Viking
About classes | Class list | Skill list | Extended Mastery | Master Level
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Venture into the unknown and clear open a path with your dual axes. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | 2022-03-10 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Dual-Axe Legend | Guaranteed double attacks. Supplement normal attack damage (Damage cap: 30,000). |
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Peerless Brawn | Normal attacks deal 2-hit damage to random foes. |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Norden Harr | All allies gain ![]() Strength: 20%Duration: 3 turns.[1] If main or auxiliary weapon is a sabre: Also gain ![]() Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain ![]() Strength: 30%Duration: 3 turns. |
6T | 3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Banahogg | 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).[1] Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
5T | 180s | 40 | |
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Vinland | Gain ![]() Strength: 100% and ![]() Duration: 2 turns. |
10T | 2T | 30 | |
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Jomsborg | Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
6T | 3T | 50 |
Gameplay Notes
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to Gladiator, Chrysaor, Viking and Iatromantis where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave.
The weapon must match the weapon specialty of the current class, as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
The following skills require an auxiliary weapon to activate:
- Gladiator
Blade SwapGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn andC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn .
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)- Two-Sword Style support skill
- Chrysaor
Blade Swap IIGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn ,20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used, and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gainCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.Chase BladeGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns andSupplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)DiptychGain
Double StrikeAttacks twice each turn
Duration: 2 turns and20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)- Dual Blades' Authority support skill
- Mailbreaker support skill
The following skills are altered by the auxiliary weapon:
- Gladiator
- Extra skill
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
- Extra skill
- Chrysaor
Cross GuardAll allies gain
40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn .Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- Viking
Norden HarrAll allies gain
20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gain30% Bonus DMG (1 time)Deals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns.Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Jomsborg
- Extends all buffs with an original duration of 1.5 turns or higher.
- Grants two of the following buffs to all allies:
- 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turnsShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
- 20% Element ATK UpElement ATK is boosted
- Buff durations are extended before two random buffs are granted.
Peerless Brawn
- Unlike Chrysaor, Viking's 2-hit normal attacks are separate damage instances. Bonus Damage and Supplemental Damage effects will apply to both instances.
- Counterattacks will also deal 2-hit damage.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Norden HarrAll allies gain
20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gain 30% Bonus DMG (1 time)Deals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns. and Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. work best with a mixed pair of weapons. If the main weapon is a sword, the auxilary weapon should be an axe, and vice versa.
Unlike the other classes that use this mechanic, Vikings cannot make use of the auxiliary weapons charge attack effect, nor do any of their active or support skills inherently require an Auxiliary Weapon. The only actual purpose of the slot is to qualify for the additional effects of both weapon types, rather than having to pick one, akin to how classes like Apsaras have different effects depending on their weapon of choice.
Notable Main Weapons
As Viking's normal attack damage is supplemented (as well as each attack being two damage instances), any main weapon that can grant Bonus Damage to the MC will create many more damage instances and significantly improve damage.
Weapons that provide Supplemental Damage will also be useful as Viking naturally does twice as many damage instances on normal attacks as other classes, even without bonus damage.
- Class Champion Weapon
- Being the Row V successor to
Berserker, Viking is able to wield
Berserker's Barrage.
- However, they are unable to benefit from the base skill, Barbarian's Nature, as they cannot use Full Arsenal III. Due to this, other swords or axes are likelier to be a better choice for main weapon than
Berserker's Barrage
- Being the Row V successor to
- Guaranteed Triggers - some weapons that trigger an effect on multiattacks will always trigger due to Viking's guaranteed double attacks.
Machine Saw - guaranteed to stack ATK and DEF every turn for the MC
Ka Pua U'i - guaranteed to provide extra charge bar every turn for the MC
- Bonus Damage
Collbrande ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
CaliburnusMassive Light damage to a foe.
All allies gainStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
Gain20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..Evanescence ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Nine-Winged ButterflyMassive Wind damage to a foe.
All allies gain20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
All allies also gainCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.Excalibur 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! -
King's SwordMassive Dark damage to a foe.
Gain30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining..
After 4★:
Effect increased to50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining..
Restore MC's HP (Healing cap: 5000).Fateless -
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..Lohengrin ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - 10% bonus damage against foes with
PetrifiedStops enemy's charge diamonds from filling.
.Dragon Buster - 10% bonus damage on critical attacks (and provides a guaranteed crit buff on charge attacks).
Eighth Point of the Flock ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Last Ramifications: Virtue of the RamMassive Wind damage to a foe.
All allies gain35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
All allies also gain10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..God Incoming - 30% Bonus Water DMG effect against foes affected by
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
(and inflictsGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
on charge attack)Lu Woh's Horn -
Arclight BlastMassive Light damage to a foe.
All allies gain15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
MC also gainsGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..Spirit Seeker ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Final HarvestMassive Light damage to a foe.
GainMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
After 4★:
Also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 20%Duration: Indefinite. (Ends upon taking damage.)True Infernal Flamescythe - 20% Bonus DMG against foes with
BurnedHP is lowered on every turn
(and inflictsBurnedHP is lowered on every turn
on charge attack)
- Supplemental Damage
Frostbite ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Blade of IceMassive Water damage to a foe.
GainSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..Last Sahrivar - gain a stacking supplemental damage buff when hit, up to a cap of 40000.
Red King Crab - gain a stacking supplemental damage buff when hit, up to a cap of 15000.
Hollowsky Axe -
Hollow ImpactMassive Earth damage to a foe. / All allies gain
Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
All allies also gain35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..Porculius ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Virtue of the BoarMassive Light damage to a foe.
GainSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..Solomon's Axe -
Goa RoarMassive Earth damage to a foe.
GainSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
Also gainDMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Double StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. Burst- Viking can use certain main hand weapons to gain teamwide
Double StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. on Charge Attack, which allows for powerful burst setups especially when combined withNorden HarrAll allies gain
20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gain30% Bonus DMG (1 time)Deals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns. to further boost the team's damage. Scythe of Repudiation /
Scythe of Renunciation /
Sword of Repudiation /
Sword of Renunciation ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. with
Chain of Falsehood. The
Chain of Falsehood would normally interfere with gaining enough charge bar to do a charge attack and gain the
Double StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. effect, but combiningPandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns. withVinlandGain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% andVinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
Duration: 2 turns. can get around this restriction and allow a turn 1 charge attack, as canSplitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.). Some characters likeMichael
PanteraGrant another Fire ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. andC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. can also grant the Main Character Instant Charge.Ereshkigal 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! has a similar effect as the Dark Opus weapons with Chain of Falsehood, but unlike the Opus weapons it does not require any additional skills or characters since it automatically fills the Main Character's charge bar for the first three turns of battle.
Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.) still works to add a fourth turn of Double Strike.
- Viking can use certain main hand weapons to gain teamwide
Resources
References
- ↑ 1.0 1.1 GameWith, Viking. https://グランブルーファンタジー.gamewith.jp/article/show/311698