weapon slots. The class tends to be used for Full Auto and burst rotations where
Berserker provides less benefit or in low button One Turn Kill setups.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
![]() Norden HarrAll allies gain ![]() Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain ![]() Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain ![]() Strength: 30%Duration: 3 turns. |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
![]() Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
High |
|
![]() VinlandGain ![]() Strength: 100% and ![]() Duration: 2 turns. |
High |
|
![]() JomsborgExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
Medium |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Dark Opus (Fire) |
![]() |
![]() Dark Opus Weapons |
![]() Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
|
![]() Sword of Valorblaze |
![]() |
![]() Seraphic Weapons |
![]() Arkhangelsky SoborMassive Fire damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
![]() True Infernal Flamescythe |
![]() |
![]() Xeno Ifrit Clash |
![]() True Soulfire Immolation450%Massive Fire damage to a foe. Inflict ![]() Strength: 5000Base Accuracy: 25%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. ![]() Strength: 5000Duration: 180 seconds base accuracy increased. |
|
![]() Fateless |
![]() |
![]() Astral Weapons |
![]() Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
![]() Last Sahrivar |
![]() |
![]() Xeno Vohu Manah Clash |
![]() Atar450%Massive Earth damage to a foe. Gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Buff increased to ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. |
|
Dark Opus (Light) |
![]() |
![]() Dark Opus Weapons |
![]() Apocalyptic MessiahMassive Light damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
|
![]() True Purity Sunblade |
![]() |
![]() Xeno Corow Clash |
![]() Font of Orion450%Massive Light damage to a foe Inflict ![]() Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive. ![]() Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
|
![]() Scythe of Darkherald |
![]() |
![]() Seraphic Weapons |
![]() Body-on-Body ParadeMassive Dark damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
Premium Draw Options
![]() |
WARNING! Players should not uncap weapons in this list using ![]() ![]() |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Crimson Scale |
![]() |
![]() |
![]() DamnatioMassive Fire damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%. |
|
![]() Evanescence |
![]() |
![]() |
![]() Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%. |
|
Gold Moon Options
![]() |
WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Hrunting |
![]() |
![]() ![]() |
![]() Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain ![]() Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain ![]() Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
|
![]() Ereshkigal |
![]() |
![]() ![]() |
![]() KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000). All other Dark allies gain ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: MC also gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|
References
- ↑ 1.0 1.1 GameWith, Viking. https://グランブルーファンタジー.gamewith.jp/article/show/311698